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Ss idealist success on mobile

Velvetisis Nov 8th, 2018 112 Never
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  1. GameView Start
  2. Possible achievement: Base_WinFullHP
  3. Possible achievement: Base_CumulativeHeal, progress: 470
  4. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  5. Possible achievement: Base_WinGame
  6. Possible achievement: Base_LargeAttack
  7. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  8. Possible achievement: Base_LastHeroStanding
  9. Possible achievement: Base_NoPowers
  10. Possible achievement: Base_NoCards
  11. Possible achievement: Base_RedirectMany
  12. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  13. GameController puts Automated Turret into play.
  14. GameController puts Reactive Plating into play.
  15. GameController puts Automated Turret into play.
  16. Ambuscade shuffles their the villain deck.
  17. Went to Ambuscade's Start phase.
  18. Went from Ambuscade's Start phase to PlayCard phase.
  19. GameController plays Sonic Mine.
  20. Went from Ambuscade's PlayCard phase to End phase.
  21. Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
  22. Ambuscade deals Freedom Five Legacy 3 Projectile damage.
  23. Freedom Five Legacy is now at 29 HP.
  24. Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
  25. Automated Turret deals Freedom Five Legacy 2 Projectile damage.
  26. Freedom Five Legacy is now at 27 HP.
  27. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  28. Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
  29. Freedom Six Tachyon is now at 26 HP.
  30. Went from Ambuscade's End phase to Legacy's Start phase.
  31. Went from Legacy's Start phase to PlayCard phase.
  32. GameController plays The Legacy Ring.
  33. The Legacy Ring increased the action count of UsePower by 1.
  34. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  35. Legacy uses the power on Freedom Five Legacy.
  36. Freedom Five Legacy's Overwatch plays Next Evolution.
  37. Legacy uses the power on Next Evolution.
  38. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  39. Went from Legacy's UsePower phase to DrawCard phase.
  40. Legacy draws Motivational Charge.
  41. Went from Legacy's DrawCard phase to End phase.
  42. Went from Legacy's End phase to Tachyon's Start phase.
  43. Went from Tachyon's Start phase to PlayCard phase.
  44. GameController plays HUD Goggles.
  45. HUD Goggles increased the action count of PlayCard by 1.
  46. GameController plays Fleet of Foot.
  47. Legacy draws Heroic Interception.
  48. Tachyon draws HUD Goggles.
  49. Tempest draws Lightning Slash.
  50. Void Guard The Idealist draws Sound Beating.
  51. GameController moved Fleet of Foot to Tachyon's trash.
  52. Went from Tachyon's PlayCard phase to UsePower phase.
  53. Tachyon uses the power on Freedom Six Tachyon.
  54. Legacy draws Inspiring Presence.
  55. Tachyon draws Lightspeed Barrage.
  56. Tempest draws Into the Stratosphere.
  57. Void Guard The Idealist draws Vivid Thoughts.
  58. Went from Tachyon's UsePower phase to DrawCard phase.
  59. Tachyon draws Hypersonic Assault.
  60. Went from Tachyon's DrawCard phase to End phase.
  61. Went from Tachyon's End phase to Tempest's Start phase.
  62. Went from Tempest's Start phase to PlayCard phase.
  63. GameController plays Cleansing Downpour.
  64. Went from Tempest's PlayCard phase to UsePower phase.
  65. Tempest uses the power on Cleansing Downpour.
  66. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 29.
  67. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
  68. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  69. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  70. Went from Tempest's UsePower phase to DrawCard phase.
  71. Tempest draws Into the Stratosphere.
  72. Went from Tempest's DrawCard phase to End phase.
  73. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  74. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  75. GameController plays Vivid Thoughts.
  76. Revealed card: Spark of Inspiration
  77. Revealed card: Making Things Up
  78. Revealed card: Giant Floaty Head
  79. Vivid Thoughts puts Giant Floaty Head into play.
  80. Vivid Thoughts puts Spark of Inspiration into play.
  81. Spark of Inspiration tried to increase The Idealist's HP, but they are already at their maximum HP.
  82. The Idealist initiates 1 Psychic damage to Ambuscade.
  83. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  84. Damage amount was 0, so no damage was dealt.
  85. The Idealist initiates 1 Psychic damage to Automated Turret.
  86. The Idealist deals Automated Turret 1 Psychic damage.
  87. Automated Turret is now at 7 HP.
  88. The Idealist initiates 1 Psychic damage to Automated Turret.
  89. The Idealist deals Automated Turret 1 Psychic damage.
  90. Automated Turret is now at 7 HP.
  91. The Idealist initiates 1 Psychic damage to Reactive Plating.
  92. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  93. Damage amount was 0, so no damage was dealt.
  94. The Idealist initiates 1 Psychic damage to Sonic Mine.
  95. The Idealist deals Sonic Mine 1 Psychic damage.
  96. Sonic Mine is now at 0 HP.
  97. Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
  98. Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
  99. Freedom Five Legacy is now at 27 HP.
  100. Applying ongoing effect: Freedom Five Legacy cannot deal damage.
  101. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  102. Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
  103. Freedom Six Tachyon is now at 26 HP.
  104. Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
  105. Sonic Mine initiates 2 Sonic damage to Tempest.
  106. Sonic Mine deals Tempest 2 Sonic damage.
  107. Tempest is now at 24 HP.
  108. Applying ongoing effect: Tempest cannot deal damage.
  109. Sonic Mine initiates 2 Sonic damage to The Idealist.
  110. Sonic Mine deals The Idealist 2 Sonic damage.
  111. The Idealist is now at 22 HP.
  112. Applying ongoing effect: The Idealist cannot deal damage.
  113. The Idealist's Wild Imagination destroys Sonic Mine!
  114. GameController moved Sonic Mine to the villain trash.
  115. Void Guard The Idealist draws Flying Stabby Knives.
  116. Spark of Inspiration was moved under Giant Floaty Head.
  117. Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  118. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  119. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  120. Void Guard The Idealist uses the power on The Idealist.
  121. Void Guard The Idealist draws Bright Idea.
  122. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Giant Floaty Head.
  123. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  124. Void Guard The Idealist draws Strained Superego.
  125. Went from Void Guard The Idealist's DrawCard phase to End phase.
  126. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  127. Went from Insula Primalis's Start phase to PlayCard phase.
  128. GameController plays River of Lava.
  129. Went from Insula Primalis's PlayCard phase to End phase.
  130. River of Lava initiates 4 Fire damage to Freedom Five Legacy.
  131. River of Lava deals Freedom Five Legacy 4 Fire damage.
  132. Freedom Five Legacy is now at 23 HP.
  133. River of Lava initiates 4 Fire damage to Freedom Six Tachyon.
  134. River of Lava deals Freedom Six Tachyon 4 Fire damage.
  135. Freedom Six Tachyon is now at 22 HP.
  136. River of Lava initiates 4 Fire damage to Tempest.
  137. River of Lava deals Tempest 4 Fire damage.
  138. Tempest is now at 20 HP.
  139. River of Lava initiates 4 Fire damage to The Idealist.
  140. River of Lava deals The Idealist 4 Fire damage.
  141. The Idealist is now at 18 HP.
  142. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  143. Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
  144. Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
  145. Notice: an ongoing effect just expired: Tempest cannot deal damage.
  146. Notice: an ongoing effect just expired: The Idealist cannot deal damage.
  147. Went from Ambuscade's Start phase to PlayCard phase.
  148. GameController plays Charged Attacks.
  149. Went from Ambuscade's PlayCard phase to End phase.
  150. Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
  151. Next Evolution made Freedom Five Legacy immune to damage.
  152. Damage amount was 0, so no damage was dealt.
  153. Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
  154. Next Evolution made Freedom Five Legacy immune to damage.
  155. Damage amount was 0, so no damage was dealt.
  156. Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
  157. Next Evolution made Freedom Five Legacy immune to damage.
  158. Damage amount was 0, so no damage was dealt.
  159. Went from Ambuscade's End phase to Legacy's Start phase.
  160. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  161. Went from Legacy's Start phase to PlayCard phase.
  162. GameController plays Inspiring Presence.
  163. Inspiring Presence caused Freedom Five Legacy to regain 1 HP. HP is now 24.
  164. Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
  165. Inspiring Presence caused Tempest to regain 1 HP. HP is now 21.
  166. Inspiring Presence caused The Idealist to regain 1 HP. HP is now 19.
  167. The Legacy Ring increased the action count of UsePower by 1.
  168. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  169. Legacy uses the power on Next Evolution.
  170. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  171. Legacy uses the power on Freedom Five Legacy.
  172. Freedom Five Legacy's Overwatch plays Flying Stabby Knives.
  173. Went from Legacy's UsePower phase to DrawCard phase.
  174. Legacy draws Lead from the Front.
  175. Went from Legacy's DrawCard phase to End phase.
  176. Went from Legacy's End phase to Tachyon's Start phase.
  177. HUD Goggles increased the action count of PlayCard by 1.
  178. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  179. GameController plays Hypersonic Assault.
  180. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  181. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  182. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  183. Freedom Six Tachyon deals Reactive Plating 1 Sonic damage.
  184. Reactive Plating is now at 9 HP.
  185. Applying ongoing effect: Reactive Plating cannot deal damage.
  186. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  187. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  188. Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
  189. Freedom Six Tachyon deals Ambuscade 1 Sonic damage.
  190. Ambuscade is now at 49 HP.
  191. Applying ongoing effect: Ambuscade cannot deal damage.
  192. Reactive Plating reacts!
  193. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  194. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  195. Freedom Six Tachyon deals Automated Turret 2 Sonic damage.
  196. Automated Turret is now at 5 HP.
  197. Applying ongoing effect: Automated Turret cannot deal damage.
  198. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  199. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  200. Freedom Six Tachyon deals Automated Turret 2 Sonic damage.
  201. Automated Turret is now at 5 HP.
  202. Applying ongoing effect: Automated Turret cannot deal damage.
  203. GameController moved Hypersonic Assault to Tachyon's trash.
  204. GameController plays Accelerated Assault.
  205. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  206. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  207. Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
  208. Freedom Six Tachyon deals Ambuscade 1 Melee damage.
  209. Ambuscade is now at 48 HP.
  210. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  211. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  212. Freedom Six Tachyon deals Automated Turret 2 Melee damage.
  213. Automated Turret is now at 3 HP.
  214. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  215. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  216. Freedom Six Tachyon deals Automated Turret 2 Melee damage.
  217. Automated Turret is now at 3 HP.
  218. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  219. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  220. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  221. Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
  222. Reactive Plating is now at 8 HP.
  223. GameController moved Accelerated Assault to Tachyon's trash.
  224. Went from Tachyon's PlayCard phase to UsePower phase.
  225. Tachyon uses the power on Freedom Six Tachyon.
  226. Legacy draws Inspiring Presence.
  227. Tachyon draws Fleet of Foot.
  228. Tempest draws Shielding Winds.
  229. Void Guard The Idealist draws Giant Floaty Head.
  230. Went from Tachyon's UsePower phase to DrawCard phase.
  231. Tachyon draws Accelerated Assault.
  232. Went from Tachyon's DrawCard phase to End phase.
  233. Went from Tachyon's End phase to Tempest's Start phase.
  234. Went from Tempest's Start phase to PlayCard phase.
  235. GameController plays Ball Lightning.
  236. Tempest initiates 4 Lightning damage to Reactive Plating.
  237. Inspiring Presence increases the damage dealt by Tempest by 1.
  238. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  239. Tempest deals Reactive Plating 4 Lightning damage.
  240. Reactive Plating is now at 4 HP.
  241. Ball Lightning will destroy 2 ongoing cards.
  242. Ball Lightning destroys Charged Attacks!
  243. GameController moved Charged Attacks to the villain trash.
  244. GameController moved Ball Lightning to Tempest's trash.
  245. Went from Tempest's PlayCard phase to UsePower phase.
  246. Tempest uses the power on Cleansing Downpour.
  247. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 26.
