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- HUGE changes:
- Type matchups:
- Plant type is now immune to Light type
- Food type now resists Light type
- Beast type now resists Dark type
- Food type is no longer super effective against Mythic type
- Food type no longer resists Mythic type
- New Held Items:
- Enchanted Emerald
- Boosts speed by 50% at the cost of only being able to use one move.
- Obtainable via the UNPAID Battlepass
- Jack in the Box
- When a Doodle attacks the user holding this item (and the user does not faint), SWITCHES out the attacker with a random Doodle
- Obtainable via the UNPAID Battlepass
- BUFFS
- These will be new scrolls added to the VP Shop.
- Mud Wave Scroll:70 BP,100% Accurate,Magical
- Distribution: Magmotode, Schemeesh,Bubbull,Umaisho,Octonut,Moyai,Taryonix
- Reasoning: Offering those doodles nice earth coverage/STAB.
- Amethyst Rush Scroll:+2 priority, 100% Accurate, 90 BP, only works on the first turn the doodle is out(like subterfuge),Physical
- Distribution: Flaskit line,Gourmesal,Somberock,Skadean,Rhinostone.
- Reasoning: Crystal really needs some more moves,this could come up handy later as it can be distributed to future crystals.
- Bakery Rush:80 BP, 100% Accurate, Food type, Magical (Works like Light Hook)
- Distribution:Jellupy,Candeigon,Somberock,Skorpiruli,Caramellow,Umaisho,Gigarlic,Meltimaw,Snowclowne.
- Reasoning:Magical Food-types aren't that good,this would help them be able to be more threatening offensively.
- Mourveil
- Calignious > Mushroom Maneuver
- No point in Calignious anymore due to the Light changes
- Mushroom Maneuver: uses Armillaria on switch in.
- Hypnotl-A
- Puffball > Mushroom Maneuver
- Malotrick-A
- +Dark Slash
- +Psychic Ram
- +Hydraulic Crash
- Reasoning:Encourage mixed sets (has a 140 attack stat sitting there)
- Ctholos
- +Siphon Soul
- Reasoning:Helping it become a better tanky doodle with more longevity.
- Ribbotl
- +New trait: Speedy Recovery
- Moves that heal gain +1 priority.
- +Mind Drain
- +Life Sap
- Reasoning: The main issue with Ribbotl is that it's too passive for it to be worth considering putting on a team. With this buff it'll hopefully find a niche as a stronger doodle with longer longevity.
- Monolugg
- +Icy Bite
- Reasoning: Reverting a previous nerf.
- Gomutt
- +Icy Slash
- Reasoning: Slightly helping it become a threatening wallbreaker in rain.
- Pompaboar
- +Savage Blow
- 75 Defense > 85 Defense
- 85 Magical Defense > 90 Magical Defense
- Reasoning: Reverting a nerf and making it a more threatening bulky attacker with harder to wall coverage.
- Staligant
- +Transcendent Power (New signature move, effect changes on gender,Crystal Type,85BP,100% accuracy)
- Female: Magical, hits defense stat
- Male: Physical, hits mdefense stat
- +Flashing Strike
- Reasoning:Good moves to make Staligant stand out more while making it a greater wallbreaker.
- Arthopex
- +Swarm
- Reasoning:Giving it a decent bug STAB(Until it gets Mandible Wound)
- Klydaskunk
- +Aurora Flash
- Reasoning: Giving it a nice light STAB it can use with Glow up(Until it gets Radiant Beam)
- Pandishi
- +Energy Wave
- Stop annoying me about this
- Tsumo
- +Takeout
- Reasoning: Its underwhelming, and it would make sense for it to have even more food moves since thats what makes it unique.
- It shouldn't be broken, especially since Tsumo has a very bad case of 4 moveslot syndrome.
- Vigimante
- +Unguarded strike
- Reasoning: No late game melee moves in its level up pool. I'd put it in between tidal slam and hydro burst.
