Advertisement
KishgalYS

insurgency_english.txt

Dec 4th, 2015
297
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 50.29 KB | None | 0 0
  1.  
  2. "lang"
  3. {
  4. "Language" "English"
  5. "Tokens"
  6. {
  7.  
  8. // Controls
  9. "KB_Game" "Game"
  10.  
  11. "KB_ChangeTeam" "Change Team / Toggle Scoreboard"
  12. "KB_ChangeSquad" "Change Squad"
  13. "KB_ChangeInventory" "Change Kit"
  14. "KB_DisplayScoreBoard" "Display Scoreboard"
  15. "KB_ToggleFloating" "Toggle Floating HUD"
  16. "KB_TacticalMap" "Tactical Map"
  17.  
  18. "KB_Movement" "Movement"
  19.  
  20. "KB_MoveForward" "Move Forward"
  21. "KB_MoveBack" "Move Back"
  22. "KB_MoveLeft" "Move Left (Strafe)"
  23. "KB_MoveRight" "Move Right (Strafe)"
  24. "KB_LeanLeft" "Lean Left"
  25. "KB_LeanRight" "Lean Right"
  26. "KB_DuckHold" "Crouch (hold)"
  27. "KB_DuckToggle" "Crouch (toggle)"
  28. "KB_Jump" "Jump"
  29. "KB_Sprint" "Sprint"
  30. "KB_Focus" "Focus"
  31. "KB_SprintFocusHold" "Sprint (hold) / Focus"
  32. "KB_SprintFocusToggle" "Sprint (toggle) / Focus"
  33. "KB_Walk" "Walk"
  34. "KB_WalkHold" "Walk (hold)"
  35. "KB_WalkToggle" "Walk (toggle)"
  36. "KB_Prone" "Prone"
  37. "KB_ChangeStance" "Change Stance"
  38.  
  39. "KB_Combat" "Combat"
  40.  
  41. "KB_Attack" "Attack"
  42. "KB_Ironsights" "Iron Sights"
  43. "KB_IronsightsHold" "Aim Down Sight (hold)"
  44. "KB_IronsightsToggle" "Aim Down Sight (toggle)"
  45. "KB_SecondaryFire" "Secondary Fire / Deploy Bipod"
  46. "KB_Reload" "Reload"
  47. "KB_Firemode" "Cycle Firemode"
  48. "KB_Flashlight" "Toggle Flashlight / Laser"
  49. "KB_Use" "Use Item / Pick up weapon"
  50. "KB_UseReload" "Reload / Use Item / Pickup weapon"
  51. "KB_UseAccessory" "Toggle Player Accessory"
  52. "KB_Communications" "Communications"
  53.  
  54. "KB_Microphone" "Activate Microphone"
  55. "KB_Chat" "Chat Message"
  56. "KB_TeamChat" "Team Message"
  57. "KB_RadialMenu" "Radial Menu"
  58. "KB_RadialMenuLeader" "Radial Menu (leader)"
  59. "KB_ToggleRadialMenu" "Radial Menu (toggle)"
  60. "KB_ToggleRadialMenuLeader" "Radial Menu (toggle, leader)"
  61. "KB_Compass" "Compass (hold)"
  62. "KB_CompassToggle" "Compass (toggle)"
  63.  
  64. "KB_Inventory" "Inventory"
  65.  
  66. "KB_NextWeapon" "Next Weapon"
  67. "KB_PrevWeapon" "Previous Weapon"
  68. "KB_SelPrimary" "Select Primary Weapon"
  69. "KB_SelSecondary" "Select Secondary Weapon"
  70. "KB_SelKnife" "Select Knife"
  71. "KB_SelEquipment" "Select Equipment"
  72. "KB_SelUnderbarrelWeapon" "Select Underbarrel Weapon"
  73. "KB_TogglePrimarySecondary" "Toggle Primary/Secondary"
  74.  
  75. "KB_Misc" "Miscellaneous"
  76.  
  77. "KB_Spray" "Spray Logo"
  78. "KB_Screenshot" "Take Screenshot"
  79. "KB_Console" "Toggle Console"
  80. "KB_Quit" "Quit"
  81.  
  82. "KB_RadialMenuOptions" "Voice Commands"
  83.  
  84. // Tutorial tips
  85.  
  86. "Hint_Slide" "While Sprinting: Slide"
  87. "Hint_Focus" "While Aiming: Focus"
  88. "Hint_Plywood" "Shoot through the plywood"
  89. "Hint_Primary" "Equip Primary Weapon"
  90. "Hint_Attachments" "Equip Attachments"
  91. "Hint_Flashlight" "Equip Flashlight"
  92. "Hint_Frags" "Equip Fragmentation Grenades"
  93. "Hint_C4" "Equip C4"
  94. "Hint_ThrowFrag" "Throw Grenade"
  95. "Hint_ThrowC4" "Throw C4"
  96. "Hint_ToggleCompass" "Toggle Compass"
  97. "Hint_ProtectVip" "Protect the VIP!"
  98.  
  99.  
  100. "Hint_Online" "Mission (Online)"
  101. "Hint_Offline" "Practice (Offline)"
  102.  
  103. //Insurgency
  104.  
  105. "INS_end_round_stat_hits" "%s2 hit %s1"
  106. "INS_end_round_stat_shots" "%s2 shot %s1"
  107. "INS_end_round_stat_kills" "%s2 dunked %s1"
  108. "INS_end_round_stat_deaths" "%s2 died %s1"
  109. "INS_end_round_stat_captures" "%s2 captured %s1"
  110.  
  111. "Hint_careful_around_teammates" "Careful!"
  112. "Game_teammate_kills" "Teammate dunks: %s1 of 3"
  113. "Banned_For_Killing_Teammates" "You are being banned from the server for dunking too many teammates."
  114. "Killed_Teammate" "You dunked a teammate!"
  115. "Hint_try_not_to_injure_teammates" "Try not to injure your teammates."
  116. "Game_teammate_attack" "%s1 attacked a teammate (%s2)."
  117. "Hint_tk_punished" "Punished for dunking a teammate!"
  118. "Game_idle_kick" "%s1 has been idle for too long and has been kicked."
  119.  
  120. "Msg_Dominating" "%s1 is DOMINATING"
  121. "Msg_Revenge" "%s1 got REVENGE on"
  122. "Msg_Captured" "captured"
  123. "Msg_Neutralized" "neutralized"
  124. "Msg_ObjectDestroyed" "destroyed object"
  125. "Msg_ObjectiveWeaponCacheDestroyed" "destroyed cache"
  126. "Msg_ObjectDestroyedAt" "destroyed objective"
  127. "Msg_FlagCapturedFriendly" "has captured the enemy intel"
  128. "Msg_FlagCapturedEnemy" "have captured our intel"
  129. "Msg_FlagTakenEnemy" "has taken the enemy intel"
  130. "Msg_FlagTakenFriendly" "have taken our intel"
  131. "Msg_FlagReturnedFriendly" "has returned our intel"
  132. "Msg_FlagReturnedEnemy" "have returned the intel"
  133. "Msg_FlagDroppedFriendly" "has lost the enemy intel"
  134. "Msg_FlagDroppedEnemy" "have lost the intel"
  135.  
  136. // fallback cp names
  137. "CapturePoint_0" "ALFA"
  138. "CapturePoint_1" "BRAVO"
  139. "CapturePoint_2" "CHARLIE"
  140. "CapturePoint_3" "DELTA"
  141. "CapturePoint_4" "ECHO"
  142. "CapturePoint_5" "FOXTROT"
  143. "CapturePoint_6" "GOLF"
  144. "CapturePoint_7" "HOTEL"
  145. "CapturePoint_8" "INDIA"
  146. "CapturePoint_9" "JULIETT"
  147. "CapturePoint_10" "KILO"
  148. "CapturePoint_11" "LIMA"
  149. "CapturePoint_12" "MIKE"
  150. "CapturePoint_13" "NOVEMBER"
  151. "CapturePoint_14" "OSCAR"
  152. "CapturePoint_15" "PAPA"
  153.  
  154. "SCHOOL_CP0_NAME" "Schoolyard"
  155.  
  156. "game_push_attacking" "Attacking"
  157. "game_push_defending" "Defending"
  158.  
  159. // adversarial
  160. "game_gm_skirmish" "Skirmish"
  161. "game_gm_strike" "Strike"
  162. "game_gm_elimination" "Elimination"
  163. "game_gm_ambush" "Ambush"
  164. "game_gm_searchdestroy" "Search and Destroy"
  165. "game_gm_firefight" "Firefight"
  166. "game_gm_vendetta" "Vendetta"
  167. "game_gm_flashpoint" "Flashpoint"
  168. "game_gm_occupy" "Occupy"
  169. "game_gm_push" "Push"
  170. "game_gm_battle" "Battle"
  171. "game_gm_infiltrate" "Infiltrate"
  172.  