  248. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
  249. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 23.
  250. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
  251. Went from Tempest's UsePower phase to DrawCard phase.
  252. Tempest draws Grievous Hail Storm.
  253. Went from Tempest's DrawCard phase to End phase.
  254. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  255. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  256. GameController plays Vivid Thoughts.
  257. Revealed card: Hedgy Hogs
  258. Revealed card: Flying Stabby Knives
  259. Revealed card: Sound Beating
  260. Vivid Thoughts puts Flying Stabby Knives into play.
  261. Vivid Thoughts puts Sound Beating into play.
  262. The Idealist initiates 3 Sonic damage to Reactive Plating.
  263. Inspiring Presence increases the damage dealt by The Idealist by 1.
  264. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  265. The Idealist deals Reactive Plating 3 Sonic damage.
  266. Reactive Plating is now at 1 HP.
  267. Sound Beating was moved under Flying Stabby Knives.
  268. Vivid Thoughts puts Hedgy Hogs into play.
  269. The Idealist initiates 2 Melee damage to Automated Turret.
  270. Inspiring Presence increases the damage dealt by The Idealist by 1.
  271. The Idealist deals Automated Turret 3 Melee damage.
  272. Automated Turret is now at 0 HP.
  273. The Idealist's Wild Imagination destroys Automated Turret!
  274. GameController moved Automated Turret to the villain trash.
  275. The Idealist initiates 2 Melee damage to Automated Turret.
  276. Inspiring Presence increases the damage dealt by The Idealist by 1.
  277. The Idealist deals Automated Turret 3 Melee damage.
  278. Automated Turret is now at 0 HP.
  279. The Idealist's Wild Imagination destroys Automated Turret!
  280. GameController moved Automated Turret to the villain trash.
  281. Hedgy Hogs was moved under Flying Stabby Knives.
  282. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  283. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  284. Void Guard The Idealist uses the power on The Idealist.
  285. Void Guard The Idealist draws Conceptualize.
  286. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Flying Stabby Knives.
  287. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  288. Void Guard The Idealist draws Focusing Tiara.
  289. Went from Void Guard The Idealist's DrawCard phase to End phase.
  290. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  291. River of Lava moved Motivational Charge from Legacy's deck to Legacy's trash.
  292. River of Lava moved Surge of Strength from Legacy's deck to Legacy's trash.
  293. River of Lava moved Danger Sense from Legacy's deck to Legacy's trash.
  294. River of Lava moved Hypersonic Assault from Tachyon's deck to Tachyon's trash.
  295. River of Lava moved Lightning Reflexes from Tachyon's deck to Tachyon's trash.
  296. River of Lava moved Supersonic Response from Tachyon's deck to Tachyon's trash.
  297. River of Lava moved Otherworldly Resilience from Tempest's deck to Tempest's trash.
  298. River of Lava moved Chain Lightning from Tempest's deck to Tempest's trash.
  299. River of Lava moved Electrical Storm from Tempest's deck to Tempest's trash.
  300. River of Lava moved Strained Superego from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  301. River of Lava moved Bored Now from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  302. River of Lava moved Spark of Inspiration from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  303. River of Lava destroys itself!
  304. GameController moved River of Lava to the environment trash.
  305. Went from Insula Primalis's Start phase to PlayCard phase.
  306. GameController plays Pterodactyl Thief.
  307. Went from Insula Primalis's PlayCard phase to End phase.
  308. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  309. Went from Ambuscade's Start phase to PlayCard phase.
  310. GameController plays Quick Stim-Patch.
  311. Quick Stim-Patch caused Ambuscade to regain 2 HP, up to their maximum HP. HP is now 50.
  312. Quick Stim-Patch moves 4 cards to the top of Ambuscade's Deck.
  313. Ambuscade shuffles their the villain deck.
  314. Quick Stim-Patch plays Reactive Plating.
  315. GameController moved Quick Stim-Patch to the villain trash.
  316. Went from Ambuscade's PlayCard phase to End phase.
  317. Went from Ambuscade's End phase to Legacy's Start phase.
  318. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  319. Went from Legacy's Start phase to PlayCard phase.
  320. GameController plays Lead from the Front.
  321. The Legacy Ring increased the action count of UsePower by 1.
  322. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  323. Legacy uses the power on Next Evolution.
  324. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  325. Legacy uses the power on Freedom Five Legacy.
  326. Freedom Five Legacy's Overwatch plays Making Things Up.
  327. Void Guard The Idealist draws Bored Now.
  328. Void Guard The Idealist draws Karate Robot.
  329. Void Guard The Idealist draws Focusing Tiara.
  330. Void Guard The Idealist discards Bright Idea.
  331. Making Things Up moved Bright Idea from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  332. Void Guard The Idealist discards Strained Superego.
  333. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  334. Making Things Up plays Karate Robot.
  335. Making Things Up plays Giant Floaty Head.
  336. Making Things Up plays Conceptualize.
  337. ***** LOADED UNDO FILE: undo-58-Legacy-UsePower *****
  338. Possible achievement: Base_WinFullHP
  339. Possible achievement: Base_CumulativeHeal, progress: 478
  340. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  341. Possible achievement: Base_WinGame
  342. Possible achievement: Base_LargeAttack
  343. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  344. Possible achievement: Base_LastHeroStanding
  345. Possible achievement: Base_NoPowers
  346. Possible achievement: Base_NoCards
  347. Possible achievement: Base_RedirectMany
  348. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  349. Legacy uses the power on Next Evolution.
  350. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  351. Legacy uses the power on Freedom Five Legacy.
  352. Freedom Five Legacy's Overwatch plays Making Things Up.
  353. Void Guard The Idealist draws Bored Now.
  354. Void Guard The Idealist draws Karate Robot.
  355. Void Guard The Idealist draws Focusing Tiara.
  356. Void Guard The Idealist discards Conceptualize.
  357. Making Things Up moved Conceptualize from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  358. Void Guard The Idealist discards Bright Idea.
  359. Making Things Up moved Bright Idea from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  360. Making Things Up plays Karate Robot.
  361. Making Things Up plays Giant Floaty Head.
  362. Making Things Up plays Sound Beating.
  363. The Idealist initiates 3 Sonic damage to Pterodactyl Thief.
  364. Inspiring Presence increases the damage dealt by The Idealist by 1.
  365. The Idealist deals Pterodactyl Thief 4 Sonic damage.
  366. Pterodactyl Thief is now at 1 HP.
  367. Sound Beating was moved under Flying Stabby Knives.
  368. GameController moved Making Things Up to Void Guard The Idealist's trash.
  369. Went from Legacy's UsePower phase to DrawCard phase.
  370. Legacy draws Next Evolution.
  371. Went from Legacy's DrawCard phase to End phase.
  372. Went from Legacy's End phase to Tachyon's Start phase.
  373. Notice: an ongoing effect just expired: Reactive Plating cannot deal damage.
  374. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  375. HUD Goggles increased the action count of PlayCard by 1.
  376. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  377. GameController plays Accelerated Assault.
  378. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  379. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  380. Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
  381. Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
  382. Damage amount was 0, so no damage was dealt.
  383. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  384. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  385. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  386. Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
  387. Reactive Plating is now at 0 HP.
  388. Freedom Six Tachyon's Team Leader destroys Reactive Plating!
  389. GameController moved Reactive Plating to the villain trash.
  390. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  391. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  392. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  393. Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
  394. Reactive Plating is now at 9 HP.
  395. Freedom Six Tachyon initiates 1 Melee damage to Pterodactyl Thief.
  396. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  397. Freedom Six Tachyon deals Pterodactyl Thief 2 Melee damage.
  398. Pterodactyl Thief is now at -1 HP.
  399. Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
  400. GameController moved Pterodactyl Thief to the environment trash.
  401. GameController moved Accelerated Assault to Tachyon's trash.
  402. GameController plays Fleet of Foot.
  403. Legacy draws Next Evolution.
  404. Tachyon draws Accelerated Assault.
  405. Tempest draws Otherworldly Resilience.
  406. Void Guard The Idealist draws Bored Now.
  407. GameController moved Fleet of Foot to Tachyon's trash.
  408. Went from Tachyon's PlayCard phase to UsePower phase.
  409. Tachyon uses the power on Freedom Six Tachyon.
  410. Legacy draws "Thokk!".
  411. Tachyon draws Synaptic Interruption.
  412. Tempest draws Elemental Subwave Inducer.
  413. Void Guard The Idealist draws Strained Superego.
  414. Went from Tachyon's UsePower phase to DrawCard phase.
  415. Tachyon draws Sucker Punch.
  416. Went from Tachyon's DrawCard phase to End phase.
  417. Went from Tachyon's End phase to Tempest's Start phase.
  418. Went from Tempest's Start phase to PlayCard phase.
  419. GameController plays Shielding Winds.
  420. Went from Tempest's PlayCard phase to UsePower phase.
  421. Tempest uses the power on Cleansing Downpour.
  422. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 28.
  423. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 27.
  424. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
  425. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 23.
  426. Went from Tempest's UsePower phase to DrawCard phase.
  427. Tempest draws Flash Flood.
  428. Went from Tempest's DrawCard phase to End phase.
  429. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  430. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  431. GameController plays Strained Superego.
  432. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  433. Void Guard The Idealist uses the power on The Idealist.
  434. Void Guard The Idealist draws Hedgy Hogs.
  435. The Idealist moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
  436. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  437. Void Guard The Idealist draws Karate Robot.
  438. Went from Void Guard The Idealist's DrawCard phase to End phase.
  439. Strained Superego moved Conceptualize from under Karate Robot under Giant Floaty Head.
  440. Void Guard The Idealist draws Conceptualize.
  441. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  442. Went from Insula Primalis's Start phase to PlayCard phase.
  443. GameController plays Obsidian Field.
  444. Went from Insula Primalis's PlayCard phase to End phase.
  445. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  446. Went from Ambuscade's Start phase to PlayCard phase.
  447. GameController plays Run and Gun.
  448. Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
  449. Next Evolution made Freedom Five Legacy immune to damage.
  450. Damage amount was 0, so no damage was dealt.
  451. Run and Gun moves 2 cards to the top of Ambuscade's Deck.
  452. Ambuscade shuffles their the villain deck.
  453. Run and Gun plays Quick Stim-Patch.
  454. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  455. Ambuscade shuffles their the villain deck.
  456. Quick Stim-Patch plays Vanish.
  457. Vanish puts Personal Cloaking Device into play.
  458. Ambuscade was flipped to its back side.
  459. Ambuscade shuffles their the villain deck.
  460. GameController moved Vanish to the villain trash.
  461. GameController moved Quick Stim-Patch to the villain trash.
  462. GameController moved Run and Gun to the villain trash.
  463. Went from Ambuscade's PlayCard phase to End phase.
  464. Ambuscade initiates 3 Energy damage to The Idealist.
  465. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  466. Obsidian Field increases the damage dealt by Ambuscade by 1.
  467. Ambuscade deals Freedom Five Legacy 4 Energy damage.
  468. Freedom Five Legacy is now at 24 HP.
  469. Went from Ambuscade's End phase to Legacy's Start phase.
  470. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  471. Went from Legacy's Start phase to PlayCard phase.
  472. GameController plays Motivational Charge.
  473. The Legacy Ring increased the action count of UsePower by 1.
  474. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  475. Legacy uses the power on Next Evolution.
  476. Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
  477. Legacy uses the power on Motivational Charge.
  478. Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
  479. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  480. Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
  481. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
  482. Freedom Five Legacy deals Reactive Plating 3 Melee damage.
  483. Reactive Plating is now at 6 HP.
  484. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 25.
  485. Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  486. Motivational Charge caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
  487. Motivational Charge caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  488. Went from Legacy's UsePower phase to DrawCard phase.
