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- -------- config.lua --------
- -- Config file for OTServ --
- ----------------------------
- -- data directory location
- datadir = "data/"
- -- map location
- map = "data/world/world2.otbm"
- -- Type of map storage,
- -- 'relational' - Slower, but possible to run database queries to change all items to another id for example.
- -- 'binary' - Faster, but you cannot run DB queries.
- -- To switch, load server with the current type, change the type in config.lua
- -- type /reload config and the save the server with /closeserver serversave
- map_store_type = "binary"
- -- mapkind
- -- options: OTBM for binary map, XML for OTX map
- mapkind = "OTBM"
- -- server name
- servername = "Realesta74"
- -- server location
- location = "France"
- -- server ip (the ip that server listens on)
- ip = "164.132.205.2" --178.212.155.6
- -- login server port
- -- This should be the port used for connecting with IP changers etc.
- login_port = "7171"
- -- game server port
- -- game server must be on it's own port (due to limits of the protocol)
- game_port = "7172"
- -- status port
- -- Used by status protocol connections, should be same as login
- -- to work correctly with server lists etc.
- status_port = "7171"
- -- admin port
- -- Port used by the OTAdmin protocol
- admin_port = "7171"
- -- server url
- url = "http://Realesta74.net"
- -- server owner name
- ownername = "God Rth"
- -- server owner email
- owneremail = "realesta_server@hotmail.com"
- -- world name
- worldname = "Realesta74"
- -- world type
- -- options: openpvp/pvp, optionalpvp/no-pvp, hardcorepvp/pvp-enforced
- worldtype = "pvp-enforced"
- PromotionCost = 10000
- EachBlessingCost = 10000
- AmuletOfLossCost = 50000
- ChangeGoldByClick = true
- DjinnQuestsAcces = true
- FreeBoats = false
- BoatExhaustion = true
- BoatExhaustionTime = 5
- RunesBuyableWithBackpacks = true
- ManaHpRestore = true
- -- Only last player who entered stacked tile will be able to heal
- UHTrap = true
- -- Auto Stack items in containers (like in newer Tibia versions)
- container_items_auto_stack = true
- -- does player rate (from lua functions) count on experience gained from killings players on pvp-e worlds?
- rates_for_player_killing = false
- -- exhausted time in ms (1000 = 1 second) for "yell" speak type
- exhausted = 30000
- -- exhausted time in ms (1000 = 1 second) for aggressive spells/weapons
- fightexhausted = 1500
- -- exhausted time in ms (1000 = 1 second) for none-aggressive spells
- healexhausted = 1000
- -- how many ms to add if the player is already exhausted and tries to cast a spell/yells (1000 = 1 second)
- exhaustedadd = 5000
- -- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
- in_fight_duration = 60000
- -- how long a field belongs to a player before it no longer causes PZ lock for the owner
- field_ownership_duration = 5000
- -- When a player dies, how many of the assisting players (ie. how many of those who made damage) should be stored in database?
- death_assist_count = 0
- -- Should only the player who did the last hit get the 15-minute pz lock?
- last_hit_pzblock_only = true
- -- minimum amount of time between actions ('Use') (1000 = 1 second)
- minactioninterval = 100
- -- minimum amount of time between extended actions ('Use with...') (1000 = 1 second)
- minactionexinterval = 1000
- -- house rent period
- -- options: daily, weekly, monthly
- houserentperiod = "never"
- -- whether or not to check for premium accounts when using beds
- premonlybeds = true
- -- Should the server use account balance system or depot system for paying houses?
- use_balance_house_paying = false
- -- Should the server use account balance system in NPCs?
- UseNpcBalance = true
- -- guest player can/cannot move items in house.
