Zeether

FS2 log dump

Sep 24th, 2011
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace version: 3.6.12
  6. Passed cmdline options:
  7. -spec_exp 8.2
  8. -spec_static 3.5
  9. -spec_point 8.6
  10. -spec_tube 1.0
  11. -ambient_factor 70
  12. -mipmap
  13. -missile_lighting
  14. -glow
  15. -spec
  16. -targetinfo
  17. -snd_preload
  18. -mod WoD_Complete,mediavps_3612
  19. Building file index...
  20. Found root pack 'C:\Games\Freespace 2\WoD_Complete\WoD-Core.vp' with a checksum of 0x70f4a526
  21. Found root pack 'C:\Games\Freespace 2\WoD_Complete\WoD-Sound.vp' with a checksum of 0x7b2cfb6e
  22. Found root pack 'C:\Games\Freespace 2\WoD_Complete\WoD-Visual.vp' with a checksum of 0x52398661
  23. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  24. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  25. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  26. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  27. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  28. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  29. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  30. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  31. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  32. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  33. Found root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
  34. Found root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  35. Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  36. Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  37. Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  38. Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  39. Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  40. Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  41. Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  42. Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  43. Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  44. Searching root 'C:\Games\Freespace 2\WoD_Complete\' ... 19 files
  45. Searching root pack 'C:\Games\Freespace 2\WoD_Complete\WoD-Core.vp' ... 72 files
  46. Searching root pack 'C:\Games\Freespace 2\WoD_Complete\WoD-Sound.vp' ... 96 files
  47. Searching root pack 'C:\Games\Freespace 2\WoD_Complete\WoD-Visual.vp' ... 2679 files
  48. Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 1 files
  49. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  50. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  51. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 228 files
  52. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1905 files
  53. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 2 files
  54. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1892 files
  55. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
  56. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  57. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  58. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 358 files
  59. Searching root 'C:\Games\Freespace 2\' ... 18 files
  60. Searching root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
  61. Searching root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
  62. Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
  63. Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
  64. Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  65. Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  66. Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
  67. Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
  68. Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
  69. Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
  70. Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
  71. Found 27 roots and 17675 files.
  72. Setting language to English
  73. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  74. Initializing OpenAL...
  75. Using 'Generic Software' as OpenAL sound device...
  76. OpenAL Vendor : Creative Labs Inc.
  77. OpenAL Renderer : Software
  78. OpenAL Version : 1.1
  79.  
  80. ... OpenAL successfully initialized!
  81. Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  82. Initializing WGL...
  83. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  84. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  85. OpenGL Vendor : NVIDIA Corporation
  86. OpenGL Renderer : GeForce GT 220/PCI/SSE2
  87. OpenGL Version : 3.3.0
  88.  
  89. Using extension "GL_EXT_fog_coord".
  90. Using extension "GL_ARB_multitexture".
  91. Using extension "GL_ARB_texture_env_add".
  92. Using extension "GL_ARB_texture_compression".
  93. Using extension "GL_EXT_texture_compression_s3tc".
  94. Using extension "GL_EXT_texture_filter_anisotropic".
  95. Using extension "GL_ARB_texture_env_combine".
  96. Using extension "GL_EXT_compiled_vertex_array".
  97. Using extension "GL_EXT_draw_range_elements".
  98. Using extension "GL_ARB_texture_mirrored_repeat".
  99. Using extension "GL_ARB_texture_non_power_of_two".
  100. Using extension "GL_ARB_vertex_buffer_object".
  101. Using extension "GL_ARB_pixel_buffer_object".
  102. Using extension "GL_SGIS_generate_mipmap".
  103. Using extension "GL_EXT_framebuffer_object".
  104. Using extension "GL_ARB_texture_rectangle".
  105. Using extension "GL_EXT_bgra".
  106. Using extension "GL_ARB_texture_cube_map".
  107. Using extension "GL_EXT_texture_lod_bias".
  108. Using extension "GL_ARB_point_sprite".
  109. Using extension "GL_ARB_shading_language_100".
  110. Using extension "GL_ARB_shader_objects".
  111. Using extension "GL_ARB_vertex_shader".
  112. Using extension "GL_ARB_fragment_shader".
  113. Using extension "GL_NV_vertex_program3".
  114. Found special extension function "wglSwapIntervalEXT".
  115.  
  116. Initializing Shaders Manager...
  117. Loading and compiling main shaders...
  118. Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
  119. Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
  120. Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
  121. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
  122. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
  123. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
  124. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
  125. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
  126. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
  127. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
  128. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
  129. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
  130. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
  131. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
  132. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
  133. Shaders Manager initialized.
  134.  
  135. Max texture units: 4 (32)
  136. Max elements vertices: 1048576
  137. Max elements indices: 1048576
  138. Max texture size: 8192x8192
  139. Can use compressed textures: YES
  140. Texture compression available: YES
  141. Using trilinear texture filter.
  142. Using GLSL for model rendering.
  143. Shader Version: 3.30 NVIDIA via Cg compiler
  144. ... OpenGL init is complete!
  145. Size of bitmap info = 760 KB
  146. Size of bitmap extra info = 52 bytes
  147. ANI cursorweb with size 24x24 (25.0% wasted)
  148. GRAPHICS: Initializing default colors...
  149. SCRIPTING: Beginning initialization sequence...
  150. SCRIPTING: Beginning Lua initialization...
  151. LUA: Opening LUA state...
  152. LUA: Initializing base Lua libraries...
  153. LUA: Beginning ADE initialization
  154. ADE: Initializing enumeration constants...
  155. ADE: Assigning Lua session...
  156. SCRIPTING: Beginning main hook parse sequence....
  157. Wokka! Error opening file (scripting.tbl)!
  158. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  159. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  160. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  161. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  162. SCRIPTING: Inititialization complete.
  163. SCRIPTING: Splash screen overrides checked
  164. SCRIPTING: Splash hook has been run
  165. SCRIPTING: Splash screen conditional hook has been run
  166. Using high memory settings...
  167. Wokka! Error opening file (interface.tbl)!
  168. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  169. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  170. ANI 2_radar1 with size 209x170 (33.6% wasted)
  171. Windows reported 16 joysticks, we found 0
  172. Current soundtrack set to -1 in event_music_reset_choices
  173. TBM => Starting parse of 'mv_music-mus.tbm' ...
  174. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  175. TBM => Starting parse of 'Muzzleflashes-mfl.tbm' ...
  176. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  177. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  178. TBM => Starting parse of 'Muzzleflashes-wxp.tbm' ...
  179. TBM => Starting parse of 'Explosions-wxp.tbm' ...
  180. TBM => Starting parse of 'beams-wxp.tbm' ...
  181. BMPMAN: Found EFF (exp08.eff) with 141 frames at 25 fps.
  182. BMPMAN: Found EFF (exp20.eff) with 150 frames at 45 fps.
  183. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  184. BMPMAN: Found EFF (exp30.eff) with 131 frames at 30 fps.
  185. BMPMAN: Found EFF (exp40.eff) with 123 frames at 50 fps.
  186. BMPMAN: Found EFF (exp50.eff) with 110 frames at 50 fps.
  187. BMPMAN: Found EFF (VK11imp.eff) with 31 frames at 30 fps.
  188. BMPMAN: Found EFF (ExpW.eff) with 91 frames at 40 fps.
  189. BMPMAN: Found EFF (ExpB.eff) with 74 frames at 30 fps.
  190. BMPMAN: Found EFF (Zy.eff) with 43 frames at 30 fps.
  191. BMPMAN: Found EFF (Tach.eff) with 31 frames at 30 fps.
  192. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  193. BMPMAN: Found EFF (71Impact.eff) with 50 frames at 35 fps.
  194. BMPMAN: Found EFF (Dragonslave.eff) with 91 frames at 30 fps.
  195. BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
  196. BMPMAN: Found EFF (exp04.eff) with 61 frames at 30 fps.
  197. BMPMAN: Found EFF (exp05.eff) with 72 frames at 30 fps.
  198. BMPMAN: Found EFF (exp06.eff) with 58 frames at 30 fps.
  199. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  200. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  201. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  202. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  203. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  204. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  205. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  206. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  207. BMPMAN: Found EFF (Fmuzzle.eff) with 4 frames at 30 fps.
  208. BMPMAN: Found EFF (Dmuzzle.eff) with 4 frames at 30 fps.
  209. BMPMAN: Found EFF (Smoke.eff) with 71 frames at 35 fps.
  210. BMPMAN: Found EFF (Vk01NMuzzle.eff) with 15 frames at 30 fps.
  211. BMPMAN: Found EFF (BWmuzzle.eff) with 4 frames at 30 fps.
  212. BMPMAN: Found EFF (exp07.eff) with 61 frames at 30 fps.
  213. BMPMAN: Found EFF (Beamhitglow.eff) with 1 frames at 30 fps.
  214. BMPMAN: Found EFF (HSMHS.eff) with 60 frames at 30 fps.
  215. BMPMAN: Found EFF (HSMHSsmall.eff) with 60 frames at 30 fps.
  216. BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
  217. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
  218. TBM => Starting parse of 'mv_core-wep.tbm' ...
  219. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  220. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  221. TBM => Starting parse of 'Muzzleflashes-wep.tbm' ...
