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- on script load:
- set {BeginTown} to spawn egg named "&fBegin Town &7(Place On Grass)"
- set {Seed1} to wooden hoe named "&fSeed Farm &8» &clvl 1"
- set {Seed2} to wooden hoe named "&fSeed Farm &8» &clvl 2"
- set {Seed3} to wooden hoe named "&fSeed Farm &8» &clvl 3"
- set {Wall1} to cobblestone wall named "&fWall"
- set {Tree1} to oak sapling named "&fTree Farm &8» &clvl 1"
- set {Tree2} to oak sapling named "&fTree Farm &8» &clvl 2"
- set {Tree3} to oak sapling named "&fTree Farm &8» &clvl 3"
- set {Mine1} to stone pickaxe named "&fMine &8» &clvl 1"
- set {Mine2} to stone pickaxe named "&fMine &8» &clvl 2"
- set {Mine3} to stone pickaxe named "&fMine &8» &clvl 3"
- set {RoadEW} to minecart named "&fRoad &8» &cFacing East/West"
- set {RoadNS} to minecart named "&fRoad &8» &cFacing North/South"
- set {RoadETurnRight} to minecart named "&fRoad &8» &cFacing East (Turns Right)"
- set {RoadETurnLeft} to minecart named "&fRoad &8» &cFacing East (Turns Left)"
- set {RoadNTurnRight} to minecart named "&fRoad &8» &cFacing North (Turns Right)"
- set {RoadNTurnLeft} to minecart named "&fRoad &8» &cFacing North (Turns Left)"
- set {RoadSTurnRight} to minecart named "&fRoad &8» &cFacing South (Turns Right)"
- set {RoadSTurnLeft} to minecart named "&fRoad &8» &cFacing South (Turns Left)"
- set {RoadWTurnRight} to minecart named "&fRoad &8» &cFacing West (Turns Right)"
- set {RoadWTurnLeft} to minecart named "&fRoad &8» &cFacing West (Turns Left)"
- set {ExpandS} to diamond pickaxe named "&fExpand &8» &cExpands your town."
- set {TownHall1} to anvil:0 named "&fTown Hall &8» &clvl 1"
- set {Remover} to barrier named "&fRemover &8» &cRemoves a plot"
- on first join:
- make console execute "/manuaddp %player% begin.once"
- on rightclick on sign:
- if line 2 of block is "&3&lReward1":
- set line 3 of block to "&6Click To Recieve"
- if {easteregg1.%player%} is not set:
- add 50 to {credits::%player%}
- send "&8» &7You have got &e50 credits &7for finding this sign! &8(CAN ONY BE CLAIMED ONCE)"
- set {easteregg1.%player%} to "True"
- make player execute "/spawn"
- else if {easteregg1.%player%} is "True":
- send "&8» &7You have already found this sign!"
- if line 2 of block is "&3&lReward2":
- set line 3 of block to "&6Click To Recieve"
- if {easteregg2.%player%} is not set:
- add 50 to {credits::%player%}
- send "&8» &7You have got &e50 credits &7for finding this sign! &8(CAN ONY BE CLAIMED ONCE)"
- set {easteregg2.%player%} to "True"
- make player execute "/spawn"
- else if {easteregg2.%player%} is "True":
- send "&8» &7You have already found this sign!"
- if line 2 of block is "&3&lReward3":
- set line 3 of block to "&6Click To Recieve"
- if {easteregg3.%player%} is not set:
- add 50 to {credits::%player%}
- send "&8» &7You have got &e50 credits &7for finding this sign! &8(CAN ONY BE CLAIMED ONCE)"
- set {easteregg3.%player%} to "True"
- make player execute "/spawn"
- else if {easteregg3.%player%} is "True":
- send "&8» &7You have already found this sign!"
- command /help:
- trigger:
- send ""
- send "&8» &7Help Menu &8«"
- send ""
- send "&8» &e/begin &8» &7Teleports you randomly and gives you a spawn egg to begin your town. &8«"
- send "&8» &e/settown &8» &7Sets your town's spawn location."