  489. Legacy draws Flying Smash.
  490. Went from Legacy's DrawCard phase to End phase.
  491. Went from Legacy's End phase to Tachyon's Start phase.
  492. HUD Goggles increased the action count of PlayCard by 1.
  493. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  494. GameController plays Synaptic Interruption.
  495. Went from Tachyon's PlayCard phase to UsePower phase.
  496. Went from Tachyon's UsePower phase to DrawCard phase.
  497. Tachyon draws Hypersonic Assault.
  498. Went from Tachyon's DrawCard phase to End phase.
  499. Went from Tachyon's End phase to Tempest's Start phase.
  500. Went from Tempest's Start phase to PlayCard phase.
  501. GameController plays Otherworldly Resilience.
  502. Went from Tempest's PlayCard phase to UsePower phase.
  503. Tempest uses the power on Cleansing Downpour.
  504. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 27.
  505. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  506. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  507. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  508. Went from Tempest's UsePower phase to DrawCard phase.
  509. Tempest draws Localized Hurricane.
  510. Went from Tempest's DrawCard phase to End phase.
  511. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  512. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  513. GameController plays Hedgy Hogs.
  514. The Idealist initiates 2 Melee damage to Reactive Plating.
  515. Inspiring Presence increases the damage dealt by The Idealist by 1.
  516. Obsidian Field increases the damage dealt by The Idealist by 1.
  517. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  518. The Idealist deals Reactive Plating 3 Melee damage.
  519. Reactive Plating is now at 3 HP.
  520. Hedgy Hogs was moved under Karate Robot.
  521. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  522. Void Guard The Idealist uses the power on The Idealist.
  523. Void Guard The Idealist draws Better Punching!.
  524. The Idealist moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
  525. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  526. Void Guard The Idealist draws Monster of Id.
  527. Monster of Id puts Monster of Id into play.
  528. Went from Void Guard The Idealist's DrawCard phase to End phase.
  529. Strained Superego destroys Monster of Id!
  530. GameController moved Monster of Id to Void Guard The Idealist's trash.
  531. Void Guard The Idealist draws Vivid Thoughts.
  532. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  533. Went from Insula Primalis's Start phase to PlayCard phase.
  534. GameController plays Velociraptor Pack.
  535. Went from Insula Primalis's PlayCard phase to End phase.
  536. Velociraptor Pack initiates 2 Melee damage to Reactive Plating.
  537. Obsidian Field increases the damage dealt by Velociraptor Pack by 1.
  538. Reactive Plating reduces the damage dealt to Reactive Plating by Velociraptor Pack by 1.
  539. Velociraptor Pack deals Reactive Plating 2 Melee damage.
  540. Reactive Plating is now at 1 HP.
  541. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  542. Went from Ambuscade's Start phase to PlayCard phase.
  543. GameController plays Sonic Mine.
  544. Went from Ambuscade's PlayCard phase to End phase.
  545. Ambuscade initiates 3 Energy damage to The Idealist.
  546. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  547. Next Evolution made Freedom Five Legacy immune to damage.
  548. Damage amount was 0, so no damage was dealt.
  549. Went from Ambuscade's End phase to Legacy's Start phase.
  550. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
  551. Went from Legacy's Start phase to PlayCard phase.
  552. GameController plays Bolster Allies.
  553. Legacy draws Fortitude.
  554. Tachyon draws Blinding Speed.
  555. Tempest draws Flash Flood.
  556. Void Guard The Idealist draws Better Punching!.
  557. GameController moved Bolster Allies to Legacy's trash.
  558. The Legacy Ring increased the action count of UsePower by 1.
  559. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  560. Legacy uses the power on Next Evolution.
  561. Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
  562. Legacy uses the power on Freedom Five Legacy.
  563. Freedom Five Legacy's Overwatch plays Fortitude.
  564. Went from Legacy's UsePower phase to DrawCard phase.
  565. Legacy draws Take Down.
  566. Went from Legacy's DrawCard phase to End phase.
  567. Went from Legacy's End phase to Tachyon's Start phase.
  568. HUD Goggles increased the action count of PlayCard by 1.
  569. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  570. GameController plays Blinding Speed.
  571. Blinding Speed destroys Velociraptor Pack!
  572. GameController moved Velociraptor Pack to the environment trash.
  573. GameController moved Blinding Speed to Tachyon's trash.
  574. GameController plays Hypersonic Assault.
  575. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  576. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  577. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  578. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  579. Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
  580. Reactive Plating is now at -1 HP.
  581. Applying ongoing effect: Reactive Plating cannot deal damage.
  582. Freedom Six Tachyon's Team Leader destroys Reactive Plating!
  583. GameController moved Reactive Plating to the villain trash.
  584. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  585. Ambuscade made Ambuscade immune to damage.
  586. Damage amount was 0, so no damage was dealt.
  587. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  588. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  589. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  590. Freedom Six Tachyon deals Personal Cloaking Device 3 Sonic damage.
  591. Personal Cloaking Device is now at 6 HP.
  592. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  593. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  594. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  595. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  596. Freedom Six Tachyon deals Sonic Mine 3 Sonic damage.
  597. Sonic Mine is now at -2 HP.
  598. Applying ongoing effect: Sonic Mine cannot deal damage.
  599. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  600. GameController moved Sonic Mine to the villain trash.
  601. GameController moved Hypersonic Assault to Tachyon's trash.
  602. Went from Tachyon's PlayCard phase to UsePower phase.
  603. Tachyon uses the power on Freedom Six Tachyon.
  604. Legacy draws Inspiring Presence.
  605. Tachyon draws Sucker Punch.
  606. Tempest draws Gene-Bound Shackles.
  607. Void Guard The Idealist draws Focusing Tiara.
  608. Went from Tachyon's UsePower phase to DrawCard phase.
  609. Tachyon draws Blinding Speed.
  610. Went from Tachyon's DrawCard phase to End phase.
  611. Went from Tachyon's End phase to Tempest's Start phase.
  612. Went from Tempest's Start phase to PlayCard phase.
  613. GameController plays Gene-Bound Shackles.
  614. Went from Tempest's PlayCard phase to UsePower phase.
  615. Tempest uses the power on Cleansing Downpour.
  616. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 29.
  617. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  618. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  619. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  620. Went from Tempest's UsePower phase to DrawCard phase.
  621. Tempest draws Grievous Hail Storm.
  622. Went from Tempest's DrawCard phase to End phase.
  623. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  624. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  625. GameController plays Better Punching!.
  626. The Idealist initiates 1 Melee damage to Ambuscade.
  627. Ambuscade made Ambuscade immune to damage.
  628. Damage amount was 0, so no damage was dealt.
  629. Better Punching! was moved under Giant Floaty Head.
  630. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  631. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  632. Void Guard The Idealist draws Making Things Up.
  633. Went from Void Guard The Idealist's DrawCard phase to End phase.
  634. Strained Superego moved Sound Beating from under Flying Stabby Knives under Karate Robot.
  635. Void Guard The Idealist draws Sound Beating.
  636. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  637. Went from Insula Primalis's Start phase to PlayCard phase.
  638. GameController plays Enraged T-Rex.
  639. Went from Insula Primalis's PlayCard phase to End phase.
  640. Enraged T-Rex initiates 5 Melee damage to Freedom Five Legacy.
  641. Obsidian Field increases the damage dealt by Enraged T-Rex by 1.
  642. Shielding Winds reduces the damage dealt to Freedom Five Legacy by Enraged T-Rex by 2.
  643. Fortitude reduces the damage dealt to Freedom Five Legacy by Enraged T-Rex by 1.
  644. Enraged T-Rex deals Freedom Five Legacy 3 Melee damage.
  645. Freedom Five Legacy is now at 26 HP.
  646. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  647. Went from Ambuscade's Start phase to PlayCard phase.
  648. GameController plays Automated Turret.
  649. Went from Ambuscade's PlayCard phase to End phase.
  650. Ambuscade initiates 3 Energy damage to The Idealist.
  651. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  652. Next Evolution made Freedom Five Legacy immune to damage.
  653. Damage amount was 0, so no damage was dealt.
  654. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  655. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
  656. Obsidian Field increases the damage dealt by Automated Turret by 1.
  657. Fortitude reduces the damage dealt to Freedom Five Legacy by Automated Turret by 1.
  658. Automated Turret deals Freedom Five Legacy 2 Projectile damage.
  659. Freedom Five Legacy is now at 24 HP.
  660. Went from Ambuscade's End phase to Legacy's Start phase.
  661. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
  662. Went from Legacy's Start phase to PlayCard phase.
  663. GameController plays "Thokk!".
  664. Freedom Five Legacy initiates 3 Melee damage to Automated Turret.
  665. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  666. Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
  667. Freedom Five Legacy deals Automated Turret 5 Melee damage.
  668. Automated Turret is now at 3 HP.
  669. Legacy draws Danger Sense.
  670. GameController moved "Thokk!" to Legacy's trash.
  671. The Legacy Ring increased the action count of UsePower by 1.
  672. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  673. Legacy uses the power on Next Evolution.
  674. Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
  675. Legacy uses the power on Freedom Five Legacy.
  676. Freedom Five Legacy's Overwatch plays Danger Sense.
  677. Went from Legacy's UsePower phase to DrawCard phase.
  678. Legacy draws "Thokk!".
  679. Went from Legacy's DrawCard phase to End phase.
  680. Went from Legacy's End phase to Tachyon's Start phase.
  681. Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
  682. HUD Goggles increased the action count of PlayCard by 1.
  683. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  684. GameController plays Blinding Speed.
  685. Blinding Speed destroys Enraged T-Rex!
  686. GameController moved Enraged T-Rex to the environment trash.
  687. GameController moved Blinding Speed to Tachyon's trash.
  688. GameController plays Accelerated Assault.
  689. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  690. Ambuscade made Ambuscade immune to damage.
  691. Damage amount was 0, so no damage was dealt.
  692. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  693. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  694. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  695. Freedom Six Tachyon deals Automated Turret 3 Melee damage.
  696. Automated Turret is now at 0 HP.
  697. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  698. GameController moved Automated Turret to the villain trash.
  699. Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
  700. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  701. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  702. Freedom Six Tachyon deals Personal Cloaking Device 3 Melee damage.
  703. Personal Cloaking Device is now at 3 HP.
  704. GameController moved Accelerated Assault to Tachyon's trash.
  705. Went from Tachyon's PlayCard phase to UsePower phase.
  706. Went from Tachyon's UsePower phase to DrawCard phase.
  707. Tachyon draws Lightspeed Barrage.
  708. Went from Tachyon's DrawCard phase to End phase.
  709. Went from Tachyon's End phase to Tempest's Start phase.
  710. Went from Tempest's Start phase to PlayCard phase.
  711. Went from Tempest's PlayCard phase to UsePower phase.
  712. Tempest uses the power on Cleansing Downpour.
  713. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 26.
  714. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  715. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  716. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  717. Went from Tempest's UsePower phase to DrawCard phase.
  718. Tempest draws Aquatic Correspondence.
  719. Went from Tempest's DrawCard phase to End phase.
  720. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  721. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  722. GameController plays Better Punching!.
  723. The Idealist initiates 1 Melee damage to Personal Cloaking Device.
  724. Inspiring Presence increases the damage dealt by The Idealist by 1.
  725. Obsidian Field increases the damage dealt by The Idealist by 1.
  726. The Idealist deals Personal Cloaking Device 3 Melee damage.
  727. Personal Cloaking Device is now at 0 HP.
  728. The Idealist's Wild Imagination destroys Personal Cloaking Device!
  729. GameController moved Personal Cloaking Device to the villain trash.
  730. Void Guard The Idealist uses the power on Giant Floaty Head.
  731. Giant Floaty Head destroys Better Punching!!
  732. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  733. Giant Floaty Head destroys Conceptualize!
  734. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  735. Void Guard The Idealist draws Better Punching!.