  173. // coop
  174. "game_gm_invalid" "Unknown"
  175. "game_gm_outpost" "Outpost"
  176. "game_gm_checkpoint" "Checkpoint"
  177. "game_gm_conquer" "Conquer"
  178. "game_gm_hunt" "Hunt"
  179. "game_gm_survival" "Survival"
  180.  
  181. // singleplayer
  182. "game_gm_training" "Training"
  183.  
  184. // gamemode descriptions
  185. "game_description_training" "Welcome to the Insurgency.
  186.  
  187. We are sending you to a remote compound in Iraq for an advanced training assessment. Make sure you follow your instructor's lead and you should be in good shape!"
  188.  
  189. "game_description_skirmish" "Control all territories and destroy the enemy's cache, or simply dunk all of the enemy team.
  190.  
  191. Each objective taken from the enemy will immediately spawn all your dead teammates as well as reward an additional reinforcement wave.
  192.  
  193. Make sure to protect your cache, as once it's destroyed your team is no longer able to gain additional waves from capturing."
  194.  
  195. "game_description_strike" "In this search and destroy game mode, the attacking team must destroy all of the defending team's weapon caches."
  196.  
  197. "game_description_elimination" "In this search and destroy game mode, the attacking team must destroy one of the defending team's two weapon caches."
  198.  
  199. "game_description_searchdestroy" "As attackers, you must destroy the enemy's two weapon caches. HQ provides 3 possible weapon cache locations, so the attacking team must search and discover where the two caches are located.
  200.  
  201. As the defending team, you must prevent the enemy team from destroying all of your weapon caches.
  202.  
  203. Players only respawn when one of the caches are destroyed, and dunking all of the enemy team is a sure path to victory."
  204.  
  205. "game_description_ambush" "The escorting team must protect their VIP and successfully get him to the extraction point.
  206.  
  207. The ambushing team must locate and dunk the VIP, who can be identified by his distinct clothing."
  208.  
  209. "game_description_infiltrate" "Obtain the enemy intel and keep your own base secure from infiltration. Your team will get a reinforcement wave upon taking the enemy's intel or dunking an enemy intel carrier. Secure the enemy's intel by bringing it to your base to achieve victory."
  210.  
  211. "game_description_firefight" "There are 3 territorial objectives. To win, your team must capture all 3 of these objectives or dunk the enemy team.
  212.  
  213. Your team will be reinforced if an objective is captured."
  214.  
  215. "game_description_push" "In this classic game mode from the mod, the attackers must capture one point at a time pushing the enemy back as they advance.
  216.  
  217. The defenders must stop the attacking team from advancing.
  218.  
  219. The attackers start out with much fewer waves and not a whole lot of time, but each time they capture they gain an additional 5 waves and a 5 minute time extension."
  220.  
  221. "game_description_battle" "Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured."
  222.  
  223. "game_description_vendetta" "Capture the control point or dunk the enemy team to win."
  224.  
  225. "game_description_flashpoint" "Capture the middle objective or destroy an enemy cache to receive reinforcements. Gain control of the entire area or dunk the enemy to win."
  226.  
  227. "game_description_occupy" "Control the middle objective to receive a constant flow of reinforcements. Cut enemy reinforcements off and dunk their presence in the area to win."
  228.  
  229. "game_description_hunt" "Locate and dunk all hostiles and weapon caches in the area."
  230. "game_description_outpost" "Protect your outpost and the weapon cache inside it. Your team will be reinforced at the end of each enemy attack."
  231. "game_description_checkpoint" "In this mission-based Cooperative game mode, you will team up with your friends to take on challenging AI opponents.
  232.  
  233. Move through the enemy occupied territory one objective at a time, clearing each area and defending against possible enemy counter-attacks.
  234.  
  235. Some of the objectives are Insurgent weapon stockpiles which must be destroyed, so make sure at least someone in your squad has explosives!"
  236. "game_description_conquer" "Move through enemy held territory and secure the area. Destroy enemy weapon caches to weaken them."
  237. "game_description_survival" "Secure active Safehouses to gain supply and reinforce your team.
  238.  
  239. You can resupply at any Safehouse at any time.
  240.  
  241. Survive and fight off the enemy occupation!"
  242.  
  243. // SHORTENED GAMEMODE DESCRIPTIONS
  244. // Need to be short enough to fit on matchmaking UI
  245. // ideally should have no linebreaks, ~40 words
  246.  
  247. "game_description_short_skirmish" "Control all territories and destroy the enemy cache, or dunk all of the enemy team."
  248. "game_description_short_strike" "One team must defend their weapon caches while the other team must destroy them."
  249. "game_description_short_elimination" "One team must defend their weapon caches while the other team must destroy one of them."
  250. "game_description_short_searchdestroy" "Locate and destroy enemy weapon caches while dunking any defenders."
  251. "game_description_short_ambush" "Protect the VIP from enemy ambushers while escorting them to extraction point."
  252. "game_description_short_infiltrate" "Capture the flag style game mode, seize the enemy intel while protecting your own."
  253. "game_description_short_firefight" "Capture objectives or dunk the enemy team, receive reinforcements for capturing objectives."
  254. "game_description_short_push" "Capture control points and push back enemies. Defenders must stop the attacking push."
  255. "game_description_short_battle" "Both teams must push through the map, capture all objectives to achieve victory."
  256. "game_description_short_vendetta" "Secure the control point or dunk all enemies in the area."
  257. "game_description_short_flashpoint" "Gain control of objectives and destroy the enemy caches while defending your own."
  258. "game_description_short_occupy" "King of the hill style game mode where controlling the area will drain enemy reinforcements."
  259. "game_description_short_outpost" "Hold your ground for as long as possible."
  260. "game_description_short_hunt" "Locate the enemy cache and dunk all insurgents in the area."
  261. "game_description_short_checkpoint" "Move through enemy territory, clear areas and hold out against enemy counter-attacks."
  262. "game_description_short_conquer" "Move through enemy territory, destroying weapon caches and clearing the area."
  263. "game_description_short_survival" "Fight off the enemy occupation and survive for as long as possible in this challenging coop mode."
  264.  
  265. "playlist_conquer_coop" "Conquer"
  266. "playlist_conquer_coop_desc" "Conquer only on the classic setting"
  267. "playlist_coop" "Classic"
  268. "playlist_coop_desc" "All modes using the standard Insurgency cooperative settings"
  269. "playlist_hardcore_coop" "Hardcore"
  270. "playlist_hardcore_coop_desc" "All modes with more weapons, increased supply, and higher bot difficulty"
  271. "playlist_elite_coop" "Elite"
  272. "playlist_elite_coop_desc" "All modes with more realistic and tactical load outs"
  273. "playlist_comp" "Competitive Matches"
  274. "playlist_comp_desc" "5v5 Firefight, focused on balanced play"
  275. "playlist_pvp_sustained" "Sustained Combat"
  276. "playlist_pvp_sustained_desc" "Many reinforcements, for epic combat"
  277. "playlist_pvp_tactical" "Tactical Operations"
  278. "playlist_pvp_tactical_desc" "Reinforce by objective, or only one-life, for high tension"
  279.  
  280. "game_gt_normal" "Normal"
  281. "game_gt_realism" "Realism"
  282. "game_gt_invalid" "Unknown"
  283.  
  284. "VIP_EscortHint" "Escort %s1 to safety!"
  285. "VIP_YouAreVipHint" "You are the VIP. Stick with your team!"
  286. "VIP_PreventEscapeHint" "Prevent the VIP from escaping!"
  287. "Strike_DestroyCaches" "Destroy all of the enemy weapon caches!"
  288. "Strike_ProtectCaches" "Protect the weapon caches at all costs!"
  289. "Elimination_DestroyCache" "Destroy an enemy weapon cache!"
  290. "Elimination_ProtectCache" "Protect both weapon caches at all costs!"
  291. "Skirmish_Objective" "Protect your cache and secure all of the objectives!"
  292. "Infiltrate_Objective" "Seize the enemy intel and keep them out of our base!"
  293. "Firefight_Objective" "Secure all enemy objectives!"
  294. "Vendetta_Objective" "Secure the control point or dunk the enemy!"
  295. "Flashpoint_Objective" "Protect your cache and secure all of the objectives!"
  296. "Occupy_Objective" "Control the objective to keep your team reinforced!"
  297. "Push_Attack" "Break through the enemy's defenses and push forward!"
