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VorLex

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Feb 9th, 2018
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  1. wait(2)
  2. local Player = game.Players.localPlayer
  3. local char = Player.Character
  4. local Character = Player.Character
  5. local Head = Character.Head
  6. local done = false
  7. local canheal = false
  8. local deathchat1 = false
  9. local once = true
  10. local dead = false
  11. local candie = true
  12. local deathchat = false
  13. local idleon = true
  14. local idle1 = true
  15. local idle = true
  16. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
  17. if v:IsA("Accessory") then
  18. v:Destroy()
  19. end
  20. end
  21. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  22. if v:IsA("Shirt") then
  23. v:Remove()
  24. end
  25. end
  26. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  27. if v:IsA("Pants") then
  28. v:Remove()
  29. end
  30. end
  31. wait()
  32. shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
  33. shirt.Name = "Shirt"
  34. pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
  35. pants.Name = "Pants"
  36.  
  37. local v3 = Vector3.new
  38. local num = 0
  39. local bc = BrickColor.new
  40. local new = Instance.new
  41.  
  42.  
  43. Instance.new("ForceField",char).Visible = false
  44. local poo = Instance.new("IntValue",Character)
  45. poo.Name = "haha nope"
  46. char.Humanoid.MaxHealth = math.huge
  47. wait()
  48. char.Humanoid.Health = math.huge
  49. Instance.new("ForceField",char).Visible = false
  50.  
  51. shirt = Instance.new("Shirt", char)
  52. shirt.Name = "Shirt"
  53. pants = Instance.new("Pants", char)
  54. pants.Name = "Pants"
  55. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
  56. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=230159997"
  57. char.Head.face.Texture = "rbxassetid://508398801"
  58.  
  59. Hair7 = Instance.new("Part")
  60. Hair7.Parent = char
  61. Hair7.Name = "Hair"
  62. Hair7.CanCollide = false
  63. Hair7.Locked = true
  64. Hair7.TopSurface = "Smooth"
  65. Hair7.BottomSurface = "Smooth"
  66. Hair7.formFactor = "Symmetric"
  67. Hair7.Material = "Neon"
  68. Hair7.BrickColor = BrickColor.new("Really black")
  69. Hair7.CFrame = char.Torso.CFrame
  70. Hair7.Size = Vector3.new(1, 1, 1)
  71. Hair7.Transparency = 0
  72.  
  73.  
  74. Weld1 = Instance.new("Weld")
  75. Weld1.Parent = char.Head
  76. Weld1.Part0 = char.Head
  77. Weld1.Part1 = Hair7
  78. Weld1.C0 = CFrame.new(0, 2, 0)
  79.  
  80. Mesh = Instance.new("SpecialMesh")
  81. Mesh.Offset = Vector3.new(0,-0.4,0)
  82. Mesh.Parent = Hair7
  83. Mesh.Scale = Vector3.new(1,1,1)
  84. Mesh.MeshType = "FileMesh"
  85. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  86. Mesh.TextureId = ""
  87.  
  88.  
  89. local ice = Instance.new("Part", Head)
  90. ice.Size = Vector3.new(0.5, 0.5, 0.5)
  91. ice.BrickColor = BrickColor.new("White")
  92. ice.CanCollide = false
  93. ice.TopSurface = 0
  94. ice.BottomSurface = 0
  95. ice.Transparency = 1
  96. local ice2 = Instance.new("SpecialMesh", ice)
  97. ice2.MeshType = "Brick"
  98. ice2.Scale = Vector3.new(1, 1, 1)
  99. local ice3 = Instance.new("Weld", ice)
  100. ice3.Part0 = Head
  101. ice3.Part1 = ice
  102. ice3.C0 = CFrame.new(0, 0, -0.8) * CFrame.Angles(0, 0, 0)
  103. local icesmoke = Instance.new("ParticleEmitter", ice)
  104. icesmoke.VelocitySpread = 5
  105. icesmoke.Size = NumberSequence.new({
  106. NumberSequenceKeypoint.new(0, 0.01),
  107. NumberSequenceKeypoint.new(1, 1)
  108. })
  109. icesmoke.Rate = math.huge
  110. icesmoke.Speed = NumberRange.new(1, 1)
  111. icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
  112. icesmoke.Transparency = NumberSequence.new({
  113. NumberSequenceKeypoint.new(0, 0.9),
  114. NumberSequenceKeypoint.new(1, 1)
  115. })
  116. icesmoke.Rotation = NumberRange.new(0, 360)
  117. icesmoke.Name = "Smoke"
  118. icesmoke.LightEmission = 0
  119. icesmoke.Acceleration = Vector3.new(0,0,0)
  120. icesmoke.Texture = "http://www.roblox.com/asset/?id="
  121. icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
  122. icesmoke.LockedToPart = true
  123. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  124. secondcolor = "Really black"
  125. wait(0.016666666666666666)
  126. Effects = {}
  127. local Player = game.Players.localPlayer
  128. local Character = Player.Character
  129. local Humanoid = Character.Humanoid
  130. local mouse = Player:GetMouse()
  131. local LeftArm = Character["Left Arm"]
  132. local RightArm = Character["Right Arm"]
  133. local LeftLeg = Character["Left Leg"]
  134. local RightLeg = Character["Right Leg"]
  135. local Head = Character.Head
  136. local Torso = Character.Torso
  137. local cam = game.Workspace.CurrentCamera
  138. local RootPart = Character.HumanoidRootPart
  139. local RootJoint = RootPart.RootJoint
  140. local equipped = true
  141. local attack = false
  142. local Anim = "Idle"
  143. local idle = 0
  144. local attacktype = 1
  145. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  146. local velocity = RootPart.Velocity.y
  147. local sine = 0
  148. local change = 1
  149. local grabbed = false
  150. local cn = CFrame.new
  151. local mr = math.rad
  152. local angles = CFrame.Angles
  153. local ud = UDim2.new
  154. local c3 = Color3.new
  155. local dir = {
  156. w = 0,
  157. s = 0,
  158. a = 0,
  159. d = 0
  160. }
  161. firemode = true
  162. local Services = {
  163. SoundService = game:GetService("SoundService"),
  164. Players = game:GetService("Players"),
  165. Debris = game:GetService("Debris"),
  166. Workspace = game:GetService("Workspace"),
  167. Lighting = game:GetService("Lighting"),
  168. HttpService = game:GetService("HttpService"),
  169. InsertService = game:GetService("InsertService")
  170. }
  171. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  172. Humanoid.Animator:Destroy()
  173. Character.Animate:Destroy()
  174. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  175. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  176. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  177. RSH, LSH = nil, nil
  178. RW = Instance.new("Weld")
  179. LW = Instance.new("Weld")
  180. RH = Torso["Right Hip"]
  181. LH = Torso["Left Hip"]
  182. RSH = Torso["Right Shoulder"]
  183. LSH = Torso["Left Shoulder"]
  184. RSH.Parent = nil
  185. LSH.Parent = nil
  186. RW.Name = "RW"
  187. RW.Part0 = Torso
  188. RW.C0 = cn(1.5, 0.5, 0)
  189. RW.C1 = cn(0, 0.5, 0)
  190. RW.Part1 = RightArm
  191. RW.Parent = Torso
  192. LW.Name = "LW"
  193. LW.Part0 = Torso
  194. LW.C0 = cn(-1.5, 0.5, 0)
  195. LW.C1 = cn(0, 0.5, 0)
  196. LW.Part1 = LeftArm
  197. LW.Parent = Torso
  198. --------------
  199. function clerp(a, b, t)
  200. local qa = {
  201. QuaternionFromCFrame(a)
  202. }
  203. local qb = {
  204. QuaternionFromCFrame(b)
  205. }
  206. local ax, ay, az = a.x, a.y, a.z
  207. local bx, by, bz = b.x, b.y, b.z
  208. local _t = 1 - t
  209. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  210. end
  211. function QuaternionFromCFrame(cf)
  212. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  213. local trace = m00 + m11 + m22
  214. if trace > 0 then
  215. local s = math.sqrt(1 + trace)
  216. local recip = 0.5 / s
  217. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  218. else
  219. local i = 0
  220. if m00 < m11 then
  221. i = 1
  222. end
  223. if m22 > (i == 0 and m00 or m11) then
  224. i = 2
  225. end
  226. if i == 0 then
  227. local s = math.sqrt(m00 - m11 - m22 + 1)
  228. local recip = 0.5 / s
  229. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  230. elseif i == 1 then
  231. local s = math.sqrt(m11 - m22 - m00 + 1)
  232. local recip = 0.5 / s
  233. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  234. elseif i == 2 then
  235. local s = math.sqrt(m22 - m00 - m11 + 1)
  236. local recip = 0.5 / s
  237. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  238. end
  239. end
  240. end
  241. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  242. local xs, ys, zs = x + x, y + y, z + z
  243. local wx, wy, wz = w * xs, w * ys, w * zs
  244. local xx = x * xs
  245. local xy = x * ys
  246. local xz = x * zs
  247. local yy = y * ys
  248. local yz = y * zs
  249. local zz = z * zs
  250. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  251. end
  252. function QuaternionSlerp(a, b, t)
  253. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  254. local startInterp, finishInterp
  255. if cosTheta >= 1.0E-4 then
  256. if 1 - cosTheta > 1.0E-4 then
  257. local theta = math.acos(cosTheta)
  258. local invSinTheta = 1 / math.sin(theta)
  259. startInterp = math.sin((1 - t) * theta) * invSinTheta
  260. finishInterp = math.sin(t * theta) * invSinTheta
  261. else
  262. startInterp = 1 - t
  263. finishInterp = t
  264. end
  265. elseif 1 + cosTheta > 1.0E-4 then
  266. local theta = math.acos(-cosTheta)
  267. local invSinTheta = 1 / math.sin(theta)
  268. startInterp = math.sin((t - 1) * theta) * invSinTheta
  269. finishInterp = math.sin(t * theta) * invSinTheta
  270. else
  271. startInterp = t - 1
  272. finishInterp = t
  273. end
  274. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  275. end
  276. function swait(num)
  277. if num == 0 or num == nil then
  278. game:service("RunService").RenderStepped:wait(0)
  279. else
  280. for i = 0, num do
  281. game:service("RunService").RenderStepped:wait(0)
  282. end
  283. end
  284. end
  285. local RbxUtility = LoadLibrary("RbxUtility")
  286. local Create = RbxUtility.Create
  287. function RemoveOutlines(part)
  288. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  289. end
  290. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  291. local Part = Create("Part")({
  292. formFactor = FormFactor,
  293. Parent = Parent,
  294. Reflectance = Reflectance,
  295. Transparency = Transparency,
  296. CanCollide = false,
  297. Locked = true,
  298. BrickColor = BrickColor.new(tostring(BColor)),
  299. Name = Name,
  300. Size = Size,
  301. Material = Material
  302. })
  303. RemoveOutlines(Part)
  304. return Part
  305. end
  306. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  307. local Msh = Create(Mesh)({
  308. Parent = Part,
  309. Offset = OffSet,
  310. Scale = Scale
  311. })
  312. if Mesh == "SpecialMesh" then
  313. Msh.MeshType = MeshType
  314. Msh.MeshId = MeshId
  315. end
  316. return Msh
  317. end
  318. function CreateWeld(Parent, Part0, Part1, C0, C1)
  319. local Weld = Create("Weld")({
  320. Parent = Parent,
  321. Part0 = Part0,
  322. Part1 = Part1,
  323. C0 = C0,
  324. C1 = C1
  325. })
  326. return Weld
  327. end
  328. function rayCast(Position, Direction, Range, Ignore)
  329. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  330. end
  331. function CreateSound(id, par, vol, pit)
  332. coroutine.resume(coroutine.create(function()
  333. local sou = Instance.new("Sound", par or workspace)
  334. sou.Volume = vol
  335. sou.Pitch = pit or 1
  336. sou.SoundId = id
  337. wait()
  338. sou:play()
  339. game:GetService("Debris"):AddItem(sou, 6)
  340. end))
  341. end
  342. function CreateSong(id, par, vol, pit)
  343. coroutine.resume(coroutine.create(function()
  344. sou2 = Instance.new("Sound", par or workspace)
  345. sou2.Volume = 1
  346. sou2.Pitch = 1
  347. sou2.SoundId = id
  348. wait()
  349. sou2:play()
  350. sou2.Looped = true
  351. end))
  352. end
  353. CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
  354. local function getclosest(obj, distance)
  355. local last, lastx = distance + 1, nil
  356. for i, v in pairs(workspace:GetChildren()) do
  357. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  358. local t = v.Torso
  359. local dist = t.Position - obj.Position.magnitude
  360. if distance >= dist and last > dist then
  361. last = dist
  362. lastx = v
  363. end
  364. end
  365. end
  366. return lastx
  367. end
  368. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  369. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  370. prt.Anchored = true
  371. prt.CFrame = cframe
  372. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  373. game:GetService("Debris"):AddItem(prt, 10)
  374. if Type == 1 or Type == nil then
  375. table.insert(Effects, {
  376. prt,
  377. "Block1",
  378. delay,
  379. x3,
  380. y3,
  381. z3,
  382. msh
  383. })
  384. elseif Type == 2 then
  385. table.insert(Effects, {
  386. prt,
  387. "Block2",
  388. delay,
  389. x3,
  390. y3,
  391. z3,
  392. msh
  393. })
  394. elseif Type == 3 then
  395. table.insert(Effects, {
  396. prt,
  397. "Block3",
  398. delay,
  399. x3,
  400. y3,
  401. z3,
  402. msh
  403. })
  404. end
  405. end
  406. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  407. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  408. prt.Anchored = true
  409. prt.CFrame = cframe
  410. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  411. game:GetService("Debris"):AddItem(prt, 10)
  412. table.insert(Effects, {
  413. prt,
  414. "Cylinder",
  415. delay,
  416. x3,
  417. y3,
  418. z3,
  419. msh
  420. })
  421. end
  422. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  423. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  424. prt.Anchored = true
  425. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  426. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  427. game:GetService("Debris"):AddItem(prt, 10)
  428. table.insert(Effects, {
  429. prt,
  430. "Cylinder",
  431. delay,
  432. x3,
  433. y3,
  434. z3,
  435. msh
  436. })
  437. end
  438. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  439. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  440. prt.Anchored = true
  441. prt.CFrame = cframe
  442. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  443. game:GetService("Debris"):AddItem(prt, 10)
  444. table.insert(Effects, {
  445. prt,
  446. "Cylinder",
  447. delay,
  448. x3,
  449. y3,
  450. z3,
  451. msh
  452. })
  453. end
  454. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  455. local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
  456. prt.Anchored = true
  457. prt.CFrame = cframe
  458. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  459. game:GetService("Debris"):AddItem(prt, 10)
  460. table.insert(Effects, {
  461. prt,
  462. "Cylinder",
  463. delay,
  464. x3,
  465. y3,
  466. z3,
  467. msh
  468. })
  469. end
  470. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  471. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  472. prt.Anchored = true
  473. prt.CFrame = cframe
  474. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  475. game:GetService("Debris"):AddItem(prt, 10)
  476. table.insert(Effects, {
  477. prt,
  478. "Cylinder",
  479. delay,
  480. x3,
  481. y3,
  482. z3,
  483. msh
  484. })
  485. end
  486. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  487. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  488. prt.Anchored = true
  489. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  490. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  491. local num = math.random(10, 50) / 1000
  492. game:GetService("Debris"):AddItem(prt, 10)
  493. table.insert(Effects, {
  494. prt,
  495. "Shatter",
  496. num,
  497. prt.CFrame,
  498. math.random() - math.random(),
  499. 0,
  500. math.random(50, 100) / 100
  501. })
  502. end
  503. for i = 0, 1, 0.05 do
  504. swait()
  505. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  506. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  507. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  508. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  509. if Torsovelocity.Y > 1 then
  510. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  511. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  512. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  513. elseif Torsovelocity.Y < 1 then
  514. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  515. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  516. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  517. end
  518. end
  519. attack = false
  520. game:GetService("RunService").Stepped:connect(function()
  521. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  522. velocity = RootPart.Velocity.y
  523. sine = sine + change
  524. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  525. if equipped == true or equipped == false then
  526. if 1 < RootPart.Velocity.y and hit == nil then
  527. Anim = "Jump"
  528. if attack == false and ice_mode == false then
  529. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  530. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  531. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  532. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  533. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  534. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  535. end
  536. elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
  537. Anim = "Fall"
  538. if attack == false then
  539. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  540. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  541. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  542. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  543. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  544. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  545. end
  546. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
  547. Anim = "Idle"
  548. if attack == false then
  549. change = 1
  550. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  551. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(6 - 2 * math.cos(sine / 25)), math.rad(4), math.rad(-1)), .1)
  552. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(60), math.rad(0), math.rad(-60 + 3 * math.cos(sine / 25))), 0.1)
  553. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.4, -0.5) * angles(math.rad(60), math.rad(0), math.rad(60 - 3 * math.cos(sine / 25))), 0.1)
  554. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  555. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  556. end
  557. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then
  558. Anim = "Walk"
  559. if attack == false then
  560. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2)
  561. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2)
  562. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  563. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  564. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  565. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  566. end
  567. end
  568. end
  569. if equipped == true or equipped == false then
  570. if 1 < RootPart.Velocity.Y and hit == nil then
  571. Anim = "Jump"
  572. if attack == false and ice_mode == true then
  573. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  574. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  575. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  576. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  577. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  578. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  579. end
  580. elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
  581. Anim = "Fall"
  582. if attack == false then
  583. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  584. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  585. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  586. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  587. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  588. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  589. end
  590. elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
  591. Anim = "Idle"
  592. if attack == false then
  593. change = 0.8
  594. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
  595. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  596. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  597. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  598. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
  599. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
  600. end
  601. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
  602. Anim = "Walk"
  603. if attack == false then
  604. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
  605. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
  606. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  607. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  608. RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
  609. LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
  610. end
  611. end
  612. end
  613. if 0 < #Effects then
  614. for e = 1, #Effects do
  615. if Effects[e] ~= nil then
  616. local Thing = Effects[e]
  617. if Thing ~= nil then
  618. local Part = Thing[1]
  619. local Mode = Thing[2]
  620. local Delay = Thing[3]
  621. local IncX = Thing[4]
  622. local IncY = Thing[5]
  623. local IncZ = Thing[6]
  624. if 1 >= Thing[1].Transparency then
  625. if Thing[2] == "Block1" then
  626. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  627. local Mesh = Thing[1].Mesh
  628. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  629. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  630. elseif Thing[2] == "Block2" then
  631. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
  632. local Mesh = Thing[7]
  633. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  634. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  635. elseif Thing[2] == "Block3" then
  636. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
  637. local Mesh = Thing[7]
  638. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  639. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  640. elseif Thing[2] == "Cylinder" then
  641. local Mesh = Thing[1].Mesh
  642. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  643. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  644. elseif Thing[2] == "Blood" then
  645. local Mesh = Thing[7]
  646. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  647. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  648. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  649. elseif Thing[2] == "Elec" then
  650. local Mesh = Thing[1].Mesh
  651. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  652. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  653. elseif Thing[2] == "Disappear" then
  654. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  655. elseif Thing[2] == "Shatter" then
  656. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  657. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  658. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  659. Thing[6] = Thing[6] + Thing[5]
  660. end
  661. else
  662. Part.Parent = nil
  663. table.remove(Effects, e)
  664. end
  665. end
  666. end
  667. end
  668. end
  669. end)
  670. function RemoveOutlines(part)
  671. part.TopSurface = 10
  672. end
  673. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  674. local Part = Create("Part")({
  675. Parent = Parent,
  676. Reflectance = Reflectance,
  677. Transparency = Transparency,
  678. CanCollide = false,
  679. Locked = true,
  680. BrickColor = BrickColor.new(tostring(BColor)),
  681. Name = Name,
  682. Size = Size,
  683. Material = Material
  684. })
  685. RemoveOutlines(Part)
  686. return Part
  687. end
  688. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  689. local Msh = Create(Mesh)({
  690. Parent = Part,
  691. Offset = OffSet,
  692. Scale = Scale
  693. })
  694. if Mesh == "SpecialMesh" then
  695. Msh.MeshType = MeshType
  696. Msh.MeshId = MeshId
  697. end
  698. return Msh
  699. end
  700. function CreateWeld(Parent, Part0, Part1, C0, C1)
  701. local Weld = Create("Weld")({
  702. Parent = Parent,
  703. Part0 = Part0,
  704. Part1 = Part1,
  705. C0 = C0,
  706. C1 = C1
  707. })
  708. return Weld
  709. end
  710. WSHM = {
  711. "White",
  712. "Pastel light blue"
  713. }
  714. WSH = WSHM[math.random(1, #WSHM)]
  715. function IcePartFunk(HPart, aria, Min, Max)
  716. IcePart = Instance.new("Part", HPart)
  717. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  718. IcePart.CanCollide = false
  719. IuW = Instance.new("Weld")
  720. IuW.Name = "GuW"
  721. IuW.Part0 = HPart
  722. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  723. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  724. IuW.Part1 = IcePart
  725. IuW.Parent = HPart
  726. IcePart.Transparency = 0.85
  727. IcePart.Material = "Neon"
  728. WSH = WSHM[math.random(1, #WSHM)]
  729. IcePart.BrickColor = BrickColor.new("" .. WSH)
  730. RemoveOutlines(IcePart)
  731. game:GetService("Debris"):AddItem(IuW, 4)
  732. game:GetService("Debris"):AddItem(IcePart, 6)
  733. end
  734. SpikeMeshId = 1033714
  735. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  736. local Part = Instance.new("Part", Parent)
  737. Part.Name = Name
  738. Part.BrickColor = BrickColor.new(Color)
  739. Part.Size = Size
  740. Part.Material = Material
  741. Part.Transparency = Transparency
  742. Part.CanCollide = false
  743. RemoveOutlines(Part)
  744. local Mesh = Instance.new("SpecialMesh", Part)
  745. Mesh.MeshType = "Sphere"
  746. Mesh.Scale = Scale
  747. return Mesh and Part
  748. end
  749. CFuncs = {
  750. Part = {
  751. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  752. local Part = Create("Part")({
  753. Parent = Parent,
  754. Reflectance = Reflectance,
  755. Transparency = Transparency,
  756. CanCollide = false,
  757. Locked = true,
  758. BrickColor = BrickColor.new(tostring(BColor)),
  759. Name = Name,
  760. Size = Size,
  761. Material = Material
  762. })
  763. RemoveOutlines(Part)
  764. return Part
  765. end
  766. },
  767. Mesh = {
  768. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  769. local Msh = Create(Mesh)({
  770. Parent = Part,
  771. Offset = OffSet,
  772. Scale = Scale
  773. })
  774. if Mesh == "SpecialMesh" then
  775. Msh.MeshType = MeshType
  776. Msh.MeshId = MeshId
  777. end
  778. return Msh
  779. end
  780. },
  781. Mesh = {
  782. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  783. local Msh = Create(Mesh)({
  784. Parent = Part,
  785. Offset = OffSet,
  786. Scale = Scale
  787. })
  788. if Mesh == "SpecialMesh" then
  789. Msh.MeshType = MeshType
  790. Msh.MeshId = MeshId
  791. end
  792. return Msh
  793. end
  794. },
  795. Weld = {
  796. Create = function(Parent, Part0, Part1, C0, C1)
  797. local Weld = Create("Weld")({
  798. Parent = Parent,
  799. Part0 = Part0,
  800. Part1 = Part1,
  801. C0 = C0,
  802. C1 = C1
  803. })
  804. return Weld
  805. end
  806. },
  807. Sound = {
  808. Create = function(id, par, vol, pit)
  809. coroutine.resume(coroutine.create(function()
  810. local S = Create("Sound")({
  811. Volume = vol,
  812. Pitch = pit or 1,
  813. SoundId = id,
  814. Parent = par or workspace
  815. })
  816. wait()
  817. S:play()
  818. game:GetService("Debris"):AddItem(S, 6)
  819. end))
  820. end
  821. },
  822. ParticleEmitter = {
  823. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  824. local fp = Create("ParticleEmitter")({
  825. Parent = Parent,
  826. Color = ColorSequence.new(Color1, Color2),
  827. LightEmission = LightEmission,
  828. Size = Size,
  829. Texture = Texture,
  830. Transparency = Transparency,
  831. ZOffset = ZOffset,
  832. Acceleration = Accel,
  833. Drag = Drag,
  834. LockedToPart = LockedToPart,
  835. VelocityInheritance = VelocityInheritance,
  836. EmissionDirection = EmissionDirection,
  837. Enabled = Enabled,
  838. Lifetime = LifeTime,
  839. Rate = Rate,
  840. Rotation = Rotation,
  841. RotSpeed = RotSpeed,
  842. Speed = Speed,
  843. VelocitySpread = VelocitySpread
  844. })
  845. return fp
  846. end
  847. }
  848. }
  849. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  850. if hit.Parent == nil then
  851. return
  852. end
  853. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  854. for _, v in pairs(hit.Parent:children()) do
  855. if v:IsA("Humanoid") then
  856. h = v
  857. end
  858. end
  859. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  860. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  861. return
  862. end
  863. local c = Create("ObjectValue")({
  864. Name = "creator",
  865. Value = game:service("Players").LocalPlayer,
  866. Parent = h
  867. })
  868. game:GetService("Debris"):AddItem(c, 0.5)
  869. if HitSound ~= nil and HitPitch ~= nil then
  870. CreateSound(HitSound, hit, 1, HitPitch)
  871. end
  872. local Damage = math.random(minim, maxim)
  873. local blocked = false
  874. local block = hit.Parent:findFirstChild("Block")
  875. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  876. blocked = true
  877. block.Value = block.Value - 1
  878. print(block.Value)
  879. end
  880. if blocked == false then
  881. h.Health = h.Health - Damage
  882. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  883. else
  884. h.Health = h.Health - Damage / 2
  885. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  886. end
  887. if Type == "Knockdown" then
  888. local hum = hit.Parent.Humanoid
  889. hum.PlatformStand = true
  890. coroutine.resume(coroutine.create(function(HHumanoid)
  891. swait(1)
  892. HHumanoid.PlatformStand = false
  893. end), hum)
  894. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  895. local bodvol = Create("BodyVelocity")({
  896. velocity = angle * knockback,
  897. P = 5000,
  898. maxForce = Vector3.new(8000, 8000, 8000),
  899. Parent = hit
  900. })
  901. local rl = Create("BodyAngularVelocity")({
  902. P = 3000,
  903. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  904. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  905. Parent = hit
  906. })
  907. game:GetService("Debris"):AddItem(bodvol, 0.5)
  908. game:GetService("Debris"):AddItem(rl, 0.5)
  909. elseif Type == "Normal" then
  910. local vp = Create("BodyVelocity")({
  911. P = 500,
  912. maxForce = Vector3.new(math.huge, 0, math.huge),
  913. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  914. })
  915. if knockback > 0 then
  916. vp.Parent = hit.Parent.Torso
  917. end
  918. game:GetService("Debris"):AddItem(vp, 0.5)
  919. elseif Type == "Impale" then
  920. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  921. Spike.Anchored = true
  922. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  923. Spike.Position = hit.Parent.Torso.Position
  924. for i = 1, 5 do
  925. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  926. end
  927. Services.Debris:AddItem(Spike, 4)
  928. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  929. hit.Parent.Humanoid.PlatformStand = true
  930. swait(1)
  931. hit.Parent.Humanoid.PlatformStand = false
  932. elseif Type == "Up" then
  933. local bodyVelocity = Create("BodyVelocity")({
  934. velocity = Vector3.new(0, 20, 0),
  935. P = 5000,
  936. maxForce = Vector3.new(8000, 8000, 8000),
  937. Parent = hit
  938. })
  939. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  940. local bodyVelocity = Create("BodyVelocity")({
  941. velocity = Vector3.new(0, 20, 0),
  942. P = 5000,
  943. maxForce = Vector3.new(8000, 8000, 8000),
  944. Parent = hit
  945. })
  946. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  947. elseif Type == "Snare" then
  948. local bp = Create("BodyPosition")({
  949. P = 900,
  950. D = 1000,
  951. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  952. position = hit.Parent.Torso.Position,
  953. Parent = hit.Parent.Torso
  954. })
  955. game:GetService("Debris"):AddItem(bp, 1)
  956. elseif Type == "Slowness" then
  957. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  958. for i = 1, 25 do
  959. hit.Parent.Humanoid.WalkSpeed = 4
  960. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  961. end
  962. wait(4)
  963. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  964. elseif Type == "FireDmg" then
  965. for i = 1, math.random(60, 150) do
  966. BlockEffect(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  967. BlockEffect(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  968. BlockEffect(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  969. wait(0.1)
  970. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  971. end
  972. elseif Type == "Freeze" then
  973. local bp = Create("BodyPosition")({
  974. P = 900,
  975. D = 1000,
  976. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  977. position = hit.Parent.Torso.Position,
  978. Parent = hit.Parent.Torso
  979. })
  980. game:GetService("Debris"):AddItem(bp, 4)
  981. for i = 1, 25 do
  982. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  983. end
  984. elseif Type == "Freeze2" then
  985. local BodPos = Create("BodyPosition")({
  986. P = 50000,
  987. D = 1000,
  988. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  989. position = hit.Parent.Torso.Position,
  990. Parent = hit.Parent.Torso
  991. })
  992. local BodGy = Create("BodyGyro")({
  993. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  994. P = 20000,
  995. Parent = hit.Parent.Torso,
  996. cframe = hit.Parent.Torso.CFrame
  997. })
  998. hit.Parent.Torso.Anchored = true
  999. coroutine.resume(coroutine.create(function(Part)
  1000. swait(1.5)
  1001. Part.Anchored = false
  1002. end), hit.Parent.Torso)
  1003. game:GetService("Debris"):AddItem(BodPos, 3)
  1004. game:GetService("Debris"):AddItem(BodGy, 3)
  1005. end
  1006. local debounce = Create("BoolValue")({
  1007. Name = "DebounceHit",
  1008. Parent = hit.Parent,
  1009. Value = true
  1010. })
  1011. game:GetService("Debris"):AddItem(debounce, Delay)
  1012. c = Instance.new("ObjectValue")
  1013. c.Name = "creator"
  1014. c.Value = Player
  1015. c.Parent = h
  1016. game:GetService("Debris"):AddItem(c, 0.5)
  1017. end
  1018. end
  1019. function ShowDamage(Pos, Text, Time, Color)
  1020. local Rate = 0.033333333333333
  1021. if not Pos then
  1022. local Pos = Vector3.new(0, 0, 0)
  1023. end
  1024. local Text = Text or ""
  1025. local Time = Time or 2
  1026. if not Color then
  1027. local Color = Color3.new(1, 0, 1)
  1028. end
  1029. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1030. EffectPart.Anchored = true
  1031. local BillboardGui = Create("BillboardGui")({
  1032. Size = UDim2.new(3, 0, 3, 0),
  1033. Adornee = EffectPart,
  1034. Parent = EffectPart
  1035. })
  1036. local TextLabel = Create("TextLabel")({
  1037. BackgroundTransparency = 1,
  1038. Size = UDim2.new(1, 0, 1, 0),
  1039. Text = Text,
  1040. TextColor3 = Color,
  1041. TextScaled = true,
  1042. Font = Enum.Font.ArialBold,
  1043. Parent = BillboardGui
  1044. })
  1045. game.Debris:AddItem(EffectPart, Time + 0.1)
  1046. EffectPart.Parent = game:GetService("Workspace")
  1047. delay(0, function()
  1048. local Frames = Time / Rate
  1049. for Frame = 1, Frames do
  1050. wait(Rate)
  1051. local Percent = Frame / Frames
  1052. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1053. TextLabel.TextTransparency = Percent
  1054. end
  1055. if EffectPart and EffectPart.Parent then
  1056. EffectPart:Destroy()
  1057. end
  1058. end)
  1059. end
  1060. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1061. for _, c in pairs(workspace:children()) do
  1062. local hum = c:findFirstChild("Humanoid")
  1063. if hum ~= nil then
  1064. local head = c:findFirstChild("Head")
  1065. if head ~= nil then
  1066. local targ = head.Position - Part.Position
  1067. local mag = targ.magnitude
  1068. if magni >= mag and c.Name ~= Player.Name then
  1069. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
  1070. end
  1071. end
  1072. end
  1073. end
  1074. end
  1075. function MagniKILL(Part, magni, knock, Type)
  1076. for _, c in pairs(workspace:children()) do
  1077. local hum = c:findFirstChild("Humanoid")
  1078. if hum ~= nil then
  1079. local head = c:findFirstChild("Head")
  1080. if head ~= nil then
  1081. local targ = head.Position - Part.Position
  1082. local mag = targ.magnitude
  1083. if magni >= mag and c.Name ~= Player.Name then
  1084. hum.Health = 0
  1085. end
  1086. end
  1087. end
  1088. end
  1089. end
  1090. EffectModel = Instance.new("Model", Character)
  1091. EffectModel.Name = "Effects"
  1092. Effects = {
  1093. Block = {
  1094. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1095. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1096. prt.Anchored = true
  1097. prt.CFrame = cframe
  1098. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1099. game:GetService("Debris"):AddItem(prt, 10)
  1100. if Type == 1 or Type == nil then
  1101. table.insert(Effects, {
  1102. prt,
  1103. "Block1",
  1104. delay,
  1105. x3,
  1106. y3,
  1107. z3,
  1108. msh
  1109. })
  1110. elseif Type == 2 then
  1111. table.insert(Effects, {
  1112. prt,
  1113. "Block2",
  1114. delay,
  1115. x3,
  1116. y3,
  1117. z3,
  1118. msh
  1119. })
  1120. else
  1121. table.insert(Effects, {
  1122. prt,
  1123. "Block3",
  1124. delay,
  1125. x3,
  1126. y3,
  1127. z3,
  1128. msh
  1129. })
  1130. end
  1131. end
  1132. },
  1133. Sphere = {
  1134. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1135. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1136. prt.Anchored = true
  1137. prt.CFrame = cframe
  1138. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1139. game:GetService("Debris"):AddItem(prt, 10)
  1140. table.insert(Effects, {
  1141. prt,
  1142. "Cylinder",
  1143. delay,
  1144. x3,
  1145. y3,
  1146. z3,
  1147. msh
  1148. })
  1149. end
  1150. },
  1151. Cylinder = {
  1152. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1153. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1154. prt.Anchored = true
  1155. prt.CFrame = cframe
  1156. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1157. game:GetService("Debris"):AddItem(prt, 10)
  1158. table.insert(Effects, {
  1159. prt,
  1160. "Cylinder",
  1161. delay,
  1162. x3,
  1163. y3,
  1164. z3,
  1165. msh
  1166. })
  1167. end
  1168. },
  1169. Wave = {
  1170. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1171. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1172. prt.Anchored = true
  1173. prt.CFrame = cframe
  1174. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1175. game:GetService("Debris"):AddItem(prt, 10)
  1176. table.insert(Effects, {
  1177. prt,
  1178. "Cylinder",
  1179. delay,
  1180. x3,
  1181. y3,
  1182. z3,
  1183. msh
  1184. })
  1185. end
  1186. },
  1187. Ring = {
  1188. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1189. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1190. prt.Anchored = true
  1191. prt.CFrame = cframe
  1192. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1193. game:GetService("Debris"):AddItem(prt, 10)
  1194. table.insert(Effects, {
  1195. prt,
  1196. "Cylinder",
  1197. delay,
  1198. x3,
  1199. y3,
  1200. z3,
  1201. msh
  1202. })
  1203. end
  1204. },
  1205. Break = {
  1206. Create = function(brickcolor, cframe, x1, y1, z1)
  1207. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1208. prt.Anchored = true
  1209. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1210. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1211. local num = math.random(10, 50) / 1000
  1212. game:GetService("Debris"):AddItem(prt, 10)
  1213. table.insert(Effects, {
  1214. prt,
  1215. "Shatter",
  1216. num,
  1217. prt.CFrame,
  1218. math.random() - math.random(),
  1219. 0,
  1220. math.random(50, 100) / 100
  1221. })
  1222. end
  1223. }
  1224. }
  1225. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1226. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1227. prt.Anchored = true
  1228. prt.CFrame = cframe
  1229. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1230. game:GetService("Debris"):AddItem(prt, 10)
  1231. if Type == 1 or Type == nil then
  1232. table.insert(Effects, {
  1233. prt,
  1234. "Block1",
  1235. delay,
  1236. x3,
  1237. y3,
  1238. z3,
  1239. msh
  1240. })
  1241. elseif Type == 2 then
  1242. table.insert(Effects, {
  1243. prt,
  1244. "Block2",
  1245. delay,
  1246. x3,
  1247. y3,
  1248. z3,
  1249. msh
  1250. })
  1251. elseif Type == 3 then
  1252. table.insert(Effects, {
  1253. prt,
  1254. "Block3",
  1255. delay,
  1256. x3,
  1257. y3,
  1258. z3,
  1259. msh
  1260. })
  1261. end
  1262. end
  1263. function CreateSound(id, par, vol, pit)
  1264. coroutine.resume(coroutine.create(function()
  1265. local sou = Instance.new("Sound", par or workspace)
  1266. sou.Volume = vol
  1267. sou.Pitch = pit or 1
  1268. sou.SoundId = id
  1269. swait()
  1270. sou:play()
  1271. game:GetService("Debris"):AddItem(sou, 6)
  1272. end))
  1273. end
  1274. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1275. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1276. prt.Anchored = true
  1277. prt.CFrame = cframe
  1278. prt.Material = "Neon"
  1279. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1280. game:GetService("Debris"):AddItem(prt, 10)
  1281. coroutine.resume(coroutine.create(function(Part, Mesh)
  1282. for i = 0, 6, delay do
  1283. swait()
  1284. Part.Transparency = i
  1285. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1286. end
  1287. Part.Parent = nil
  1288. end), prt, msh)
  1289. end
  1290. function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
  1291. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1292. local MainPos = partt.Position
  1293. local MainPos2 = mouse + SpreadVectors
  1294. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1295. local speed = 1000
  1296. local num = 1
  1297. coroutine.resume(coroutine.create(function()
  1298. repeat
  1299. swait()
  1300. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1301. local mag =(MainPos - pos).magnitude
  1302. Laser(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  1303. MainPos = MainPos + MouseLook.lookVector * speed
  1304. num = num - 1
  1305. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1306. if hit ~= nil then
  1307. num = 0
  1308. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Bright red"), "Effect", Vector3.new())
  1309. refpart.Anchored = true
  1310. refpart.CFrame = CFrame.new(pos)
  1311. game:GetService("Debris"):AddItem(refpart, 2)
  1312. end
  1313. if num <= 0 then
  1314. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Bright red"), "Effect", Vector3.new())
  1315. refpart.Anchored = true
  1316. refpart.CFrame = CFrame.new(pos)
  1317. if hit ~= nil then
  1318. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1319. BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1320. BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1321. BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1322. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  1323. end
  1324. game:GetService("Debris"):AddItem(refpart, 0)
  1325. end
  1326. until num <= 0
  1327. end))
  1328. end
  1329. function shoottraildd2(mouse, partt, SpreadAmount)
  1330. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1331. local MainPos = partt.Position
  1332. local MainPos2 = mouse + SpreadVectors
  1333. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1334. local speed = 3000
  1335. local num = 1
  1336. coroutine.resume(coroutine.create(function()
  1337. repeat
  1338. swait()
  1339. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1340. local mag = (MainPos - pos).magnitude
  1341. Laser(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
  1342. MainPos = MainPos + MouseLook.lookVector * speed
  1343. num = num - 1
  1344. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1345. if hit ~= nil then
  1346. num = 0
  1347. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Bright red"), "Effect", Vector3.new())
  1348. refpart.Anchored = true
  1349. refpart.CFrame = CFrame.new(pos)
  1350. game:GetService("Debris"):AddItem(refpart, 2)
  1351. end
  1352. if num <= 0 then
  1353. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Bright red"), "Effect", Vector3.new())
  1354. refpart.Anchored = true
  1355. refpart.CFrame = CFrame.new(pos)
  1356. if hit ~= nil then
  1357. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1358. BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1359. BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1360. BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1361. MagniKILL(refpart, 80, 0, "Normal")
  1362. end
  1363. game:GetService("Debris"):AddItem(refpart, 0)
  1364. end
  1365. until num <= 0
  1366. end))
  1367. end
  1368. function shoottraildd22(mouse, partt, SpreadAmount)
  1369. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1370. local MainPos = partt.Position
  1371. local MainPos2 = mouse + SpreadVectors
  1372. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1373. local speed = 900
  1374. local num = 1
  1375. coroutine.resume(coroutine.create(function()
  1376. repeat
  1377. swait()
  1378. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1379. local mag = (MainPos - pos).magnitude
  1380. Laser(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
  1381. MainPos = MainPos + MouseLook.lookVector * speed
  1382. num = num - 1
  1383. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1384. if hit ~= nil then
  1385. num = 0
  1386. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Bright red"), "Effect", Vector3.new())
  1387. refpart.Anchored = true
  1388. refpart.CFrame = CFrame.new(pos)
  1389. game:GetService("Debris"):AddItem(refpart, 2)
  1390. end
  1391. if num <= 0 then
  1392. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Bright red"), "Effect", Vector3.new())
  1393. refpart.Anchored = true
  1394. refpart.CFrame = CFrame.new(pos)
  1395. if hit ~= nil then
  1396. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1397. BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1398. BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1399. BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1400. MagniKILL(refpart, 80, 0, "Normal")
  1401. end
  1402. game:GetService("Debris"):AddItem(refpart, 0)
  1403. end
  1404. until num <= 0
  1405. end))
  1406. end
  1407. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  1408. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1409. local MainPos = partt.Position
  1410. local MainPos2 = mouse + SpreadVectors
  1411. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1412. local speed = 200
  1413. local num = 0
  1414. coroutine.resume(coroutine.create(function()
  1415. repeat
  1416. swait()
  1417. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1418. local mag = (MainPos - pos).magnitude
  1419. Laser(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  1420. MainPos = MainPos + MouseLook.lookVector * speed
  1421. num = num - 1
  1422. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1423. if hit ~= nil then
  1424. num = 0
  1425. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Bright red"), "Effect", Vector3.new())
  1426. refpart.Anchored = true
  1427. refpart.CFrame = CFrame.new(pos)
  1428. BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1429. game:GetService("Debris"):AddItem(refpart, 2)
  1430. end
  1431. if num <= 0 then
  1432. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Bright red"), "Effect", Vector3.new())
  1433. refpart.Anchored = true
  1434. refpart.CFrame = CFrame.new(pos)
  1435. if hit ~= nil then
  1436. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1437. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1438. BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1439. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  1440. end
  1441. game:GetService("Debris"):AddItem(refpart, 0)
  1442. end
  1443. until num <= 0
  1444. end))
  1445. end
  1446. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  1447. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1448. local MainPos = partt.Position
  1449. local MainPos2 = mouse + SpreadVectors
  1450. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1451. local speed = 500
  1452. local num = 1
  1453. coroutine.resume(coroutine.create(function()
  1454. repeat
  1455. swait()
  1456. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1457. local mag = (MainPos - pos).magnitude
  1458. Laser(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  1459. MainPos = MainPos + MouseLook.lookVector * speed
  1460. num = num - 1
  1461. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1462. if hit ~= nil then
  1463. num = 0
  1464. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Bright red"), "Effect", Vector3.new())
  1465. refpart.Anchored = true
  1466. refpart.CFrame = CFrame.new(pos)
  1467. game:GetService("Debris"):AddItem(refpart, 2)
  1468. end
  1469. if num <= 0 then
  1470. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Bright red"), "Effect", Vector3.new())
  1471. refpart.Anchored = true
  1472. refpart.CFrame = CFrame.new(pos)
  1473. if hit ~= nil then
  1474. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1475. BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1476. BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1477. BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1478. MagniDamage(refpart, 4, dmg, 40, 0, "Normal")
  1479. end
  1480. game:GetService("Debris"):AddItem(refpart, 0)
  1481. end
  1482. until num <= 0
  1483. end))
  1484. end
  1485.  