  736. Void Guard The Idealist draws Making Things Up.
  737. Void Guard The Idealist draws Bright Idea.
  738. Giant Floaty Head destroys Obsidian Field!
  739. GameController moved Obsidian Field to the environment trash.
  740. Better Punching! was moved under Karate Robot.
  741. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  742. Void Guard The Idealist uses the power on Giant Floaty Head.
  743. Giant Floaty Head destroys Hedgy Hogs!
  744. GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
  745. Giant Floaty Head destroys Spark of Inspiration!
  746. GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
  747. Void Guard The Idealist draws Spark of Inspiration.
  748. Giant Floaty Head moves 13 cards to the top of Void Guard The Idealist's Deck.
  749. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  750. Void Guard The Idealist draws Hedgy Hogs.
  751. Void Guard The Idealist draws Conceptualize.
  752. ***** LOADED UNDO FILE: undo-150-VoidGuardTheIdealist-PlayCard *****
  753. Possible achievement: Base_WinFullHP
  754. Possible achievement: Base_CumulativeHeal, progress: 487
  755. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  756. Possible achievement: Base_WinGame
  757. Possible achievement: Base_LargeAttack
  758. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  759. Possible achievement: Base_LastHeroStanding
  760. Possible achievement: Base_NoPowers
  761. Possible achievement: Base_NoCards
  762. Possible achievement: Base_RedirectMany
  763. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  764. GameController plays Better Punching!.
  765. The Idealist initiates 1 Melee damage to Personal Cloaking Device.
  766. Inspiring Presence increases the damage dealt by The Idealist by 1.
  767. Obsidian Field increases the damage dealt by The Idealist by 1.
  768. The Idealist deals Personal Cloaking Device 3 Melee damage.
  769. Personal Cloaking Device is now at 0 HP.
  770. The Idealist's Wild Imagination destroys Personal Cloaking Device!
  771. GameController moved Personal Cloaking Device to the villain trash.
  772. Void Guard The Idealist uses the power on Giant Floaty Head.
  773. Giant Floaty Head destroys Better Punching!!
  774. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  775. Giant Floaty Head destroys Conceptualize!
  776. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  777. Void Guard The Idealist draws Better Punching!.
  778. Void Guard The Idealist draws Making Things Up.
  779. Void Guard The Idealist draws Bright Idea.
  780. Flying Stabby Knives moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
  781. Giant Floaty Head destroys Flying Stabby Knives!
  782. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  783. Better Punching! was moved under Giant Floaty Head.
  784. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  785. Void Guard The Idealist uses the power on Giant Floaty Head.
  786. Giant Floaty Head destroys Hedgy Hogs!
  787. GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
  788. Giant Floaty Head destroys Spark of Inspiration!
  789. GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
  790. Void Guard The Idealist draws Spark of Inspiration.
  791. Giant Floaty Head moves 15 cards to the top of Void Guard The Idealist's Deck.
  792. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  793. Void Guard The Idealist draws Hedgy Hogs.
  794. Void Guard The Idealist draws Conceptualize.
  795. Flying Stabby Knives moved Bright Idea from under Flying Stabby Knives to Void Guard The Idealist's trash.
  796. Flying Stabby Knives moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
  797. Giant Floaty Head destroys Flying Stabby Knives!
  798. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  799. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  800. Void Guard The Idealist draws Vivid Thoughts.
  801. Went from Void Guard The Idealist's DrawCard phase to End phase.
  802. Strained Superego moved Better Punching! from under Giant Floaty Head under Karate Robot.
  803. Void Guard The Idealist uses the power on Karate Robot.
  804. Karate Robot destroys Better Punching!!
  805. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  806. Karate Robot destroys Conceptualize!
  807. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  808. Karate Robot destroys Hedgy Hogs!
  809. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  810. Karate Robot destroys Sound Beating!
  811. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  812. The Idealist initiates 5 Melee damage to Ambuscade.
  813. Ambuscade made Ambuscade immune to damage.
  814. Damage amount was 0, so no damage was dealt.
  815. The Idealist initiates 5 Psychic damage to Ambuscade.
  816. Ambuscade made Ambuscade immune to damage.
  817. Damage amount was 0, so no damage was dealt.
  818. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  819. ***** LOADED UNDO FILE: undo-149-VoidGuardTheIdealist-Start *****
  820. Possible achievement: Base_WinFullHP
  821. Possible achievement: Base_CumulativeHeal, progress: 487
  822. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  823. Possible achievement: Base_WinGame
  824. Possible achievement: Base_LargeAttack
  825. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  826. Possible achievement: Base_LastHeroStanding
  827. Possible achievement: Base_NoPowers
  828. Possible achievement: Base_NoCards
  829. Possible achievement: Base_RedirectMany
  830. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  831. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  832. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  833. GameController plays Focusing Tiara.
  834. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  835. Void Guard The Idealist uses the power on Strained Superego.
  836. Strained Superego plays Better Punching!.
  837. The Idealist initiates 1 Melee damage to Personal Cloaking Device.
  838. Inspiring Presence increases the damage dealt by The Idealist by 1.
  839. Obsidian Field increases the damage dealt by The Idealist by 1.
  840. The Idealist deals Personal Cloaking Device 3 Melee damage.
  841. Personal Cloaking Device is now at 0 HP.
  842. The Idealist's Wild Imagination destroys Personal Cloaking Device!
  843. GameController moved Personal Cloaking Device to the villain trash.
  844. Void Guard The Idealist uses the power on The Idealist.
  845. Void Guard The Idealist draws Better Punching!.
  846. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Flying Stabby Knives.
  847. Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Flying Stabby Knives.
  848. Better Punching! was moved under Flying Stabby Knives.
  849. Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's trash under Giant Floaty Head.
  850. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  851. Void Guard The Idealist draws Making Things Up.
  852. Went from Void Guard The Idealist's DrawCard phase to End phase.
  853. Strained Superego moved Spark of Inspiration from under Giant Floaty Head under Giant Floaty Head.
  854. Void Guard The Idealist draws Bright Idea.
  855. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  856. Went from Insula Primalis's Start phase to PlayCard phase.
  857. GameController plays River of Lava.
  858. Went from Insula Primalis's PlayCard phase to End phase.
  859. River of Lava initiates 4 Fire damage to Freedom Five Legacy.
  860. Danger Sense made Freedom Five Legacy immune to damage.
  861. Damage amount was 0, so no damage was dealt.
  862. River of Lava initiates 4 Fire damage to Freedom Six Tachyon.
  863. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
  864. Synaptic Interruption destroys itself!
  865. GameController moved Synaptic Interruption to Tachyon's trash.
  866. Ambuscade made Ambuscade immune to damage.
  867. Damage amount was 0, so no damage was dealt.
  868. River of Lava initiates 4 Fire damage to Tempest.
  869. Obsidian Field increases the damage dealt by River of Lava by 1.
  870. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  871. Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
  872. River of Lava deals Tempest 2 Fire damage.
  873. Tempest is now at 24 HP.
  874. River of Lava initiates 4 Fire damage to The Idealist.
  875. Obsidian Field increases the damage dealt by River of Lava by 1.
  876. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  877. River of Lava deals The Idealist 3 Fire damage.
  878. The Idealist is now at 21 HP.
  879. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  880. Ambuscade was flipped to its front side.
  881. Went from Ambuscade's Start phase to PlayCard phase.
  882. GameController plays Quick Stim-Patch.
  883. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  884. Quick Stim-Patch moves 7 cards to the top of Ambuscade's Deck.
  885. Ambuscade shuffles their the villain deck.
  886. Quick Stim-Patch plays Sonic Mine.
  887. GameController moved Quick Stim-Patch to the villain trash.
  888. Went from Ambuscade's PlayCard phase to End phase.
  889. Ambuscade initiates 3 Projectile damage to Freedom Six Tachyon.
  890. Obsidian Field increases the damage dealt by Ambuscade by 1.
  891. Ambuscade deals Freedom Six Tachyon 4 Projectile damage.
  892. Freedom Six Tachyon is now at 24 HP.
  893. Went from Ambuscade's End phase to Legacy's Start phase.
  894. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
  895. Went from Legacy's Start phase to PlayCard phase.
  896. GameController plays Next Evolution.
  897. The Legacy Ring increased the action count of UsePower by 1.
  898. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  899. Legacy uses the power on Next Evolution.
  900. Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
  901. Legacy uses the power on Next Evolution.
  902. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  903. Went from Legacy's UsePower phase to DrawCard phase.
  904. Legacy draws Lead from the Front.
  905. Went from Legacy's DrawCard phase to End phase.
  906. Went from Legacy's End phase to Tachyon's Start phase.
  907. HUD Goggles increased the action count of PlayCard by 1.
  908. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  909. GameController plays Sucker Punch.
  910. Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
  911. Next Evolution made Freedom Five Legacy immune to damage.
  912. Damage amount was 0, so no damage was dealt.
  913. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  914. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
  915. Next Evolution made Freedom Five Legacy immune to damage.
  916. Damage amount was 0, so no damage was dealt.
  917. Sonic Mine initiates 2 Sonic damage to Tempest.
  918. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  919. Next Evolution made Freedom Five Legacy immune to damage.
  920. Damage amount was 0, so no damage was dealt.
  921. Sonic Mine initiates 2 Sonic damage to The Idealist.
  922. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  923. Next Evolution made Freedom Five Legacy immune to damage.
  924. Damage amount was 0, so no damage was dealt.
  925. Sucker Punch destroys Sonic Mine!
  926. GameController moved Sonic Mine to the villain trash.
  927. GameController moved Sucker Punch to Tachyon's trash.
  928. GameController plays Sucker Punch.
  929. GameController moved Sucker Punch to Tachyon's trash.
  930. Went from Tachyon's PlayCard phase to UsePower phase.
  931. Tachyon uses the power on Freedom Six Tachyon.
  932. Legacy draws Bolster Allies.
  933. Tachyon draws Sonic Vortex.
  934. Tempest draws Otherworldly Resilience.
  935. Void Guard The Idealist draws Spark of Inspiration.
  936. Went from Tachyon's UsePower phase to DrawCard phase.
  937. Tachyon draws Pushing The Limits.
  938. Went from Tachyon's DrawCard phase to End phase.
  939. Went from Tachyon's End phase to Tempest's Start phase.
  940. Went from Tempest's Start phase to PlayCard phase.
  941. GameController plays Flash Flood.
  942. Flash Flood will destroy 2 environment cards.
  943. Flash Flood destroys River of Lava!
  944. GameController moved River of Lava to the environment trash.
  945. Flash Flood destroys Obsidian Field!
  946. GameController moved Obsidian Field to the environment trash.
  947. GameController moved Flash Flood to Tempest's trash.
  948. Went from Tempest's PlayCard phase to UsePower phase.
  949. Tempest uses the power on Cleansing Downpour.
  950. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 28.
  951. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 26.
  952. Cleansing Downpour caused Tempest to regain 2 HP, up to their maximum HP. HP is now 26.
  953. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 23.
  954. Went from Tempest's UsePower phase to DrawCard phase.
  955. Tempest draws Electrical Storm.
  956. Went from Tempest's DrawCard phase to End phase.
  957. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  958. Focusing Tiara moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
  959. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  960. GameController plays Better Punching!.
  961. The Idealist initiates 1 Melee damage to Ambuscade.
  962. Inspiring Presence increases the damage dealt by The Idealist by 1.
  963. The Idealist deals Ambuscade 2 Melee damage.
  964. Ambuscade is now at 48 HP.
  965. Void Guard The Idealist uses the power on Giant Floaty Head.
  966. Giant Floaty Head destroys Better Punching!!
  967. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  968. Giant Floaty Head destroys Bright Idea!
  969. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  970. Giant Floaty Head destroys Conceptualize!
  971. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  972. Giant Floaty Head moves 10 cards to the top of Void Guard The Idealist's Deck.
  973. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  974. Void Guard The Idealist draws Strained Superego.
