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Mar 23rd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. wait(1)
  8.  
  9. --//====================================================\\--
  10. --|| CREATED BY SHACKLUSTER
  11. --\\====================================================//--
  12.  
  13. wait(0.2)
  14.  
  15. Player = game:GetService("Players").LocalPlayer
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. local sick = Instance.new("Sound",Torso)
  36.  
  37. local ORA = Instance.new("Sound",Torso)
  38. ORA.SoundId = "rbxassetid://791374350"
  39. ORA.Looped = false
  40. ORA.Pitch = 1.3
  41. ORA.Volume = 10
  42. ORA.Parent = Torso
  43.  
  44. local muda = Instance.new("Sound",Torso)
  45.  
  46. IT = Instance.new
  47. CF = CFrame.new
  48. VT = Vector3.new
  49. RAD = math.rad
  50. C3 = Color3.new
  51. UD2 = UDim2.new
  52. BRICKC = BrickColor.new
  53. ANGLES = CFrame.Angles
  54. EULER = CFrame.fromEulerAnglesXYZ
  55. COS = math.cos
  56. ACOS = math.acos
  57. SIN = math.sin
  58. ASIN = math.asin
  59. ABS = math.abs
  60. Mrandom = math.random
  61. MRANDOM = math.random
  62. FLOOR = math.floor
  63. Effects = {}
  64. local RbxUtility = LoadLibrary("RbxUtility")
  65. local Create = RbxUtility.Create
  66.  
  67. --//=================================\\
  68. --|| USEFUL VALUES
  69. --\\=================================//
  70.  
  71. Animation_Speed = 3
  72. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  73. local Speed = 45
  74. local SIZE = 1.3
  75. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  76. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  77. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  78. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  79. local ANIM = "Idle"
  80. local ATTACK = false
  81. local COMBO = 1
  82. local Rooted = false
  83. local SINE = 0
  84. local CHANGE = 2 / Animation_Speed
  85. local ROBLOXIDLEANIMATION = IT("Animation")
  86. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  87. WEAPONGUI.Name = "Big Boie Squad"
  88. local ANIMATOR = Humanoid.Animator
  89. local ANIMATE = Character.Animate
  90. local UNANCHOR = true
  91. local KILLCOUNT = 0
  92.  
  93. --//=================================\\
  94. --\\=================================//
  95.  
  96.  
  97. --//=================================\\
  98. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  99. --\\=================================//
  100.  
  101. ArtificialHB = Instance.new("BindableEvent", script)
  102. ArtificialHB.Name = "ArtificialHB"
  103.  
  104. script:WaitForChild("ArtificialHB")
  105.  
  106. frame = Frame_Speed
  107. tf = 0
  108. allowframeloss = false
  109. tossremainder = false
  110. lastframe = tick()
  111. script.ArtificialHB:Fire()
  112.  
  113. game:GetService("RunService").Heartbeat:connect(function(s, p)
  114. tf = tf + s
  115. if tf >= frame then
  116. if allowframeloss then
  117. script.ArtificialHB:Fire()
  118. lastframe = tick()
  119. else
  120. for i = 1, math.floor(tf / frame) do
  121. script.ArtificialHB:Fire()
  122. end
  123. lastframe = tick()
  124. end
  125. if tossremainder then
  126. tf = 0
  127. else
  128. tf = tf - frame * math.floor(tf / frame)
  129. end
  130. end
  131. end)
  132.  
  133. --//=================================\\
  134. --\\=================================//
  135.  
  136. --//=================================\\
  137. --|| SOME FUNCTIONS
  138. --\\=================================//
  139.  
  140. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  141. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  142. end
  143.  
  144. function PositiveAngle(NUMBER)
  145. if NUMBER >= 0 then
  146. NUMBER = 0
  147. end
  148. return NUMBER
  149. end
  150.  
  151. function NegativeAngle(NUMBER)
  152. if NUMBER <= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function Swait(NUMBER)
  159. if NUMBER == 0 or NUMBER == nil then
  160. ArtificialHB.Event:wait()
  161. else
  162. for i = 1, NUMBER do
  163. ArtificialHB.Event:wait()
  164. end
  165. end
  166. end
  167.  