- houseGuestPermission = false
- -- How long time the red skull will last in seconds (default 30 days)
- red_skull_duration = 43200
- -- White skull duration, how long a player will get pz locked/white skull
- unjust_skull_duration = 900000
- hunting_kill_duration = 60000
- -- Enable this and players will get pzlocked regardless of being the aggressor or not (<8.5 this was set to true)
- defensive_pz_lock = true
- -- How many players you need to kill to gain a red skull per day/week/month
- -- Set 0 to disable
- kills_per_day_red_skull = 4
- kills_per_week_red_skull = 28
- kills_per_month_red_skull = 120
- -- In Oldschool you would get banned by doubling the needed month unjustified kills for red skull
- kills_to_ban = 8
- -- Broadcast violation window banishments
- broadcast_banishments = "no"
- -- Violation window config
- max_violation_comment_size = 255
- notations_to_banishment = 3
- warnings_to_final_banishment = 4
- warnings_to_deletion = 5
- banishment_length = 86400 --seconds
- final_banishment_length = 86400 --seconds
- ip_banishment_length = 86400 --seconds
- -- Extra experience % per player when sharing experience( 25* (sorc, druid, knight, pall) = 25*4 = 100%)
- party_exp_mul = 25
- golden_account_exp_mul = 10
- cast_exp_bonus = 5
- -- Anti-MageBomb system
- -- This system works as in Tibia, time in milliseconds
- login_attack_delay = 200
- -- AFK Configuration (in milliseconds, but use values for minutes)
- -- Maximum time a player can stay away from keyboard before being kicked
- max_idle_time = 16*60*1000
- -- Player will be warned about being kicked at this time
- max_idle_time_warning = 15*60*1000
- -- Exp Stages configuration is in /data/exp_stages.lua
- experience_stages = true
- skills_boost = 2
- magic_boost = 2
- -- rates (experience, skill, magic level, loot and spawn)
- rate_exp = 1
- rate_exp_pvp = 2
- rate_skill = 14
- rate_mag = 3
- rate_loot = 3
- rate_spawn = 3
- -- Rookgaard system
- -- level_to_rook if player reach this level he is sento to newbie island at level 1
- level_to_rook = 5
- -- rook_temple_id newbie island temple id
- rook_temple_id = 11
- storage_sendrook = 49786
- -- What message should be sent for the player, after its own death? Use "" to disable.
- death_msg = "You are dead."
- --should players be able to rope creatures (like at older versions of tibia)?
- can_rope_creatures = true
- --how many floors away of a player should a monster be to become idle?
- --WARNING: setting this as any number bigger than 3 may increase CPU usage and
- --setting this to any value smaller than 2 will make nearly impossible to rope monsters from a hole
- height_minimum_for_idle = 2
- -- Should the level requirements on runes be used [default: false]
- use_rune_level_requirements = false
- -- Remove ammunition
- -- If false, ammunition will not be removed when using distance weapons
- -- (or other weapons that use ammunition)
- remove_ammunition = true
- -- Remove rune charges
- -- This only applies to runes done using the default functions.
- -- Custom runes made using actions will not be affected.
- remove_rune_charges = true
- -- Remove weapon charges
- -- Set to false to disable charges disappearing from weapons on use
- remove_weapon_charges = true
- -- Distance weapon configuration
- -- Should exhaustion and action time be checked for using a distance weapon?
- distance_weapon_interrupt_swing = false
- -- Wands configuration exhaustion
- -- Should exhaustion and action time be checked for using wands?
- wands_interrupt_swing = false
- -- maximum amount of items inside of a container (including the items inside of any container inside of it)
- -- Use 0 for infinite
- max_amount_items_inside_containers = 5000
- -- maximum amount of containers inside of a player inventory
- -- it fixes some CPU bug so it's not recommended to change this value to very high
- max_containers_inside_player_inventory = 100
- --maximal length for chains of containers (i.e, a container inside of a container which is inside of a container...)
- max_deepness_of_chain_of_containers = 500
- --should OTServ bind only global IP address ?
- bind_only_global_address = true
- -- How many items can be stacked in a single tile (all type of tiles)(client side)? DO NOT CHANGE IT UNLESS THAT YOU KNOW WHAT YOU ARE DOING
- max_stack_size = 1000
- -- How many items can be stacked in a normal tile ? (0 = max_stack_size)
- tile_limit = 0
- -- How many items can be stacked in a protection zone tile ? (0 = max_stack_size)
- protection_tile_limit = 0
- -- How many items can be stacked in a house zone tile ? (0 = max_stack_size)
- house_tile_limit = 0
- -- fist fighting configuration
- -- How strong should be the attack using bare hands (fist fighting)?