  222. TBM => Starting parse of 'beams-wep.tbm' ...
  223. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  224. TBM => Starting parse of 'turrets-obt.tbm' ...
  225. BMPMAN: Found EFF (ParticleSmoke02.eff) with 39 frames at 24 fps.
  226. TBM => Starting parse of 'mv_core-shp.tbm' ...
  227. TBM => Starting parse of 'radar-shp.tbm' ...
  228. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  229. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  230. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  231. TBM => Starting parse of 'mv_effects-str.tbm' ...
  232. loading animated cursor "cursor"
  233. ANI cursor with size 24x24 (25.0% wasted)
  234. MediaVPs: Flaming debris script loaded!
  235. MediaVPs: Explosions script loaded!
  236. Ships.tbl is : INVALID!!!!
  237. Weapons.tbl is : INVALID!!!!
  238. cfile_init() took 334
  239. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  240. ANI cursor.ani with size 24x24 (25.0% wasted)
  241. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  242. Someone passed an extension to bm_load for file 'GTA.pcx'
  243. WARNING!, Could not load door anim 2_Exit in main hall
  244. WARNING!, Could not load door anim 2_Pilot in main hall
  245. WARNING!, Could not load door anim 2_Continue in main hall
  246. WARNING!, Could not load door anim 2_Tech in main hall
  247. WARNING!, Could not load door anim 2_Option in main hall
  248. WARNING!, Could not load door anim 2_Campaign in main hall
  249. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  250. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  251. =================== STARTING LEVEL LOAD ==================
  252. WARNING: "Mission: Meet your guardian angel-MO3b has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:685
  253. Someone passed an extension to bm_load for file 'M3b.jpg'
  254. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  255. Starting model page in...
  256. Beginning level bitmap paging...
  257. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  258. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  259. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  260. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  261. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  262. Loading warp model
  263. Loading model 'warp.pof'
  264. IBX: Found a good IBX to read for 'warp.pof'.
  265. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
  266. 300
  267. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  268. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  269. BMPMAN: Found EFF (shieldhit04a.eff) with 38 frames at 30 fps.
  270. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  271. SHOCKWAVE => Loading default shockwave animation...
  272. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  273. SHOCKWAVE => Default animation load: SUCCEEDED!!
  274. MISSION LOAD: 'M03b-MeetyourGA.fs2'
  275. Hmmm... Extension passed to mission_load...
  276. WARNING: "Mission: Meet your guardian angel-MO3b has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:685
  277. Using callsign: Crystal
  278. Using callsign: Luna
  279. Using callsign: Misuzu
  280. Using callsign: Milkshake
  281. Using callsign: Scar
  282. Using callsign: Axe
  283. Using callsign: Tempest
  284. Using callsign: Kunoichi
  285. Starting mission message count : 1
  286. Ending mission message count : 1
  287. Current soundtrack set to -1 in event_music_reset_choices
  288. Current soundtrack set to -1 in event_music_set_soundtrack
  289. Loading model 'GA.pof'
  290. IBX: Found a good IBX to read for 'GA.pof'.
  291. IBX-DEBUG => POF checksum: 0x24b2bca2, IBX checksum: 0xed819083 -- "GA.pof"
  292. BMPMAN: Found EFF (ga-glow.eff) with 16 frames at 12 fps.
  293. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship GA.pof
  294. Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship GA.pof
  295. Potential problem found: Unrecognized subsystem type 'fighterbay 3', believed to be in ship GA.pof
  296. Potential problem found: Unrecognized subsystem type 'fighterbay 4', believed to be in ship GA.pof
  297. Allocating space for at least 34 new ship subsystems ... a total of 200 is now available (34 in-use).
  298. Loading model 'Challenger.pof'
  299. IBX: Found a good IBX to read for 'Challenger.pof'.
  300. IBX-DEBUG => POF checksum: 0x23538030, IBX checksum: 0x3e62759e -- "Challenger.pof"
  301. BMPMAN: Found EFF (skirmisheralt-glow.eff) with 19 frames at 12 fps.
  302. Loading model 'missileboat.pof'
  303. IBX: Found a good IBX to read for 'missileboat.pof'.
  304. IBX-DEBUG => POF checksum: 0xd5befee2, IBX checksum: 0xd2e18341 -- "missileboat.pof"
  305. Loading model 'RaymkIII.pof'
  306. IBX: Found a good IBX to read for 'RaymkIII.pof'.
  307. IBX-DEBUG => POF checksum: 0xe005df06, IBX checksum: 0x25e9bd76 -- "RaymkIII.pof"
  308. BMPMAN: Found EFF (ray mkiii whiter-glow.eff) with 17 frames at 30 fps.
  309. Loading model 'mcwsb.pof'
  310. IBX: Found a good IBX to read for 'mcwsb.pof'.
  311. IBX-DEBUG => POF checksum: 0x81afe647, IBX checksum: 0xa8b0b249 -- "mcwsb.pof"
  312. BMPMAN: Found EFF (mcwshull-glow.eff) with 7 frames at 6 fps.
  313. BMPMAN: Found EFF (mcwsring-glow.eff) with 12 frames at 9 fps.
  314. Loading model 'Caliburn.pof'
  315. IBX: Found a good IBX to read for 'Caliburn.pof'.
  316. IBX-DEBUG => POF checksum: 0x9784f5a2, IBX checksum: 0x6c53aed4 -- "Caliburn.pof"
  317. ANI 2_lock1 with size 56x53 (17.2% wasted)
  318. ANI 2_lockspin with size 100x100 (21.9% wasted)
  319. ANI 2_lead1 with size 26x26 (18.8% wasted)
  320. ANI 2_energy2 with size 86x96 (25.0% wasted)
  321. ANI toggle1 with size 57x20 (37.5% wasted)
  322. ANI weapons1 with size 126x20 (37.5% wasted)
  323. ANI weapons1_b with size 150x20 (37.5% wasted)
  324. ANI 2_toparc1 with size 252x60 (6.3% wasted)
  325. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  326. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  327. ANI 2_leftarc with size 103x252 (1.6% wasted)
  328. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  329. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  330. ANI targhit1 with size 31x21 (34.4% wasted)
  331. ANI energy1 with size 12x41 (35.9% wasted)
  332. ANI targetview1 with size 137x156 (39.1% wasted)
  333. ANI targetview2 with size 4x96 (25.0% wasted)
  334. ANI targetview3 with size 7x20 (37.5% wasted)
  335. ANI damage1 with size 148x25 (21.9% wasted)
  336. ANI support1 with size 108x24 (25.0% wasted)
  337. ANI objective1 with size 149x21 (34.4% wasted)
  338. ANI wingman1 with size 71x53 (17.2% wasted)
  339. ANI wingman2 with size 35x53 (17.2% wasted)
  340. ANI wingman3 with size 14x53 (17.2% wasted)
  341. ANI netlag1 with size 29x30 (6.3% wasted)
  342. ANI head1 with size 164x132 (48.4% wasted)
  343. ANI time1 with size 47x23 (28.1% wasted)
  344. Loading model 'starfield.pof'
  345. IBX: Found a good IBX to read for 'starfield.pof'.
  346. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0x69570284 -- "starfield.pof"
  347. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  348. ANI debris01 with size 51x38 (40.6% wasted)
  349. ANI debris02 with size 26x19 (40.6% wasted)
  350. ANI debris04 with size 36x27 (15.6% wasted)
  351. =================== STARTING LEVEL DATA LOAD ==================
  352. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  353. About to page in ships!
  354. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  355. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  356. Loading model 'Tempest.pof'
  357. IBX: Found a good IBX to read for 'Tempest.pof'.
  358. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xf2c2dadd -- "Tempest.pof"
  359. Loading model 'Wildfire.pof'
  360. IBX: Found a good IBX to read for 'Wildfire.pof'.
  361. IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x8581b441 -- "Wildfire.pof"
  362. Model Wildfire.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  363. Loading model 'Dart.pof'
  364. IBX: Found a good IBX to read for 'Dart.pof'.
  365. IBX-DEBUG => POF checksum: 0xd10e57c4, IBX checksum: 0x3b1d96c6 -- "Dart.pof"
  366. Model Dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  367. Loading model 'newhornet.pof'
  368. IBX: Found a good IBX to read for 'newhornet.pof'.
  369. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x0af34c8d -- "newhornet.pof"
  370. Loading model 'rocket.pof'
  371. IBX: Found a good IBX to read for 'rocket.pof'.
  372. IBX-DEBUG => POF checksum: 0x8e9a54d2, IBX checksum: 0x4b7fce2e -- "rocket.pof"
  373. BMPMAN: Found EFF (redglass-glow.eff) with 18 frames at 12 fps.
  374. Loading model 'cmeasure01.pof'
  375. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  376. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x9097924b -- "cmeasure01.pof"