  298. "Push_Defend" "Hold your ground at all costs!"
  299. "Push_Fallback" "Enemy advancing! Fall back and regroup!"
  300. "Checkpoint_Objective" "Clear each checkpoint and prevent the enemy from counter-attacking!"
  301. "Conquer_Objective" "Move into enemy territory, destroying weapon caches and clearing the area!"
  302. "Hunt_Objective" "Clear all hostile presence in the area!"
  303. "Outpost_Objective" "Defend the outpost and supply cache at all costs!"
  304. "Checkpoint_Hold" "Enemy counter-attack incoming!"
  305. "Vendetta_Hint" "Secure the control point or dunk all enemies in the area."
  306. "Vendetta_YouAreVipHint" "You are the leader. Stay alive and hunt the enemy leader."
  307. "VIP_RoleName" "VIP"
  308. "Infiltrate_FlagCarrier" "Intel Carrier"
  309. "SECLeader_RoleName" "Squad Leader"
  310. "INSLeader_RoleName" "Cell Commander"
  311.  
  312. "game_waiting_for_players" "WAITING FOR PLAYERS!"
  313. "game_TeamsSwitched" "Teams Switched!"
  314. "game_team_winner" "%s1 are VICTORIOUS!"
  315. "game_team_tie" "TIE!"
  316. "game_team_tie_timer" "Game timer expired"
  317. "game_team_winner_timer" "Game timer expired"
  318. "game_team_winner_obj_default" "%s1 have completed their objective"
  319. "game_team_winner_obj_control" "%s1 have secured all control points in the area"
  320. "game_team_winner_obj_push" "%s1 have gained control of the area"
  321. "game_team_winner_obj_vip" "%s1 have escorted the VIP to safety"
  322. "game_team_winner_obj_checkpoint" "%s1 have cleared all checkpoints in the area"
  323. "game_team_winner_obj_checkpoint_regain" "%s1 regained control of the checkpoint"
  324. "game_team_winner_obj_conquest" "%s1 have cleared all objectives in the area"
  325. "game_team_winner_obj_infiltrate" "%s1 have secured the enemy intel"
  326. "game_team_winner_obj_occupy" "%s1 have occupied the area"
  327. "game_team_winner_obj_outpost" "You survived to level %s2"
  328. "game_team_winner_obj_strike" "%s1 have destroyed all of the caches"
  329. "game_team_winner_obj_elimination" "%s1 have destroyed one of the caches"
  330. "game_team_winner_elimination" "%s1 have dunked all enemy players"
  331. "game_team_winner_eliminated_vip" "%s1 have dunked the VIP"
  332. "game_team_winner_eliminated_vip_multi" "%s1 have dunked the enemy VIP"
  333. "game_team_winner_eliminated_checkpoint" "%s1 have dunked your entire team"
  334. "game_team_winner_eliminated_push" "%s1 have held their ground"
  335. "game_team_winner_eliminated_outpost" "You survived to level %s2"
  336. "game_team_winner_destroyed_caches" "%s1 destroyed all the caches"
  337. "game_team_winner_destroyed_cache" "%s1 destroyed the cache"
  338. "game_team_winner_elimination_coop" "%s1 have cleared the area of hostile forces"
  339. "game_team_winner_timer_battle" "Time expired. %s1 have majority control"
  340. "game_team_winner_survival_level" "You survived to level %s2"
  341. "game_team_winner_training_overrun" "Insurgents have overrun the warehouse"
  342. "game_respawntime_next_round" "Wait for next round to respawn"
  343. "game_respawntime_now" "Press '%s1' to respawn\nForce respawn in %s2"
  344. "game_respawntime_in_secs" "Respawn in %s1"
  345. "game_level_label" "LEVEL %s1"
  346. "game_next_round" "NEXT ROUND"
  347. "game_setup_time" "SETUP"
  348. "game_begin_shorty" "Game will begin shortly"
  349. "round_restart_in_sec" "The round will restart in %s1 second"
  350. "round_restart_in_secs" "The round will restart in %s1 seconds"
  351. "game_restart_in_sec" "The game will restart in %s1 second"
  352. "game_restart_in_secs" "The game will restart in %s1 seconds"
  353. "game_switch_in_sec" "Switching teams!\nThe game will restart in %s1 second"
  354. "game_switch_in_secs" "Switching teams!\nThe game will restart in %s1 seconds"
  355. "game_scramble_in_sec" "Scrambling the teams!\nThe game will restart in %s1 second"
  356. "game_scramble_in_secs" "Scrambling the teams!\nThe game will restart in %s1 seconds"
  357. "game_scramble_onrestart" "Auto scrambling the teams!"
  358. "game_auto_team_balance_in" "Teams will be auto-balanced in %s1 seconds."
  359. "game_player_was_team_balanced" "%s1 was moved to the other team for game balance"
  360. "game_push_attack" "Attack"
  361. "game_push_defend" "Defend"
  362. "game_warning_title" "WARNING"
  363. "game_warning_restricted_area" "You have entered a restricted area."
  364. "game_warning_last_man_standing" "LAST MAN STANDING"
  365. "game_warning_flag_held" "You have obtained valuable intel. Return it to your base."
  366. "game_tip_protect_intel" "Prevent the enemy from discovering any sensitive information"
  367.  
  368. "game_checkpoint_capture" "Capture"
  369. "game_checkpoint_destroy" "Destroy"
  370. "game_checkpoint_defend" "Hold"
  371.  
  372. "game_battle_attack" "Attack"
  373. "game_battle_defend" "Defend"
  374.  
  375. "game_vip_extraction" "Extraction"
  376.  
  377. "game_sd_destroy" "Destroy"
  378. "game_sd_protect" "Protect"
  379.  
  380. "game_vendetta_enemy_spotted" "Enemy Last Spotted"
  381. "game_infiltrate_seize" "Seize"
  382.  
  383. "game_training_move" "Move"
  384.  
  385. "game_hunt_cache" "Cache"
  386. "game_survival_cache" "Safehouse"
  387.  
  388. "Team_Unassigned" "Unassigned"
  389. "Team_Spectators" "Spectators"
  390. "Team_Security" "Security Forces"
  391. "Team_Insurgent" "Insurgent Forces"
  392. "Team_Allies" "Allies"
  393. "Team_Axis" "Axis"
  394. "Team_Sec_USMarines" "US Marines"
  395. "Team_Sec_NATOForces" "NATO Forces"
  396. "Team_Sec_PMC" "PMCs"
  397. "Team_undefined" "Undefined"
  398. "Team_Join_Button" "Join %s1"
  399. "Team_Autoassign" "Auto-Assign Team"
  400.  
  401. "game_msg_team_captured" "Objective %s1 captured"
  402. "game_msg_team_neutralized" "Objective %s1 neutralized"
  403.  
  404. "scoreboard_category_name" "PLAYER"
  405. "scoreboard_category_score" "SCORE"
  406. "scoreboard_category_kd" "K:D"
  407. "scoreboard_category_obj" "OBJ"
  408. "scoreboard_category_ping" "PING"
  409.  
  410. // Instructor
  411. "ins_instr_explain_inventorymenu" "Customize your kit"
  412. "ins_instr_explain_weapon_crate" "Pick up the primary weapon from this weapon crate"
  413. "ins_instr_explain_steal_intel" "Take enemy intel"
  414. "ins_instr_explain_destroy_cache_explosives" "Use explosives to destroy the cache"
  415. "ins_instr_explain_protect_vip" "Protect your VIP"
  416. "ins_instr_explain_ai_difficulty_toohard" "Find the AI too challenging? You can call a vote from the main menu to lower the AI difficulty"
  417.  
  418. "weapon_inventory" "INVENTORY"
  419.  