  168. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  169. local NEWMESH = IT(MESH)
  170. if MESH == "SpecialMesh" then
  171. NEWMESH.MeshType = MESHTYPE
  172. if MESHID ~= "nil" and MESHID ~= "" then
  173. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  174. end
  175. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  176. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  177. end
  178. end
  179. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  180. NEWMESH.Scale = SCALE
  181. NEWMESH.Parent = PARENT
  182. return NEWMESH
  183. end
  184.  
  185. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  186. local NEWPART = IT("Part")
  187. NEWPART.formFactor = FORMFACTOR
  188. NEWPART.Reflectance = REFLECTANCE
  189. NEWPART.Transparency = TRANSPARENCY
  190. NEWPART.CanCollide = false
  191. NEWPART.Locked = true
  192. NEWPART.Anchored = true
  193. if ANCHOR == false then
  194. NEWPART.Anchored = false
  195. end
  196. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  197. NEWPART.Name = NAME
  198. NEWPART.Size = SIZE
  199. NEWPART.Position = Torso.Position
  200. NEWPART.Material = MATERIAL
  201. NEWPART:BreakJoints()
  202. NEWPART.Parent = PARENT
  203. return NEWPART
  204. end
  205.  
  206. local function weldBetween(a, b)
  207. local weldd = Instance.new("ManualWeld")
  208. weldd.Part0 = a
  209. weldd.Part1 = b
  210. weldd.C0 = CFrame.new()
  211. weldd.C1 = b.CFrame:inverse() * a.CFrame
  212. weldd.Parent = a
  213. return weldd
  214. end
  215.  
  216.  
  217. function QuaternionFromCFrame(cf)
  218. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  219. local trace = m00 + m11 + m22
  220. if trace > 0 then
  221. local s = math.sqrt(1 + trace)
  222. local recip = 0.5 / s
  223. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  224. else
  225. local i = 0
  226. if m11 > m00 then
  227. i = 1
  228. end
  229. if m22 > (i == 0 and m00 or m11) then
  230. i = 2
  231. end
  232. if i == 0 then
  233. local s = math.sqrt(m00 - m11 - m22 + 1)
  234. local recip = 0.5 / s
  235. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  236. elseif i == 1 then
  237. local s = math.sqrt(m11 - m22 - m00 + 1)
  238. local recip = 0.5 / s
  239. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  240. elseif i == 2 then
  241. local s = math.sqrt(m22 - m00 - m11 + 1)
  242. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  243. end
  244. end
  245. end
  246.  
  247. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  248. local xs, ys, zs = x + x, y + y, z + z
  249. local wx, wy, wz = w * xs, w * ys, w * zs
  250. local xx = x * xs
  251. local xy = x * ys
  252. local xz = x * zs
  253. local yy = y * ys
  254. local yz = y * zs
  255. local zz = z * zs
  256. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  257. end
  258.  
  259. function QuaternionSlerp(a, b, t)
  260. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  261. local startInterp, finishInterp;
  262. if cosTheta >= 0.0001 then
  263. if (1 - cosTheta) > 0.0001 then
  264. local theta = ACOS(cosTheta)
  265. local invSinTheta = 1 / SIN(theta)
  266. startInterp = SIN((1 - t) * theta) * invSinTheta
  267. finishInterp = SIN(t * theta) * invSinTheta
  268. else
  269. startInterp = 1 - t
  270. finishInterp = t
  271. end
  272. else
  273. if (1 + cosTheta) > 0.0001 then
  274. local theta = ACOS(-cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((t - 1) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = t - 1
  280. finishInterp = t
  281. end
  282. end
  283. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  284. end
  285.  
  286. function Clerp(a, b, t)
  287. local qa = {QuaternionFromCFrame(a)}
  288. local qb = {QuaternionFromCFrame(b)}
  289. local ax, ay, az = a.x, a.y, a.z
  290. local bx, by, bz = b.x, b.y, b.z
  291. local _t = 1 - t
  292. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  293. end
  294.  