  975. Void Guard The Idealist draws Conceptualize.
  976. Void Guard The Idealist draws Conceptualize.
  977. Void Guard The Idealist draws Vivid Thoughts.
  978. Flying Stabby Knives moved Better Punching! from under Flying Stabby Knives to Void Guard The Idealist's trash.
  979. Flying Stabby Knives moved Bright Idea from under Flying Stabby Knives to Void Guard The Idealist's trash.
  980. Flying Stabby Knives moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
  981. Giant Floaty Head destroys Flying Stabby Knives!
  982. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  983. Better Punching! was moved under Flying Stabby Knives.
  984. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  985. Void Guard The Idealist uses the power on Giant Floaty Head.
  986. Giant Floaty Head destroys Hedgy Hogs!
  987. GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
  988. Giant Floaty Head destroys Spark of Inspiration!
  989. GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
  990. Giant Floaty Head destroys Spark of Inspiration!
  991. GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
  992. Void Guard The Idealist draws Bright Idea.
  993. Void Guard The Idealist draws Bright Idea.
  994. Void Guard The Idealist draws Vivid Thoughts.
  995. Void Guard The Idealist draws Making Things Up.
  996. Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  997. Karate Robot moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  998. Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  999. Giant Floaty Head destroys Karate Robot!
  1000. GameController moved Karate Robot to Void Guard The Idealist's trash.
  1001. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1002. Void Guard The Idealist draws Better Punching!.
  1003. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1004. Strained Superego destroys Giant Floaty Head!
  1005. GameController moved Giant Floaty Head to Void Guard The Idealist's trash.
  1006. Void Guard The Idealist uses the power on Flying Stabby Knives.
  1007. Flying Stabby Knives destroys Better Punching!!
  1008. GameController moved Better Punching! from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1009. Flying Stabby Knives destroys Hedgy Hogs!
  1010. GameController moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1011. Flying Stabby Knives destroys Monster of Id!
  1012. GameController moved Monster of Id from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1013. Flying Stabby Knives destroys Sound Beating!
  1014. GameController moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1015. The Idealist initiates 2 Psychic damage to Ambuscade.
  1016. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1017. The Idealist deals Ambuscade 3 Psychic damage.
  1018. Ambuscade is now at 45 HP.
  1019. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1020. ***** LOADED UNDO FILE: undo-175-VoidGuardTheIdealist-Start *****
  1021. Possible achievement: Base_WinFullHP
  1022. Possible achievement: Base_CumulativeHeal, progress: 491
  1023. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1024. Possible achievement: Base_WinGame
  1025. Possible achievement: Base_LargeAttack
  1026. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1027. Possible achievement: Base_LastHeroStanding
  1028. Possible achievement: Base_NoPowers
  1029. Possible achievement: Base_NoCards
  1030. Possible achievement: Base_RedirectMany
  1031. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1032. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1033. Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's hand under Giant Floaty Head.
  1034. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1035. GameController plays Making Things Up.
  1036. Making Things Up moves 7 cards to the top of Void Guard The Idealist's Deck.
  1037. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1038. Void Guard The Idealist draws Vivid Thoughts.
  1039. Void Guard The Idealist draws Making Things Up.
  1040. Void Guard The Idealist draws Strained Superego.
  1041. Void Guard The Idealist discards Strained Superego.
  1042. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1043. Void Guard The Idealist discards Making Things Up.
  1044. Making Things Up moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1045. GameController moved Making Things Up to Void Guard The Idealist's trash.
  1046. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1047. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1048. Void Guard The Idealist draws Vivid Thoughts.
  1049. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1050. Strained Superego moved Spark of Inspiration from under Giant Floaty Head under Karate Robot.
  1051. Void Guard The Idealist draws Conceptualize.
  1052. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1053. Went from Insula Primalis's Start phase to PlayCard phase.
  1054. GameController plays Primordial Plant Life.
  1055. Primordial Plant Life initiates 4 Toxic damage to Freedom Five Legacy.
  1056. Danger Sense made Freedom Five Legacy immune to damage.
  1057. Damage amount was 0, so no damage was dealt.
  1058. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  1059. Primordial Plant Life deals Freedom Six Tachyon 4 Toxic damage.
  1060. Freedom Six Tachyon is now at 22 HP.
  1061. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  1062. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  1063. Primordial Plant Life deals Tempest 3 Toxic damage.
  1064. Tempest is now at 23 HP.
  1065. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  1066. Primordial Plant Life deals The Idealist 4 Toxic damage.
  1067. The Idealist is now at 19 HP.
  1068. Went from Insula Primalis's PlayCard phase to End phase.
  1069. Primordial Plant Life destroys itself!
  1070. GameController moved Primordial Plant Life to the environment trash.
  1071. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1072. Went from Ambuscade's Start phase to PlayCard phase.
  1073. GameController plays Automated Turret.
  1074. Went from Ambuscade's PlayCard phase to End phase.
  1075. Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
  1076. Next Evolution made Freedom Five Legacy immune to damage.
  1077. Damage amount was 0, so no damage was dealt.
  1078. Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
  1079. Next Evolution made Freedom Five Legacy immune to damage.
  1080. Damage amount was 0, so no damage was dealt.
  1081. Went from Ambuscade's End phase to Legacy's Start phase.
  1082. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
  1083. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  1084. Went from Legacy's Start phase to PlayCard phase.
  1085. GameController plays Flying Smash.
  1086. Freedom Five Legacy initiates 3 Melee damage to Automated Turret.
  1087. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1088. Freedom Five Legacy deals Automated Turret 4 Melee damage.
  1089. Automated Turret is now at 4 HP.
  1090. Freedom Five Legacy initiates 3 Melee damage to Ambuscade.
  1091. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1092. Freedom Five Legacy deals Ambuscade 4 Melee damage.
  1093. Ambuscade is now at 46 HP.
  1094. GameController moved Flying Smash to Legacy's trash.
  1095. The Legacy Ring increased the action count of UsePower by 1.
  1096. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1097. Legacy uses the power on Next Evolution.
  1098. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  1099. Legacy uses the power on Motivational Charge.
  1100. Freedom Five Legacy initiates 2 Melee damage to Automated Turret.
  1101. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1102. Freedom Five Legacy deals Automated Turret 3 Melee damage.
  1103. Automated Turret is now at 1 HP.
  1104. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 29.
  1105. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
  1106. Motivational Charge caused Tempest to regain 1 HP. HP is now 24.
  1107. Motivational Charge caused The Idealist to regain 1 HP. HP is now 20.
  1108. Went from Legacy's UsePower phase to DrawCard phase.
  1109. Legacy draws Take Down.
  1110. Went from Legacy's DrawCard phase to End phase.
  1111. Went from Legacy's End phase to Tachyon's Start phase.
  1112. HUD Goggles increased the action count of PlayCard by 1.
  1113. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1114. GameController plays Pushing The Limits.
  1115. Pushing The Limits increased the action count of PlayCard by 1.
  1116. GameController plays Sonic Vortex.
  1117. Tachyon may select up to 11 targets.
  1118. Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
  1119. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1120. Freedom Six Tachyon deals Automated Turret 4 Sonic damage.
  1121. Automated Turret is now at -3 HP.
  1122. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  1123. GameController moved Automated Turret to the villain trash.
  1124. Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
  1125. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1126. Freedom Six Tachyon deals Ambuscade 4 Sonic damage.
  1127. Ambuscade is now at 42 HP.
  1128. GameController moved Sonic Vortex to Tachyon's trash.
  1129. Went from Tachyon's PlayCard phase to UsePower phase.
  1130. Tachyon uses the power on Freedom Six Tachyon.
  1131. Legacy draws "Thokk!".
  1132. Tachyon draws Fleet of Foot.
  1133. Tempest draws Gene-Bound Shackles.
  1134. Void Guard The Idealist draws Bright Idea.
  1135. Pushing The Limits increased the action count of DrawCard by 1.
  1136. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1137. Tachyon draws Synaptic Interruption.
  1138. Tachyon draws Pushing The Limits.
  1139. Went from Tachyon's DrawCard phase to End phase.
  1140. Went from Tachyon's End phase to Tempest's Start phase.
  1141. Went from Tempest's Start phase to PlayCard phase.
  1142. Went from Tempest's PlayCard phase to UsePower phase.
  1143. Tempest uses the power on Cleansing Downpour.
  1144. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 31.
  1145. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
  1146. Cleansing Downpour caused Tempest to regain 2 HP, up to their maximum HP. HP is now 26.
  1147. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
  1148. Went from Tempest's UsePower phase to DrawCard phase.
  1149. Tempest draws Reclaim from the Deep.
  1150. Went from Tempest's DrawCard phase to End phase.
  1151. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1152. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1153. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1154. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1155. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1156. Void Guard The Idealist draws Bored Now.
  1157. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1158. Strained Superego moved Sound Beating from under Flying Stabby Knives under Karate Robot.
  1159. Strained Superego moves 3 cards to the top of Void Guard The Idealist's Deck.
  1160. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1161. Void Guard The Idealist draws Strained Superego.
  1162. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1163. Went from Insula Primalis's Start phase to PlayCard phase.
  1164. GameController plays Velociraptor Pack.
  1165. Went from Insula Primalis's PlayCard phase to End phase.
  1166. Velociraptor Pack initiates 2 Melee damage to The Idealist.
  1167. Velociraptor Pack deals The Idealist 2 Melee damage.
  1168. The Idealist is now at 20 HP.
  1169. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1170. Went from Ambuscade's Start phase to PlayCard phase.
  1171. GameController plays Rigged to Detonate.
  1172. Rigged to Detonate was moved to the bottom of the villain deck.
  1173. Ambuscade shuffles their the villain deck.
  1174. Went from Ambuscade's PlayCard phase to End phase.
  1175. Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
  1176. Next Evolution made Freedom Five Legacy immune to damage.
  1177. Damage amount was 0, so no damage was dealt.
  1178. Went from Ambuscade's End phase to Legacy's Start phase.
  1179. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  1180. Went from Legacy's Start phase to PlayCard phase.
  1181. GameController plays Back-Fist Strike.
  1182. Freedom Five Legacy initiates 4 Melee damage to Velociraptor Pack.
  1183. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1184. Freedom Five Legacy deals Velociraptor Pack 5 Melee damage.
  1185. Velociraptor Pack is now at 0 HP.
  1186. Freedom Five Legacy's Overwatch destroys Velociraptor Pack!
  1187. GameController moved Velociraptor Pack to the environment trash.
  1188. GameController moved Back-Fist Strike to Legacy's trash.
  1189. The Legacy Ring increased the action count of UsePower by 1.
  1190. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1191. Legacy uses the power on Next Evolution.
  1192. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  1193. Legacy uses the power on Motivational Charge.
  1194. Freedom Five Legacy initiates 2 Melee damage to Ambuscade.
  1195. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1196. Freedom Five Legacy deals Ambuscade 3 Melee damage.
  1197. Ambuscade is now at 39 HP.
  1198. Motivational Charge caused Freedom Five Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
  1199. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
  1200. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1201. Motivational Charge caused The Idealist to regain 1 HP. HP is now 21.
  1202. Went from Legacy's UsePower phase to DrawCard phase.
  1203. Legacy draws The Legacy Ring.
  1204. Went from Legacy's DrawCard phase to End phase.
  1205. Went from Legacy's End phase to Tachyon's Start phase.
  1206. Pushing The Limits destroys itself!
  1207. GameController moved Pushing The Limits to Tachyon's trash.
  1208. HUD Goggles increased the action count of PlayCard by 1.
  1209. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1210. GameController plays Fleet of Foot.
