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- "lang"
- {
- "Language" "English"
- "Tokens"
- {
- // Controls
- "KB_Game" "Game"
- "KB_ChangeTeam" "Change Team / Toggle Scoreboard"
- "KB_ChangeSquad" "Change Squad"
- "KB_ChangeInventory" "Change Kit"
- "KB_DisplayScoreBoard" "Display Scoreboard"
- "KB_ToggleFloating" "Toggle Floating HUD"
- "KB_TacticalMap" "Tactical Map"
- "KB_Movement" "Movement"
- "KB_MoveForward" "Move Forward"
- "KB_MoveBack" "Move Back"
- "KB_MoveLeft" "Move Left (Strafe)"
- "KB_MoveRight" "Move Right (Strafe)"
- "KB_LeanLeft" "Lean Left"
- "KB_LeanRight" "Lean Right"
- "KB_DuckHold" "Crouch (hold)"
- "KB_DuckToggle" "Crouch (toggle)"
- "KB_Jump" "Jump"
- "KB_Sprint" "Sprint"
- "KB_Focus" "Focus"
- "KB_SprintFocusHold" "Sprint (hold) / Focus"
- "KB_SprintFocusToggle" "Sprint (toggle) / Focus"
- "KB_Walk" "Walk"
- "KB_WalkHold" "Walk (hold)"
- "KB_WalkToggle" "Walk (toggle)"
- "KB_Prone" "Prone"
- "KB_ChangeStance" "Change Stance"
- "KB_Combat" "Combat"
- "KB_Attack" "Attack"
- "KB_Ironsights" "Iron Sights"
- "KB_IronsightsHold" "Aim Down Sight (hold)"
- "KB_IronsightsToggle" "Aim Down Sight (toggle)"
- "KB_SecondaryFire" "Secondary Fire / Deploy Bipod"
- "KB_Reload" "Reload"
- "KB_Firemode" "Cycle Firemode"
- "KB_Flashlight" "Toggle Flashlight / Laser"
- "KB_Use" "Use Item / Pick up weapon"
- "KB_UseReload" "Reload / Use Item / Pickup weapon"
- "KB_UseAccessory" "Toggle Player Accessory"
- "KB_Communications" "Communications"
- "KB_Microphone" "Activate Microphone"
- "KB_Chat" "Chat Message"
- "KB_TeamChat" "Team Message"
- "KB_RadialMenu" "Radial Menu"
- "KB_RadialMenuLeader" "Radial Menu (leader)"
- "KB_ToggleRadialMenu" "Radial Menu (toggle)"
- "KB_ToggleRadialMenuLeader" "Radial Menu (toggle, leader)"
- "KB_Compass" "Compass (hold)"
- "KB_CompassToggle" "Compass (toggle)"
- "KB_Inventory" "Inventory"
- "KB_NextWeapon" "Next Weapon"
- "KB_PrevWeapon" "Previous Weapon"
- "KB_SelPrimary" "Select Primary Weapon"
- "KB_SelSecondary" "Select Secondary Weapon"
- "KB_SelKnife" "Select Knife"
- "KB_SelEquipment" "Select Equipment"
- "KB_SelUnderbarrelWeapon" "Select Underbarrel Weapon"
- "KB_TogglePrimarySecondary" "Toggle Primary/Secondary"
- "KB_Misc" "Miscellaneous"
- "KB_Spray" "Spray Logo"
- "KB_Screenshot" "Take Screenshot"
- "KB_Console" "Toggle Console"
- "KB_Quit" "Quit"
- "KB_RadialMenuOptions" "Voice Commands"
- // Tutorial tips
- "Hint_Slide" "While Sprinting: Slide"
- "Hint_Focus" "While Aiming: Focus"
- "Hint_Plywood" "Shoot through the plywood"
- "Hint_Primary" "Equip Primary Weapon"
- "Hint_Attachments" "Equip Attachments"
- "Hint_Flashlight" "Equip Flashlight"
- "Hint_Frags" "Equip Fragmentation Grenades"
- "Hint_C4" "Equip C4"
- "Hint_ThrowFrag" "Throw Grenade"
- "Hint_ThrowC4" "Throw C4"
- "Hint_ToggleCompass" "Toggle Compass"
- "Hint_ProtectVip" "Protect the VIP!"
- "Hint_Online" "Mission (Online)"
- "Hint_Offline" "Practice (Offline)"
- //Insurgency
- "INS_end_round_stat_hits" "%s2 hit %s1"
- "INS_end_round_stat_shots" "%s2 shot %s1"
- "INS_end_round_stat_kills" "%s2 dunked %s1"
- "INS_end_round_stat_deaths" "%s2 died %s1"
- "INS_end_round_stat_captures" "%s2 captured %s1"
- "Hint_careful_around_teammates" "Careful!"
- "Game_teammate_kills" "Teammate dunks: %s1 of 3"
- "Banned_For_Killing_Teammates" "You are being banned from the server for dunking too many teammates."
- "Killed_Teammate" "You dunked a teammate!"
- "Hint_try_not_to_injure_teammates" "Try not to injure your teammates."
- "Game_teammate_attack" "%s1 attacked a teammate (%s2)."
- "Hint_tk_punished" "Punished for dunking a teammate!"
- "Game_idle_kick" "%s1 has been idle for too long and has been kicked."
- "Msg_Dominating" "%s1 is DOMINATING"
- "Msg_Revenge" "%s1 got REVENGE on"
- "Msg_Captured" "captured"
- "Msg_Neutralized" "neutralized"
- "Msg_ObjectDestroyed" "destroyed object"
- "Msg_ObjectiveWeaponCacheDestroyed" "destroyed cache"
- "Msg_ObjectDestroyedAt" "destroyed objective"
- "Msg_FlagCapturedFriendly" "has captured the enemy intel"
- "Msg_FlagCapturedEnemy" "have captured our intel"
- "Msg_FlagTakenEnemy" "has taken the enemy intel"
- "Msg_FlagTakenFriendly" "have taken our intel"
- "Msg_FlagReturnedFriendly" "has returned our intel"
- "Msg_FlagReturnedEnemy" "have returned the intel"
- "Msg_FlagDroppedFriendly" "has lost the enemy intel"
- "Msg_FlagDroppedEnemy" "have lost the intel"
- // fallback cp names
- "CapturePoint_0" "ALFA"
- "CapturePoint_1" "BRAVO"
- "CapturePoint_2" "CHARLIE"
- "CapturePoint_3" "DELTA"
- "CapturePoint_4" "ECHO"
- "CapturePoint_5" "FOXTROT"
- "CapturePoint_6" "GOLF"
- "CapturePoint_7" "HOTEL"
- "CapturePoint_8" "INDIA"
- "CapturePoint_9" "JULIETT"
- "CapturePoint_10" "KILO"
- "CapturePoint_11" "LIMA"
- "CapturePoint_12" "MIKE"
- "CapturePoint_13" "NOVEMBER"
- "CapturePoint_14" "OSCAR"
- "CapturePoint_15" "PAPA"
- "SCHOOL_CP0_NAME" "Schoolyard"
- "game_push_attacking" "Attacking"
- "game_push_defending" "Defending"
- // adversarial
- "game_gm_skirmish" "Skirmish"
- "game_gm_strike" "Strike"
- "game_gm_elimination" "Elimination"
- "game_gm_ambush" "Ambush"
- "game_gm_searchdestroy" "Search and Destroy"
- "game_gm_firefight" "Firefight"
- "game_gm_vendetta" "Vendetta"
- "game_gm_flashpoint" "Flashpoint"
- "game_gm_occupy" "Occupy"
- "game_gm_push" "Push"
- "game_gm_battle" "Battle"
- "game_gm_infiltrate" "Infiltrate"
- // coop
- "game_gm_invalid" "Unknown"
- "game_gm_outpost" "Outpost"
- "game_gm_checkpoint" "Checkpoint"
- "game_gm_conquer" "Conquer"
- "game_gm_hunt" "Hunt"
- "game_gm_survival" "Survival"
- // singleplayer
- "game_gm_training" "Training"
- // gamemode descriptions
- "game_description_training" "Welcome to the Insurgency.
