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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. local p = game.Players.LocalPlayer.Character
  152. local weld = Instance.new("Weld",p.Torso)
  153. weld.Part0 = p.Torso
  154.  
  155. local train = Instance.new("Part",p.Torso)
  156. train.Anchored = true
  157. train.CanCollide = false
  158. train.Size = Vector3.new(3,2,6)
  159. train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  160. weld.Part1 = train
  161. weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0)
  162. train.Anchored = false
  163. local TrainMesh = Instance.new("SpecialMesh",train)
  164. TrainMesh.MeshType = Enum.MeshType.FileMesh
  165. TrainMesh.Scale = Vector3.new(0.6,0.6,0.7)
  166. TrainMesh.MeshId = "rbxassetid://825513834"
  167. TrainMesh.TextureId = "rbxassetid://825513852"
  168.  
  169.  
  170. local weld2 = Instance.new("Weld",p.Torso)
  171. weld2.Part0 = p.Torso
  172. local Smoke = Instance.new("Part",p.Torso)
  173. Smoke.Anchored = true
  174. Smoke.CanCollide = false
  175. Smoke.Size = Vector3.new(1,1,1)
  176. Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  177. weld2.Part1 = Smoke
  178. weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
  179. Smoke.Anchored = false
  180. Smoke.Transparency = 1;
  181.  
  182. local Particle = Instance.new("ParticleEmitter",Smoke)
  183. Particle.Rate = 50;
  184. Particle.Speed = NumberRange.new(30,60);
  185. Particle.VelocitySpread = 4;
  186. Particle.Texture = "http://www.roblox.com/asset/?id=52684932"
  187.  
  188.  
  189. p.Humanoid.WalkSpeed = 125;
  190.  
  191.  
  192. for i,v in pairs(p:GetChildren()) do
  193. if v:IsA("Part") then
  194. v.Transparency = 1;
  195. elseif v:IsA("Hat") then
  196. v:Destroy()
  197. elseif v:IsA("Model") then
  198. v:Destroy()
  199. end
  200. end
  201. local mouse = game.Players.LocalPlayer:GetMouse()
  202. function Light()
  203. player = game.Players.LocalPlayer
  204. playerChar = player.Character
  205. playerLight = playerChar.Torso:FindFirstChild("Light")
  206. if playerLight then
  207. playerLight:Destroy()
  208. else
  209. light = Instance.new("SpotLight"),playerChar:FindFirstChild("Torso")
  210. light.Name = "Light"
  211. light.Range = 65-- Change to distance of the Light.
  212. light.Brightness = 100 -- Change to how much.
  213. light.Shadows = true -- Change it to True/False.
  214.  
  215.  
  216. local play = Instance.new("Sound",playerChar:FindFirstChild("Head"))
  217. play.SoundId = "http://www.roblox.com/asset/?id=4119360169" --Change the "198914875" to any sound ID you
  218. play.Volume = 15
  219. sound.PlaybackSpeed = math.random(1,50)
  220. play:Play()
  221.  
  222. end
  223. end
  224. mouse.KeyDown:connect(function(key)
  225. key = key:lower()
  226. if key == "f" then -- Change this to any Keys but I reccomand leaving it as [F] key.
  227. Light()
  228. end
  229. end)
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