  1486.  
  1487. ---
  1488.  
  1489. attackdebounce = false
  1490. deb=false
  1491.  
  1492. ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1493. if hit.Parent==nil then
  1494. return
  1495. end
  1496. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  1497. for _,v in pairs(hit.Parent:children()) do
  1498. if v:IsA("Humanoid") then
  1499. h=v
  1500. end
  1501. end
  1502. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1503. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1504. end
  1505. if hit.Parent.className=="Hat" then
  1506. hit=hit.Parent.Parent:findFirstChild("Head")
  1507. end
  1508. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1509. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1510. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1511. return
  1512. end]]
  1513. -- hs(hit,1.2)
  1514. c=Instance.new("ObjectValue")
  1515. c.Name="creator"
  1516. c.Value=game:service("Players").LocalPlayer
  1517. c.Parent=h
  1518. game:GetService("Debris"):AddItem(c,.5)
  1519. Damage=math.random(minim,maxim)
  1520. -- h:TakeDamage(Damage)
  1521. blocked=false
  1522. block=hit.Parent:findFirstChild("Block")
  1523. if block~=nil then
  1524. print(block.className)
  1525. if block.className=="NumberValue" then
  1526. if block.Value>0 then
  1527. blocked=true
  1528. if decreaseblock==nil then
  1529. block.Value=block.Value-1
  1530. end
  1531. end
  1532. end
  1533. if block.className=="IntValue" then
  1534. if block.Value>0 then
  1535. blocked=true
  1536. if decreaseblock~=nil then
  1537. block.Value=block.Value-1
  1538. end
  1539. end
  1540. end
  1541. end
  1542. if blocked==false then
  1543. -- h:TakeDamage(Damage)
  1544. h.Health=h.Health-Damage
  1545. showDamage(hit.Parent,Damage,.5,BrickColor.new("Bright red"))
  1546. else
  1547. h.Health=h.Health-(Damage/2)
  1548. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright red"))
  1549. end
  1550. if Type=="Knockdown" then
  1551. Humanoid=hit.Parent.Humanoid
  1552. Humanoid.PlatformStand=true
  1553. coroutine.resume(coroutine.create(function(HHumanoid)
  1554. swait(1)
  1555. HHumanoid.PlatformStand=false
  1556. end),Humanoid)
  1557. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1558. hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1559. local bodvol=Instance.new("BodyVelocity")
  1560. bodvol.velocity=angle*knockback
  1561. bodvol.P=5000
  1562. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1563. bodvol.Parent=hit
  1564. rl=Instance.new("BodyAngularVelocity")
  1565. rl.P=3000
  1566. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1567. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1568. rl.Parent=hit
  1569. game:GetService("Debris"):AddItem(bodvol,.5)
  1570. game:GetService("Debris"):AddItem(rl,.5)
  1571. elseif Type=="Normal" then
  1572. bp=Instance.new("BodyVelocity")
  1573. bp.P=100000
  1574. bp.maxForce=Vector3.new(math.huge,0,math.huge)
  1575. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1576. if KnockbackType==1 then
  1577. bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1578. elseif KnockbackType==2 then
  1579. bp.velocity=Property.CFrame.lookVector*knockback
  1580. end
  1581. if knockback>0 then
  1582. bp.Parent=hit.Parent.Torso
  1583.  
  1584. end
  1585. game:GetService("Debris"):AddItem(bp,.5)
  1586. elseif Type=="Up" then
  1587. local bodyVelocity=Instance.new("BodyVelocity")
  1588. bodyVelocity.velocity=vt(0,60,0)
  1589. bodyVelocity.P=5000
  1590. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1591. bodyVelocity.Parent=hit
  1592. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1593. rl=Instance.new("BodyAngularVelocity")
  1594. rl.P=3000
  1595. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1596. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1597. rl.Parent=hit
  1598. game:GetService("Debris"):AddItem(rl,.5)
  1599. elseif Type=="Snare" then
  1600. bp=Instance.new("BodyPosition")
  1601. bp.P=2000
  1602. bp.D=100
  1603. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1604. bp.position=hit.Parent.Torso.Position
  1605. bp.Parent=hit.Parent.Torso
  1606. game:GetService("Debris"):AddItem(bp,1)
  1607. elseif Type=="Target" then
  1608. if Targetting==false then
  1609. ZTarget=hit.Parent.Torso
  1610. coroutine.resume(coroutine.create(function(Part)
  1611. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1612. swait(1)
  1613. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1614. end),ZTarget)
  1615. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1616. targetgui=Instance.new("BillboardGui")
  1617. targetgui.Parent=ZTarget
  1618. targetgui.Size=UDim2.new(10,100,10,100)
  1619. targ=Instance.new("ImageLabel")
  1620. targ.Parent=targetgui
  1621. targ.BackgroundTransparency=1
  1622. targ.Image="rbxassetid://4834067"
  1623. targ.Size=UDim2.new(1,0,1,0)
  1624. cam.CameraType="Scriptable"
  1625. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1626. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1627. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1628. Targetting=true
  1629. RocketTarget=ZTarget
  1630. for i=1,Property do
  1631. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1632. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1633. swait()
  1634. end
  1635. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1636. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1637. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1638. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1639. end
  1640. Targetting=true
  1641. RocketTarget=true
  1642. targetgui.Parent=true
  1643. cam.CameraType="Custom"
  1644. end
  1645. end
  1646. debounce=Instance.new("BoolValue")
  1647. debounce.Name="DebounceHit"
  1648. debounce.Parent=hit.Parent
  1649. debounce.Value=true
  1650. game:GetService("Debris"):AddItem(debounce,Delay)
  1651. c=Instance.new("ObjectValue")
  1652. c.Name="creator"
  1653. c.Value=Player
  1654. c.Parent=h
  1655. game:GetService("Debris"):AddItem(c,.5)
  1656. CRIT=true
  1657. hitDeb=true
  1658. AttackPos=6
  1659. end
  1660. end
  1661.  
  1662. showDamage=function(Char,Dealt,du,Color)
  1663. m=Instance.new("Model")
  1664. m.Name=tostring(Dealt)
  1665. h=Instance.new("Humanoid")
  1666. h.Health=0
  1667. h.MaxHealth=0
  1668. h.Parent=m
  1669. c=Instance.new("Part")
  1670. c.Transparency=0
  1671. c.BrickColor=Color
  1672. c.Transparency = 1
  1673. c.Name="Head"
  1674. c.TopSurface=0
  1675. c.BottomSurface=0
  1676. c.formFactor="Plate"
  1677. c.Size=Vector3.new(1,.4,1)
  1678.  
  1679. local txt = Instance.new("BillboardGui", c)
  1680. txt.Adornee = c
  1681. txt.Name = "_status"
  1682. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1683. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1684. local text = Instance.new("TextLabel", txt)
  1685. text.Size = UDim2.new(10, 0, 7, 0)
  1686. text.FontSize = "Size12"
  1687. text.TextScaled = true
  1688. text.TextTransparency = 0.5
  1689. text.BackgroundTransparency = 1
  1690. text.TextTransparency = 0.5
  1691. text.TextStrokeTransparency = 0.5
  1692. text.Font = "SciFi"
  1693. text.TextStrokeColor3 = Color3.new(0,0,0)
  1694. v=Instance.new("Part")
  1695. v.Name = "ColorBrick"
  1696. v.Parent=c
  1697. v.FormFactor="Symmetric"
  1698. v.Anchored=true
  1699. v.CanCollide=false
  1700. v.BottomSurface="Smooth"
  1701. v.TopSurface="Smooth"
  1702. v.Size=Vector3.new(10,5,3)
  1703. v.Transparency=1
  1704. v.CFrame=c.CFrame
  1705. v.BrickColor=BrickColor.random()
  1706. v.Transparency=1
  1707. text.TextColor3 = t.BrickColor.Color
  1708. v.Shape="Block"
  1709. text.Text = tostring(Dealt)
  1710. ms=Instance.new("CylinderMesh")
  1711. ms.Scale=Vector3.new(.8,.8,.8)
  1712. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1713. local rndm=math.random(1,#hitsounds)
  1714. local r=rndm
  1715. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1716. if CRIT==true then
  1717. ms.Scale=Vector3.new(1,1.25,1)
  1718. end
  1719. ms.Parent=c
  1720. c.Reflectance=0
  1721. Instance.new("BodyGyro").Parent=c
  1722. c.Parent=m
  1723. if Char:findFirstChild("Head")~=nil then
  1724. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1725. elseif Char.Parent:findFirstChild("Head")~=nil then
  1726. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1727. end
  1728. f=Instance.new("BodyPosition")
  1729. f.P=200000
  1730. f.D=100
  1731. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1732. f.position=c.Position+Vector3.new(0,3,0)
  1733. f.Parent=c
  1734. game:GetService("Debris"):AddItem(m,.5+du)
  1735. c.CanCollide=false
  1736. m.Parent=workspace
  1737. c.CanCollide=false
  1738. end
  1739.  
  1740.  
  1741. ------
  1742. hito = function(dm, X, c, dn, dp, dq)
  1743. for I,dr in pairs(workspace:GetChildren()) do
  1744. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1745. local ds = dr:FindFirstChild("Humanoid")
  1746. local dt = dr:FindFirstChild("HumanoidRootPart")
  1747. TakeDamage(ds, c)
  1748. if InForm == true then
  1749. ds.Parent:BreakJoints()
  1750. wait(1.2)
  1751. ds.Parent:Destroy()
  1752. end
  1753. ds:SetStateEnabled(16, true)
  1754. delay(dn, function()
  1755. ds:SetStateEnabled(16, true)
  1756. end)
  1757. local du = Instance.new("StringValue")
  1758. du.Name = "alabo"
  1759. du.Parent = dt
  1760. game.Debris:AddItem(du, dn)
  1761. local dv = Instance.new("Part")
  1762.  
  1763. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  1764. dv.Transparency = 0.25
  1765. dv.Anchored = true
  1766. dv.CanCollide = false
  1767. dv.BrickColor = BrickColor.new("White")
  1768. dv.Material = "Neon"
  1769. dv.Locked = true
  1770. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1771. dv.Parent = modz
  1772. local dw = Instance.new("SpecialMesh")
  1773. dw.MeshType = "Sphere"
  1774. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  1775. dw.Parent = dv
  1776. game.Debris:AddItem(dv, 1)
  1777. local dx = Instance.new("Model")
  1778. dx.Name = c
  1779. dx.Parent = workspace
  1780. game.Debris:AddItem(dx, 0.5 + c / 75)
  1781. local dy = Instance.new("Humanoid")
  1782. dy.MaxHealth = 0
  1783. dy.Parent = dx
  1784. local dz = Instance.new("Part")
  1785. dz.Name = "Head"
  1786. dz.Locked = true
  1787. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  1788. dz.Position = dt.Position
  1789. dz.BrickColor = BrickColor.new("New Yeller")
  1790. dz.Material = "Neon"
  1791. dz.Transparency = 1
  1792. dz.CanCollide = false
  1793. dz.Parent = dx
  1794. local dA = Instance.new("BodyPosition")
  1795. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1796. dA.P = 20000
  1797. dA.D = 300
  1798. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  1799. dA.Parent = dz
  1800. local dB = Instance.new("CylinderMesh")
  1801. dB.Parent = dz
  1802. coroutine.resume(coroutine.create(function()
  1803. while dB do
  1804. swait()
  1805. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  1806. end
  1807. end))
  1808. if dp then
  1809. local dC = Instance.new("BodyVelocity")
  1810. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  1811. dC.P = 9999999999
  1812. dC.Velocity = dp
  1813. dC.Parent = dt
  1814. game.Debris:AddItem(dC, dn)
  1815. end
  1816. if dq then
  1817. local dD = Instance.new("BodyAngularVelocity")
  1818. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  1819. dD.P = math.huge
  1820. dD.AngularVelocity = dq
  1821. dD.Parent = dt
  1822. game.Debris:AddItem(dD, dn)
  1823. end
  1824. local dE = Instance.new("Sound")
  1825. dE.Pitch = rd2(10, 11) / 10
  1826. dE.Volume = rd2(10, 13) / 10
  1827. dE.EmitterSize = 10
  1828. dE.SoundId = "rbxassetid://"
  1829. dE.Parent = dv
  1830. dE:Play()
  1831. coroutine.resume(coroutine.create(function()
  1832. for I = 1, 5 do
  1833. swait()
  1834. dv.Transparency = dv.Transparency + 0.175
  1835. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  1836. end
  1837. end))
  1838. end
  1839. end
  1840. end
  1841. ------
  1842.  
  1843. vt = Vector3.new
  1844. local new = Instance.new
  1845. local cf = CFrame.new
  1846. local cfa = CFrame.Angles
  1847. local bc = BrickColor.new
  1848.  
  1849. function bigbangattack()
  1850. attack = true
  1851. Humanoid.WalkSpeed = 0
  1852. for i = 0, 8, 0.1 do
  1853. swait()
  1854. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  1855. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1856. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1857. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1858. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1859. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1860. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1861. end
  1862. local rng = Instance.new("Part", mouse)
  1863. rng.Anchored = true
  1864. rng.BrickColor = BrickColor.new("Cyan")
  1865. rng.CanCollide = false
  1866. rng.FormFactor = 3
  1867. rng.Name = "Ring"
  1868. rng.Size = Vector3.new(0.4,0.4,0.4)
  1869. rng.Transparency = 0
  1870. rng.TopSurface = 0
  1871. rng.BottomSurface = 0
  1872. rng.CFrame = RootPart.CFrame
  1873. local rngm = Instance.new("SpecialMesh", rng)
  1874. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1875.  
  1876. local rng3 = rng:Clone()
  1877. rng3.Parent = char
  1878. local rng3m = rng3.Mesh
  1879.  
  1880. local rng5 = rng:Clone()
  1881. rng5.Parent = char
  1882. rng5.BrickColor = BrickColor.new("Cyan")
  1883. local rng5m = rng5.Mesh
  1884. local rng6 = rng:Clone()
  1885. rng6.Material = "Plastic"
  1886. rng6.BrickColor = BrickColor.new("Cyan")
  1887. rng6.Parent = char
  1888. local rng6m = rng6.Mesh
  1889. rng6m.Scale = vt(7.5,7.5,7.5)
  1890. rng6m.MeshType = "FileMesh"
  1891. rng6m.MeshId = "rbxassetid://430736398"
  1892. local Must2 = Instance.new("Sound",rng6)
  1893. Must2.SoundId = "rbxassetid://135581154"
  1894. Must2.Pitch = 0.99
  1895. Must2.Volume = 3
  1896. Must2.Looped = false
  1897. wait(0)
  1898. Must2:Play()
  1899. local hita = rng6.Touched:connect(function(hit)
  1900. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  1901. end)
  1902.  
  1903. rng3.CFrame = RootPart.CFrame
  1904.  
  1905. rng5.CFrame = RootPart.CFrame
  1906. rng6.CFrame = RootPart.CFrame
  1907. local pie222 = Instance.new("ParticleEmitter")
  1908. pie222.Parent = rng6
  1909. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  1910. pie222.LightEmission = 1
  1911. pie222.Size = NumberSequence.new(6,1)
  1912. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  1913. pie222.Transparency = NumberSequence.new(0.6,1)
  1914. pie222.EmissionDirection = "Top"
  1915. pie222.Enabled = true
  1916. pie222.Lifetime = NumberRange.new(1)
  1917. pie222.Rotation = NumberRange.new(-320, 320)
  1918. pie222.Rate = 404
  1919. pie222.Speed = NumberRange.new(0)
  1920. pie222.LockedToPart = false
  1921. pie222.VelocitySpread = 2
  1922. wait()
  1923. local scaler = 10/5
  1924. local scaler2 = 10/5
  1925. for i = 0,10,0.1 do
  1926. swait()
  1927. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  1928.  
  1929. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  1930.  
  1931. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  1932. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8)
  1933. rng6.CFrame = rng3.CFrame
  1934. rng.Transparency = rng.Transparency + 1
  1935.  
  1936. rng3.Transparency = rng3.Transparency + 0.01
  1937.  
  1938. rng5.Transparency = rng5.Transparency + 0.01
  1939. rng6.Transparency = rng6.Transparency + 0.021
  1940. scaler = scaler - 0.125/5
  1941. scaler2 = scaler2 - 0.1/5
  1942.  
  1943. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  1944.  
  1945. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  1946. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  1947. end
  1948. hita:disconnect()
  1949. game:GetService("Debris"):AddItem(rng, 1)
  1950.  
  1951. game:GetService("Debris"):AddItem(rng3, 1)
  1952.  
  1953. game:GetService("Debris"):AddItem(rng5, 1)
  1954. attack = false
  1955. pie222:Destroy()
  1956. Humanoid.WalkSpeed = 16
  1957. end
  1958.  
  1959.  
  1960. function bigbangattack2()
  1961. attack = true
  1962. Humanoid.WalkSpeed = 0
  1963. for i = 0, 8, 0.1 do
  1964. swait()
  1965. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1966. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1967. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1968. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1969. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1970. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1971. end
  1972. local rng = Instance.new("Part", RightArm)
  1973. rng.Anchored = true
  1974. rng.BrickColor = BrickColor.new("Cyan")
  1975. rng.CanCollide = false
  1976. rng.FormFactor = 3
  1977. rng.Name = "Ring"
  1978. rng.Size = Vector3.new(0.4,0.4,0.4)
  1979. rng.Transparency = 0
  1980. rng.TopSurface = 0
  1981. rng.BottomSurface = 0
  1982. rng.CFrame = RootPart.CFrame
  1983. local rngm = Instance.new("SpecialMesh", rng)
  1984. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1985.  
  1986. local rng3 = rng:Clone()
  1987. rng3.Parent = char
  1988. local rng3m = rng3.Mesh
  1989.  
  1990. local rng5 = rng:Clone()
  1991. rng5.Parent = char
  1992. rng5.BrickColor = BrickColor.new("Cyan")
  1993. local rng5m = rng5.Mesh
  1994. local rng6 = rng:Clone()
  1995. rng6.Material = "Plastic"
  1996. rng6.BrickColor = BrickColor.new("Cyan")
  1997. rng6.Parent = char
  1998. local rng6m = rng6.Mesh
  1999. rng6m.Scale = vt(7.5,7.5,30.5)
  2000. rng6m.MeshType = "FileMesh"
  2001. rng6m.MeshId = "rbxassetid://430736398"
  2002. local Must2 = Instance.new("Sound",Torso)
  2003. Must2.SoundId = "rbxassetid://719747626"
  2004. Must2.Pitch = 0.99
  2005. Must2.Volume = 3
  2006. Must2.Looped = false
  2007. wait(0)
  2008. Must2:Play()
  2009. local hita = rng6.Touched:connect(function(hit)
  2010. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  2011. end)
  2012.  
  2013. rng3.CFrame = Head.CFrame
  2014.  
  2015. rng5.CFrame = Head.CFrame
  2016. rng6.CFrame = rng5.CFrame
  2017. local pie222 = Instance.new("ParticleEmitter")
  2018. pie222.Parent = rng6
  2019. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  2020. pie222.LightEmission = 1
  2021. pie222.Size = NumberSequence.new(15,1)
  2022. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  2023. pie222.Transparency = NumberSequence.new(0.6,1)
  2024. pie222.EmissionDirection = "Top"
  2025. pie222.Enabled = true
  2026. pie222.Lifetime = NumberRange.new(1)
  2027. pie222.Rotation = NumberRange.new(-320, 320)
  2028. pie222.Rate = 404
  2029. pie222.Speed = NumberRange.new(0)
  2030. pie222.LockedToPart = false
  2031. pie222.VelocitySpread = 2
  2032. wait()
  2033. local scaler = 10/5
  2034. local scaler2 = 10/5
  2035. for i = 0,10,0.1 do
  2036. swait()
  2037. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  2038.  
  2039. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  2040.  
  2041. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  2042. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8)
  2043. rng6.CFrame = rng3.CFrame
  2044. rng.Transparency = rng.Transparency + 1
  2045.  
  2046. rng3.Transparency = rng3.Transparency + 0.01
  2047.  
  2048. rng5.Transparency = rng5.Transparency + 0.01
  2049. rng6.Transparency = rng6.Transparency + 0.021
  2050. scaler = scaler - 0.125/5
  2051. scaler2 = scaler2 - 0.1/5
  2052.  
  2053. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  2054.  
  2055. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  2056. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  2057. end
  2058. hita:disconnect()
  2059. game:GetService("Debris"):AddItem(rng, 1)
  2060.  
  2061. game:GetService("Debris"):AddItem(rng3, 1)
  2062.  
  2063. game:GetService("Debris"):AddItem(rng5, 1)
  2064. attack = false
  2065. pie222:Destroy()
  2066. Humanoid.WalkSpeed = 16
  2067. end
  2068.  
  2069.  
  2070.  
  2071. mouse.KeyDown:connect(function(key)
  2072. if key == "k" then
  2073. bigbangattack()
  2074. end
  2075. end)
  2076.  
  2077. mouse.KeyDown:connect(function(k) ---galickgun
  2078. if attack == false and k == "n" and MV4 > 80 and firemode == true then
  2079. MV4 = 0
  2080. local Must = Instance.new("Sound",Torso)
  2081. Must.SoundId = "rbxassetid://719748223"
  2082. Must.Pitch = 0.99
  2083. Must.Volume = 3.4
  2084. Must.Looped = false
  2085. wait(0)
  2086. Must:Play()
  2087. Humanoid.WalkSpeed = 13
  2088. local Aura = Instance.new('ParticleEmitter')
  2089. Aura.Name = "Aura"
  2090. Aura.Texture = "rbxassetid://347730682"
  2091. Aura.Parent = Torso
  2092. Aura.LightEmission = 1
  2093. Aura.Transparency = NumberSequence.new(0.4,1)
  2094. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2095. Aura.Size = NumberSequence.new(1,9)
  2096. Aura.Rotation = NumberRange.new(-360,360)
  2097. Aura.LockedToPart = true
  2098. Aura.Lifetime = NumberRange.new(1)
  2099. Aura.Rate = 100
  2100. Aura.Speed = NumberRange.new(0)
  2101. Aura.EmissionDirection = "Top"
  2102. local Aura2 = Instance.new('ParticleEmitter')
  2103. Aura2.Name = "Aura"
  2104. Aura2.Texture = "rbxassetid://1046299182"
  2105. Aura2.Parent = Torso
  2106. Aura2.LightEmission = 1
  2107. Aura2.Transparency = NumberSequence.new(0,1)
  2108. Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2109. Aura2.Size = NumberSequence.new(14)
  2110. Aura2.Rotation = NumberRange.new(-360,360)
  2111. Aura2.LockedToPart = true
  2112. Aura2.Lifetime = NumberRange.new(0.2)
  2113. Aura2.Rate = 20
  2114. Aura2.Speed = NumberRange.new(0)
  2115. Aura2.EmissionDirection = "Top"
  2116. attack = true
  2117. Firepart1 = Instance.new("Part", RightArm)
  2118. Firepart1.Size = Vector3.new(1, 1, 1)
  2119. GuW1 = Instance.new("Weld")
  2120. GuW1.Name = "GuW"
  2121. GuW1.Part0 = RightArm
  2122. GuW1.C0 = cn(0, -1, 0)
  2123. GuW1.C1 = cn(0, 0, 0)
  2124. GuW1.Part1 = Firepart1
  2125. GuW1.Parent = RightArm
  2126. Firepart1.Transparency = 1
  2127. Firepart2 = Instance.new("Part", LeftArm)
  2128. Firepart2.Size = Vector3.new(1, 1, 1)
  2129. GuW2 = Instance.new("Weld")
  2130. GuW2.Name = "GuW"
  2131. GuW2.Part0 = LeftArm
  2132. GuW2.C0 = cn(0, -1, 0)
  2133. GuW2.C1 = cn(0, 0, 0)
  2134. GuW2.Part1 = Firepart2
  2135. GuW2.Parent = LeftArm
  2136. Firepart2.Transparency = 1
  2137. GuW1:Destroy()
  2138. GuW1 = Instance.new("Weld")
  2139. GuW1.Name = "GuW"
  2140. GuW1.Part0 = Torso
  2141. GuW1.C0 = cn(0, 0, -6)
  2142. GuW1.C1 = cn(0, 0, 0)
  2143. GuW1.Part1 = Firepart1
  2144. GuW1.Parent = Torso
  2145. GuW2:Destroy()
  2146. GuW2 = Instance.new("Weld")
  2147. GuW2.Name = "GuW"
  2148. GuW2.Part0 = Torso
  2149. GuW2.C0 = cn(0, 0, -6)
  2150. GuW2.C1 = cn(0, 0, 0)
  2151. GuW2.Part1 = Firepart2
  2152. GuW2.Parent = Torso
  2153. GuW2:Destroy()
  2154. GuW2 = Instance.new("Weld")
  2155. GuW2.Name = "GuW"
  2156. GuW2.Part0 = Torso
  2157. GuW2.C0 = cn(0, 0, -4)
  2158. GuW2.C1 = cn(0, 0, 0)
  2159. GuW2.Part1 = Firepart2
  2160. GuW2.Parent = Torso
  2161. for i = 0, 18, 0.1 do
  2162. swait()
  2163. if Torsovelocity.Y > 2 then
  2164. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2165. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1)
  2166. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2167. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2168. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2169. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2170. elseif Torsovelocity.Y < 1 then
  2171. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1)
  2172. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05)
  2173. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2174. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1)
  2175. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2176. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2177. end
  2178. end
  2179. GuW1:Destroy()
  2180. GuW1 = Instance.new("Weld")
  2181. GuW1.Name = "GuW"
  2182. GuW1.Part0 = Torso
  2183. GuW1.C0 = cn(0, 0, -15)
  2184. GuW1.C1 = cn(0, 0, 0)
  2185. GuW1.Part1 = Firepart1
  2186. GuW1.Parent = Torso
  2187. GuW2:Destroy()
  2188. GuW2 = Instance.new("Weld")
  2189. GuW2.Name = "GuW"
  2190. GuW2.Part0 = Torso
  2191. GuW2.C0 = cn(0, 0, -17.5)
  2192. GuW2.C1 = cn(0, 0, 0)
  2193. GuW2.Part1 = Firepart2
  2194. GuW2.Parent = Torso
  2195. local Must = Instance.new("Sound",Torso)
  2196. Must.SoundId = "rbxassetid://719747626"
  2197. Must.Pitch = 0.99
  2198. Must.Volume = 3.9
  2199. Must.Looped = false
  2200. wait(0)
  2201. Must:Play()
  2202. for i = 0, 1.25, 0.01 do
  2203. swait()
  2204. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2205. shoottraildd22(mouse.Hit.p, Torso, 0)
  2206. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  2207. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  2208. if Torsovelocity.Y > 2 then
  2209. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2210. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2211. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  2212. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  2213. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2214. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2215. end
  2216. end
  2217. Must:Stop()
  2218. Aura:Destroy()
  2219. Aura2:Destroy()
  2220. wait(0.5)
  2221. Humanoid.WalkSpeed = 16
  2222. attack = false
  2223. MV4 = 300
  2224. Firepart1:Destroy()
  2225. Firepart2:Destroy()
  2226. end
  2227. end)
  2228.  
  2229.  
  2230. d = {}
  2231. function iteffect()
  2232.  
  2233. coroutine.resume(coroutine.create(function()
  2234.  
  2235. for i = 1, 10 do
  2236. effect = Instance.new("Part", workspace)
  2237. effect.Anchored = true
  2238. effect.CanCollide = false
  2239. effect.Size = Vector3.new(0.2, 3, 0.2)
  2240. effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  2241. effect.Transparency = 0
  2242. effect.Material = "Plastic"
  2243. effect.BrickColor = BrickColor.new("Really black")
  2244. table.insert(d, effect)
  2245. game:GetService("Debris"):AddItem(effect, 0.3)
  2246. end
  2247.  
  2248. coroutine.resume(coroutine.create(function()
  2249. for i = 1, 10 do
  2250. for i,e in pairs(d) do
  2251. e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
  2252. e.Transparency = e.Transparency + 0.030
  2253. end
  2254. wait(0.01)
  2255. end
  2256.  
  2257. end))
  2258. end))
  2259.  
  2260.  
  2261. end
  2262.  
  2263. tp = true
  2264.  
  2265. mouse.KeyDown:connect(function(k)
  2266. if k == "e" then
  2267. if tp == true then
  2268. tp = false
  2269. local Must = Instance.new("Sound",Torso)
  2270. Must.SoundId = "rbxassetid://1055279036"
  2271. Must.Pitch = 0.99
  2272. Must.Volume = 1.2
  2273. Must.Looped = false
  2274. wait(0)
  2275. Must:Play()
  2276. Zanzoken = Instance.new("Part",char)
  2277. Zanzoken.Anchored = true
  2278. Zanzoken.CanCollide = false
  2279. Zanzoken.Position = v3(999,999,999)
  2280. Zanzoken.CFrame = Torso.CFrame
  2281. game.Debris:AddItem(Zanzoken,0.5)
  2282. Zanzoken.Transparency = 1
  2283. wait()
  2284. idk = Instance.new("BillboardGui",Zanzoken)
  2285. idk.Size = UDim2.new(10,0,15,0)
  2286. idk.AlwaysOnTop = false
  2287. idk1 = Instance.new("ImageLabel",idk)
  2288. idk1.BackgroundTransparency = 1
  2289. idk.ExtentsOffset = v3(0,0,0)
  2290. idk1.ImageTransparency = 0
  2291. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2292. idk1.Size = UDim2.new(2,0,1,0)
  2293. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2294. idk1.Image = "rbxassetid://319554883"
  2295. char.Head.face.Parent = game.Lighting
  2296. wait(0)
  2297. char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  2298. game.Lighting.face.Parent = char.Head
  2299. wait(0)
  2300. Zanzoken = Instance.new("Part",char)
  2301. Zanzoken.Anchored = true
  2302. Zanzoken.CanCollide = false
  2303. Zanzoken.Position = v3(999,999,999)
  2304. Zanzoken.CFrame = Torso.CFrame
  2305. game.Debris:AddItem(Zanzoken,0.5)
  2306. Zanzoken.Transparency = 1
  2307. wait()
  2308. idk = Instance.new("BillboardGui",Zanzoken)
  2309. idk.Size = UDim2.new(10,0,15,0)
  2310. idk.AlwaysOnTop = false
  2311. idk1 = Instance.new("ImageLabel",idk)
  2312. idk1.BackgroundTransparency = 1
  2313. idk.ExtentsOffset = v3(0,0,0)
  2314. idk1.ImageTransparency = 0
  2315. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2316. idk1.Size = UDim2.new(2,0,1,0)
  2317. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2318. idk1.Image = "rbxassetid://319554883"
  2319.  
  2320. wait(0.4)
  2321. tp = true
  2322.  
  2323.  
  2324. end
  2325. end
  2326. end)
  2327.  
  2328.  