- We are sending you to a remote compound in Iraq for an advanced training assessment. Make sure you follow your instructor's lead and you should be in good shape!"
- "game_description_skirmish" "Control all territories and destroy the enemy's cache, or simply dunk all of the enemy team.
- Each objective taken from the enemy will immediately spawn all your dead teammates as well as reward an additional reinforcement wave.
- Make sure to protect your cache, as once it's destroyed your team is no longer able to gain additional waves from capturing."
- "game_description_strike" "In this search and destroy game mode, the attacking team must destroy all of the defending team's weapon caches."
- "game_description_elimination" "In this search and destroy game mode, the attacking team must destroy one of the defending team's two weapon caches."
- "game_description_searchdestroy" "As attackers, you must destroy the enemy's two weapon caches. HQ provides 3 possible weapon cache locations, so the attacking team must search and discover where the two caches are located.
- As the defending team, you must prevent the enemy team from destroying all of your weapon caches.
- Players only respawn when one of the caches are destroyed, and dunking all of the enemy team is a sure path to victory."
- "game_description_ambush" "The escorting team must protect their VIP and successfully get him to the extraction point.
- The ambushing team must locate and dunk the VIP, who can be identified by his distinct clothing."
- "game_description_infiltrate" "Obtain the enemy intel and keep your own base secure from infiltration. Your team will get a reinforcement wave upon taking the enemy's intel or dunking an enemy intel carrier. Secure the enemy's intel by bringing it to your base to achieve victory."
- "game_description_firefight" "There are 3 territorial objectives. To win, your team must capture all 3 of these objectives or dunk the enemy team.
- Your team will be reinforced if an objective is captured."
- "game_description_push" "In this classic game mode from the mod, the attackers must capture one point at a time pushing the enemy back as they advance.
- The defenders must stop the attacking team from advancing.
- The attackers start out with much fewer waves and not a whole lot of time, but each time they capture they gain an additional 5 waves and a 5 minute time extension."
- "game_description_battle" "Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured."
- "game_description_vendetta" "Capture the control point or dunk the enemy team to win."
- "game_description_flashpoint" "Capture the middle objective or destroy an enemy cache to receive reinforcements. Gain control of the entire area or dunk the enemy to win."
- "game_description_occupy" "Control the middle objective to receive a constant flow of reinforcements. Cut enemy reinforcements off and dunk their presence in the area to win."
- "game_description_hunt" "Locate and dunk all hostiles and weapon caches in the area."
- "game_description_outpost" "Protect your outpost and the weapon cache inside it. Your team will be reinforced at the end of each enemy attack."
- "game_description_checkpoint" "In this mission-based Cooperative game mode, you will team up with your friends to take on challenging AI opponents.
- Move through the enemy occupied territory one objective at a time, clearing each area and defending against possible enemy counter-attacks.
- Some of the objectives are Insurgent weapon stockpiles which must be destroyed, so make sure at least someone in your squad has explosives!"
- "game_description_conquer" "Move through enemy held territory and secure the area. Destroy enemy weapon caches to weaken them."
- "game_description_survival" "Secure active Safehouses to gain supply and reinforce your team.
- You can resupply at any Safehouse at any time.
- Survive and fight off the enemy occupation!"
- // SHORTENED GAMEMODE DESCRIPTIONS
- // Need to be short enough to fit on matchmaking UI
- // ideally should have no linebreaks, ~40 words
- "game_description_short_skirmish" "Control all territories and destroy the enemy cache, or dunk all of the enemy team."
- "game_description_short_strike" "One team must defend their weapon caches while the other team must destroy them."
- "game_description_short_elimination" "One team must defend their weapon caches while the other team must destroy one of them."
- "game_description_short_searchdestroy" "Locate and destroy enemy weapon caches while dunking any defenders."
- "game_description_short_ambush" "Protect the VIP from enemy ambushers while escorting them to extraction point."
- "game_description_short_infiltrate" "Capture the flag style game mode, seize the enemy intel while protecting your own."
- "game_description_short_firefight" "Capture objectives or dunk the enemy team, receive reinforcements for capturing objectives."
- "game_description_short_push" "Capture control points and push back enemies. Defenders must stop the attacking push."
- "game_description_short_battle" "Both teams must push through the map, capture all objectives to achieve victory."
- "game_description_short_vendetta" "Secure the control point or dunk all enemies in the area."
- "game_description_short_flashpoint" "Gain control of objectives and destroy the enemy caches while defending your own."
- "game_description_short_occupy" "King of the hill style game mode where controlling the area will drain enemy reinforcements."
- "game_description_short_outpost" "Hold your ground for as long as possible."
- "game_description_short_hunt" "Locate the enemy cache and dunk all insurgents in the area."
- "game_description_short_checkpoint" "Move through enemy territory, clear areas and hold out against enemy counter-attacks."
- "game_description_short_conquer" "Move through enemy territory, destroying weapon caches and clearing the area."
- "game_description_short_survival" "Fight off the enemy occupation and survive for as long as possible in this challenging coop mode."
- "playlist_conquer_coop" "Conquer"
- "playlist_conquer_coop_desc" "Conquer only on the classic setting"
- "playlist_coop" "Classic"
- "playlist_coop_desc" "All modes using the standard Insurgency cooperative settings"
- "playlist_hardcore_coop" "Hardcore"
- "playlist_hardcore_coop_desc" "All modes with more weapons, increased supply, and higher bot difficulty"
- "playlist_elite_coop" "Elite"
- "playlist_elite_coop_desc" "All modes with more realistic and tactical load outs"
- "playlist_comp" "Competitive Matches"
- "playlist_comp_desc" "5v5 Firefight, focused on balanced play"
- "playlist_pvp_sustained" "Sustained Combat"
- "playlist_pvp_sustained_desc" "Many reinforcements, for epic combat"
- "playlist_pvp_tactical" "Tactical Operations"
- "playlist_pvp_tactical_desc" "Reinforce by objective, or only one-life, for high tension"
- "game_gt_normal" "Normal"
- "game_gt_realism" "Realism"
- "game_gt_invalid" "Unknown"
- "VIP_EscortHint" "Escort %s1 to safety!"
- "VIP_YouAreVipHint" "You are the VIP. Stick with your team!"
- "VIP_PreventEscapeHint" "Prevent the VIP from escaping!"
- "Strike_DestroyCaches" "Destroy all of the enemy weapon caches!"
- "Strike_ProtectCaches" "Protect the weapon caches at all costs!"
- "Elimination_DestroyCache" "Destroy an enemy weapon cache!"
- "Elimination_ProtectCache" "Protect both weapon caches at all costs!"
- "Skirmish_Objective" "Protect your cache and secure all of the objectives!"
- "Infiltrate_Objective" "Seize the enemy intel and keep them out of our base!"
- "Firefight_Objective" "Secure all enemy objectives!"
- "Vendetta_Objective" "Secure the control point or dunk the enemy!"
- "Flashpoint_Objective" "Protect your cache and secure all of the objectives!"
- "Occupy_Objective" "Control the objective to keep your team reinforced!"
- "Push_Attack" "Break through the enemy's defenses and push forward!"
- "Push_Defend" "Hold your ground at all costs!"
- "Push_Fallback" "Enemy advancing! Fall back and regroup!"
- "Checkpoint_Objective" "Clear each checkpoint and prevent the enemy from counter-attacking!"