  420. "weapon_kabar" "Katana"
  421. "weapon_gurkha" "The Tenderizer"
  422. "weapon_model10" "Colt Model 10"
  423. "weapon_model10_desc" "Antique .38 revolver manufactured in the United States (45WP)"
  424. "weapon_m9" "CzUB CZ75 SP01 Tactical"
  425. "weapon_m9_desc" "Standard issue 9mm sidearm manufactured in Italy (64WP)"
  426. "weapon_makarov" "Glock 19 Gen 4"
  427. "weapon_makarov_desc" "Standard issue 9mm sidearm manufactured in the Soviet Union (51WP)"
  428. "weapon_m45" "H&K Mk. 23 SOCOM"
  429. "weapon_m45_desc" "A modernized .45 ACP sidearm manufactured in the United States (64WP)"
  430. "weapon_m1911" "Browning Hi-Power"
  431. "weapon_m1911_desc" ".45 ACP sidearm manufactured in the United States (64WP)"
  432. "weapon_akm" "AKM Tactical"
  433. "weapon_akm_desc" "Standard battle rifle manufactured in the Soviet Union (200WP)"
  434. "weapon_ak74" "QBZ-03"
  435. "weapon_ak74_desc" "Standard issue assault rifle manufactured in the Soviet Union (128WP)"
  436. "weapon_aks74u" "Steyr AUG"
  437. "weapon_aks74u_desc" "Fully automatic carbine manufactured in the Soviet Union (128WP)"
  438. "weapon_m16" "USN Mk. 12 Mod 0 SPR"
  439. "weapon_m16_desc" "Standard issue assault rifle manufactured in the United States (160WP)"
  440. "weapon_m4a1" "USMC M4A1 SOPMOD Block II"
  441. "weapon_m4a1_desc" "Fully automatic assault carbine manufactured in the United States (130WP)"
  442. "weapon_mk18" "CzUB CZ-805 BREN"
  443. "weapon_mk18_desc" "Fully automatic assault carbine manufactured in the United States (130WP)"
  444. "weapon_sks" "SKS"
  445. "weapon_sks_desc" "Semi-automatic carbine manufactured in the Soviet Union (160WP)"
  446. "weapon_m14" "Kel-Tec RFB"
  447. "weapon_m14_desc" "Selective fire battle rifle manufactured in the United States (320WP)"
  448. "weapon_mini14" "Nexter FAMAS F1"
  449. "weapon_mini14_desc" "Lightweight carbine manufactured in the United States (160WP)"
  450. "weapon_fal" "FN FA 7.62-L"
  451. "weapon_fal_desc" "Fully automatic assault rifle manufactured in Belgium (220WP)"
  452. "weapon_galil" "IMI Galil"
  453. "weapon_galil_desc" "Fully automatic assault rifle manufactured in Israel (178 WP)"
  454. "weapon_galil_sar" "IMI Galil SAR"
  455. "weapon_galil_sar_desc" "Fully automatic assault rifle manufactured in Israel"
  456. "weapon_l1a1" "RSAF PTR-91"
  457. "weapon_l1a1_desc" "Semi-automatic battle rifle used by the British Commonwealth (220WP)"
  458. "weapon_m1a1" "USA M1 Carbine"
  459. "weapon_m1a1_desc" "Light semi-automatic carbine manufactured in the United States during WW2 (128WP)"
  460. "weapon_m590" "Remington M870 MCS"
  461. "weapon_m590_desc" "Standard 12 gauge pump shotgun manufactured in the United States (160WP)"
  462. "weapon_toz" "Franchi SPAS-12"
  463. "weapon_toz_desc" "Pump shotgun manufactured in the Soviet Union (160WP)"
  464. "weapon_mosin" "USSR Mosin-Nagant"
  465. "weapon_mosin_desc" "Bolt action sniper rifle manufactured in the Soviet Union during WW2 (320WP)"
  466. "weapon_m40a1" "GOL Magnum .338LM"
  467. "weapon_m40a1_desc" "Bolt action sniper rifle manufactured in the United States (320WP)"
  468. "weapon_mp5" "H&K MP7"
  469. "weapon_mp5_desc" "Compact 9mm submachine gun manufactured in Germany (128WP)"
  470. "weapon_mp40" "IMI Uzi"
  471. "weapon_mp40_desc" "9mm submachine gun manufactured in Germany during WW2 (128WP)"
  472. "weapon_sterling" "Sterling L2A3"
  473. "weapon_sterling_desc" "9mm submachine gun manufactured in the United Kingdom during the 1950s (86WP)"
  474. "weapon_ump45" "CzUB Scorpion Evo 3"
  475. "weapon_ump45_desc" ".45ACP submachine gun manufactured in Germany (128WP)"
  476. "weapon_rpk" "AK74 Tactical Mod X"
  477. "weapon_rpk_desc" "Light drum-fed machine gun manufactured in the Soviet Union (320WP)"
  478. "weapon_m249" "USMC Mk. 46 Mod 1"
  479. "weapon_m249_desc" "Squad automatic weapon manufactured in the United States (320WP)"
  480. "weapon_stryker" "STRYKER"
  481. "weapon_stryker_desc" "You're not a good person."
  482. "weapon_rpg7" "RPG-7"
  483. "weapon_rpg7_desc" "Rocket propelled grenade launcher manufactured in the Soviet Union (320WP)"
  484. "weapon_at4" "AT4"
  485. "weapon_at4_desc" "High explosive, metal piercing rocket launcher manufactured in the United States (320WP)"
  486. "weapon_m67" "M67 Grenade"
  487. "weapon_m67_desc" "Standard issue fragmentation grenade (19WP)"
  488. "weapon_f1" "F1 Grenade"
  489. "weapon_f1_desc" "Soviet fragmentation grenade (27WP)"
  490. "weapon_m18" "M18 Snoop Dogg"
  491. "weapon_m18_desc" "Standard issue smoke grenade (12WP)"
  492. "weapon_m84" "M84 Flash"
  493. "weapon_m84_desc" "Standard issue flash/stun grenade (12WP)"
  494. "weapon_c4" "Mini-Nuke"
  495. "weapon_c4_desc" "C4 with claymore detonator (64WP)"
  496. "weapon_c4_ied" "Yazawa Nico"
  497. "weapon_c4_ied_desc" "Improvised explosives with cell phone detonator (64WP)"
  498. "weapon_anm14" "AN-M14"
  499. "weapon_anm14_desc" "Incendiary grenade with thermite payload (32WP)"
  500. "weapon_molotov" "Molotov"
  501. "weapon_molotov_desc" "Primitive incendiary grenade that explodes on impact (20WP)"
  502. "weapon_m203_he" "M203 HE"
  503. "weapon_m203_he_desc" "Grenade launcher with a high explosive round that detonates on impact (64WP)"
  504. "weapon_m203_smoke" "M203 Smoke"
  505. "weapon_m203_smoke_desc" "Grenade launcher with a smoke round that creates a smokescreen on impact (64WP)"
  506. "weapon_gp25_he" "GP-25 HE"
  507. "weapon_gp25_smoke" "GP-25 Smoke"
  508. "weapon_flaregun" "Flare Gun"
  509. "weapon_flaregun_desc" "Fires a temporary flare that disrupts enemy nightvision (20WP)"
  510.  
  511. "weapon_garand" "M-1 GARAND"
  512. "weapon_garand_desc" "Semi-automatic battle rifle manufactured in the United States (2.91kg)"
  513. "weapon_k98" "K-98"
  514. "weapon_k98_desc" "Bolt action rifle manufactured in Germany (2.91kg)"
  515.  
  516. "death_grenade_m67" "M67"
  517. "death_grenade_m18" "SNOOP
  518. "death_grenade_m84" "M84"
  519. "death_grenade_c4" "NUKE"
  520. "death_rocket_rpg7" "RPG-7"
  521. "death_prop_physics" "PROP"
  522. "death_trigger_hurt" "TRIGGER"
  523. "death_door_rotating" "DOOR"
  524. "death_door" "DOOR"
  525. "death_obj_weapon_cache" "CACHE"
  526. "death_fall" "fell to their death"
  527. "death_suicide" "died"
  528. "death_world_suicide" "died"
  529. "death_world" "dunked"
  530. "death_teamkill" "(TEAMDUNK)"
  531. "death_deathgrenade" "DEATH GRENADE"
  532. "death_grenadedirect" "GRENADE IMPACT"
  533.  
  534. "hud_shell_display" "SHELLS"
  535. "hud_round_display" "ROUNDS"
  536. "hud_mag_display" "MAGS"
  537. "hud_grenades_display" "GRENADES"
  538. "hud_ammo_display" "AMMO"
  539.  
  540. "weapon_upgrade_hp" "HP Ammo"
  541. "weapon_upgrade_hp_desc" "Useless."
