Sandwitches

Unknown Customizer Block

Mar 2nd, 2011
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  1. Customizer Replacement Branch.
  2. Prerequisites: Tech-Use, Scholastic Lore (Evangelions), Must have purchased at least 6 Structural Upgrade Points.
  3. Cannot take: Berserker.
  4.  
  5. RANK 1 - Experimenter (4000-6999 xp)
  6. Advance Scale Cost Type Prereq
  7. Awareness +10 H 100 S Awareness
  8. Cost-Efficient E 200 T Customizer
  9. Dodge +10 H 100 S Dodge
  10. Drop Trained E 100 T -
  11. Force Synchro E 200 T Tweaking
  12. Jousting E 100 T WS 40
  13. Man at Arms E 100 T WS and BS 30
  14. Modularity E 200 T Customizer
  15. Power Management E 100 T INT 30
  16. Skill Training* H 100 T Skill Proficiency
  17. Skill Mastery* H 100 T Skill Training
  18. Improved Internals E 100 T CLASS
  19. Integral Booster E 100 T -
  20. Tweaker E 200 T Customizer
  21. Structural Upgrade** - 100 T -
  22. Weapon Upgrade** - 100 T -
  23. Sound Constitution P 50 T -
  24.  
  25. RANK 2 - Tinkerer (7000-9999 xp)
  26. Advance Scale Cost Type Prereq
  27. Advanced OS E 200 T CLASS
  28. Energy Cache E 100 T Power Management
  29. Skill Training* H 100 T Skill Proficiency
  30. Skill Mastery* H 100 T Skill Training
  31. Half-Control System E 200 T Ag 35
  32. Improved Force Synchro E 200 T Force Synchro
  33. Improved Internals E 100 T CLASS
  34. Limiter Release E 100 T -
  35. Man at Arms H 100 T WS or BS 30
  36. Modularity E 100 T Customizer
  37. Knack E 200 T -
  38. Over Boost E 100 T Integral Booster
  39. Quick Boost E 200 T Integral Booster
  40. Structural Upgrade** - 100 T -
  41. Weapon Upgrade** - 100 T -
  42. Sound Constitution P 50 T -
  43.  
  44. RANK 3 - Engineer (10000-12000 xp)
  45. Advance Scale Cost Type Prereq
  46. Awareness +20 H 100 S Awareness +10
  47. Dodge +20 H 100 S Dodge +10
  48. Skill Training* H 100 T Skill Proficiency
  49. Skill Mastery* H 100 T Skill Training
  50. Human Plus E 200 T Improved Force Synchro
  51. Improved Internals E 100 T CLASS
  52. Limiter Zero E 200 T Limiter Release
  53. Man at Arms H 100 T WS or BS 30
  54. Modularity E 200 T Customizer
  55. More Machine than Monster E 200 T -
  56. Performance Tweak E 200 T CLASS
  57. Scoot and Shoot E 100 T Move and Shoot
  58. Seraph Mode E 200 T Overboost
  59. The Right Stuff E 200 T -
  60. Structural Upgrade** - 100 T -
  61. Weapon Upgrade** - 100 T -
  62. Sound Constitution P 50 T -
  63.  
  64. * - This talent may be taken up to two times at this rank.
  65. ** - This talent may be taken up to three times at this rank.
  66.  
  67. New Talents
  68.  
  69. Advanced OS
  70. Prereq: Customizer
  71. A more sophisticated and well-designed operating system allows your Evangelion to restart much more quickly after suffering trauma. If your Eva would be stunned, it is stunned for one less round, to a minimum of one round.
  72.  
  73. Cost-Efficient
  74. Prereq: Customizer
  75. Effect: Customizers eschew Biological Upgrades entirely and instead focus on Structural Upgrades, to the point that their Evangelions can get more bang for their buck than most other pilots would. Altered Biology Upgrades cost 1 Structural Upgrade Point for you, and whenever the Facilitate Upgrades option is purchased, you gain 1 Structural Upgrade Point.
  76.  
  77. Energy Cache
  78. Prereq: Power Management
  79. By cutting into emergency life support power supplies and redundant systems, it is possible to eke a few moments more of activity out of an Evangelion. Spend a fate point and you gain an additional two rounds of activity.
  80.  
  81.  
  82. Force Synchro
  83. Prereq: Tweaker
  84. By using equipment to alter nerve induction and impulse rates, it is possible for the customizer to force the Eva to move. For the purposes of the Synch Ratio Effects chart (but not maximum ATS or ATP), your SR is treated as 40 if it would otherwise be lower (for example, because of synch disruption).
  85.  
  86. Half-Control System
  87. Prereq: Ag 35
  88. By using recorded nerve impulses and replaying them through the Eva interface, you can effectively use the computer to correct for any mistakes you make when using your non-dominant hand. You gain the Ambidextrous asset.
  89.  
  90. Human Plus
  91. Prereq: Improved Force Synchro
  92. It might be through cyborg surgery, memory transfer to a genetically-superior body, or even altering your personal AT Field, there are even ways to improve yourself with science. You're more than a man, you're a shiny golden god. You gain +10 to all personal-scale tests and for the purposes of the Synch Ratio Effects chart (but not maximum ATS or ATP), your SR is treated as 75 if it would otherwise be lower (for example, because of synch disruption or an SR statistic less than 75).
  93.  
  94. Improved Force Synchro
  95. Prereq: Force Synchro
  96. More advanded synchrographs and dummy technology allow the pilot to force his Evangelion to accept his nerve linkages as normal, even stronger than they could be without the additional gear. For the purposes of the Synch Ratio Effects chart (but not maximum ATS or ATP), your SR is treated as 55 if it would otherwise be lower (for example, because of synch disruption).
  97.  
  98. Improved Internals
  99. Prereq: Customizer
  100. Minor modifications that not every pilot can use, these upgrades represent advanced or experimental equipment that a pilot with less experience at working in his Evangelion's internals couldn't use effectively. Each time you choose this upgrade, pick one of the following. You may not choose the same selection twice.
  101. Hover Booster - Using Integral Booster gives the pilot the Flyer (AB) trait until the pilot's next turn.
  102. Armor Extension - +1 Armor to both arms and both legs.
  103. Field Restrictor - May use the Neutralize A.T. Power as a Free Action..
  104. Relation Missile - When making an attack after an Aim action, make an additional aimed attack with a weapon with the same profile as the wing missile launcher, treat it as a Basic Weapon with the Accurate quality.
  105. Capacitor - Gain two additional rounds of power without your Umbilical Cable, and can fire a weapon as though it were attached to an umbilical once per deployment.
  106. Blade Tracking - Gain the Blademaster and Precise Strike talents.
  107.  
  108. Integral Booster
  109. Prereq: --
  110. You gain an internal capacitor-fueled electric arc thruster. Using this thruster drains charge from your Evangelion's internal batteries, with each 'Jump' costing one round of umbilical-free activation time. Using the thruster to move is a half action, but moves you a distance as if you had used the Run action. Alternatively, the Evangelion may move up to one half move distance vertically upwards. However, in any round in which these jumps are used, the sudden speed changes put stress on the Eva's targeting computers, imposing a -10 penalty to WS and BS for 1 round.
  111.  
  112. Jousting
  113. Prereq: WS 40
  114. By using shock-absorbtion systems, it is possible for an Evangelion to attack a target at full power while on the move. When making a charge attack, you may move your full charge distance and make an attack at any point during that movement. Enemies may not make free strikes on the Evangelion if they are the target of this charge attack. You may use this ability if you are already at melee range with an enemy to attack and then move away.
  115.  
  116. Knack
  117. Prereq: --
  118. You have pretty much memorized the specs of all of your gear. You may unjam any weapon you carry as a free action.
  119.  
  120. Limiter Release
  121. Prereq: Int 40
  122. Every Evangelion unit has a series of restraints and limiters that keep them not only under control but keep them from damaging themselves by pushing past the mechanical stress limit of their bodies. Spend a fate point to activate this ability, then choose an amount of rounds up to your Intelligence Bonus, for that many rounds your SR is of 100, effects that would change your SR will not work for the duration of this ability.
  123.  
  124. Limiter Zero
  125. Prereq: Limiter Release
  126. While using Limiter Release, your Evangelion does not require external sources of power and does not use rounds of operation time, in addition you may use abilities that cost rounds of activation time without paying for their cost.
  127.  
  128. Man at Arms:
  129. Prereq: WS and BS 30.
  130. Effect: You can learn the intrincacies of weapons and master them at your own pace, irregardless of pesky limitations such as availability or rank. Choose any Weapon Training talent, you gain the benefits of it.
  131.  
  132. Modularity
  133. Prereq: Any Altered Biology Upgrade
  134. Choose an Altered Biology Upgrade that you already possess. You gain another selection from that Upgrade. You may only equip one of those selections at a time, but you may choose which selection to use before each deployment.
  135.  
  136. More Machine Than Monster
  137. Prereq: Customizer
  138. At some point, you stop piloting a beast held in restraints and end up with a perfect, immortal machine with a few biological components. Your Evangelion gains the Machine (1) Trait. If it would go berserk, roll twice and take the worse result. You gain +20 to rolls to resist feedback. Your Evangelion is not defeated if it loses its head, but becomes blinded.
  139.  
  140. Move and Shoot
  141. Prereq: BS 40
  142. Advanced targetting software and weapon stabilizers allow for the Evangelion to shoot accurately on the move. If taking a movement action and a half-action to attack with a ranged weapon, make that attack at any point during the movement action.
  143.  
  144. Over Boost
  145. Prereq: Integral Booster
  146. By dumping extra power and opening apertures to full, the integral thruster can be made to operate at extreme power at the cost of efficiency. You may choose to use three rounds of activation time as fuel for your thruster instead of one. If you do, your Evangelion's movement speed is doubled if it uses the Run Action, and charge attacks have +3 to damage and pen.
  147.  
  148. Preformance Tweak
  149. By shifting muscle linkages, joint strength, and even limb length, the Customizer can alter the way his Eva preforms, trading ability in one area for ability in another. The Eva gets -5 to Strength, Toughness, or Agility and gains +5 to Strength, Toughness, or Agility.
  150.  
  151. Power Management
  152. Prereq: Int 30
  153. When your Evangelion is operating on reserve power, you manually divert power as needed to make it last longer. You gain an extra number of rounds of activity equal to your Intelligence Bonus.
  154.  
  155. Quick Boost
  156. Prereq: Integral Booster
  157. With thrust vectoring and additional thruster apertures, the Evangelion can be made to use quick blasts of booster power to get out of the way of an attack. +10 to Dodge Checks, can move double the normal distance to get to the edge of an AoE.
  158.  
  159. Scoot and Shoot
  160. Prereq: Move and Shoot
  161. Spray and pray has never been more true - auto-targetting can allow the customizer to focus entirely on movement while using a fully automatic weapon. As a special full action, you can take a full move action and fire a weapon on Full Auto at any point during that move action, drawing line of sight for the weapon from anywhere along their path of movement
  162.  
  163.  
  164. Seraph Mode
  165. Prereq: Over Boost
  166. With the use of special transformation systems and additional vectored thrust ports, the Evangelion can actually assume a form suitable for flight. As a half-action, the Evangelion can transform to or from Seraph mode. While in Seraph Mode, the Evangelion can fly at its normal movement, but cannot make melee attacks or fire heavy weapons.
  167.  
  168. The Right Stuff
  169. Prereq: --
  170. You may fire any basic weapon in melee combat, in addition to pistol class weapons.
  171.  
  172. Tweaking
  173. Prereq: Customizer
  174. Effect: The strange controls, bizarre body configuration, and one-off nature of an Evangelion's Altered Biology make them difficult to control, but there are ways around that. A person can be trained to handle the strange designs of Altered Biology Upgrades by removing all biological modifications made to an unit and replacing crucial organs with machinery designed to enhance synchronization for each specific modification made to the Evangelion's limbs and internal systems. If you have this talent, you do not suffer penalties to your SR from Altered Biology Upgrades, but you lose all Biological Upgrades and all Biological Upgrade Points bought are refunded for half their regular XP cost.
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