  1211. Legacy draws Surge of Strength.
  1212. Tachyon draws HUD Goggles.
  1213. Tempest draws Lightning Slash.
  1214. Void Guard The Idealist draws Making Things Up.
  1215. Fleet of Foot plays Synaptic Interruption.
  1216. GameController moved Fleet of Foot to Tachyon's trash.
  1217. GameController plays Pushing The Limits.
  1218. Pushing The Limits increased the action count of PlayCard by 1.
  1219. Went from Tachyon's PlayCard phase to UsePower phase.
  1220. Pushing The Limits increased the action count of DrawCard by 1.
  1221. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1222. Tachyon draws Synaptic Interruption.
  1223. Tachyon draws Research Grant.
  1224. Went from Tachyon's DrawCard phase to End phase.
  1225. Went from Tachyon's End phase to Tempest's Start phase.
  1226. Went from Tempest's Start phase to PlayCard phase.
  1227. GameController plays Elemental Subwave Inducer.
  1228. Went from Tempest's PlayCard phase to UsePower phase.
  1229. Tempest uses the power on Cleansing Downpour.
  1230. Cleansing Downpour tried to increase Freedom Five Legacy's HP, but they are already at their maximum HP.
  1231. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
  1232. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1233. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 23.
  1234. Went from Tempest's UsePower phase to DrawCard phase.
  1235. Tempest draws Aquatic Correspondence.
  1236. Went from Tempest's DrawCard phase to End phase.
  1237. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1238. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1239. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1240. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1241. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1242. Void Guard The Idealist draws Making Things Up.
  1243. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1244. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1245. Strained Superego moved Bright Idea from under Flying Stabby Knives under Karate Robot.
  1246. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1247. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1248. Went from Insula Primalis's Start phase to PlayCard phase.
  1249. GameController plays Pterodactyl Thief.
  1250. Went from Insula Primalis's PlayCard phase to End phase.
  1251. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1252. Went from Ambuscade's Start phase to PlayCard phase.
  1253. GameController plays Armed and Dangerous.
  1254. Revealed card: Unavoidable Explosive
  1255. Revealed card: Vanish
  1256. Revealed matching card: Reactive Plating
  1257. Armed and Dangerous puts Reactive Plating into play.
  1258. Armed and Dangerous moves 2 cards to the top of Ambuscade's Deck.
  1259. Ambuscade shuffles their the villain deck.
  1260. Armed and Dangerous plays Custom Hand-Cannon.
  1261. GameController moved Armed and Dangerous to the villain trash.
  1262. Went from Ambuscade's PlayCard phase to End phase.
  1263. Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
  1264. Next Evolution made Freedom Five Legacy immune to damage.
  1265. Damage amount was 0, so no damage was dealt.
  1266. Ambuscade initiates 2 Projectile damage to The Idealist.
  1267. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1268. Next Evolution made Freedom Five Legacy immune to damage.
  1269. Damage amount was 0, so no damage was dealt.
  1270. Went from Ambuscade's End phase to Legacy's Start phase.
  1271. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  1272. Went from Legacy's Start phase to PlayCard phase.
  1273. GameController plays Surge of Strength.
  1274. The Legacy Ring increased the action count of UsePower by 1.
  1275. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1276. Legacy uses the power on Next Evolution.
  1277. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  1278. Legacy uses the power on Motivational Charge.
  1279. Freedom Five Legacy initiates 2 Melee damage to Pterodactyl Thief.
  1280. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1281. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1282. Freedom Five Legacy deals Pterodactyl Thief 4 Melee damage.
  1283. Pterodactyl Thief is now at 1 HP.
  1284. Motivational Charge tried to increase Freedom Five Legacy's HP, but they are already at their maximum HP.
  1285. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1286. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1287. Motivational Charge caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  1288. Went from Legacy's UsePower phase to DrawCard phase.
  1289. Legacy draws Heroic Interception.
  1290. Went from Legacy's DrawCard phase to End phase.
  1291. Went from Legacy's End phase to Tachyon's Start phase.
  1292. Pushing The Limits destroys itself!
  1293. GameController moved Pushing The Limits to Tachyon's trash.
  1294. HUD Goggles increased the action count of PlayCard by 1.
  1295. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1296. GameController plays Synaptic Interruption.
  1297. Went from Tachyon's PlayCard phase to UsePower phase.
  1298. Tachyon uses the power on Freedom Six Tachyon.
  1299. Legacy draws Fortitude.
  1300. Tachyon draws Nimble Strike.
  1301. Tempest draws Vicious Cyclone.
  1302. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1303. Went from Tachyon's UsePower phase to DrawCard phase.
  1304. Tachyon draws Lightspeed Barrage.
  1305. Went from Tachyon's DrawCard phase to End phase.
  1306. Went from Tachyon's End phase to Tempest's Start phase.
  1307. Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
  1308. Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
  1309. Went from Tempest's Start phase to PlayCard phase.
  1310. GameController plays Grievous Hail Storm.
  1311. Went from Tempest's PlayCard phase to UsePower phase.
  1312. Tempest uses the power on Grievous Hail Storm.
  1313. Tempest initiates 2 Cold damage to Pterodactyl Thief.
  1314. Elemental Subwave Inducer changes the damage type to Projectile.
  1315. Inspiring Presence increases the damage dealt by Tempest by 1.
  1316. Tempest deals Pterodactyl Thief 3 Projectile damage.
  1317. Pterodactyl Thief is now at -2 HP.
  1318. Tempest's Squall destroys Pterodactyl Thief!
  1319. GameController moved Pterodactyl Thief to the environment trash.
  1320. Tempest initiates 2 Cold damage to Custom Hand-Cannon.
  1321. Elemental Subwave Inducer changes the damage type to Projectile.
  1322. Inspiring Presence increases the damage dealt by Tempest by 1.
  1323. Tempest deals Custom Hand-Cannon 3 Projectile damage.
  1324. Custom Hand-Cannon is now at 2 HP.
  1325. Tempest initiates 2 Cold damage to Reactive Plating.
  1326. Elemental Subwave Inducer changes the damage type to Projectile.
  1327. Inspiring Presence increases the damage dealt by Tempest by 1.
  1328. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  1329. Tempest deals Reactive Plating 2 Projectile damage.
  1330. Reactive Plating is now at 8 HP.
  1331. Tempest initiates 2 Cold damage to Ambuscade.
  1332. Elemental Subwave Inducer changes the damage type to Projectile.
  1333. Inspiring Presence increases the damage dealt by Tempest by 1.
  1334. Gene-Bound Shackles increases the damage dealt by Tempest by 2.
  1335. Reactive Plating reduces the damage dealt to Ambuscade by Tempest by 1.
  1336. Tempest deals Ambuscade 4 Projectile damage.
  1337. Ambuscade is now at 35 HP.
  1338. Reactive Plating reacts!
  1339. Reactive Plating initiates 2 Energy damage to Tempest.
  1340. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  1341. Fortitude reduces the damage dealt to Freedom Five Legacy by Reactive Plating by 1.
  1342. Reactive Plating deals Freedom Five Legacy 1 Energy damage.
  1343. Freedom Five Legacy is now at 31 HP.
  1344. Went from Tempest's UsePower phase to DrawCard phase.
  1345. Tempest draws Shielding Winds.
  1346. Went from Tempest's DrawCard phase to End phase.
  1347. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1348. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
  1349. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1350. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1351. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1352. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1353. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1354. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1355. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1356. Strained Superego moved Better Punching! from under Flying Stabby Knives under Karate Robot.
  1357. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1358. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1359. Went from Insula Primalis's Start phase to PlayCard phase.
  1360. GameController plays Volcanic Eruption.
  1361. Went from Insula Primalis's PlayCard phase to End phase.
  1362. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1363. Went from Ambuscade's Start phase to PlayCard phase.
  1364. GameController plays Vanish.
  1365. Vanish puts Personal Cloaking Device into play.
  1366. Ambuscade was flipped to its back side.
  1367. Ambuscade shuffles their the villain deck.
  1368. GameController moved Vanish to the villain trash.
  1369. Went from Ambuscade's PlayCard phase to End phase.
  1370. Ambuscade initiates 3 Energy damage to The Idealist.
  1371. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1372. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  1373. Ambuscade deals Freedom Five Legacy 2 Energy damage.
  1374. Freedom Five Legacy is now at 29 HP.
  1375. Ambuscade initiates 2 Projectile damage to The Idealist.
  1376. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1377. Next Evolution made Freedom Five Legacy immune to damage.
  1378. Damage amount was 0, so no damage was dealt.
  1379. Went from Ambuscade's End phase to Legacy's Start phase.
  1380. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  1381. Went from Legacy's Start phase to PlayCard phase.
  1382. GameController plays "Thokk!".
  1383. Freedom Five Legacy initiates 3 Melee damage to Custom Hand-Cannon.
  1384. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1385. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1386. Freedom Five Legacy deals Custom Hand-Cannon 5 Melee damage.
  1387. Custom Hand-Cannon is now at -3 HP.
  1388. Freedom Five Legacy's Overwatch destroys Custom Hand-Cannon!
  1389. GameController moved Custom Hand-Cannon to the villain trash.
  1390. Legacy draws Motivational Charge.
  1391. GameController moved "Thokk!" to Legacy's trash.
  1392. The Legacy Ring increased the action count of UsePower by 1.
  1393. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1394. Legacy uses the power on Next Evolution.
  1395. Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
  1396. Legacy uses the power on Motivational Charge.
  1397. Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
  1398. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1399. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1400. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
  1401. Freedom Five Legacy deals Reactive Plating 3 Melee damage.
  1402. Reactive Plating is now at 5 HP.
  1403. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 30.
  1404. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1405. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1406. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  1407. Went from Legacy's UsePower phase to DrawCard phase.
  1408. Legacy draws Bolster Allies.
  1409. Went from Legacy's DrawCard phase to End phase.
  1410. Went from Legacy's End phase to Tachyon's Start phase.
  1411. Volcanic Eruption puts Obsidian Field into play.
  1412. Volcanic Eruption destroys itself!
  1413. GameController moved Volcanic Eruption to the environment trash.
  1414. Went from Tachyon's Start phase to Tempest's Start phase.
  1415. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
  1416. Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
  1417. Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
  1418. Went from Tempest's Start phase to PlayCard phase.
  1419. GameController plays Lightning Slash.
  1420. Tempest initiates 5 Lightning damage to Reactive Plating.
  1421. Elemental Subwave Inducer changes the damage type to Projectile.
  1422. Inspiring Presence increases the damage dealt by Tempest by 1.
  1423. Obsidian Field increases the damage dealt by Tempest by 1.
  1424. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  1425. Tempest deals Reactive Plating 6 Projectile damage.
  1426. Reactive Plating is now at -1 HP.
  1427. Tempest's Squall destroys Reactive Plating!
  1428. GameController moved Reactive Plating to the villain trash.
  1429. GameController moved Lightning Slash to Tempest's trash.
  1430. Went from Tempest's PlayCard phase to UsePower phase.
  1431. Tempest uses the power on Cleansing Downpour.
  1432. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP, up to their maximum HP. HP is now 32.
  1433. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1434. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1435. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1436. Went from Tempest's UsePower phase to DrawCard phase.
  1437. Tempest draws Reclaim from the Deep.
  1438. Went from Tempest's DrawCard phase to End phase.
  1439. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1440. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
  1441. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1442. GameController plays Better Punching!.
  1443. The Idealist initiates 1 Melee damage to Personal Cloaking Device.
  1444. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1445. Obsidian Field increases the damage dealt by The Idealist by 1.
  1446. The Idealist deals Personal Cloaking Device 3 Melee damage.
  1447. Personal Cloaking Device is now at 6 HP.
  1448. Void Guard The Idealist uses the power on Giant Floaty Head.
  1449. Giant Floaty Head destroys Better Punching!!
  1450. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  1451. Giant Floaty Head destroys Conceptualize!
  1452. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1453. Giant Floaty Head moves 2 cards to the top of Void Guard The Idealist's Deck.
  1454. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1455. Void Guard The Idealist draws Conceptualize.