  377. Loading model 'Tsunami.pof'
  378. IBX: Found a good IBX to read for 'Tsunami.pof'.
  379. IBX-DEBUG => POF checksum: 0x80da58b6, IBX checksum: 0x0297b117 -- "Tsunami.pof"
  380. Loading model 'hornet.pof'
  381. IBX: Found a good IBX to read for 'hornet.pof'.
  382. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x40f5c0fb -- "hornet.pof"
  383. Loading model 'debris01.pof'
  384. IBX: Found a good IBX to read for 'debris01.pof'.
  385. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
  386. Loading model 'debris02.pof'
  387. IBX: Found a good IBX to read for 'debris02.pof'.
  388. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
  389. Paging in mission messages
  390. Stopping model page in...
  391. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  392. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  393. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  394. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  395. ANI toggle1.ani with size 57x20 (37.5% wasted)
  396. ANI weapons1.ani with size 126x20 (37.5% wasted)
  397. ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
  398. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  399. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  400. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  401. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  402. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  403. ANI targhit1.ani with size 31x21 (34.4% wasted)
  404. ANI energy1.ani with size 12x41 (35.9% wasted)
  405. ANI targetview1.ani with size 137x156 (39.1% wasted)
  406. ANI targetview2.ani with size 4x96 (25.0% wasted)
  407. ANI targetview3.ani with size 7x20 (37.5% wasted)
  408. ANI damage1.ani with size 148x25 (21.9% wasted)
  409. ANI support1.ani with size 108x24 (25.0% wasted)
  410. ANI objective1.ani with size 149x21 (34.4% wasted)
  411. ANI wingman1.ani with size 71x53 (17.2% wasted)
  412. ANI wingman2.ani with size 35x53 (17.2% wasted)
  413. ANI wingman3.ani with size 14x53 (17.2% wasted)
  414. ANI netlag1.ani with size 29x30 (6.3% wasted)
  415. ANI head1.ani with size 164x132 (48.4% wasted)
  416. ANI time1.ani with size 47x23 (28.1% wasted)
  417. ANI debris01.ani with size 51x38 (40.6% wasted)
  418. ANI debris02.ani with size 26x19 (40.6% wasted)
  419. ANI debris04.ani with size 36x27 (15.6% wasted)
  420. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  421. User bitmap 'TMP256x256+8'
  422. User bitmap 'TMP256x256+8'
  423. User bitmap 'TMP128x128+8'
  424. Bmpman: 3194/4750 bitmap slots in use.
  425. Ending level bitmap paging...
  426. =================== ENDING LOAD ================
  427. Real count = 436, Estimated count = 425
  428. ================================================
  429. MediaVPs: Flaming debris script ACTIVE!
  430. SCRIPTING: Starting flashy deaths script loading
  431.  
  432. Class: gtf ulysses
  433. FRM: 1
  434. FE: 1
  435.  
  436. Class: gtf hercules
  437. FRM: 1
  438. FE: 1
  439.  
  440. Class: gtf hercules mark ii
  441. FRM: 1
  442. FE: 1
  443.  
  444. Class: gtf ares
  445. FRM: 1
  446. FE: 1
  447.  
  448. Class: gtf erinyes
  449. FRM: 1
  450. FE: 1
  451.  
  452. Class: gtf loki
  453. FRM: 1
  454. FE: 1
  455.  
  456. Class: gtf pegasus
  457. FRM: 1
  458. FE: 1
  459.  
  460. Class: gtf perseus
  461. FRM: 1
  462. FE: 1
  463.  
  464. Class: gtf myrmidon
  465. FRM: 1
  466. FE: 1
  467.  
  468. Class: sf mara (terrans)
  469. FRM: 1
  470. FE: 1
  471.  
  472. Class: gtb artemis
  473. FRM: 1
  474. FE: 1
  475.  
  476. Class: gtb artemis d.h.
  477. FRM: 1
  478. FE: 1
  479.  
  480. Class: gtb medusa
  481. FRM: 1
  482. FE: 1
  483.  
  484. Class: gtb ursa
  485. FRM: 1
  486. FE: 1
  487.  
  488. Class: gtb zeus
  489. FRM: 1
  490. FE: 1
  491.  
  492. Class: gtb boanerges
  493. FRM: 1
  494. FE: 1
  495.  
  496. Class: gtdr amazon
  497. FRM: 1
  498. FE: 1
  499.  
  500. Class: gtdr amazon advanced
  501. DRM: 0.25
  502. DE: 2
  503. DM: 1
  504. FRM: 1
  505. FE: 6
  506. BE: 0.45
  507. BEDu: 5000
  508. BEDM: 2.5
  509.  
  510. Class: gts hygeia
  511. DRM: 0.25
  512. DE: 2
  513. DM: 1
  514. FRM: 1
  515. FE: 1
  516.  
  517. Class: gtfr triton
  518. DRM: 0.25
  519. DE: 2
  520. DM: 1
  521. FRM: 1
  522. FE: 6
  523. BE: 0.45
  524. BEDu: 5000
  525. BEDM: 2.5
  526.  
  527. Class: tc-tri
  528. DRM: 0.25
  529. DE: 2
  530. DM: 1
  531. FRM: 1
  532. FE: 6
  533. BE: 0.4
  534. BEDu: 4000
  535. BEDM: 2.5
  536.  
  537. Class: gtfr poseidon
  538. DRM: 0.25
  539. DE: 2
  540. DM: 1
  541. FRM: 1
  542. FE: 6
  543.  
  544. Class: tc 2
  545. DRM: 0.25
  546. DE: 2
  547. DM: 1
  548. FRM: 1
  549. FE: 1
  550.  
  551. Class: tsc 2
  552. DRM: 0.25
  553. DE: 2
  554. DM: 1
  555. FRM: 1
  556. FE: 1
  557.  
  558. Class: tac 1
  559. DRM: 0.25
  560. DE: 2
  561. DM: 1
  562. FRM: 1
  563. FE: 1
  564.  
  565. Class: ttc 1
  566. DRM: 0.25
  567. DE: 2
  568. DM: 1
  569. FRM: 1
  570. FE: 1
  571.  
  572. Class: gtc fenris
  573. DRM: 0.25
  574. DE: 2
  575. DM: 1
  576. FRM: 2
  577. FE: 6
  578. BE: 0.6
  579. BEDu: 8000
  580. BEDM: 2.5
  581.  
  582. Class: gtm hippocrates
  583. DRM: 0.25
  584. DE: 2
  585. DM: 1
  586. FRM: 1
  587. FE: 6
  588. BE: 0.6
  589. BEDu: 8000
  590. BEDM: 2.5
  591.  
  592. Class: gtc leviathan
  593. DRM: 0.25
  594. DE: 2
  595. DM: 1
  596. FRM: 2
  597. FE: 6
  598. BE: 0.6
  599. BEDu: 8000
  600. BEDM: 2.5
  601.  
  602. Class: gtsc faustus
  603. DRM: 0.25
  604. DE: 2
  605. DM: 1
  606. FRM: 1
  607. FE: 6
  608. BE: 0.6
  609. BEDu: 8000
  610. BEDM: 2.5
  611.  
  612. Class: gtg zephyrus
  613. DRM: 0.25
  614. DE: 2
  615. DM: 1
  616. FRM: 1
  617. FE: 6
  618. BE: 0.55
  619. BEDu: 7000
  620. BEDM: 2.5
  621.  
  622. Class: gta charybdis
  623. DRM: 0.25
  624. DE: 2
  625. DM: 1
  626. FRM: 1
  627. FE: 6
  628. BE: 0.5
  629. BEDu: 6000
  630. BEDM: 2.5
  631.  
  632. Class: gtd orion
  633. DRM: 0.25
  634. DE: 2
  635. DM: 1
  636. FRM: 2
  637. FE: 6
  638. BE: 0.7
  639. BEDu: 10000
  640. BEDM: 2.5
  641.  
  642. Class: gtd hecate
  643. DRM: 0.25
  644. DE: 2
  645. DM: 1
  646. FRM: 2
  647. FE: 6
  648. BE: 0.7
  649. BEDu: 10000
  650. BEDM: 2.5
  651.  
  652. Class: gtd orion#2 (bastion)
  653. DRM: 0.25
  654. DE: 2
  655. DM: 1
  656. FRM: 2
  657. FE: 6
  658. BE: 0.7
  659. BEDu: 10000
  660. BEDM: 2.5
  661.  
  662. Class: gtd hades
  663. DRM: 0.25
  664. DE: 2
  665. DM: 1
  666. FRM: 2
  667. FE: 6
  668. BE: 0.7
  669. BEDu: 10000
  670. BEDM: 2.5
  671.  
  672. Class: gti arcadia
  673. DRM: 0.25
  674. DE: 2
  675. DM: 1
  676. FRM: 2
  677. FE: 6
  678. BE: 0.7
  679. BEDu: 10000
  680. BEDM: 2.5
  681.  
  682. Class: gtva colossus
  683. DRM: 0.25
  684. DE: 2
  685. DM: 1
  686. FRM: 5
  687. FE: 6
  688. BE: 0.75
  689. BEDu: 11000
  690. BEDM: 2.5
  691.  
  692. Class: gtcv deimos
  693. DRM: 0.25
  694. DE: 2
  695. DM: 1
  696. FRM: 2
  697. FE: 6
  698. BE: 0.65
  699. BEDu: 9000
  700. BEDM: 2.5
  701.  