- send "&8» &e/shop &8» &7Teleports you to the shop to buy/sell products. &8«"
- send "&8» &e/credits help &8» &7Shows all commands for credits. &8«"
- send "&8» &e/withdraw &8» &7Withdraws an amount from your credits. &cOnly withdraw 1, 10, 15, 20, 25"
- send ""
- send "&8» &7To place farms and houses and mines, &eleft click&7 on a &eDiamond Block&7. &8«"
- send "&8» &7To build a road, &eleft click&7 on a &eLapis Block&7. &8«"
- send "&8» &7To expand your plot, &eleft click&7 on a &eGold Block&7. &8«"
- send "&8» &7To build your townhall, &eleft click&7 on a &eRedstone Block&7. &8«"
- command /seed1:
- trigger:
- if {credits::%player%} >= 50:
- remove 50 from {credits::%player%}
- give {Seed1} to player
- else:
- send "&8» &7You need &e50 credits &7to buy this."
- command /seed2:
- trigger:
- if {credits::%player%} >= 100:
- remove 100 from {credits::%player%}
- give {Seed2} to player
- else:
- send "&8» &7You need &e100 credits &7to buy this."
- command /seed3:
- trigger:
- if {credits::%player%} >= 150:
- remove 150 from {credits::%player%}
- give {Seed3} to player
- else:
- send "&8» &7You need &e150 credits &7to buy this."
- command /remover:
- trigger:
- if {credits::%player%} >= 0:
- remove 0 from {credits::%player%}
- give {Remover} to player
- command /roadns:
- trigger:
- if {credits::%player%} >= 50:
- remove 50 from {credits::%player%}
- give {RoadNS} to player
- else:
- send "&8» &7You need &e50 credits &7for this."
- command /roadew:
- permission: op
- trigger:
- give {RoadEW} to player
- command /roadetr:
- permission: op
- trigger:
- give {RoadETurnRight} to player
- command /roadetl:
- permission: op
- trigger:
- give {RoadETurnLeft} to player
- command /roadntr:
- permission: op
- trigger:
- give {RoadNTurnRight} to player
- command /roadntl:
- permission: op
- trigger:
- give {RoadNTurnLeft} to player
- command /roadstr:
- permission: op
- trigger:
- give {RoadSTurnRight} to player
- command /roadstl:
- permission: op
- trigger:
- give {RoadSTurnLeft} to player
- command /roadwtr:
- permission: op
- trigger:
- give {RoadWTurnRight} to player
- command /roadwtl:
- permission: op
- trigger:
- give {RoadWTurnLeft} to player
- command /expands:
- trigger:
- if {credits::%player%} >= 499:
- remove 499 from {credits::%player%}
- give {ExpandS} to player
- command /mine1:
- trigger:
- if {Mine1.%player%} is "True":
- send "&8» &7You already have this mine."
- stop
- else if {credits::%player%} >= 0:
- remove 0 from {credits::%player%}
- give {Mine1} to player
- else:
- send "&8» &7You need &e0 credits &7to buy this."
- command /mine2:
- trigger:
- if {Mine2.%player%} is "True":
- send "&8» &7You already have this mine."
- stop
- else if {credits::%player%} >= 100:
- remove 100 from {credits::%player%}
- give {Mine2} to player
- else:
- send "&8» &7You need &e100 credits &7to buy this."
- command /mine3:
- trigger:
- if {Mine3.%player%} is "True":
- send "&8» &7You already have this mine."
- stop
- else if {credits::%player%} >= 225:
- remove 225 from {credits::%player%}
- give {Mine3} to player
- else:
- send "&8» &7You need &e225 credits &7to buy this."
- command /wall1:
- trigger:
- if {credits::%player%} >= 8:
- send "&8» &7You bought &e4 walls &7for &e8 credits"
- give {Wall1} to player
- give {Wall1} to player
- give {Wall1} to player
- give {Wall1} to player
- else:
- send "&8» &7You need &e8 credits &7for this."
- command /tree1:
- trigger:
- if {credits::%player%} >= 50:
- remove 50 from {credits::%player%}
- give {Tree1} to player
- else:
- send "&8» &7You need &e50 credits &7for this."
- command /tree2:
- trigger:
- if {credits::%player%} >= 150:
- remove 150 from {credits::%player%}
- give {Tree2} to player
- else:
- send "&8» &7You need &e150 credits &7for this."
- command /tree3:
- trigger:
- if {credits::%player%} >= 250:
- remove 250 from {credits::%player%}
- give {Tree3} to player
- else:
- send "&8» &7You need &e250 credits &7for this."
