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  1. #> This is the configuration file of TrainCarts
  2. #> In here you can tweak TrainCarts to what you want
  3. #> For more information, you can visit the following websites:
  4. #> http://www.minecraftwiki.net/wiki/Bukkit/TrainCarts
  5. #> http://forums.bukkit.org/threads/traincarts.29491/
  6.  
  7. # Path or online download URL to the resource pack to use
  8. # Using 'server' makes it use server.properties (default)
  9. # Using 'default' or empty makes it use no resource pack at all
  10. resourcePack: server
  11.  
  12. # Whether or not the combined carts (powered/storage minecarts) break up into two items
  13. breakCombinedCarts: false
  14.  
  15. # A performance boost to give to powered minecarts (0 = normal speed)
  16. poweredCartBoost: 0.1
  17.  
  18. # The boosting factor of powered rails (default = 0.06)
  19. poweredRailBoost: 0.06
  20.  
  21. # The maximum velocity (blocks/tick) a minecart can possibly have set
  22. maxVelocity: 5.0
  23.  
  24. # The multiplier used to slow down minecarts
  25. # Normal is the default, slow is when the minecart is meant to slow down.
  26. slowDownMultiplier:
  27.   normal: 0.997
  28.   slow: 0.96
  29.  
  30. # The maximum allowed ejection distance for eject signs
  31. maxEjectDistance: 10.0
  32.  
  33. # The amount of velocity stations give when launching trains
  34. launchForce: 10.0
  35.  
  36. # Destroys all existing minecarts on startup and shutdown of the plugin
  37. destroyAllOnShutdown: false
  38.  
  39. # Settings used when carts collide with entities
  40. collision:
  41.  # If train owners are ignored
  42.   ignoreOwners: false
  43.   # If global train owners are ignored
  44.   ignoreGlobalOwners: false
  45.   # The amount of force at which minecarts push away others
  46.   pushAwayForce: 0.2
  47.  
  48. # Whether or not all minecarts spawned on the server turn into TrainCarts' Minecarts
  49. # Note that the TrainCart placement permission is then no longer active
  50. allMinecartsAreTrainCarts: false
  51.  
  52. # Whether or not powered minecarts obtain their coal from attached storage minecarts
  53. useCoalFromStorageCart: true
  54.  
  55. # Whether or not the player that places a minecart is set owner
  56. setOwnerOnPlacement: true
  57.  
  58. # Whether or not a hissing sound is made when trains stop at a station
  59. playSoundAtStation: true
  60.  
  61. # What style of launching to use in stations and launcher sign systems by default. Possible values:
  62. # - 'linear': gradually switches from one motion speed to another at a linear rate
  63. # - 'bezier': uses a bezier curve (ease in-out), resulting in slower changes in motion at start/end of launch
  64. launchFunction: bezier
  65.  
  66. # Whether or not chunks are only kept loaded when the train is moving
  67. keepChunksLoadedOnlyWhenMoving: true
  68.  
  69. # Whether to enable or cancel collisions with blocks above minecarts
  70. # Some constructions depend on these block collisions to block minecarts
  71. # If these collisions are unwanted, they can be turned off here
  72. enableCeilingBlockCollision: true
  73.  
  74. # Advanced: Whether trains use a different way of server->client synchronization
  75. # With this enabled, trains are expected to move smoother with less bumping
  76. # With this disabled, no smoothing is applied. Only disable it if it causes problems/incompatibility
  77. useNetworkSynchronizer: true
  78.  
  79. # Enable or disable seeing yourself in third-person on vertical rails
  80. # Turning this off only causes this mode to activate when going upside-down
  81. enableSeatThirdPersonView: true
  82.  
  83. # The maximum length a detector region (between two detectors) can be
  84. maxDetectorLength: 2000
  85.  
  86. # The maximum amount of minecart items that can be stacked in one item
  87. maxMinecartStackSize: 64
  88.  
  89. # The maximum radius chest/furnace sign systems look for the needed blocks
  90. maxTransferRadius: 8
  91.  
  92. # The default radius chest/furnace sign systems look for the needed blocks
  93. defaultTransferRadius: 5
  94.  
  95. # Whether or not empty minecarts slow down faster than occupied minecarts
  96. slowDownEmptyCarts: true
  97.  
  98. # Whether storage minecarts get fuel when launching from stations
  99. refillAtStations: true
  100.  
  101. # Whether destroying or entering minecarts is made easier to do
  102. # When optimized, block / air clicks are intercepted and handled as clicks with minecarts instead
  103. optimizeInteraction: true
  104.  
  105. # When set to true, players will be able to break minecarts with a single slap
  106. #
  107. # No item drops are spawned for minecarts destroyed this way. Minecart contents ARE dropped.
  108. # They can still select minecarts by crouching and then slapping the minecart
  109. #
  110. # When set to false, players will never instantly destroy minecarts and they will have to break it as if in survival.
  111. instantCreativeDestroy: true
  112.  
  113. # Whether upside-down rail functionality is enabled on the server
  114. # When disabled, minecarts can not be rotated upside-down
  115. allowUpsideDownRails: true
  116.  
  117. # Before TrainCarts v1.12.2-v1 speed limiting was done on each individual axis
  118. # This had a big impact on air physics, because it never made a good ellipse fall
  119. # This was changed to preserving the motion vector direction when doing speed limiting
  120. # Slight changes may have occurred in curves, slopes and through-air physics
  121. # To restore the old limiting system, set this option to True
  122. legacySpeedLimiting: false
  123.  
  124. # Whether players (with build permissions) can edit existing rails by right-clicking on them
  125. allowRailEditing: true
  126.  
  127. # The currency Ticket signs will display in messages, %value% represents the displayed value
  128. currencyFormat: '%value% Dollars'
  129.  
  130. # Whether trains can be teleported to the nether (or back) when rails are laid close to the portals
  131. allowNetherTeleport: true
  132.  
  133. # The delay (in ticks) between ejecting and re-entering by collision (e.g. mobs auto-entering carts)
  134. collisionReEnterDelay: 100
  135. # Whether powered activator rails eject players inside Minecarts (Vanilla)
  136. # If activator rails are used for decoration purposes, this should be disabled
  137. activatorEjectEnabled: true
  138.  
  139. # A list of world names where TrainCarts should be disabled
  140. # World names are not case-sensitive
  141. disabledWorlds:
  142.  - farmworld
  143.   - farmworld_nether
  144.   - farmworld_the_end
  145.  
  146. # The block materials that can be broken using minecarts
  147. # Players with the admin block break permission can use any type
  148. # Others have to use one from this list
  149. allowedBlockBreakTypes:
  150.  - LEGACY_CROPS
  151.   - LEGACY_LOG
  152.  
  153. # Whether or not to show item animations when transferring items
  154. showTransferAnimations: true
  155.  
  156. # Whether a crafting table must exist when crafting items inside a storage minecart
  157. # When this is set to false and no crafting table is nearby, no item transfer animations are shown
  158. craftingRequireWorkbench: true
  159.  
  160. # Several shortcuts you can use on announce signs (text is replaced)
  161. messageShortcuts:
  162.   welcome: &eWelcome to &f
  163.   nodest: &cDu hast kein Ziel angegeben! &6/fahrziel
  164.  
  165. # Several shortcuts you can use on switcher and detector signs (text is replaced)
  166. statementShortcuts:
  167.   diamond: i@diamond
  168.  
  169. # Several shortcuts you can use on signs to set the items
  170. itemShortcuts:
  171.   fuel: ''
  172.   heatable: ''
  173.   armor: chainmail_helmet;chainmail_boots;legacy_diamond_boots;legacy_chainmail_leggings;golden_boots;golden_leggings;legacy_iron_boots;iron_chestplate;legacy_gold_leggings;leather_chestplate;legacy_chainmail_helmet;legacy_leather_helmet;legacy_leather_chestplate;legacy_gold_boots;leather_helmet;legacy_gold_helmet;legacy_leather_leggings;iron_boots;golden_chestplate;diamond_leggings;iron_leggings;diamond_helmet;legacy_iron_chestplate;legacy_chainmail_chestplate;legacy_chainmail_boots;legacy_diamond_leggings;turtle_helmet;legacy_iron_leggings;legacy_leather_boots;legacy_gold_chestplate;iron_helmet;legacy_iron_helmet;chainmail_leggings;diamond_boots;leather_leggings;leather_boots;legacy_diamond_chestplate;legacy_diamond_helmet;diamond_chestplate;golden_helmet;chainmail_chestplate
  174.   sword: wooden_sword;stone_sword;iron_sword;golden_sword;iron_sword;diamond_sword;legacy_wood_sword;legacy_stone_sword;legacy_iron_sword;legacy_gold_sword;legacy_iron_sword;legacy_diamond_sword
  175.   boots: leather_boots;iron_boots;golden_boots;diamond_boots;chainmail_boots;legacy_leather_boots;legacy_iron_boots;legacy_gold_boots;legacy_diamond_boots;legacy_chainmail_boots
  176.   leggins: leather_leggings;iron_leggings;golden_leggings;diamond_leggings;chainmail_leggings;legacy_leather_leggings;legacy_iron_leggings;legacy_gold_leggings;legacy_diamond_leggings;legacy_chainmail_leggings
  177.   chestplate: leather_chestplate;iron_chestplate;golden_chestplate;diamond_chestplate;chainmail_chestplate;legacy_leather_chestplate;legacy_iron_chestplate;legacy_gold_chestplate;legacy_diamond_chestplate;legacy_chainmail_chestplate
  178.   helmet: leather_helmet;iron_helmet;golden_helmet;diamond_helmet;chainmail_helmet;turtle_helmet;legacy_leather_helmet;legacy_iron_helmet;legacy_gold_helmet;legacy_diamond_helmet;legacy_chainmail_helmet
  179.  