- "Conquer_Objective" "Move into enemy territory, destroying weapon caches and clearing the area!"
- "Hunt_Objective" "Clear all hostile presence in the area!"
- "Outpost_Objective" "Defend the outpost and supply cache at all costs!"
- "Checkpoint_Hold" "Enemy counter-attack incoming!"
- "Vendetta_Hint" "Secure the control point or dunk all enemies in the area."
- "Vendetta_YouAreVipHint" "You are the leader. Stay alive and hunt the enemy leader."
- "VIP_RoleName" "VIP"
- "Infiltrate_FlagCarrier" "Intel Carrier"
- "SECLeader_RoleName" "Squad Leader"
- "INSLeader_RoleName" "Cell Commander"
- "game_waiting_for_players" "WAITING FOR PLAYERS!"
- "game_TeamsSwitched" "Teams Switched!"
- "game_team_winner" "%s1 are VICTORIOUS!"
- "game_team_tie" "TIE!"
- "game_team_tie_timer" "Game timer expired"
- "game_team_winner_timer" "Game timer expired"
- "game_team_winner_obj_default" "%s1 have completed their objective"
- "game_team_winner_obj_control" "%s1 have secured all control points in the area"
- "game_team_winner_obj_push" "%s1 have gained control of the area"
- "game_team_winner_obj_vip" "%s1 have escorted the VIP to safety"
- "game_team_winner_obj_checkpoint" "%s1 have cleared all checkpoints in the area"
- "game_team_winner_obj_checkpoint_regain" "%s1 regained control of the checkpoint"
- "game_team_winner_obj_conquest" "%s1 have cleared all objectives in the area"
- "game_team_winner_obj_infiltrate" "%s1 have secured the enemy intel"
- "game_team_winner_obj_occupy" "%s1 have occupied the area"
- "game_team_winner_obj_outpost" "You survived to level %s2"
- "game_team_winner_obj_strike" "%s1 have destroyed all of the caches"
- "game_team_winner_obj_elimination" "%s1 have destroyed one of the caches"
- "game_team_winner_elimination" "%s1 have dunked all enemy players"
- "game_team_winner_eliminated_vip" "%s1 have dunked the VIP"
- "game_team_winner_eliminated_vip_multi" "%s1 have dunked the enemy VIP"
- "game_team_winner_eliminated_checkpoint" "%s1 have dunked your entire team"
- "game_team_winner_eliminated_push" "%s1 have held their ground"
- "game_team_winner_eliminated_outpost" "You survived to level %s2"
- "game_team_winner_destroyed_caches" "%s1 destroyed all the caches"
- "game_team_winner_destroyed_cache" "%s1 destroyed the cache"
- "game_team_winner_elimination_coop" "%s1 have cleared the area of hostile forces"
- "game_team_winner_timer_battle" "Time expired. %s1 have majority control"
- "game_team_winner_survival_level" "You survived to level %s2"
- "game_team_winner_training_overrun" "Insurgents have overrun the warehouse"
- "game_respawntime_next_round" "Wait for next round to respawn"
- "game_respawntime_now" "Press '%s1' to respawn\nForce respawn in %s2"
- "game_respawntime_in_secs" "Respawn in %s1"
- "game_level_label" "LEVEL %s1"
- "game_next_round" "NEXT ROUND"
- "game_setup_time" "SETUP"
- "game_begin_shorty" "Game will begin shortly"
- "round_restart_in_sec" "The round will restart in %s1 second"
- "round_restart_in_secs" "The round will restart in %s1 seconds"
- "game_restart_in_sec" "The game will restart in %s1 second"
- "game_restart_in_secs" "The game will restart in %s1 seconds"
- "game_switch_in_sec" "Switching teams!\nThe game will restart in %s1 second"
- "game_switch_in_secs" "Switching teams!\nThe game will restart in %s1 seconds"
- "game_scramble_in_sec" "Scrambling the teams!\nThe game will restart in %s1 second"
- "game_scramble_in_secs" "Scrambling the teams!\nThe game will restart in %s1 seconds"
- "game_scramble_onrestart" "Auto scrambling the teams!"
- "game_auto_team_balance_in" "Teams will be auto-balanced in %s1 seconds."
- "game_player_was_team_balanced" "%s1 was moved to the other team for game balance"
- "game_push_attack" "Attack"
- "game_push_defend" "Defend"
- "game_warning_title" "WARNING"
- "game_warning_restricted_area" "You have entered a restricted area."
- "game_warning_last_man_standing" "LAST MAN STANDING"
- "game_warning_flag_held" "You have obtained valuable intel. Return it to your base."
- "game_tip_protect_intel" "Prevent the enemy from discovering any sensitive information"
- "game_checkpoint_capture" "Capture"
- "game_checkpoint_destroy" "Destroy"
- "game_checkpoint_defend" "Hold"
- "game_battle_attack" "Attack"
- "game_battle_defend" "Defend"
- "game_vip_extraction" "Extraction"
- "game_sd_destroy" "Destroy"
- "game_sd_protect" "Protect"
- "game_vendetta_enemy_spotted" "Enemy Last Spotted"
- "game_infiltrate_seize" "Seize"
- "game_training_move" "Move"
- "game_hunt_cache" "Cache"
- "game_survival_cache" "Safehouse"
- "Team_Unassigned" "Unassigned"
- "Team_Spectators" "Spectators"
- "Team_Security" "Security Forces"
- "Team_Insurgent" "Insurgent Forces"
- "Team_Allies" "Allies"
- "Team_Axis" "Axis"
- "Team_Sec_USMarines" "US Marines"
- "Team_Sec_NATOForces" "NATO Forces"
- "Team_Sec_PMC" "PMCs"
- "Team_undefined" "Undefined"
- "Team_Join_Button" "Join %s1"
- "Team_Autoassign" "Auto-Assign Team"
- "game_msg_team_captured" "Objective %s1 captured"
- "game_msg_team_neutralized" "Objective %s1 neutralized"
- "scoreboard_category_name" "PLAYER"
- "scoreboard_category_score" "SCORE"
- "scoreboard_category_kd" "K:D"
- "scoreboard_category_obj" "OBJ"
- "scoreboard_category_ping" "PING"
- // Instructor
- "ins_instr_explain_inventorymenu" "Customize your kit"
- "ins_instr_explain_weapon_crate" "Pick up the primary weapon from this weapon crate"
- "ins_instr_explain_steal_intel" "Take enemy intel"
- "ins_instr_explain_destroy_cache_explosives" "Use explosives to destroy the cache"
- "ins_instr_explain_protect_vip" "Protect your VIP"
- "ins_instr_explain_ai_difficulty_toohard" "Find the AI too challenging? You can call a vote from the main menu to lower the AI difficulty"
- "weapon_inventory" "INVENTORY"
- "weapon_kabar" "Katana"
- "weapon_gurkha" "The Tenderizer"
- "weapon_model10" "Colt Model 10"
- "weapon_model10_desc" "Antique .38 revolver manufactured in the United States (45WP)"