  295. CFuncs = {
  296. Part = {
  297. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  298. local Part = Create("Part")({
  299. Parent = Parent,
  300. Reflectance = Reflectance,
  301. Transparency = Transparency,
  302. CanCollide = false,
  303. Locked = true,
  304. BrickColor = BrickColor.new(tostring(BColor)),
  305. Name = Name,
  306. Size = Size,
  307. Material = Material
  308. })
  309. NoOutlines(Part)
  310. return Part
  311. end
  312. },
  313. Mesh = {
  314. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  315. local Msh = Create(Mesh)({
  316. Parent = Part,
  317. Offset = OffSet,
  318. Scale = Scale
  319. })
  320. if Mesh == "SpecialMesh" then
  321. Msh.MeshType = MeshType
  322. Msh.MeshId = MeshId
  323. end
  324. return Msh
  325. end
  326. },
  327. Mesh = {
  328. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  329. local Msh = Create(Mesh)({
  330. Parent = Part,
  331. Offset = OffSet,
  332. Scale = Scale
  333. })
  334. if Mesh == "SpecialMesh" then
  335. Msh.MeshType = MeshType
  336. Msh.MeshId = MeshId
  337. end
  338. return Msh
  339. end
  340. },
  341. Weld = {
  342. Create = function(Parent, Part0, Part1, C0, C1)
  343. local Weld = Create("Weld")({
  344. Parent = Parent,
  345. Part0 = Part0,
  346. Part1 = Part1,
  347. C0 = C0,
  348. C1 = C1
  349. })
  350. return Weld
  351. end
  352. },
  353. Sound = {
  354. Create = function(id, par, vol, pit)
  355. coroutine.resume(coroutine.create(function()
  356. local S = Create("Sound")({
  357. Volume = vol,
  358. Pitch = pit or 1,
  359. SoundId = id,
  360. Parent = par or workspace
  361. })
  362. wait()
  363. S:play()
  364. game:GetService("Debris"):AddItem(S, 6)
  365. end))
  366. end
  367. },
  368. ParticleEmitter = {
  369. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  370. local fp = Create("ParticleEmitter")({
  371. Parent = Parent,
  372. Color = ColorSequence.new(Color1, Color2),
  373. LightEmission = LightEmission,
  374. Size = Size,
  375. Texture = Texture,
  376. Transparency = Transparency,
  377. ZOffset = ZOffset,
  378. Acceleration = Accel,
  379. Drag = Drag,
  380. LockedToPart = LockedToPart,
  381. VelocityInheritance = VelocityInheritance,
  382. EmissionDirection = EmissionDirection,
  383. Enabled = Enabled,
  384. Lifetime = LifeTime,
  385. Rate = Rate,
  386. Rotation = Rotation,
  387. RotSpeed = RotSpeed,
  388. Speed = Speed,
  389. VelocitySpread = VelocitySpread
  390. })
  391. return fp
  392. end
  393. }
  394. }
  395.  
  396. EffectModel = Instance.new("Model", Character)
  397. Effects = {
  398. Block = {
  399. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  400. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  401. prt.Anchored = true
  402. prt.CFrame = cframe
  403. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  404. game:GetService("Debris"):AddItem(prt, 10)
  405. if Type == 1 or Type == nil then
  406. table.insert(Effects, {
  407. prt,
  408. "Block1",
  409. delay,
  410. x3,
  411. y3,
  412. z3,
  413. msh
  414. })
  415. elseif Type == 2 then
  416. table.insert(Effects, {
  417. prt,
  418. "Block2",
  419. delay,
  420. x3,
  421. y3,
  422. z3,
  423. msh
  424. })
  425. else
  426. table.insert(Effects, {
  427. prt,
  428. "Block3",
  429. delay,
  430. x3,
  431. y3,
  432. z3,
  433. msh
  434. })
  435. end
  436. end
  437. },
  438. Sphere = {
  439. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  440. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  441. prt.Anchored = true
  442. prt.CFrame = cframe
  443. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  444. game:GetService("Debris"):AddItem(prt, 10)
  445. table.insert(Effects, {
  446. prt,
  447. "Cylinder",
  448. delay,
  449. x3,
  450. y3,
  451. z3,
  452. msh
  453. })
  454. end
  455. },
  456. Cylinder = {
  457. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  458. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  459. prt.Anchored = true
  460. prt.CFrame = cframe
  461. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  462. game:GetService("Debris"):AddItem(prt, 10)
  463. table.insert(Effects, {
  464. prt,
  465. "Cylinder",
  466. delay,
  467. x3,
  468. y3,
  469. z3,
  470. msh
  471. })
  472. end
  473. },