  2329. MV4 = 300
  2330. mouse.KeyDown:connect(function(k)
  2331. if attack == false and k == "v" and MV4 > 80 and firemode == true then
  2332. MV4 = 0
  2333. local Must = Instance.new("Sound",workspace)
  2334. Must.SoundId = "rbxassetid://194135434"
  2335. Must.Pitch = 0.99
  2336. Must.Volume = 1.7
  2337. Must.Looped = true
  2338. wait(0)
  2339. Must:Play()
  2340. local lb = Instance.new("Part")
  2341. lb.Parent = char
  2342. lb.Material = "Neon"
  2343. lb.Color = BrickColor.new("Gold").Color
  2344. lb.CanCollide = false
  2345. lb.Material = "Neon"
  2346. lb.Size = vt(1,1,1)
  2347. lb.CFrame = Torso.CFrame
  2348. lb.Rotation = vt(0,0,0)
  2349. lb.Anchored = true
  2350. lb.Transparency = 0
  2351. local thing = Instance.new("SpecialMesh",lb)
  2352. thing.MeshType = "FileMesh"
  2353. thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2354. thing.Scale = vt(0,15,0)
  2355. local chancerot = math.random(1,2)
  2356. for z = 0, 4 do
  2357. if chancerot == 1 then
  2358. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2359. elseif chancerot == 2 then
  2360. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2361. end
  2362. lb.Transparency = lb.Transparency + 0.1
  2363. thing.Scale = thing.Scale + vt(15,0,15)
  2364. wait()
  2365. end
  2366. for z = 0, 4 do
  2367. if chancerot == 1 then
  2368. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2369. elseif chancerot == 2 then
  2370. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2371. end
  2372. lb.Transparency = lb.Transparency + 0.1
  2373. thing.Scale = thing.Scale + vt(15,0,15)
  2374. wait()
  2375. end
  2376.  
  2377. local Aura = Instance.new('ParticleEmitter')
  2378. Aura.Name = "Aura"
  2379. Aura.Texture = "rbxassetid://347730682"
  2380. Aura.Parent = Torso
  2381. Aura.LightEmission = 1
  2382. Aura.Transparency = NumberSequence.new(0.5,1)
  2383. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2384. Aura.Size = NumberSequence.new(1,25)
  2385. Aura.Rotation = NumberRange.new(-360,360)
  2386. Aura.LockedToPart = true
  2387. Aura.Lifetime = NumberRange.new(1)
  2388. Aura.Rate = 100
  2389. Aura.Speed = NumberRange.new(0)
  2390. Aura.EmissionDirection = "Top"
  2391. local Aura2 = Instance.new('ParticleEmitter')
  2392. Aura2.Name = "Aura"
  2393. Aura2.Texture = "rbxassetid://1046299182"
  2394. Aura2.Parent = Torso
  2395. Aura2.LightEmission = 1
  2396. Aura2.Transparency = NumberSequence.new(0,1)
  2397. Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2398. Aura2.Size = NumberSequence.new(55)
  2399. Aura2.Rotation = NumberRange.new(-360,360)
  2400. Aura2.LockedToPart = true
  2401. Aura2.Lifetime = NumberRange.new(0.2)
  2402. Aura2.Rate = 20
  2403. Aura2.Speed = NumberRange.new(0)
  2404. Aura2.EmissionDirection = "Top"
  2405. lig = Instance.new("PointLight",Player.Character.Torso)
  2406. lig.Color=Color3.new(255,255,0)
  2407. lig.Range = 12
  2408. Humanoid.WalkSpeed = 0.01
  2409. attack = true
  2410. Firepart1 = Instance.new("Part", RightArm)
  2411. Firepart1.Size = Vector3.new(1, 1, 1)
  2412. GuW1 = Instance.new("Weld")
  2413. GuW1.Name = "GuW"
  2414. GuW1.Part0 = RightArm
  2415. GuW1.C0 = cn(0, -1, 0)
  2416. GuW1.C1 = cn(0, 0, 0)
  2417. GuW1.Part1 = Firepart1
  2418. GuW1.Parent = RightArm
  2419. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  2420. Firepart1.Transparency = 1
  2421. Firepart2 = Instance.new("Part", LeftArm)
  2422. Firepart2.Size = Vector3.new(1, 1, 1)
  2423. GuW2 = Instance.new("Weld")
  2424. GuW2.Name = "GuW"
  2425. GuW2.Part0 = LeftArm
  2426. GuW2.C0 = cn(0, -1, 0)
  2427. GuW2.C1 = cn(0, 0, 0)
  2428. GuW2.Part1 = Firepart2
  2429. GuW2.Parent = LeftArm
  2430. Firepart2.Transparency = 1
  2431.  
  2432. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  2433. GuW1:Destroy()
  2434. GuW1 = Instance.new("Weld")
  2435. GuW1.Name = "GuW"
  2436. GuW1.Part0 = Torso
  2437. GuW1.C0 = cn(0, 0, -6)
  2438. GuW1.C1 = cn(0, 0, 0)
  2439. GuW1.Part1 = Firepart1
  2440. GuW1.Parent = Torso
  2441. GuW2:Destroy()
  2442. GuW2 = Instance.new("Weld")
  2443. GuW2.Name = "GuW"
  2444. GuW2.Part0 = Torso
  2445. GuW2.C0 = cn(0, 0, -6)
  2446. GuW2.C1 = cn(0, 0, 0)
  2447. GuW2.Part1 = Firepart2
  2448. GuW2.Parent = Torso
  2449.  
  2450. GuW2:Destroy()
  2451. GuW2 = Instance.new("Weld")
  2452. GuW2.Name = "GuW"
  2453. GuW2.Part0 = Torso
  2454. GuW2.C0 = cn(0, 0, -4)
  2455. GuW2.C1 = cn(0, 0, 0)
  2456. GuW2.Part1 = Firepart2
  2457. GuW2.Parent = Torso
  2458. for i = 0, 15, 0.1 do
  2459. swait()
  2460. if Torsovelocity.Y > 2 then
  2461. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2462. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2463. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2464. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2465. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2466. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2467. elseif Torsovelocity.Y < 1 then
  2468. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2469. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2470. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2471. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2472. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2473. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2474. end
  2475. end
  2476. wait(16)
  2477. local Aura3 = Instance.new('ParticleEmitter')
  2478. Aura3.Name = "Aura"
  2479. Aura3.Texture = "rbxassetid://1046299182"
  2480. Aura3.Parent = Torso
  2481. Aura3.LightEmission = 1
  2482. Aura3.Transparency = NumberSequence.new(0.4,1)
  2483. Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2484. Aura3.Size = NumberSequence.new(140)
  2485. Aura3.Rotation = NumberRange.new(-360,360)
  2486. Aura3.LockedToPart = true
  2487. Aura3.Lifetime = NumberRange.new(0.2)
  2488. Aura3.Rate = 70
  2489. Aura3.Speed = NumberRange.new(0)
  2490. Aura3.EmissionDirection = "Top"
  2491. local Aura4 = Instance.new('ParticleEmitter')
  2492. Aura4.Name = "Aura"
  2493. Aura4.Texture = "rbxassetid://1046299182"
  2494. Aura4.Parent = Torso
  2495. Aura4.LightEmission = 1
  2496. Aura4.Transparency = NumberSequence.new(0.7,1)
  2497. Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  2498. Aura4.Size = NumberSequence.new(190)
  2499. Aura4.Rotation = NumberRange.new(-360,360)
  2500. Aura4.LockedToPart = true
  2501. Aura4.Lifetime = NumberRange.new(0.2)
  2502. Aura4.Rate = 120
  2503. Aura4.Speed = NumberRange.new(0)
  2504. Aura4.EmissionDirection = "Top"
  2505. local Aura5 = Instance.new('ParticleEmitter')
  2506. Aura5.Name = "Aura"
  2507. Aura5.Texture = "rbxassetid://347730682"
  2508. Aura5.Parent = Torso
  2509. Aura5.LightEmission = 1
  2510. Aura5.Transparency = NumberSequence.new(0.2,1)
  2511. Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2512. Aura5.Size = NumberSequence.new(1,65)
  2513. Aura5.Rotation = NumberRange.new(-360,360)
  2514. Aura5.LockedToPart = true
  2515. Aura5.Lifetime = NumberRange.new(1)
  2516. Aura5.Rate = 200
  2517. Aura5.Speed = NumberRange.new(0)
  2518. Aura5.EmissionDirection = "Top"
  2519. local quake = Instance.new("Sound",workspace)
  2520. quake.SoundId = "rbxassetid://1048411878"
  2521. quake.Pitch = 0.99
  2522. quake.Volume = 1.3
  2523. quake.Looped = true
  2524. wait(0)
  2525. quake:Play()
  2526. local scrr = Instance.new("Sound",Torso)
  2527. scrr.SoundId = "rbxassetid://908472235"
  2528. scrr.Pitch = 0.99
  2529. scrr.Volume = 0.5
  2530. scrr.Looped = true
  2531. wait(0)
  2532. scrr:Play()
  2533.  
  2534. for i = 0, 2, 0.1 do
  2535. swait()
  2536. local lb = Instance.new("Part")
  2537. lb.Parent = char
  2538. lb.Material = "Neon"
  2539. lb.Color = BrickColor.new("Gold").Color
  2540. lb.CanCollide = false
  2541. lb.Material = "Neon"
  2542. lb.Size = vt(0.5,0,0.5)
  2543. lb.CFrame = Torso.CFrame
  2544. lb.Rotation = vt(0,0,0)
  2545. lb.Anchored = true
  2546. lb.Transparency = 0
  2547. local thing = Instance.new("SpecialMesh",lb)
  2548. thing.MeshType = "FileMesh"
  2549. thing.MeshId = "http://www.roblox.com/asset/?id=471124075"
  2550. thing.Scale = vt(0,15,0)
  2551. local chancerot = math.random(1,2)
  2552. for z = 0, 4 do
  2553. if chancerot == 1 then
  2554. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2555. elseif chancerot == 2 then
  2556. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2557. end
  2558. lb.Transparency = lb.Transparency + 0.1
  2559. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2560. wait()
  2561. end
  2562. for z = 0, 4 do
  2563. if chancerot == 1 then
  2564. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2565. elseif chancerot == 2 then
  2566. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2567. end
  2568. lb.Transparency = lb.Transparency + 0.1
  2569. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2570. wait()
  2571. end
  2572. end
  2573.  
  2574.  
  2575. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  2576. for i = 0, 24, 0.1 do
  2577. swait()
  2578. if Torsovelocity.Y > 2 then
  2579. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2580. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2581. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2582. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2583. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2584. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2585. elseif Torsovelocity.Y < 1 then
  2586. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2587. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2588. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2589. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2590. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2591. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2592. end
  2593. end
  2594. wait(5)
  2595. GuW1:Destroy()
  2596. GuW1 = Instance.new("Weld")
  2597. GuW1.Name = "GuW"
  2598. GuW1.Part0 = Torso
  2599. GuW1.C0 = cn(0, 0, -15)
  2600. GuW1.C1 = cn(0, 0, 0)
  2601. GuW1.Part1 = Firepart1
  2602. GuW1.Parent = Torso
  2603. GuW2:Destroy()
  2604. GuW2 = Instance.new("Weld")
  2605. GuW2.Name = "GuW"
  2606. GuW2.Part0 = Torso
  2607. GuW2.C0 = cn(0, 0, -17.5)
  2608. GuW2.C1 = cn(0, 0, 0)
  2609. GuW2.Part1 = Firepart2
  2610. GuW2.Parent = Torso
  2611. local Must2 = Instance.new("Sound",Torso) --1048411878
  2612. Must2.SoundId = "rbxassetid://950551676"
  2613. Must2.Pitch = 0.99
  2614. Must2.Volume = math.huge
  2615. Must2.Looped = false
  2616. wait(0)
  2617. Must2:Play()
  2618. quake:Stop()
  2619. scrr:Stop()
  2620. local Gone = Instance.new('ParticleEmitter')
  2621. Gone.Name = "Aura"
  2622. Gone.Texture = "rbxassetid://1046299182"
  2623. Gone.Parent = Torso
  2624. Gone.LightEmission = 1
  2625. Gone.Transparency = NumberSequence.new(0.7,1)
  2626. Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2627. Gone.Size = NumberSequence.new(340)
  2628. Gone.Rotation = NumberRange.new(-360,360)
  2629. Gone.LockedToPart = true
  2630. Gone.Lifetime = NumberRange.new(0.2)
  2631. Gone.Rate = 70
  2632. Gone.Speed = NumberRange.new(0)
  2633. Gone.EmissionDirection = "Top"
  2634. wait(2)
  2635. Aura:Destroy()
  2636. Aura2:Destroy()
  2637. Aura3:Destroy()
  2638. Aura4:Destroy()
  2639. Aura5:Destroy()
  2640. lig:Destroy()
  2641. Gone:Destroy()
  2642. for i = 0, 3, 0.01 do
  2643. swait()
  2644. shoottraildd2(mouse.Hit.p, Torso, 0)
  2645. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  2646. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
  2647. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
  2648. if Torsovelocity.Y > 2 then
  2649. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2650. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2651. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2652. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2653. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2654. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2655. elseif Torsovelocity.Y < 1 then
  2656. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2657. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2658. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2659. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2660. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2661. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2662. end
  2663. end
  2664. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  2665. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  2666. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  2667. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  2668. for i = 0, 3, 0.1 do
  2669. swait()
  2670. if Torsovelocity.Y > 2 then
  2671. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2672. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2673. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2674. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2675. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2676. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2677. elseif Torsovelocity.Y < 1 then
  2678. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2679. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  2680. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2681. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2682. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2683. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2684. end
  2685. end
  2686. wait(1)
  2687. Humanoid.WalkSpeed = 16
  2688. attack = false
  2689. MV4 = 0
  2690. Must:Stop()
  2691. Firepart1:Destroy()
  2692. Firepart2:Destroy()
  2693. end
  2694. end)
  2695.  
  2696.  
  2697.  
  2698. ---forms
  2699. mouse.KeyDown:connect(function(key)
  2700. if key=="1" then
  2701. Base()
  2702. SSJ()
  2703. char.JumPower = 150
  2704. end
  2705. end)
  2706. Health = 140,000 --------- Serious mode aura.
  2707. BaseHealth = 10,000
  2708.  
  2709.  
  2710.  
  2711.  
  2712. SuperSaiyan = false
  2713.  
  2714. Player = game.Players.LocalPlayer
  2715. Char = Player.Character
  2716. Torso = Char.Torso
  2717.  
  2718. function SSJ()
  2719. for X = 1, 1 do wait()
  2720.  
  2721.  
  2722. wait(0)
  2723. for X = 1, 1 do wait()
  2724. local Effect = Instance.new("Part")
  2725. Effect.Name = "Effect"
  2726. Effect.Parent = Torso
  2727. Effect.CFrame = Torso.CFrame
  2728. Effect.BrickColor = BrickColor.new("Lapis")
  2729. Effect.Shape = "Ball"
  2730. Effect.Size = Vector3.new(1, 1, 1)
  2731. Effect.Anchored = true
  2732. Effect.Material = "Neon"
  2733. Effect.CanCollide = false
  2734. Effect.CFrame = Torso.CFrame
  2735. Effect.Size = Effect.Size + Vector3.new(0.5)
  2736. Effect.Transparency = Effect.Transparency + 0.04
  2737. end
  2738. end
  2739.  
  2740. repeat
  2741. Torso:FindFirstChild("Effect"):Remove()
  2742. until Torso:FindFirstChild("Effect") == nil
  2743.  
  2744.  
  2745. local Color1 = Color3.new(255, 255, 0)
  2746. local Color2 = Color3.new(255, 255, 0)
  2747.  
  2748. Hair7:Destroy()
  2749. Hair7 = Instance.new("Part")
  2750. Hair7.Parent = char
  2751. Hair7.Name = "Hair"
  2752. Hair7.CanCollide = false
  2753. Hair7.Locked = true
  2754. Hair7.TopSurface = "Smooth"
  2755. Hair7.BottomSurface = "Smooth"
  2756. Hair7.formFactor = "Symmetric"
  2757. Hair7.Material = "Neon"
  2758. Hair7.BrickColor = BrickColor.new("Daisy orange")
  2759. Hair7.CFrame = char.Torso.CFrame
  2760. Hair7.Size = Vector3.new(1, 1, 1)
  2761. Hair7.Transparency = 0
  2762.  
  2763.  
  2764. Weld1 = Instance.new("Weld")
  2765. Weld1.Parent = char.Head
  2766. Weld1.Part0 = char.Head
  2767. Weld1.Part1 = Hair7
  2768. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  2769.  
  2770. Mesh = Instance.new("SpecialMesh")
  2771. Mesh.Offset = Vector3.new(0,-0.4,0)
  2772. Mesh.Parent = Hair7
  2773. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  2774. Mesh.MeshType = "FileMesh"
  2775. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  2776. Mesh.TextureId = ""
  2777. char.Head.face.Texture = "rbxassetid://398676207"
  2778. local Must = Instance.new("Sound",Torso)
  2779. Must.SoundId = "rbxassetid://1035030726"
  2780. Must.Pitch = 0.99
  2781. Must.Volume = 1.4
  2782. Must.Looped = false
  2783. wait(0)
  2784. Must:Play()
  2785. a21e = new("Part",char)
  2786. a21e.Name = "Beam"..num
  2787. a21e.Locked = true
  2788. a21e.Size = v3(1,1,1)
  2789. a21e.CanCollide = false
  2790. a21e.BrickColor = bc("Gold")
  2791. a21e.Material = "Neon"
  2792. a21e.Transparency = 0
  2793. aa21e = new("SpecialMesh",a21e)
  2794. a21e.Anchored = true
  2795. a21e.Position = RootPart.Position
  2796. aa21e.MeshType = "Sphere"
  2797. aa21e.Scale = v3(1,1,1)
  2798. a51e = new("Part",char)
  2799. a51e.Name = "Beam"..num
  2800. a51e.Locked = true
  2801. a51e.Size = v3(1,1,1)
  2802. a51e.CanCollide = false
  2803. a51e.BrickColor = bc("New Yeller")
  2804. a51e.Material = "Neon"
  2805. a51e.Transparency = 0
  2806. aa51e = new("SpecialMesh",a51e)
  2807. a51e.Anchored = true
  2808. a51e.Position = RootPart.Position
  2809. aa51e.MeshType = "Sphere"
  2810. aa51e.Scale = v3(1,1,1)
  2811. a61e = new("Part",char)
  2812. a61e.Name = "Beam"..num
  2813. a61e.Locked = true
  2814. a61e.Size = v3(1,1,1)
  2815. a61e.CanCollide = false
  2816. a61e.BrickColor = bc("White")
  2817. a61e.Material = "Neon"
  2818. a61e.Transparency = 0
  2819. aa61e = new("SpecialMesh",a61e)
  2820. a61e.Anchored = true
  2821. a61e.Position = RootPart.Position
  2822. aa61e.MeshType = "Sphere"
  2823. aa61e.Scale = v3(1,1,1)
  2824. for i = 1,50 do
  2825. wait()
  2826. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  2827. a21e.Transparency = a21e.Transparency + 0.03
  2828. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  2829. a51e.Transparency = a51e.Transparency + 0.03
  2830. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  2831. a61e.Transparency = a61e.Transparency + 0.02
  2832. end
  2833. a61e:Destroy()
  2834. aa61e:Destroy()
  2835. a51e:Destroy()
  2836. aa51e:Destroy()
  2837. a21e:Destroy()
  2838. aa21e:Destroy()
  2839.  
  2840.  
  2841. local Aura = Instance.new('ParticleEmitter')
  2842. Aura.Name = "Aura"
  2843. Aura.Texture = "rbxassetid://347730682"
  2844. Aura.Parent = Torso
  2845. Aura.LightEmission = 1
  2846. Aura.Transparency = NumberSequence.new(0.6,1)
  2847. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2848. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  2849. Aura.LockedToPart = true
  2850. Aura.Lifetime = NumberRange.new(1)
  2851. Aura.Rate = 100
  2852. Aura.Speed = NumberRange.new(4.3)
  2853. Aura.EmissionDirection = "Top"
  2854.  
  2855. SuperSaiyan = true
  2856. Humanoid.JumpPower = 120
  2857.  
  2858. Char.Humanoid.MaxHealth = Health
  2859. wait(0.3)
  2860. Char.Humanoid.Health = Health
  2861. wait(0.7)
  2862. Must:Destroy()
  2863. end
  2864.  
  2865. function Base()
  2866. SuperSaiyan = false
  2867. local Effect = Instance.new("Part")
  2868. Effect.Name = "Effect"
  2869. Effect.Parent = Torso
  2870. Effect.CFrame = Torso.CFrame
  2871. Effect.BrickColor = BrickColor.new("White")
  2872. Effect.Shape = "Ball"
  2873. Effect.Size = Vector3.new(8, 8, 8)
  2874. Effect.Anchored = true
  2875. Effect.Material = "Neon"
  2876. Effect.CanCollide = false
  2877. for loop = 1, 25 do wait()
  2878. Effect.CFrame = Torso.CFrame
  2879. Effect.Size = Effect.Size + Vector3.new(-0.5)
  2880. Effect.Transparency = Effect.Transparency + 0.04
  2881.  
  2882. end
  2883. repeat
  2884.  
  2885.  
  2886. Torso:FindFirstChild("Effect"):Remove()
  2887. until Torso:FindFirstChild("Effect") == nil
  2888.  
  2889. char.Head.face.Texture = "rbxassetid://1108342609"
  2890. Hair7:Destroy()
  2891. wait(0.1)
  2892. Hair7 = Instance.new("Part")
  2893. Hair7.Parent = char
  2894. Hair7.Name = "Hair"
  2895. Hair7.CanCollide = false
  2896. Hair7.Locked = true
  2897. Hair7.TopSurface = "Smooth"
  2898. Hair7.BottomSurface = "Smooth"
  2899. Hair7.formFactor = "Symmetric"
  2900. Hair7.Material = "Neon"
  2901. Hair7.BrickColor = BrickColor.new("Really black")
  2902. Hair7.CFrame = char.Torso.CFrame
  2903. Hair7.Size = Vector3.new(1, 1, 1)
  2904. Hair7.Transparency = 0
  2905.  
  2906.  
  2907. Weld1 = Instance.new("Weld")
  2908. Weld1.Parent = char.Head
  2909. Weld1.Part0 = char.Head
  2910. Weld1.Part1 = Hair7
  2911. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  2912.  
  2913. Mesh = Instance.new("SpecialMesh")
  2914. Mesh.Offset = Vector3.new(0,-0.4,0)
  2915. Mesh.Parent = Hair7
  2916. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  2917. Mesh.MeshType = "FileMesh"
  2918. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  2919. Mesh.TextureId = ""
  2920.  
  2921.  
  2922.  
  2923. for i, v in pairs(Torso:GetChildren()) do
  2924. if v:IsA('ParticleEmitter') then
  2925. v:Remove()
  2926. end
  2927. end
  2928. for i, v in pairs(LeftArm:GetChildren()) do
  2929. if v:IsA('ParticleEmitter') then
  2930. v:Remove()
  2931. end
  2932. end
  2933. for i, v in pairs(RightArm:GetChildren()) do
  2934. if v:IsA('ParticleEmitter') then
  2935. v:Remove()
  2936. end
  2937. end
  2938. for i, v in pairs(RightLeg:GetChildren()) do
  2939. if v:IsA('ParticleEmitter') then
  2940. v:Remove()
  2941. end
  2942. end
  2943. for i, v in pairs(LeftLeg:GetChildren()) do
  2944. if v:IsA('ParticleEmitter') then
  2945. v:Remove()
  2946. end
  2947. end
  2948.  
  2949.  
  2950. end
  2951.  
  2952. mouse.KeyDown:connect(function(key)
  2953. if key=="9" then
  2954. Base()
  2955. end
  2956. end)
  2957.  
  2958. mouse.KeyDown:connect(function(key)
  2959. if key=="4" then
  2960. Base()
  2961. SSJB()
  2962. char.JumPower = 150
  2963. end
  2964. end)
  2965. Health = 140,000 --------- Serious mode aura.
  2966. BaseHealth = 10,000
  2967.  
  2968.  
  2969.  
  2970.  
  2971. SuperSaiyanBlue = false
  2972.  
  2973. Player = game.Players.LocalPlayer
  2974. Char = Player.Character
  2975. Torso = Char.Torso
  2976.  
  2977. function SSJB()
  2978. for X = 1, 1 do wait()
  2979.  
  2980.  
  2981. wait(0)
  2982. for X = 1, 1 do wait()
  2983. local Effect = Instance.new("Part")
  2984. Effect.Name = "Effect"
  2985. Effect.Parent = Torso
  2986. Effect.CFrame = Torso.CFrame
  2987. Effect.BrickColor = BrickColor.new("Lapis")
  2988. Effect.Shape = "Ball"
  2989. Effect.Size = Vector3.new(1, 1, 1)
  2990. Effect.Anchored = true
  2991. Effect.Material = "Neon"
  2992. Effect.CanCollide = false
  2993. Effect.CFrame = Torso.CFrame
  2994. Effect.Size = Effect.Size + Vector3.new(0.5)
  2995. Effect.Transparency = Effect.Transparency + 0.04
  2996. end
  2997. end
  2998.  
  2999. repeat
  3000. Torso:FindFirstChild("Effect"):Remove()
  3001. until Torso:FindFirstChild("Effect") == nil
  3002.  
  3003.  
  3004. local Color1 = Color3.new(255, 255, 0)
  3005. local Color2 = Color3.new(255, 255, 0)
  3006.  
  3007. for i = 0, 3, 0.1 do
  3008. swait()
  3009. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3010. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3011. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3012. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3013. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3014. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3015. end
  3016.  
  3017. Hair7:Destroy()
  3018. wait(0.1)
  3019. Hair7 = Instance.new("Part")
  3020. Hair7.Parent = char
  3021. Hair7.Name = "Hair"
  3022. Hair7.CanCollide = false
  3023. Hair7.Locked = true
  3024. Hair7.TopSurface = "Smooth"
  3025. Hair7.BottomSurface = "Smooth"
  3026. Hair7.formFactor = "Symmetric"
  3027. Hair7.Material = "Neon"
  3028. Hair7.BrickColor = BrickColor.new("Cyan")
  3029. Hair7.CFrame = char.Torso.CFrame
  3030. Hair7.Size = Vector3.new(1, 1, 1)
  3031. Hair7.Transparency = 0
  3032.  
  3033.  
  3034. Weld1 = Instance.new("Weld")
  3035. Weld1.Parent = char.Head
  3036. Weld1.Part0 = char.Head
  3037. Weld1.Part1 = Hair7
  3038. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  3039.  
  3040. Mesh = Instance.new("SpecialMesh")
  3041. Mesh.Offset = Vector3.new(0,-0.4,0)
  3042. Mesh.Parent = Hair7
  3043. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  3044. Mesh.MeshType = "FileMesh"
  3045. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  3046. Mesh.TextureId = ""
  3047. wait(0.1)
  3048. char.Head.face.Texture = "rbxassetid://262534270"
  3049. local Must = Instance.new("Sound",Torso)
  3050. Must.SoundId = "rbxassetid://874183151"
  3051. Must.Pitch = 0.99
  3052. Must.Volume = 1.4
  3053. Must.Looped = false
  3054. wait(0)
  3055. Must:Play()
  3056. a21e = new("Part",char)
  3057. a21e.Name = "Beam"..num
  3058. a21e.Locked = true
  3059. a21e.Size = v3(1,1,1)
  3060. a21e.CanCollide = false
  3061. a21e.BrickColor = bc("Toothpaste")
  3062. a21e.Material = "Neon"
  3063. a21e.Transparency = 0
  3064. aa21e = new("SpecialMesh",a21e)
  3065. a21e.Anchored = true
  3066. a21e.Position = RootPart.Position
  3067. aa21e.MeshType = "Sphere"
  3068. aa21e.Scale = v3(1,1,1)
  3069. a51e = new("Part",char)
  3070. a51e.Name = "Beam"..num
  3071. a51e.Locked = true
  3072. a51e.Size = v3(1,1,1)
  3073. a51e.CanCollide = false
  3074. a51e.BrickColor = bc("Cyan")
  3075. a51e.Material = "Neon"
  3076. a51e.Transparency = 0
  3077. aa51e = new("SpecialMesh",a51e)
  3078. a51e.Anchored = true
  3079. a51e.Position = RootPart.Position
  3080. aa51e.MeshType = "Sphere"
  3081. aa51e.Scale = v3(1,1,1)
  3082. a61e = new("Part",char)
  3083. a61e.Name = "Beam"..num
  3084. a61e.Locked = true
  3085. a61e.Size = v3(1,1,1)
  3086. a61e.CanCollide = false
  3087. a61e.BrickColor = bc("Lapis")
  3088. a61e.Material = "Neon"
  3089. a61e.Transparency = 0
  3090. aa61e = new("SpecialMesh",a61e)
  3091. a61e.Anchored = true
  3092. a61e.Position = RootPart.Position
  3093. aa61e.MeshType = "Sphere"
  3094. aa61e.Scale = v3(1,1,1)
  3095. for i = 1,50 do
  3096. wait()
  3097. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3098. a21e.Transparency = a21e.Transparency + 0.03
  3099. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3100. a51e.Transparency = a51e.Transparency + 0.03
  3101. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3102. a61e.Transparency = a61e.Transparency + 0.02
  3103. end
  3104. a61e:Destroy()
  3105. aa61e:Destroy()
  3106. a51e:Destroy()
  3107. aa51e:Destroy()
  3108. a21e:Destroy()
  3109. aa21e:Destroy()
  3110.  
  3111.  
  3112. local Aura = Instance.new('ParticleEmitter')
  3113. Aura.Name = "Aura"
  3114. Aura.Texture = "rbxassetid://347730682"
  3115. Aura.Parent = Torso
  3116. Aura.LightEmission = 1
  3117. Aura.Transparency = NumberSequence.new(0.4,1)
  3118. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3119. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3120. Aura.LockedToPart = true
  3121. Aura.Lifetime = NumberRange.new(1)
  3122. Aura.Rate = 100
  3123. Aura.Rotation = NumberRange.new(-20, 15)
  3124. Aura.Speed = NumberRange.new(4.3)
  3125. Aura.EmissionDirection = "Top"
  3126. local Aura = Instance.new('ParticleEmitter')
  3127. Aura.Name = "Aura"
  3128. Aura.Texture = "rbxassetid://347730682"
  3129. Aura.Parent = Torso
  3130. Aura.LightEmission = 1
  3131. Aura.Transparency = NumberSequence.new(0.9,1)
  3132. Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  3133. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3134. Aura.LockedToPart = true
  3135. Aura.Lifetime = NumberRange.new(1)
  3136. Aura.Rate = 100
  3137. Aura.Rotation = NumberRange.new(-20, 15)
  3138. Aura.Speed = NumberRange.new(4.3)
  3139. Aura.EmissionDirection = "Top"
  3140. local tra = Instance.new('ParticleEmitter')
  3141. tra.Parent = Torso
  3142. tra.LightEmission = 1
  3143. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3144. tra.Rate = 15
  3145. tra.Rotation = NumberRange.new(-5, 5)
  3146. tra.Lifetime = NumberRange.new(1.5, 2)
  3147. tra.Size = NumberSequence.new(0.098,0)
  3148. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3149. tra.Speed = NumberRange.new(0.5)
  3150. tra.VelocitySpread = 360
  3151. tra.VelocityInheritance = 0.5
  3152. tra.ZOffset = 2
  3153. local tra = Instance.new('ParticleEmitter')
  3154. tra.Parent = LeftArm
  3155. tra.LightEmission = 1
  3156. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3157. tra.Rate = 15
  3158. tra.Rotation = NumberRange.new(-5, 5)
  3159. tra.Lifetime = NumberRange.new(1.5, 2)
  3160. tra.Size = NumberSequence.new(0.098,0)
  3161. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3162. tra.Speed = NumberRange.new(0.5)
  3163. tra.VelocitySpread = 360
  3164. tra.VelocityInheritance = 0.5
  3165. tra.ZOffset = 2
  3166. local tra = Instance.new('ParticleEmitter')
  3167. tra.Parent = RightArm
  3168. tra.LightEmission = 1
  3169. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3170. tra.Rate = 15
  3171. tra.Rotation = NumberRange.new(-5, 5)
  3172. tra.Lifetime = NumberRange.new(1.5, 2)
  3173. tra.Size = NumberSequence.new(0.098,0)
  3174. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3175. tra.Speed = NumberRange.new(0.5)
  3176. tra.VelocitySpread = 360
  3177. tra.VelocityInheritance = 0.5
  3178. tra.ZOffset = 2
  3179. local tra = Instance.new('ParticleEmitter')
  3180. tra.Parent = LeftLeg
  3181. tra.LightEmission = 1
  3182. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3183. tra.Rate = 15
  3184. tra.Rotation = NumberRange.new(-5, 5)
  3185. tra.Lifetime = NumberRange.new(1.5, 2)
  3186. tra.Size = NumberSequence.new(0.098,0)
  3187. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3188. tra.Speed = NumberRange.new(0.5)
  3189. tra.VelocitySpread = 360
  3190. tra.VelocityInheritance = 0.5
  3191. tra.ZOffset = 2
  3192. local tra = Instance.new('ParticleEmitter')
  3193. tra.Parent = RightLeg
  3194. tra.LightEmission = 1
  3195. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3196. tra.Rate = 15
  3197. tra.Rotation = NumberRange.new(-5, 5)
  3198. tra.Lifetime = NumberRange.new(1.5, 2)
  3199. tra.Size = NumberSequence.new(0.098,0)
  3200. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3201. tra.Speed = NumberRange.new(0.5)
  3202. tra.VelocitySpread = 360
  3203. tra.VelocityInheritance = 0.5
  3204. tra.ZOffset = 2
  3205.  
  3206. SuperSaiyanBlue = true
  3207. Humanoid.JumpPower = 120
  3208.  
  3209. Char.Humanoid.MaxHealth = Health
  3210. wait(0.3)
  3211. Char.Humanoid.Health = Health
  3212. wait(0.7)
  3213. Must:Destroy()
  3214. end
  3215.  
  3216. function Base()
  3217. SuperSaiyanBlue = false
  3218. local Effect = Instance.new("Part")
  3219. Effect.Name = "Effect"
  3220. Effect.Parent = Torso
  3221. Effect.CFrame = Torso.CFrame
  3222. Effect.BrickColor = BrickColor.new("White")
  3223. Effect.Shape = "Ball"
  3224. Effect.Size = Vector3.new(8, 8, 8)
  3225. Effect.Anchored = true
  3226. Effect.Material = "Neon"
  3227. Effect.CanCollide = false
  3228. for loop = 1, 25 do wait()
  3229. Effect.CFrame = Torso.CFrame
  3230. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3231. Effect.Transparency = Effect.Transparency + 0.04
  3232.  
  3233. end
  3234. repeat
  3235.  
  3236.  
  3237. Torso:FindFirstChild("Effect"):Remove()
  3238. until Torso:FindFirstChild("Effect") == nil
  3239.  
  3240. char.Head.face.Texture = "rbxassetid://1108342609"
  3241. Hair7:Destroy()
  3242. wait(0.1)
  3243. Hair7 = Instance.new("Part")
  3244. Hair7.Parent = char
  3245. Hair7.Name = "Hair"
  3246. Hair7.CanCollide = false
  3247. Hair7.Locked = true
  3248. Hair7.TopSurface = "Smooth"
  3249. Hair7.BottomSurface = "Smooth"
  3250. Hair7.formFactor = "Symmetric"
  3251. Hair7.Material = "Neon"
  3252. Hair7.BrickColor = BrickColor.new("Really black")
  3253. Hair7.CFrame = char.Torso.CFrame
  3254. Hair7.Size = Vector3.new(1, 1, 1)
  3255. Hair7.Transparency = 0
  3256.  
  3257.  
  3258. Weld1 = Instance.new("Weld")
  3259. Weld1.Parent = char.Head
  3260. Weld1.Part0 = char.Head
  3261. Weld1.Part1 = Hair7
  3262. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  3263.  
  3264. Mesh = Instance.new("SpecialMesh")
  3265. Mesh.Offset = Vector3.new(0,-0.4,0)
  3266. Mesh.Parent = Hair7
  3267. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  3268. Mesh.MeshType = "FileMesh"
  3269. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  3270. Mesh.TextureId = ""
  3271.  
  3272.  
  3273.  
  3274. for i, v in pairs(Torso:GetChildren()) do
  3275. if v:IsA('ParticleEmitter') then
  3276. v:Remove()
  3277. end
  3278. end
  3279. for i, v in pairs(LeftArm:GetChildren()) do
  3280. if v:IsA('ParticleEmitter') then
  3281. v:Remove()
  3282. end
  3283. end
  3284. for i, v in pairs(RightArm:GetChildren()) do
  3285. if v:IsA('ParticleEmitter') then
  3286. v:Remove()
  3287. end
  3288. end
  3289. for i, v in pairs(RightLeg:GetChildren()) do
  3290. if v:IsA('ParticleEmitter') then
  3291. v:Remove()
  3292. end
  3293. end
  3294. for i, v in pairs(LeftLeg:GetChildren()) do
  3295. if v:IsA('ParticleEmitter') then
  3296. v:Remove()
  3297. end
  3298. end
  3299.  
  3300.  
  3301. end
  3302. mouse.KeyDown:connect(function(key)
  3303. if key=="9" then
  3304. Base()
  3305. end
  3306. end)
  3307.  