- Vigimante-A
- Ferocity --> Crowd Support (Upgraded Ferocity, now gives +2 Attack on faint)
- Reasoning: Having ferocity just makes it worse then base Vigi with the avenger boost almost all of the time.
- Artifixie
- +Magical Shield
- -Snap Freeze, +Crystal Wall
- +Combo Support
- Reasoning:Would give it a better role on doubles and singles as a good support doodle.
- Jellupy
- +Sonata of Darkness
- 75 HP > 90 HP
- 85 Attack Attack > 90 Attack
- 77 Magical Attack > 82 Magical Attack
- Reasoning:Offering it a niche as a funny perish trapper.
- Skadean
- +Daze
- +Fin Slash
- +Icy Slash
- +Body Slam
- +Amethyst Rush
- Reasoning:Diversify the sets of the awakening option(also was supposed to get it at like,S1 I think,lul)
- Kibara
- +Psychoforce
- +Magical Shield
- 105 Magic Attack > 115 Magic Attack
- 45 Speed > 35 Speed
- Reasoning:Kibara is much more underwhelming compared to Kidere.With those buffs it'll hopefully find a nieche as a very bulky attacker that can support its team with Magical Shield
- Taryonix
- +Earthquake
- +Heat Bash
- +Icy Bite
- Reasoning:The main issue with Taryonix is that it hits too weak despite having a high attack.With those buffs it'll hopefully help it become a much more threatening check to other physical attackers.
- Tufflaze-A
- Attack 140 > 150
- Somberock
- +Feast
- Hard Candy
- +1 defense when food-type move is used--> +1 defense when food-type move is used+Immunity to fire-type moves
- Reasoning:Somberock is bad,this trait would help it be a nieche wall to fire-type doodles.
- Somberock-A
- Now a Food/Light type
- Luminosity
- Dark type moves become Light-type, and gain 30% power.
- Cryotera
- +Crunch
- +Icy Slash
- +Hit-n-Run
- Reasoning:idk why it doesn't have those moves tbh
- Cacmeow
- +Life Sap
- +Sharpen
- Reasoning:No good magical plant STAB,would also make the awakening a bit better as it would heal from the tankier doodles it cuts the healing off.
- Sharpen is to help its physical set be a much more-immediate threat.
- Arachniak
- +Heal
- Reasoning:Make the HT set actually worth considering/using.
- Runewt
- +Energy Wave
- 85 Attack > 50 Attack
- 90 Defense > 115 Defense
- 85 HP > 100 HP
- Reasoning:Make it be able to take hits better as it sets up Reverse Singularity (+Last longer as it burns and less weak to priority) while also giving it a bit more coverage.
- Swoptar
- +Venom Lacerate
- +Icy Slash
- Reasoning:Offering it better coverage and making it a more threatening wallbreaker.
- Reliconis(Reformed Form)
- 110 Speed > 115 Speed
- Reasoning:Make this a better late-game cleaner that is harder to naturally outspeed but slightly easier to stop with priority.
- Moss
- 58 Attack > 48 Attack
- 73 Magic Attack > 83 Magic Attack
- Reasoning:Making it a better bulky attacker.
- Lumiline-A
- 65 Attack > 55 Attack
- 150 Magic Defense > 140 Magic Defense
- 115 Magic Attack > 135 Magic Attack
- Reasoning:This is to make Lumiline-A a much more offensively threatening doodle that is more able to setup crystal wall and threaten stuff out.
- Marking Bite/Marking Shot
- 20/40 BP --> 80 BP
- Reasoning:Marking is a nice status but the moves are kinda bad
- Nyanto
- +Protect
- Reasoning:Letting it have somewhat reliable healing in the form of Louis Prayer+Protect
- Ostigon
- +Shale
- 80 Magic Atk > 60 Magic Attack
- 80 Speed > 100 Speed
- Reasoning:Giving sand another decent option for shale setup and making Ostigon a more competent attacker.