  542. "weapon_upgrade_ap" "AP Ammo"
  543. "weapon_upgrade_ap_desc" "Highly effective against armored targets"
  544. "weapon_upgrade_tracer" "Tracer Ammo"
  545. "weapon_upgrade_tracer_desc" "Ammo with periodical tracer rounds that increase in frequency when you are about to run out"
  546. "weapon_upgrade_slugs" "Slugs"
  547. "weapon_upgrade_slugs_desc" "Slug rounds maintain a much tighter radius allowing shotguns to be used in medium to long range engagements"
  548. "weapon_upgrade_kobra" "C-More Red Dot"
  549. "weapon_upgrade_kobra_desc" "Standard Soviet issued aim point"
  550. "weapon_upgrade_holographic" "Barska Electro Sight"
  551. "weapon_upgrade_holographic_desc" "Holographic reticle allowing for easier target aquisition and peripheral view"
  552. "weapon_upgrade_2xaimpoint" "Trijicon ACOG"
  553. "weapon_upgrade_2xaimpoint_desc" "Magnified red dot sight for short to mid range engagements"
  554. "weapon_upgrade_aimpoint" "Aimpoint T1"
  555. "weapon_upgrade_aimpoint_desc" "Simple red dot sight for quicker target aquisition"
  556. "weapon_upgrade_scope_m40a1" "Hunter Scope"
  557. "weapon_upgrade_scope_m40a1_desc" "8.7x magnification scope for long range engagements"
  558. "weapon_upgrade_scope_mosin" "Ballistic Scope"
  559. "weapon_upgrade_scope_mosin_desc" "7x magnification scope for long range engagements"
  560. "weapon_upgrade_4xscope" "Trijicon ACOG"
  561. "weapon_upgrade_4xscope_desc" "Scope for longer range engagements"
  562. "weapon_upgrade_elcan" "Leupold HAMR"
  563. "weapon_upgrade_elcan_desc" "3.4x28 optic attachment for longer range engagements"
  564. "weapon_upgrade_po4x24" "NPZ OSP PSO-1"
  565. "weapon_upgrade_po4x24_desc" "Russian 4x optic attachment for longer range engagements"
  566. "weapon_upgrade_foregrip" "Foregrip"
  567. "weapon_upgrade_foregrip_desc" "For increased weapon stability and reduced horizontal and vertical recoil"
  568. "weapon_upgrade_heavybarrel" "Heavy Barrel"
  569. "weapon_upgrade_heavybarrel_desc" "Weight in the front of the weapon to reduce muzzle climb and increase accuracy (20 WP)"
  570. "weapon_upgrade_lasersight" "Laser Sight"
  571. "weapon_upgrade_lasersight_desc" "Aim assistance for when you are not looking down your sights"
  572. "weapon_upgrade_flashlight" "Flashlight"
  573. "weapon_upgrade_flashlight_desc" "Assists target discovery in darker settings"
  574. "weapon_upgrade_silencer" "Suppressor"
  575. "weapon_upgrade_silencer_desc" "Reduce your sound footprint for increased stealth"
  576. "weapon_upgrade_bipod" "Bipod"
  577. "weapon_upgrade_bipod_desc" "Allows you to steady your weapon on a flat surface"
  578. "weapon_upgrade_flipsights" "Flipsights"
  579. "weapon_upgrade_magazine_extended" "Extended Magazines"
  580. "weapon_upgrade_magazine_extended_desc" "Increases magazine capacity (DRUM~96WP)"
  581. "weapon_upgrade_magazine_drum" "Drum Magazines"
  582. "weapon_upgrade_speedloader" "Speed Loader"
  583. "weapon_upgrade_speedloader_desc" "Bundles rounds into fixed magazines to speed up reloading"
  584.  
  585. "weapon_slot_primary" "Primary"
  586. "weapon_slot_primary_num" "Primary %s1"
  587. "weapon_slot_secondary" "Secondary"
  588. "weapon_slot_secondary_num" "Secondary %s1"
  589. "weapon_slot_melee" "Melee"
  590. "weapon_slot_melee_num" "Melee %s1"
  591. "weapon_slot_explosive" "Explosive"
  592. "weapon_slot_explosive_num" "Explosive %s1"
  593.  
  594. "upgrade_slot_optics" "Optics"
  595. "upgrade_slot_ammo" "Ammo"
  596. "upgrade_slot_magazine" "Magazine"
  597. "upgrade_slot_barrel" "Barrel"
  598. "upgrade_slot_stock" "Stock"
  599. "upgrade_slot_siderail" "Siderail"
  600. "upgrade_slot_underbarrel" "Underbarrel"
  601. "upgrade_slot_aesthetic" "Aesthetic"
  602. "upgrade_slot_misc" "Misc."
  603.  
  604. "gear_slot_armor" "Armor"
  605. "gear_slot_vest" "Vest"
  606. "gear_slot_accessory" "Accessory"
  607.  
  608. "gear_light_armor" "Light Armor"
  609. "gear_light_armor_desc" "A basic Kevlar vest (64WP)"
  610. "gear_heavy_armor" "Heavy Armor"
  611. "gear_heavy_armor_desc" "A heavy duty Kevlar vest with armor plates (128WP)"
  612. "gear_chest_rig" "Chest Rig"
  613. "gear_chest_rig_desc" "Extra ammo pouches and
  614. 1 secondary explosive (64WP)"
  615. "gear_chest_carrier" "Chest Carrier"
  616. "gear_chest_carrier_desc" "Extra ammo pouches and
  617. 2 secondary explosives (128WP)"
  618. "gear_nvg" "NVG"
  619. "gear_nvg_desc" "Night vision goggles assist target acquisition in low light conditions (30WP)"
  620.  
  621. "weapon_firemode_burst" "BURST"
  622. "weapon_firemode_auto" "FULL RETARD"
  623. "weapon_firemode_semi" "SINGLE"
  624. "weapon_firemode_bolt" "BOLT-ACTION"
  625. "weapon_firemode_pump" "PUMP-ACTION"
  626.  
  627. "inventory_main_category_0" "Primary"
  628. "inventory_main_category_1" "Secondary"
  629. "inventory_main_category_2" "Melee"
  630. "inventory_main_category_3" "Explosives"
  631. "inventory_resupply_delay" "You may resupply in %s1 second(s)."
  632.  
  633. "ins_token_hud_string" "%s1 Munnies"
  634. "ins_token_hud_string_plural" "%s1 Munnies"
  635. "ins_token_class_inventory_string" "%s1\n%s2 Munnies"
  636. "ins_token_class_inventory_string_plural" "%s1\n%s2 Munnies"
  637.  
  638. "hunt_targets_eliminated" "%s1 / %s2 Targets Dunked"
  639.  
  640. // Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string.
  641. // The control characters can be copied and pasted in notepad.
  642. //  = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters.
  643. //  = 0x03 (ETX) - Use team color from this point forward
  644. //  = 0x04 (EOT) - Use location color from this point forward
  645. //  = 0x01 (SOH) - Use normal color from this point forward
  646. //  = 0x11 d17- Party
  647. //  = 0x12 d18- Party Names
  648.  
  649.  
  650. "Game_radio" "%s1 (RADIO): %s2"
  651. "Game_radio_location" "%s1 @ %s2 (RADIO): %s3"
  652. "INS_Chat_T1_Loc" "(Security) %s4%s1@ %s3 : %s2"
  653. "INS_Chat_T1" "(Security) %s4%s1: %s2"
  654. "INS_Chat_T2_Loc" "(Insurgents) %s4%s1 @ %s3 : %s2"
  655. "INS_Chat_T2" "(Insurgents) %s4%s1: %s2"
  656. "INS_Chat_T1_Dead" "*DEAD*(Security) %s4%s1 : %s2"
  657. "INS_Chat_T2_Dead" "*DEAD*(Insurgents) %s4%s1 : %s2"
  658. "INS_Chat_Spec" "(Spectator) %s4%s1 : %s2"
  659. "INS_Chat_All" "%s4%s1 : %s2"
  660. "INS_Chat_AllDead" "*DEAD* %s4%s1 : %s2"
  661. "INS_Chat_AllSpec" "*SPEC* %s4%s1 : %s2"
  662. "INS_Chat_Party" "(Party) %s1"
  663. "INS_Name_Change" "* %s1 changed name to %s2"
  664. "chat_filterbutton" "Filters"
  665. "filter_joinleave" "Joins/Leaves"
  666. "filter_namechange" "Name Changes"
  667. "filter_publicchat" "Public Chat"
  668. "filter_servermsg" "Server Messages"
  669. "filter_teamchange" "Team Changes"
  670. "filter_achievement" "Achievement Announce"
  671. "chat_say" "Say :"
  672. "chat_say_team" "Say (TEAM) :"
  673. "Chat_SquadLeader" "LEADER"
  674. "Chat_Subordinate" "Subordinate"
  675. "Chat_GlobalAnnouncement" "[Global Announcement] %s1"
  676.  
  677. "Insurgency_Game_connected" "%s1 joined the game."
  678. "Insurgency_Game_disconnected" "%s1 left the game (%s2)."
  679. "DisconnectReason_DisconnectByUser" "Disconnected."
  680. "Insurgency_game_player_joined_team" "%s1 joined %s2"
  681. "Insurgency_game_player_joined_autoteam" "%s1 was automatically assigned to %s2"
  682.  