  3308. mouse.KeyDown:connect(function(key)
  3309. if key=="2" then
  3310. Base()
  3311. SSJVEGETA()
  3312. char.JumPower = 150
  3313. end
  3314. end)
  3315. Health = math.huge --------- Serious mode aura.
  3316. BaseHealth = math.huge
  3317.  
  3318.  
  3319.  
  3320.  
  3321. SuperVegeta = false
  3322.  
  3323. Player = game.Players.LocalPlayer
  3324. Char = Player.Character
  3325. Torso = Char.Torso
  3326.  
  3327. function SSJVEGETA()
  3328. for X = 1, 1 do wait()
  3329.  
  3330.  
  3331. wait(0)
  3332. for X = 1, 1 do wait()
  3333. local Effect = Instance.new("Part")
  3334. Effect.Name = "Effect"
  3335. Effect.Parent = Torso
  3336. Effect.CFrame = Torso.CFrame
  3337. Effect.BrickColor = BrickColor.new("Lapis")
  3338. Effect.Shape = "Ball"
  3339. Effect.Size = Vector3.new(1, 1, 1)
  3340. Effect.Anchored = true
  3341. Effect.Material = "Neon"
  3342. Effect.CanCollide = false
  3343. Effect.CFrame = Torso.CFrame
  3344. Effect.Size = Effect.Size + Vector3.new(0.5)
  3345. Effect.Transparency = Effect.Transparency + 0.04
  3346. end
  3347. end
  3348.  
  3349. repeat
  3350. Torso:FindFirstChild("Effect"):Remove()
  3351. until Torso:FindFirstChild("Effect") == nil
  3352.  
  3353.  
  3354. local Color1 = Color3.new(255, 255, 0)
  3355. local Color2 = Color3.new(255, 255, 0)
  3356.  
  3357.  
  3358. Hair7:Destroy()
  3359. wait(0.1)
  3360. Hair7 = Instance.new("Part")
  3361. Hair7.Parent = char
  3362. Hair7.Name = "Hair"
  3363. Hair7.CanCollide = false
  3364. Hair7.Locked = true
  3365. Hair7.TopSurface = "Smooth"
  3366. Hair7.BottomSurface = "Smooth"
  3367. Hair7.formFactor = "Symmetric"
  3368. Hair7.Material = "Neon"
  3369. Hair7.BrickColor = BrickColor.new("Bright yellow")
  3370. Hair7.CFrame = char.Torso.CFrame
  3371. Hair7.Size = Vector3.new(1, 1, 1)
  3372. Hair7.Transparency = 0
  3373.  
  3374.  
  3375. Weld1 = Instance.new("Weld")
  3376. Weld1.Parent = char.Head
  3377. Weld1.Part0 = char.Head
  3378. Weld1.Part1 = Hair7
  3379. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  3380.  
  3381. Mesh = Instance.new("SpecialMesh")
  3382. Mesh.Offset = Vector3.new(0,-0.4,0)
  3383. Mesh.Parent = Hair7
  3384. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  3385. Mesh.MeshType = "FileMesh"
  3386. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  3387. Mesh.TextureId = ""
  3388. char.Head.face.Texture = "rbxassetid://1108357707"
  3389. local Must = Instance.new("Sound",Torso)
  3390. Must.SoundId = "rbxassetid://1035030726"
  3391. Must.Pitch = 0.99
  3392. Must.Volume = 1.4
  3393. Must.Looped = false
  3394. wait(0)
  3395. Must:Play()
  3396. a21e = new("Part",char)
  3397. a21e.Name = "Beam"..num
  3398. a21e.Locked = true
  3399. a21e.Size = v3(1,1,1)
  3400. a21e.CanCollide = false
  3401. a21e.BrickColor = bc("Gold")
  3402. a21e.Material = "Neon"
  3403. a21e.Transparency = 0
  3404. aa21e = new("SpecialMesh",a21e)
  3405. a21e.Anchored = true
  3406. a21e.Position = RootPart.Position
  3407. aa21e.MeshType = "Sphere"
  3408. aa21e.Scale = v3(1,1,1)
  3409. a51e = new("Part",char)
  3410. a51e.Name = "Beam"..num
  3411. a51e.Locked = true
  3412. a51e.Size = v3(1,1,1)
  3413. a51e.CanCollide = false
  3414. a51e.BrickColor = bc("New Yeller")
  3415. a51e.Material = "Neon"
  3416. a51e.Transparency = 0
  3417. aa51e = new("SpecialMesh",a51e)
  3418. a51e.Anchored = true
  3419. a51e.Position = RootPart.Position
  3420. aa51e.MeshType = "Sphere"
  3421. aa51e.Scale = v3(1,1,1)
  3422. a61e = new("Part",char)
  3423. a61e.Name = "Beam"..num
  3424. a61e.Locked = true
  3425. a61e.Size = v3(1,1,1)
  3426. a61e.CanCollide = false
  3427. a61e.BrickColor = bc("White")
  3428. a61e.Material = "Neon"
  3429. a61e.Transparency = 0
  3430. aa61e = new("SpecialMesh",a61e)
  3431. a61e.Anchored = true
  3432. a61e.Position = RootPart.Position
  3433. aa61e.MeshType = "Sphere"
  3434. aa61e.Scale = v3(1,1,1)
  3435. for i = 1,50 do
  3436. wait()
  3437. aa21e.Scale = aa21e.Scale + v3(1.6,1.6,1.6)
  3438. a21e.Transparency = a21e.Transparency + 0.03
  3439. aa51e.Scale = aa51e.Scale + v3(2.8,2.8,2.8)
  3440. a51e.Transparency = a51e.Transparency + 0.03
  3441. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3442. a61e.Transparency = a61e.Transparency + 0.02
  3443. end
  3444. a61e:Destroy()
  3445. aa61e:Destroy()
  3446. a51e:Destroy()
  3447. aa51e:Destroy()
  3448. a21e:Destroy()
  3449. aa21e:Destroy()
  3450.  
  3451.  
  3452. local Aura = Instance.new('ParticleEmitter')
  3453. Aura.Name = "Aura"
  3454. Aura.Texture = "rbxassetid://347730682"
  3455. Aura.Parent = Torso
  3456. Aura.LightEmission = 1
  3457. Aura.Transparency = NumberSequence.new(0.6,1)
  3458. Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  3459. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  3460. Aura.LockedToPart = true
  3461. Aura.Lifetime = NumberRange.new(1)
  3462. Aura.Rate = 100
  3463. Aura.Speed = NumberRange.new(4.3)
  3464. Aura.EmissionDirection = "Top"
  3465. local Aura = Instance.new('ParticleEmitter')
  3466. Aura.Name = "Aura"
  3467. Aura.Texture = "rbxassetid://1046299182"
  3468. Aura.Parent = Torso
  3469. Aura.LightEmission = 1
  3470. Aura.Transparency = NumberSequence.new(0.6,1)
  3471. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3472. Aura.Size = NumberSequence.new(5)
  3473. Aura.Rotation = NumberRange.new(-20,15)
  3474. Aura.LockedToPart = true
  3475. Aura.Lifetime = NumberRange.new(0.2)
  3476. Aura.Rate = 20
  3477. Aura.Speed = NumberRange.new(0)
  3478. Aura.EmissionDirection = "Top"
  3479.  
  3480. SuperVegeta = true
  3481. Humanoid.WalkSpeed = 10
  3482. Humanoid.JumpPower = 120
  3483.  
  3484. Char.Humanoid.MaxHealth = Health
  3485. wait(0.3)
  3486. Char.Humanoid.Health = Health
  3487. wait(0.7)
  3488. Must:Destroy()
  3489. end
  3490.  
  3491. function Base()
  3492. SuperVegeta = false
  3493. local Effect = Instance.new("Part")
  3494. Effect.Name = "Effect"
  3495. Effect.Parent = Torso
  3496. Effect.CFrame = Torso.CFrame
  3497. Effect.BrickColor = BrickColor.new("White")
  3498. Effect.Shape = "Ball"
  3499. Effect.Size = Vector3.new(8, 8, 8)
  3500. Effect.Anchored = true
  3501. Effect.Material = "Neon"
  3502. Effect.CanCollide = false
  3503. for loop = 1, 25 do wait()
  3504. Effect.CFrame = Torso.CFrame
  3505. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3506. Effect.Transparency = Effect.Transparency + 0.04
  3507.  
  3508. end
  3509. repeat
  3510.  
  3511.  
  3512. Torso:FindFirstChild("Effect"):Remove()
  3513. until Torso:FindFirstChild("Effect") == nil
  3514.  
  3515. char.Head.face.Texture = "rbxassetid://1108342609"
  3516. Hair7:Destroy()
  3517. wait(0.1)
  3518. Hair7 = Instance.new("Part")
  3519. Hair7.Parent = char
  3520. Hair7.Name = "Hair"
  3521. Hair7.CanCollide = false
  3522. Hair7.Locked = true
  3523. Hair7.TopSurface = "Smooth"
  3524. Hair7.BottomSurface = "Smooth"
  3525. Hair7.formFactor = "Symmetric"
  3526. Hair7.Material = "Neon"
  3527. Hair7.BrickColor = BrickColor.new("Really black")
  3528. Hair7.CFrame = char.Torso.CFrame
  3529. Hair7.Size = Vector3.new(1, 1, 1)
  3530. Hair7.Transparency = 0
  3531.  
  3532.  
  3533. Weld1 = Instance.new("Weld")
  3534. Weld1.Parent = char.Head
  3535. Weld1.Part0 = char.Head
  3536. Weld1.Part1 = Hair7
  3537. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  3538.  
  3539. Mesh = Instance.new("SpecialMesh")
  3540. Mesh.Offset = Vector3.new(0,-0.4,0)
  3541. Mesh.Parent = Hair7
  3542. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  3543. Mesh.MeshType = "FileMesh"
  3544. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  3545. Mesh.TextureId = ""
  3546.  
  3547.  
  3548.  
  3549. for i, v in pairs(Torso:GetChildren()) do
  3550. if v:IsA('ParticleEmitter') then
  3551. v:Remove()
  3552. end
  3553. end
  3554. for i, v in pairs(LeftArm:GetChildren()) do
  3555. if v:IsA('ParticleEmitter') then
  3556. v:Remove()
  3557. end
  3558. end
  3559. for i, v in pairs(RightArm:GetChildren()) do
  3560. if v:IsA('ParticleEmitter') then
  3561. v:Remove()
  3562. end
  3563. end
  3564. for i, v in pairs(RightLeg:GetChildren()) do
  3565. if v:IsA('ParticleEmitter') then
  3566. v:Remove()
  3567. end
  3568. end
  3569. for i, v in pairs(LeftLeg:GetChildren()) do
  3570. if v:IsA('ParticleEmitter') then
  3571. v:Remove()
  3572. end
  3573. end
  3574.  
  3575.  
  3576. end
  3577.  
  3578. mouse.KeyDown:connect(function(key)
  3579. if key=="9" then
  3580. Base()
  3581. end
  3582. mouse.KeyDown:connect(function(key)
  3583. if key=="3" then
  3584. Base()
  3585. SSJ2()
  3586. char.JumPower = 150
  3587. end
  3588. end)
  3589. Health = math.huge --------- Serious mode aura.
  3590. BaseHealth = math.huge
  3591.  
  3592.  
  3593.  
  3594.  
  3595. SuperSaiyan2 = false
  3596.  
  3597. Player = game.Players.LocalPlayer
  3598. Char = Player.Character
  3599. Torso = Char.Torso
  3600.  
  3601. function SSJ2()
  3602. for X = 1, 1 do wait()
  3603.  
  3604.  
  3605. wait(0)
  3606. for X = 1, 1 do wait()
  3607. local Effect = Instance.new("Part")
  3608. Effect.Name = "Effect"
  3609. Effect.Parent = Torso
  3610. Effect.CFrame = Torso.CFrame
  3611. Effect.BrickColor = BrickColor.new("Lapis")
  3612. Effect.Shape = "Ball"
  3613. Effect.Size = Vector3.new(1, 1, 1)
  3614. Effect.Anchored = true
  3615. Effect.Material = "Neon"
  3616. Effect.CanCollide = false
  3617. Effect.CFrame = Torso.CFrame
  3618. Effect.Size = Effect.Size + Vector3.new(0.5)
  3619. Effect.Transparency = Effect.Transparency + 0.04
  3620. end
  3621. end
  3622.  
  3623. repeat
  3624. Torso:FindFirstChild("Effect"):Remove()
  3625. until Torso:FindFirstChild("Effect") == nil
  3626.  
  3627.  
  3628. local Color1 = Color3.new(255, 255, 0)
  3629. local Color2 = Color3.new(255, 255, 0)
  3630.  
  3631.  
  3632. Hair7:Destroy()
  3633. wait(0.1)
  3634. Hair7 = Instance.new("Part")
  3635. Hair7.Parent = char
  3636. Hair7.Name = "Hair"
  3637. Hair7.CanCollide = false
  3638. Hair7.Locked = true
  3639. Hair7.TopSurface = "Smooth"
  3640. Hair7.BottomSurface = "Smooth"
  3641. Hair7.formFactor = "Symmetric"
  3642. Hair7.Material = "Neon"
  3643. Hair7.BrickColor = BrickColor.new("New Yeller")
  3644. Hair7.CFrame = char.Torso.CFrame
  3645. Hair7.Size = Vector3.new(1, 1, 1)
  3646. Hair7.Transparency = 0
  3647.  
  3648.  
  3649. Weld1 = Instance.new("Weld")
  3650. Weld1.Parent = char.Head
  3651. Weld1.Part0 = char.Head
  3652. Weld1.Part1 = Hair7
  3653. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  3654.  
  3655. Mesh = Instance.new("SpecialMesh")
  3656. Mesh.Offset = Vector3.new(0,-0.4,0)
  3657. Mesh.Parent = Hair7
  3658. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  3659. Mesh.MeshType = "FileMesh"
  3660. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  3661. Mesh.TextureId = ""
  3662. char.Head.face.Texture = "rbxassetid://1108357707"
  3663. local Must = Instance.new("Sound",Torso)
  3664. Must.SoundId = "rbxassetid://1035030726"
  3665. Must.Pitch = 0.99
  3666. Must.Volume = 1.4
  3667. Must.Looped = false
  3668. wait(0)
  3669. Must:Play()
  3670. a21e = new("Part",char)
  3671. a21e.Name = "Beam"..num
  3672. a21e.Locked = true
  3673. a21e.Size = v3(1,1,1)
  3674. a21e.CanCollide = false
  3675. a21e.BrickColor = bc("Gold")
  3676. a21e.Material = "Neon"
  3677. a21e.Transparency = 0
  3678. aa21e = new("SpecialMesh",a21e)
  3679. a21e.Anchored = true
  3680. a21e.Position = RootPart.Position
  3681. aa21e.MeshType = "Sphere"
  3682. aa21e.Scale = v3(1,1,1)
  3683. a51e = new("Part",char)
  3684. a51e.Name = "Beam"..num
  3685. a51e.Locked = true
  3686. a51e.Size = v3(1,1,1)
  3687. a51e.CanCollide = false
  3688. a51e.BrickColor = bc("New Yeller")
  3689. a51e.Material = "Neon"
  3690. a51e.Transparency = 0
  3691. aa51e = new("SpecialMesh",a51e)
  3692. a51e.Anchored = true
  3693. a51e.Position = RootPart.Position
  3694. aa51e.MeshType = "Sphere"
  3695. aa51e.Scale = v3(1,1,1)
  3696. a61e = new("Part",char)
  3697. a61e.Name = "Beam"..num
  3698. a61e.Locked = true
  3699. a61e.Size = v3(1,1,1)
  3700. a61e.CanCollide = false
  3701. a61e.BrickColor = bc("White")
  3702. a61e.Material = "Neon"
  3703. a61e.Transparency = 0
  3704. aa61e = new("SpecialMesh",a61e)
  3705. a61e.Anchored = true
  3706. a61e.Position = RootPart.Position
  3707. aa61e.MeshType = "Sphere"
  3708. aa61e.Scale = v3(1,1,1)
  3709. for i = 1,50 do
  3710. wait()
  3711. aa21e.Scale = aa21e.Scale + v3(1.6,1.6,1.6)
  3712. a21e.Transparency = a21e.Transparency + 0.03
  3713. aa51e.Scale = aa51e.Scale + v3(2.8,2.8,2.8)
  3714. a51e.Transparency = a51e.Transparency + 0.03
  3715. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3716. a61e.Transparency = a61e.Transparency + 0.02
  3717. end
  3718. a61e:Destroy()
  3719. aa61e:Destroy()
  3720. a51e:Destroy()
  3721. aa51e:Destroy()
  3722. a21e:Destroy()
  3723. aa21e:Destroy()
  3724.  
  3725.  
  3726. local Aura = Instance.new('ParticleEmitter')
  3727. Aura.Name = "Aura"
  3728. Aura.Texture = "rbxassetid://347730682"
  3729. Aura.Parent = Torso
  3730. Aura.LightEmission = 1
  3731. Aura.Transparency = NumberSequence.new(0.6,1)
  3732. Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  3733. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  3734. Aura.LockedToPart = true
  3735. Aura.Lifetime = NumberRange.new(1)
  3736. Aura.Rate = 100
  3737. Aura.Speed = NumberRange.new(4.3)
  3738. Aura.EmissionDirection = "Top"
  3739. local Aura = Instance.new('ParticleEmitter')
  3740. Aura.Name = "Aura"
  3741. Aura.Texture = "rbxassetid://1046299182"
  3742. Aura.Parent = Torso
  3743. Aura.LightEmission = 1
  3744. Aura.Transparency = NumberSequence.new(0.3,1)
  3745. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3746. Aura.Size = NumberSequence.new(5)
  3747. Aura.Rotation = NumberRange.new(-360,360)
  3748. Aura.LockedToPart = true
  3749. Aura.Lifetime = NumberRange.new(0.2)
  3750. Aura.Rate = 20
  3751. Aura.Speed = NumberRange.new(0)
  3752. Aura.EmissionDirection = "Top"
  3753.  
  3754. SuperSaiyan2 = true
  3755. Humanoid.JumpPower = 120
  3756.  
  3757. Char.Humanoid.MaxHealth = Health
  3758. wait(0.3)
  3759. Char.Humanoid.Health = Health
  3760. wait(0.7)
  3761. Must:Destroy()
  3762. end
  3763.  
  3764. function Base()
  3765. SuperSaiyan2 = false
  3766. local Effect = Instance.new("Part")
  3767. Effect.Name = "Effect"
  3768. Effect.Parent = Torso
  3769. Effect.CFrame = Torso.CFrame
  3770. Effect.BrickColor = BrickColor.new("White")
  3771. Effect.Shape = "Ball"
  3772. Effect.Size = Vector3.new(8, 8, 8)
  3773. Effect.Anchored = true
  3774. Effect.Material = "Neon"
  3775. Effect.CanCollide = false
  3776. for loop = 1, 25 do wait()
  3777. Effect.CFrame = Torso.CFrame
  3778. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3779. Effect.Transparency = Effect.Transparency + 0.04
  3780.  
  3781. end
  3782. repeat
  3783.  
  3784.  
  3785. Torso:FindFirstChild("Effect"):Remove()
  3786. until Torso:FindFirstChild("Effect") == nil
  3787.  
  3788. char.Head.face.Texture = "rbxassetid://1108342609"
  3789. Hair7:Destroy()
  3790. wait(0.1)
  3791. Hair7 = Instance.new("Part")
  3792. Hair7.Parent = char
  3793. Hair7.Name = "Hair"
  3794. Hair7.CanCollide = false
  3795. Hair7.Locked = true
  3796. Hair7.TopSurface = "Smooth"
  3797. Hair7.BottomSurface = "Smooth"
  3798. Hair7.formFactor = "Symmetric"
  3799. Hair7.Material = "Neon"
  3800. Hair7.BrickColor = BrickColor.new("Really black")
  3801. Hair7.CFrame = char.Torso.CFrame
  3802. Hair7.Size = Vector3.new(1, 1, 1)
  3803. Hair7.Transparency = 0
  3804.  
  3805.  
  3806. Weld1 = Instance.new("Weld")
  3807. Weld1.Parent = char.Head
  3808. Weld1.Part0 = char.Head
  3809. Weld1.Part1 = Hair7
  3810. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  3811.  
  3812. Mesh = Instance.new("SpecialMesh")
  3813. Mesh.Offset = Vector3.new(0,-0.4,0)
  3814. Mesh.Parent = Hair7
  3815. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  3816. Mesh.MeshType = "FileMesh"
  3817. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  3818. Mesh.TextureId = ""
  3819.  
  3820.  
  3821.  
  3822. for i, v in pairs(Torso:GetChildren()) do
  3823. if v:IsA('ParticleEmitter') then
  3824. v:Remove()
  3825. end
  3826. end
  3827. for i, v in pairs(LeftArm:GetChildren()) do
  3828. if v:IsA('ParticleEmitter') then
  3829. v:Remove()
  3830. end
  3831. end
  3832. for i, v in pairs(RightArm:GetChildren()) do
  3833. if v:IsA('ParticleEmitter') then
  3834. v:Remove()
  3835. end
  3836. end
  3837. for i, v in pairs(RightLeg:GetChildren()) do
  3838. if v:IsA('ParticleEmitter') then
  3839. v:Remove()
  3840. end
  3841. end
  3842. for i, v in pairs(LeftLeg:GetChildren()) do
  3843. if v:IsA('ParticleEmitter') then
  3844. v:Remove()
  3845. end
  3846. end
  3847.  
  3848.  
  3849. end
  3850. end)
  3851. ---
  3852.  
  3853.  
  3854.  
  3855.  
  3856. musiccommand = 1
  3857. musicwait = false
  3858. mouse.KeyDown:connect(function(k)
  3859. if k == "=" and attack == false then
  3860. if musiccommand == 1 and musicwait == false then
  3861. musicwait = true
  3862. sou2:Stop()
  3863. musiccommand = 2
  3864. end
  3865. if musiccommand == 2 and musicwait == false then
  3866. musicwait = true
  3867. sou2:Play()
  3868. sou2.Volume = 2
  3869. musiccommand = 3
  3870. end
  3871. if musiccommand == 3 and musicwait == false then
  3872. musicwait = true
  3873. sou2.Volume = 0.5
  3874. musiccommand = 1
  3875. end
  3876. musicwait = false
  3877. end
  3878. end)
  3879. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  3880. Hitpart3 = Instance.new("Part", HPart3)
  3881. Hitpart3.Size = Vector3.new(1, 1, 1)
  3882. Hitpart3.CanCollide = false
  3883. HuW3 = Instance.new("Weld")
  3884. HuW3.Name = "GuW"
  3885. HuW3.Part0 = HPart3
  3886. HuW3.C0 = cn(Xv, Yv, Zv)
  3887. HuW3.C1 = cn(0, 0, 0)
  3888. HuW3.Part1 = Hitpart3
  3889. HuW3.Parent = HPart3
  3890. Hitpart3.Transparency = 1
  3891. game:GetService("Debris"):AddItem(Hitpart3, 20)
  3892. end
  3893. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  3894. Hitpart2 = Instance.new("Part", HPart2)
  3895. Hitpart2.Size = Vector3.new(1, 1, 1)
  3896. Hitpart2.CanCollide = false
  3897. HuW2 = Instance.new("Weld")
  3898. HuW2.Name = "GuW"
  3899. HuW2.Part0 = HPart2
  3900. HuW2.C0 = cn(Xv, Yv, Zv)
  3901. HuW2.C1 = cn(0, 0, 0)
  3902. HuW2.Part1 = Hitpart2
  3903. HuW2.Parent = HPart2
  3904. Hitpart2.Transparency = 1
  3905. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3906. end
  3907. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
  3908. Hitpart = Instance.new("Part", HPart)
  3909. Hitpart.Size = Vector3.new(1, 1, 1)
  3910. Hitpart.CanCollide = false
  3911. HuW = Instance.new("Weld")
  3912. HuW.Name = "GuW"
  3913. HuW.Part0 = HPart
  3914. HuW.C0 = cn(Xv, Yv, Zv)
  3915. HuW.C1 = cn(0, 0, 0)
  3916. HuW.Part1 = Hitpart
  3917. HuW.Parent = HPart
  3918. Hitpart.Transparency = 1
  3919. MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
  3920. end
  3921. wait2 = false
  3922. combo = 1
  3923. mouse.Button1Down:connect(function(key)
  3924. if attack == false then
  3925. attack = true
  3926. Humanoid.WalkSpeed = 17.01
  3927. if combo == 1 and wait2 == false then
  3928. wait2 = true
  3929. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  3930. HitpartFunk(LeftArm, 20, 60, 0, -0.5, 0)
  3931. for i = 0, 1, 0.1 do
  3932. swait()
  3933. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  3934. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3935. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  3936. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  3937. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  3938. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  3939. end
  3940. combo = 2
  3941. end
  3942. if combo == 2 and wait2 == false then
  3943. wait2 = true
  3944.  
  3945. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
  3946. for i = 0, 1, 0.1 do
  3947. swait()
  3948. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3949. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  3950. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  3951. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3952. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3953. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3954. end
  3955. combo = 3
  3956. end
  3957. if combo == 3 and wait2 == false then
  3958. wait2 = true
  3959. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  3960. HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0)
  3961. for i = 0, 1, 0.1 do
  3962. swait()
  3963. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  3964. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  3965. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3966. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3967. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  3968. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3969. end
  3970. combo = 1
  3971. end
  3972. Humanoid.WalkSpeed = 16
  3973. Hitpart:Destroy()
  3974. wait2 = false
  3975. attack = false
  3976. end
  3977. end)
  3978. --
  3979. --
  3980. MV1 = 20
  3981. mouse.KeyDown:connect(function(k)
  3982. if k == "=" and attack == false then
  3983. if firemode == true then
  3984. firemode = false
  3985. print("ice mode")
  3986. icesmoke.Acceleration = Vector3.new(0,0,0)
  3987. icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104"
  3988. icesmoke.Transparency = NumberSequence.new({
  3989. NumberSequenceKeypoint.new(0, 0.9),
  3990. NumberSequenceKeypoint.new(1, 1)
  3991. })
  3992. icesmoke.Size = NumberSequence.new(3)
  3993. icesmoke.Parent = RightArm
  3994. else
  3995. firemode = true
  3996. print("fire mode")
  3997. ice_mode = false
  3998. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  3999. icesmoke.Acceleration = Vector3.new(0, 15, 0)
  4000. icesmoke.Rate = 400
  4001. icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142"
  4002. icesmoke.Transparency = NumberSequence.new(0.7, 1)
  4003. icesmoke.Size = NumberSequence.new(3)
  4004. icesmoke.EmissionDirection = "Top"
  4005. icesmoke.Parent = LeftArm
  4006. end
  4007. end
  4008. if attack == false and k == "x==" and MV1 > 19 and firemode == false then
  4009. MV1 = 90
  4010. Humanoid.WalkSpeed = 15
  4011. attack = true
  4012. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
  4013. Firepart2 = Instance.new("Part", LeftArm)
  4014. Firepart2.Size = Vector3.new(1, 1, 1)
  4015. Firepart2.CanCollide = false
  4016. GuW2 = Instance.new("Weld")
  4017. GuW2.Name = "GuW"
  4018. GuW2.Part0 = LeftArm
  4019. GuW2.C0 = cn(0, -0.5, 0)
  4020. GuW2.C1 = cn(0, 0, 0)
  4021. GuW2.Part1 = Firepart2
  4022. GuW2.Parent = LeftArm
  4023. Firepart2.Transparency = 1
  4024. MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
  4025. for i = 0, 2, 0.1 do
  4026. swait()
  4027. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4028. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4029. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4030. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4031. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4032. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4033. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4034. end
  4035. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
  4036. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
  4037. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
  4038. MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze")
  4039. Humanoid.WalkSpeed = 16
  4040. attack = false
  4041. Firepart2:Destroy()
  4042. end
  4043. end)
  4044. MV2 = 90
  4045.  
  4046. mouse.KeyDown:connect(function(key)
  4047. if key == "=" then
  4048. Head.Transparency = 1
  4049. Torso.Transparency = 1
  4050. LeftArm.Transparency = 1
  4051. Head.face.Texture = ""
  4052. RightArm.Transparency = 1
  4053. LeftLeg.Transparency = 1
  4054. RightLeg.Transparency = 1
  4055. mesh1.Transparency = 1
  4056. mesh2.Transparency = 1
  4057. mesh5.Transparency = 1
  4058. mesheye.Transparency = 1
  4059. mesheye1.Transparency = 1
  4060. mesheye2.Transparency = 1
  4061. mesheye3.Transparency = 1
  4062. char.Parent = workspace.Camera
  4063. char.WalkSpeed = 60
  4064. if char:FindFirstChild("TalkingBillBoard")~= nil then
  4065. char:FindFirstChild("TalkingBillBoard"):destroy()
  4066. end
  4067. end
  4068. end)
  4069. mouse.KeyUp:connect(function(key)
  4070. if key == "=" then
  4071. Head.Transparency = 0
  4072. Torso.Transparency = 0
  4073. LeftArm.Transparency = 0
  4074. Head.face.Texture = ""
  4075. RightArm.Transparency = 0
  4076. LeftLeg.Transparency = 0
  4077. RightLeg.Transparency = 0
  4078. mesh1.Transparency = 0
  4079. mesh2.Transparency = 0
  4080. mesh5.Transparency = 0
  4081. mesheye.Transparency = 0
  4082. mesheye1.Transparency = 0
  4083. mesheye2.Transparency = 0
  4084. mesheye3.Transparency = 0
  4085. hat1.Transparency = 0
  4086. hat2.Transparency = 0
  4087. hat3.Transparency = 0
  4088. hat4.Transparency = 0
  4089. hat5.Transparency = 0
  4090. hat6.Transparency = 0
  4091. hat7.Transparency = 0
  4092. hat8.Transparency = 0
  4093. hat9.Transparency = 0
  4094. char.Parent = workspace
  4095. end
  4096. end)
  4097.  
  4098. mouse.KeyDown:connect(function(k)
  4099. if attack == false and k == "x" and MV2 > 89 and firemode == true then
  4100. MV2 = 90
  4101. attack = true
  4102. Firepart = Instance.new("Part", RightArm)
  4103. Firepart.Size = Vector3.new(1, 1, 1)
  4104. GuW = Instance.new("Weld")
  4105. GuW.Name = "GuW"
  4106. GuW.Part0 = RightArm
  4107. GuW.C0 = cn(0, -1, 0)
  4108. GuW.C1 = cn(0, 0, 0)
  4109. GuW.Part1 = Firepart
  4110. GuW.Parent = RightArm
  4111. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4112. Firepart.Transparency = 1
  4113. Humanoid.WalkSpeed = 15
  4114. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
  4115. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4116. for i = 1, 3 do
  4117. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4118. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4119. end
  4120. for i = 0, 3, 0.1 do
  4121. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4122. swait()
  4123. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4124. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4125. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4126. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4127. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4128. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4129. end
  4130. wait(1)
  4131. shoottraildd22(mouse.Hit.p, RightArm, 0, 10)
  4132.  
  4133. Humanoid.WalkSpeed = 16
  4134. attack = false
  4135. Firepart:Destroy()
  4136. end
  4137.  
  4138.  
  4139.  
  4140.  
  4141. if attack == false and k == "=" and MV2 > 89 and InForm == true then
  4142. MV2 = 90
  4143. attack = true
  4144. Firepart = Instance.new("Part", RightArm)
  4145. Firepart.Size = Vector3.new(1, 1, 1)
  4146. GuW = Instance.new("Weld")
  4147. GuW.Name = "GuW"
  4148. GuW.Part0 = RightArm
  4149. GuW.C0 = cn(0, -1, 0)
  4150. GuW.C1 = cn(0, 0, 0)
  4151. GuW.Part1 = Firepart
  4152. GuW.Parent = RightArm
  4153. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4154. Firepart.Transparency = 1
  4155. Humanoid.WalkSpeed = 0.01
  4156. for i = 0, 4, 0.1 do
  4157. swait()
  4158. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4159. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4160. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4161. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4162. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4163. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4164. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4165. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4166. end
  4167. for i = 0, 4, 0.1 do
  4168. swait()
  4169. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4170. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4171. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4172. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4173. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4174. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4175. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4176. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4177. end
  4178. shoottraildd(mouse.Hit.p, RightArm, 0, 10)
  4179. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
  4180. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4181. for i = 1, 3 do
  4182. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4183. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4184. end
  4185. for i = 0, 2, 0.1 do
  4186. BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4187. swait()
  4188. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4189. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4190. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4191. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4192. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4193. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4194. end
  4195. Humanoid.WalkSpeed = 16
  4196. attack = false
  4197. Firepart:Destroy()
  4198. end
  4199. end)
  4200. Rapid = false
  4201. BasePart = Instance.new("Part")
  4202. BasePart.Shape = Enum.PartType.Block
  4203. BasePart.Material = Enum.Material.Neon
  4204. BasePart.TopSurface = Enum.SurfaceType.Smooth
  4205. BasePart.BottomSurface = Enum.SurfaceType.Smooth
  4206. BasePart.FormFactor = Enum.FormFactor.Custom
  4207. BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
  4208. BasePart.CanCollide = true
  4209. BasePart.Locked = true
  4210. BasePart.Anchored = false
  4211. local icy_Player = game.Players.localPlayer
  4212. local icy_mouse = icy_Player:GetMouse()
  4213. ice_mode = false
  4214. local colors = {
  4215. BrickColor.new("Cyan"),
  4216. BrickColor.new("Medium blue"),
  4217. BrickColor.new("Pastel blue")
  4218. }
  4219. local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
  4220. if root then
  4221. icy_mouse.KeyDown:connect(function(k)
  4222. if k == "=" and firemode == false then
  4223. if ice_mode == true then
  4224. ice_mode = false
  4225. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4226. else
  4227. ice_mode = true
  4228. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
  4229. end
  4230. end
  4231. if k == "z" and firemode == true then
  4232. attack = true
  4233. do
  4234. local Stop = false
  4235. local Version = 0
  4236. local MaxSpeed = 5
  4237. local Speed = 3.5
  4238. local Keys = {}
  4239. local Force = 10000
  4240. CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
  4241. swait(0.5)
  4242. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  4243. if Fly then
  4244. Fly:Destroy()
  4245. end
  4246. if Rot then
  4247. Rot:Destroy()
  4248. end
  4249. Fly = Instance.new("BodyPosition", char.Torso)
  4250. Fly.Name = "LMMFly"
  4251. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4252. Fly.P = Force
  4253. Fly.position = char.Torso.Position
  4254. Rot = Instance.new("BodyGyro", char.Torso)
  4255. Rot.Name = "LMMRot"
  4256. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4257. Rot.P = Force
  4258. Rot.cframe = cam.CoordinateFrame
  4259. CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
  4260. local Thread, Old = Version, nil
  4261. char.Humanoid.PlatformStand = true
  4262. function StopFly()
  4263. Version = Version + 1
  4264. Stop = true
  4265. char.Humanoid.PlatformStand = false
  4266. Fly:Destroy()
  4267. Rot:Destroy()
  4268. attack = false
  4269. end
  4270. char.ChildAdded:connect(function(Obj)
  4271. wait()
  4272. if Obj.Name == "LM" .. "MFlyStop" then
  4273. Obj:Destroy()
  4274. StopFly()
  4275. end
  4276. end)
  4277. HitpartFunk2(RightArm, 0, -0.7, 0)
  4278. HitpartFunk3(LeftArm, 0, -0.7, 0)
  4279. for i = 0, 25, 0.1 do
  4280. if attack == true then
  4281. swait()
  4282.  