- Antenaflight
- +Dark Blast
- +Vine Grasp
- +Taser
- +10 Speed
- Reasoning:Helping Antenaflight become a better wallbreaker by giving its code moves.
- Nimbell
- +Aerial
- +Tsunami
- Reasoning:Nimbell's main issue is that it overly relies on the more unfortunate Light/Spark coverage.With this buff it'll hopefuly be able to become a much more threatening wallbreaker.
- Velodo
- +Fur Coat(As a third trait)
- -20 Matk
- +10 Speed
- +10 Attack
- Reasoning:Velodo's main problem is its stats being spread too thin.With this change hopefully it can find a role as a very powerful physical attacker.
- Qilintel
- +Psychoforce
- Gigarlic
- HP 100 > 110
- Attack 80 > 90
- Magic Attack 80 > 90
- Reasoning: matches BST with Meltimaw again.
- Banautilus
- Defense 115 > 130
- Magical Defense 115 > 130
- Banana Peel now makes Doodles miss 10% more often.
- Freeze
- No longer removed by fire-type moves
- Reasoning:Fire moves getting rid of freeze was added when the status was overwhelming.Now with the rework it's incredibly easy to remove freeze.This change is meant to make freeze a more-lasting status.
- REWORKS
- Junipyro
- -Guilt, +Refresh
- Radiant Beam
- It is now a 100 accurate 90 base power move with a 20% chance to lower accuracy.
- Dimwitted
- 25% Damage Boost > 50% Damage Boost
- The user can no longer use held items as well.
- Artifixie-Mech
- HP 85 > 100
- Attack 115 > 110
- Defense 105 > 110
- Magic Attack 120 > 110
- Magic Defense 100 > 110
- Speed 75 > 60
- Magnificent Tophat
- +12 Speed,-20 Attack,-20 Defense --> +5 speed,+10 magical attack
- Reasoning:Useless equip,would offer magical attackers their own "Decorated Hairclip" alternative
- Geode Pendant
- +4 everything except speed,-14 speed ---> +7 HP,+7 Attack,+7 Defense
- Reasoning:Outshined by Stone Necklace,would offer physical attackers a physical a "Rock Candy" alternative
- Whatchamacallit
- +10 Speed,-10 Defense,-10 Mdefense -->+12 Attack
- Reasoning:Outshined by Sandstone Necklace/Dusty Bandana,would offer physical attackers a "Dark Brooch" alternative
- Toxic Vial
- +10 attack,+10 Defense -->+10 attack,+15 Defense
- Reasoning:Outclassed by other equips like Swag Juice(and the new reworked ones),this is to make it equal to them.
- Vulnerable
- -1 Defense/Mdefense,removeable via switching-->-1 Defense/Mdefense every turn,removeable via healing (with Feast, Shock Therapy, Storm Heal, Louis Prayer, Heal)
- NERFS
- Roadterra
- Confidence has been reworked entirely.
- It now reads:
- Boosts moves used consectively by 10%. Its effect is reset if the user switches out or uses another move.
- So if you use Earth Surge 3 times in a row, the next Earth Surge will be 30% stronger.
- Reasoning: Confidence was bad design (you shouldn't have to remember Doodle's exact BST to battle it LOL) and it was a nightmare to balance.
- Grimantle
- -Hit-n-Run
- Reasoning: Has the highest winrate in history
- Conductor
- No longer boosts magical attack
- Reasoning: discouraged Pylons use
- Fluppy
- Superluminal now only works at 100% health
- Mantiscald
- 115 Attack > 105 Attack
- Partybug
- Marshmallow Fedora no longer has a changed effect when used on Partybug
- This was an inside joke, but since Partybug-A is now meta the joke has ran its course.
- Partybug-A
- The user's Archmage will go away when Partybug-A faints
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