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- logfile opened on Tue Mar 24 13:12:01 2026
- ^3Restarted OpenAL music (x2)
- UI_CIN_PlayCinematic
- CIN_PlayCinematic( sv_escape2.roq )
- play(sv_escape2.roq), ROQSize<=0 (x2)
- UI_CIN_PlayCinematic
- CIN_PlayCinematic( sv_boss1.roq )
- play(sv_boss1.roq), ROQSize<=0
- S_AL_StartBackgroundTrack( sound/music/l_theme.wav, sound/music/l_theme.wav )
- ------ Server Initialization ------
- Server: sv_boss1
- RE_Shutdown( 0 )
- Hunk_Clear: reset the hunk ok
- [Search path and pk3 list - 15821 files loaded]
- CM_LoadMap( maps/sv_boss1.bsp, 0 )
- Warning: cvar "g_gameskill" given initial values: "1" and "2" (x2)
- ------- BotLib Initialization -------
- ------------ Map Loading ------------
- trying to load maps/sv_boss1_b0.aas
- loaded maps/sv_boss1_b0.aas
- trying to load maps/sv_boss1_b1.aas
- loaded maps/sv_boss1_b1.aas
- 11 arenas parsed.
- AAS initialized. (x2)
- SV packet loopback : connect
- ... client connection stuff ...
- RE_Shutdown( 0 )
- ----- R_Init -----
- Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
- ^1performing gamma clamp.
- Initializing Shaders
- ^3WARNING: In shader file scripts/common.shader...Shader "textures/sfx/portal3a_back2" on line 842 is missing closing brace^3.
- ^3WARNING: In shader file scripts/models_mapobjects_et.shader...Shader "models/mapobjects/flag/flag_dam" on line 1347 is missing closing brace^3.
- ^3WARNING: In shader file scripts/ui_wolf.shader...Invalid shader name "}" on line 1849.
- [All other shader files loaded...]
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: NVIDIA GeForce RTX 5060/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 581.29
- [GPU info...]
- ^1WARNING: ui/assets/SMOKE-16bit.tga not present, using ui/assets/SMOKE-16bit.jpg instead
- ^1WARNING: reused image ui/assets/SMOKE-16bit.tga with mixed flags (257 vs 1)
- [Many .tga missing → using .jpg warnings for UI assets, menu images, realrtcw logos, etc.]
- ^1WARNING: levelshots/sv_boss1.tga not present, using levelshots/sv_boss1.jpg instead
- [Texture loading warnings - many files missing .tga fallback to .jpg]
- ^1WARNING: textures/lights/light_m4.tga not present, using textures/lights/light_m4.jpg instead (and similar for dozens of others)
- ^1WARNING: shader 'textures/alpha/fence_m06b' has lightmap but no lightmap stage! (and many other "has lightmap but no lightmap stage" for haze, burn_flr, s_bars, alpha_ice2, oc_dirt, WTF, blood1_red, xlabs, etc.)
- ^1Couldn't find image file for shader textures/sub_base/oc_dirt
- ^1Couldn't find image file for shader textures/common/WTF
- [Weapon & model loading]
- ^1Skin name exceeds MAX_QPATH (x dozens during snooper and other weapons)
- ^1Couldn't find image file for shader models/weapons/rifles/snooper/wpn_optic.jpger.jpg
- [Item & icon missing images - huge list of syringes, books, shields, adrenaline, wine, etc.]
- LOADING... game media
- ^3WARNING: Failed to allocate source for loop sfx 138 on entity 0 (x ~50+)
- ^3WARNING: Failed to allocate source for loop sfx 156 on entity 0 (x many)
- ^3WARNING: Failed to allocate source for loop sfx 99 on entity X (and similar for 101, 105, 106, 107, 108, 109, 110, 141, etc.)
- ^1R_AddMDCSurfaces: no such frame A to B for 'models/players/warrior/head.md3' (x many different frame combos)
- [Buy phase spam]
- serverCommand: ... cpbuy "weapon_upgrade_buy price: 1000" (x ~80)
- serverCommand: ... cpbuy "buy_random_box price: 150" (x ~100+)
- serverCommand: mu_play sound/misc/buy.wav 0 (x2)
- [Client commands during buy/wave]
- clientCommand: RealRTCWPlayer : cld XX XX X (x ~150+ various)
- serverCommand: mu_play sound/misc/wave_start 0
- serverCommand: mu_play sound/misc/wave_end 0
- ----- Client Shutdown (Received signal 8) -----
- ----- Server Shutdown (Received signal 8) -----
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