  702. Class: gtc aeolus
  703. DRM: 0.25
  704. DE: 2
  705. DM: 1
  706. FRM: 2
  707. FE: 6
  708. BE: 0.6
  709. BEDu: 8000
  710. BEDM: 2.5
  711.  
  712. Class: ntf iceni
  713. DRM: 0.25
  714. DE: 2
  715. DM: 1
  716. FRM: 2
  717. FE: 6
  718. BE: 0.65
  719. BEDu: 9000
  720. BEDM: 2.5
  721.  
  722. Class: ntf boadicea
  723. DRM: 0.25
  724. DE: 2
  725. DM: 1
  726. FRM: 2
  727. FE: 6
  728. BE: 0.6
  729. BEDu: 8000
  730. BEDM: 2.5
  731.  
  732. Class: gtt elysium
  733. DRM: 0.25
  734. DE: 2
  735. DM: 1
  736. FRM: 1
  737. FE: 6
  738.  
  739. Class: gtt argo
  740. DRM: 0.25
  741. DE: 2
  742. DM: 1
  743. FRM: 1
  744. FE: 6
  745. BE: 0.4
  746. BEDu: 4000
  747. BEDM: 2.5
  748.  
  749. Class: gti ganymede
  750. DRM: 0.25
  751. DE: 2
  752. DM: 1
  753. FRM: 2
  754. FE: 6
  755. BE: 0.7
  756. BEDu: 10000
  757. BEDM: 2.5
  758.  
  759. Class: knossos
  760. DRM: 0.25
  761. DE: 2
  762. DM: 1
  763. FRM: 5
  764. FE: 6
  765. BE: 0.8
  766. BEDu: 12000
  767. BEDM: 2.5
  768.  
  769. Class: gtsg watchdog
  770. FRM: 1
  771. FE: 1
  772.  
  773. Class: gtsg cerberus
  774. FRM: 1
  775. FE: 1
  776.  
  777. Class: gtsg alastor
  778. FRM: 1
  779. FE: 1
  780.  
  781. Class: gtep hermes
  782. FRM: 1
  783. FE: 1
  784.  
  785. Class: tc-meson bomb
  786. FRM: 4
  787. FE: 6
  788. BE: 0.8
  789. BEDu: 10000
  790. BEDM: 10
  791.  
  792. Class: gtsg mjolnir
  793. DRM: 0.25
  794. DE: 2
  795. DM: 1
  796. FRM: 2
  797. FE: 6
  798. BE: 0.6
  799. BEDu: 8000
  800. BEDM: 2.5
  801.  
  802. Class: gtsg mjolnir#home
  803. DRM: 0.25
  804. DE: 2
  805. DM: 1
  806. FRM: 2
  807. FE: 6
  808. BE: 0.6
  809. BEDu: 8000
  810. BEDM: 2.5
  811.  
  812. Class: gvf seth
  813. FRM: 1
  814. FE: 1
  815.  
  816. Class: gvf horus
  817. FRM: 1
  818. FE: 1
  819.  
  820. Class: gvf thoth
  821. FRM: 1
  822. FE: 1
  823.  
  824. Class: gvf serapis
  825. FRM: 1
  826. FE: 1
  827.  
  828. Class: gvf tauret
  829. FRM: 1
  830. FE: 1
  831.  
  832. Class: gvb sekhmet
  833. FRM: 1
  834. FE: 1
  835.  
  836. Class: gvb osiris
  837. FRM: 1
  838. FE: 1
  839.  
  840. Class: gvb bakha
  841. FRM: 1
  842. FE: 1
  843.  
  844. Class: gvf ptah
  845. FRM: 1
  846. FE: 1
  847.  
  848. Class: gvs nephthys
  849. DRM: 0.25
  850. DE: 2
  851. DM: 1
  852. FRM: 1
  853. FE: 6
  854.  
  855. Class: gvt isis
  856. DRM: 0.25
  857. DE: 2
  858. DM: 1
  859. FRM: 1
  860. FE: 6
  861.  
  862. Class: pvfr ma'at
  863. DRM: 0.25
  864. DE: 2
  865. DM: 1
  866. FRM: 1
  867. FE: 6
  868.  
  869. Class: gvfr bes
  870. DRM: 0.25
  871. DE: 2
  872. DM: 1
  873. FRM: 1
  874. FE: 6
  875.  
  876. Class: vac 5
  877. DRM: 0.25
  878. DE: 2
  879. DM: 1
  880. FRM: 1
  881. FE: 1
  882.  
  883. Class: vac 4
  884. DRM: 0.25
  885. DE: 2
  886. DM: 1
  887. FRM: 1
  888. FE: 1
  889.  
  890. Class: gvfr satis
  891. DRM: 0.25
  892. DE: 2
  893. DM: 1
  894. FRM: 1
  895. FE: 6
  896. BE: 0.45
  897. BEDu: 5000
  898. BEDM: 2.5
  899.  
  900. Class: gvg anuket
  901. DRM: 0.25
  902. DE: 2
  903. DM: 1
  904. FRM: 1
  905. FE: 6
  906. BE: 0.55
  907. BEDu: 7000
  908. BEDM: 2.5
  909.  
  910. Class: gvc aten
  911. DRM: 0.25
  912. DE: 2
  913. DM: 1
  914. FRM: 2
  915. FE: 6
  916. BE: 0.6
  917. BEDu: 8000
  918. BEDM: 2.5
  919.  
  920. Class: gvc mentu
  921. DRM: 0.25
  922. DE: 2
  923. DM: 1
  924. FRM: 2
  925. FE: 6
  926. BE: 0.6
  927. BEDu: 8000
  928. BEDM: 2.5
  929.  
  930. Class: gvcv sobek
  931. DRM: 0.25
  932. DE: 2
  933. DM: 1
  934. FRM: 2
  935. FE: 6
  936. BE: 0.65
  937. BEDu: 9000
  938. BEDM: 2.5
  939.  
  940. Class: gvd typhon
  941. DRM: 0.25
  942. DE: 2
  943. DM: 1
  944. FRM: 2
  945. FE: 6
  946. BE: 0.7
  947. BEDu: 10000
  948. BEDM: 2.5
  949.  
  950. Class: gvsg ankh
  951. FRM: 1
  952. FE: 1
  953.  
  954. Class: gvsg edjo
  955. FRM: 1
  956. FE: 1
  957.  
  958. Class: gvep ra
  959. FRM: 1
  960. FE: 1
  961.  
  962. Class: gva setekh
  963. DRM: 0.25
  964. DE: 2
  965. DM: 1
  966. FRM: 1
  967. FE: 6
  968. BE: 0.5
  969. BEDu: 6000
  970. BEDM: 2.5
  971.  
  972. Class: gvd hatshepsut
  973. DRM: 0.25
  974. DE: 2
  975. DM: 1
  976. FRM: 2
  977. FE: 6
  978. BE: 0.7
  979. BEDu: 10000
  980. BEDM: 2.5
  981.  
  982. Class: sf dragon
  983. FRM: 1
  984. FE: 1
  985.  
  986. Class: sf basilisk
  987. FRM: 1
  988. FE: 1
  989.  
  990. Class: sf manticore
  991. FRM: 1
  992. FE: 1
  993.  
  994. Class: sf aeshma
  995. FRM: 1
  996. FE: 1
  997.  
  998. Class: sf mara
  999. FRM: 1
  1000. FE: 1
  1001.  
  1002. Class: sf astaroth
  1003. FRM: 1
  1004. FE: 1
  1005.  
  1006. Class: sb nephilim
  1007. FRM: 1
  1008. FE: 1
  1009.  
  1010. Class: sb taurvi
  1011. FRM: 1
  1012. FE: 1
  1013.  
  1014. Class: sb nahema
  1015. FRM: 1
  1016. FE: 1
  1017.  
  1018. Class: sb seraphim
  1019. FRM: 1
  1020. FE: 1
  1021.  
  1022. Class: st azrael
  1023. DRM: 0.25
  1024. DE: 2
  1025. DM: 1
  1026. FRM: 1
  1027. FE: 6
  1028.  
  1029. Class: sfr dis
  1030. DRM: 0.25
  1031. DE: 2
  1032. DM: 1
  1033. FRM: 1
  1034. FE: 6
  1035. BE: 0.45
  1036. BEDu: 5000
  1037. BEDM: 2.5
  1038.  
  1039. Class: sac 3
  1040. DRM: 0.25
  1041. DE: 2
  1042. DM: 1
  1043. FRM: 1
  1044. FE: 6
  1045. BE: 0.4
  1046. BEDu: 4000
  1047. BEDM: 2.5
  1048.  
  1049. Class: sfr mephisto
  1050. DRM: 0.25
  1051. DE: 2
  1052. DM: 1
  1053. FRM: 1
  1054. FE: 6
  1055.  
  1056. Class: sc 5
  1057. DRM: 0.25
  1058. DE: 2
  1059. DM: 1
  1060. FRM: 1
  1061. FE: 1
  1062.  