- command /townhall1:
- permission: op
- trigger:
- give {TownHall1} to player
- on rightclick with wooden hoe:
- cancel event
- on rightclick with hay block:
- if player has 4 hay blocks named "&fHay &8» &clvl 1" in their inventory:
- send "&8» &7You have sold 4 hay bales for &e1 credit"
- remove 4 hay block from player's inventory
- add 1 to {credits::%player%}
- if player has 4 hay blocks named "&fHay &8» &clvl 2" in their inventory:
- send "&8» &7You have sold 4 hay bales for &e3 credits"
- remove 4 hay block from player's inventory
- add 3 to {credits::%player%}
- if player has 4 hay blocks named "&fHay &8» &clvl 3" in their inventory:
- send "&8» &7You have sold 4 hay bales for &e6 credits"
- remove 4 hay block from player's inventory
- add 6 to {credits::%player%}
- on rightclick with oak planks:
- cancel event
- if player has 6 oak planks named "&fPlanks &8» &clvl 1":
- remove 6 oak planks from player's inventory
- send "&8» &7You have sold &e6 Oak Planks &7for &e3 credits"
- add 3 to {credits::%player%}
- on rightclick with oak leaves:
- cancel event
- if player has 4 oak leaves named "&fLeaves &8» &clvl 1":
- remove 4 oak leaves named "&fLeaves &8» &clvl 1" from player's inventory
- send "&8» &7You have sold &e4 Oak Leaves &7for &e2 credits"
- add 2 to {credits::%player%}
- on break of hay block:
- cancel event
- if player is not holding wooden axe:
- send "&8» &7You must hold a tool to farm."
- if player is holding wooden axe named "&eFarming &8» &clvl 1":
- set block to air
- give player 1 hay block named "&fHay &8» &clvl 1"
- wait 30 seconds
- set block to hay block
- if player is holding wooden axe named "&eFarming &8» &clvl 2":
- set block to air
- give player 1 hay block named "&fHay &8» &clvl 2"
- wait 30 seconds
- set block to hay block
- if player is holding wooden axe named "&eFarming &8» &clvl 3":
- set block to air
- give player 1 hay block named "&fHay &8» &clvl 3"
- wait 30 seconds
- set block to hay block
- on break of diamond block:
- send "&8» &7You cannot break this block here."
- cancel event
- on break of grass:
- send "&8» &7You cannot break this block here."
- cancel event
- on break of grass path:
- send "&8» &7You cannot break this block here."
- cancel event
- on break of quartz block:
- send "&8» &7You cannot break this block here."
- cancel event
- on break of coal block:
- send "&8» &7You cannot break this block here."
- cancel event
- on break of cobblestone wall:
- send "&8» &7You cannot break this block here."
- cancel event
- on break of stone brick:
- send "&8» &7You cannot break this block here."
- cancel event
- on break of stone brick slab:
- send "&8» &7You cannot break this block here."
- cancel event
- on break of dirt:
- send "&8» &7You cannot break this block here."
- cancel event
- on break of farmland:
- send "&8» &7You cannot break this block here."
- cancel event
- on break of sign:
- cancel event
- on break of gold block:
- cancel event
- on break of redstone block:
- cancel event
- on break of black wool:
- cancel event
- on break of black concrete:
- cancel event
- on break of mycelium:
- cancel event
- on break of oak log:
- cancel event
- set block to cobble stone
- give player 2 oak planks named "&fPlanks &8» &clvl 1"
- wait 12 seconds
- set block to oak log
- on break of birch log:
- cancel event
- set block to cobble stone
- give player 4 oak planks
- wait 12 seconds
- set block to oak log
- on break of spruce log:
- cancel event
- set block to cobble stone
- give player 8 oak planks
- wait 12 seconds
- set block to oak log
- on break of oak leaves:
- cancel event
- set block to cobble stone
- give player 2 oak leaves:1 named "&fLeaves &8» &clvl 1"
- wait 7 seconds
- set block to oak leaves
- command /begin:
- permission: begin.once
- trigger:
- make console execute "/manudelp %player% begin.once"
- make player execute "/rtp"
- give {BeginTown} to player
- give {TownHall1} to player
- command /settown:
- trigger:
- set {town.%player%} to player's location
- send "&8» &7Your Town Location Has Been Set."
- command /town [<text>]:
- trigger:
- if arg 1 is not set:
- send "&8» &7Teleporting in 2 seconds.."
- wait 2 seconds
- send "&8» &7Teleporting.."
- wait 0.7 seconds
- teleport player to {town.%player%}
- if arg 1 is set:
- send "&8» &7Teleporting in 2 seconds.."