  474. Wave = {
  475. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  476. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  477. prt.Anchored = true
  478. prt.CFrame = cframe
  479. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  480. game:GetService("Debris"):AddItem(prt, 10)
  481. table.insert(Effects, {
  482. prt,
  483. "Cylinder",
  484. delay,
  485. x3 / 60,
  486. y3 / 60,
  487. z3 / 60,
  488. msh
  489. })
  490. end
  491. },
  492. Ring = {
  493. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  494. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  495. prt.Anchored = true
  496. prt.CFrame = cframe
  497. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  498. game:GetService("Debris"):AddItem(prt, 10)
  499. table.insert(Effects, {
  500. prt,
  501. "Cylinder",
  502. delay,
  503. x3,
  504. y3,
  505. z3,
  506. msh
  507. })
  508. end
  509. },
  510. Break = {
  511. Create = function(brickcolor, cframe, x1, y1, z1)
  512. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  513. prt.Anchored = true
  514. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  515. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  516. local num = math.random(10, 50) / 1000
  517. game:GetService("Debris"):AddItem(prt, 10)
  518. table.insert(Effects, {
  519. prt,
  520. "Shatter",
  521. num,
  522. prt.CFrame,
  523. math.random() - math.random(),
  524. 0,
  525. math.random(50, 100) / 100
  526. })
  527. end
  528. },
  529. Spiral = {
  530. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  531. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  532. prt.Anchored = true
  533. prt.CFrame = cframe
  534. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  535. game:GetService("Debris"):AddItem(prt, 10)
  536. table.insert(Effects, {
  537. prt,
  538. "Cylinder",
  539. delay,
  540. x3,
  541. y3,
  542. z3,
  543. msh
  544. })
  545. end
  546. },
  547. Push = {
  548. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  549. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  550. prt.Anchored = true
  551. prt.CFrame = cframe
  552. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  553. game:GetService("Debris"):AddItem(prt, 10)
  554. table.insert(Effects, {
  555. prt,
  556. "Cylinder",
  557. delay,
  558. x3,
  559. y3,
  560. z3,
  561. msh
  562. })
  563. end
  564. }
  565. }
  566. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  567. local fp = IT("Part")
  568. fp.formFactor = formfactor
  569. fp.Parent = parent
  570. fp.Reflectance = reflectance
  571. fp.Transparency = transparency
  572. fp.CanCollide = false
  573. fp.Locked = true
  574. fp.BrickColor = brickcolor
  575. fp.Name = name
  576. fp.Size = size
  577. fp.Position = tors.Position
  578. NoOutlines(fp)
  579. fp.Material = "SmoothPlastic"
  580. fp:BreakJoints()
  581. return fp
  582. end
  583.  
  584. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  585. local frame = IT("Frame")
  586. frame.BackgroundTransparency = TRANSPARENCY
  587. frame.BorderSizePixel = BORDERSIZEPIXEL
  588. frame.Position = POSITION
  589. frame.Size = SIZE
  590. frame.BackgroundColor3 = COLOR
  591. frame.BorderColor3 = BORDERCOLOR
  592. frame.Name = NAME
  593. frame.Parent = PARENT
  594. return frame
  595. end
  596.  
  597. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  598. local label = IT("TextLabel")
  599. label.BackgroundTransparency = 1
  600. label.Size = UD2(1, 0, 1, 0)
  601. label.Position = UD2(0, 0, 0, 0)
  602. label.TextColor3 = TEXTCOLOR
  603. label.TextStrokeTransparency = STROKETRANSPARENCY
  604. label.TextTransparency = TRANSPARENCY
  605. label.FontSize = TEXTFONTSIZE
  606. label.Font = TEXTFONT
  607. label.BorderSizePixel = BORDERSIZEPIXEL
  608. label.TextScaled = false
  609. label.Text = TEXT
  610. label.Name = NAME
  611. label.Parent = PARENT
  612. return label
  613. end
  614.  
  615. function NoOutlines(PART)
  616. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  617. end
  618.  
  619. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  620. local NEWWELD = IT(TYPE)
  621. NEWWELD.Part0 = PART0
  622. NEWWELD.Part1 = PART1
  623. NEWWELD.C0 = C0
  624. NEWWELD.C1 = C1
  625. NEWWELD.Parent = PARENT
  626. return NEWWELD
  627. end
  628.  