  4283. end
  4284. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  4285. if Keys[string.char(48)] then
  4286. Speed = 1
  4287. end
  4288. if Keys.w then
  4289. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  4290. end
  4291. if Keys.s then
  4292. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  4293. end
  4294. if Keys.d then
  4295. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  4296. end
  4297. if Keys.a then
  4298. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  4299. end
  4300. if Keys.e or Keys[" "] then
  4301. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  4302. end
  4303. if Keys.q then
  4304. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  4305. end
  4306. if Keys.z then
  4307. StopFly()
  4308. end
  4309. if Old ~= Vectoring then
  4310. Fly.position = Vectoring.p
  4311. Old = Vectoring
  4312. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  4313. else
  4314. Speed = 1
  4315. end
  4316. Rot.cframe = cam.CoordinateFrame
  4317. mouse.KeyDown:connect(function(Key)
  4318. Keys[Key] = true
  4319. end)
  4320. mouse.KeyUp:connect(function(Key)
  4321. Keys[Key] = false
  4322. end)
  4323. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4324. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  4325. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  4326. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  4327. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4328. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  4329. end
  4330. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  4331. attack = false
  4332. char.Humanoid.PlatformStand = false
  4333. Fly:Destroy()
  4334. Rot:Destroy()
  4335. end
  4336. end
  4337. if k == "=" and InForm == true then
  4338. attack = true
  4339. do
  4340. local Stop = false
  4341. local Version = 0
  4342. local MaxSpeed = 6
  4343. local Speed = 3
  4344. local Keys = {}
  4345. local Force = 10000
  4346. CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
  4347. swait(1)
  4348. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  4349. if Fly then
  4350. Fly:Destroy()
  4351. end
  4352. if Rot then
  4353. Rot:Destroy()
  4354. end
  4355. Fly = Instance.new("BodyPosition", char.Torso)
  4356. Fly.Name = "LMMFly"
  4357. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4358. Fly.P = Force
  4359. Fly.position = char.Torso.Position
  4360. Rot = Instance.new("BodyGyro", char.Torso)
  4361. Rot.Name = "LMMRot"
  4362. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4363. Rot.P = Force
  4364. Rot.cframe = cam.CoordinateFrame
  4365. CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
  4366. local Thread, Old = Version, nil
  4367. char.Humanoid.PlatformStand = true
  4368. function StopFly()
  4369. Version = Version + 1
  4370. Stop = true
  4371. char.Humanoid.PlatformStand = false
  4372. Fly:Destroy()
  4373. Rot:Destroy()
  4374. attack = false
  4375. end
  4376. char.ChildAdded:connect(function(Obj)
  4377. wait()
  4378. if Obj.Name == "LM" .. "MFlyStop" then
  4379. Obj:Destroy()
  4380. StopFly()
  4381. end
  4382. end)
  4383. HitpartFunk2(RightArm, 0, -0.7, 0)
  4384. HitpartFunk3(LeftArm, 0, -0.7, 0)
  4385. for i = 0, 25, 0.1 do
  4386. if attack == true then
  4387. swait()
  4388. BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  4389. BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  4390. BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  4391. BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  4392. end
  4393. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  4394. if Keys[string.char(48)] then
  4395. Speed = 1
  4396. end
  4397. if Keys.w then
  4398. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  4399. end
  4400. if Keys.s then
  4401. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  4402. end
  4403. if Keys.d then
  4404. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  4405. end
  4406. if Keys.a then
  4407. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  4408. end
  4409. if Keys.e or Keys[" "] then
  4410. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  4411. end
  4412. if Keys.q then
  4413. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  4414. end
  4415. if Keys.z then
  4416. StopFly()
  4417. end
  4418. if Old ~= Vectoring then
  4419. Fly.position = Vectoring.p
  4420. Old = Vectoring
  4421. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  4422. else
  4423. Speed = 1
  4424. end
  4425. Rot.cframe = cam.CoordinateFrame
  4426. mouse.KeyDown:connect(function(Key)
  4427. Keys[Key] = true
  4428. end)
  4429. mouse.KeyUp:connect(function(Key)
  4430. Keys[Key] = false
  4431. end)
  4432. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4433. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  4434. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  4435. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  4436. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4437. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  4438. end
  4439. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  4440. attack = false
  4441. char.Humanoid.PlatformStand = false
  4442. Fly:Destroy()
  4443. Rot:Destroy()
  4444. end
  4445. end
  4446. end)
  4447. game:GetService("RunService").Stepped:connect(function()
  4448. if ice_mode == true then
  4449. local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
  4450. local icePath = BasePart:Clone()
  4451. icePath.Anchored = true
  4452. icePath.Transparency = 0.85
  4453. icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
  4454. icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
  4455. icePath.BrickColor = colors[math.random(1, #colors)]
  4456. icePath.Parent = game:GetService("Players").LocalPlayer.Character
  4457. game:GetService("Debris"):AddItem(icePath, 1)
  4458. icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
  4459. end
  4460. end)
  4461. end
  4462. MV3 = 190
  4463. mouse.KeyDown:connect(function(k)
  4464. if attack == false and k == "=" and MV3 > 19 and hoop == true then
  4465. MV3 = 80
  4466. attack = true
  4467. Humanoid.WalkSpeed = 15
  4468. HitpartFunk2(RightArm, 0, -0.5, 0)
  4469. HitpartFunk3(LeftArm, 0, -0.5, 0)
  4470. for i = 0, 1.5, 0.1 do
  4471. swait()
  4472. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4473. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  4474. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4475. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4476. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4477. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  4478. end
  4479. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
  4480. for i = 0, 2, 0.1 do
  4481. swait()
  4482. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4483. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  4484. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  4485. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  4486. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4487. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  4488. end
  4489. for i = 0, 4.2, 0.1 do
  4490. swait()
  4491. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4492. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  4493. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4494. BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  4495. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4496. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  4497. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
  4498. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1)
  4499. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2)
  4500. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  4501. end
  4502. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  4503. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  4504. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  4505. BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  4506. BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
  4507. MagniDamage(Torso, 75, 70, 75, 40, "Freeze")
  4508. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
  4509. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
  4510. for i = 0, 2, 0.1 do
  4511. swait()
  4512. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4513. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  4514. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  4515. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  4516. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4517. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  4518. end
  4519. for i = 0, 2, 0.1 do
  4520. swait()
  4521. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4522. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  4523. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4524. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
  4525. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4526. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4527. end
  4528. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
  4529. for i = 0, 4, 0.1 do
  4530. swait()
  4531. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4532. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  4533. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  4534. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4535. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  4536. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4537. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  4538. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  4539. end
  4540. for i = 0, 2, 0.1 do
  4541. swait()
  4542. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4543. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  4544. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4545. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  4546. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
  4547. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  4548. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  4549. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4550. end
  4551. for i = 1, 6 do
  4552. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  4553. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  4554. MagniDamage(Torso, 75, 1, 75, 40, "Impale")
  4555. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
  4556. wait(0.15)
  4557. end
  4558. attack = false
  4559. Humanoid.WalkSpeed = 16
  4560. end
  4561. if attack == false and k == "c" and MV3 > 189 and firemode == true then
  4562. Humanoid.WalkSpeed = 1
  4563. MV3 = 80
  4564. attack = true
  4565. FastFireBall = Instance.new("Part", RightArm)
  4566. FastFireBall.Size = Vector3.new(1, 1, 1)
  4567. FFW = Instance.new("Weld")
  4568. FFW.Name = "GuW"
  4569. FFW.Part0 = RightArm
  4570. FFW.C0 = cn(0, -1, 0)
  4571. FFW.C1 = cn(0, 0, 0)
  4572. FFW.Part1 = FastFireBall
  4573. FFW.Parent = RightArm
  4574. FastFireBall.Transparency = 1
  4575. FastFireBall2 = Instance.new("Part", LeftArm)
  4576. FastFireBall2.Size = Vector3.new(1, 1, 1)
  4577. FFW2 = Instance.new("Weld")
  4578. FFW2.Name = "GuW"
  4579. FFW2.Part0 = LeftArm
  4580. FFW2.C0 = cn(0, -1, 0)
  4581. FFW2.C1 = cn(0, 0, 0)
  4582. FFW2.Part1 = FastFireBall2
  4583. FFW2.Parent = LeftArm
  4584. FastFireBall2.Transparency = 1
  4585. BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  4586. BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  4587. for i = 0, 1, 0.1 do
  4588. swait()
  4589. BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4590. BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4591. BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4592. BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4593. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  4594. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4595. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  4596. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  4597. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  4598. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  4599. end
  4600. BlockEffect(BrickColor.new("White"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  4601. BlockEffect(BrickColor.new("White"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  4602. function holding()
  4603. if Rapid == true and ice_mode == false then
  4604. for i = 0, 0.8, 0.1 do
  4605. swait()
  4606. BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  4607. BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  4608. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
  4609. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
  4610. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
  4611. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
  4612. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  4613. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  4614. end
  4615. CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
  4616. shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
  4617. for i = 0, 0.8, 0.1 do
  4618. swait()
  4619. BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  4620. BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  4621. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
  4622. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
  4623. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
  4624. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
  4625. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  4626. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  4627. end
  4628. CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
  4629. shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
  4630. holding()
  4631. end
  4632. end
  4633. if Rapid == false then
  4634. Rapid = true
  4635. holding()
  4636. end
  4637. end
  4638. end)
  4639. mouse.KeyUp:connect(function(k)
  4640. if k == "c" and Rapid == true then
  4641. MV3 = 180
  4642. Rapid = false
  4643. CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
  4644. attack = false
  4645. wait(0.5)
  4646. Humanoid.WalkSpeed = 16
  4647. FastFireBall:Destroy()
  4648. FastFireBall2:Destroy()
  4649. end
  4650. end)
  4651.  
  4652.  
  4653. mouse.KeyUp:connect(function(k)
  4654. if k == "q" then
  4655. Combo1()
  4656. end
  4657. end)
  4658.  
  4659. mouse.KeyUp:connect(function(k)
  4660. if k == "r" then
  4661. Combo2()
  4662. end
  4663. end)
  4664.  
  4665. mouse.KeyUp:connect(function(k)
  4666. if k == "t" then
  4667. Combo3()
  4668. end
  4669. end)
  4670. mouse.KeyUp:connect(function(k)
  4671. if k == "u" then
  4672. Combo4()
  4673. end
  4674. end)
  4675.  
  4676.  
  4677. SoundFolder = Instance.new("Folder",char)
  4678. SoundFolder.Name = "SoundFolder"
  4679. punchsound1 = Instance.new("Sound",Torso)
  4680. punchsound1.Volume = 1.2
  4681. punchsound1.Name = "punchsound1"
  4682. punchsound1.Looped = false
  4683. punchsound1.SoundId = "rbxassetid://137579113"
  4684. StrongPunch = Instance.new("Sound",Torso)
  4685. StrongPunch.Volume = 1.6
  4686. StrongPunch.Name = "StrongPunch"
  4687. StrongPunch.Looped = false
  4688. StrongPunch.SoundId = "rbxassetid://441202925"
  4689. StrongPunch = Instance.new("Sound",Torso)
  4690. StrongPunch.Volume = 1.6
  4691. StrongPunch.Name = "StrongPunch"
  4692. StrongPunch.Looped = false
  4693. StrongPunch.SoundId = "rbxassetid://441202925"
  4694. StrongPunch1 = Instance.new("Sound",Torso)
  4695. StrongPunch1.Volume = 1.6
  4696. StrongPunch1.Name = "StrongPunch"
  4697. StrongPunch1.Looped = false
  4698. StrongPunch1.SoundId = "rbxassetid://441202925"
  4699. StrongPunch2 = Instance.new("Sound",Torso)
  4700. StrongPunch2.Volume = 1.6
  4701. StrongPunch2.Name = "StrongPunch"
  4702. StrongPunch.Looped = false
  4703. StrongPunch2.SoundId = "rbxassetid://441202925"
  4704. Zano = Instance.new("Sound",Torso)
  4705. Zano.Volume = 6
  4706. Zano.Name = "Zano"
  4707. Zano.Looped = false
  4708. Zano.SoundId = "rbxassetid://744770874"
  4709. GroundImpact = Instance.new("Sound",Torso)
  4710. GroundImpact.Volume = 8
  4711. GroundImpact.Name = "GroundImpact"
  4712. GroundImpact.Looped = false
  4713. GroundImpact.SoundId = "rbxassetid://165970126"
  4714. Break = Instance.new("Sound",Torso)
  4715. Break.Volume = 5
  4716. Break.Name = "Bonebreak"
  4717. Break.Looped = false
  4718. Break.SoundId = "rbxassetid://314390675"
  4719.  
  4720. local hit1 = false
  4721. local hit2 = false
  4722. local hit3 = false
  4723. local hit4 = false
  4724.  
  4725. function Combo1()
  4726. getplayer = new("Part",char)
  4727. getplayer.Position = Vector3.new(999,999,999)
  4728. getplayer.Transparency = 1
  4729. getplayer.Size = v3(3,3,3)
  4730. getplayer.CanCollide = false
  4731. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  4732. getplayer.Name = "GetPlayer"
  4733.  
  4734. game.Debris:AddItem(getplayer,0.5)
  4735.  
  4736. getplayer.Touched:connect(function(hit)
  4737. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  4738. getplayer:Destroy()
  4739. to = hit.Parent:findFirstChild("HumanoidRootPart")
  4740. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  4741. to.Anchored = true
  4742. idle = false
  4743.  
  4744.  
  4745. punchsound1:Play()
  4746. hit1 = true
  4747. for i = 0, 1, 0.1 do
  4748. swait()
  4749. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4750. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4751. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4752. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4753. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4754. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4755. end
  4756. punchsound1:Play()
  4757. for i = 0, 1, 0.1 do
  4758. swait()
  4759. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4760. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4761. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4762. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4763. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4764. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4765. end
  4766. punchsound1:Play()
  4767. for i = 0, 1, 0.1 do
  4768. swait()
  4769. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4770. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4771. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4772. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4773. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4774. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4775. end
  4776. for i = 0, 1, 0.1 do
  4777. swait()
  4778. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4779. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4780. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4781. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4782. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4783. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4784. end
  4785. for i = 0, 1, 0.1 do
  4786. swait()
  4787. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4788. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4789. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4790. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4791. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4792. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4793. end
  4794. StrongPunch1:Play()
  4795. for i = 0, 1, 0.1 do
  4796. swait()
  4797. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4798. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4799. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4800. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4801. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4802. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4803. end
  4804. for i = 0, 0.6, 0.1 do
  4805. swait()
  4806. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4807. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4808. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4809. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4810. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4811. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4812. end
  4813. for i = 0, 0.6, 0.1 do
  4814. swait()
  4815. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4816. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4817. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4818. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4819. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4820. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4821. end
  4822. for i,v in pairs(to.Parent:GetChildren()) do
  4823. if v:IsA("Humanoid") then
  4824. v.Health = v.Health - 3
  4825.  
  4826. v.PlatformStand = true
  4827. end
  4828. end
  4829. StrongPunch:Play()
  4830. for i = 0, 1, 0.1 do
  4831. swait()
  4832. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4833. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4834. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4835. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4836. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4837. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4838. end
  4839. for i,v in pairs(to.Parent:GetChildren()) do
  4840. if v:IsA("Humanoid") then
  4841. v.Health = v.Health - 5
  4842.  
  4843. v.PlatformStand = true
  4844. end
  4845. end
  4846.  
  4847. hit1 = false
  4848.  
  4849. punchsound1:Play()
  4850. hit2 = true
  4851. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  4852. for i = 0, 1, 0.1 do
  4853. swait()
  4854. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4855. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4856. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4857. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4858. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4859. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4860. end
  4861. for i,v in pairs(to.Parent:GetChildren()) do
  4862. if v:IsA("Humanoid") then
  4863. v.Health = v.Health - 5
  4864.  
  4865. v.PlatformStand = true
  4866. end
  4867. end
  4868. hit2 = false
  4869.  
  4870. punchsound1:Play()
  4871. hit3 = true
  4872. hit4 = true
  4873.  
  4874.  
  4875. punchsound1:Play()
  4876.  
  4877. coroutine.wrap(function()
  4878. for i=1,5 do
  4879. wait()
  4880. to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0))
  4881. GroundImpact:Play()
  4882. a21e = new("Part",to)
  4883. a21e.Name = "Beam"..num
  4884. a21e.Locked = true
  4885. a21e.Size = v3(1,1,1)
  4886. a21e.CanCollide = false
  4887. a21e.BrickColor = bc("Gold")
  4888. a21e.Material = "Neon"
  4889. a21e.Transparency = 0
  4890. aa21e = new("SpecialMesh",a21e)
  4891. a21e.Anchored = true
  4892. a21e.Position = to.Position
  4893. aa21e.MeshType = "Sphere"
  4894. aa21e.Scale = v3(1,1,1)
  4895. a51e = new("Part",char)
  4896. a51e.Name = "Beam"..num
  4897. a51e.Locked = true
  4898. a51e.Size = v3(1,1,1)
  4899. a51e.CanCollide = false
  4900. a51e.BrickColor = bc("White")
  4901. a51e.Material = "Neon"
  4902. a51e.Transparency = 0
  4903. aa51e = new("SpecialMesh",a51e)
  4904. a51e.Anchored = true
  4905. a51e.Position = to.Position
  4906. aa51e.MeshType = "Sphere"
  4907. aa51e.Scale = v3(1,1,1)
  4908. a61e = new("Part",char)
  4909. a61e.Name = "Beam"..num
  4910. a61e.Locked = true
  4911. a61e.Size = v3(1,1,1)
  4912. a61e.CanCollide = false
  4913. a61e.BrickColor = bc("Really red")
  4914. a61e.Material = "Neon"
  4915. a61e.Transparency = 0
  4916. aa61e = new("SpecialMesh",a61e)
  4917. a61e.Anchored = true
  4918. a61e.Position = to.Position
  4919. aa61e.MeshType = "Sphere"
  4920. aa61e.Scale = v3(1,1,1)
  4921. for i = 1,20 do
  4922. wait()
  4923. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  4924. a21e.Transparency = a21e.Transparency + 0.03
  4925. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  4926. a51e.Transparency = a51e.Transparency + 0.03
  4927. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4928. a61e.Transparency = a61e.Transparency + 0.02
  4929. for i,v in pairs(to.Parent:GetChildren()) do
  4930. if v:IsA("Humanoid") then
  4931. v.Health = v.Health - 0.5
  4932.  
  4933. v.PlatformStand = true
  4934. end
  4935. end
  4936. end
  4937. a61e:Destroy()
  4938. aa61e:Destroy()
  4939. a51e:Destroy()
  4940. aa51e:Destroy()
  4941. a21e:Destroy()
  4942. aa21e:Destroy()
  4943.  
  4944. end
  4945.  
  4946.  
  4947. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  4948. for i = 0, 1, 0.1 do
  4949. swait()
  4950. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4951. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4952. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4953. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4954. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4955. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4956. end
  4957.  
  4958.  
  4959.  
  4960. wait(0.7)
  4961. end)()
  4962.  
  4963.  
  4964.  
  4965.  
  4966. RootPart.Anchored = true
  4967.  
  4968. for i = 0, 1, 0.1 do
  4969. swait()
  4970. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4971. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4972. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4973. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4974. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4975. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4976. end
  4977.  
  4978.  
  4979. StrongPunch:Play()
  4980.  
  4981.  
  4982. for i = 0, 1, 0.1 do
  4983. swait()
  4984. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4985. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4986. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4987. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4988. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4989. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4990. end
  4991.  
  4992. for i = 0, 1, 0.1 do
  4993. swait()
  4994. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4995. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4996. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4997. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4998. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4999. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5000. end
  5001.  
  5002.  
  5003.  
  5004. for i,v in pairs(to.Parent:GetChildren()) do
  5005. if v:IsA("Humanoid") then
  5006. v.Health = v.Health - 20
  5007.  
  5008. v.PlatformStand = true
  5009. end
  5010. end
  5011.  
  5012. StrongPunch2:Play()
  5013. for i = 0, 1, 0.1 do
  5014. swait()
  5015. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5016. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5017. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5018. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5019. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5020. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5021. end
  5022.  
  5023. hitground = new("Part",char)
  5024. hitground.Size = Vector3.new(5,5,5)
  5025. hitground.Name = "Ground"
  5026. hitground.Transparency = 1
  5027. hitground.CanCollide = false
  5028. game.Debris:AddItem(hitground,2)
  5029. hitground.Position = Vector3.new(999,999,999)
  5030. hitgroundweld = new("Weld",hitground)
  5031. hitgroundweld.Part0 = to
  5032. hitgroundweld.Part1 = hitground
  5033. hitground.Touched:connect(function(hit2)
  5034. if hit2.Size.x > 150 then
  5035. hitground:Destroy()
  5036. ad = new("Part",char)
  5037. ad.Name = "NewPart"
  5038. ad.Size = Vector3.new(30,0.1,30)
  5039. ad.CanCollide = false
  5040. ad.Anchored = true
  5041. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  5042. ad.Transparency = 1
  5043. aad = new("Decal",ad)
  5044.  
  5045. aad.Face = "Top"
  5046. aad.Transparency = 1
  5047. aad.Transparency = 0
  5048. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  5049. smoke = new("Part",to)
  5050. smokemesh = new("SpecialMesh",smoke)
  5051. smokemesh.MeshId = "rbxassetid://928329648"
  5052. smoke.BrickColor = hit2.BrickColor
  5053. smoke.Anchored = true
  5054. smoke.Position = hitground.Position
  5055. GroundImpact:Play()
  5056. for i = 1,20 do
  5057. wait()
  5058. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  5059. smoke.Transparency = smoke.Transparency + 1/20
  5060. end
  5061. smoke:Destroy()
  5062. wait(0.5)
  5063.  
  5064. for i = 1,20 do
  5065. wait(0.1)
  5066. aad.Transparency = aad.Transparency + 1/20
  5067. end
  5068. end
  5069. end)
  5070. to.Anchored = false
  5071. ys = Instance.new("BodyVelocity",to)
  5072. ys.Name = "GO"
  5073.  
  5074. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5075.  
  5076. ys.Velocity = v3(0,-90,0)
  5077.  
  5078. wait(1)
  5079. ys:Destroy()
  5080.  
  5081.  
  5082.  
  5083.  
  5084.  
  5085. hit3 = false
  5086. hit4 = false
  5087.  
  5088.  
  5089. hit1 = false
  5090. hit2 = false
  5091. hit3 = false
  5092. hit4 = false
  5093. idle = true
  5094. RootPart.Anchored = false
  5095. end
  5096. end)
  5097. end
  5098.  
  5099.  
  5100. function Combo4()
  5101. getplayer = new("Part",char)
  5102. getplayer.Position = Vector3.new(999,999,999)
  5103. getplayer.Transparency = 1
  5104. getplayer.Size = v3(3,3,3)
  5105. getplayer.CanCollide = false
  5106. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5107. getplayer.Name = "GetPlayer"
  5108.  
  5109. game.Debris:AddItem(getplayer,0.5)
  5110.  
  5111. getplayer.Touched:connect(function(hit)
  5112. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5113. getplayer:Destroy()
  5114. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5115. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5116. to.Anchored = true
  5117. RootPart.Anchored = true
  5118. idle = false
  5119.  
  5120.  
  5121. punchsound1:Play()
  5122. hit1 = true
  5123. for i = 0, 0.5, 0.1 do
  5124. swait()
  5125. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5126. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5127. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5128. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5129. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5130. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5131. end
  5132. punchsound1:Play()
  5133. for i = 0, 0.5, 0.1 do
  5134. swait()
  5135. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5136. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5137. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5138. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5139. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5140. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5141. end
  5142. punchsound1:Play()
  5143. for i = 0, 0.6, 0.1 do
  5144. swait()
  5145. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5146. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5147. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5148. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5149. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5150. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5151. end
  5152. for i = 0, 0.6, 0.1 do
  5153. swait()
  5154. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5155. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5156. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5157. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5158. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5159. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5160. end
  5161. for i = 0, 0.5, 0.1 do
  5162. swait()
  5163. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5164. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5165. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5166. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5167. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5168. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5169. end
  5170. punchsound1:Play()
  5171. for i = 0, 0.5, 0.1 do
  5172. swait()
  5173. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5174. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5175. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5176. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5177. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5178. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5179. end
  5180. punchsound1:Play()
  5181. for i = 0, 0.6, 0.1 do
  5182. swait()
  5183. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5184. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5185. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5186. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5187. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5188. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5189. end
  5190. for i = 0, 0.6, 0.1 do
  5191. swait()
  5192. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5193. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5194. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5195. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5196. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5197. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5198. end
  5199. for i = 0, 0.5, 0.1 do
  5200. swait()
  5201. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5202. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5203. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5204. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5205. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5206. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5207. end
  5208. punchsound1:Play()
  5209. for i = 0, 0.5, 0.1 do
  5210. swait()
  5211. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5212. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5213. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5214. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5215. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5216. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5217. end
  5218. punchsound1:Play()
  5219. for i = 0, 0.6, 0.1 do
  5220. swait()
  5221. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5222. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5223. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5224. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5225. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5226. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5227. end
  5228. for i = 0, 0.6, 0.1 do
  5229. swait()
  5230. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5231. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5232. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5233. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5234. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5235. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5236. end
  5237. for i = 0, 0.5, 0.1 do
  5238. swait()
  5239. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5240. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5241. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5242. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5243. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5244. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5245. end
  5246. punchsound1:Play()
  5247. for i = 0, 0.5, 0.1 do
  5248. swait()
  5249. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5250. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5251. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5252. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5253. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5254. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5255. end
  5256. punchsound1:Play()
  5257. for i = 0, 0.6, 0.1 do
  5258. swait()
  5259. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5260. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5261. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5262. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5263. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5264. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5265. end
  5266. for i = 0, 0.6, 0.1 do
  5267. swait()
  5268. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5269. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5270. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5271. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5272. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5273. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5274. end
  5275. for i = 0, 0.5, 0.1 do
  5276. swait()
  5277. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5278. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5279. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5280. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5281. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5282. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5283. end
  5284. punchsound1:Play()
  5285. for i = 0, 0.5, 0.1 do
  5286. swait()
  5287. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5288. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5289. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5290. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5291. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5292. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5293. end
  5294. punchsound1:Play()
  5295. for i = 0, 0.6, 0.1 do
  5296. swait()
  5297. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5298. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5299. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5300. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5301. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5302. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5303. end
  5304. StrongPunch2:Play()
  5305. for i = 0, 5, 0.1 do
  5306. swait()
  5307. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5308. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5309. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5310. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5311. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5312. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5313. end
  5314.  
  5315. for i,v in pairs(to.Parent:GetChildren()) do
  5316. if v:IsA("Humanoid") then
  5317. v.Health = v.Health - 20
  5318.  
  5319. v.PlatformStand = true
  5320. end
  5321. end
  5322. to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0))
  5323. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0))
  5324. Zanzoken = Instance.new("Part",char)
  5325. Zanzoken.Anchored = true
  5326. Zanzoken.Position = v3(999,999,999)
  5327. Zanzoken.CFrame = Torso.CFrame
  5328. game.Debris:AddItem(Zanzoken,0.5)
  5329. Zanzoken.Transparency = 1
  5330. Zano:Play()
  5331. wait()
  5332. idk = Instance.new("BillboardGui",Zanzoken)
  5333. idk.Size = UDim2.new(10,0,15,0)
  5334. idk.AlwaysOnTop = false
  5335. idk1 = Instance.new("ImageLabel",idk)
  5336. idk1.BackgroundTransparency = 1
  5337. idk.ExtentsOffset = v3(0,0,0)
  5338. idk1.ImageTransparency = 0
  5339. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  5340. idk1.Size = UDim2.new(2,0,1,0)
  5341. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  5342. idk1.Image = "rbxassetid://319554883"
  5343. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  5344. wait()
  5345. Zanzoken = Instance.new("Part",char)
  5346. Zanzoken.Anchored = true
  5347. Zanzoken.Position = v3(999,999,999)
  5348. Zanzoken.CFrame = Torso.CFrame
  5349. game.Debris:AddItem(Zanzoken,0.5)
  5350. Zanzoken.Transparency = 1
  5351. wait()
  5352. idk = Instance.new("BillboardGui",Zanzoken)
  5353. idk.Size = UDim2.new(20,0,20,0)
  5354. idk.AlwaysOnTop = false
  5355. idk1 = Instance.new("ImageLabel",idk)
  5356. idk1.BackgroundTransparency = 1
  5357. idk.ExtentsOffset = v3(0,0,0)
  5358. idk1.ImageTransparency = 0
  5359. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  5360. idk1.Size = UDim2.new(2,0,1,0)
  5361. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  5362. idk1.Image = "rbxassetid://319554883"
  5363. for i = 0, 0.5, 0.1 do
  5364. swait()
  5365. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5366. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5367. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5368. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5369. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5370. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5371. end
  5372. punchsound1:Play()
  5373. for i = 0, 0.5, 0.1 do
  5374. swait()
  5375. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5376. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5377. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5378. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5379. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5380. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5381. end
  5382. punchsound1:Play()
  5383. for i = 0, 0.6, 0.1 do
  5384. swait()
  5385. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5386. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5387. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5388. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5389. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5390. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5391. end
  5392. for i = 0, 0.6, 0.1 do
  5393. swait()
  5394. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5395. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5396. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5397. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5398. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5399. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5400. end
  5401. for i = 0, 0.5, 0.1 do
  5402. swait()
  5403. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5404. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5405. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5406. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5407. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5408. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5409. end
  5410. punchsound1:Play()
  5411. for i = 0, 0.5, 0.1 do
  5412. swait()
  5413. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5414. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5415. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5416. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5417. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5418. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5419. end
  5420. punchsound1:Play()
  5421. for i = 0, 0.6, 0.1 do
  5422. swait()
  5423. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5424. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5425. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5426. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5427. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5428. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5429. end
  5430. for i = 0, 0.6, 0.1 do
  5431. swait()
  5432. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5433. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5434. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5435. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5436. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5437. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5438. end
  5439. for i = 0, 0.5, 0.1 do
  5440. swait()
  5441. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5442. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5443. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5444. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5445. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5446. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5447. end
  5448. punchsound1:Play()
  5449. for i = 0, 0.5, 0.1 do
  5450. swait()
  5451. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5452. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5453. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5454. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5455. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5456. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5457. end
  5458. punchsound1:Play()
  5459. for i = 0, 0.6, 0.1 do
  5460. swait()
  5461. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5462. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5463. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5464. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5465. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5466. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5467. end
  5468. for i = 0, 0.6, 0.1 do
  5469. swait()
  5470. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5471. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5472. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5473. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5474. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5475. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5476. end
  5477. for i = 0, 0.5, 0.1 do
  5478. swait()
  5479. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5480. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5481. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5482. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5483. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5484. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5485. end
  5486. punchsound1:Play()
  5487. for i = 0, 0.5, 0.1 do
  5488. swait()
  5489. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5490. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5491. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5492. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5493. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5494. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5495. end
  5496. punchsound1:Play()
  5497. for i = 0, 0.3, 0.1 do
  5498. swait()
  5499. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5500. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5501. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5502. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5503. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5504. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5505. end
  5506. for i = 0, 0.3, 0.1 do
  5507. swait()
  5508. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5509. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5510. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5511. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5512. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5513. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5514. end
  5515. for i = 0, 0.3, 0.1 do
  5516. swait()
  5517. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5518. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5519. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5520. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5521. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5522. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5523. end
  5524. punchsound1:Play()
  5525. for i = 0, 0.3, 0.1 do
  5526. swait()
  5527. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5528. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5529. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5530. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5531. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5532. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5533. end
  5534. punchsound1:Play()
  5535. for i = 0, 0.3, 0.1 do
  5536. swait()
  5537. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5538. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5539. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5540. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5541. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5542. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5543. end
  5544. for i = 0, 0.3, 0.1 do
  5545. swait()
  5546. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5547. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5548. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5549. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5550. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5551. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5552. end
  5553. punchsound1:Play()
  5554. for i = 0, 1, 0.1 do
  5555. swait()
  5556. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5557. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5558. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5559. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5560. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5561. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5562. end
  5563. for i = 0, 0.3, 0.1 do
  5564. swait()
  5565. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5566. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5567. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5568. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5569. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5570. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5571. end
  5572. punchsound1:Play()
  5573. for i = 0, 0.3, 0.1 do
  5574. swait()
  5575. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5576. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5577. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5578. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5579. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5580. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5581. end
  5582. for i = 0, 0.3, 0.1 do
  5583. swait()
  5584. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5585. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5586. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5587. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5588. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5589. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5590. end
  5591. for i = 0, 0.3, 0.1 do
  5592. swait()
  5593. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5594. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5595. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5596. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5597. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5598. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5599. end
  5600. punchsound1:Play()
  5601. for i = 0, 0.3, 0.1 do
  5602. swait()
  5603. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5604. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5605. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5606. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5607. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5608. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5609. end
  5610. punchsound1:Play()
  5611. for i = 0, 0.6, 0.1 do
  5612. swait()
  5613. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5614. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5615. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5616. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5617. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5618. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5619. end
  5620. for i = 0, 0.3, 0.1 do
  5621. swait()
  5622. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5623. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5624. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5625. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5626. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5627. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5628. end
  5629. for i = 0, 0.3, 0.1 do
  5630. swait()
  5631. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5632. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5633. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5634. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5635. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5636. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5637. end
  5638. punchsound1:Play()
  5639. for i = 0, 0.5, 0.1 do
  5640. swait()
  5641. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5642. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5643. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5644. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5645. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5646. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5647. end
  5648. punchsound1:Play()
  5649. for i = 0, 0.6, 0.1 do
  5650. swait()
  5651. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5652. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5653. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5654. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5655. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5656. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5657. end
  5658. for i = 0, 0.6, 0.1 do
  5659. swait()
  5660. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5661. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5662. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5663. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5664. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5665. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5666. end
  5667. for i = 0, 0.5, 0.1 do
  5668. swait()
  5669. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5670. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5671. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5672. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5673. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5674. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5675. end
  5676. punchsound1:Play()
  5677. for i = 0, 0.5, 0.1 do
  5678. swait()
  5679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5680. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5681. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5682. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5683. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5684. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5685. end
  5686. punchsound1:Play()
  5687. for i = 0, 0.6, 0.1 do
  5688. swait()
  5689. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5690. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5691. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5692. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5693. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5694. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5695. end
  5696. for i = 0, 0.6, 0.1 do
  5697. swait()
  5698. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5699. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5700. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5701. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5702. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5703. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5704. end
  5705. for i = 0, 0.5, 0.1 do
  5706. swait()
  5707. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5708. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5709. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5710. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5711. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5712. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5713. end
  5714. punchsound1:Play()
  5715. for i = 0, 0.5, 0.1 do
  5716. swait()
  5717. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5718. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5719. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5720. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5721. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5722. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5723. end
  5724. punchsound1:Play()
  5725. for i = 0, 0.6, 0.1 do
  5726. swait()
  5727. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5728. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5729. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5730. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5731. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5732. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5733. end
  5734. for i = 0, 0.6, 0.1 do
  5735. swait()
  5736. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5737. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5738. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5739. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5740. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5741. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5742. end
  5743. punchsound1:Play()
  5744. for i = 0, 1, 0.1 do
  5745. swait()
  5746. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5747. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5748. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5749. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5750. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5751. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5752. end
  5753. for i = 0, 0.5, 0.1 do
  5754. swait()
  5755. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5756. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5757. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5758. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5759. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5760. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5761. end
  5762. punchsound1:Play()
  5763. for i = 0, 0.6, 0.1 do
  5764. swait()
  5765. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5766. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5767. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5768. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5769. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5770. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5771. end
  5772. for i = 0, 0.6, 0.1 do
  5773. swait()
  5774. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5775. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5776. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5777. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5778. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5779. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5780. end
  5781. for i = 0, 0.5, 0.1 do
  5782. swait()
  5783. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5784. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5785. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5786. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5787. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5788. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5789. end
  5790. punchsound1:Play()
  5791. for i = 0, 0.5, 0.1 do
  5792. swait()
  5793. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5794. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5795. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5796. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5797. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5798. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5799. end
  5800. punchsound1:Play()
  5801. for i = 0, 0.6, 0.1 do
  5802. swait()
  5803. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5804. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5805. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5806. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5807. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5808. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5809. end
  5810. for i = 0, 0.6, 0.1 do
  5811. swait()
  5812. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5813. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5814. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5815. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5816. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5817. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5818. end
  5819. for i = 0, 0.5, 0.1 do
  5820. swait()
  5821. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5822. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5823. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5824. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5825. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5826. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5827. end
  5828. punchsound1:Play()
  5829. for i = 0, 0.5, 0.1 do
  5830. swait()
  5831. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5832. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5833. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5834. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5835. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5836. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5837. end
  5838. punchsound1:Play()
  5839. for i = 0, 0.6, 0.1 do
  5840. swait()
  5841. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5842. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5843. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5844. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5845. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5846. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5847. end
  5848. for i = 0, 0.6, 0.1 do
  5849. swait()
  5850. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5851. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5852. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5853. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5854. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5855. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5856. end
  5857. for i = 0, 0.5, 0.1 do
  5858. swait()
  5859. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5860. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5861. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5862. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5863. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5864. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5865. end
  5866. punchsound1:Play()
  5867. for i = 0, 0.5, 0.1 do
  5868. swait()
  5869. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5870. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5871. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5872. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5873. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5874. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5875. end
  5876. punchsound1:Play()
  5877. for i = 0, 0.6, 0.1 do
  5878. swait()
  5879. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5880. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5881. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5882. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5883. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5884. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5885. end
  5886. for i = 0, 0.6, 0.1 do
  5887. swait()
  5888. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5889. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5890. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5891. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5892. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5893. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5894. end
  5895. for i = 0, 0.5, 0.1 do
  5896. swait()
  5897. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5898. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5899. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5900. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5901. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5902. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5903. end
  5904. punchsound1:Play()
  5905. for i = 0, 0.5, 0.1 do
  5906. swait()
  5907. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5908. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5909. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5910. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5911. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5912. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5913. end
  5914. punchsound1:Play()
  5915. for i = 0, 0.6, 0.1 do
  5916. swait()
  5917. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5918. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5919. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5920. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5921. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5922. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5923. end
  5924. for i = 0, 0.6, 0.1 do
  5925. swait()
  5926. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5927. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5928. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5929. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5930. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5931. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5932. end
  5933. punchsound1:Play()
  5934. for i = 0, 1, 0.1 do
  5935. swait()
  5936. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5937. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5938. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5939. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5940. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5941. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5942. end
  5943. for i = 0, 0.5, 0.1 do
  5944. swait()
  5945. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5946. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5947. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5948. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5949. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5950. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5951. end
  5952. punchsound1:Play()
  5953. for i = 0, 0.6, 0.1 do
  5954. swait()
  5955. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5956. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5957. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5958. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5959. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5960. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5961. end
  5962. for i = 0, 0.6, 0.1 do
  5963. swait()
  5964. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5965. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5966. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5967. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5968. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5969. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5970. end
  5971. for i = 0, 0.5, 0.1 do
  5972. swait()
  5973. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5974. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5975. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5976. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5977. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5978. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5979. end
  5980. punchsound1:Play()
  5981. for i = 0, 0.3, 0.1 do
  5982. swait()
  5983. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5984. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5985. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5986. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5987. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5988. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5989. end
  5990. punchsound1:Play()
  5991. for i = 0, 0.3, 0.1 do
  5992. swait()
  5993. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5994. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5995. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5996. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5997. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5998. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5999. end
  6000. for i = 0, 0.3, 0.1 do
  6001. swait()
  6002. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6003. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6004. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6005. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6006. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6007. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6008. end
  6009. for i = 0, 0.3, 0.1 do
  6010. swait()
  6011. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6012. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6013. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6014. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6015. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6016. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6017. end
  6018. punchsound1:Play()
  6019. for i = 0, 0.3, 0.1 do
  6020. swait()
  6021. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6022. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6023. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6024. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6025. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6026. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6027. end
  6028. punchsound1:Play()
  6029. for i = 0, 0.3, 0.1 do
  6030. swait()
  6031. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6032. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6033. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6034. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6035. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6036. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6037. end
  6038. for i = 0, 0.3, 0.1 do
  6039. swait()
  6040. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6041. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6042. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6043. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6044. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6045. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6046. end
  6047. for i = 0, 0.3, 0.1 do
  6048. swait()
  6049. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6050. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6051. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6052. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6053. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6054. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6055. end
  6056. punchsound1:Play()
  6057. for i = 0, 0.3, 0.1 do
  6058. swait()
  6059. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6060. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6061. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6062. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6063. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6064. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6065. end
  6066. punchsound1:Play()
  6067. for i = 0, 0.3, 0.1 do
  6068. swait()
  6069. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6070. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6071. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6072. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6073. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6074. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6075. end
  6076. for i = 0, 0.1, 0.1 do
  6077. swait()
  6078. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6079. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6080. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6081. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6082. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6083. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6084. end
  6085. for i = 0, 0.1, 0.1 do
  6086. swait()
  6087. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6088. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6089. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6090. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6091. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6092. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6093. end
  6094. punchsound1:Play()
  6095. for i = 0, 0.1, 0.1 do
  6096. swait()
  6097. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6098. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6099. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6100. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6101. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6102. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6103. end
  6104. punchsound1:Play()
  6105. for i = 0, 0.1, 0.1 do
  6106. swait()
  6107. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6108. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6109. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6110. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6111. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6112. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6113. end
  6114. for i = 0, 0.1, 0.1 do
  6115. swait()
  6116. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6117. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6118. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6119. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6120. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6121. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6122. end
  6123. punchsound1:Play()
  6124. for i = 0, 0.4, 0.1 do
  6125. swait()
  6126. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6127. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6128. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6129. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6130. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6131. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6132. end
  6133. for i,v in pairs(to.Parent:GetChildren()) do
  6134. if v:IsA("Humanoid") then
  6135. v.Health = v.Health - 20
  6136.  