  1456. Void Guard The Idealist draws Better Punching!.
  1457. Flying Stabby Knives moved Monster of Id from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1458. Flying Stabby Knives moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1459. Flying Stabby Knives moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1460. Giant Floaty Head destroys Flying Stabby Knives!
  1461. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  1462. Better Punching! was moved under Flying Stabby Knives.
  1463. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1464. ***** LOADED UNDO FILE: undo-275-VoidGuardTheIdealist-Start *****
  1465. Possible achievement: Base_WinFullHP
  1466. Possible achievement: Base_CumulativeHeal, progress: 502.5
  1467. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1468. Possible achievement: Base_WinGame
  1469. Possible achievement: Base_LargeAttack
  1470. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1471. Possible achievement: Base_LastHeroStanding
  1472. Possible achievement: Base_NoPowers
  1473. Possible achievement: Base_NoCards
  1474. Possible achievement: Base_RedirectMany
  1475. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1476. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1477. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
  1478. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1479. GameController plays Better Punching!.
  1480. The Idealist initiates 1 Melee damage to Personal Cloaking Device.
  1481. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1482. Obsidian Field increases the damage dealt by The Idealist by 1.
  1483. The Idealist deals Personal Cloaking Device 3 Melee damage.
  1484. Personal Cloaking Device is now at 6 HP.
  1485. Void Guard The Idealist uses the power on Giant Floaty Head.
  1486. Giant Floaty Head destroys Better Punching!!
  1487. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  1488. Giant Floaty Head destroys Conceptualize!
  1489. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1490. Giant Floaty Head moves 2 cards to the top of Void Guard The Idealist's Deck.
  1491. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1492. Void Guard The Idealist draws Conceptualize.
  1493. Void Guard The Idealist draws Better Punching!.
  1494. Flying Stabby Knives moved Monster of Id from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1495. Flying Stabby Knives moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1496. Flying Stabby Knives moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1497. Giant Floaty Head destroys Flying Stabby Knives!
  1498. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  1499. Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
  1500. Better Punching! was moved under Giant Floaty Head.
  1501. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1502. Void Guard The Idealist uses the power on Giant Floaty Head.
  1503. Giant Floaty Head destroys Better Punching!!
  1504. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  1505. Giant Floaty Head destroys Hedgy Hogs!
  1506. GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
  1507. Giant Floaty Head destroys Spark of Inspiration!
  1508. GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
  1509. Giant Floaty Head destroys Spark of Inspiration!
  1510. GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
  1511. Giant Floaty Head moves 7 cards to the top of Void Guard The Idealist's Deck.
  1512. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1513. Void Guard The Idealist draws Spark of Inspiration.
  1514. Void Guard The Idealist draws Spark of Inspiration.
  1515. Void Guard The Idealist draws Hedgy Hogs.
  1516. Void Guard The Idealist draws Better Punching!.
  1517. Void Guard The Idealist draws Flying Stabby Knives.
  1518. Giant Floaty Head destroys Obsidian Field!
  1519. GameController moved Obsidian Field to the environment trash.
  1520. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1521. Void Guard The Idealist draws Hedgy Hogs.
  1522. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1523. ***** LOADED UNDO FILE: undo-279-VoidGuardTheIdealist-End *****
  1524. Possible achievement: Base_WinFullHP
  1525. Possible achievement: Base_CumulativeHeal, progress: 502.5
  1526. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1527. Possible achievement: Base_WinGame
  1528. Possible achievement: Base_LargeAttack
  1529. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1530. Possible achievement: Base_LastHeroStanding
  1531. Possible achievement: Base_NoPowers
  1532. Possible achievement: Base_NoCards
  1533. Possible achievement: Base_RedirectMany
  1534. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1535. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1536. Strained Superego destroys Flying Stabby Knives!
  1537. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  1538. Void Guard The Idealist uses the power on Karate Robot.
  1539. Karate Robot destroys Better Punching!!
  1540. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1541. Karate Robot destroys Bright Idea!
  1542. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1543. Karate Robot destroys Conceptualize!
  1544. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1545. Karate Robot destroys Hedgy Hogs!
  1546. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1547. Karate Robot destroys Monster of Id!
  1548. GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  1549. Karate Robot destroys Sound Beating!
  1550. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1551. Karate Robot destroys Sound Beating!
  1552. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1553. Karate Robot destroys Spark of Inspiration!
  1554. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1555. The Idealist initiates 9 Melee damage to Personal Cloaking Device.
  1556. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1557. The Idealist deals Personal Cloaking Device 10 Melee damage.
  1558. Personal Cloaking Device is now at -4 HP.
  1559. The Idealist's Wild Imagination destroys Personal Cloaking Device!
  1560. GameController moved Personal Cloaking Device to the villain trash.
  1561. ***** LOADED UNDO FILE: undo-275-VoidGuardTheIdealist-Start *****
  1562. Possible achievement: Base_WinFullHP
  1563. Possible achievement: Base_CumulativeHeal, progress: 502.5
  1564. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1565. Possible achievement: Base_WinGame
  1566. Possible achievement: Base_LargeAttack
  1567. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1568. Possible achievement: Base_LastHeroStanding
  1569. Possible achievement: Base_NoPowers
  1570. Possible achievement: Base_NoCards
  1571. Possible achievement: Base_RedirectMany
  1572. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1573. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1574. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
  1575. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1576. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1577. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1578. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1579. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1580. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1581. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1582. Strained Superego moved Monster of Id from under Flying Stabby Knives under Karate Robot.
  1583. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1584. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1585. Went from Insula Primalis's Start phase to PlayCard phase.
  1586. GameController plays Obsidian Field.
  1587. Went from Insula Primalis's PlayCard phase to End phase.
  1588. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1589. Went from Ambuscade's Start phase to PlayCard phase.
  1590. GameController plays Unavoidable Explosive.
  1591. Unavoidable Explosive was moved to the bottom of the villain deck.
  1592. Ambuscade shuffles their the villain deck.
  1593. Went from Ambuscade's PlayCard phase to End phase.
  1594. Ambuscade initiates 3 Energy damage to The Idealist.
  1595. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1596. Next Evolution made Freedom Five Legacy immune to damage.
  1597. Damage amount was 0, so no damage was dealt.
  1598. Went from Ambuscade's End phase to Legacy's Start phase.
  1599. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
  1600. Went from Legacy's Start phase to PlayCard phase.
  1601. The Legacy Ring increased the action count of UsePower by 1.
  1602. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1603. Legacy uses the power on Next Evolution.
  1604. Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
  1605. Legacy uses the power on Motivational Charge.
  1606. Freedom Five Legacy initiates 2 Melee damage to Personal Cloaking Device.
  1607. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1608. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1609. Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
  1610. Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
  1611. Freedom Five Legacy deals Personal Cloaking Device 6 Melee damage.
  1612. Personal Cloaking Device is now at 3 HP.
  1613. Motivational Charge tried to increase Freedom Five Legacy's HP, but they are already at their maximum HP.
  1614. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1615. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1616. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  1617. Went from Legacy's UsePower phase to DrawCard phase.
  1618. Legacy draws Lead from the Front.
  1619. Went from Legacy's DrawCard phase to End phase.
  1620. Went from Legacy's End phase to Tachyon's Start phase.
  1621. HUD Goggles increased the action count of PlayCard by 1.
  1622. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1623. Went from Tachyon's PlayCard phase to UsePower phase.
  1624. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  1625. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1626. Tachyon draws Sonic Vortex.
  1627. Tachyon draws Quick Insight.
  1628. Went from Tachyon's DrawCard phase to End phase.
  1629. Tachyon discards Quick Insight.
  1630. Obsidian Field moved Quick Insight from Tachyon's hand to Tachyon's trash.
  1631. Tachyon discards Nimble Strike.
  1632. Obsidian Field moved Nimble Strike from Tachyon's hand to Tachyon's trash.
  1633. Obsidian Field destroys itself!
  1634. GameController moved Obsidian Field to the environment trash.
  1635. Tachyon discards Research Grant.
  1636. Obsidian Field moved Research Grant from Tachyon's hand to Tachyon's trash.
  1637. Tachyon discards Research Grant.
  1638. Obsidian Field moved Research Grant from Tachyon's hand to Tachyon's trash.
  1639. Obsidian Field destroys itself!
  1640. GameController moved Obsidian Field to the environment trash.
  1641. Went from Tachyon's End phase to Tempest's Start phase.
  1642. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
  1643. Applying ongoing effect: damage dealt by Tempest is changed to Energy.
  1644. Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
  1645. Went from Tempest's Start phase to PlayCard phase.
  1646. Went from Tempest's PlayCard phase to UsePower phase.
  1647. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  1648. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  1649. Tempest draws Localized Hurricane.
  1650. Tempest draws Cleansing Downpour.
  1651. Went from Tempest's DrawCard phase to End phase.
  1652. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1653. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
  1654. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1655. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1656. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1657. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1658. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1659. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1660. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1661. Strained Superego moved Sound Beating from under Flying Stabby Knives under Karate Robot.
  1662. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1663. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1664. Went from Insula Primalis's Start phase to PlayCard phase.
  1665. GameController plays Obsidian Field.
  1666. Went from Insula Primalis's PlayCard phase to End phase.
  1667. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1668. Went from Ambuscade's Start phase to PlayCard phase.
  1669. GameController plays Run and Gun.
  1670. Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
  1671. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1672. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  1673. Ambuscade deals Freedom Five Legacy 2 Projectile damage.
  1674. Freedom Five Legacy is now at 30 HP.
  1675. Run and Gun moves 7 cards to the top of Ambuscade's Deck.
  1676. Ambuscade shuffles their the villain deck.
  1677. Run and Gun plays Reactive Plating.
  1678. GameController moved Run and Gun to the villain trash.
  1679. Went from Ambuscade's PlayCard phase to End phase.
  1680. Ambuscade initiates 3 Energy damage to The Idealist.
  1681. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1682. Next Evolution made Freedom Five Legacy immune to damage.
  1683. Damage amount was 0, so no damage was dealt.
  1684. Went from Ambuscade's End phase to Legacy's Start phase.
  1685. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
  1686. Went from Legacy's Start phase to PlayCard phase.
  1687. The Legacy Ring increased the action count of UsePower by 1.
  1688. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1689. Legacy uses the power on Next Evolution.
  1690. Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
  1691. Legacy uses the power on Motivational Charge.
  1692. Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
  1693. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1694. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1695. Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
  1696. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
  1697. Freedom Five Legacy deals Reactive Plating 4 Melee damage.
  1698. Reactive Plating is now at 6 HP.
  1699. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 31.
  1700. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1701. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1702. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  1703. Went from Legacy's UsePower phase to DrawCard phase.
  1704. Legacy draws Fortitude.
  1705. Went from Legacy's DrawCard phase to End phase.
  1706. Went from Legacy's End phase to Tachyon's Start phase.
  1707. HUD Goggles increased the action count of PlayCard by 1.
  1708. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1709. Went from Tachyon's PlayCard phase to UsePower phase.
  1710. Tachyon uses the power on Freedom Six Tachyon.
  1711. Legacy draws Danger Sense.
  1712. Tachyon draws Nimble Strike.
  1713. Tempest draws Elemental Subwave Inducer.
  1714. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1715. Went from Tachyon's UsePower phase to DrawCard phase.
  1716. Tachyon draws Supersonic Response.
  1717. Went from Tachyon's DrawCard phase to End phase.
  1718. Went from Tachyon's End phase to Tempest's Start phase.
  1719. Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
  1720. Applying ongoing effect: damage dealt by Tempest is changed to Energy.
  1721. Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
  1722. Went from Tempest's Start phase to PlayCard phase.
  1723. GameController plays Lightning Slash.
  1724. Tempest initiates 5 Lightning damage to Reactive Plating.
  1725. Elemental Subwave Inducer changes the damage type to Energy.
  1726. Inspiring Presence increases the damage dealt by Tempest by 1.
  1727. Obsidian Field increases the damage dealt by Tempest by 1.
  1728. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  1729. Tempest deals Reactive Plating 6 Energy damage.