  629. local S = IT("Sound")
  630. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  631. local NEWSOUND = nil
  632. coroutine.resume(coroutine.create(function()
  633. NEWSOUND = S:Clone()
  634. NEWSOUND.Parent = PARENT
  635. NEWSOUND.Volume = VOLUME
  636. NEWSOUND.Pitch = PITCH
  637. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  638. NEWSOUND:play()
  639. if DOESLOOP == true then
  640. NEWSOUND.Looped = true
  641. else
  642. repeat wait(1) until NEWSOUND.Playing == false
  643. NEWSOUND:remove()
  644. end
  645. end))
  646. return NEWSOUND
  647. end
  648.  
  649. function CFrameFromTopBack(at, top, back)
  650. local right = top:Cross(back)
  651. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  652. end
  653.  
  654. function MakeForm(PART,TYPE)
  655. if TYPE == "Cyl" then
  656. local MSH = IT("CylinderMesh",PART)
  657. elseif TYPE == "Ball" then
  658. local MSH = IT("SpecialMesh",PART)
  659. MSH.MeshType = "Sphere"
  660. elseif TYPE == "Wedge" then
  661. local MSH = IT("SpecialMesh",PART)
  662. MSH.MeshType = "Wedge"
  663. end
  664. end
  665.  
  666. Debris = game:GetService("Debris")
  667.  
  668. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  669. local DIRECTION = CF(StartPos,EndPos).lookVector
  670. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  671. end
  672.  
  673. --//=================================\\
  674. --|| WEAPON CREATION
  675. --\\=================================//
  676.  
  677. Humanoid.Parent = nil
  678. RootPart.Size = RootPart.Size*SIZE
  679. Torso.Size = Torso.Size*SIZE
  680. RightArm.Size = RightArm.Size*SIZE
  681. RightLeg.Size = RightLeg.Size*SIZE
  682. LeftArm.Size = LeftArm.Size*SIZE
  683. LeftLeg.Size = LeftLeg.Size*SIZE
  684. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  685. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  686. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  687. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  688. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  689. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  690. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  691. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  692. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  693. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  694. Head.Size = Head.Size*SIZE
  695. RootJoint.Parent = RootPart
  696. Neck.Parent = Torso
  697. RightShoulder.Parent = Torso
  698. LeftShoulder.Parent = Torso
  699. RightHip.Parent = Torso
  700. LeftHip.Parent = Torso
  701.  
  702. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  703. MakeForm(PART,"Ball")
  704. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  705. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  706. MakeForm(PART,"Ball")
  707. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  708. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  709. MakeForm(PART,"Ball")
  710. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  711. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  712. MakeForm(PART,"Ball")
  713. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  714. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  715. MakeForm(PART,"Ball")
  716. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  717. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  718. MakeForm(PART,"Ball")
  719. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  720.  
  721. Humanoid.Parent = Character
  722.  
  723. Humanoid.Died:connect(function()
  724. ATTACK = true
  725. end)
  726.  
  727. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  728.  
  729. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  730.  
  731. --//=================================\\
  732. --|| DAMAGING
  733. --\\=================================//
  734.  
  735. local EXPLOSION = IT("Explosion",nil)
  736. EXPLOSION.BlastPressure = 0
  737. function PUNCH(Fist)
  738. TOUCH = Fist.Touched:Connect(function(hit)
  739. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  740. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  741. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  742. if TORSO and HUM.Health > 0 then
  743. CreateSound(296102734,Fist,6,1,false)
  744. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  745. TORSO.Parent:BreakJoints()
  746. for _, c in pairs(TORSO.Parent:GetChildren()) do
  747. if c:IsA("BasePart") then
  748. local bv = Instance.new("BodyVelocity",c)
  749. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  750. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  751. Debris:AddItem(bv,0.05)
  752. end
  753. end
  754. local BOOM = EXPLOSION:Clone()
  755. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  756. BOOM.Parent = Character
  757. TOUCH:Disconnect()
  758. KILLCOUNT = KILLCOUNT + 1
  759. end
  760. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  761. hit:remove()
  762. CreateSound(296102734,Fist,6,1,false)
  763. local BOOM = EXPLOSION:Clone()
  764. BOOM.BlastPressure = 15
  765. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  766. BOOM.Parent = Character
  767. elseif hit.Anchored == false then
  768. CreateSound(296102734,Fist,6,1,false)
  769. local BOOM = EXPLOSION:Clone()
  770. BOOM.BlastPressure = 70
  771. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  772. BOOM.Parent = Character
  773. TOUCH:Disconnect()
  774. end
  775. end)
  776. return TOUCH
  777. end
  778.  