  1063. Class: sfr asmodeus
  1064. DRM: 0.25
  1065. DE: 2
  1066. DM: 1
  1067. FRM: 1
  1068. FE: 6
  1069. BE: 0.45
  1070. BEDu: 5000
  1071. BEDM: 2.5
  1072.  
  1073. Class: sac 2
  1074. DRM: 0.25
  1075. DE: 2
  1076. DM: 1
  1077. FRM: 1
  1078. FE: 1
  1079.  
  1080. Class: sc lilith
  1081. DRM: 0.25
  1082. DE: 2
  1083. DM: 1
  1084. FRM: 2
  1085. FE: 6
  1086. BE: 0.6
  1087. BEDu: 8000
  1088. BEDM: 2.5
  1089.  
  1090. Class: sc rakshasa
  1091. DRM: 0.25
  1092. DE: 2
  1093. DM: 1
  1094. FRM: 2
  1095. FE: 6
  1096. BE: 0.6
  1097. BEDu: 8000
  1098. BEDM: 2.5
  1099.  
  1100. Class: sd demon
  1101. DRM: 0.25
  1102. DE: 2
  1103. DM: 1
  1104. FRM: 2
  1105. FE: 6
  1106. BE: 0.7
  1107. BEDu: 10000
  1108. BEDM: 2.5
  1109.  
  1110. Class: sd ravana
  1111. DRM: 0.25
  1112. DE: 2
  1113. DM: 1
  1114. FRM: 2
  1115. FE: 6
  1116. BE: 0.7
  1117. BEDu: 10000
  1118. BEDM: 2.5
  1119.  
  1120. Class: sd lucifer
  1121. DRM: 0.25
  1122. DE: 2
  1123. DM: 1
  1124. FRM: 2
  1125. FE: 6
  1126. BE: 0.7
  1127. BEDu: 10000
  1128. BEDM: 2.5
  1129.  
  1130. Class: ssg trident
  1131. FRM: 1
  1132. FE: 1
  1133.  
  1134. Class: ssg belial
  1135. FRM: 1
  1136. FE: 1
  1137.  
  1138. Class: ssg rahu
  1139. DRM: 0.25
  1140. DE: 2
  1141. DM: 1
  1142. FRM: 1
  1143. FE: 6
  1144. BE: 0.55
  1145. BEDu: 7000
  1146. BEDM: 2.5
  1147.  
  1148. Class: scv moloch
  1149. DRM: 0.25
  1150. DE: 2
  1151. DM: 1
  1152. FRM: 2
  1153. FE: 6
  1154. BE: 0.65
  1155. BEDu: 9000
  1156. BEDM: 2.5
  1157.  
  1158. Class: sj sathanas
  1159. DRM: 0.25
  1160. DE: 2
  1161. DM: 1
  1162. FRM: 5
  1163. FE: 6
  1164. BE: 0.75
  1165. BEDu: 11000
  1166. BEDM: 2.5
  1167.  
  1168. Class: shivan comm node
  1169. DRM: 0.25
  1170. DE: 2
  1171. DM: 1
  1172. FRM: 1
  1173. FE: 6
  1174. BE: 0.65
  1175. BEDu: 9000
  1176. BEDM: 2.5
  1177.  
  1178. Class: sred
  1179. BEI: 0.2
  1180. BEDu: 200
  1181. BEDi: 100
  1182.  
  1183. Class: lred
  1184. BEI: 0.2
  1185. BEDu: 600
  1186. BEDi: 300
  1187.  
  1188. Class: bfred
  1189. BEI: 0.2
  1190. BEDu: 2100
  1191. BEDi: 1050
  1192.  
  1193. Class: terslash
  1194. BEI: 0.2
  1195. BEDu: 350
  1196. BEDi: 175
  1197.  
  1198. Class: lterslash
  1199. BEI: 0.2
  1200. BEDu: 150
  1201. BEDi: 75
  1202.  
  1203. Class: bfgreen
  1204. BEI: 0.2
  1205. BEDu: 1900
  1206. BEDi: 950
  1207.  
  1208. Class: lrbgreen
  1209. BEI: 0.2
  1210. BEDu: 1900
  1211. BEDi: 950
  1212.  
  1213. Class: bgreen
  1214. BEI: 0.2
  1215. BEDu: 1200
  1216. BEDi: 650
  1217.  
  1218. Class: sgreen
  1219. BEI: 0.2
  1220. BEDu: 210
  1221. BEDi: 105
  1222.  
  1223. Class: svas
  1224. BEI: 0.2
  1225. BEDu: 350
  1226. BEDi: 175
  1227.  
  1228. Class: bvas
  1229. BEI: 0.2
  1230. BEDu: 1100
  1231. BEDi: 550
  1232.  
  1233. Class: vslash
  1234. BEI: 0.2
  1235. BEDu: 750
  1236. BEDi: 375
  1237.  
  1238. Class: green beam
  1239. BEI: 0.2
  1240. BEDu: 200
  1241. BEDi: 100
  1242.  
  1243. Class: mjolnirbeam
  1244. BEI: 0.2
  1245. BEDu: 750
  1246. BEDi: 375
  1247.  
  1248. Class: mjolnirbeam#home
  1249. BEI: 0.2
  1250. BEDu: 400
  1251. BEDi: 200
  1252.  
  1253. Class: cyclops
  1254. FR: 100
  1255. FE: 6
  1256. BEI: 0.6
  1257. BEDu: 2000
  1258. BEDi: 1000
  1259.  
  1260. Class: cyclops#short
  1261. FR: 100
  1262. FE: 6
  1263. BEI: 0.6
  1264. BEDu: 2000
  1265. BEDi: 1000
  1266.  
  1267. Class: rebel bomb
  1268. FR: 100
  1269. FE: 6
  1270. BEI: 0.6
  1271. BEDu: 400
  1272. BEDi: 200
  1273.  
  1274. Class: helios
  1275. FR: 100
  1276. FE: 6
  1277. BEI: 0.6
  1278. BEDu: 6800
  1279. BEDi: 3400
  1280.  
  1281. Class: unknown bomb
  1282. FR: 100
  1283. FE: 6
  1284. BEI: 0.6
  1285. BEDu: 1500
  1286. BEDi: 750
  1287.  
  1288. Class: unknown megabomb
  1289. FR: 100
  1290. FE: 6
  1291. BEI: 0.6
  1292. BEDu: 3200
  1293. BEDi: 1600
  1294.  
  1295. Class: shivan bomb
  1296. FR: 100
  1297. FE: 6
  1298. BEI: 0.6
  1299. BEDu: 2000
  1300. BEDi: 1000
  1301.  
  1302. Class: shivan bomb#short
  1303. FR: 100
  1304. FE: 6
  1305. BEI: 0.6
  1306. BEDu: 2000
  1307. BEDi: 1000
  1308.  
  1309. Class: shivan weak bomb
  1310. FR: 100
  1311. FE: 6
  1312. BEI: 0.6
  1313. BEDu: 400
  1314. BEDi: 200
  1315.  
  1316. Class: shivan megabomb
  1317. FR: 100
  1318. FE: 6
  1319. BEI: 0.6
  1320. BEDu: 6800
  1321. BEDi: 3400
  1322.  
  1323. Class: fusion mortar
  1324. FR: 20
  1325. FE: 6
  1326. BEI: 0.2
  1327. BEDu: 80
  1328. BEDi: 40
  1329.  
  1330. Class: vasudan flux cannon
  1331. FR: 20
  1332. FE: 6
  1333. BEI: 0.4
  1334. BEDu: 500
  1335. BEDi: 250
  1336. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  1337. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  1338. ANI CBrieflogo.ani with size 640x200 (21.9% wasted)
  1339. Frame 0 too long!!: frametime = 12.125 (12.125)
  1340. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  1341. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1342. ANI iconwing01 with size 32x28 (12.5% wasted)
  1343. ANI iconSD4 with size 56x24 (25.0% wasted)
  1344. ANI iconPromR with size 56x24 (25.0% wasted)
  1345. ANI iconnewton with size 56x24 (25.0% wasted)
  1346. ANI iconKayser with size 56x24 (25.0% wasted)
  1347. ANI iconLich with size 56x24 (25.0% wasted)
  1348. ANI iconTempest with size 56x24 (25.0% wasted)
  1349. ANI iconHornet with size 56x24 (25.0% wasted)
  1350. ANI iconMX-64 with size 56x24 (25.0% wasted)
  1351. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1352. Entering game at time = 23.094
  1353. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2)
  1354. Unloading in mission messages
  1355. =================== STARTING LEVEL LOAD ==================
  1356. WARNING: "Mission: Meet your guardian angel-MO3b has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:685
  1357. Someone passed an extension to bm_load for file 'M3b.jpg'
  1358. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  1359. Starting model page in...