- "weapon_m9" "CzUB CZ75 SP01 Tactical"
- "weapon_m9_desc" "Standard issue 9mm sidearm manufactured in Italy (64WP)"
- "weapon_makarov" "Glock 19 Gen 4"
- "weapon_makarov_desc" "Standard issue 9mm sidearm manufactured in the Soviet Union (51WP)"
- "weapon_m45" "H&K Mk. 23 SOCOM"
- "weapon_m45_desc" "A modernized .45 ACP sidearm manufactured in the United States (64WP)"
- "weapon_m1911" "Browning Hi-Power"
- "weapon_m1911_desc" ".45 ACP sidearm manufactured in the United States (64WP)"
- "weapon_akm" "AKM Tactical"
- "weapon_akm_desc" "Standard battle rifle manufactured in the Soviet Union (200WP)"
- "weapon_ak74" "QBZ-03"
- "weapon_ak74_desc" "Standard issue assault rifle manufactured in the Soviet Union (128WP)"
- "weapon_aks74u" "Steyr AUG"
- "weapon_aks74u_desc" "Fully automatic carbine manufactured in the Soviet Union (128WP)"
- "weapon_m16" "USN Mk. 12 Mod 0 SPR"
- "weapon_m16_desc" "Standard issue assault rifle manufactured in the United States (160WP)"
- "weapon_m4a1" "USMC M4A1 SOPMOD Block II"
- "weapon_m4a1_desc" "Fully automatic assault carbine manufactured in the United States (130WP)"
- "weapon_mk18" "CzUB CZ-805 BREN"
- "weapon_mk18_desc" "Fully automatic assault carbine manufactured in the United States (130WP)"
- "weapon_sks" "SKS"
- "weapon_sks_desc" "Semi-automatic carbine manufactured in the Soviet Union (160WP)"
- "weapon_m14" "Kel-Tec RFB"
- "weapon_m14_desc" "Selective fire battle rifle manufactured in the United States (320WP)"
- "weapon_mini14" "Nexter FAMAS F1"
- "weapon_mini14_desc" "Lightweight carbine manufactured in the United States (160WP)"
- "weapon_fal" "FN FA 7.62-L"
- "weapon_fal_desc" "Fully automatic assault rifle manufactured in Belgium (220WP)"
- "weapon_galil" "IMI Galil"
- "weapon_galil_desc" "Fully automatic assault rifle manufactured in Israel (178 WP)"
- "weapon_galil_sar" "IMI Galil SAR"
- "weapon_galil_sar_desc" "Fully automatic assault rifle manufactured in Israel"
- "weapon_l1a1" "RSAF PTR-91"
- "weapon_l1a1_desc" "Semi-automatic battle rifle used by the British Commonwealth (220WP)"
- "weapon_m1a1" "USA M1 Carbine"
- "weapon_m1a1_desc" "Light semi-automatic carbine manufactured in the United States during WW2 (128WP)"
- "weapon_m590" "Remington M870 MCS"
- "weapon_m590_desc" "Standard 12 gauge pump shotgun manufactured in the United States (160WP)"
- "weapon_toz" "Franchi SPAS-12"
- "weapon_toz_desc" "Pump shotgun manufactured in the Soviet Union (160WP)"
- "weapon_mosin" "USSR Mosin-Nagant"
- "weapon_mosin_desc" "Bolt action sniper rifle manufactured in the Soviet Union during WW2 (320WP)"
- "weapon_m40a1" "GOL Magnum .338LM"
- "weapon_m40a1_desc" "Bolt action sniper rifle manufactured in the United States (320WP)"
- "weapon_mp5" "H&K MP7"
- "weapon_mp5_desc" "Compact 9mm submachine gun manufactured in Germany (128WP)"
- "weapon_mp40" "IMI Uzi"
- "weapon_mp40_desc" "9mm submachine gun manufactured in Germany during WW2 (128WP)"
- "weapon_sterling" "Sterling L2A3"
- "weapon_sterling_desc" "9mm submachine gun manufactured in the United Kingdom during the 1950s (86WP)"
- "weapon_ump45" "CzUB Scorpion Evo 3"
- "weapon_ump45_desc" ".45ACP submachine gun manufactured in Germany (128WP)"
- "weapon_rpk" "AK74 Tactical Mod X"
- "weapon_rpk_desc" "Light drum-fed machine gun manufactured in the Soviet Union (320WP)"
- "weapon_m249" "USMC Mk. 46 Mod 1"
- "weapon_m249_desc" "Squad automatic weapon manufactured in the United States (320WP)"
- "weapon_stryker" "STRYKER"
- "weapon_stryker_desc" "You're not a good person."
- "weapon_rpg7" "RPG-7"
- "weapon_rpg7_desc" "Rocket propelled grenade launcher manufactured in the Soviet Union (320WP)"
- "weapon_at4" "AT4"
- "weapon_at4_desc" "High explosive, metal piercing rocket launcher manufactured in the United States (320WP)"
- "weapon_m67" "M67 Grenade"
- "weapon_m67_desc" "Standard issue fragmentation grenade (19WP)"
- "weapon_f1" "F1 Grenade"
- "weapon_f1_desc" "Soviet fragmentation grenade (27WP)"
- "weapon_m18" "M18 Snoop Dogg"
- "weapon_m18_desc" "Standard issue smoke grenade (12WP)"
- "weapon_m84" "M84 Flash"
- "weapon_m84_desc" "Standard issue flash/stun grenade (12WP)"
- "weapon_c4" "Mini-Nuke"
- "weapon_c4_desc" "C4 with claymore detonator (64WP)"
- "weapon_c4_ied" "Yazawa Nico"
- "weapon_c4_ied_desc" "Improvised explosives with cell phone detonator (64WP)"
- "weapon_anm14" "AN-M14"
- "weapon_anm14_desc" "Incendiary grenade with thermite payload (32WP)"
- "weapon_molotov" "Molotov"
- "weapon_molotov_desc" "Primitive incendiary grenade that explodes on impact (20WP)"
- "weapon_m203_he" "M203 HE"
- "weapon_m203_he_desc" "Grenade launcher with a high explosive round that detonates on impact (64WP)"
- "weapon_m203_smoke" "M203 Smoke"
- "weapon_m203_smoke_desc" "Grenade launcher with a smoke round that creates a smokescreen on impact (64WP)"
- "weapon_gp25_he" "GP-25 HE"
- "weapon_gp25_smoke" "GP-25 Smoke"
- "weapon_flaregun" "Flare Gun"
- "weapon_flaregun_desc" "Fires a temporary flare that disrupts enemy nightvision (20WP)"
- "weapon_garand" "M-1 GARAND"
- "weapon_garand_desc" "Semi-automatic battle rifle manufactured in the United States (2.91kg)"
- "weapon_k98" "K-98"
- "weapon_k98_desc" "Bolt action rifle manufactured in Germany (2.91kg)"
- "death_grenade_m67" "M67"
- "death_grenade_m18" "SNOOP
- "death_grenade_m84" "M84"
- "death_grenade_c4" "NUKE"
- "death_rocket_rpg7" "RPG-7"
- "death_prop_physics" "PROP"
- "death_trigger_hurt" "TRIGGER"
- "death_door_rotating" "DOOR"
- "death_door" "DOOR"
- "death_obj_weapon_cache" "CACHE"
- "death_fall" "fell to their death"
- "death_suicide" "died"
- "death_world_suicide" "died"
- "death_world" "dunked"
- "death_teamkill" "(TEAMDUNK)"
- "death_deathgrenade" "DEATH GRENADE"
- "death_grenadedirect" "GRENADE IMPACT"
- "hud_shell_display" "SHELLS"
- "hud_round_display" "ROUNDS"
- "hud_mag_display" "MAGS"
- "hud_grenades_display" "GRENADES"
- "hud_ammo_display" "AMMO"
- "weapon_upgrade_hp" "HP Ammo"
- "weapon_upgrade_hp_desc" "Useless."