  1730. Reactive Plating is now at 0 HP.
  1731. Tempest's Squall destroys Reactive Plating!
  1732. GameController moved Reactive Plating to the villain trash.
  1733. GameController moved Lightning Slash to Tempest's trash.
  1734. Went from Tempest's PlayCard phase to UsePower phase.
  1735. Tempest uses the power on Cleansing Downpour.
  1736. Cleansing Downpour caused Freedom Five Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
  1737. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1738. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1739. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1740. Went from Tempest's UsePower phase to DrawCard phase.
  1741. Tempest draws Chain Lightning.
  1742. Went from Tempest's DrawCard phase to End phase.
  1743. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1744. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
  1745. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1746. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1747. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1748. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1749. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1750. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1751. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1752. Strained Superego moved Hedgy Hogs from under Flying Stabby Knives under Karate Robot.
  1753. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1754. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1755. Went from Insula Primalis's Start phase to PlayCard phase.
  1756. GameController plays Velociraptor Pack.
  1757. Went from Insula Primalis's PlayCard phase to End phase.
  1758. Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
  1759. Obsidian Field increases the damage dealt by Velociraptor Pack by 1.
  1760. Velociraptor Pack deals Personal Cloaking Device 3 Melee damage.
  1761. Personal Cloaking Device is now at 0 HP.
  1762. Velociraptor Pack destroys Personal Cloaking Device!
  1763. GameController moved Personal Cloaking Device to the villain trash.
  1764. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1765. Ambuscade was flipped to its front side.
  1766. Went from Ambuscade's Start phase to PlayCard phase.
  1767. GameController plays Automated Turret.
  1768. Went from Ambuscade's PlayCard phase to End phase.
  1769. Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
  1770. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1771. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  1772. Ambuscade deals Freedom Five Legacy 3 Projectile damage.
  1773. Freedom Five Legacy is now at 29 HP.
  1774. Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
  1775. Obsidian Field increases the damage dealt by Automated Turret by 1.
  1776. Fortitude reduces the damage dealt to Freedom Five Legacy by Automated Turret by 1.
  1777. Automated Turret deals Freedom Five Legacy 2 Projectile damage.
  1778. Freedom Five Legacy is now at 27 HP.
  1779. Went from Ambuscade's End phase to Legacy's Start phase.
  1780. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
  1781. Went from Legacy's Start phase to PlayCard phase.
  1782. GameController plays "Thokk!".
  1783. Freedom Five Legacy initiates 3 Melee damage to Velociraptor Pack.
  1784. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1785. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1786. Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
  1787. Freedom Five Legacy deals Velociraptor Pack 6 Melee damage.
  1788. Velociraptor Pack is now at -1 HP.
  1789. Freedom Five Legacy's Overwatch destroys Velociraptor Pack!
  1790. GameController moved Velociraptor Pack to the environment trash.
  1791. Legacy draws Heroic Interception.
  1792. GameController moved "Thokk!" to Legacy's trash.
  1793. The Legacy Ring increased the action count of UsePower by 1.
  1794. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1795. Legacy uses the power on Next Evolution.
  1796. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  1797. Legacy uses the power on Motivational Charge.
  1798. Freedom Five Legacy initiates 2 Melee damage to Automated Turret.
  1799. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1800. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1801. Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
  1802. Freedom Five Legacy deals Automated Turret 5 Melee damage.
  1803. Automated Turret is now at 3 HP.
  1804. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 28.
  1805. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1806. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1807. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  1808. Went from Legacy's UsePower phase to DrawCard phase.
  1809. Legacy draws Flying Smash.
  1810. Went from Legacy's DrawCard phase to End phase.
  1811. Went from Legacy's End phase to Tachyon's Start phase.
  1812. HUD Goggles increased the action count of PlayCard by 1.
  1813. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1814. GameController plays Supersonic Response.
  1815. Freedom Six Tachyon initiates 2 Melee damage to Automated Turret.
  1816. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1817. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1818. Freedom Six Tachyon deals Automated Turret 4 Melee damage.
  1819. Automated Turret is now at -1 HP.
  1820. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  1821. GameController moved Automated Turret to the villain trash.
  1822. GameController moved Supersonic Response to Tachyon's trash.
  1823. Went from Tachyon's PlayCard phase to UsePower phase.
  1824. Went from Tachyon's UsePower phase to DrawCard phase.
  1825. Tachyon draws Lightning Reflexes.
  1826. Went from Tachyon's DrawCard phase to End phase.
  1827. Went from Tachyon's End phase to Tempest's Start phase.
  1828. Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
  1829. Applying ongoing effect: damage dealt by Tempest is changed to Toxic.
  1830. Applying ongoing effect: Reduce Toxic damage dealt to Tempest by 1.
  1831. Went from Tempest's Start phase to PlayCard phase.
  1832. GameController plays Aquatic Correspondence.
  1833. Tempest draws Ball Lightning.
  1834. Tempest draws Chain Lightning.
  1835. Tempest draws Lightning Slash.
  1836. GameController moved Aquatic Correspondence to Tempest's trash.
  1837. Went from Tempest's PlayCard phase to UsePower phase.
  1838. Tempest uses the power on Cleansing Downpour.
  1839. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 30.
  1840. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1841. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1842. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1843. Went from Tempest's UsePower phase to DrawCard phase.
  1844. Tempest draws Reclaim from the Deep.
  1845. Went from Tempest's DrawCard phase to End phase.
  1846. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1847. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Toxic.
  1848. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1849. GameController plays Better Punching!.
  1850. The Idealist initiates 1 Melee damage to Ambuscade.
  1851. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1852. Obsidian Field increases the damage dealt by The Idealist by 1.
  1853. The Idealist deals Ambuscade 3 Melee damage.
  1854. Ambuscade is now at 32 HP.
  1855. Void Guard The Idealist uses the power on Giant Floaty Head.
  1856. Giant Floaty Head destroys Better Punching!!
  1857. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  1858. Giant Floaty Head destroys Conceptualize!
  1859. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1860. Giant Floaty Head moves 2 cards to the top of Void Guard The Idealist's Deck.
  1861. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1862. Void Guard The Idealist draws Conceptualize.
  1863. Void Guard The Idealist draws Better Punching!.
  1864. Giant Floaty Head destroys Obsidian Field!
  1865. GameController moved Obsidian Field to the environment trash.
  1866. Better Punching! was moved under Flying Stabby Knives.
  1867. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1868. Void Guard The Idealist uses the power on Giant Floaty Head.
  1869. Giant Floaty Head destroys Hedgy Hogs!
  1870. GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
  1871. Giant Floaty Head destroys Spark of Inspiration!
  1872. GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
  1873. Giant Floaty Head destroys Spark of Inspiration!
  1874. GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
  1875. Giant Floaty Head moves 3 cards to the top of Void Guard The Idealist's Deck.
  1876. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1877. Void Guard The Idealist draws Spark of Inspiration.
  1878. Void Guard The Idealist draws Hedgy Hogs.
  1879. Void Guard The Idealist draws Spark of Inspiration.
  1880. Giant Floaty Head destroys Cleansing Downpour!
  1881. GameController moved Cleansing Downpour to Tempest's trash.
  1882. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1883. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1884. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1885. Strained Superego moved Better Punching! from under Flying Stabby Knives under Karate Robot.
  1886. Void Guard The Idealist uses the power on Karate Robot.
  1887. Karate Robot destroys Better Punching!!
  1888. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1889. Karate Robot destroys Better Punching!!
  1890. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1891. Karate Robot destroys Bright Idea!
  1892. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1893. Karate Robot destroys Conceptualize!
  1894. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1895. Karate Robot destroys Hedgy Hogs!
  1896. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1897. Karate Robot destroys Hedgy Hogs!
  1898. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1899. Karate Robot destroys Monster of Id!
  1900. GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  1901. Karate Robot destroys Sound Beating!
  1902. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1903. Karate Robot destroys Sound Beating!
  1904. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1905. Karate Robot destroys Sound Beating!
  1906. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1907. Karate Robot destroys Spark of Inspiration!
  1908. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1909. You just unlocked the promo card: Super Sentai Idealist!
  1910. The Idealist initiates 12 Melee damage to Ambuscade.
  1911. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1912. The Idealist deals Ambuscade 13 Melee damage.
  1913. Ambuscade is now at 19 HP.
  1914. The Idealist initiates 12 Psychic damage to Ambuscade.
  1915. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1916. The Idealist deals Ambuscade 13 Psychic damage.
  1917. Ambuscade is now at 6 HP.
  1918. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1919. Went from Insula Primalis's Start phase to PlayCard phase.
  1920. GameController plays Primordial Plant Life.
  1921. Primordial Plant Life initiates 4 Toxic damage to Freedom Five Legacy.
  1922. Danger Sense made Freedom Five Legacy immune to damage.
  1923. Damage amount was 0, so no damage was dealt.
  1924. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  1925. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
  1926. Synaptic Interruption destroys itself!
  1927. GameController moved Synaptic Interruption to Tachyon's trash.
  1928. Primordial Plant Life deals Ambuscade 4 Toxic damage.
  1929. Ambuscade is now at 2 HP.
  1930. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  1931. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  1932. Elemental Subwave Inducer reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  1933. Primordial Plant Life deals Tempest 2 Toxic damage.
  1934. Tempest is now at 24 HP.
  1935. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  1936. Primordial Plant Life deals The Idealist 4 Toxic damage.
  1937. The Idealist is now at 20 HP.
  1938. Went from Insula Primalis's PlayCard phase to End phase.
  1939. Primordial Plant Life destroys itself!
  1940. GameController moved Primordial Plant Life to the environment trash.
  1941. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1942. Went from Ambuscade's Start phase to PlayCard phase.
  1943. GameController plays Armed and Dangerous.
  1944. Revealed matching card: Explosive Launcher
  1945. Armed and Dangerous puts Explosive Launcher into play.
  1946. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  1947. Ambuscade shuffles their the villain deck.
  1948. Armed and Dangerous plays Sonic Mine.
  1949. GameController moved Armed and Dangerous to the villain trash.
  1950. Went from Ambuscade's PlayCard phase to End phase.
  1951. Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
  1952. Next Evolution made Freedom Five Legacy immune to damage.
  1953. Damage amount was 0, so no damage was dealt.
  1954. Ambuscade initiates 3 Fire damage to Freedom Five Legacy.
  1955. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  1956. Ambuscade deals Freedom Five Legacy 2 Fire damage.
  1957. Freedom Five Legacy is now at 28 HP.
  1958. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  1959. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Freedom Five Legacy.
  1960. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  1961. Ambuscade deals Freedom Five Legacy 2 Fire damage.
  1962. Freedom Five Legacy is now at 26 HP.
  1963. Ambuscade initiates 3 Fire damage to Tempest.
  1964. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  1965. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  1966. Ambuscade deals Freedom Five Legacy 2 Fire damage.
  1967. Freedom Five Legacy is now at 24 HP.
  1968. Ambuscade initiates 3 Fire damage to The Idealist.
  1969. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1970. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  1971. Ambuscade deals Freedom Five Legacy 2 Fire damage.
  1972. Freedom Five Legacy is now at 22 HP.
  1973. Went from Ambuscade's End phase to Legacy's Start phase.
  1974. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  1975. Went from Legacy's Start phase to PlayCard phase.
  1976. GameController plays Flying Smash.
  1977. Freedom Five Legacy initiates 3 Melee damage to Ambuscade.
  1978. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1979. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1980. Freedom Five Legacy deals Ambuscade 5 Melee damage.
  1981. Ambuscade is now at -3 HP.
  1982. Freedom Five Legacy, Freedom Six Tachyon, Tempest and The Idealist all defeated Ambuscade! Congratulations!
RAW Paste Data
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