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- Customizer Replacement Branch.
- Prerequisites: Tech-Use, Scholastic Lore (Evangelions), Must have purchased at least 6 Structural Upgrade Points.
- Cannot take: Berserker.
- RANK 1 - Experimenter (4000-6999 xp)
- Advance Scale Cost Type Prereq
- Awareness +10 H 100 S Awareness
- Cost-Efficient E 200 T Customizer
- Dodge +10 H 100 S Dodge
- Drop Trained E 100 T -
- Force Synchro E 200 T Tweaking
- Jousting E 100 T WS 40
- Man at Arms E 100 T WS and BS 30
- Modularity E 200 T Customizer
- Power Management E 100 T INT 30
- Skill Training* H 100 T Skill Proficiency
- Skill Mastery* H 100 T Skill Training
- Improved Internals E 100 T CLASS
- Integral Booster E 100 T -
- Tweaker E 200 T Customizer
- Structural Upgrade** - 100 T -
- Weapon Upgrade** - 100 T -
- Sound Constitution P 50 T -
- RANK 2 - Tinkerer (7000-9999 xp)
- Advance Scale Cost Type Prereq
- Advanced OS E 200 T CLASS
- Energy Cache E 100 T Power Management
- Skill Training* H 100 T Skill Proficiency
- Skill Mastery* H 100 T Skill Training
- Half-Control System E 200 T Ag 35
- Improved Force Synchro E 200 T Force Synchro
- Improved Internals E 100 T CLASS
- Limiter Release E 100 T -
- Man at Arms H 100 T WS or BS 30
- Modularity E 100 T Customizer
- Knack E 200 T -
- Over Boost E 100 T Integral Booster
- Quick Boost E 200 T Integral Booster
- Structural Upgrade** - 100 T -
- Weapon Upgrade** - 100 T -
- Sound Constitution P 50 T -
- RANK 3 - Engineer (10000-12000 xp)
- Advance Scale Cost Type Prereq
- Awareness +20 H 100 S Awareness +10
- Dodge +20 H 100 S Dodge +10
- Skill Training* H 100 T Skill Proficiency
- Skill Mastery* H 100 T Skill Training
- Human Plus E 200 T Improved Force Synchro
- Improved Internals E 100 T CLASS
- Limiter Zero E 200 T Limiter Release
- Man at Arms H 100 T WS or BS 30
- Modularity E 200 T Customizer
- More Machine than Monster E 200 T -
- Performance Tweak E 200 T CLASS
- Scoot and Shoot E 100 T Move and Shoot
- Seraph Mode E 200 T Overboost
- The Right Stuff E 200 T -
- Structural Upgrade** - 100 T -
- Weapon Upgrade** - 100 T -
- Sound Constitution P 50 T -
- * - This talent may be taken up to two times at this rank.
- ** - This talent may be taken up to three times at this rank.
- New Talents
- Advanced OS
- Prereq: Customizer
- A more sophisticated and well-designed operating system allows your Evangelion to restart much more quickly after suffering trauma. If your Eva would be stunned, it is stunned for one less round, to a minimum of one round.
- Cost-Efficient
- Prereq: Customizer
- Effect: Customizers eschew Biological Upgrades entirely and instead focus on Structural Upgrades, to the point that their Evangelions can get more bang for their buck than most other pilots would. Altered Biology Upgrades cost 1 Structural Upgrade Point for you, and whenever the Facilitate Upgrades option is purchased, you gain 1 Structural Upgrade Point.
- Energy Cache
- Prereq: Power Management
- By cutting into emergency life support power supplies and redundant systems, it is possible to eke a few moments more of activity out of an Evangelion. Spend a fate point and you gain an additional two rounds of activity.
- Force Synchro
- Prereq: Tweaker
- By using equipment to alter nerve induction and impulse rates, it is possible for the customizer to force the Eva to move. For the purposes of the Synch Ratio Effects chart (but not maximum ATS or ATP), your SR is treated as 40 if it would otherwise be lower (for example, because of synch disruption).
- Half-Control System
- Prereq: Ag 35
- By using recorded nerve impulses and replaying them through the Eva interface, you can effectively use the computer to correct for any mistakes you make when using your non-dominant hand. You gain the Ambidextrous asset.
- Human Plus
- Prereq: Improved Force Synchro
- It might be through cyborg surgery, memory transfer to a genetically-superior body, or even altering your personal AT Field, there are even ways to improve yourself with science. You're more than a man, you're a shiny golden god. You gain +10 to all personal-scale tests and for the purposes of the Synch Ratio Effects chart (but not maximum ATS or ATP), your SR is treated as 75 if it would otherwise be lower (for example, because of synch disruption or an SR statistic less than 75).
- Improved Force Synchro
- Prereq: Force Synchro
- More advanded synchrographs and dummy technology allow the pilot to force his Evangelion to accept his nerve linkages as normal, even stronger than they could be without the additional gear. For the purposes of the Synch Ratio Effects chart (but not maximum ATS or ATP), your SR is treated as 55 if it would otherwise be lower (for example, because of synch disruption).
- Improved Internals
- Prereq: Customizer
- Minor modifications that not every pilot can use, these upgrades represent advanced or experimental equipment that a pilot with less experience at working in his Evangelion's internals couldn't use effectively. Each time you choose this upgrade, pick one of the following. You may not choose the same selection twice.
- Hover Booster - Using Integral Booster gives the pilot the Flyer (AB) trait until the pilot's next turn.
- Armor Extension - +1 Armor to both arms and both legs.
- Field Restrictor - May use the Neutralize A.T. Power as a Free Action..
- Relation Missile - When making an attack after an Aim action, make an additional aimed attack with a weapon with the same profile as the wing missile launcher, treat it as a Basic Weapon with the Accurate quality.
- Capacitor - Gain two additional rounds of power without your Umbilical Cable, and can fire a weapon as though it were attached to an umbilical once per deployment.
- Blade Tracking - Gain the Blademaster and Precise Strike talents.
- Integral Booster
- Prereq: --
- You gain an internal capacitor-fueled electric arc thruster. Using this thruster drains charge from your Evangelion's internal batteries, with each 'Jump' costing one round of umbilical-free activation time. Using the thruster to move is a half action, but moves you a distance as if you had used the Run action. Alternatively, the Evangelion may move up to one half move distance vertically upwards. However, in any round in which these jumps are used, the sudden speed changes put stress on the Eva's targeting computers, imposing a -10 penalty to WS and BS for 1 round.
- Jousting
- Prereq: WS 40
- By using shock-absorbtion systems, it is possible for an Evangelion to attack a target at full power while on the move. When making a charge attack, you may move your full charge distance and make an attack at any point during that movement. Enemies may not make free strikes on the Evangelion if they are the target of this charge attack. You may use this ability if you are already at melee range with an enemy to attack and then move away.
- Knack
- Prereq: --
- You have pretty much memorized the specs of all of your gear. You may unjam any weapon you carry as a free action.
- Limiter Release
- Prereq: Int 40
- Every Evangelion unit has a series of restraints and limiters that keep them not only under control but keep them from damaging themselves by pushing past the mechanical stress limit of their bodies. Spend a fate point to activate this ability, then choose an amount of rounds up to your Intelligence Bonus, for that many rounds your SR is of 100, effects that would change your SR will not work for the duration of this ability.
- Limiter Zero
- Prereq: Limiter Release
- While using Limiter Release, your Evangelion does not require external sources of power and does not use rounds of operation time, in addition you may use abilities that cost rounds of activation time without paying for their cost.
- Man at Arms:
- Prereq: WS and BS 30.
- Effect: You can learn the intrincacies of weapons and master them at your own pace, irregardless of pesky limitations such as availability or rank. Choose any Weapon Training talent, you gain the benefits of it.
- Modularity
- Prereq: Any Altered Biology Upgrade
- Choose an Altered Biology Upgrade that you already possess. You gain another selection from that Upgrade. You may only equip one of those selections at a time, but you may choose which selection to use before each deployment.
- More Machine Than Monster
- Prereq: Customizer
- At some point, you stop piloting a beast held in restraints and end up with a perfect, immortal machine with a few biological components. Your Evangelion gains the Machine (1) Trait. If it would go berserk, roll twice and take the worse result. You gain +20 to rolls to resist feedback. Your Evangelion is not defeated if it loses its head, but becomes blinded.
- Move and Shoot
- Prereq: BS 40
- Advanced targetting software and weapon stabilizers allow for the Evangelion to shoot accurately on the move. If taking a movement action and a half-action to attack with a ranged weapon, make that attack at any point during the movement action.
- Over Boost
- Prereq: Integral Booster
- By dumping extra power and opening apertures to full, the integral thruster can be made to operate at extreme power at the cost of efficiency. You may choose to use three rounds of activation time as fuel for your thruster instead of one. If you do, your Evangelion's movement speed is doubled if it uses the Run Action, and charge attacks have +3 to damage and pen.
- Preformance Tweak
- By shifting muscle linkages, joint strength, and even limb length, the Customizer can alter the way his Eva preforms, trading ability in one area for ability in another. The Eva gets -5 to Strength, Toughness, or Agility and gains +5 to Strength, Toughness, or Agility.
- Power Management
- Prereq: Int 30
- When your Evangelion is operating on reserve power, you manually divert power as needed to make it last longer. You gain an extra number of rounds of activity equal to your Intelligence Bonus.
- Quick Boost
- Prereq: Integral Booster
- With thrust vectoring and additional thruster apertures, the Evangelion can be made to use quick blasts of booster power to get out of the way of an attack. +10 to Dodge Checks, can move double the normal distance to get to the edge of an AoE.
- Scoot and Shoot
- Prereq: Move and Shoot
- Spray and pray has never been more true - auto-targetting can allow the customizer to focus entirely on movement while using a fully automatic weapon. As a special full action, you can take a full move action and fire a weapon on Full Auto at any point during that move action, drawing line of sight for the weapon from anywhere along their path of movement
- Seraph Mode
- Prereq: Over Boost
- With the use of special transformation systems and additional vectored thrust ports, the Evangelion can actually assume a form suitable for flight. As a half-action, the Evangelion can transform to or from Seraph mode. While in Seraph Mode, the Evangelion can fly at its normal movement, but cannot make melee attacks or fire heavy weapons.
- The Right Stuff
- Prereq: --
- You may fire any basic weapon in melee combat, in addition to pistol class weapons.
- Tweaking
- Prereq: Customizer
- Effect: The strange controls, bizarre body configuration, and one-off nature of an Evangelion's Altered Biology make them difficult to control, but there are ways around that. A person can be trained to handle the strange designs of Altered Biology Upgrades by removing all biological modifications made to an unit and replacing crucial organs with machinery designed to enhance synchronization for each specific modification made to the Evangelion's limbs and internal systems. If you have this talent, you do not suffer penalties to your SR from Altered Biology Upgrades, but you lose all Biological Upgrades and all Biological Upgrade Points bought are refunded for half their regular XP cost.
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