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TheInsidiousOne

yeah pew pew pew

Jun 20th, 2015
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  1. Legendary Casino
  2. Field Spell Card
  3. Once per turn: You can toss a six-sided die, then apply the appropriate effect.
  4. ● Heads: Negate all other Trap Card effects on the field this turn.
  5. ● Tails: Your opponent draws 1 card.
  6.  
  7. Bygone Era
  8. Normal Spell Card
  9. Tribute 1 Dinosaur-Type monster you control, then target 1 monster your opponent controls, except a Dinosaur-Type monster, with the same Level/Rank/Attribute or ATK as the Tributed monster; take control of that target. You can only activate 1 "Bygone Era" per turn.
  10.  
  11. Thrashing Chain Prison
  12. Continuous Trap Card
  13. Activate this card by targeting 1 Extra Deck Monster on the field; its effects are negated, also it cannot attack or be Tributed. When it is destroyed, destroy this card. Any card sent to the Graveyard of the controller of the targeted monster is banished instead.
  14.  
  15. Luna Rondo
  16. [Level 4/Scale ?/LIGHT/Fairy/Pendulum/1600/700]
  17. [When this card is placed in your Pendulum Zone: Choose a Pendulum Scale from 1 to 9; this card becomes that Pendulum Scale (this effect cannot be negated). You cannot Pendulum Summon monsters, except LIGHT and DARK monsters. This effect cannot be negated. If 2 or more of your Pendulum Summoned monsters are destroyed by battle with your opponent's monsters during the same Battle Phase: You can add 1 Level 6 or higher LIGHT or DARK monster from your Deck to your hand. You can only use this effect of "Luna Rondo" once per turn.]
  18. The melody of destruction comes from the mouth of this alien-looking monster. Its origin is said to come from the Moon.
  19.  
  20. Luna Gale
  21. [Level 4/Scale ?/DARK/Winged Beast/Pendulum/Effect/1700/800]
  22. [When this card is placed in your Pendulum Zone: Choose a Pendulum Scale from 1 to 9; this card becomes that Pendulum Scale (this effect cannot be negated). You cannot Pendulum Summon monsters, except LIGHT and DARK monsters. This effect cannot be negated. If this card is activated, if there are no other cards in your Pendulum Zone: You can add 1 LIGHT or DARK Normal Monster from your Deck to your hand, except "Luna Gale". You can only use this effect of "Luna Gale" once per turn.]
  23. Strong winds from the aura this alien-looking invader emits give warning to civilians from Earth from an upcoming invasion from the squad.
  24.  
  25. Luna Rise
  26. Quick-Play Spell Card
  27. Target 2 cards in your Pendulum Zone (1 that is originally a LIGHT monster and 1 that is originally a DARK monster): You can destroy both targets, and if you do, Special Summon 1 Level 6 or higher LIGHT or DARK monster from your hand or Graveyard, ignoring its Summoning conditions. Your opponent takes no damage for the rest of the turn.
  28.  
  29. Dawn Moon
  30. Field Spell Card
  31. The Special Summons of LIGHT and DARK monsters cannot be negated. Each time a Level 6 or higher LIGHT or DARK monster you control destroys an opponent's monster by battle, inflict 800 damage to your opponent. If this card you control is destroyed by card effect and sent to the Graveyard: You can add 1 Level 6 or higher LIGHT or DARK monster from your Deck to your hand.
  32.  
  33. Pyre Havoc
  34. Normal Spell Card
  35. Target 1 FIRE monster in your Graveyard; banish it, also, after that, send 1 FIRE monster from both hand and Deck to the Graveyard, then destroy all monsters your opponent controls whose ATK is equal to the average ATK of the banished monster and the 2 monsters sent to the Graveyard by this effect or higher, also inflict 800 damage to your opponent. You can only activate 1 "Pyre Havoc" per turn.
  36.  
  37. Demon's Lance
  38. Equip Spell Card
  39. Equip this card to a DARK monster you control. It gains 800 ATK. If the equipped monster destroys an opponent's monster by battle: You can add 1 Level 6 or higher DARK monster from your Deck to your hand. If the equipped monster is destroyed and sent to the Graveyard: You can Special Summon 1 Level 4 or lower LIGHT monster from your hand or Graveyard.
  40.  
  41. Holy Lance
  42. Equip Spell Card
  43. Equip this card to a LIGHT monster you control. It gains 800 ATK. If the equipped monster destroys an opponent's monster by battle: You can add 1 Level 6 or higher LIGHT monster from your Deck to your hand. If the equipped monster is destroyed and sent to the Graveyard: You can Special Summon 1 Level 4 or lower DARK monster from your hand or Graveyard.
  44.  
  45. Bloody Howling
  46. Normal Trap Card
  47. If you took damage from battles involving a Beast-Type monster you control: Inflict damage to your opponent equal to double the damage you took. Beast-Type monsters you control cannot be destroyed for the rest of the turn.
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