  683. "HL2_SetupMicrophone" "CONFIGURE ADVANCED MICROPHONE SETTINGS"
  684. "HL2_SetupMicrophoneSteam" "Steam Community In-Game is currently disabled.\nPlease, enable Steam Community In-Game or configure voice settings in your Steam client."
  685. "HL2_Enable_Commentary" "Enable commentary track"
  686.  
  687. "Spec_Spectating" "SPECTATING"
  688. "Spec_PlayerItem_Team" "%s1"
  689. "Spec_PlayerItem" "%s1"
  690. "Spec_RespawnItem" "Reinforcement wave deploying in %s1s"
  691. "Spec_Elimination_No_Respawn" "You will respawn at the beginning of the next round."
  692. "Spec_Reinforcements_Depleted" "Your team is out of reinforcement waves."
  693. "Spec_Strike_LastCache" "Your team only has one cache. Reinforcements have been cut off."
  694. "Spec_Skirmish_LostCache" "Your team's cache has been destroyed. Reinforcements have been cut off."
  695. "Spec_RespawnNeedObjective" "Your team will rapidly deploy if an objective is captured."
  696. "Spec_RespawnNeedsObjectives" "Your team will rapidly deploy when %s1 objectives are captured."
  697. "Spec_RespawnSearchDestroy" "Your team will rapidly deploy if a cache is destroyed."
  698. "Spec_RespawnWaitingForWave" "Waiting for reinforcement wave..."
  699. "Spec_RespawnWaitingForSpawnClear" "Reinforcement area overrun by hostiles..."
  700. "Spec_Training" "Be more careful! Respawning shortly..."
  701. "Spec_Strike_Attack" "Your team wins by destroying the enemy caches or dunking the enemy team."
  702. "Spec_Strike_Defend" "Your team wins by dunking all enemies or protecting all caches until time runs out."
  703. "Spec_Elimination_Attack" "Your team wins by destroying an enemy cache or dunking the enemy team."
  704. "Spec_Elimination_Defend" "Your team wins by dunking all enemies or protecting both caches until time runs out."
  705. "Spec_Ambush_Defend" "Your team wins by escorting the VIP to safety or dunking the enemy team."
  706. "Spec_Ambush_Attack" "Your team wins by dunking the enemy VIP."
  707. "Spec_Vendetta" "Your team wins by capturing the control point or dunking all enemies in the area."
  708. "Spec_Survival_Not_Eligible" "You will be eligible to spawn in %s1s"
  709. "Spec_Survival_Eligible" "You will reinforce when an alive teammate reaches a safe weapon cache."
  710. "Spec_Outpost" "Your team will reinforce when the next wave begins."
  711.  
  712. "ins_name_change_limit" " * Please wait %s1 more seconds before trying to name change."
  713. "ins_name_change" " * %s1 changed name to %s2"
  714.  
  715. // scoreboard status
  716. "UI_Hostname" "SERVER NAME"
  717. "UI_Map" "MAP"
  718. "UI_Gamemode" "GAMEMODE"
  719. "UI_PlayerCount" "PLAYERS"
  720.  
  721. "UI_Scoreboard_Score_AD" "%s1 / ROUNDS WON: %s2 / SCORE: %s3"
  722. "UI_Scoreboard_Score" "ROUNDS WON: %s1 / SCORE: %s2"
  723. "UI_Scoreboard_Attacking" "ATTACKING"
  724. "UI_Scoreboard_Defending" "DEFENDING"
  725. "UI_Scoreboard_View_Profile" "View Steam Profile"
  726. "UI_Scoreboard_Mute" "Mute Player"
  727. "UI_Scoreboard_Unmute" "Unmute Player"
  728.  
  729. "UI_Squads_Choose" "Choose a Squad"
  730.  
  731. "UI_Loadout_Weight" "Weight"
  732. "UI_Loadout_Cancel" "Cancel Selection"
  733. "UI_Loadout_Change" "Change"
  734. "UI_Loadout_Resupply" "Re-supply"
  735. "UI_Loadout_Select" "Select %s1"
  736. "UI_Loadout_Accept" "Accept"
  737. "UI_Loadout_RemoveAll" "Remove All"
  738. "UI_Loadout_Reset" "Reset"
  739. "UI_Loadout_RemainingSupply" "Remaining Supply"
  740.  
  741. "UI_ChangeTeam" "Team Selection"
  742. "UI_ChangeSquad" "Squad Selection"
  743. "UI_ChangeInventory" "Kit Selection"
  744. "UI_Close" "Close"
  745. "UI_Apply" "Apply"
  746.  
  747. "UI_Overview_PlayerScore" "SCORE: %s1"
  748.  
  749. "UI_Waves" "WAVES"
  750. "UI_Wave" "WAVE"
  751.  
  752. "Chat_Prefix_Developer" "[Developer] "
  753. "Chat_Prefix_Admin" "[Admin] "
  754.  
  755. // default fire teams
  756. "Fireteam_Alpha" "[A] Assault Squad"
  757. "Fireteam_Bravo" "[B] Recon Team"
  758. "Fireteam_Charlie" "[C] Support Team"
  759. "Fireteam_Delta" "[D] Team"
  760. "Fireteam_Echo" "[E] Team"
  761.  
  762. "Cell_Alpha" "[A] Assault Group"
  763. "Cell_Bravo" "[B] Scout Cell"
  764. "Cell_Charlie" "[C] Support Cell"
  765. "Cell_Delta" "[D] Cell"
  766. "Cell_Echo" "[E] Cell"
  767.  
  768. // vip teams
  769. "Fireteam_Escort_Group" "[A] Escort Group"
  770. "Fireteam_Scout_Cover" "[B] Scout and Cover"
  771. "Fireteam_Heavy_Support" "[C] Heavy Support"
  772.  
  773. "Fireteam_Escort_Group" "[A] Escort Group"
  774. "Fireteam_Scout_Cover" "[B] Scout and Cover"
  775. "Fireteam_Heavy_Support" "[C] Heavy Support"
  776.  
  777. "Squad_VacantSlot" "[OPEN]"
  778.  
  779. // security
  780. "Squad_Fireteam_Rifleman" "Rifleman"
  781. "Squad_Fireteam_Grenadier" "Grenadier"
  782. "Squad_Fireteam_Specialist" "Specialist"
  783. "Squad_Fireteam_Recon" "Recon"
  784. "Squad_Fireteam_Designated_Marksman" "Designated Marksman"
  785. "Squad_Fireteam_Breacher" "Breacher"
  786. "Squad_Fireteam_Support" "Support"
  787. "Squad_Fireteam_Sniper" "Sniper"
  788. "Squad_Fireteam_Demolitions" "Demolitions"
  789. "Squad_Fireteam_Escort" "Escort"
  790. "Squad_Fireteam_Engineer" "Engineer"
  791. "Squad_Fireteam_Leader_Rifleman" "Rifleman [LEADER]"
  792. "Squad_Fireteam_Leader_Specialist" "Specialist [LEADER]"
  793. "Squad_Fireteam_Leader_Recon" "Recon [LEADER]"
  794. "Squad_Fireteam_Leader_Designated_Marksman" "Desig. Marksman [LEADER]"
  795. "Squad_Fireteam_Leader_Breacher" "Breacher [LEADER]"
  796. "Squad_Fireteam_Leader_Support" "Support [LEADER]"
  797. "Squad_Fireteam_Leader_Sniper" "Sniper [LEADER]"
  798. "Squad_Fireteam_Leader_Demolitions" "Demolitions [LEADER]"
  799. "Squad_Fireteam_Leader_Escort" "Escort [LEADER]"
  800. "Squad_Fireteam_Leader_Engineer" "Engineer [LEADER]"
  801. "Squad_Fireteam_Leader_Comp_Flanker" "Flanker [LEADER]"
  802. "Squad_Fireteam_Comp_Flanker" "Flanker"
  803. "Squad_Fireteam_Comp_Assault" "Assault"
  804. "Squad_Fireteam_Comp_Assault" "Assault"
  805. "Squad_Fireteam_Comp_Sniper" "Sniper"
  806.  
  807. "Squad_Cell_Leader_Comp_Flanker" "Flanker[LEADER]"
  808. "Squad_Cell_Comp_Flanker" "Flanker"
  809. "Squad_Cell_Comp_Assault" "Assault"
  810. "Squad_Cell_Comp_Assault" "Assault"
  811. "Squad_Cell_Comp_Sniper" "Sniper"
  812.  