  6137. v.PlatformStand = true
  6138. end
  6139. end
  6140. to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0))
  6141. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0))
  6142. Zanzoken = Instance.new("Part",char)
  6143. Zanzoken.Anchored = true
  6144. Zanzoken.Position = v3(999,999,999)
  6145. Zanzoken.CFrame = Torso.CFrame
  6146. game.Debris:AddItem(Zanzoken,0.5)
  6147. Zanzoken.Transparency = 1
  6148. Zano:Play()
  6149. wait()
  6150. idk = Instance.new("BillboardGui",Zanzoken)
  6151. idk.Size = UDim2.new(10,0,15,0)
  6152. idk.AlwaysOnTop = false
  6153. idk1 = Instance.new("ImageLabel",idk)
  6154. idk1.BackgroundTransparency = 1
  6155. idk.ExtentsOffset = v3(0,0,0)
  6156. idk1.ImageTransparency = 0
  6157. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6158. idk1.Size = UDim2.new(2,0,1,0)
  6159. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6160. idk1.Image = "rbxassetid://319554883"
  6161. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6162. wait()
  6163. Zanzoken = Instance.new("Part",char)
  6164. Zanzoken.Anchored = true
  6165. Zanzoken.Position = v3(999,999,999)
  6166. Zanzoken.CFrame = Torso.CFrame
  6167. game.Debris:AddItem(Zanzoken,0.5)
  6168. Zanzoken.Transparency = 1
  6169. wait()
  6170. idk = Instance.new("BillboardGui",Zanzoken)
  6171. idk.Size = UDim2.new(20,0,20,0)
  6172. idk.AlwaysOnTop = false
  6173. idk1 = Instance.new("ImageLabel",idk)
  6174. idk1.BackgroundTransparency = 1
  6175. idk.ExtentsOffset = v3(0,0,0)
  6176. idk1.ImageTransparency = 0
  6177. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6178. idk1.Size = UDim2.new(2,0,1,0)
  6179. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6180. idk1.Image = "rbxassetid://319554883"
  6181. punchsound1:Play()
  6182. for i = 0, 6, 0.1 do
  6183. swait()
  6184. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6185. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6186. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6187. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6188. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6189. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6190. end
  6191. for i = 0, 0.6, 0.1 do
  6192. swait()
  6193. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6194. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6195. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6196. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6197. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6198. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6199. end
  6200. for i = 0, 0.6, 0.1 do
  6201. swait()
  6202. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6203. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6204. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6205. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6206. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6207. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6208. end
  6209. punchsound1:Play()
  6210. for i = 0, 1, 0.1 do
  6211. swait()
  6212. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6213. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6214. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6215. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6216. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6217. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6218. end
  6219. for i = 0, 0.6, 0.1 do
  6220. swait()
  6221. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6222. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6223. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6224. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6225. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6226. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6227. end
  6228. for i = 0, 0.6, 0.1 do
  6229. swait()
  6230. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6231. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6232. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6233. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6234. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6235. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6236. end
  6237. punchsound1:Play()
  6238. for i = 0, 1, 0.1 do
  6239. swait()
  6240. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6241. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6242. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6243. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6244. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6245. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6246. end
  6247. for i = 0, 0.6, 0.1 do
  6248. swait()
  6249. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6250. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6251. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6252. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6253. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6254. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6255. end
  6256. for i = 0, 0.6, 0.1 do
  6257. swait()
  6258. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6259. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6260. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6261. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6262. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6263. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6264. end
  6265. punchsound1:Play()
  6266. for i = 0, 1, 0.1 do
  6267. swait()
  6268. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6269. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6270. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6271. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6272. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6273. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6274. end
  6275. for i = 0, 0.6, 0.1 do
  6276. swait()
  6277. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6278. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6279. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6280. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6281. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6282. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6283. end
  6284. for i = 0, 0.6, 0.1 do
  6285. swait()
  6286. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6287. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6288. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6289. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6290. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6291. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6292. end
  6293. punchsound1:Play()
  6294. for i = 0, 1, 0.1 do
  6295. swait()
  6296. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6297. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6298. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6299. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6300. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6301. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6302. end
  6303. for i = 0, 0.6, 0.1 do
  6304. swait()
  6305. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6306. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6307. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6308. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6309. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6310. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6311. end
  6312. for i = 0, 0.6, 0.1 do
  6313. swait()
  6314. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6315. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6316. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6317. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6318. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6319. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6320. end
  6321. punchsound1:Play()
  6322. for i = 0, 1, 0.1 do
  6323. swait()
  6324. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6325. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6326. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6327. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6328. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6329. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6330. end
  6331. for i = 0, 0.6, 0.1 do
  6332. swait()
  6333. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6334. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6335. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6336. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6337. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6338. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6339. end
  6340. for i = 0, 0.6, 0.1 do
  6341. swait()
  6342. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6343. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6344. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6345. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6346. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6347. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6348. end
  6349. punchsound1:Play()
  6350. for i = 0, 1, 0.1 do
  6351. swait()
  6352. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6353. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6354. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6355. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6356. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6357. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6358. end
  6359.  
  6360.  
  6361.  
  6362. for i,v in pairs(to.Parent:GetChildren()) do
  6363. if v:IsA("Humanoid") then
  6364. v.Health = v.Health - 20
  6365.  
  6366. v.PlatformStand = true
  6367. end
  6368. end
  6369. StrongPunch:Play()
  6370. for i = 0, 1, 0.1 do
  6371. swait()
  6372. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6373. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6374. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6375. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6376. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6377. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6378. end
  6379. for i = 0, 1, 0.1 do
  6380. swait()
  6381. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6382. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6383. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6384. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6385. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6386. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6387. end
  6388. for i,v in pairs(to.Parent:GetChildren()) do
  6389. if v:IsA("Humanoid") then
  6390. v.Health = v.Health - 5
  6391.  
  6392. v.PlatformStand = true
  6393. end
  6394. end
  6395. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  6396. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  6397. Zanzoken = Instance.new("Part",char)
  6398. Zanzoken.Anchored = true
  6399. Zanzoken.Position = v3(999,999,999)
  6400. Zanzoken.CFrame = Torso.CFrame
  6401. game.Debris:AddItem(Zanzoken,0.5)
  6402. Zanzoken.Transparency = 1
  6403. Zano:Play()
  6404. wait()
  6405. idk = Instance.new("BillboardGui",Zanzoken)
  6406. idk.Size = UDim2.new(10,0,15,0)
  6407. idk.AlwaysOnTop = false
  6408. idk1 = Instance.new("ImageLabel",idk)
  6409. idk1.BackgroundTransparency = 1
  6410. idk.ExtentsOffset = v3(0,0,0)
  6411. idk1.ImageTransparency = 0
  6412. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6413. idk1.Size = UDim2.new(2,0,1,0)
  6414. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6415. idk1.Image = "rbxassetid://319554883"
  6416. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6417. wait()
  6418. Zanzoken = Instance.new("Part",char)
  6419. Zanzoken.Anchored = true
  6420. Zanzoken.Position = v3(999,999,999)
  6421. Zanzoken.CFrame = Torso.CFrame
  6422. game.Debris:AddItem(Zanzoken,0.5)
  6423. Zanzoken.Transparency = 1
  6424. wait()
  6425. idk = Instance.new("BillboardGui",Zanzoken)
  6426. idk.Size = UDim2.new(20,0,20,0)
  6427. idk.AlwaysOnTop = false
  6428. idk1 = Instance.new("ImageLabel",idk)
  6429. idk1.BackgroundTransparency = 1
  6430. idk.ExtentsOffset = v3(0,0,0)
  6431. idk1.ImageTransparency = 0
  6432. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6433. idk1.Size = UDim2.new(2,0,1,0)
  6434. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6435. idk1.Image = "rbxassetid://319554883"
  6436. for i = 0, 1, 0.1 do
  6437. swait()
  6438. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6439. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6440. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6441. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6442. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6443. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6444. end
  6445. punchsound1:Play()
  6446. for i = 0, 1, 0.1 do
  6447. swait()
  6448. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6449. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6450. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6451. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6452. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6453. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6454. end
  6455. punchsound1:Play()
  6456. for i = 0, 1, 0.1 do
  6457. swait()
  6458. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6459. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6460. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6461. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6462. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6463. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6464. end
  6465. for i = 0, 1, 0.1 do
  6466. swait()
  6467. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6468. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6469. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6470. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6471. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6472. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6473. end
  6474. for i = 0, 1, 0.1 do
  6475. swait()
  6476. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6477. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6478. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6479. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6480. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6481. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6482. end
  6483. to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0))
  6484. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0))
  6485. Zanzoken = Instance.new("Part",char)
  6486. Zanzoken.Anchored = true
  6487. Zanzoken.Position = v3(999,999,999)
  6488. Zanzoken.CFrame = Torso.CFrame
  6489. game.Debris:AddItem(Zanzoken,0.5)
  6490. Zanzoken.Transparency = 1
  6491. Zano:Play()
  6492. wait()
  6493. idk = Instance.new("BillboardGui",Zanzoken)
  6494. idk.Size = UDim2.new(10,0,15,0)
  6495. idk.AlwaysOnTop = false
  6496. idk1 = Instance.new("ImageLabel",idk)
  6497. idk1.BackgroundTransparency = 1
  6498. idk.ExtentsOffset = v3(0,0,0)
  6499. idk1.ImageTransparency = 0
  6500. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6501. idk1.Size = UDim2.new(2,0,1,0)
  6502. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6503. idk1.Image = "rbxassetid://319554883"
  6504. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6505. wait()
  6506. Zanzoken = Instance.new("Part",char)
  6507. Zanzoken.Anchored = true
  6508. Zanzoken.Position = v3(999,999,999)
  6509. Zanzoken.CFrame = Torso.CFrame
  6510. game.Debris:AddItem(Zanzoken,0.5)
  6511. Zanzoken.Transparency = 1
  6512. wait()
  6513. idk = Instance.new("BillboardGui",Zanzoken)
  6514. idk.Size = UDim2.new(20,0,20,0)
  6515. idk.AlwaysOnTop = false
  6516. idk1 = Instance.new("ImageLabel",idk)
  6517. idk1.BackgroundTransparency = 1
  6518. idk.ExtentsOffset = v3(0,0,0)
  6519. idk1.ImageTransparency = 0
  6520. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6521. idk1.Size = UDim2.new(2,0,1,0)
  6522. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6523. idk1.Image = "rbxassetid://319554883"
  6524. StrongPunch:Play()
  6525. Break:Play()
  6526.  
  6527. for i = 0, 6, 0.1 do
  6528. swait()
  6529. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6530. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6531. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6532. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6533. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6534. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6535. end
  6536. StrongPunch1:Play()
  6537. for i = 0, 6, 0.1 do
  6538. swait()
  6539. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6540. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6541. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6542. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6543. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6544. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6545. end
  6546. StrongPunch2:Play()
  6547. for i = 0, 7, 0.1 do
  6548. swait()
  6549. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6550. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6551. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6552. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6553. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6554. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6555. end
  6556. for i = 0, 1, 0.1 do
  6557. swait()
  6558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6559. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6560. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6561. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6562. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6563. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6564. end
  6565. punchsound1:Play()
  6566. for i = 0, 1, 0.1 do
  6567. swait()
  6568. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6569. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6570. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6571. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6572. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6573. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6574. end
  6575. punchsound1:Play()
  6576. for i = 0, 1, 0.1 do
  6577. swait()
  6578. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6579. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6580. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6581. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6582. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6583. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6584. end
  6585. for i = 0, 1, 0.1 do
  6586. swait()
  6587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6588. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6589. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6590. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6591. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6592. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6593. end
  6594. for i = 0, 1, 0.1 do
  6595. swait()
  6596. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6597. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6598. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6599. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6600. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6601. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6602. end
  6603. punchsound1:Play()
  6604. for i = 0, 0.5, 0.1 do
  6605. swait()
  6606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6607. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6608. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6609. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6610. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6611. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6612. end
  6613. punchsound1:Play()
  6614. for i = 0, 0.5, 0.1 do
  6615. swait()
  6616. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6617. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6618. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6619. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6620. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6621. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6622. end
  6623. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0))
  6624. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0))
  6625. Zanzoken = Instance.new("Part",char)
  6626. Zanzoken.Anchored = true
  6627. Zanzoken.Position = v3(999,999,999)
  6628. Zanzoken.CFrame = Torso.CFrame
  6629. game.Debris:AddItem(Zanzoken,0.5)
  6630. Zanzoken.Transparency = 1
  6631. Zano:Play()
  6632. wait()
  6633. idk = Instance.new("BillboardGui",Zanzoken)
  6634. idk.Size = UDim2.new(10,0,15,0)
  6635. idk.AlwaysOnTop = false
  6636. idk1 = Instance.new("ImageLabel",idk)
  6637. idk1.BackgroundTransparency = 1
  6638. idk.ExtentsOffset = v3(0,0,0)
  6639. idk1.ImageTransparency = 0
  6640. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6641. idk1.Size = UDim2.new(2,0,1,0)
  6642. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6643. idk1.Image = "rbxassetid://319554883"
  6644. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6645. wait()
  6646. Zanzoken = Instance.new("Part",char)
  6647. Zanzoken.Anchored = true
  6648. Zanzoken.Position = v3(999,999,999)
  6649. Zanzoken.CFrame = Torso.CFrame
  6650. game.Debris:AddItem(Zanzoken,0.5)
  6651. Zanzoken.Transparency = 1
  6652. wait()
  6653. idk = Instance.new("BillboardGui",Zanzoken)
  6654. idk.Size = UDim2.new(20,0,20,0)
  6655. idk.AlwaysOnTop = false
  6656. idk1 = Instance.new("ImageLabel",idk)
  6657. idk1.BackgroundTransparency = 1
  6658. idk.ExtentsOffset = v3(0,0,0)
  6659. idk1.ImageTransparency = 0
  6660. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6661. idk1.Size = UDim2.new(2,0,1,0)
  6662. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6663. idk1.Image = "rbxassetid://319554883"
  6664. for i = 0, 0.4, 0.1 do
  6665. swait()
  6666. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6667. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6668. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6669. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6670. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6671. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6672. end
  6673. punchsound1:Play()
  6674. for i = 0, 0.4, 0.1 do
  6675. swait()
  6676. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6677. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6678. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6679. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6680. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6681. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6682. end
  6683. for i = 0, 0.4, 0.1 do
  6684. swait()
  6685. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6686. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6687. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6688. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6689. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6690. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6691. end
  6692. punchsound1:Play()
  6693. for i = 0, 0.4, 0.1 do
  6694. swait()
  6695. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6696. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6697. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6698. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6699. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6700. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6701. end
  6702. for i = 0, 0.4, 0.1 do
  6703. swait()
  6704. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6705. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6706. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6707. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6708. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6709. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6710. end
  6711. punchsound1:Play()
  6712. for i = 0, 0.4, 0.1 do
  6713. swait()
  6714. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6715. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6716. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6717. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6718. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6719. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6720. end
  6721. for i = 0, 0.4, 0.1 do
  6722. swait()
  6723. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6724. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6725. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6726. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6727. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6728. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6729. end
  6730. punchsound1:Play()
  6731. for i = 0, 0.4, 0.1 do
  6732. swait()
  6733. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6734. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6735. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6736. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6737. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6738. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6739. end
  6740. for i = 0, 0.4, 0.1 do
  6741. swait()
  6742. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6743. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6744. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6745. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6746. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6747. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6748. end
  6749. punchsound1:Play()
  6750. for i = 0, 0.4, 0.1 do
  6751. swait()
  6752. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6753. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6754. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6755. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6756. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6757. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6758. end
  6759. for i = 0, 0.4, 0.1 do
  6760. swait()
  6761. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6762. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6763. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6764. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6765. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6766. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6767. end
  6768. punchsound1:Play()
  6769. for i = 0, 0.4, 0.1 do
  6770. swait()
  6771. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6772. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6773. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6774. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6775. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6776. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6777. end
  6778. for i = 0, 0.4, 0.1 do
  6779. swait()
  6780. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6781. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6782. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6783. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6784. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6785. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6786. end
  6787. punchsound1:Play()
  6788. for i = 0, 0.4, 0.1 do
  6789. swait()
  6790. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6791. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6792. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6793. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6794. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6795. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6796. end
  6797. punchsound1:Play()
  6798. local pie222 = Instance.new("ParticleEmitter")
  6799. pie222.Parent = LeftArm
  6800. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  6801. pie222.LightEmission = 1
  6802. pie222.Size = NumberSequence.new(3)
  6803. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  6804. pie222.Transparency = NumberSequence.new(0.6,1)
  6805. pie222.EmissionDirection = "Top"
  6806. pie222.Enabled = true
  6807. pie222.Lifetime = NumberRange.new(1)
  6808. pie222.Rotation = NumberRange.new(-320, 320)
  6809. pie222.Rate = 404
  6810. pie222.Speed = NumberRange.new(0)
  6811. pie222.LockedToPart = false
  6812. pie222.VelocitySpread = 2
  6813. for i = 0, 2, 0.1 do
  6814. swait()
  6815. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6816. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6817. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6818. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6819. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6820. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6821. end
  6822. wait(2)
  6823. bigbangattack2()
  6824. pie222:Destroy()
  6825.  
  6826. for i,v in pairs(to.Parent:GetChildren()) do
  6827. if v:IsA("Humanoid") then
  6828. v.Health = v.Health - math.huge
  6829.  
  6830. v.PlatformStand = true
  6831. end
  6832. end
  6833.  
  6834. hit1 = false
  6835.  
  6836. hit2 = true
  6837. for i,v in pairs(to.Parent:GetChildren()) do
  6838. if v:IsA("Humanoid") then
  6839. v.Health = v.Health - 10
  6840.  
  6841. v.PlatformStand = true
  6842. end
  6843. end
  6844. hit2 = false
  6845.  
  6846. hit3 = true
  6847. hit4 = true
  6848.  
  6849.  
  6850.  
  6851.  
  6852. coroutine.wrap(function()
  6853. for i=1,2 do
  6854. wait()
  6855.  
  6856.  
  6857.  
  6858.  
  6859.  
  6860. for i,v in pairs(to.Parent:GetChildren()) do
  6861. if v:IsA("Humanoid") then
  6862. v.Health = v.Health - 2
  6863.  
  6864. v.PlatformStand = true
  6865. end
  6866. end
  6867. end
  6868.  
  6869.  
  6870. wait(3)
  6871. end)()
  6872.  
  6873.  
  6874.  
  6875.  
  6876.  
  6877.  
  6878.  
  6879.  
  6880.  
  6881.  
  6882.  
  6883.  
  6884.  
  6885.  
  6886. for i,v in pairs(to.Parent:GetChildren()) do
  6887. if v:IsA("Humanoid") then
  6888. v.Health = v.Health - 10
  6889.  
  6890. v.PlatformStand = true
  6891. end
  6892. end
  6893.  
  6894.  
  6895.  
  6896. hitground = new("Part",char)
  6897. hitground.Size = Vector3.new(5,5,5)
  6898. hitground.Name = "Ground"
  6899. hitground.Transparency = 1
  6900. hitground.CanCollide = false
  6901. game.Debris:AddItem(hitground,2)
  6902. hitground.Position = Vector3.new(999,999,999)
  6903. hitgroundweld = new("Weld",hitground)
  6904. hitgroundweld.Part0 = to
  6905. hitgroundweld.Part1 = hitground
  6906. hitground.Touched:connect(function(hit2)
  6907. if hit2.Size.x > 150 then
  6908. hitground:Destroy()
  6909. ad = new("Part",char)
  6910. ad.Name = "NewPart"
  6911. ad.Size = Vector3.new(30,0.1,30)
  6912. ad.CanCollide = false
  6913. ad.Anchored = true
  6914. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  6915. ad.Transparency = 1
  6916. aad = new("Decal",ad)
  6917.  
  6918. aad.Face = "Top"
  6919. aad.Transparency = 1
  6920. aad.Transparency = 0
  6921. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  6922. smoke = new("Part",to)
  6923. smokemesh = new("SpecialMesh",smoke)
  6924. smokemesh.MeshId = "rbxassetid://928329648"
  6925. smoke.BrickColor = hit2.BrickColor
  6926. smoke.Anchored = true
  6927. smoke.Position = hitground.Position
  6928. GroundImpact:Play()
  6929. for i = 1,20 do
  6930. wait()
  6931. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  6932. smoke.Transparency = smoke.Transparency + 1/20
  6933. end
  6934. smoke:Destroy()
  6935. wait(0.5)
  6936.  
  6937. for i = 1,20 do
  6938. wait(0.1)
  6939. aad.Transparency = aad.Transparency + 1/20
  6940. end
  6941. end
  6942. end)
  6943. ys = Instance.new("BodyVelocity",to)
  6944. ys.Name = "GO"
  6945.  
  6946. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  6947.  
  6948. ys.Velocity = v3(0,-90,0)
  6949.  
  6950. wait(1)
  6951. ys:Destroy()
  6952.  
  6953.  
  6954.  
  6955. hit3 = false
  6956. hit4 = false
  6957.  
  6958.  
  6959. hit1 = false
  6960. hit2 = false
  6961. hit3 = false
  6962. hit4 = false
  6963. idle = true
  6964. RootPart.Anchored = false
  6965. end
  6966. end)
  6967. end
  6968.  
  6969. function Combo3()
  6970. getplayer = new("Part",char)
  6971. getplayer.Position = Vector3.new(999,999,999)
  6972. getplayer.Transparency = 1
  6973. getplayer.Size = v3(3,3,3)
  6974. getplayer.CanCollide = false
  6975. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  6976. getplayer.Name = "GetPlayer"
  6977.  
  6978. game.Debris:AddItem(getplayer,0.5)
  6979.  
  6980. getplayer.Touched:connect(function(hit)
  6981. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  6982. getplayer:Destroy()
  6983. to = hit.Parent:findFirstChild("HumanoidRootPart")
  6984. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  6985. to.Anchored = true
  6986. RootPart.Anchored = true
  6987. idle = false
  6988.  
  6989.  
  6990. punchsound1:Play()
  6991. hit1 = true
  6992. for i = 0, 1, 0.1 do
  6993. swait()
  6994. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6995. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6996. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6997. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6998. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6999. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7000. end
  7001. punchsound1:Play()
  7002. for i = 0, 1, 0.1 do
  7003. swait()
  7004. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7005. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7006. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7007. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7008. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7009. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7010. end
  7011. punchsound1:Play()
  7012. for i = 0, 1, 0.1 do
  7013. swait()
  7014. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7015. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7016. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7017. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7018. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7019. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7020. end
  7021. to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
  7022. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74))
  7023. Zanzoken = Instance.new("Part",char)
  7024. Zanzoken.Anchored = true
  7025. Zanzoken.Position = v3(999,999,999)
  7026. Zanzoken.CFrame = Torso.CFrame
  7027. game.Debris:AddItem(Zanzoken,0.5)
  7028. Zanzoken.Transparency = 1
  7029. Zano:Play()
  7030. wait()
  7031. idk = Instance.new("BillboardGui",Zanzoken)
  7032. idk.Size = UDim2.new(10,0,15,0)
  7033. idk.AlwaysOnTop = false
  7034. idk1 = Instance.new("ImageLabel",idk)
  7035. idk1.BackgroundTransparency = 1
  7036. idk.ExtentsOffset = v3(0,0,0)
  7037. idk1.ImageTransparency = 0
  7038. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7039. idk1.Size = UDim2.new(2,0,1,0)
  7040. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7041. idk1.Image = "rbxassetid://319554883"
  7042. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7043. wait()
  7044. Zanzoken = Instance.new("Part",char)
  7045. Zanzoken.Anchored = true
  7046. Zanzoken.Position = v3(999,999,999)
  7047. Zanzoken.CFrame = Torso.CFrame
  7048. game.Debris:AddItem(Zanzoken,0.5)
  7049. Zanzoken.Transparency = 1
  7050. wait()
  7051. idk = Instance.new("BillboardGui",Zanzoken)
  7052. idk.Size = UDim2.new(20,0,20,0)
  7053. idk.AlwaysOnTop = false
  7054. idk1 = Instance.new("ImageLabel",idk)
  7055. idk1.BackgroundTransparency = 1
  7056. idk.ExtentsOffset = v3(0,0,0)
  7057. idk1.ImageTransparency = 0
  7058. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7059. idk1.Size = UDim2.new(2,0,1,0)
  7060. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7061. idk1.Image = "rbxassetid://319554883"
  7062. for i = 0, 1, 0.1 do
  7063. swait()
  7064. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7065. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7066. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7067. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7068. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7069. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7070. end
  7071. punchsound1:Play()
  7072. for i = 0, 1, 0.1 do
  7073. swait()
  7074. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7075. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7076. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7077. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7078. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7079. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7080. end
  7081. punchsound1:Play()
  7082. for i = 0, 1, 0.1 do
  7083. swait()
  7084. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7085. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7086. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7087. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7088. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7089. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7090. end
  7091. for i = 0, 1, 0.1 do
  7092. swait()
  7093. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7094. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7095. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7096. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7097. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7098. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7099. end
  7100. punchsound1:Play()
  7101. for i = 0, 1, 0.1 do
  7102. swait()
  7103. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7104. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7105. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7106. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7107. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7108. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7109. end
  7110. punchsound1:Play()
  7111. for i = 0, 1, 0.1 do
  7112. swait()
  7113. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7114. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7115. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7116. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7117. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7118. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7119. end
  7120. for i = 0, 1, 0.1 do
  7121. swait()
  7122. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7123. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7124. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7125. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7126. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7127. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7128. end
  7129. punchsound1:Play()
  7130. for i = 0, 1, 0.1 do
  7131. swait()
  7132. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7133. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7134. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7135. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7136. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7137. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7138. end
  7139. punchsound1:Play()
  7140. for i,v in pairs(to.Parent:GetChildren()) do
  7141. if v:IsA("Humanoid") then
  7142. v.Health = v.Health - 10
  7143.  
  7144. v.PlatformStand = true
  7145. end
  7146. end
  7147. for i = 0, 1, 0.1 do
  7148. swait()
  7149. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7150. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7151. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7152. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7153. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7154. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7155. end
  7156.  
  7157. for i = 0, 1, 0.1 do
  7158. swait()
  7159. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7160. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7161. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7162. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7163. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7164. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7165. end
  7166. punchsound1:Play()
  7167. for i = 0, 1, 0.1 do
  7168. swait()
  7169. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7170. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7171. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7172. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7173. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7174. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7175. end
  7176. for i,v in pairs(to.Parent:GetChildren()) do
  7177. if v:IsA("Humanoid") then
  7178. v.Health = v.Health - 3
  7179.  
  7180. v.PlatformStand = true
  7181. end
  7182. end
  7183. to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
  7184. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0))
  7185. Zanzoken = Instance.new("Part",char)
  7186. Zanzoken.Anchored = true
  7187. Zanzoken.Position = v3(999,999,999)
  7188. Zanzoken.CFrame = Torso.CFrame
  7189. game.Debris:AddItem(Zanzoken,0.5)
  7190. Zanzoken.Transparency = 1
  7191. Zano:Play()
  7192. wait()
  7193. idk = Instance.new("BillboardGui",Zanzoken)
  7194. idk.Size = UDim2.new(10,0,15,0)
  7195. idk.AlwaysOnTop = false
  7196. idk1 = Instance.new("ImageLabel",idk)
  7197. idk1.BackgroundTransparency = 1
  7198. idk.ExtentsOffset = v3(0,0,0)
  7199. idk1.ImageTransparency = 0
  7200. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7201. idk1.Size = UDim2.new(2,0,1,0)
  7202. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7203. idk1.Image = "rbxassetid://319554883"
  7204. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7205. wait()
  7206. Zanzoken = Instance.new("Part",char)
  7207. Zanzoken.Anchored = true
  7208. Zanzoken.Position = v3(999,999,999)
  7209. Zanzoken.CFrame = Torso.CFrame
  7210. game.Debris:AddItem(Zanzoken,0.5)
  7211. Zanzoken.Transparency = 1
  7212. wait()
  7213. idk = Instance.new("BillboardGui",Zanzoken)
  7214. idk.Size = UDim2.new(20,0,20,0)
  7215. idk.AlwaysOnTop = false
  7216. idk1 = Instance.new("ImageLabel",idk)
  7217. idk1.BackgroundTransparency = 1
  7218. idk.ExtentsOffset = v3(0,0,0)
  7219. idk1.ImageTransparency = 0
  7220. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7221. idk1.Size = UDim2.new(2,0,1,0)
  7222. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7223. idk1.Image = "rbxassetid://319554883"
  7224. for i = 0, 1, 0.1 do
  7225. swait()
  7226. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7227. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7228. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7229. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7230. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7231. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7232. end
  7233. for i = 0, 1, 0.1 do
  7234. swait()
  7235. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7236. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7237. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7238. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7239. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7240. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7241. end
  7242. punchsound1:Play()
  7243. for i = 0, 1, 0.1 do
  7244. swait()
  7245. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7246. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7247. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7248. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7249. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7250. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7251. end
  7252. for i,v in pairs(to.Parent:GetChildren()) do
  7253. if v:IsA("Humanoid") then
  7254. v.Health = v.Health - 3
  7255.  
  7256. v.PlatformStand = true
  7257. end
  7258. end
  7259. to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
  7260. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0))
  7261. Zanzoken = Instance.new("Part",char)
  7262. Zanzoken.Anchored = true
  7263. Zanzoken.Position = v3(999,999,999)
  7264. Zanzoken.CFrame = Torso.CFrame
  7265. game.Debris:AddItem(Zanzoken,0.5)
  7266. Zanzoken.Transparency = 1
  7267. Zano:Play()
  7268. wait()
  7269. idk = Instance.new("BillboardGui",Zanzoken)
  7270. idk.Size = UDim2.new(10,0,15,0)
  7271. idk.AlwaysOnTop = false
  7272. idk1 = Instance.new("ImageLabel",idk)
  7273. idk1.BackgroundTransparency = 1
  7274. idk.ExtentsOffset = v3(0,0,0)
  7275. idk1.ImageTransparency = 0
  7276. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7277. idk1.Size = UDim2.new(2,0,1,0)
  7278. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7279. idk1.Image = "rbxassetid://319554883"
  7280. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7281. wait()
  7282. Zanzoken = Instance.new("Part",char)
  7283. Zanzoken.Anchored = true
  7284. Zanzoken.Position = v3(999,999,999)
  7285. Zanzoken.CFrame = Torso.CFrame
  7286. game.Debris:AddItem(Zanzoken,0.5)
  7287. Zanzoken.Transparency = 1
  7288. wait()
  7289. idk = Instance.new("BillboardGui",Zanzoken)
  7290. idk.Size = UDim2.new(20,0,20,0)
  7291. idk.AlwaysOnTop = false
  7292. idk1 = Instance.new("ImageLabel",idk)
  7293. idk1.BackgroundTransparency = 1
  7294. idk.ExtentsOffset = v3(0,0,0)
  7295. idk1.ImageTransparency = 0
  7296. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7297. idk1.Size = UDim2.new(2,0,1,0)
  7298. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7299. idk1.Image = "rbxassetid://319554883"
  7300. punchsound1:Play()
  7301. for i = 0, 1, 0.1 do
  7302. swait()
  7303. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7304. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7305. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7306. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7307. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7308. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7309. end
  7310. punchsound1:Play()
  7311. for i = 0, 1, 0.1 do
  7312. swait()
  7313. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7314. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7315. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7316. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7317. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7318. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7319. end
  7320.  
  7321.  
  7322. for i,v in pairs(to.Parent:GetChildren()) do
  7323. if v:IsA("Humanoid") then
  7324. v.Health = v.Health - 20
  7325.  
  7326. v.PlatformStand = true
  7327. end
  7328. end
  7329. StrongPunch:Play()
  7330. for i = 0, 1, 0.1 do
  7331. swait()
  7332. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7333. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7334. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7335. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7336. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7337. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7338. end
  7339. for i = 0, 1, 0.1 do
  7340. swait()
  7341. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7342. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7343. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7344. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7345. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7346. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7347. end
  7348. for i,v in pairs(to.Parent:GetChildren()) do
  7349. if v:IsA("Humanoid") then
  7350. v.Health = v.Health - 3
  7351.  