- "weapon_upgrade_ap" "AP Ammo"
- "weapon_upgrade_ap_desc" "Highly effective against armored targets"
- "weapon_upgrade_tracer" "Tracer Ammo"
- "weapon_upgrade_tracer_desc" "Ammo with periodical tracer rounds that increase in frequency when you are about to run out"
- "weapon_upgrade_slugs" "Slugs"
- "weapon_upgrade_slugs_desc" "Slug rounds maintain a much tighter radius allowing shotguns to be used in medium to long range engagements"
- "weapon_upgrade_kobra" "C-More Red Dot"
- "weapon_upgrade_kobra_desc" "Standard Soviet issued aim point"
- "weapon_upgrade_holographic" "Barska Electro Sight"
- "weapon_upgrade_holographic_desc" "Holographic reticle allowing for easier target aquisition and peripheral view"
- "weapon_upgrade_2xaimpoint" "Trijicon ACOG"
- "weapon_upgrade_2xaimpoint_desc" "Magnified red dot sight for short to mid range engagements"
- "weapon_upgrade_aimpoint" "Aimpoint T1"
- "weapon_upgrade_aimpoint_desc" "Simple red dot sight for quicker target aquisition"
- "weapon_upgrade_scope_m40a1" "Hunter Scope"
- "weapon_upgrade_scope_m40a1_desc" "8.7x magnification scope for long range engagements"
- "weapon_upgrade_scope_mosin" "Ballistic Scope"
- "weapon_upgrade_scope_mosin_desc" "7x magnification scope for long range engagements"
- "weapon_upgrade_4xscope" "Trijicon ACOG"
- "weapon_upgrade_4xscope_desc" "Scope for longer range engagements"
- "weapon_upgrade_elcan" "Leupold HAMR"
- "weapon_upgrade_elcan_desc" "3.4x28 optic attachment for longer range engagements"
- "weapon_upgrade_po4x24" "NPZ OSP PSO-1"
- "weapon_upgrade_po4x24_desc" "Russian 4x optic attachment for longer range engagements"
- "weapon_upgrade_foregrip" "Foregrip"
- "weapon_upgrade_foregrip_desc" "For increased weapon stability and reduced horizontal and vertical recoil"
- "weapon_upgrade_heavybarrel" "Heavy Barrel"
- "weapon_upgrade_heavybarrel_desc" "Weight in the front of the weapon to reduce muzzle climb and increase accuracy (20 WP)"
- "weapon_upgrade_lasersight" "Laser Sight"
- "weapon_upgrade_lasersight_desc" "Aim assistance for when you are not looking down your sights"
- "weapon_upgrade_flashlight" "Flashlight"
- "weapon_upgrade_flashlight_desc" "Assists target discovery in darker settings"
- "weapon_upgrade_silencer" "Suppressor"
- "weapon_upgrade_silencer_desc" "Reduce your sound footprint for increased stealth"
- "weapon_upgrade_bipod" "Bipod"
- "weapon_upgrade_bipod_desc" "Allows you to steady your weapon on a flat surface"
- "weapon_upgrade_flipsights" "Flipsights"
- "weapon_upgrade_magazine_extended" "Extended Magazines"
- "weapon_upgrade_magazine_extended_desc" "Increases magazine capacity (DRUM~96WP)"
- "weapon_upgrade_magazine_drum" "Drum Magazines"
- "weapon_upgrade_speedloader" "Speed Loader"
- "weapon_upgrade_speedloader_desc" "Bundles rounds into fixed magazines to speed up reloading"
- "weapon_slot_primary" "Primary"
- "weapon_slot_primary_num" "Primary %s1"
- "weapon_slot_secondary" "Secondary"
- "weapon_slot_secondary_num" "Secondary %s1"
- "weapon_slot_melee" "Melee"
- "weapon_slot_melee_num" "Melee %s1"
- "weapon_slot_explosive" "Explosive"
- "weapon_slot_explosive_num" "Explosive %s1"
- "upgrade_slot_optics" "Optics"
- "upgrade_slot_ammo" "Ammo"
- "upgrade_slot_magazine" "Magazine"
- "upgrade_slot_barrel" "Barrel"
- "upgrade_slot_stock" "Stock"
- "upgrade_slot_siderail" "Siderail"
- "upgrade_slot_underbarrel" "Underbarrel"
- "upgrade_slot_aesthetic" "Aesthetic"
- "upgrade_slot_misc" "Misc."
- "gear_slot_armor" "Armor"
- "gear_slot_vest" "Vest"
- "gear_slot_accessory" "Accessory"
- "gear_light_armor" "Light Armor"
- "gear_light_armor_desc" "A basic Kevlar vest (64WP)"
- "gear_heavy_armor" "Heavy Armor"
- "gear_heavy_armor_desc" "A heavy duty Kevlar vest with armor plates (128WP)"
- "gear_chest_rig" "Chest Rig"
- "gear_chest_rig_desc" "Extra ammo pouches and
- 1 secondary explosive (64WP)"
- "gear_chest_carrier" "Chest Carrier"
- "gear_chest_carrier_desc" "Extra ammo pouches and
- 2 secondary explosives (128WP)"
- "gear_nvg" "NVG"
- "gear_nvg_desc" "Night vision goggles assist target acquisition in low light conditions (30WP)"
- "weapon_firemode_burst" "BURST"
- "weapon_firemode_auto" "FULL RETARD"
- "weapon_firemode_semi" "SINGLE"
- "weapon_firemode_bolt" "BOLT-ACTION"
- "weapon_firemode_pump" "PUMP-ACTION"
- "inventory_main_category_0" "Primary"
- "inventory_main_category_1" "Secondary"
- "inventory_main_category_2" "Melee"
- "inventory_main_category_3" "Explosives"
- "inventory_resupply_delay" "You may resupply in %s1 second(s)."
- "ins_token_hud_string" "%s1 Munnies"
- "ins_token_hud_string_plural" "%s1 Munnies"
- "ins_token_class_inventory_string" "%s1\n%s2 Munnies"
- "ins_token_class_inventory_string_plural" "%s1\n%s2 Munnies"
- "hunt_targets_eliminated" "%s1 / %s2 Targets Dunked"
- // Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string.
- // The control characters can be copied and pasted in notepad.
- // = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters.
- // = 0x03 (ETX) - Use team color from this point forward
- // = 0x04 (EOT) - Use location color from this point forward
- // = 0x01 (SOH) - Use normal color from this point forward
- // = 0x11 d17- Party
- // = 0x12 d18- Party Names
- "Game_radio" "%s1 (RADIO): %s2"
- "Game_radio_location" "%s1 @ %s2 (RADIO): %s3"
- "INS_Chat_T1_Loc" "(Security) %s4%s1@ %s3 : %s2"
- "INS_Chat_T1" "(Security) %s4%s1: %s2"
- "INS_Chat_T2_Loc" "(Insurgents) %s4%s1 @ %s3 : %s2"
- "INS_Chat_T2" "(Insurgents) %s4%s1: %s2"
- "INS_Chat_T1_Dead" "*DEAD*(Security) %s4%s1 : %s2"
- "INS_Chat_T2_Dead" "*DEAD*(Insurgents) %s4%s1 : %s2"
- "INS_Chat_Spec" "(Spectator) %s4%s1 : %s2"
- "INS_Chat_All" "%s4%s1 : %s2"
- "INS_Chat_AllDead" "*DEAD* %s4%s1 : %s2"
- "INS_Chat_AllSpec" "*SPEC* %s4%s1 : %s2"
- "INS_Chat_Party" "(Party) %s1"
- "INS_Name_Change" "* %s1 changed name to %s2"
- "chat_filterbutton" "Filters"
- "filter_joinleave" "Joins/Leaves"
- "filter_namechange" "Name Changes"
- "filter_publicchat" "Public Chat"
- "filter_servermsg" "Server Messages"
- "filter_teamchange" "Team Changes"
- "filter_achievement" "Achievement Announce"
- "chat_say" "Say :"
- "chat_say_team" "Say (TEAM) :"
- "Chat_SquadLeader" "LEADER"
- "Chat_Subordinate" "Subordinate"
- "Chat_GlobalAnnouncement" "[Global Announcement] %s1"
- "Insurgency_Game_connected" "%s1 joined the game."