  1360. Beginning level bitmap paging...
  1361. Loading warp model
  1362. 300
  1363. MISSION LOAD: 'M03b-MeetyourGA.fs2'
  1364. Hmmm... Extension passed to mission_load...
  1365. WARNING: "Mission: Meet your guardian angel-MO3b has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:685
  1366. Using callsign: Crystal
  1367. Using callsign: Luna
  1368. Using callsign: Misuzu
  1369. Using callsign: Milkshake
  1370. Using callsign: Scar
  1371. Using callsign: Axe
  1372. Using callsign: Tempest
  1373. Using callsign: Kunoichi
  1374. Starting mission message count : 1
  1375. Ending mission message count : 1
  1376. Current soundtrack set to -1 in event_music_reset_choices
  1377. Current soundtrack set to -1 in event_music_set_soundtrack
  1378. Allocating space for at least 34 new ship subsystems ... a total of 200 is now available (34 in-use).
  1379. Loading model 'starfield.pof'
  1380. IBX: Found a good IBX to read for 'starfield.pof'.
  1381. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0x69570284 -- "starfield.pof"
  1382. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1383. =================== STARTING LEVEL DATA LOAD ==================
  1384. About to page in ships!
  1385. Paging in mission messages
  1386. Stopping model page in...
  1387. User bitmap 'TMP640x200+32'
  1388. User bitmap 'TMP256x256+8'
  1389. User bitmap 'TMP256x256+8'
  1390. User bitmap 'TMP128x128+8'
  1391. Bmpman: 3269/4750 bitmap slots in use.
  1392. Ending level bitmap paging...
  1393. =================== ENDING LOAD ================
  1394. Real count = 419, Estimated count = 425
  1395. ================================================
  1396. MediaVPs: Flaming debris script ACTIVE!
  1397. SCRIPTING: Starting flashy deaths script loading
  1398.  
  1399. Class: gtf ulysses
  1400. FRM: 1
  1401. FE: 1
  1402.  
  1403. Class: gtf hercules
  1404. FRM: 1
  1405. FE: 1
  1406.  
  1407. Class: gtf hercules mark ii
  1408. FRM: 1
  1409. FE: 1
  1410.  
  1411. Class: gtf ares
  1412. FRM: 1
  1413. FE: 1
  1414.  
  1415. Class: gtf erinyes
  1416. FRM: 1
  1417. FE: 1
  1418.  
  1419. Class: gtf loki
  1420. FRM: 1
  1421. FE: 1
  1422.  
  1423. Class: gtf pegasus
  1424. FRM: 1
  1425. FE: 1
  1426.  
  1427. Class: gtf perseus
  1428. FRM: 1
  1429. FE: 1
  1430.  
  1431. Class: gtf myrmidon
  1432. FRM: 1
  1433. FE: 1
  1434.  
  1435. Class: sf mara (terrans)
  1436. FRM: 1
  1437. FE: 1
  1438.  
  1439. Class: gtb artemis
  1440. FRM: 1
  1441. FE: 1
  1442.  
  1443. Class: gtb artemis d.h.
  1444. FRM: 1
  1445. FE: 1
  1446.  
  1447. Class: gtb medusa
  1448. FRM: 1
  1449. FE: 1
  1450.  
  1451. Class: gtb ursa
  1452. FRM: 1
  1453. FE: 1
  1454.  
  1455. Class: gtb zeus
  1456. FRM: 1
  1457. FE: 1
  1458.  
  1459. Class: gtb boanerges
  1460. FRM: 1
  1461. FE: 1
  1462.  
  1463. Class: gtdr amazon
  1464. FRM: 1
  1465. FE: 1
  1466.  
  1467. Class: gtdr amazon advanced
  1468. DRM: 0.25
  1469. DE: 2
  1470. DM: 1
  1471. FRM: 1
  1472. FE: 6
  1473. BE: 0.45
  1474. BEDu: 5000
  1475. BEDM: 2.5
  1476.  
  1477. Class: gts hygeia
  1478. DRM: 0.25
  1479. DE: 2
  1480. DM: 1
  1481. FRM: 1
  1482. FE: 1
  1483.  
  1484. Class: gtfr triton
  1485. DRM: 0.25
  1486. DE: 2
  1487. DM: 1
  1488. FRM: 1
  1489. FE: 6
  1490. BE: 0.45
  1491. BEDu: 5000
  1492. BEDM: 2.5
  1493.  
  1494. Class: tc-tri
  1495. DRM: 0.25
  1496. DE: 2
  1497. DM: 1
  1498. FRM: 1
  1499. FE: 6
  1500. BE: 0.4
  1501. BEDu: 4000
  1502. BEDM: 2.5
  1503.  
  1504. Class: gtfr poseidon
  1505. DRM: 0.25
  1506. DE: 2
  1507. DM: 1
  1508. FRM: 1
  1509. FE: 6
  1510.  
  1511. Class: tc 2
  1512. DRM: 0.25
  1513. DE: 2
  1514. DM: 1
  1515. FRM: 1
  1516. FE: 1
  1517.  
  1518. Class: tsc 2
  1519. DRM: 0.25
  1520. DE: 2
  1521. DM: 1
  1522. FRM: 1
  1523. FE: 1
  1524.  
  1525. Class: tac 1
  1526. DRM: 0.25
  1527. DE: 2
  1528. DM: 1
  1529. FRM: 1
  1530. FE: 1
  1531.  
  1532. Class: ttc 1
  1533. DRM: 0.25
  1534. DE: 2
  1535. DM: 1
  1536. FRM: 1
  1537. FE: 1
  1538.  
  1539. Class: gtc fenris
  1540. DRM: 0.25
  1541. DE: 2
  1542. DM: 1
  1543. FRM: 2
  1544. FE: 6
  1545. BE: 0.6
  1546. BEDu: 8000
  1547. BEDM: 2.5
  1548.  
  1549. Class: gtm hippocrates
  1550. DRM: 0.25
  1551. DE: 2
  1552. DM: 1
  1553. FRM: 1
  1554. FE: 6
  1555. BE: 0.6
  1556. BEDu: 8000
  1557. BEDM: 2.5
  1558.  
  1559. Class: gtc leviathan
  1560. DRM: 0.25
  1561. DE: 2
  1562. DM: 1
  1563. FRM: 2
  1564. FE: 6
  1565. BE: 0.6
  1566. BEDu: 8000
  1567. BEDM: 2.5
  1568.  
  1569. Class: gtsc faustus
  1570. DRM: 0.25
  1571. DE: 2
  1572. DM: 1
  1573. FRM: 1
  1574. FE: 6
  1575. BE: 0.6
  1576. BEDu: 8000
  1577. BEDM: 2.5
  1578.  
  1579. Class: gtg zephyrus
  1580. DRM: 0.25
  1581. DE: 2
  1582. DM: 1
  1583. FRM: 1
  1584. FE: 6
  1585. BE: 0.55
  1586. BEDu: 7000
  1587. BEDM: 2.5
  1588.  
  1589. Class: gta charybdis
  1590. DRM: 0.25
  1591. DE: 2
  1592. DM: 1
  1593. FRM: 1
  1594. FE: 6
  1595. BE: 0.5
  1596. BEDu: 6000
  1597. BEDM: 2.5
  1598.  
  1599. Class: gtd orion
  1600. DRM: 0.25
  1601. DE: 2
  1602. DM: 1
  1603. FRM: 2
  1604. FE: 6
  1605. BE: 0.7
  1606. BEDu: 10000
  1607. BEDM: 2.5
  1608.  
  1609. Class: gtd hecate
  1610. DRM: 0.25
  1611. DE: 2
  1612. DM: 1
  1613. FRM: 2
  1614. FE: 6
  1615. BE: 0.7
  1616. BEDu: 10000
  1617. BEDM: 2.5
  1618.  
  1619. Class: gtd orion#2 (bastion)
  1620. DRM: 0.25
  1621. DE: 2
  1622. DM: 1
  1623. FRM: 2
  1624. FE: 6
  1625. BE: 0.7
  1626. BEDu: 10000
  1627. BEDM: 2.5
  1628.  
  1629. Class: gtd hades
  1630. DRM: 0.25
  1631. DE: 2
  1632. DM: 1
  1633. FRM: 2
  1634. FE: 6
  1635. BE: 0.7
  1636. BEDu: 10000
  1637. BEDM: 2.5
  1638.  
  1639. Class: gti arcadia
  1640. DRM: 0.25
  1641. DE: 2
  1642. DM: 1
  1643. FRM: 2
  1644. FE: 6
  1645. BE: 0.7
  1646. BEDu: 10000
  1647. BEDM: 2.5
  1648.  
  1649. Class: gtva colossus
  1650. DRM: 0.25
  1651. DE: 2
  1652. DM: 1
  1653. FRM: 5
  1654. FE: 6
  1655. BE: 0.75
  1656. BEDu: 11000
  1657. BEDM: 2.5
  1658.  
  1659. Class: gtcv deimos
  1660. DRM: 0.25
  1661. DE: 2
  1662. DM: 1
  1663. FRM: 2
  1664. FE: 6
  1665. BE: 0.65
  1666. BEDu: 9000
  1667. BEDM: 2.5
  1668.  
  1669. Class: gtc aeolus
  1670. DRM: 0.25
  1671. DE: 2
  1672. DM: 1
  1673. FRM: 2
  1674. FE: 6
  1675. BE: 0.6
  1676. BEDu: 8000
  1677. BEDM: 2.5
  1678.  
  1679. Class: ntf iceni
  1680. DRM: 0.25
  1681. DE: 2
  1682. DM: 1
  1683. FRM: 2
  1684. FE: 6
  1685. BE: 0.65
  1686. BEDu: 9000
  1687. BEDM: 2.5
  1688.  
  1689. Class: ntf boadicea
  1690. DRM: 0.25
  1691. DE: 2
  1692. DM: 1
  1693. FRM: 2
  1694. FE: 6
  1695. BE: 0.6
  1696. BEDu: 8000
  1697. BEDM: 2.5
  1698.  
  1699. Class: gtt elysium
  1700. DRM: 0.25
  1701. DE: 2
  1702. DM: 1
  1703. FRM: 1
  1704. FE: 6
  1705.  
  1706. Class: gtt argo
  1707. DRM: 0.25
  1708. DE: 2
  1709. DM: 1
  1710. FRM: 1
  1711. FE: 6
  1712. BE: 0.4
  1713. BEDu: 4000
  1714. BEDM: 2.5
  1715.  
  1716. Class: gti ganymede
  1717. DRM: 0.25
  1718. DE: 2
  1719. DM: 1
  1720. FRM: 2
  1721. FE: 6
  1722. BE: 0.7
  1723. BEDu: 10000
  1724. BEDM: 2.5
  1725.  
  1726. Class: knossos
  1727. DRM: 0.25
  1728. DE: 2
  1729. DM: 1
  1730. FRM: 5
  1731. FE: 6
  1732. BE: 0.8
  1733. BEDu: 12000
  1734. BEDM: 2.5
  1735.  
  1736. Class: gtsg watchdog
  1737. FRM: 1
  1738. FE: 1
  1739.  
  1740. Class: gtsg cerberus
  1741. FRM: 1
  1742. FE: 1
  1743.  
  1744. Class: gtsg alastor
  1745. FRM: 1
  1746. FE: 1
  1747.  
  1748. Class: gtep hermes
  1749. FRM: 1
  1750. FE: 1
  1751.  
  1752. Class: tc-meson bomb
  1753. FRM: 4
  1754. FE: 6
  1755. BE: 0.8
  1756. BEDu: 10000
  1757. BEDM: 10
  1758.  
  1759. Class: gtsg mjolnir
  1760. DRM: 0.25
  1761. DE: 2
  1762. DM: 1
  1763. FRM: 2
  1764. FE: 6
  1765. BE: 0.6
  1766. BEDu: 8000
  1767. BEDM: 2.5
  1768.  
  1769. Class: gtsg mjolnir#home
  1770. DRM: 0.25
  1771. DE: 2
  1772. DM: 1
  1773. FRM: 2
  1774. FE: 6
  1775. BE: 0.6
  1776. BEDu: 8000
  1777. BEDM: 2.5
  1778.  
  1779. Class: gvf seth
  1780. FRM: 1
  1781. FE: 1
  1782.  
  1783. Class: gvf horus
  1784. FRM: 1
  1785. FE: 1
  1786.  
  1787. Class: gvf thoth
  1788. FRM: 1
  1789. FE: 1
  1790.  
  1791. Class: gvf serapis
  1792. FRM: 1
  1793. FE: 1
  1794.  
  1795. Class: gvf tauret
  1796. FRM: 1
  1797. FE: 1
  1798.  
  1799. Class: gvb sekhmet
  1800. FRM: 1
  1801. FE: 1
  1802.  
  1803. Class: gvb osiris
  1804. FRM: 1
  1805. FE: 1
  1806.  
  1807. Class: gvb bakha
  1808. FRM: 1
  1809. FE: 1
  1810.  
  1811. Class: gvf ptah
  1812. FRM: 1
  1813. FE: 1
  1814.  
  1815. Class: gvs nephthys
  1816. DRM: 0.25
  1817. DE: 2
  1818. DM: 1
  1819. FRM: 1
  1820. FE: 6
  1821.  
  1822. Class: gvt isis
  1823. DRM: 0.25
  1824. DE: 2
  1825. DM: 1
  1826. FRM: 1
  1827. FE: 6
  1828.  
  1829. Class: pvfr ma'at
  1830. DRM: 0.25
  1831. DE: 2
  1832. DM: 1
  1833. FRM: 1
  1834. FE: 6
  1835.  
  1836. Class: gvfr bes
  1837. DRM: 0.25
  1838. DE: 2
  1839. DM: 1
  1840. FRM: 1
  1841. FE: 6
  1842.  
  1843. Class: vac 5
  1844. DRM: 0.25
  1845. DE: 2
  1846. DM: 1
  1847. FRM: 1
  1848. FE: 1
  1849.  
  1850. Class: vac 4
  1851. DRM: 0.25
  1852. DE: 2
  1853. DM: 1
  1854. FRM: 1
  1855. FE: 1
  1856.  
  1857. Class: gvfr satis
  1858. DRM: 0.25
  1859. DE: 2
  1860. DM: 1
  1861. FRM: 1
  1862. FE: 6
  1863. BE: 0.45
  1864. BEDu: 5000
  1865. BEDM: 2.5
  1866.  
  1867. Class: gvg anuket
  1868. DRM: 0.25
  1869. DE: 2
  1870. DM: 1
  1871. FRM: 1
  1872. FE: 6
  1873. BE: 0.55
  1874. BEDu: 7000
  1875. BEDM: 2.5
  1876.  
  1877. Class: gvc aten
  1878. DRM: 0.25
  1879. DE: 2
  1880. DM: 1
  1881. FRM: 2
  1882. FE: 6
  1883. BE: 0.6
  1884. BEDu: 8000
  1885. BEDM: 2.5
  1886.  
  1887. Class: gvc mentu
  1888. DRM: 0.25
  1889. DE: 2
  1890. DM: 1
  1891. FRM: 2
  1892. FE: 6
  1893. BE: 0.6
  1894. BEDu: 8000
  1895. BEDM: 2.5
  1896.  
  1897. Class: gvcv sobek
  1898. DRM: 0.25
  1899. DE: 2
  1900. DM: 1
  1901. FRM: 2
  1902. FE: 6
  1903. BE: 0.65
  1904. BEDu: 9000
  1905. BEDM: 2.5
  1906.  
  1907. Class: gvd typhon
  1908. DRM: 0.25
  1909. DE: 2
  1910. DM: 1
  1911. FRM: 2
  1912. FE: 6
  1913. BE: 0.7
  1914. BEDu: 10000
  1915. BEDM: 2.5
  1916.  
  1917. Class: gvsg ankh
  1918. FRM: 1
  1919. FE: 1
  1920.  
  1921. Class: gvsg edjo
  1922. FRM: 1
  1923. FE: 1
  1924.  
  1925. Class: gvep ra
  1926. FRM: 1
  1927. FE: 1
  1928.  
  1929. Class: gva setekh
  1930. DRM: 0.25
  1931. DE: 2
  1932. DM: 1
  1933. FRM: 1
  1934. FE: 6
  1935. BE: 0.5
  1936. BEDu: 6000
  1937. BEDM: 2.5
  1938.  
  1939. Class: gvd hatshepsut
  1940. DRM: 0.25
  1941. DE: 2
  1942. DM: 1
  1943. FRM: 2
  1944. FE: 6
  1945. BE: 0.7
  1946. BEDu: 10000
  1947. BEDM: 2.5
  1948.  
  1949. Class: sf dragon
  1950. FRM: 1
  1951. FE: 1
  1952.  
  1953. Class: sf basilisk
  1954. FRM: 1
  1955. FE: 1
  1956.  
  1957. Class: sf manticore
  1958. FRM: 1
  1959. FE: 1
  1960.  
  1961. Class: sf aeshma
  1962. FRM: 1
  1963. FE: 1
  1964.  
  1965. Class: sf mara
  1966. FRM: 1
  1967. FE: 1
  1968.  
  1969. Class: sf astaroth
  1970. FRM: 1
  1971. FE: 1
  1972.  
  1973. Class: sb nephilim
  1974. FRM: 1
  1975. FE: 1
  1976.  
  1977. Class: sb taurvi
  1978. FRM: 1
  1979. FE: 1
  1980.  
  1981. Class: sb nahema
  1982. FRM: 1
  1983. FE: 1
  1984.  
  1985. Class: sb seraphim
  1986. FRM: 1
  1987. FE: 1
  1988.  
  1989. Class: st azrael
  1990. DRM: 0.25
  1991. DE: 2
  1992. DM: 1
  1993. FRM: 1
  1994. FE: 6
  1995.  
  1996. Class: sfr dis
  1997. DRM: 0.25
  1998. DE: 2
  1999. DM: 1
  2000. FRM: 1
  2001. FE: 6
  2002. BE: 0.45
  2003. BEDu: 5000
  2004. BEDM: 2.5
  2005.  
  2006. Class: sac 3
  2007. DRM: 0.25
  2008. DE: 2
  2009. DM: 1
  2010. FRM: 1
  2011. FE: 6
  2012. BE: 0.4
  2013. BEDu: 4000
  2014. BEDM: 2.5
  2015.  