- fist_strength = 7
- -- Allow gamemaster multiclient login to everybody?
- allow_gamemaster_multiclient = true
- -- despawn configs
- -- how many floors can a monster go from his spawn before despawning
- despawnrange = 2
- -- how many square metters can a monster be far from his spawn before despawning
- despawnradius = 500
- --should players be able to hit invisible creatures using not AOE runes? (default: true)
- can_attack_invisible = true
- --players with a level smaller than this number can't be attacked by other players. Set it to to 0 to disable
- min_pvp_level = 1
- --how much % of the total damage players actually receive when attacked by other players?
- --Old Tibia has this in 100%
- pvp_damage = 50
- --should pvp restrictions apply to summons too?
- -- (experimental code - requires otserv to be compiled with flag __MIN_PVP_LEVEL_APPLIES_TO_SUMMONS__)
- min_pvp_level_applies_to_summons = false
- -- How many milliseconds (1 sec = 1000) we should wait until the player will be pushed by another player.
- push_interval = 1000
- -- How many milliseconds a player should wait until he can move another item after moving one (0 disables it)
- move_item_interval = 50
- -- max number of messages a player can say before getting muted (default 4), set to 0 to disable muting
- maxmessagebuffer = 10
- -- if you doesn't wish to see errors like this: "Error: Expected an integer/boolean parameter"
- --(it means that you are missing an return somewhere but this is not so important and is just spamming your console on a production server) then set this to false
- lua_excepted_type_errors_enabled = false
- -- motd (the message box that you sometimes get before you choose characters)
- motd = "Welcome to Realesta 7.4 server."
- motdnum = "1"
- -- login message
- loginmsg = "Welcome to Realesta 7.4 server. Official website (www.Realesta74.net). Report bugs[ctrl+z], talk with gamemaster [ctrl+r]."
- -- how many logins attempts until ip is temporary disabled
- -- set to 0 to disable
- logintries = 5
- -- how long the retry timeout until a new login can be made (without disabling the ip)
- retrytimeout = 5000
- -- how long the player need to wait until the ip is allowed again
- logintimeout = 60 * 1000
- -- What is the maximum number of packages the client can send per second?
- max_packets_per_second = 81
- -- how deep queryDestination should look for free slots (default -1, infinite)
- player_querydestination_deepness = -1
- -- allow clones (multiple logins of the same char)
- allowclones = false
- -- only one player online per account
- checkaccounts = false
- -- max number of players allowed
- maxplayers = "2000"
- -- save client debug assertion reports
- -- to use this option you have to create file called client_assertions.txt and make sure after client crash to change IP to otserv one then click "send".
- saveclientdebug = false
- -- Set the max query interval for retrieving status information
- -- default: 5 minutes / IP
- -- set to 0 to disable
- statustimeout = 30 * 1000
- -- accounts password type
- -- options: plain, md5, sha1
- passwordtype = "sha1"
- -- Password salt
- -- Offers better security against rainbow table attacks etc.
- passwordsalt = ""
- -- House configuration (game_class)
- -- House tile price
- house_tile_price = 100
- -- Only premium players can buy houses?
- house_only_premium = true
- -- Level to buy houses
- house_level = 1
- -- Show house price and its rent price when looking at its door?
- -- PS: This info is going to be shown just if house has no owner
- show_house_prices = true
- -- SQL type
- -- options: mysql, sqlite, odbc or pgsql
- sql_type = "mysql"
- -- SQL connection part (mysql, pgsql, odbc)
- sql_db = "othire"
- sql_host = "127.0.0.1"
- sql_port = 3306
- sql_user = "root"
- sql_pass = "SJ4sS38SksajfueplhgG665"
- sqlKeepAlive = 3
- mysqlReadTimeout = 3
- mysqlWriteTimeout = 3
- -- enable global save at 6:00
- globalSave = true
- -- special save server configuration
- special_save = true
- special_save_delay = 120000 -- 2 min
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