- "Insurgency_Game_disconnected" "%s1 left the game (%s2)."
- "DisconnectReason_DisconnectByUser" "Disconnected."
- "Insurgency_game_player_joined_team" "%s1 joined %s2"
- "Insurgency_game_player_joined_autoteam" "%s1 was automatically assigned to %s2"
- "HL2_SetupMicrophone" "CONFIGURE ADVANCED MICROPHONE SETTINGS"
- "HL2_SetupMicrophoneSteam" "Steam Community In-Game is currently disabled.\nPlease, enable Steam Community In-Game or configure voice settings in your Steam client."
- "HL2_Enable_Commentary" "Enable commentary track"
- "Spec_Spectating" "SPECTATING"
- "Spec_PlayerItem_Team" "%s1"
- "Spec_PlayerItem" "%s1"
- "Spec_RespawnItem" "Reinforcement wave deploying in %s1s"
- "Spec_Elimination_No_Respawn" "You will respawn at the beginning of the next round."
- "Spec_Reinforcements_Depleted" "Your team is out of reinforcement waves."
- "Spec_Strike_LastCache" "Your team only has one cache. Reinforcements have been cut off."
- "Spec_Skirmish_LostCache" "Your team's cache has been destroyed. Reinforcements have been cut off."
- "Spec_RespawnNeedObjective" "Your team will rapidly deploy if an objective is captured."
- "Spec_RespawnNeedsObjectives" "Your team will rapidly deploy when %s1 objectives are captured."
- "Spec_RespawnSearchDestroy" "Your team will rapidly deploy if a cache is destroyed."
- "Spec_RespawnWaitingForWave" "Waiting for reinforcement wave..."
- "Spec_RespawnWaitingForSpawnClear" "Reinforcement area overrun by hostiles..."
- "Spec_Training" "Be more careful! Respawning shortly..."
- "Spec_Strike_Attack" "Your team wins by destroying the enemy caches or dunking the enemy team."
- "Spec_Strike_Defend" "Your team wins by dunking all enemies or protecting all caches until time runs out."
- "Spec_Elimination_Attack" "Your team wins by destroying an enemy cache or dunking the enemy team."
- "Spec_Elimination_Defend" "Your team wins by dunking all enemies or protecting both caches until time runs out."
- "Spec_Ambush_Defend" "Your team wins by escorting the VIP to safety or dunking the enemy team."
- "Spec_Ambush_Attack" "Your team wins by dunking the enemy VIP."
- "Spec_Vendetta" "Your team wins by capturing the control point or dunking all enemies in the area."
- "Spec_Survival_Not_Eligible" "You will be eligible to spawn in %s1s"
- "Spec_Survival_Eligible" "You will reinforce when an alive teammate reaches a safe weapon cache."
- "Spec_Outpost" "Your team will reinforce when the next wave begins."
- "ins_name_change_limit" " * Please wait %s1 more seconds before trying to name change."
- "ins_name_change" " * %s1 changed name to %s2"
- // scoreboard status
- "UI_Hostname" "SERVER NAME"
- "UI_Map" "MAP"
- "UI_Gamemode" "GAMEMODE"
- "UI_PlayerCount" "PLAYERS"
- "UI_Scoreboard_Score_AD" "%s1 / ROUNDS WON: %s2 / SCORE: %s3"
- "UI_Scoreboard_Score" "ROUNDS WON: %s1 / SCORE: %s2"
- "UI_Scoreboard_Attacking" "ATTACKING"
- "UI_Scoreboard_Defending" "DEFENDING"
- "UI_Scoreboard_View_Profile" "View Steam Profile"
- "UI_Scoreboard_Mute" "Mute Player"
- "UI_Scoreboard_Unmute" "Unmute Player"
- "UI_Squads_Choose" "Choose a Squad"
- "UI_Loadout_Weight" "Weight"
- "UI_Loadout_Cancel" "Cancel Selection"
- "UI_Loadout_Change" "Change"
- "UI_Loadout_Resupply" "Re-supply"
- "UI_Loadout_Select" "Select %s1"
- "UI_Loadout_Accept" "Accept"
- "UI_Loadout_RemoveAll" "Remove All"
- "UI_Loadout_Reset" "Reset"
- "UI_Loadout_RemainingSupply" "Remaining Supply"
- "UI_ChangeTeam" "Team Selection"
- "UI_ChangeSquad" "Squad Selection"
- "UI_ChangeInventory" "Kit Selection"
- "UI_Close" "Close"
- "UI_Apply" "Apply"
- "UI_Overview_PlayerScore" "SCORE: %s1"
- "UI_Waves" "WAVES"
- "UI_Wave" "WAVE"
- "Chat_Prefix_Developer" "[Developer] "
- "Chat_Prefix_Admin" "[Admin] "
- // default fire teams
- "Fireteam_Alpha" "[A] Assault Squad"
- "Fireteam_Bravo" "[B] Recon Team"
- "Fireteam_Charlie" "[C] Support Team"
- "Fireteam_Delta" "[D] Team"
- "Fireteam_Echo" "[E] Team"
- "Cell_Alpha" "[A] Assault Group"
- "Cell_Bravo" "[B] Scout Cell"
- "Cell_Charlie" "[C] Support Cell"
- "Cell_Delta" "[D] Cell"
- "Cell_Echo" "[E] Cell"
- // vip teams
- "Fireteam_Escort_Group" "[A] Escort Group"
- "Fireteam_Scout_Cover" "[B] Scout and Cover"
- "Fireteam_Heavy_Support" "[C] Heavy Support"
- "Fireteam_Escort_Group" "[A] Escort Group"
- "Fireteam_Scout_Cover" "[B] Scout and Cover"
- "Fireteam_Heavy_Support" "[C] Heavy Support"
- "Squad_VacantSlot" "[OPEN]"
- // security
- "Squad_Fireteam_Rifleman" "Rifleman"
- "Squad_Fireteam_Grenadier" "Grenadier"
- "Squad_Fireteam_Specialist" "Specialist"
- "Squad_Fireteam_Recon" "Recon"
- "Squad_Fireteam_Designated_Marksman" "Designated Marksman"
- "Squad_Fireteam_Breacher" "Breacher"
- "Squad_Fireteam_Support" "Support"
- "Squad_Fireteam_Sniper" "Sniper"
- "Squad_Fireteam_Demolitions" "Demolitions"
- "Squad_Fireteam_Escort" "Escort"
- "Squad_Fireteam_Engineer" "Engineer"
- "Squad_Fireteam_Leader_Rifleman" "Rifleman [LEADER]"
- "Squad_Fireteam_Leader_Specialist" "Specialist [LEADER]"
- "Squad_Fireteam_Leader_Recon" "Recon [LEADER]"
- "Squad_Fireteam_Leader_Designated_Marksman" "Desig. Marksman [LEADER]"
- "Squad_Fireteam_Leader_Breacher" "Breacher [LEADER]"
- "Squad_Fireteam_Leader_Support" "Support [LEADER]"
- "Squad_Fireteam_Leader_Sniper" "Sniper [LEADER]"
- "Squad_Fireteam_Leader_Demolitions" "Demolitions [LEADER]"
- "Squad_Fireteam_Leader_Escort" "Escort [LEADER]"
- "Squad_Fireteam_Leader_Engineer" "Engineer [LEADER]"
- "Squad_Fireteam_Leader_Comp_Flanker" "Flanker [LEADER]"
- "Squad_Fireteam_Comp_Flanker" "Flanker"
- "Squad_Fireteam_Comp_Assault" "Assault"
- "Squad_Fireteam_Comp_Assault" "Assault"
- "Squad_Fireteam_Comp_Sniper" "Sniper"
- "Squad_Cell_Leader_Comp_Flanker" "Flanker[LEADER]"
- "Squad_Cell_Comp_Flanker" "Flanker"
- "Squad_Cell_Comp_Assault" "Assault"
- "Squad_Cell_Comp_Assault" "Assault"
- "Squad_Cell_Comp_Sniper" "Sniper"
- // insurgents
- "Squad_Cell_Fighter" "Fighter"
- "Squad_Cell_Rocketeer" "Rocketeer"
- "Squad_Cell_Specialist" "Specialist"
- "Squad_Cell_Scout" "Scout"
- "Squad_Cell_Sharpshooter" "Sharpshooter"
- "Squad_Cell_Sapper" "Sapper"
- "Squad_Cell_MachineGunner" "Machine Gunner"
- "Squad_Cell_Sniper" "Sniper"
- "Squad_Cell_Striker" "Striker"
- "Squad_Cell_Militant" "Militant"
- "Squad_Cell_Bomber" "Bomber"
- "Squad_Cell_Leader_Fighter" "Fighter [LEADER]"
- "Squad_Cell_Leader_Specialist" "Specialist [LEADER]"
- "Squad_Cell_Leader_Scout" "Scout [LEADER]"
- "Squad_Cell_Leader_Sharpshooter" "Sharpshooter [LEADER]"
- "Squad_Cell_Leader_Sapper" "Sapper [LEADER]"
- "Squad_Cell_Leader_MachineGunner" "Machine Gunner [LEADER]"
- "Squad_Cell_Leader_Sniper" "Sniper [CELL LEADER]"
- "Squad_Cell_Leader_Striker" "Striker [CELL LEADER]"
- "Squad_Cell_Leader_Militant" "Militant [LEADER]"
- "Squad_Cell_Leader_Bomber" "Bomber [LEADER]"
- // training
- "Squad_Training_Player" "Recruit"
- "Squad_Training_VIP" "Leader"
- "Squad_Training_Driver" "Driver"
- "Squad_Training_Backup" "Backup"
- "Squad_Allies_Ranger_Assault" "[A] Assault Team - 2nd Ranger Battalion"
- "Squad_Allies_Ranger_Support" "[B] Support Team - 2nd Ranger Battalion"
- "Squad_Axis_352ID_Assault" "[A] Sturmtruppen - Wehrmacht 352nd Infantry"
- "Squad_Axis_Panzergrenadier_Support" "[B] Panzergrenadier - 21st Panzer Division"
- "Squad_Allies_Officer" "Officer [Leader]"
- "Squad_Allies_Rifleman" "Rifleman"
- "Squad_Axis_Officer" "Unteroffizier"
- "Squad_Axis_Rifleman" "Schütz"
- // localised map names
- "buhriz" "Buhriz"
- "buhriz_hunt" "Buhriz (Hunt)"
- "buhriz_coop" "Buhriz (Checkpoint)"
- "buhriz_night" "Buhriz Night"
- "contact" "Contact"
- "contact_night" "Contact Night"
- "contact_coop" "Contact (Checkpoint)"
- "contact_hunt" "Contact (Hunt)"
- "district" "District"
- "district_coop" "District (Checkpoint)"
- "district_hunt" "District (Hunt)"
- "district_survival" "District (Survival)"
- "district_night" "District Night"
- "embassy" "Embassy"
- "embassy_coop" "Embassy (Checkpoint)"
- "embassy_night" "Embassy Night"
- "embassy_outpost" "Embassy (Outpost)"
- "embassy_survival" "Embassy (Survival)"
- "embassy_hunt" "Embassy (Hunt)"
- "heights" "Heights"
- "heights_coop" "Heights (Checkpoint)"
- "heights_hunt" "Heights (Hunt)"
- "heights_night" "Heights Night"
- "heights_survival" "Heights (Survival)"
- "heights_outpost" "Heights (Outpost)"
- "kandagal" "Kandagal"
- "kandagal_night" "Kandagal Night"
- "market" "Market"
- "market_coop" "Market (Checkpoint)"
- "market_hunt" "Market (Hunt)"
- "market_survival" "Market (Survival)"
- "market_night" "Market Night"
- "market_outpost" "Market (Outpost)"
- "ministry" "Ministry"
- "ministry_coop" "Ministry (Checkpoint)"
- "ministry_hunt" "Ministry (Hunt)"
- "ministry_night" "Ministry Night"
- "ministry_survival" "Ministry (Survival)"
- "ministry_outpost" "Ministry (Outpost)"
- "range" "Firing Range"
- "siege" "Siege"
- "siege_night" "Siege Night"
- "siege_coop" "Siege (Checkpoint)"
- "panj" "Panj"
- "panj_hunt" "Panj (Hunt)"
- "panj_night" "Panj Night"
- "panj_outpost" "Panj (Outpost)"
- "peak" "Peak"
- "peak_coop" "Peak (Checkpoint)"
- "peak_hunt" "Peak (Hunt)"
- "peak_night" "Peak Night"
- "peak_outpost" "Peak (Outpost)"
- "revolt" "Revolt"
- "revolt_coop" "Revolt (Checkpoint)"
- "revolt_hunt" "Revolt (Hunt)"
- "revolt_night" "Revolt Night"
- "sinjar" "Sinjar"
- "sinjar_coop" "Sinjar (Checkpoint)"
- "sinjar_hunt" "Sinjar (Hunt)"
- "sinjar_night" "Sinjar Night"
- "sinjar_survival" "Sinjar (Survival)"
- "sinjar_outpost" "Sinjar (Outpost)"
- "station" "Station"
- "station_night" "Station Night"
- "station_hunt" "Station (Hunt)"
- "tell" "Tell"
- "tell_coop" "Tell (Checkpoint)"
- "tell_night" "Tell Night"
- "tell_hunt" "Tell (Hunt)"
- "tell_survival" "Tell (Survival)"
- "uprising" "Uprising"
- "uprising_hunt" "Uprising (Hunt)"
- "uprising_night" "Uprising Night"
- "verticality" "Verticality"
- "verticality_coop" "Verticality (Checkpoint)"
- "verticality_hunt" "Verticality (Hunt)"
- "verticality_night" "Verticality Night"
- "verticality_survival" "Verticality (Survival)"
- "verticality_outpost" "Verticality (Outpost)"
- "training" "Training Warehouse"
- // Radial commands
- "radial_mark_position" "Mark Position"
- "radial_mark_enemy" "Enemy Contact"
- "radial_waypoint" "Set Waypoint"
- "radial_suppress_target" "Suppress Target"
- "radial_suppressing_target" "Suppressing Target"
- "radial_follow_me" "Follow Me"
- "radial_cover_me" "Cover Me"
- "radial_need_backup" "Need Backup"
- "radial_area_clear" "Area Clear"
- "radial_spread_out" "Spread Out"
- "radial_request_grenade" "Request Grenade"
- "radial_request_smoke" "Request Smoke"
- "radial_request_ordinance" "Request Ordnance"
- "radial_request_orders" "Requesting Orders"
- "radial_covering_fire" "Covering Fire"
- "radial_moving" "Moving"
- "radial_move" "Move"
- "radial_mark_objective" "Mark Objective"
- "radial_moving_to_objective" "Moving to Objective"
- "radial_affirmative" "Affirmative"
- "radial_negative" "Negative"
- "radial_area_hostile" "Area Hostile"
- "radial_enemy_down" "Enemy Down"
- "radial_covering" "Covering"
- "radial_ontheway" "On The Way"
- "radial_switch_leader" "* Leader Commands *"
- "radial_switch_default" "* Base Commands *"
- "radial_open_fire" "Open Fire"
- "radial_move_direction" "Move"
- "radial_flank_left" "Flank Left"
- "radial_flank_right" "Flank Right"
- "radial_get_ready" "Get Ready"
- "radial_cease_fire" "Cease Fire"
- "radial_watch_area" "Watch Area"
- "radial_go" "Go"
- "radial_report_status" "Report Status"
- "radial_stick_together" "Stick Together"
- "radial_hold_position" "Hold Position"
- "radial_spread_out" "Spread Out"
- // Radial Subtitles
- "radial_suppress_target_subtitle" "Lay down suppressing fire!"