  2016. Class: sfr mephisto
  2017. DRM: 0.25
  2018. DE: 2
  2019. DM: 1
  2020. FRM: 1
  2021. FE: 6
  2022.  
  2023. Class: sc 5
  2024. DRM: 0.25
  2025. DE: 2
  2026. DM: 1
  2027. FRM: 1
  2028. FE: 1
  2029.  
  2030. Class: sfr asmodeus
  2031. DRM: 0.25
  2032. DE: 2
  2033. DM: 1
  2034. FRM: 1
  2035. FE: 6
  2036. BE: 0.45
  2037. BEDu: 5000
  2038. BEDM: 2.5
  2039.  
  2040. Class: sac 2
  2041. DRM: 0.25
  2042. DE: 2
  2043. DM: 1
  2044. FRM: 1
  2045. FE: 1
  2046.  
  2047. Class: sc lilith
  2048. DRM: 0.25
  2049. DE: 2
  2050. DM: 1
  2051. FRM: 2
  2052. FE: 6
  2053. BE: 0.6
  2054. BEDu: 8000
  2055. BEDM: 2.5
  2056.  
  2057. Class: sc rakshasa
  2058. DRM: 0.25
  2059. DE: 2
  2060. DM: 1
  2061. FRM: 2
  2062. FE: 6
  2063. BE: 0.6
  2064. BEDu: 8000
  2065. BEDM: 2.5
  2066.  
  2067. Class: sd demon
  2068. DRM: 0.25
  2069. DE: 2
  2070. DM: 1
  2071. FRM: 2
  2072. FE: 6
  2073. BE: 0.7
  2074. BEDu: 10000
  2075. BEDM: 2.5
  2076.  
  2077. Class: sd ravana
  2078. DRM: 0.25
  2079. DE: 2
  2080. DM: 1
  2081. FRM: 2
  2082. FE: 6
  2083. BE: 0.7
  2084. BEDu: 10000
  2085. BEDM: 2.5
  2086.  
  2087. Class: sd lucifer
  2088. DRM: 0.25
  2089. DE: 2
  2090. DM: 1
  2091. FRM: 2
  2092. FE: 6
  2093. BE: 0.7
  2094. BEDu: 10000
  2095. BEDM: 2.5
  2096.  
  2097. Class: ssg trident
  2098. FRM: 1
  2099. FE: 1
  2100.  
  2101. Class: ssg belial
  2102. FRM: 1
  2103. FE: 1
  2104.  
  2105. Class: ssg rahu
  2106. DRM: 0.25
  2107. DE: 2
  2108. DM: 1
  2109. FRM: 1
  2110. FE: 6
  2111. BE: 0.55
  2112. BEDu: 7000
  2113. BEDM: 2.5
  2114.  
  2115. Class: scv moloch
  2116. DRM: 0.25
  2117. DE: 2
  2118. DM: 1
  2119. FRM: 2
  2120. FE: 6
  2121. BE: 0.65
  2122. BEDu: 9000
  2123. BEDM: 2.5
  2124.  
  2125. Class: sj sathanas
  2126. DRM: 0.25
  2127. DE: 2
  2128. DM: 1
  2129. FRM: 5
  2130. FE: 6
  2131. BE: 0.75
  2132. BEDu: 11000
  2133. BEDM: 2.5
  2134.  
  2135. Class: shivan comm node
  2136. DRM: 0.25
  2137. DE: 2
  2138. DM: 1
  2139. FRM: 1
  2140. FE: 6
  2141. BE: 0.65
  2142. BEDu: 9000
  2143. BEDM: 2.5
  2144.  
  2145. Class: sred
  2146. BEI: 0.2
  2147. BEDu: 200
  2148. BEDi: 100
  2149.  
  2150. Class: lred
  2151. BEI: 0.2
  2152. BEDu: 600
  2153. BEDi: 300
  2154.  
  2155. Class: bfred
  2156. BEI: 0.2
  2157. BEDu: 2100
  2158. BEDi: 1050
  2159.  
  2160. Class: terslash
  2161. BEI: 0.2
  2162. BEDu: 350
  2163. BEDi: 175
  2164.  
  2165. Class: lterslash
  2166. BEI: 0.2
  2167. BEDu: 150
  2168. BEDi: 75
  2169.  
  2170. Class: bfgreen
  2171. BEI: 0.2
  2172. BEDu: 1900
  2173. BEDi: 950
  2174.  
  2175. Class: lrbgreen
  2176. BEI: 0.2
  2177. BEDu: 1900
  2178. BEDi: 950
  2179.  
  2180. Class: bgreen
  2181. BEI: 0.2
  2182. BEDu: 1200
  2183. BEDi: 650
  2184.  
  2185. Class: sgreen
  2186. BEI: 0.2
  2187. BEDu: 210
  2188. BEDi: 105
  2189.  
  2190. Class: svas
  2191. BEI: 0.2
  2192. BEDu: 350
  2193. BEDi: 175
  2194.  
  2195. Class: bvas
  2196. BEI: 0.2
  2197. BEDu: 1100
  2198. BEDi: 550
  2199.  
  2200. Class: vslash
  2201. BEI: 0.2
  2202. BEDu: 750
  2203. BEDi: 375
  2204.  
  2205. Class: green beam
  2206. BEI: 0.2
  2207. BEDu: 200
  2208. BEDi: 100
  2209.  
  2210. Class: mjolnirbeam
  2211. BEI: 0.2
  2212. BEDu: 750
  2213. BEDi: 375
  2214.  
  2215. Class: mjolnirbeam#home
  2216. BEI: 0.2
  2217. BEDu: 400
  2218. BEDi: 200
  2219.  
  2220. Class: cyclops
  2221. FR: 100
  2222. FE: 6
  2223. BEI: 0.6
  2224. BEDu: 2000
  2225. BEDi: 1000
  2226.  
  2227. Class: cyclops#short
  2228. FR: 100
  2229. FE: 6
  2230. BEI: 0.6
  2231. BEDu: 2000
  2232. BEDi: 1000
  2233.  
  2234. Class: rebel bomb
  2235. FR: 100
  2236. FE: 6
  2237. BEI: 0.6
  2238. BEDu: 400
  2239. BEDi: 200
  2240.  
  2241. Class: helios
  2242. FR: 100
  2243. FE: 6
  2244. BEI: 0.6
  2245. BEDu: 6800
  2246. BEDi: 3400
  2247.  
  2248. Class: unknown bomb
  2249. FR: 100
  2250. FE: 6
  2251. BEI: 0.6
  2252. BEDu: 1500
  2253. BEDi: 750
  2254.  
  2255. Class: unknown megabomb
  2256. FR: 100
  2257. FE: 6
  2258. BEI: 0.6
  2259. BEDu: 3200
  2260. BEDi: 1600
  2261.  
  2262. Class: shivan bomb
  2263. FR: 100
  2264. FE: 6
  2265. BEI: 0.6
  2266. BEDu: 2000
  2267. BEDi: 1000
  2268.  
  2269. Class: shivan bomb#short
  2270. FR: 100
  2271. FE: 6
  2272. BEI: 0.6
  2273. BEDu: 2000
  2274. BEDi: 1000
  2275.  
  2276. Class: shivan weak bomb
  2277. FR: 100
  2278. FE: 6
  2279. BEI: 0.6
  2280. BEDu: 400
  2281. BEDi: 200
  2282.  
  2283. Class: shivan megabomb
  2284. FR: 100
  2285. FE: 6
  2286. BEI: 0.6
  2287. BEDu: 6800
  2288. BEDi: 3400
  2289.  
  2290. Class: fusion mortar
  2291. FR: 20
  2292. FE: 6
  2293. BEI: 0.2
  2294. BEDu: 80
  2295. BEDi: 40
  2296.  
  2297. Class: vasudan flux cannon
  2298. FR: 20
  2299. FE: 6
  2300. BEI: 0.4
  2301. BEDu: 500
  2302. BEDi: 250
  2303. Entering game at time = 58.061
  2304. ANI Misuzu neutral short.ani with size 160x120 (6.3% wasted)
  2305. ANI male.ani with size 160x120 (6.3% wasted)
  2306. 1788 frames executed in 30.011 seconds, 59.578 frames per second.
  2307. ANI CrystalHelmet.ani with size 160x120 (6.3% wasted)
  2308. ANI Misuzu neutral long.ani with size 160x120 (6.3% wasted)
  2309. ANI CrystalHelmetB.ani with size 160x120 (6.3% wasted)
  2310. ANI Misuzu Pout.ani with size 160x120 (6.3% wasted)
  2311. ANI Misuzu pissed.ani with size 160x120 (6.3% wasted)
  2312. ANI MisuzuGrin3mis.ani with size 160x120 (6.3% wasted)
  2313. ANI female.ani with size 160x120 (6.3% wasted)
  2314. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  2315. Unloading in mission messages
  2316. Storing stats now
  2317. Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27)
  2318. =================== STARTING LEVEL LOAD ==================
  2319. WARNING: "Mission: First contact A-MO4 has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:685
  2320. Freeing all existing models...
  2321. ERROR: Verify failure: Vbuf0 != NULL
  2322.  
  2323. File: 3ddraw.cpp
  2324. Line: 64
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