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Dec 16th, 2019
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  1. game:GetService"RunService".RenderStepped:Connect(function()
  2. pcall(function()
  3. for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  4. if v.Name == "Settings" then
  5. a = require(v)
  6. end
  7. end
  8. a.ReloadTime = 0
  9. a.BulletDamage = math.huge
  10. a.BulletSpread = 0
  11. a.AimBulletSpread = 0
  12. a.Automatic = true
  13. a.FireRate = 100
  14. a.BulletSpead = math.huge
  15. a.ClipSize = math.huge
  16. a.CurrentBullets = math.huge
  17. a.AimZoom = 0
  18. end)
  19. end)
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