  180. # Enables parsing signs with (train), as well as [train]
  181. # This makes it easier to write signs with a Mac keyboard layout
  182. parseParentheses: true
  183.  
  184. # Default attachment animations that can be applied to the base of all trains
  185. defaultAnimations:
  186.   rotate:
  187.     nodes:
  188.      - t=0.25
  189.       - t=0.25 yaw=90.0
  190.       - t=0.25 yaw=180.0
  191.       - t=0.25 yaw=270.0
  192.       - t=0.0 yaw=360.0
  193.   roll:
  194.     nodes:
  195.      - t=0.25
  196.       - t=0.25 roll=90.0
  197.       - t=0.25 roll=180.0
  198.       - t=0.25 roll=270.0
  199.       - t=0.0 roll=360.0
  200.   pitch:
  201.     nodes:
  202.      - t=0.25
  203.       - t=0.25 pitch=90.0
  204.       - t=0.25 pitch=180.0
  205.       - t=0.25 pitch=270.0
  206.       - t=0.0 pitch=360.0
  207.  
  208. # The maximum allowed enter radius for enter signs
  209. maxEnterDistance: 50.0
  210.  
  211. # Requires all neighbouring chunks to be loaded too before
  212. # initializing the redstone state (powered or not) of signs in a chunk
  213. # True can prevent crashes and helps performance by avoiding recursive chunk loads
  214. # False will make sure signs initialize sooner and respond to redstone faster
  215. initRedstoneWithRadius: true
  216.  
  217. # Properties of the link between the carts of a train
  218. linkProperties:
  219.  # The distance between two carts in a train
  220.   cartDistanceGap: 0.5
  221.   # Factor at which the gap is maintained, based on train velocity
  222.   cartDistanceForcer: 0.1
  223.   # Factor at which the gap is maintained, always active
  224.   # When set to nonzero, will cause carts to move at standstill
  225.   cartDistanceForcerConstant: 0.0
  226.   # The distance between two carts above which they lose linkage and disconnect
  227.   cartDistanceGapMax: 2.5
  228.  
  229. # Velocity factor to apply when a player tries to move a cart using movement controls
  230. manualMovementFactor: 0.1
  231.  
  232. # Sets whether only powered switcher signs without statements on them
  233. # actively switch tracks to lead trains towards their destination
  234. # When true, only [+train] switcher signs do pathfinding logic
  235. # When false, the original behavior is used, where any switcher sign handles path finding
  236. # False will allow switching of trains overriding standard path finding
  237. onlyPoweredEmptySwitchersDoPathfinding: false
  238.  
  239. # Sets whether attachment animations use tick time or wall clock time
  240. # When false, wall clock time is used, and server lag will not slow down/speed up animations
  241. # When true, tick time is used, and server lag will cause speed changes. Animations do stay in sync with physics
  242. animationsUseTickTime: false
  243.  
  244. # Sets whether players automatically claim new saved trains that they save
  245. # Once claimed, other players cannot overwrite the saved train, effectively protecting it
  246. # Setting this to false will have new trains exist in public domain, and anyone can modify it
  247. # The original owner can put the train in public domain by disclaiming it (/savedtrain [name] disclaim)
  248. # Players (moderators) with the train.command.savedtrain.global permission are exempt
  249. claimNewSavedTrains: true
  250.  
  251. # The hastebin server which is used to upload saved trains
  252. # This will be used when using the /savedtrain [name] paste command
  253. hastebinServer: https://paste.traincarts.net
  254.  
  255. # Sets the interval at which all the properties of all trains on the server are saved to disk
  256. # This saving may have a negative performance impact, as seen in the AutoSaveTask in timings
  257. # If you do not worry about preserving this information, you can raise this interval
  258. # A manual save can be performed using /train saveall
  259. autoSaveInterval: 600
  260.  
  261. # Parse signs made in Minecraft 1.7 and before without re-creating
  262. parseOldSigns: false
  263.  
  264. # Sets whether the player can move around by holding shift in the attachment editor
  265. enableSneakingInAttachmentEditor: false
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