  7352. v.PlatformStand = true
  7353. end
  7354. end
  7355. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  7356. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  7357. Zanzoken = Instance.new("Part",char)
  7358. Zanzoken.Anchored = true
  7359. Zanzoken.Position = v3(999,999,999)
  7360. Zanzoken.CFrame = Torso.CFrame
  7361. game.Debris:AddItem(Zanzoken,0.5)
  7362. Zanzoken.Transparency = 1
  7363. Zano:Play()
  7364. wait()
  7365. idk = Instance.new("BillboardGui",Zanzoken)
  7366. idk.Size = UDim2.new(10,0,15,0)
  7367. idk.AlwaysOnTop = false
  7368. idk1 = Instance.new("ImageLabel",idk)
  7369. idk1.BackgroundTransparency = 1
  7370. idk.ExtentsOffset = v3(0,0,0)
  7371. idk1.ImageTransparency = 0
  7372. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7373. idk1.Size = UDim2.new(2,0,1,0)
  7374. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7375. idk1.Image = "rbxassetid://319554883"
  7376. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7377. wait()
  7378. Zanzoken = Instance.new("Part",char)
  7379. Zanzoken.Anchored = true
  7380. Zanzoken.Position = v3(999,999,999)
  7381. Zanzoken.CFrame = Torso.CFrame
  7382. game.Debris:AddItem(Zanzoken,0.5)
  7383. Zanzoken.Transparency = 1
  7384. wait()
  7385. idk = Instance.new("BillboardGui",Zanzoken)
  7386. idk.Size = UDim2.new(20,0,20,0)
  7387. idk.AlwaysOnTop = false
  7388. idk1 = Instance.new("ImageLabel",idk)
  7389. idk1.BackgroundTransparency = 1
  7390. idk.ExtentsOffset = v3(0,0,0)
  7391. idk1.ImageTransparency = 0
  7392. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7393. idk1.Size = UDim2.new(2,0,1,0)
  7394. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7395. idk1.Image = "rbxassetid://319554883"
  7396. for i = 0, 1, 0.1 do
  7397. swait()
  7398. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7399. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7400. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7401. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7402. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7403. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7404. end
  7405. punchsound1:Play()
  7406. for i = 0, 1, 0.1 do
  7407. swait()
  7408. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7409. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7410. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7411. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7412. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7413. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7414. end
  7415. punchsound1:Play()
  7416. for i = 0, 1, 0.1 do
  7417. swait()
  7418. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7419. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7420. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7421. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7422. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7423. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7424. end
  7425. for i = 0, 1, 0.1 do
  7426. swait()
  7427. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7428. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7429. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7430. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7431. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7432. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7433. end
  7434. for i = 0, 1, 0.1 do
  7435. swait()
  7436. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7437. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7438. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7439. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7440. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7441. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7442. end
  7443. to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
  7444. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0))
  7445. Zanzoken = Instance.new("Part",char)
  7446. Zanzoken.Anchored = true
  7447. Zanzoken.Position = v3(999,999,999)
  7448. Zanzoken.CFrame = Torso.CFrame
  7449. game.Debris:AddItem(Zanzoken,0.5)
  7450. Zanzoken.Transparency = 1
  7451. Zano:Play()
  7452. wait()
  7453. idk = Instance.new("BillboardGui",Zanzoken)
  7454. idk.Size = UDim2.new(10,0,15,0)
  7455. idk.AlwaysOnTop = false
  7456. idk1 = Instance.new("ImageLabel",idk)
  7457. idk1.BackgroundTransparency = 1
  7458. idk.ExtentsOffset = v3(0,0,0)
  7459. idk1.ImageTransparency = 0
  7460. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7461. idk1.Size = UDim2.new(2,0,1,0)
  7462. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7463. idk1.Image = "rbxassetid://319554883"
  7464. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7465. wait()
  7466. Zanzoken = Instance.new("Part",char)
  7467. Zanzoken.Anchored = true
  7468. Zanzoken.Position = v3(999,999,999)
  7469. Zanzoken.CFrame = Torso.CFrame
  7470. game.Debris:AddItem(Zanzoken,0.5)
  7471. Zanzoken.Transparency = 1
  7472. wait()
  7473. idk = Instance.new("BillboardGui",Zanzoken)
  7474. idk.Size = UDim2.new(20,0,20,0)
  7475. idk.AlwaysOnTop = false
  7476. idk1 = Instance.new("ImageLabel",idk)
  7477. idk1.BackgroundTransparency = 1
  7478. idk.ExtentsOffset = v3(0,0,0)
  7479. idk1.ImageTransparency = 0
  7480. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7481. idk1.Size = UDim2.new(2,0,1,0)
  7482. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7483. idk1.Image = "rbxassetid://319554883"
  7484. StrongPunch:Play()
  7485. Break:Play()
  7486. local Aura4 = Instance.new('ParticleEmitter')
  7487. Aura4.Name = "Aura"
  7488. Aura4.Texture = "rbxassetid://1046299182"
  7489. Aura4.Parent = Torso
  7490. Aura4.LightEmission = 1
  7491. Aura4.Transparency = NumberSequence.new(0.7,1)
  7492. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  7493. Aura4.Size = NumberSequence.new(1,30)
  7494. Aura4.Rotation = NumberRange.new(-360,360)
  7495. Aura4.LockedToPart = true
  7496. Aura4.Lifetime = NumberRange.new(0.2)
  7497. Aura4.Rate = 100
  7498. Aura4.Speed = NumberRange.new(0)
  7499. Aura4.EmissionDirection = "Top"
  7500. for i = 0, 6, 0.1 do
  7501. swait()
  7502. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7503. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7504. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7505. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7506. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7507. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7508. end
  7509. Aura4:Destroy()
  7510. wait(0.1)
  7511. local Aura4 = Instance.new('ParticleEmitter')
  7512. Aura4.Name = "Aura"
  7513. Aura4.Texture = "rbxassetid://1046299182"
  7514. Aura4.Parent = Torso
  7515. Aura4.LightEmission = 1
  7516. Aura4.Transparency = NumberSequence.new(0.7,1)
  7517. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  7518. Aura4.Size = NumberSequence.new(1,30)
  7519. Aura4.Rotation = NumberRange.new(-360,360)
  7520. Aura4.LockedToPart = true
  7521. Aura4.Lifetime = NumberRange.new(0.2)
  7522. Aura4.Rate = 100
  7523. Aura4.Speed = NumberRange.new(0)
  7524. Aura4.EmissionDirection = "Top"
  7525. StrongPunch1:Play()
  7526. Break:Play()
  7527. for i = 0, 6, 0.1 do
  7528. swait()
  7529. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7530. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7531. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7532. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7533. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7534. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7535. end
  7536. Aura4:Destroy()
  7537. StrongPunch2:Play()
  7538. Break:Play()
  7539. local Aura4 = Instance.new('ParticleEmitter')
  7540. Aura4.Name = "Aura"
  7541. Aura4.Texture = "rbxassetid://1046299182"
  7542. Aura4.Parent = Torso
  7543. Aura4.LightEmission = 1
  7544. Aura4.Transparency = NumberSequence.new(0.7,1)
  7545. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  7546. Aura4.Size = NumberSequence.new(1,30)
  7547. Aura4.Rotation = NumberRange.new(-360,360)
  7548. Aura4.LockedToPart = true
  7549. Aura4.Lifetime = NumberRange.new(0.2)
  7550. Aura4.Rate = 100
  7551. Aura4.Speed = NumberRange.new(0)
  7552. Aura4.EmissionDirection = "Top"
  7553. for i = 0, 7, 0.1 do
  7554. swait()
  7555. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7556. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7557. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7558. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7559. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7560. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7561. end
  7562. to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
  7563. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0))
  7564. Aura4:Destroy()
  7565. Zanzoken = Instance.new("Part",char)
  7566. Zanzoken.Anchored = true
  7567. Zanzoken.Position = v3(999,999,999)
  7568. Zanzoken.CFrame = Torso.CFrame
  7569. game.Debris:AddItem(Zanzoken,0.5)
  7570. Zanzoken.Transparency = 1
  7571. Zano:Play()
  7572. wait()
  7573. idk = Instance.new("BillboardGui",Zanzoken)
  7574. idk.Size = UDim2.new(10,0,15,0)
  7575. idk.AlwaysOnTop = false
  7576. idk1 = Instance.new("ImageLabel",idk)
  7577. idk1.BackgroundTransparency = 1
  7578. idk.ExtentsOffset = v3(0,0,0)
  7579. idk1.ImageTransparency = 0
  7580. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7581. idk1.Size = UDim2.new(2,0,1,0)
  7582. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7583. idk1.Image = "rbxassetid://319554883"
  7584. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7585. wait()
  7586. Zanzoken = Instance.new("Part",char)
  7587. Zanzoken.Anchored = true
  7588. Zanzoken.Position = v3(999,999,999)
  7589. Zanzoken.CFrame = Torso.CFrame
  7590. game.Debris:AddItem(Zanzoken,0.5)
  7591. Zanzoken.Transparency = 1
  7592. wait()
  7593. idk = Instance.new("BillboardGui",Zanzoken)
  7594. idk.Size = UDim2.new(20,0,20,0)
  7595. idk.AlwaysOnTop = false
  7596. idk1 = Instance.new("ImageLabel",idk)
  7597. idk1.BackgroundTransparency = 1
  7598. idk.ExtentsOffset = v3(0,0,0)
  7599. idk1.ImageTransparency = 0
  7600. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7601. idk1.Size = UDim2.new(2,0,1,0)
  7602. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7603. idk1.Image = "rbxassetid://319554883"
  7604. for i = 0, 1, 0.1 do
  7605. swait()
  7606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7607. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7608. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7609. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7610. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7611. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7612. end
  7613. punchsound1:Play()
  7614. for i = 0, 1, 0.1 do
  7615. swait()
  7616. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7617. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7618. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7619. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7620. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7621. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7622. end
  7623. punchsound1:Play()
  7624. for i = 0, 1, 0.1 do
  7625. swait()
  7626. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7627. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7628. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7629. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7630. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7631. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7632. end
  7633. for i = 0, 1, 0.1 do
  7634. swait()
  7635. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7636. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7637. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7638. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7639. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7640. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7641. end
  7642. for i = 0, 1, 0.1 do
  7643. swait()
  7644. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7645. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7646. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7647. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7648. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7649. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7650. end
  7651. punchsound1:Play()
  7652. for i = 0, 0.5, 0.1 do
  7653. swait()
  7654. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7655. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7656. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7657. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7658. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7659. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7660. end
  7661. punchsound1:Play()
  7662. for i = 0, 0.5, 0.1 do
  7663. swait()
  7664. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7665. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7666. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7667. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7668. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7669. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7670. end
  7671. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
  7672. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0))
  7673. Zanzoken = Instance.new("Part",char)
  7674. Zanzoken.Anchored = true
  7675. Zanzoken.Position = v3(999,999,999)
  7676. Zanzoken.CFrame = Torso.CFrame
  7677. game.Debris:AddItem(Zanzoken,0.5)
  7678. Zanzoken.Transparency = 1
  7679. Zano:Play()
  7680. wait()
  7681. idk = Instance.new("BillboardGui",Zanzoken)
  7682. idk.Size = UDim2.new(10,0,15,0)
  7683. idk.AlwaysOnTop = false
  7684. idk1 = Instance.new("ImageLabel",idk)
  7685. idk1.BackgroundTransparency = 1
  7686. idk.ExtentsOffset = v3(0,0,0)
  7687. idk1.ImageTransparency = 0
  7688. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7689. idk1.Size = UDim2.new(2,0,1,0)
  7690. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7691. idk1.Image = "rbxassetid://319554883"
  7692. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7693. wait()
  7694. Zanzoken = Instance.new("Part",char)
  7695. Zanzoken.Anchored = true
  7696. Zanzoken.Position = v3(999,999,999)
  7697. Zanzoken.CFrame = Torso.CFrame
  7698. game.Debris:AddItem(Zanzoken,0.5)
  7699. Zanzoken.Transparency = 1
  7700. wait()
  7701. idk = Instance.new("BillboardGui",Zanzoken)
  7702. idk.Size = UDim2.new(20,0,20,0)
  7703. idk.AlwaysOnTop = false
  7704. idk1 = Instance.new("ImageLabel",idk)
  7705. idk1.BackgroundTransparency = 1
  7706. idk.ExtentsOffset = v3(0,0,0)
  7707. idk1.ImageTransparency = 0
  7708. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7709. idk1.Size = UDim2.new(2,0,1,0)
  7710. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7711. idk1.Image = "rbxassetid://319554883"
  7712. for i = 0, 0.4, 0.1 do
  7713. swait()
  7714. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7715. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7716. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7717. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7718. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7719. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7720. end
  7721. punchsound1:Play()
  7722. for i = 0, 0.4, 0.1 do
  7723. swait()
  7724. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7725. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7726. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7727. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7728. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7729. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7730. end
  7731. punchsound1:Play()
  7732. for i = 0, 1, 0.1 do
  7733. swait()
  7734. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7735. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7736. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7737. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7738. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7739. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7740. end
  7741. for i,v in pairs(to.Parent:GetChildren()) do
  7742. if v:IsA("Humanoid") then
  7743. v.Health = v.Health - 8
  7744.  
  7745. v.PlatformStand = true
  7746. end
  7747. end
  7748.  
  7749. hit1 = false
  7750.  
  7751. punchsound1:Play()
  7752. hit2 = true
  7753. for i = 0, 1, 0.1 do
  7754. swait()
  7755. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7756. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7757. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7758. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7759. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7760. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7761. end
  7762. for i,v in pairs(to.Parent:GetChildren()) do
  7763. if v:IsA("Humanoid") then
  7764. v.Health = v.Health - 10
  7765.  
  7766. v.PlatformStand = true
  7767. end
  7768. end
  7769. hit2 = false
  7770.  
  7771. punchsound1:Play()
  7772. hit3 = true
  7773. hit4 = true
  7774.  
  7775.  
  7776. punchsound1:Play()
  7777.  
  7778.  
  7779. coroutine.wrap(function()
  7780. for i=1,2 do
  7781. wait()
  7782.  
  7783.  
  7784.  
  7785.  
  7786.  
  7787. for i,v in pairs(to.Parent:GetChildren()) do
  7788. if v:IsA("Humanoid") then
  7789. v.Health = v.Health - 30
  7790.  
  7791. v.PlatformStand = true
  7792. end
  7793. end
  7794. end
  7795.  
  7796.  
  7797. wait(3)
  7798. end)()
  7799.  
  7800.  
  7801.  
  7802. RootPart.Anchored = false
  7803.  
  7804.  
  7805.  
  7806.  
  7807.  
  7808. StrongPunch:Play()
  7809.  
  7810.  
  7811.  
  7812.  
  7813.  
  7814.  
  7815. for i,v in pairs(to.Parent:GetChildren()) do
  7816. if v:IsA("Humanoid") then
  7817. v.Health = v.Health - 20
  7818.  
  7819. v.PlatformStand = true
  7820. end
  7821. end
  7822.  
  7823. StrongPunch2:Play()
  7824.  
  7825.  
  7826. hitground = new("Part",char)
  7827. hitground.Size = Vector3.new(5,5,5)
  7828. hitground.Name = "Ground"
  7829. hitground.Transparency = 1
  7830. hitground.CanCollide = false
  7831. game.Debris:AddItem(hitground,2)
  7832. hitground.Position = Vector3.new(999,999,999)
  7833. hitgroundweld = new("Weld",hitground)
  7834. hitgroundweld.Part0 = to
  7835. hitgroundweld.Part1 = hitground
  7836. hitground.Touched:connect(function(hit2)
  7837. if hit2.Size.x > 150 then
  7838. hitground:Destroy()
  7839. ad = new("Part",char)
  7840. ad.Name = "NewPart"
  7841. ad.Size = Vector3.new(30,0.1,30)
  7842. ad.CanCollide = false
  7843. ad.Anchored = true
  7844. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  7845. ad.Transparency = 1
  7846. aad = new("Decal",ad)
  7847.  
  7848. aad.Face = "Top"
  7849. aad.Transparency = 1
  7850. aad.Transparency = 0
  7851. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  7852. smoke = new("Part",to)
  7853. smokemesh = new("SpecialMesh",smoke)
  7854. smokemesh.MeshId = "rbxassetid://928329648"
  7855. smoke.BrickColor = hit2.BrickColor
  7856. smoke.Anchored = true
  7857. smoke.Position = hitground.Position
  7858. GroundImpact:Play()
  7859. for i = 1,20 do
  7860. wait()
  7861. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  7862. smoke.Transparency = smoke.Transparency + 1/20
  7863. end
  7864. smoke:Destroy()
  7865. wait(0.5)
  7866.  
  7867. for i = 1,20 do
  7868. wait(0.1)
  7869. aad.Transparency = aad.Transparency + 1/20
  7870. end
  7871. end
  7872. end)
  7873. ys = Instance.new("BodyVelocity",to)
  7874. ys.Name = "GO"
  7875.  
  7876. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  7877.  
  7878. ys.Velocity = v3(0,-90,0)
  7879.  
  7880. wait(1)
  7881. ys:Destroy()
  7882.  
  7883.  
  7884.  
  7885.  
  7886.  
  7887. hit3 = false
  7888. hit4 = false
  7889.  
  7890.  
  7891. hit1 = false
  7892. hit2 = false
  7893. hit3 = false
  7894. hit4 = false
  7895. idle = true
  7896. RootPart.Anchored = false
  7897. to.Anchored = false
  7898. end
  7899. end)
  7900. end
  7901.  
  7902.  
  7903. function Combo2()
  7904. getplayer = new("Part",char)
  7905. getplayer.Position = Vector3.new(999,999,999)
  7906. getplayer.Transparency = 1
  7907. getplayer.Size = v3(3,3,3)
  7908. getplayer.CanCollide = false
  7909. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  7910. getplayer.Name = "GetPlayer"
  7911.  
  7912. game.Debris:AddItem(getplayer,0.5)
  7913.  
  7914. getplayer.Touched:connect(function(hit)
  7915. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  7916. getplayer:Destroy()
  7917. to = hit.Parent:findFirstChild("HumanoidRootPart")
  7918. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  7919. to.Anchored = true
  7920. idle = false
  7921.  
  7922.  
  7923. punchsound1:Play()
  7924. hit1 = true
  7925. for i = 0, 1, 0.1 do
  7926. swait()
  7927. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7928. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7929. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7930. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7931. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7932. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7933. end
  7934. punchsound1:Play()
  7935. for i = 0, 1, 0.1 do
  7936. swait()
  7937. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7938. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7939. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7940. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7941. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7942. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7943. end
  7944. punchsound1:Play()
  7945. for i = 0, 1, 0.1 do
  7946. swait()
  7947. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7948. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7949. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7950. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7951. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7952. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7953. end
  7954. for i = 0, 1, 0.1 do
  7955. swait()
  7956. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7957. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7958. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7959. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7960. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7961. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7962. end
  7963. for i = 0, 1, 0.1 do
  7964. swait()
  7965. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7966. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7967. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7968. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7969. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7970. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7971. end
  7972. StrongPunch1:Play()
  7973. for i = 0, 1, 0.1 do
  7974. swait()
  7975. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7976. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7977. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7978. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7979. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7980. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7981. end
  7982. for i = 0, 0.6, 0.1 do
  7983. swait()
  7984. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7985. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7986. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7987. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7988. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7989. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7990. end
  7991. for i = 0, 0.6, 0.1 do
  7992. swait()
  7993. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7994. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7995. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7996. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7997. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7998. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7999. end
  8000. for i,v in pairs(to.Parent:GetChildren()) do
  8001. if v:IsA("Humanoid") then
  8002. v.Health = v.Health - 6
  8003.  
  8004. v.PlatformStand = true
  8005. end
  8006. end
  8007. StrongPunch:Play()
  8008. for i = 0, 1, 0.1 do
  8009. swait()
  8010. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8011. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8012. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8013. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8014. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8015. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8016. end
  8017. for i,v in pairs(to.Parent:GetChildren()) do
  8018. if v:IsA("Humanoid") then
  8019. v.Health = v.Health - 8
  8020.  
  8021. v.PlatformStand = true
  8022. end
  8023. end
  8024.  
  8025. hit1 = false
  8026.  
  8027. punchsound1:Play()
  8028. hit2 = true
  8029. for i = 0, 1, 0.1 do
  8030. swait()
  8031. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8032. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8033. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8034. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8035. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8036. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8037. end
  8038. for i,v in pairs(to.Parent:GetChildren()) do
  8039. if v:IsA("Humanoid") then
  8040. v.Health = v.Health - 5
  8041.  
  8042. v.PlatformStand = true
  8043. end
  8044. end
  8045. hit2 = false
  8046.  
  8047. punchsound1:Play()
  8048. hit3 = true
  8049. hit4 = true
  8050.  
  8051.  
  8052. punchsound1:Play()
  8053.  
  8054. coroutine.wrap(function()
  8055. for i=1,2 do
  8056. wait()
  8057. to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0))
  8058. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0))
  8059. Zanzoken = Instance.new("Part",char)
  8060. Zanzoken.Anchored = true
  8061. Zanzoken.Position = v3(999,999,999)
  8062. Zanzoken.CFrame = Torso.CFrame
  8063. game.Debris:AddItem(Zanzoken,0.5)
  8064. Zanzoken.Transparency = 1
  8065. Zano:Play()
  8066. wait()
  8067. idk = Instance.new("BillboardGui",Zanzoken)
  8068. idk.Size = UDim2.new(10,0,15,0)
  8069. idk.AlwaysOnTop = false
  8070. idk1 = Instance.new("ImageLabel",idk)
  8071. idk1.BackgroundTransparency = 1
  8072. idk.ExtentsOffset = v3(0,0,0)
  8073. idk1.ImageTransparency = 0
  8074. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8075. idk1.Size = UDim2.new(2,0,1,0)
  8076. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8077. idk1.Image = "rbxassetid://319554883"
  8078. wait()
  8079. Zanzoken = Instance.new("Part",char)
  8080. Zanzoken.Anchored = true
  8081. Zanzoken.Position = v3(999,999,999)
  8082. Zanzoken.CFrame = Torso.CFrame
  8083. game.Debris:AddItem(Zanzoken,0.5)
  8084. Zanzoken.Transparency = 1
  8085. wait()
  8086. idk = Instance.new("BillboardGui",Zanzoken)
  8087. idk.Size = UDim2.new(20,0,20,0)
  8088. idk.AlwaysOnTop = false
  8089. idk1 = Instance.new("ImageLabel",idk)
  8090. idk1.BackgroundTransparency = 1
  8091. idk.ExtentsOffset = v3(0,0,0)
  8092. idk1.ImageTransparency = 0
  8093. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8094. idk1.Size = UDim2.new(2,0,1,0)
  8095. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8096. idk1.Image = "rbxassetid://319554883"
  8097. for i = 0, 1, 0.1 do
  8098. swait()
  8099. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8100. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8101. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8102. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8103. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8104. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8105. end
  8106. StrongPunch:Play()
  8107. for i,v in pairs(to.Parent:GetChildren()) do
  8108. if v:IsA("Humanoid") then
  8109. v.Health = v.Health - 10
  8110.  
  8111. v.PlatformStand = true
  8112. end
  8113. end
  8114. end
  8115.  
  8116.  
  8117. wait(0.7)
  8118. end)()
  8119.  
  8120.  
  8121.  
  8122.  
  8123. RootPart.Anchored = true
  8124. to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35))
  8125. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35))
  8126. Zanzoken = Instance.new("Part",char)
  8127. Zanzoken.Anchored = true
  8128. Zanzoken.Position = v3(999,999,999)
  8129. Zanzoken.CFrame = Torso.CFrame
  8130. game.Debris:AddItem(Zanzoken,0.5)
  8131. Zanzoken.Transparency = 1
  8132. Zano:Play()
  8133. wait()
  8134. idk = Instance.new("BillboardGui",Zanzoken)
  8135. idk.Size = UDim2.new(10,0,15,0)
  8136. idk.AlwaysOnTop = false
  8137. idk1 = Instance.new("ImageLabel",idk)
  8138. idk1.BackgroundTransparency = 1
  8139. idk.ExtentsOffset = v3(0,0,0)
  8140. idk1.ImageTransparency = 0
  8141. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8142. idk1.Size = UDim2.new(2,0,1,0)
  8143. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8144. idk1.Image = "rbxassetid://319554883"
  8145. wait()
  8146. Zanzoken = Instance.new("Part",char)
  8147. Zanzoken.Anchored = true
  8148. Zanzoken.Position = v3(999,999,999)
  8149. Zanzoken.CFrame = Torso.CFrame
  8150. game.Debris:AddItem(Zanzoken,0.5)
  8151. Zanzoken.Transparency = 1
  8152. wait()
  8153. idk = Instance.new("BillboardGui",Zanzoken)
  8154. idk.Size = UDim2.new(20,0,20,0)
  8155. idk.AlwaysOnTop = false
  8156. idk1 = Instance.new("ImageLabel",idk)
  8157. idk1.BackgroundTransparency = 1
  8158. idk.ExtentsOffset = v3(0,0,0)
  8159. idk1.ImageTransparency = 0
  8160. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8161. idk1.Size = UDim2.new(2,0,1,0)
  8162. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8163. idk1.Image = "rbxassetid://319554883"
  8164.  
  8165. for i = 0, 1, 0.1 do
  8166. swait()
  8167. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8168. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8169. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8170. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8171. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8172. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8173. end
  8174.  
  8175.  
  8176. StrongPunch:Play()
  8177.  
  8178.  
  8179. for i = 0, 1, 0.1 do
  8180. swait()
  8181. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8182. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8183. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8184. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8185. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8186. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8187. end
  8188.  
  8189. for i = 0, 1, 0.1 do
  8190. swait()
  8191. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8192. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8193. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8194. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8195. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8196. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8197. end
  8198.  
  8199.  
  8200.  
  8201. for i,v in pairs(to.Parent:GetChildren()) do
  8202. if v:IsA("Humanoid") then
  8203. v.Health = v.Health - 20
  8204.  
  8205. v.PlatformStand = true
  8206. end
  8207. end
  8208.  
  8209. StrongPunch2:Play()
  8210. for i = 0, 1, 0.1 do
  8211. swait()
  8212. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8213. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8214. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8215. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8216. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8217. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8218. end
  8219.  
  8220. hitground = new("Part",char)
  8221. hitground.Size = Vector3.new(5,5,5)
  8222. hitground.Name = "Ground"
  8223. hitground.Transparency = 1
  8224. hitground.CanCollide = false
  8225. game.Debris:AddItem(hitground,2)
  8226. hitground.Position = Vector3.new(999,999,999)
  8227. hitgroundweld = new("Weld",hitground)
  8228. hitgroundweld.Part0 = to
  8229. hitgroundweld.Part1 = hitground
  8230. hitground.Touched:connect(function(hit2)
  8231. if hit2.Size.x > 150 then
  8232. hitground:Destroy()
  8233. ad = new("Part",char)
  8234. ad.Name = "NewPart"
  8235. ad.Size = Vector3.new(30,0.1,30)
  8236. ad.CanCollide = false
  8237. ad.Anchored = true
  8238. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  8239. ad.Transparency = 1
  8240. aad = new("Decal",ad)
  8241.  
  8242. aad.Face = "Top"
  8243. aad.Transparency = 1
  8244. aad.Transparency = 0
  8245. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  8246. smoke = new("Part",to)
  8247. smokemesh = new("SpecialMesh",smoke)
  8248. smokemesh.MeshId = "rbxassetid://928329648"
  8249. smoke.BrickColor = hit2.BrickColor
  8250. smoke.Anchored = true
  8251. smoke.Position = hitground.Position
  8252. GroundImpact:Play()
  8253. for i = 1,20 do
  8254. wait()
  8255. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  8256. smoke.Transparency = smoke.Transparency + 1/20
  8257. end
  8258. smoke:Destroy()
  8259. wait(0.5)
  8260.  
  8261. for i = 1,20 do
  8262. wait(0.1)
  8263. aad.Transparency = aad.Transparency + 1/20
  8264. end
  8265. end
  8266. end)
  8267. to.Anchored = false
  8268. ys = Instance.new("BodyVelocity",to)
  8269. ys.Name = "GO"
  8270.  
  8271. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  8272.  
  8273. ys.Velocity = v3(0,-90,0)
  8274.  
  8275. wait(1)
  8276. ys:Destroy()
  8277.  
  8278.  
  8279.  
  8280.  
  8281.  
  8282. hit3 = false
  8283. hit4 = false
  8284.  
  8285.  
  8286. hit1 = false
  8287. hit2 = false
  8288. hit3 = false
  8289. hit4 = false
  8290. idle = true
  8291. RootPart.Anchored = false
  8292. end
  8293. end)
  8294. end
  8295.  
  8296. function KABOOMZ222()
  8297. local effspwn = Instance.new("Part")
  8298. coroutine.resume(coroutine.create(function()
  8299. local sound1 = Instance.new("Sound")
  8300. sound1.SoundId = "rbxassetid://440145223"
  8301. sound1.MaxDistance = 600
  8302. sound1.EmitterSize = 60
  8303. sound1.Volume = 5.5
  8304. sound1.Pitch = 1.3
  8305. sound1.Parent = effspwn
  8306. local sound2 = Instance.new("Sound")
  8307. sound2.SoundId = "rbxassetid://440145223"
  8308. sound2.MaxDistance = 300
  8309. sound2.EmitterSize = 20
  8310. sound2.Volume = 3
  8311. sound2.Pitch = 0.7
  8312. sound2.Parent = effspwn
  8313. local sound3 = Instance.new("Sound")
  8314. sound3.SoundId = "rbxassetid://440145223"
  8315. sound2.MaxDistance = 400
  8316. sound2.EmitterSize = 30
  8317. sound2.Volume = 0.5
  8318. sound2.Pitch = 0.5
  8319. sound2.Parent = effspwn
  8320. sound2:Play()
  8321. wait()
  8322. sound1:Play()
  8323. sound3:Play()
  8324. end))
  8325. local model = Instance.new("Model")
  8326. game.Debris:AddItem(model, 20)
  8327. model.Name = "smasheffects"
  8328. model.Parent = workspace
  8329. effspwn.Name = "spwnr"
  8330. effspwn.Size = Vector3.new(1, 1, 1)
  8331. effspwn.Anchored = true
  8332. effspwn.CanCollide = false
  8333. effspwn.Transparency = 1
  8334. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  8335. effspwn.Parent = model
  8336.  
  8337.  
  8338.  
  8339.  
  8340. coroutine.resume(coroutine.create(function()
  8341. local shok = Instance.new("Part")
  8342. shok.Name = "whoosh"
  8343. shok.BrickColor = BrickColor.new("Institutional white")
  8344. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  8345. shok.Size = Vector3.new(1, 1, 1)
  8346. shok.Anchored = true
  8347. shok.Material = "Neon"
  8348. shok.Transparency = 1
  8349. shok.CanCollide = false
  8350. shok.Parent = model
  8351. game.Debris:AddItem(shok, 12)
  8352. local mesh = Instance.new("SpecialMesh")
  8353. mesh.MeshType = "FileMesh"
  8354. mesh.MeshId = "rbxassetid://437347603"
  8355. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  8356. mesh.Parent = shok
  8357.  
  8358.  
  8359.  
  8360.  
  8361.  
  8362. for e = 1, 8 do
  8363. wait()
  8364. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  8365. shok.Transparency = shok.Transparency + 0.035
  8366. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  8367. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  8368.  
  8369.  
  8370. end
  8371. for e = 1, 16 do
  8372. wait()
  8373. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  8374. shok.Transparency = shok.Transparency + 0.11
  8375. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  8376. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  8377.  
  8378. end
  8379. end))
  8380. coroutine.resume(coroutine.create(function()
  8381. local shok = Instance.new("Part")
  8382. shok.Name = "wring1"
  8383. shok.BrickColor = BrickColor.new("Institutional white")
  8384. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  8385. shok.Size = Vector3.new(1, 1, 1)
  8386. shok.Anchored = true
  8387. shok.Material = "Neon"
  8388. shok.Transparency = 0.25
  8389. shok.CanCollide = false
  8390. shok.Parent = model
  8391. game.Debris:AddItem(shok, 12)
  8392. local mesh = Instance.new("SpecialMesh")
  8393. mesh.MeshType = "FileMesh"
  8394. mesh.MeshId = "rbxassetid://3270017"
  8395. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  8396. mesh.Parent = shok
  8397. for e = 1, 30 do
  8398. wait()
  8399. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
  8400. shok.Transparency = shok.Transparency + 0.002
  8401. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  8402. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  8403. end
  8404. for e = 1, 38 do
  8405. wait()
  8406. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  8407. shok.Transparency = shok.Transparency + 0.002
  8408. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  8409. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  8410. end
  8411. for e = 1, 24 do
  8412. wait()
  8413. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  8414. shok.Transparency = shok.Transparency + 0.03
  8415. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  8416. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  8417. end
  8418. end))
  8419. coroutine.resume(coroutine.create(function()
  8420. local shok = Instance.new("Part")
  8421. shok.Name = "wring2"
  8422. shok.BrickColor = BrickColor.new("Institutional white")
  8423. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  8424. shok.Size = Vector3.new(1, 1, 1)
  8425. shok.Anchored = true
  8426. shok.Material = "Neon"
  8427. shok.Transparency = 0.25
  8428. shok.CanCollide = false
  8429. shok.Parent = model
  8430. game.Debris:AddItem(shok, 12)
  8431. local mesh = Instance.new("SpecialMesh")
  8432. mesh.MeshType = "FileMesh"
  8433. mesh.MeshId = "rbxassetid://3270017"
  8434. mesh.Scale = Vector3.new(12, 12, 0.05)
  8435. mesh.Parent = shok
  8436. for e = 1, 30 do
  8437. wait()
  8438. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
  8439. shok.Transparency = shok.Transparency + 0.002
  8440. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  8441. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  8442. end
  8443. for e = 1, 38 do
  8444. wait()
  8445. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  8446. shok.Transparency = shok.Transparency + 0.002
  8447. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  8448. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  8449. end
  8450. for e = 1, 24 do
  8451. wait()
  8452. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  8453. shok.Transparency = shok.Transparency + 0.03
  8454. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  8455. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  8456. end
  8457. end))
  8458. coroutine.resume(coroutine.create(function()
  8459. local shok = Instance.new("Part")
  8460. shok.Name = "coil1"
  8461. shok.BrickColor = BrickColor.new("Institutional white")
  8462. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  8463. shok.Size = Vector3.new(1, 1, 1)
  8464. shok.Anchored = true
  8465. shok.Material = "Neon"
  8466. shok.Transparency = 0.25
  8467. shok.CanCollide = false
  8468. shok.Parent = model
  8469. game.Debris:AddItem(shok, 12)
  8470. local mesh = Instance.new("SpecialMesh")
  8471. mesh.MeshType = "FileMesh"
  8472. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  8473. mesh.Scale = Vector3.new(12, 12, 12)
  8474. mesh.Parent = shok
  8475. for e = 1, 15 do
  8476. wait()
  8477. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  8478. shok.Transparency = shok.Transparency + 0.004
  8479. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  8480. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8481. end
  8482. for e = 1, 16 do
  8483. wait()
  8484. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  8485. shok.Transparency = shok.Transparency + 0.004
  8486. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8487. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8488. end
  8489. for e = 1, 12 do
  8490. wait()
  8491. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  8492. shok.Transparency = shok.Transparency + 0.06
  8493. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8494. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8495. end
  8496. end))
  8497. coroutine.resume(coroutine.create(function()
  8498. local shok = Instance.new("Part")
  8499. shok.Name = "coil2"
  8500. shok.BrickColor = BrickColor.new("Institutional white")
  8501. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  8502. shok.Size = Vector3.new(1, 1, 1)
  8503. shok.Anchored = true
  8504. shok.Material = "Neon"
  8505. shok.Transparency = 1
  8506. shok.CanCollide = false
  8507. shok.Parent = model
  8508. game.Debris:AddItem(shok, 12)
  8509. local mesh = Instance.new("SpecialMesh")
  8510. mesh.MeshType = "FileMesh"
  8511. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  8512. mesh.Scale = Vector3.new(6, 12, 6)
  8513. mesh.Parent = shok
  8514. for e = 1, 15 do
  8515. wait()
  8516. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  8517. shok.Transparency = shok.Transparency + 0.005
  8518. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  8519. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  8520. end
  8521. for e = 1, 16 do
  8522. wait()
  8523. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  8524. shok.Transparency = shok.Transparency + 0.005
  8525. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8526. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  8527. end
  8528. for e = 1, 12 do
  8529. wait()
  8530. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  8531. shok.Transparency = shok.Transparency + 0.09
  8532. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8533. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  8534. end
  8535. end))
  8536. coroutine.resume(coroutine.create(function()
  8537. local shok = Instance.new("Part")
  8538. shok.Name = "shokwve"
  8539. shok.BrickColor = BrickColor.new("Institutional white")
  8540. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  8541. shok.Size = Vector3.new(1, 1, 1)
  8542. shok.Anchored = true
  8543. shok.Material = "Neon"
  8544. shok.Transparency = 0.6
  8545. shok.CanCollide = false
  8546. shok.Parent = model
  8547. game.Debris:AddItem(shok, 12)
  8548. local mesh = Instance.new("SpecialMesh")
  8549. mesh.MeshType = "FileMesh"
  8550. mesh.MeshId = "rbxassetid://489415447"
  8551. mesh.Scale = Vector3.new(1, 1, 1)
  8552. mesh.Parent = shok
  8553. for e = 1, 12 do
  8554. wait()
  8555. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  8556. shok.Transparency = shok.Transparency + 0.002
  8557. end
  8558. for e = 1, 32 do
  8559. wait()
  8560. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  8561. shok.Transparency = shok.Transparency + 0.002
  8562. end
  8563. for e = 1, 24 do
  8564. wait()
  8565. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  8566. shok.Transparency = shok.Transparency + 0.03
  8567. end
  8568. end))
  8569. coroutine.resume(coroutine.create(function()
  8570. local shok = Instance.new("Part")
  8571. shok.Name = "shock2"
  8572. shok.BrickColor = BrickColor.new("Institutional white")
  8573. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  8574. shok.Size = Vector3.new(1, 1, 1)
  8575. shok.Anchored = true
  8576. shok.Material = "Neon"
  8577. shok.Transparency = 0.35
  8578. shok.CanCollide = false
  8579. shok.Parent = model
  8580. game.Debris:AddItem(shok, 12)
  8581. local mesh = Instance.new("SpecialMesh")
  8582. mesh.MeshType = "FileMesh"
  8583. mesh.MeshId = "rbxassetid://1095709"
  8584. mesh.Scale = Vector3.new(12, 12, 12)
  8585. mesh.Parent = shok
  8586. for e = 1, 15 do
  8587. wait()
  8588. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  8589. shok.Transparency = shok.Transparency + 0.004
  8590. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8591. end
  8592. for e = 1, 16 do
  8593. wait()
  8594. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  8595. shok.Transparency = shok.Transparency + 0.004
  8596. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8597. end
  8598. for e = 1, 12 do
  8599. wait()
  8600. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  8601. shok.Transparency = shok.Transparency + 0.06
  8602. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8603. end
  8604. end))
  8605. coroutine.resume(coroutine.create(function()
  8606. local shok = Instance.new("Part")
  8607. shok.Name = "shock3"
  8608. shok.BrickColor = BrickColor.new("Institutional white")
  8609. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  8610. shok.Size = Vector3.new(1, 1, 1)
  8611. shok.Anchored = true
  8612. shok.Material = "Neon"
  8613. shok.Transparency = 0.35
  8614. shok.CanCollide = false
  8615. shok.Parent = model
  8616. game.Debris:AddItem(shok, 12)
  8617. local mesh = Instance.new("SpecialMesh")
  8618. mesh.MeshType = "FileMesh"
  8619. mesh.MeshId = "rbxassetid://1095709"
  8620. mesh.Scale = Vector3.new(12, 12, 12)
  8621. mesh.Parent = shok
  8622. for e = 1, 15 do
  8623. wait()
  8624. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  8625. shok.Transparency = shok.Transparency + 0.004
  8626. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  8627. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  8628. end
  8629. for e = 1, 16 do
  8630. wait()
  8631. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  8632. shok.Transparency = shok.Transparency + 0.004
  8633. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  8634. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  8635. end
  8636. for e = 1, 12 do
  8637. wait()
  8638. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  8639. shok.Transparency = shok.Transparency + 0.06
  8640. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  8641. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  8642. end
  8643. end))
  8644. end
  8645.  