  813. // insurgents
  814. "Squad_Cell_Fighter" "Fighter"
  815. "Squad_Cell_Rocketeer" "Rocketeer"
  816. "Squad_Cell_Specialist" "Specialist"
  817. "Squad_Cell_Scout" "Scout"
  818. "Squad_Cell_Sharpshooter" "Sharpshooter"
  819. "Squad_Cell_Sapper" "Sapper"
  820. "Squad_Cell_MachineGunner" "Machine Gunner"
  821. "Squad_Cell_Sniper" "Sniper"
  822. "Squad_Cell_Striker" "Striker"
  823. "Squad_Cell_Militant" "Militant"
  824. "Squad_Cell_Bomber" "Bomber"
  825. "Squad_Cell_Leader_Fighter" "Fighter [LEADER]"
  826. "Squad_Cell_Leader_Specialist" "Specialist [LEADER]"
  827. "Squad_Cell_Leader_Scout" "Scout [LEADER]"
  828. "Squad_Cell_Leader_Sharpshooter" "Sharpshooter [LEADER]"
  829. "Squad_Cell_Leader_Sapper" "Sapper [LEADER]"
  830. "Squad_Cell_Leader_MachineGunner" "Machine Gunner [LEADER]"
  831. "Squad_Cell_Leader_Sniper" "Sniper [CELL LEADER]"
  832. "Squad_Cell_Leader_Striker" "Striker [CELL LEADER]"
  833. "Squad_Cell_Leader_Militant" "Militant [LEADER]"
  834. "Squad_Cell_Leader_Bomber" "Bomber [LEADER]"
  835.  
  836. // training
  837. "Squad_Training_Player" "Recruit"
  838. "Squad_Training_VIP" "Leader"
  839. "Squad_Training_Driver" "Driver"
  840. "Squad_Training_Backup" "Backup"
  841.  
  842. "Squad_Allies_Ranger_Assault" "[A] Assault Team - 2nd Ranger Battalion"
  843. "Squad_Allies_Ranger_Support" "[B] Support Team - 2nd Ranger Battalion"
  844.  
  845. "Squad_Axis_352ID_Assault" "[A] Sturmtruppen - Wehrmacht 352nd Infantry"
  846. "Squad_Axis_Panzergrenadier_Support" "[B] Panzergrenadier - 21st Panzer Division"
  847.  
  848. "Squad_Allies_Officer" "Officer [Leader]"
  849. "Squad_Allies_Rifleman" "Rifleman"
  850. "Squad_Axis_Officer" "Unteroffizier"
  851. "Squad_Axis_Rifleman" "Schütz"
  852.  
  853. // localised map names
  854. "buhriz" "Buhriz"
  855. "buhriz_hunt" "Buhriz (Hunt)"
  856. "buhriz_coop" "Buhriz (Checkpoint)"
  857. "buhriz_night" "Buhriz Night"
  858. "contact" "Contact"
  859. "contact_night" "Contact Night"
  860. "contact_coop" "Contact (Checkpoint)"
  861. "contact_hunt" "Contact (Hunt)"
  862. "district" "District"
  863. "district_coop" "District (Checkpoint)"
  864. "district_hunt" "District (Hunt)"
  865. "district_survival" "District (Survival)"
  866. "district_night" "District Night"
  867. "embassy" "Embassy"
  868. "embassy_coop" "Embassy (Checkpoint)"
  869. "embassy_night" "Embassy Night"
  870. "embassy_outpost" "Embassy (Outpost)"
  871. "embassy_survival" "Embassy (Survival)"
  872. "embassy_hunt" "Embassy (Hunt)"
  873. "heights" "Heights"
  874. "heights_coop" "Heights (Checkpoint)"
  875. "heights_hunt" "Heights (Hunt)"
  876. "heights_night" "Heights Night"
  877. "heights_survival" "Heights (Survival)"
  878. "heights_outpost" "Heights (Outpost)"
  879. "kandagal" "Kandagal"
  880. "kandagal_night" "Kandagal Night"
  881. "market" "Market"
  882. "market_coop" "Market (Checkpoint)"
  883. "market_hunt" "Market (Hunt)"
  884. "market_survival" "Market (Survival)"
  885. "market_night" "Market Night"
  886. "market_outpost" "Market (Outpost)"
  887. "ministry" "Ministry"
  888. "ministry_coop" "Ministry (Checkpoint)"
  889. "ministry_hunt" "Ministry (Hunt)"
  890. "ministry_night" "Ministry Night"
  891. "ministry_survival" "Ministry (Survival)"
  892. "ministry_outpost" "Ministry (Outpost)"
  893. "range" "Firing Range"
  894. "siege" "Siege"
  895. "siege_night" "Siege Night"
  896. "siege_coop" "Siege (Checkpoint)"
  897. "panj" "Panj"
  898. "panj_hunt" "Panj (Hunt)"
  899. "panj_night" "Panj Night"
  900. "panj_outpost" "Panj (Outpost)"
  901. "peak" "Peak"
  902. "peak_coop" "Peak (Checkpoint)"
  903. "peak_hunt" "Peak (Hunt)"
  904. "peak_night" "Peak Night"
  905. "peak_outpost" "Peak (Outpost)"
  906. "revolt" "Revolt"
  907. "revolt_coop" "Revolt (Checkpoint)"
  908. "revolt_hunt" "Revolt (Hunt)"
  909. "revolt_night" "Revolt Night"
  910. "sinjar" "Sinjar"
  911. "sinjar_coop" "Sinjar (Checkpoint)"
  912. "sinjar_hunt" "Sinjar (Hunt)"
  913. "sinjar_night" "Sinjar Night"
  914. "sinjar_survival" "Sinjar (Survival)"
  915. "sinjar_outpost" "Sinjar (Outpost)"
  916. "station" "Station"
  917. "station_night" "Station Night"
  918. "station_hunt" "Station (Hunt)"
  919. "tell" "Tell"
  920. "tell_coop" "Tell (Checkpoint)"
  921. "tell_night" "Tell Night"
  922. "tell_hunt" "Tell (Hunt)"
  923. "tell_survival" "Tell (Survival)"
  924. "uprising" "Uprising"
  925. "uprising_hunt" "Uprising (Hunt)"
  926. "uprising_night" "Uprising Night"
  927. "verticality" "Verticality"
  928. "verticality_coop" "Verticality (Checkpoint)"
  929. "verticality_hunt" "Verticality (Hunt)"
  930. "verticality_night" "Verticality Night"
  931. "verticality_survival" "Verticality (Survival)"
  932. "verticality_outpost" "Verticality (Outpost)"
  933. "training" "Training Warehouse"
  934.  
  935. // Radial commands
  936. "radial_mark_position" "Mark Position"
  937. "radial_mark_enemy" "Enemy Contact"
  938. "radial_waypoint" "Set Waypoint"
  939. "radial_suppress_target" "Suppress Target"
  940. "radial_suppressing_target" "Suppressing Target"
  941. "radial_follow_me" "Follow Me"
  942. "radial_cover_me" "Cover Me"
  943. "radial_need_backup" "Need Backup"
  944. "radial_area_clear" "Area Clear"
  945. "radial_spread_out" "Spread Out"
  946. "radial_request_grenade" "Request Grenade"
  947. "radial_request_smoke" "Request Smoke"
  948. "radial_request_ordinance" "Request Ordnance"
  949. "radial_request_orders" "Requesting Orders"
  950. "radial_covering_fire" "Covering Fire"
  951. "radial_moving" "Moving"
  952. "radial_move" "Move"
  953. "radial_mark_objective" "Mark Objective"
  954. "radial_moving_to_objective" "Moving to Objective"
  955. "radial_affirmative" "Affirmative"
  956. "radial_negative" "Negative"
  957. "radial_area_hostile" "Area Hostile"
  958. "radial_enemy_down" "Enemy Down"
  959. "radial_covering" "Covering"
  960. "radial_ontheway" "On The Way"
  961. "radial_switch_leader" "* Leader Commands *"
  962. "radial_switch_default" "* Base Commands *"
  963. "radial_open_fire" "Open Fire"
  964. "radial_move_direction" "Move"
  965. "radial_flank_left" "Flank Left"
  966. "radial_flank_right" "Flank Right"
  967. "radial_get_ready" "Get Ready"
  968. "radial_cease_fire" "Cease Fire"
  969. "radial_watch_area" "Watch Area"
  970. "radial_go" "Go"
  971. "radial_report_status" "Report Status"
  972. "radial_stick_together" "Stick Together"
  973. "radial_hold_position" "Hold Position"
  974. "radial_spread_out" "Spread Out"
  975.  
  976. // Radial Subtitles
  977. "radial_suppress_target_subtitle" "Lay down suppressing fire!"
  978. "radial_suppressing_target_subtitle" "I'm supressing!"