- wait 2 seconds
- send "&8» &7Teleporting"
- wait 0.7 seconds
- teleport player to {town.%arg 1%}
- on rightclick with spawn egg:
- cancel event
- on rightclick with oak sapling:
- cancel event
- on rightclick with cobblestone wall:
- cancel event
- on rightclick on grass:
- if player is holding {BeginTown}:
- cancel event
- remove {BeginTown} from player's inventory
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make player execute "/settown"
- make console execute "/clone 50 3 -30 83 3 3 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- on leftclick on diamond block:
- if player is holding {Remover}:
- cancel event
- remove 1 barrier named "&fRemover &8» &cRemoves a plot" from player's inventory
- send "&8» &7Getting builders to destroy your plot. This will take 5 seconds."
- wait 5 seconds
- send "&8» &7Your plot has been destroyed."
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 52 9 -8 61 19 1 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- if player is holding {Mine1}:
- cancel event
- remove 1 stone pickaxe named "&fMine &8» &clvl 1" from player's inventory
- send "&8» &7Getting builders to create your mine. This will take 4 seconds."
- wait 4 seconds
- send "&8» &7Your mine has been built."
- set {Mine1.%player%} to "True"
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 49 9 1 40 12 -8 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- if player is holding {Mine2}:
- cancel event
- remove 1 stone pickaxe named "&fMine &8» &clvl 2" from player's inventory
- send "&8» &7Getting builders to create your mine. This will take 4 seconds."
- wait 4 seconds
- send "&8» &7Your mine has been built."
- set {Mine2.%player%} to "True"
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 49 9 1 40 12 -8 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- if player is holding {Mine3}:
- cancel event
- remove 1 stone pickaxe named "&fMine &8» &clvl 3" from player's inventory
- send "&8» &7Getting builders to create your mine. This will take 4 seconds."
- wait 4 seconds
- send "&8» &7Your mine has been built."
- set {Mine3.%player%} to "True"
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 49 9 1 40 12 -8 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- if player is holding {Seed1}:
- cancel event
- remove 1 wooden hoe named "&fSeed Farm &8» &clvl 1" from player's inventory
- send "&8» &7Getting builders to create your farm. This will take 4 seconds."
- wait 3.7 seconds
- send "&8» &7Your farm has been built."
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 5 3 -7 14 4 2 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- wait 1 second
- give player 21 seeds
- make console execute "ci %player% wooden axe"
- make console execute "ci %player% wooden axe"
- give player 1 wooden axe named "&eFarming &8» &clvl 1"
- if player is holding {Seed2}:
- cancel event
- remove 1 wooden hoe named "&fSeed Farm &8» &clvl 2" from player's inventory
- send "&8» &7Getting builders to create your farm. This will take 5 seconds."
- wait 5 seconds
- send "&8» &7Your farm has been built."
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 14 4 -9 5 3 -18 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- wait 1 second
- give player 32 seeds
- make console execute "ci %player% wooden axe"
- make console execute "ci %player% wooden axe"
- give player 1 wooden axe named "&eFarming &8» &clvl 2"
- if player is holding {Seed3}:
- cancel event
- remove 1 wooden hoe named "&fSeed Farm &8» &clvl 3" from player's inventory
- send "&8» &7Getting builders to create your farm. This will take 7 seconds."
- wait 7 seconds
- send "&8» &7Your farm has been built."
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 5 4 -29 14 3 -20 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- wait 1 second
- give player 54 seeds
- make console execute "ci %player% wooden axe"
- make console execute "ci %player% wooden axe"
- give player 1 wooden axe named "&eFarming &8» &clvl 3"
- if player is holding {Tree1}:
- cancel event
- remove 1 sapling named "&fTree Farm &8» &clvl 1" from player's inventory
- send "&8» &7Getting builders to create your farm. This will take 4 seconds."
- wait 4 seconds
- send "&8» &7Your farm has been built."
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 49 16 -16 40 9 -25 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- give player 1 stone axe named "&eTree Farming &8» &clvl 1"
- if player is holding {Tree2}:
- cancel event
- remove 1 sapling named "&fTree Farm &8» &clvl 2" from player's inventory
- send "&8» &7Getting builders to create your farm. This will take 5 seconds."
- wait 5 seconds
- send "&8» &7Your farm has been built."
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 37 16 -16 28 9 -25 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- give player 1 stone axe named "&eTree Farming &8» &clvl 2"
- if player is holding {Tree3}:
- cancel event
- remove 1 sapling named "&fTree Farm &8» &clvl 3" from player's inventory
- send "&8» &7Getting builders to create your farm. This will take 8 seconds."
- wait 8 seconds
- send "&8» &7Your farm has been built."
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 25 16 -16 16 9 -25 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- give player 1 stone axe named "&eTree Farming &8» &clvl 3"
- on leftclick on polished granite:
- cancel event
- if player is holding {Wall1}:
- remove 1 cobblestone wall named "&fWall" from player's inventory
- send "&8» &7Getting builders to create your wall. This will take 2 seconds."
- wait 2 seconds
- send "&8» &7Your wall has been built."
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 45 10 -13 45 12 -13 %{x.%player%}% %{y.%player%}+1% %{z.%player%}%"
- on leftclick on redstone block:
- cancel event
- if player is holding {TownHall1}:
- remove 1 anvil:0 named "&fTown Hall &8» &clvl 1" from player's inventory
- send "&8» &7Getting builders to create your town hall. This will take 3 seconds."
- wait 3 seconds
- send "&8» &7Your town hall has been built."
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 28 9 -8 37 17 1 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- on leftclick on gold block:
- cancel event
- if player is holding {ExpandS}:
- remove 1 diamond pickaxe named "&fExpand &8» &cExpands your town." from player's inventory
- send "&8» &7Getting builders to expand your land. This will take 12 seconds."
- wait 12 seconds
- send "&8» &7Your land has been expanded."
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 50 3 -8 83 3 3 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- on leftclick on lapis block:
- cancel event
- if player is holding {RoadNS}:
- remove 1 minecart named "&fRoad &8» &cFacing North/South" from player's inventory
- send "&8» &7Getting builders to build a road. This will take 3 seconds."
- wait 3 seconds
- send "&8» &7Your road has been added"
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 16 3 -18 25 4 -8 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- if player is holding {Remover}:
- cancel event
- remove 1 barrier named "&fRemover &8» &cRemoves a plot" from player's inventory
- send "&8» &7Getting builders to remove your plot. This will take 5 seconds."
- wait 5 seconds
- send "&8» &7Your plot has been removed"
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 64 9 -8 73 11 2 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- on leftclick on black wool:
- cancel event
- if player is holding {Remover}:
- remove 1 barrier named "&fRemover &8» &cRemoves a plot" from player's inventory
- send "&8» &7Getting builders to remove your plot. This will take 5 seconds."
- wait 5 seconds
- send "&8» &7Your plot has been removed"
- make console execute "/resetmine1 %player%"
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 52 9 -8 61 19 1 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- on leftclick on coal block:
- cancel event
- if player is holding {Remover}:
- remove 1 barrier named "&fRemover &8» &cRemoves a plot" from player's inventory
- send "&8» &7Getting builders to remove your plot. This will take 5 seconds."
- wait 5 seconds
- send "&8» &7Your plot has been removed"
- make console execute "/resetmine2 %player%"
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 52 9 -8 61 19 1 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- on leftclick on black concrete:
- cancel event
- if player is holding {Remover}:
- remove 1 barrier named "&fRemover &8» &cRemoves a plot" from player's inventory
- send "&8» &7Getting builders to remove your plot. This will take 5 seconds."
- wait 5 seconds
- send "&8» &7Your plot has been removed"
- make console execute "/resetmine3 %player%"
- set {x.%player%} to event-block's x-coordinate
- set {y.%player%} to event-block's y-coordinate
- set {z.%player%} to event-block's z-coordinate
- make console execute "/clone 52 9 -8 61 19 1 %{x.%player%}% %{y.%player%}% %{z.%player%}%"
- every 20 seconds in world "world":
- loop all players:
- if {Mine1.%loop-player%} is "True":
- set action bar of loop-player to "&8» &7Your mine has got you &e3 credits"
- add 3 to {credits::%loop-player%}
- if {Mine2.%loop-player%} is "True":
- set action bar of loop-player to "&8» &7Your mine has got you &e6 credits"
- add 6 to {credits::%loop-player%}
- if {Mine3.%loop-player%} is "True":
- set action bar of loop-player to "&8» &7Your mine has got you &e10 credits"
- add 9 to {credits::%loop-player%}
- command /resetmine3 <player>:
- permission: resetmine.admin
- trigger:
- set {Mine3.%arg 1%} to "False"
- command /resetmine2 <player>:
- permission: resetmine.admin
- trigger:
- set {Mine2.%arg 1%} to "False"
- command /resetmine1 <player>:
- permission: resetmine.admin
- trigger:
- set {Mine1.%arg 1%} to "False"
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