- "radial_suppressing_target_subtitle" "I'm supressing!"
- "radial_mark_position_subtitle" "Move over there."
- "radial_mark_enemy_subtitle" "Enemy contact!"
- "radial_waypoint_leader_subtitle" "Move out!"
- "radial_moving_subtitle" "Moving %s2."
- "radial_follow_me_subtitle" "Follow me."
- "radial_cover_me_subtitle" "Cover me."
- "radial_cover_me_subtitle_cp" "Cover me at %s1."
- "radial_need_backup_subtitle" "Need backup!"
- "radial_need_backup_subtitle_cp" "Need backup at %s1!"
- "radial_area_clear_subtitle" "Area is clear."
- "radial_area_clear_subtitle_cp" "%s1 is clear."
- "radial_spread_out_subtitle" "Spread out!"
- "radial_request_grenade_subtitle" "Requesting a grenade."
- "radial_request_grenade_subtitle_cp" "Requesting a grenade at %s1."
- "radial_request_smoke_subtitle" "Requesting a smoke grenade."
- "radial_request_smoke_subtitle_cp" "Requesting a smoke grenade at %s1."
- "radial_request_ordinance_subtitle" "Requesting ordnance."
- "radial_request_ordinance_subtitle_cp" "Requesting ordnance at %s1."
- "radial_request_orders_subtitle" "Requesting orders."
- "radial_covering_fire_subtitle" "I need covering fire!"
- "radial_covering_fire_subtitle_cp" "I need covering fire at %s1!"
- "radial_moving_to_objective_subtitle" "Moving to objective %s1."
- "radial_attack_objective_subtitle" "Attack %s1!"
- "radial_defend_objective_subtitle" "Defend %s1!"
- "radial_objective_decoy_subtitle" "Nothing found at %s1."
- "radial_objective_found_subtitle" "There's something at %s1!"
- "radial_affirmative_subtitle" "Affirmative."
- "radial_negative_subtitle" "Negative."
- "radial_enemy_subtitle" "Enemy contact, %s2!"
- "radial_enemy_subtitle_cp" "Enemy contact, %s2 of %s1!"
- "radial_enemy_down_subtitle" "Enemy down!"
- "radial_covering_subtitle" "Covering the %s2."
- "radial_covering_subtitle_cp" "Covering %s2 of %s1."
- "radial_area_hostile_subtitle" "Area hostile!"
- "radial_area_hostile_subtitle_cp" "%s1 is hostile!"
- "radial_ontheway_subtitle" "On the way."
- "radial_open_fire_subtitle" "Open fire to the %s2!"
- "radial_move_direction_subtitle" "Move %s2!"
- "radial_flank_left_subtitle" "Flank left."
- "radial_flank_right_subtitle" "Flank right."
- "radial_get_ready_subtitle" "Get ready!"
- "radial_cease_fire_subtitle" "Cease fire!"
- "radial_watch_area_subtitle" "Watch %s2!"
- "radial_watch_area_subtitle_cp" "Watch %s2 of %s1!"
- "radial_go_subtitle" "Go!"
- "radial_report_status_subtitle" "Report status."
- "radial_hold_position_subtitle" "Hold position!"
- "radial_hold_position_subtitle_cp" "Hold position at %s1!"
- "radial_stick_together_subtitle" "Stick together!"
- // Post Round Lobby
- "prlobby_personal_stats" "Personal Match Stats"
- "prlobby_preferred_class" "Preferred Class"
- "prlobby_preferred_class_none" "None"
- "prlobby_average_life" "Average Life-Span"
- "prlobby_objectives" "Objectives"
- "prlobby_enemies_suppressed" "Enemies Suppressed"
- "prlobby_casualties" "Casualties"
- "prlobby_kills" "Dunks"
- "prlobby_munitions_used" "Other Munitions"
- "prlobby_shots_fired" "Shots Fired"
- "prlobby_weapon_of_choice" "Weapon of Choice"
- "prlobby_score" "Score"
- "prlobby_mvp" "Most Valuable Player"
- "prlobby_class" "Class"
- "prlobby_obj" "Obj"
- "prlobby_kd" "K:D"
- "prlobby_rounds_won" "Rounds Won"
- "prlobby_team1_stats" "Security"
- "prlobby_team2_stats" "Insurgents"
- "prlobby_roundswon_team1" "Security:"
- "prlobby_roundswon_team2" "Insurgents:"
- "prlobby_mission" "Mission:"
- "prlobby_location" "Location:"
- "prlobby_winner_spaced" "V i c t o r y"
- "prlobby_loser_spaced" "D e f e a t"
- "prlobby_tie_spaced" "T i e"
- "prlobby_winner_spectate" "%s1 Win"
- "endgamevote_title" "Vote for the next map"
- "endgamevote_random" "Random"
- "endgamevote_shuffle" "Refresh"
- "endgamevote_extend" "Replay"
- // Compass directions
- "Compass_N" "N"
- "Compass_E" "E"
- "Compass_S" "S"
- "Compass_W" "W"
- "Compass_NE" "NE"
- "Compass_NW" "NW"
- "Compass_SE" "SE"
- "Compass_SW" "SW"
- "Compass_N_Full" "North"
- "Compass_E_Full" "East"
- "Compass_S_Full" "South"
- "Compass_W_Full" "West"
- "Compass_NE_Full" "North-East"
- "Compass_NW_Full" "North-West"
- "Compass_SE_Full" "South-East"
- "Compass_SW_Full" "South-West"
- // INS GameUI
- "GameUI_RadialControlStyle" "Radial Menu Control Style"
- "GameUI_Default" "Default"
- "GameUI_Scrolling" "Scrolling"
- "GameUI_Numbered" "Numbered"
- //
- //
- // Localization below added after 12th Nov 2015
- //
- //
- "GameUI_Version" "Version: %s1"
- "GameUI_Branch" "Branch: %s1"
- "GameUI_Solo" "Solo"
- "GameUI_SteamForums" "Steam Forums"
- "GameUI_Troubleshooting" "Troubleshooting"
- "GameUI_ModMaking" "Mod Making"
- "GameUI_Wiki" "Wiki"
- "GameUI_Guides" "Guides"
- "GameUI_KeyboardMouse" "Controls"
- "GameUI_Game" "Game"
- "GameUI_Video" "Video"
- "GameUI_Audio" "Audio"
- "GameUI_Steam" "Steam"
- "GameUI_YouTube" "YouTube"
- "GameUI_Twitch" "Twitch"
- "GameUI_Facebook" "Facebook"
- "GameUI_Twitter" "Twitter"
- "GameUI_Trello" "Roadmap"
- "GameUI_Rules" "Rules"
- "GameUI_SelectPlaylist" "Select Playlist"
- "GameUI_MapCycle" "Map Cycle [%s1]"
- "GameUI_Mods" "Mods"
- "GameUI_Gamemodes" "Game Modes"
- "GameUI_MapSelection" "Map Selection"
- "GameUI_StartGame" "Start Game"
- "GameUI_pvp_short" "PVP"
- "GameUI_coop_short" "Coop"
- // Stats
- "GameUI_Objectives" "Objectives"
- "GameUI_KillsSlashDeaths" "Dunks / Deaths"
- "GameUI_ShotsFired" "Shots Fired"
- "GameUI_ShotsSlashMunitions" "Shots / Munitions"
- "GameUI_Icons_None" "Unassigned"
- }
- }
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