  979. "radial_mark_position_subtitle" "Move over there."
  980. "radial_mark_enemy_subtitle" "Enemy contact!"
  981. "radial_waypoint_leader_subtitle" "Move out!"
  982. "radial_moving_subtitle" "Moving %s2."
  983. "radial_follow_me_subtitle" "Follow me."
  984. "radial_cover_me_subtitle" "Cover me."
  985. "radial_cover_me_subtitle_cp" "Cover me at %s1."
  986. "radial_need_backup_subtitle" "Need backup!"
  987. "radial_need_backup_subtitle_cp" "Need backup at %s1!"
  988. "radial_area_clear_subtitle" "Area is clear."
  989. "radial_area_clear_subtitle_cp" "%s1 is clear."
  990. "radial_spread_out_subtitle" "Spread out!"
  991. "radial_request_grenade_subtitle" "Requesting a grenade."
  992. "radial_request_grenade_subtitle_cp" "Requesting a grenade at %s1."
  993. "radial_request_smoke_subtitle" "Requesting a smoke grenade."
  994. "radial_request_smoke_subtitle_cp" "Requesting a smoke grenade at %s1."
  995. "radial_request_ordinance_subtitle" "Requesting ordnance."
  996. "radial_request_ordinance_subtitle_cp" "Requesting ordnance at %s1."
  997. "radial_request_orders_subtitle" "Requesting orders."
  998. "radial_covering_fire_subtitle" "I need covering fire!"
  999. "radial_covering_fire_subtitle_cp" "I need covering fire at %s1!"
  1000. "radial_moving_to_objective_subtitle" "Moving to objective %s1."
  1001. "radial_attack_objective_subtitle" "Attack %s1!"
  1002. "radial_defend_objective_subtitle" "Defend %s1!"
  1003. "radial_objective_decoy_subtitle" "Nothing found at %s1."
  1004. "radial_objective_found_subtitle" "There's something at %s1!"
  1005. "radial_affirmative_subtitle" "Affirmative."
  1006. "radial_negative_subtitle" "Negative."
  1007. "radial_enemy_subtitle" "Enemy contact, %s2!"
  1008. "radial_enemy_subtitle_cp" "Enemy contact, %s2 of %s1!"
  1009. "radial_enemy_down_subtitle" "Enemy down!"
  1010. "radial_covering_subtitle" "Covering the %s2."
  1011. "radial_covering_subtitle_cp" "Covering %s2 of %s1."
  1012. "radial_area_hostile_subtitle" "Area hostile!"
  1013. "radial_area_hostile_subtitle_cp" "%s1 is hostile!"
  1014. "radial_ontheway_subtitle" "On the way."
  1015.  
  1016. "radial_open_fire_subtitle" "Open fire to the %s2!"
  1017. "radial_move_direction_subtitle" "Move %s2!"
  1018. "radial_flank_left_subtitle" "Flank left."
  1019. "radial_flank_right_subtitle" "Flank right."
  1020. "radial_get_ready_subtitle" "Get ready!"
  1021. "radial_cease_fire_subtitle" "Cease fire!"
  1022. "radial_watch_area_subtitle" "Watch %s2!"
  1023. "radial_watch_area_subtitle_cp" "Watch %s2 of %s1!"
  1024. "radial_go_subtitle" "Go!"
  1025. "radial_report_status_subtitle" "Report status."
  1026. "radial_hold_position_subtitle" "Hold position!"
  1027. "radial_hold_position_subtitle_cp" "Hold position at %s1!"
  1028. "radial_stick_together_subtitle" "Stick together!"
  1029.  
  1030. // Post Round Lobby
  1031. "prlobby_personal_stats" "Personal Match Stats"
  1032. "prlobby_preferred_class" "Preferred Class"
  1033. "prlobby_preferred_class_none" "None"
  1034. "prlobby_average_life" "Average Life-Span"
  1035. "prlobby_objectives" "Objectives"
  1036. "prlobby_enemies_suppressed" "Enemies Suppressed"
  1037. "prlobby_casualties" "Casualties"
  1038. "prlobby_kills" "Dunks"
  1039. "prlobby_munitions_used" "Other Munitions"
  1040. "prlobby_shots_fired" "Shots Fired"
  1041. "prlobby_weapon_of_choice" "Weapon of Choice"
  1042. "prlobby_score" "Score"
  1043. "prlobby_mvp" "Most Valuable Player"
  1044. "prlobby_class" "Class"
  1045. "prlobby_obj" "Obj"
  1046. "prlobby_kd" "K:D"
  1047. "prlobby_rounds_won" "Rounds Won"
  1048.  
  1049. "prlobby_team1_stats" "Security"
  1050. "prlobby_team2_stats" "Insurgents"
  1051.  
  1052. "prlobby_roundswon_team1" "Security:"
  1053. "prlobby_roundswon_team2" "Insurgents:"
  1054.  
  1055. "prlobby_mission" "Mission:"
  1056. "prlobby_location" "Location:"
  1057.  
  1058. "prlobby_winner_spaced" "V i c t o r y"
  1059. "prlobby_loser_spaced" "D e f e a t"
  1060. "prlobby_tie_spaced" "T i e"
  1061. "prlobby_winner_spectate" "%s1 Win"
  1062.  
  1063. "endgamevote_title" "Vote for the next map"
  1064. "endgamevote_random" "Random"
  1065. "endgamevote_shuffle" "Refresh"
  1066. "endgamevote_extend" "Replay"
  1067.  
  1068. // Compass directions
  1069. "Compass_N" "N"
  1070. "Compass_E" "E"
  1071. "Compass_S" "S"
  1072. "Compass_W" "W"
  1073. "Compass_NE" "NE"
  1074. "Compass_NW" "NW"
  1075. "Compass_SE" "SE"
  1076. "Compass_SW" "SW"
  1077. "Compass_N_Full" "North"
  1078. "Compass_E_Full" "East"
  1079. "Compass_S_Full" "South"
  1080. "Compass_W_Full" "West"
  1081. "Compass_NE_Full" "North-East"
  1082. "Compass_NW_Full" "North-West"
  1083. "Compass_SE_Full" "South-East"
  1084. "Compass_SW_Full" "South-West"
  1085.  
  1086. // INS GameUI
  1087. "GameUI_RadialControlStyle" "Radial Menu Control Style"
  1088. "GameUI_Default" "Default"
  1089. "GameUI_Scrolling" "Scrolling"
  1090. "GameUI_Numbered" "Numbered"
  1091.  
  1092. //
  1093. //
  1094. // Localization below added after 12th Nov 2015
  1095. //
  1096. //
  1097.  
  1098. "GameUI_Version" "Version: %s1"
  1099. "GameUI_Branch" "Branch: %s1"
  1100.  
  1101. "GameUI_Solo" "Solo"
  1102.  
  1103. "GameUI_SteamForums" "Steam Forums"
  1104. "GameUI_Troubleshooting" "Troubleshooting"
  1105. "GameUI_ModMaking" "Mod Making"
  1106. "GameUI_Wiki" "Wiki"
  1107. "GameUI_Guides" "Guides"
  1108.  
  1109. "GameUI_KeyboardMouse" "Controls"
  1110. "GameUI_Game" "Game"
  1111. "GameUI_Video" "Video"
  1112. "GameUI_Audio" "Audio"
  1113.  
  1114. "GameUI_Steam" "Steam"
  1115. "GameUI_YouTube" "YouTube"
  1116. "GameUI_Twitch" "Twitch"
  1117. "GameUI_Facebook" "Facebook"
  1118. "GameUI_Twitter" "Twitter"
  1119. "GameUI_Trello" "Roadmap"
  1120.  
  1121. "GameUI_Rules" "Rules"
  1122. "GameUI_SelectPlaylist" "Select Playlist"
  1123. "GameUI_MapCycle" "Map Cycle [%s1]"
  1124. "GameUI_Mods" "Mods"
  1125. "GameUI_Gamemodes" "Game Modes"
  1126. "GameUI_MapSelection" "Map Selection"
  1127.  
  1128. "GameUI_StartGame" "Start Game"
  1129.  
  1130. "GameUI_pvp_short" "PVP"
  1131. "GameUI_coop_short" "Coop"
  1132.  
  1133. // Stats
  1134. "GameUI_Objectives" "Objectives"
  1135. "GameUI_KillsSlashDeaths" "Dunks / Deaths"
  1136. "GameUI_ShotsFired" "Shots Fired"
  1137. "GameUI_ShotsSlashMunitions" "Shots / Munitions"
  1138.  
  1139. "GameUI_Icons_None" "Unassigned"
  1140.  
  1141. }
  1142. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement