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- game:GetService"RunService".RenderStepped:Connect(function()
- pcall(function()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v.Name == "Settings" then
- a = require(v)
- end
- end
- a.ReloadTime = 0
- a.BulletDamage = math.huge
- a.BulletSpread = 0
- a.AimBulletSpread = 0
- a.Automatic = true
- a.FireRate = 100
- a.BulletSpead = math.huge
- a.ClipSize = math.huge
- a.CurrentBullets = math.huge
- a.AimZoom = 0
- end)
- end)
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