  8646.  
  8647.  
  8648. mouse.KeyDown:connect(function(k)
  8649. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  8650. local exp = Instance.new("Explosion",Torso)
  8651. exp.BlastRadius = 45.5
  8652. exp.BlastPressure = 100
  8653. exp.Position = Torso
  8654. exp.Visible = true
  8655. end
  8656. end)
  8657.  
  8658. MV4 = 300
  8659. mouse.KeyDown:connect(function(k)
  8660. if attack == false and k == "8" then
  8661. for i, v in pairs(Torso:GetChildren()) do
  8662. if v:IsA('ParticleEmitter') then
  8663. v:Remove()
  8664. end
  8665. end
  8666. end
  8667. end)
  8668.  
  8669.  
  8670. MV4 = 300
  8671. mouse.KeyDown:connect(function(k)
  8672. if attack == false and k == "]" and MV4 > 80 and firemode == true then
  8673. MV4 = 0
  8674. Humanoid.WalkSpeed = 13
  8675. attack = true
  8676. Firepart1 = Instance.new("Part", RightArm)
  8677. Firepart1.Size = Vector3.new(1, 1, 1)
  8678. GuW1 = Instance.new("Weld")
  8679. GuW1.Name = "GuW"
  8680. GuW1.Part0 = RightArm
  8681. GuW1.C0 = cn(0, -1, 0)
  8682. GuW1.C1 = cn(0, 0, 0)
  8683. GuW1.Part1 = Firepart1
  8684. GuW1.Parent = RightArm
  8685. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  8686. Firepart1.Transparency = 1
  8687. Firepart2 = Instance.new("Part", LeftArm)
  8688. Firepart2.Size = Vector3.new(1, 1, 1)
  8689. GuW2 = Instance.new("Weld")
  8690. GuW2.Name = "GuW"
  8691. GuW2.Part0 = LeftArm
  8692. GuW2.C0 = cn(0, -1, 0)
  8693. GuW2.C1 = cn(0, 0, 0)
  8694. GuW2.Part1 = Firepart2
  8695. GuW2.Parent = LeftArm
  8696. Firepart2.Transparency = 1
  8697. for i = 0, 5, 0.1 do
  8698. swait()
  8699. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8700. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8701. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8702. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8703. if Torsovelocity.Y > 2 then
  8704. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8705. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8706. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  8707. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  8708. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  8709. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  8710. elseif Torsovelocity.Y < 1 then
  8711. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  8712. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  8713. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8714. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8715. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8716. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8717. end
  8718. end
  8719. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  8720. for i = 0, 7, 0.1 do
  8721. swait()
  8722. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8723. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8724. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8725. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8726. if Torsovelocity.Y > 2 then
  8727. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8728. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  8729. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  8730. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  8731. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8732. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8733. elseif Torsovelocity.Y < 1 then
  8734. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  8735. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  8736. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8737. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8738. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8739. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8740. end
  8741. end
  8742. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  8743. GuW1:Destroy()
  8744. GuW1 = Instance.new("Weld")
  8745. GuW1.Name = "GuW"
  8746. GuW1.Part0 = Torso
  8747. GuW1.C0 = cn(0, 0, -6)
  8748. GuW1.C1 = cn(0, 0, 0)
  8749. GuW1.Part1 = Firepart1
  8750. GuW1.Parent = Torso
  8751. GuW2:Destroy()
  8752. GuW2 = Instance.new("Weld")
  8753. GuW2.Name = "GuW"
  8754. GuW2.Part0 = Torso
  8755. GuW2.C0 = cn(0, 0, -6)
  8756. GuW2.C1 = cn(0, 0, 0)
  8757. GuW2.Part1 = Firepart2
  8758. GuW2.Parent = Torso
  8759. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  8760. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  8761. GuW2:Destroy()
  8762. GuW2 = Instance.new("Weld")
  8763. GuW2.Name = "GuW"
  8764. GuW2.Part0 = Torso
  8765. GuW2.C0 = cn(0, 0, -4)
  8766. GuW2.C1 = cn(0, 0, 0)
  8767. GuW2.Part1 = Firepart2
  8768. GuW2.Parent = Torso
  8769.  
  8770.  
  8771. for i = 0, 7, 0.1 do
  8772. swait()
  8773. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  8774. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  8775. if Torsovelocity.Y > 2 then
  8776. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8777. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  8778. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8779. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8780. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8781. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8782. elseif Torsovelocity.Y < 1 then
  8783. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8784. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  8785. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8786. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8787. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8788. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8789. end
  8790. end
  8791. local bp2 = Create("BodyPosition")({
  8792. P = 900,
  8793. D = 1000,
  8794. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  8795. position = Torso.Position + Vector3.new(0, 60, 0),
  8796. Parent = Torso
  8797. })
  8798. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  8799. for i = 0, 8, 0.1 do
  8800. swait()
  8801. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  8802. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  8803. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  8804. if Torsovelocity.Y > 2 then
  8805. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8806. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8807. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8808. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8809. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8810. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8811. elseif Torsovelocity.Y < 1 then
  8812. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8813. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  8814. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8815. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8816. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8817. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8818. end
  8819. end
  8820. for i = 0, 18, 0.1 do
  8821. swait()
  8822. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  8823. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  8824. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  8825. if Torsovelocity.Y > 2 then
  8826. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8827. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8828. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8829. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8830. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8831. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8832. elseif Torsovelocity.Y < 1 then
  8833. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8834. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  8835. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8836. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8837. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8838. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8839. end
  8840. end
  8841. GuW1:Destroy()
  8842. GuW1 = Instance.new("Weld")
  8843. GuW1.Name = "GuW"
  8844. GuW1.Part0 = Torso
  8845. GuW1.C0 = cn(0, 0, -15)
  8846. GuW1.C1 = cn(0, 0, 0)
  8847. GuW1.Part1 = Firepart1
  8848. GuW1.Parent = Torso
  8849. GuW2:Destroy()
  8850. GuW2 = Instance.new("Weld")
  8851. GuW2.Name = "GuW"
  8852. GuW2.Part0 = Torso
  8853. GuW2.C0 = cn(0, 0, -17.5)
  8854. GuW2.C1 = cn(0, 0, 0)
  8855. GuW2.Part1 = Firepart2
  8856. GuW2.Parent = Torso
  8857. for i = 0, 1.25, 0.01 do
  8858. swait()
  8859. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  8860. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  8861. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  8862. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  8863. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  8864. if Torsovelocity.Y > 2 then
  8865. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8866. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8867. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8868. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8869. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8870. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8871. elseif Torsovelocity.Y < 1 then
  8872. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8873. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  8874. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8875. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8876. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8877. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8878. end
  8879. end
  8880. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  8881. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  8882. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  8883. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  8884. for i = 0, 3, 0.1 do
  8885. swait()
  8886. if Torsovelocity.Y > 2 then
  8887. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8888. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  8889. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8890. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8891. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8892. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8893. elseif Torsovelocity.Y < 1 then
  8894. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8895. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  8896. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8897. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8898. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8899. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8900. end
  8901. end
  8902. wait(1)
  8903. bp2:Destroy()
  8904. Humanoid.WalkSpeed = 16
  8905. attack = false
  8906. MV4 = 0
  8907. Firepart1:Destroy()
  8908. Firepart2:Destroy()
  8909. end
  8910. end)
  8911. mouse.KeyDown:connect(function(k)
  8912. if attack == false and k == "h" and MV4 > 80 and firemode == true then
  8913. MV4 = 0
  8914. Humanoid.WalkSpeed = 13
  8915. attack = true
  8916. Firepart1 = Instance.new("Part", RightArm)
  8917. Firepart1.Size = Vector3.new(1, 1, 1)
  8918. GuW1 = Instance.new("Weld")
  8919. GuW1.Name = "GuW"
  8920. GuW1.Part0 = RightArm
  8921. GuW1.C0 = cn(0, -1, 0)
  8922. GuW1.C1 = cn(0, 0, 0)
  8923. GuW1.Part1 = Firepart1
  8924. GuW1.Parent = RightArm
  8925. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  8926. Firepart1.Transparency = 1
  8927. Firepart2 = Instance.new("Part", LeftArm)
  8928. Firepart2.Size = Vector3.new(1, 1, 1)
  8929. GuW2 = Instance.new("Weld")
  8930. GuW2.Name = "GuW"
  8931. GuW2.Part0 = LeftArm
  8932. GuW2.C0 = cn(0, -1, 0)
  8933. GuW2.C1 = cn(0, 0, 0)
  8934. GuW2.Part1 = Firepart2
  8935. GuW2.Parent = LeftArm
  8936. Firepart2.Transparency = 1
  8937. GuW1:Destroy()
  8938. GuW1 = Instance.new("Weld")
  8939. GuW1.Name = "GuW"
  8940. GuW1.Part0 = Torso
  8941. GuW1.C0 = cn(0, 0, -6)
  8942. GuW1.C1 = cn(0, 0, 0)
  8943. GuW1.Part1 = Firepart1
  8944. GuW1.Parent = Torso
  8945. GuW2:Destroy()
  8946. GuW2 = Instance.new("Weld")
  8947. GuW2.Name = "GuW"
  8948. GuW2.Part0 = Torso
  8949. GuW2.C0 = cn(0, 0, -6)
  8950. GuW2.C1 = cn(0, 0, 0)
  8951. GuW2.Part1 = Firepart2
  8952. GuW2.Parent = Torso
  8953. GuW2:Destroy()
  8954. GuW2 = Instance.new("Weld")
  8955. GuW2.Name = "GuW"
  8956. GuW2.Part0 = Torso
  8957. GuW2.C0 = cn(0, 0, -4)
  8958. GuW2.C1 = cn(0, 0, 0)
  8959. GuW2.Part1 = Firepart2
  8960. GuW2.Parent = Torso
  8961. for i = 0, 18, 0.1 do
  8962. swait()
  8963. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  8964. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  8965. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  8966. if Torsovelocity.Y > 2 then
  8967. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8968. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8969. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8970. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8971. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8972. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8973. elseif Torsovelocity.Y < 1 then
  8974. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8975. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  8976. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8977. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8978. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8979. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8980. end
  8981. end
  8982. GuW1:Destroy()
  8983. GuW1 = Instance.new("Weld")
  8984. GuW1.Name = "GuW"
  8985. GuW1.Part0 = Torso
  8986. GuW1.C0 = cn(0, 0, -15)
  8987. GuW1.C1 = cn(0, 0, 0)
  8988. GuW1.Part1 = Firepart1
  8989. GuW1.Parent = Torso
  8990. GuW2:Destroy()
  8991. GuW2 = Instance.new("Weld")
  8992. GuW2.Name = "GuW"
  8993. GuW2.Part0 = Torso
  8994. GuW2.C0 = cn(0, 0, -17.5)
  8995. GuW2.C1 = cn(0, 0, 0)
  8996. GuW2.Part1 = Firepart2
  8997. GuW2.Parent = Torso
  8998. for i = 0, 1.25, 0.01 do
  8999. swait()
  9000. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9001. shoottraildd22(mouse.Hit.p, Firepart2, 0)
  9002. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9003. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9004. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9005. if Torsovelocity.Y > 2 then
  9006. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9007. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9008. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9009. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9010. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9011. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9012. end
  9013. end
  9014. wait(0.5)
  9015. Humanoid.WalkSpeed = 16
  9016. attack = false
  9017. MV4 = 300
  9018. Firepart1:Destroy()
  9019. Firepart2:Destroy()
  9020. end
  9021.  
  9022.  
  9023. if attack == false and k == "=" and MV4 > 19 and InForm == true then
  9024. MV4 = 90
  9025. Humanoid.WalkSpeed = 0.01
  9026. attack = true
  9027. Firepart1 = Instance.new("Part", RightArm)
  9028. Firepart1.Size = Vector3.new(1, 1, 1)
  9029. GuW1 = Instance.new("Weld")
  9030. GuW1.Name = "GuW"
  9031. GuW1.Part0 = RightArm
  9032. GuW1.C0 = cn(0, -1, 0)
  9033. GuW1.C1 = cn(0, 0, 0)
  9034. GuW1.Part1 = Firepart1
  9035. GuW1.Parent = RightArm
  9036. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9037. Firepart1.Transparency = 1
  9038. Firepart2 = Instance.new("Part", LeftArm)
  9039. Firepart2.Size = Vector3.new(1, 1, 1)
  9040. GuW2 = Instance.new("Weld")
  9041. GuW2.Name = "GuW"
  9042. GuW2.Part0 = LeftArm
  9043. GuW2.C0 = cn(0, -1, 0)
  9044. GuW2.C1 = cn(0, 0, 0)
  9045. GuW2.Part1 = Firepart2
  9046. GuW2.Parent = LeftArm
  9047. Firepart2.Transparency = 1
  9048. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9049. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9050. for i = 0, 2, 0.1 do
  9051. swait()
  9052. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9053. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9054. BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9055. BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9056. if Torsovelocity.Y > 2 then
  9057. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9058. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9059. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9060. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9061. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9062. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9063. elseif Torsovelocity.Y < 1 then
  9064. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9065. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9066. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9067. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9068. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9069. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9070. end
  9071. end
  9072. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9073. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9074. for i = 0, 7, 0.1 do
  9075. swait()
  9076. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9077. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9078. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9079. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9080. if Torsovelocity.Y > 2 then
  9081. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9082. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9083. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9084. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9085. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9086. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9087. elseif Torsovelocity.Y < 1 then
  9088. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9089. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9090. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9091. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9092. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9093. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9094. end
  9095. end
  9096. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9097. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9098. for i = 0, 7, 0.1 do
  9099. swait()
  9100. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9101. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9102. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9103. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9104. if Torsovelocity.Y > 2 then
  9105. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9106. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9107. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9108. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9109. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9110. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9111. elseif Torsovelocity.Y < 1 then
  9112. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  9113. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9114. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9115. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2)
  9116. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9117. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9118. end
  9119. end
  9120. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9121. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9122. for i = 0, 6, 0.1 do
  9123. swait()
  9124. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9125. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9126. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9127. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9128. if Torsovelocity.Y > 2 then
  9129. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9130. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9131. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9132. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9133. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9134. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9135. elseif Torsovelocity.Y < 1 then
  9136. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  9137. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9138. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9139. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9140. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9141. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9142. end
  9143. end
  9144. for i = 0, 5, 0.1 do
  9145. swait()
  9146. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9147. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9148. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9149. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9150. if Torsovelocity.Y > 2 then
  9151. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9152. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9153. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9154. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9155. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9156. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9157. elseif Torsovelocity.Y < 1 then
  9158. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9159. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9160. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9161. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9162. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9163. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9164. end
  9165. end
  9166. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  9167. for i = 0, 7, 0.1 do
  9168. swait()
  9169. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9170. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9171. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9172. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9173. if Torsovelocity.Y > 2 then
  9174. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9175. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9176. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9177. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9178. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9179. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9180. elseif Torsovelocity.Y < 1 then
  9181. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9182. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9183. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9184. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9185. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9186. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9187. end
  9188. end
  9189. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  9190. GuW1:Destroy()
  9191. GuW1 = Instance.new("Weld")
  9192. GuW1.Name = "GuW"
  9193. GuW1.Part0 = Torso
  9194. GuW1.C0 = cn(0, 0, -6)
  9195. GuW1.C1 = cn(0, 0, 0)
  9196. GuW1.Part1 = Firepart1
  9197. GuW1.Parent = Torso
  9198. GuW2:Destroy()
  9199. GuW2 = Instance.new("Weld")
  9200. GuW2.Name = "GuW"
  9201. GuW2.Part0 = Torso
  9202. GuW2.C0 = cn(0, 0, -6)
  9203. GuW2.C1 = cn(0, 0, 0)
  9204. GuW2.Part1 = Firepart2
  9205. GuW2.Parent = Torso
  9206. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9207. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9208. GuW2:Destroy()
  9209. GuW2 = Instance.new("Weld")
  9210. GuW2.Name = "GuW"
  9211. GuW2.Part0 = Torso
  9212. GuW2.C0 = cn(0, 0, -4)
  9213. GuW2.C1 = cn(0, 0, 0)
  9214. GuW2.Part1 = Firepart2
  9215. GuW2.Parent = Torso
  9216. for i = 0, 7, 0.1 do
  9217. swait()
  9218. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9219. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9220. if Torsovelocity.Y > 2 then
  9221. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9222. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9223. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9224. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9225. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9226. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9227. elseif Torsovelocity.Y < 1 then
  9228. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9229. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9230. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9231. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9232. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9233. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9234. end
  9235. end
  9236. local bp2 = Create("BodyPosition")({
  9237. P = 900,
  9238. D = 1000,
  9239. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  9240. position = Torso.Position + Vector3.new(0, 60, 0),
  9241. Parent = Torso
  9242. })
  9243. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  9244. for i = 0, 8, 0.1 do
  9245. swait()
  9246. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9247. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9248. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9249. if Torsovelocity.Y > 2 then
  9250. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9251. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9252. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9253. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9254. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9255. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9256. elseif Torsovelocity.Y < 1 then
  9257. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9258. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9259. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9260. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9261. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9262. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9263. end
  9264. end
  9265. for i = 0, 18, 0.1 do
  9266. swait()
  9267. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9268. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9269. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9270. if Torsovelocity.Y > 2 then
  9271. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9272. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9273. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9274. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9275. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9276. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9277. elseif Torsovelocity.Y < 1 then
  9278. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9279. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9280. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9281. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9282. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9283. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9284. end
  9285. end
  9286. GuW1:Destroy()
  9287. GuW1 = Instance.new("Weld")
  9288. GuW1.Name = "GuW"
  9289. GuW1.Part0 = Torso
  9290. GuW1.C0 = cn(0, 0, -15)
  9291. GuW1.C1 = cn(0, 0, 0)
  9292. GuW1.Part1 = Firepart1
  9293. GuW1.Parent = Torso
  9294. GuW2:Destroy()
  9295. GuW2 = Instance.new("Weld")
  9296. GuW2.Name = "GuW"
  9297. GuW2.Part0 = Torso
  9298. GuW2.C0 = cn(0, 0, -17.5)
  9299. GuW2.C1 = cn(0, 0, 0)
  9300. GuW2.Part1 = Firepart2
  9301. GuW2.Parent = Torso
  9302. for i = 0, 1.25, 0.01 do
  9303. swait()
  9304. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9305. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  9306. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9307. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9308. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9309. if Torsovelocity.Y > 2 then
  9310. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9311. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9312. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9313. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9314. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9315. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9316. elseif Torsovelocity.Y < 1 then
  9317. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9318. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9319. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9320. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9321. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9322. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9323. end
  9324. end
  9325. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  9326. BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  9327. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  9328. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  9329. for i = 0, 3, 0.1 do
  9330. swait()
  9331. if Torsovelocity.Y > 2 then
  9332. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9333. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9334. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9335. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9336. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9337. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9338. elseif Torsovelocity.Y < 1 then
  9339. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9340. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9341. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9342. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9343. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9344. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9345. end
  9346. end
  9347. wait(1)
  9348. bp2:Destroy()
  9349. Humanoid.WalkSpeed = 16
  9350. attack = false
  9351. MV4 = 0
  9352. Firepart1:Destroy()
  9353. Firepart2:Destroy()
  9354. end
  9355. end)
  9356. whiletruewait = false
  9357. game:GetService("RunService").Stepped:connect(function()
  9358. if whiletruewait == false then
  9359. whiletruewait = true
  9360. wait()
  9361. whiletruewait = false
  9362. end
  9363. end)
  9364. game:GetService("RunService").Stepped:connect(function()
  9365. if whiletruewait == false then
  9366. if MV1 < 20 then
  9367. MV1 = MV1 + 0.2
  9368. end
  9369. if MV2 < 90 then
  9370. MV2 = MV2 + 1
  9371. end
  9372. if MV3 < 190 then
  9373. MV3 = MV3 + 0.4
  9374. end
  9375. if MV4 < 500 then
  9376. MV4 = MV4 + 0.3
  9377. end
  9378. end
  9379. end)
  9380. Humanoid.MaxHealth = 10000
  9381. wait()
  9382. for i = 1, 6 do
  9383. Humanoid.Health = Humanoid.MaxHealth
  9384. wait()
  9385. end
  9386.  
  9387. ---
  9388. GroundWave3 = function()
  9389. local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
  9390. Colors = {"White", "White"}
  9391. local wave = Instance.new("Part", char)
  9392. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  9393. wave.Anchored = true
  9394. wave.Name = "Wave"
  9395. wave.CanCollide = false
  9396. wave.Locked = true
  9397. wave.Size = Vector3.new(0.2, 0.2, 0.2)
  9398. wave.TopSurface = "Smooth"
  9399. wave.BottomSurface = "Smooth"
  9400. wave.Transparency = 0.10
  9401. wave.CFrame = HandCF
  9402. wm = Instance.new("SpecialMesh",wave)
  9403. wm.MeshId = "rbxassetid://559831844"
  9404. coroutine.wrap(function()
  9405. for i = 1, 30, 1 do
  9406. wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
  9407. wave.Size = wm.Scale
  9408. wave.CFrame = HandCF
  9409. wave.Transparency = i/30
  9410. wait()
  9411. end
  9412. wait()
  9413. wave:Destroy()
  9414. end)()
  9415. end
  9416. ---
  9417.  
  9418. local v3 = Vector3.new
  9419. local num = 0
  9420. local bc = BrickColor.new
  9421. local new = Instance.new
  9422.  
  9423. mouse.KeyDown:connect(function(key)
  9424. if key=="=" then
  9425. Serious()
  9426. char.JumPower = 150
  9427. end
  9428. end)
  9429. Health = math.huge --------- Serious mode aura.
  9430. BaseHealth = math.huge
  9431.  
  9432.  
  9433.  
  9434.  
  9435. InForm = false
  9436.  
  9437. Player = game.Players.LocalPlayer
  9438. Char = Player.Character
  9439. Torso = Char.Torso
  9440.  
  9441. function Serious()
  9442. for X = 1, 1 do wait()
  9443.  
  9444.  
  9445. wait(0)
  9446. for X = 1, 1 do wait()
  9447. local Effect = Instance.new("Part")
  9448. Effect.Name = "Effect"
  9449. Effect.Parent = Torso
  9450. Effect.CFrame = Torso.CFrame
  9451. Effect.BrickColor = BrickColor.new("Neon orange")
  9452. Effect.Shape = "Ball"
  9453. Effect.Size = Vector3.new(1, 1, 1)
  9454. Effect.Anchored = true
  9455. Effect.Material = "Neon"
  9456. Effect.CanCollide = false
  9457. Effect.CFrame = Torso.CFrame
  9458. Effect.Size = Effect.Size + Vector3.new(0.5)
  9459. Effect.Transparency = Effect.Transparency + 0.04
  9460. end
  9461. end
  9462.  
  9463. repeat
  9464. Torso:FindFirstChild("Effect"):Remove()
  9465. until Torso:FindFirstChild("Effect") == nil
  9466.  
  9467.  
  9468. local Color1 = Color3.new(255, 255, 0)
  9469. local Color2 = Color3.new(255, 255, 0)
  9470.  
  9471. for i = 0, 3, 0.1 do
  9472. swait()
  9473. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9474. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9475. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9476. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9477. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9478. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9479. end
  9480. local pie22 = Instance.new("ParticleEmitter")
  9481. pie22.Parent = LeftArm
  9482. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  9483. pie22.LightEmission = 1
  9484. pie22.Size = NumberSequence.new(1,2)
  9485. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  9486. pie22.Transparency = NumberSequence.new(0.7,1)
  9487. pie22.EmissionDirection = "Top"
  9488. pie22.Enabled = true
  9489. pie22.Lifetime = NumberRange.new(1)
  9490. pie22.Rotation = NumberRange.new(-420, 425)
  9491. pie22.Rate = 50
  9492. pie22.Speed = NumberRange.new(1)
  9493. pie22.LockedToPart = false
  9494. pie22.VelocitySpread = 2
  9495. local pie22 = Instance.new("ParticleEmitter")
  9496. pie22.Parent = RightArm
  9497. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  9498. pie22.LightEmission = 1
  9499. pie22.Size = NumberSequence.new(1,2)
  9500. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  9501. pie22.Transparency = NumberSequence.new(0.7,1)
  9502. pie22.EmissionDirection = "Top"
  9503. pie22.Enabled = true
  9504. pie22.Lifetime = NumberRange.new(1)
  9505. pie22.Rotation = NumberRange.new(-420, 425)
  9506. pie22.Rate = 50
  9507. pie22.Speed = NumberRange.new(1)
  9508. pie22.LockedToPart = false
  9509. pie22.VelocitySpread = 2
  9510. local pie22 = Instance.new("ParticleEmitter")
  9511. pie22.Parent = LeftLeg
  9512. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  9513. pie22.LightEmission = 1
  9514. pie22.Size = NumberSequence.new(1,2)
  9515. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  9516. pie22.Transparency = NumberSequence.new(0.8,1)
  9517. pie22.EmissionDirection = "Top"
  9518. pie22.Enabled = true
  9519. pie22.Lifetime = NumberRange.new(1)
  9520. pie22.Rotation = NumberRange.new(-420, 425)
  9521. pie22.Rate = 20
  9522. pie22.Speed = NumberRange.new(1)
  9523. pie22.LockedToPart = false
  9524. pie22.VelocitySpread = 2
  9525. local pie22 = Instance.new("ParticleEmitter")
  9526. pie22.Parent = RightLeg
  9527. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  9528. pie22.LightEmission = 1
  9529. pie22.Size = NumberSequence.new(1,2)
  9530. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  9531. pie22.Transparency = NumberSequence.new(0.8,1)
  9532. pie22.EmissionDirection = "Top"
  9533. pie22.Enabled = true
  9534. pie22.Lifetime = NumberRange.new(1)
  9535. pie22.Rotation = NumberRange.new(-420, 425)
  9536. pie22.Rate = 20
  9537. pie22.Speed = NumberRange.new(1)
  9538. pie22.LockedToPart = false
  9539. pie22.VelocitySpread = 2
  9540. lig = Instance.new("PointLight",Player.Character.Torso)
  9541. lig.Color=Color3.new(255,255,0)
  9542. lig.Range = 6
  9543.  
  9544. local Must = Instance.new("Sound",Torso)
  9545. Must.SoundId = "rbxassetid://136847579"
  9546. Must.Pitch = 0.99
  9547. Must.Volume = 0.6
  9548. Must.Looped = false
  9549. wait(0)
  9550. Must:Play()
  9551. a21e = new("Part",char)
  9552. a21e.Name = "Beam"..num
  9553. a21e.Locked = true
  9554. a21e.Size = v3(1,1,1)
  9555. a21e.CanCollide = false
  9556. a21e.BrickColor = bc("Neon orange")
  9557. a21e.Material = "Neon"
  9558. a21e.Transparency = 0
  9559. aa21e = new("SpecialMesh",a21e)
  9560. a21e.Anchored = true
  9561. a21e.Position = RootPart.Position
  9562. aa21e.MeshType = "Sphere"
  9563. aa21e.Scale = v3(1,1,1)
  9564. for i = 1,50 do
  9565. wait()
  9566. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  9567. a21e.Transparency = a21e.Transparency + 0.04
  9568. end
  9569.  
  9570.  
  9571. local Mus = Instance.new("Sound",Torso)
  9572. Mus.SoundId = "rbxassetid://291165237"
  9573. Mus.Pitch = 0.99
  9574. Mus.Volume = 0.2
  9575. Mus.Looped = true
  9576. wait(0)
  9577. Mus:Play()
  9578.  
  9579. InForm = true
  9580. Humanoid.JumpPower = 120
  9581.  
  9582. Char.Humanoid.MaxHealth = Health
  9583. wait(0.3)
  9584. Char.Humanoid.Health = Health
  9585. wait(0.7)
  9586. Must:Destroy()
  9587. end
  9588.  
  9589. function Base()
  9590. InForm = false
  9591. local Effect = Instance.new("Part")
  9592. Effect.Name = "Effect"
  9593. Effect.Parent = Torso
  9594. Effect.CFrame = Torso.CFrame
  9595. Effect.BrickColor = BrickColor.new("White")
  9596. Effect.Shape = "Ball"
  9597. Effect.Size = Vector3.new(8, 8, 8)
  9598. Effect.Anchored = true
  9599. Effect.Material = "Neon"
  9600. Effect.CanCollide = false
  9601. for loop = 1, 25 do wait()
  9602. Effect.CFrame = Torso.CFrame
  9603. Effect.Size = Effect.Size + Vector3.new(-0.5)
  9604. Effect.Transparency = Effect.Transparency + 0.04
  9605.  
  9606. end
  9607. repeat
  9608. Torso:FindFirstChild("Effect"):Remove()
  9609. until Torso:FindFirstChild("Effect") == nil
  9610.  
  9611. for i, v in pairs(Torso:GetChildren()) do
  9612. if v:IsA('ParticleEmitter') then
  9613. v:Remove()
  9614. end
  9615. end
  9616. char.Humanoid.MaxHealth = BaseHealth
  9617. wait(0.3)
  9618. char.Humanoid.Health = BaseHealth
  9619.  
  9620.  
  9621. end
  9622.  
  9623. mouse.KeyDown:connect(function(key)
  9624. if key=="9" then
  9625. Base()
  9626. lig:Destroy()
  9627. end
  9628. end)
  9629.  
  9630. Player.Chatted:connect(function(Message)
  9631. if Message == "Time to get serious." and InForm == false then
  9632. wait(0.10)
  9633. Serious()
  9634. end
  9635. if Message == "off" or Message == "Nice fight." and InForm == true then
  9636. Base()
  9637. end
  9638. local ContentProvider = game:GetService("ContentProvider")
  9639.  
  9640. local function LoadAssets(AssetList)
  9641. -- Takes an asset list and preloads it. Will not wait for them to load.
  9642.  
  9643. for _, AssetId in pairs(AssetList) do
  9644. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  9645. end
  9646. end
  9647.  
  9648. local Gibs = game.Workspace
  9649.  
  9650. function Kill(Character)
  9651. Character.Humanoid.Health = 0
  9652. local poo = Instance.new("IntValue",Character)
  9653. poo.Name = "haha nope"
  9654. local svch = Character
  9655. local hum = Character:findFirstChild("Humanoid")
  9656. Character.Archivable = true
  9657. local chrclone = Character:clone()
  9658. Character.Archivable = false
  9659.  
  9660. local ch = chrclone:GetChildren()
  9661. local i
  9662. for i = 1,#ch do
  9663. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  9664. ch[i]:remove()
  9665. end
  9666. end
  9667. local function Scan(ch)
  9668. local e
  9669. for e = 1,#ch do
  9670. Scan(ch[e]:GetChildren())
  9671. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  9672. ch[e]:remove()
  9673. end
  9674. end
  9675. end
  9676. Scan(chrclone:GetChildren())
  9677.  
  9678. local hum2 = chrclone:findFirstChild("Humanoid")
  9679.  
  9680.  
  9681. if hum2 ~= nil then
  9682. hum2.Name = "Humanoid2"
  9683. hum2.PlatformStand = true
  9684. hum2.Sit = true
  9685. hum2.MaxHealth = 0
  9686. hum2.Health = 0
  9687. end
  9688.  
  9689. local ch = Character:GetChildren()
  9690. local i
  9691. for i = 1,#ch do
  9692. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  9693. ch[i]:remove()
  9694. end
  9695. end
  9696.  
  9697. wait(0.2)
  9698.  
  9699. local ch = Character:GetChildren()
  9700. local i
  9701. for i = 1,#ch do
  9702. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  9703. ch[i]:remove()
  9704. end
  9705. end
  9706. Character = chrclone
  9707. local Torso = Character.Torso
  9708. local movevector = Vector3.new()
  9709.  
  9710. if Torso then
  9711. local Head = Character:FindFirstChild("Head")
  9712. local Limb = Character:FindFirstChild("Right Arm")
  9713. if Limb then
  9714.  
  9715. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  9716. local Joint = Instance.new("Glue")
  9717. Joint.Name = "RightShoulder"
  9718. Joint.Part0 = Torso
  9719. Joint.Part1 = Limb
  9720. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  9721. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  9722. Joint.Parent = Torso
  9723.  
  9724. local B = Instance.new("Part")
  9725. B.TopSurface = 0
  9726. B.BottomSurface = 0
  9727. B.formFactor = "Symmetric"
  9728. B.Size = Vector3.new(1, 1, 1)
  9729. B.Transparency = 1
  9730. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  9731. B.Parent = Character
  9732. local W = Instance.new("Weld")
  9733. W.Part0 = Limb
  9734. W.Part1 = B
  9735. W.C0 = CFrame.new(0, -0.5, 0)
  9736. W.Parent = Limb
  9737.  
  9738. end
  9739. local Limb = Character:FindFirstChild("Left Arm")
  9740. if Limb then
  9741.  
  9742. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  9743. local Joint = Instance.new("Glue")
  9744. Joint.Name = "LeftShoulder"
  9745. Joint.Part0 = Torso
  9746. Joint.Part1 = Limb
  9747. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  9748. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  9749. Joint.Parent = Torso
  9750.  
  9751. local B = Instance.new("Part")
  9752. B.TopSurface = 0
  9753. B.BottomSurface = 0
  9754. B.formFactor = "Symmetric"
  9755. B.Size = Vector3.new(1, 1, 1)
  9756. B.Transparency = 1
  9757. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  9758. B.Parent = Character
  9759. local W = Instance.new("Weld")
  9760. W.Part0 = Limb
  9761. W.Part1 = B
  9762. W.C0 = CFrame.new(0, -0.5, 0)
  9763. W.Parent = Limb
  9764.  
  9765. end
  9766. local Limb = Character:FindFirstChild("Right Leg")
  9767. if Limb then
  9768.  
  9769. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  9770. local Joint = Instance.new("Glue")
  9771. Joint.Name = "RightHip"
  9772. Joint.Part0 = Torso
  9773. Joint.Part1 = Limb
  9774. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  9775. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  9776. Joint.Parent = Torso
  9777.  
  9778. local B = Instance.new("Part")
  9779. B.TopSurface = 0
  9780. B.BottomSurface = 0
  9781. B.formFactor = "Symmetric"
  9782. B.Size = Vector3.new(1, 1, 1)
  9783. B.Transparency = 1
  9784. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  9785. B.Parent = Character
  9786. local W = Instance.new("Weld")
  9787. W.Part0 = Limb
  9788. W.Part1 = B
  9789. W.C0 = CFrame.new(0, -0.5, 0)
  9790. W.Parent = Limb
  9791.  
  9792. end
  9793. local Limb = Character:FindFirstChild("Left Leg")
  9794. if Limb then
  9795.  
  9796. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  9797. local Joint = Instance.new("Glue")
  9798. Joint.Name = "LeftHip"
  9799. Joint.Part0 = Torso
  9800. Joint.Part1 = Limb
  9801. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  9802. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  9803. Joint.Parent = Torso
  9804.  
  9805. local B = Instance.new("Part")
  9806. B.TopSurface = 0
  9807. B.BottomSurface = 0
  9808. B.formFactor = "Symmetric"
  9809. B.Size = Vector3.new(1, 1, 1)
  9810. B.Transparency = 1
  9811. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  9812. B.Parent = Character
  9813. local W = Instance.new("Weld")
  9814. W.Part0 = Limb
  9815. W.Part1 = B
  9816. W.C0 = CFrame.new(0, -0.5, 0)
  9817. W.Parent = Limb
  9818. end
  9819. end
  9820. end
  9821. ----------
  9822.  
  9823. lerpz = function(D, E, F, G)
  9824. D[E] = D[E]:lerp(F, G)
  9825. end
  9826.  
  9827. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9828. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9829. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9830. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9831. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9832. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9833. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9834. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9835. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9836. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9837. resetlerp = function()
  9838. RJ.C0 = RJC0
  9839. RJ.C1 = RJC1
  9840. N.C0 = NC0
  9841. N.C1 = NC1
  9842. RS.C0 = RSC0
  9843. RS.C1 = RSC1
  9844. LS.C0 = LSC0
  9845. LS.C1 = LSC1
  9846. RH.C0 = RHC0
  9847. RH.C1 = RHC1
  9848. LH.C0 = LHC0
  9849. LH.C1 = LHC1
  9850. end
  9851. -------
  9852. ----------
  9853. hrp = char.HumanoidRootPart
  9854.  
  9855. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  9856. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  9857. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  9858. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  9859. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  9860. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  9861. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  9862. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  9863. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  9864. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  9865. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  9866. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  9867. RS = Torso:FindFirstChild("Right Shoulder")
  9868. LS = Torso:FindFirstChild("Left Shoulder")
  9869. RH = Torso:FindFirstChild("Right Hip")
  9870. LH = Torso:FindFirstChild("Left Hip")
  9871. RJ = hrp:FindFirstChild("RootJoint")
  9872. N = Torso:FindFirstChild("Neck")
  9873. cf = CFrame.new
  9874. ang = CFrame.Angles
  9875. rd = math.rad
  9876. rd2 = math.random
  9877. cs = ColorSequence.new
  9878. ns = NumberSequence.new
  9879. nsk = NumberSequenceKeypoint.new
  9880. -------------------
  9881.  
  9882. end)
  9883.  
  9884. print([[
  9885. -------------------------------------------------
  9886. 1010101101010101010010101010101010110110101010101
  9887. -------------------------------------------------]])
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