  779. --//=================================\\
  780. --|| ATTACK FUNCTIONS AND STUFF
  781. --\\=================================//
  782.  
  783. function Yeet()
  784. ATTACK = true
  785. Rooted = false
  786. if COMBO == 1 then
  787. COMBO = 2
  788. for i=0, 0.1, 0.1 / Animation_Speed do
  789. Swait()
  790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  794. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  796. end
  797. local FIST = PUNCH(LeftArm)
  798. CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  799. for i=0, 0.15, 0.1 / Animation_Speed do
  800. Swait()
  801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  805. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  807. end
  808. FIST:Disconnect()
  809. else
  810. COMBO = 1
  811. for i=0, 0.1, 0.1 / Animation_Speed do
  812. Swait()
  813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  817. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  819. end
  820. local FIST = PUNCH(RightArm)
  821. CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  822. for i=0, 0.15, 0.1 / Animation_Speed do
  823. Swait()
  824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  827. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. end
  830. FIST:Disconnect()
  831. end
  832. ATTACK = false
  833. Rooted = false
  834. end
  835.  
  836. function kICKS()
  837. ATTACK = true
  838. Rooted = false
  839. muda:Play()
  840. local KICK = PUNCH(LeftLeg)
  841. local KICK2 = PUNCH(RightLeg)
  842. for i=0, 9, 0.1 / Animation_Speed do
  843. Swait()
  844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  847. end
  848. KICK:Disconnect()
  849. KICK2:Disconnect()
  850. muda:Stop()
  851. ATTACK = false
  852. Rooted = false
  853. end
  854.  
  855. function DORAH()
  856. ATTACK = true
  857. Rooted = false
  858. CreateSound(1529432744, Torso, 10, 1, false)
  859. for i=0, 1, 0.1 / Animation_Speed do
  860. Swait()
  861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  865. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  867. end
  868. Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  869. local FIST = PUNCH(LeftArm)
  870. for _, c in pairs(Character:GetChildren()) do
  871. if c:FindFirstChild("face") then
  872. c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  873. end
  874. end
  875. CreateSound(1529198207, Torso, 10, 1, false)
  876. CreateSound(1268140357, LeftArm, 2, 1, false)
  877. for i=0, 0.15, 0.1 / Animation_Speed do
  878. Swait()
  879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  883. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  885. end
  886. FIST:Disconnect()
  887. for i=0, 0.2, 0.15 / Animation_Speed do
  888. Swait()
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  895. end
  896. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  897. local FIST = PUNCH(LeftArm)
  898. for i=0, 0.2, 0.15 / Animation_Speed do
  899. Swait()
  900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  904. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  906. end
  907. FIST:Disconnect()
  908. COMBO = 1
  909. for i=0, 0.2, 0.15 / Animation_Speed do
  910. Swait()
  911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  915. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  917. end
  918. local FIST = PUNCH(RightArm)
  919. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  920. for i=0, 0.2, 0.15 / Animation_Speed do
  921. Swait()
  922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  926. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  928. end
  929. FIST:Disconnect()
  930. for i=0, 0.2, 0.15 / Animation_Speed do
  931. Swait()
  932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  936. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  938. end
  939. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  940. local FIST = PUNCH(LeftArm)
  941. for i=0, 0.2, 0.15 / Animation_Speed do
  942. Swait()
  943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  947. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  949. end
  950. FIST:Disconnect()
  951. COMBO = 1
  952. for i=0, 0.2, 0.15 / Animation_Speed do
  953. Swait()
  954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  958. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  960. end
  961. local FIST = PUNCH(RightArm)
  962. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  963. for i=0, 0.2, 0.15 / Animation_Speed do
  964. Swait()
  965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  969. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  971. end
  972. FIST:Disconnect()
  973. for i=0, 0.2, 0.15 / Animation_Speed do
  974. Swait()
  975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  981. end
  982. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  983. local FIST = PUNCH(LeftArm)
  984. for i=0, 0.2, 0.15 / Animation_Speed do
  985. Swait()
  986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  992. end
  993. FIST:Disconnect()
  994. COMBO = 1
  995. for i=0, 0.2, 0.15 / Animation_Speed do
  996. Swait()
  997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1003. end
  1004. local FIST = PUNCH(RightArm)
  1005. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1006. for i=0, 0.2, 0.15 / Animation_Speed do
  1007. Swait()
  1008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1012. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1014. end
  1015. FIST:Disconnect()
  1016. for _, c in pairs(Character:GetChildren()) do
  1017. if c:FindFirstChild("face") then
  1018. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1019. end
  1020. end
  1021. ATTACK = false
  1022. Rooted = false
  1023. end
  1024.  
  1025. function ORAORA()
  1026. ATTACK = true
  1027. Rooted = false
  1028. ORA:Play()
  1029. sick.Volume = 0
  1030. for _, c in pairs(Character:GetChildren()) do
  1031. if c:FindFirstChild("face") then
  1032. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1033. end
  1034. end
  1035. repeat
  1036. if COMBO == 1 then
  1037. COMBO = 2
  1038. for i=0, 0.03, 0.15 / Animation_Speed do
  1039. Swait()
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1046. end
  1047. local FIST = PUNCH(LeftArm)
  1048. for i=0, 0.03, 0.15 / Animation_Speed do
  1049. Swait()
  1050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1054. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1056. end
  1057. FIST:Disconnect()
  1058. else
  1059. COMBO = 1
  1060. for i=0, 0.03, 0.15 / Animation_Speed do
  1061. Swait()
  1062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1068. end
  1069. local FIST = PUNCH(RightArm)
  1070. for i=0, 0.03, 0.15 / Animation_Speed do
  1071. Swait()
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1078. end
  1079. FIST:Disconnect()
  1080. end
  1081. until ORA.Playing == false
  1082. for _, c in pairs(Character:GetChildren()) do
  1083. if c:FindFirstChild("face") then
  1084. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1085. end
  1086. end
  1087. sick.Volume = 2.5
  1088. ATTACK = false
  1089. Rooted = false
  1090. end
  1091.  
  1092. function YesPlease()
  1093. ATTACK = true
  1094. Rooted = true
  1095. CreateSound(1535471840,Head,6,1.1,false)
  1096. for i=0, 4.01, 0.1 / Animation_Speed do
  1097. Swait()
  1098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. end
  1105. ATTACK = false
  1106. Rooted = false
  1107. end
  1108.  
  1109. --//=================================\\
  1110. --|| ASSIGN THINGS TO KEYS
  1111. --\\=================================//
  1112.  
  1113. Mouse.Button1Down:connect(function(NEWKEY)
  1114. if ATTACK == false then
  1115. Yeet()
  1116. end
  1117. end)
  1118. Mouse.KeyDown:connect(function(NEWKEY)
  1119. if NEWKEY == "t" and ATTACK == false then
  1120. YesPlease()
  1121. elseif NEWKEY == "q" and ATTACK == false then
  1122. ORAORA()
  1123. elseif NEWKEY == "e" and ATTACK == false then
  1124. DORAH()
  1125. elseif NEWKEY == "r" and ATTACK == false then
  1126. kICKS()
  1127. end
  1128. end)
  1129.  
  1130. --//=================================\\
  1131. --\\=================================//
  1132.  
  1133. function unanchor()
  1134. if UNANCHOR == true then
  1135. g = Character:GetChildren()
  1136. for i = 1, #g do
  1137. if g[i].ClassName == "Part" then
  1138. g[i].Anchored = false
  1139. end
  1140. end
  1141. end
  1142. end
  1143.  
  1144. --//=================================\\
  1145. --|| WRAP THE WHOLE SCRIPT UP
  1146. --\\=================================//
  1147.  
  1148. Humanoid.Changed:connect(function(Jump)
  1149. if Jump == "Jump" and (Disable_Jump == true) then
  1150. Humanoid.Jump = false
  1151. end
  1152. end)
  1153.  
  1154. local FF = IT("ForceField",Character)
  1155. FF.Visible = false
  1156.  
  1157. while true do
  1158. Swait()
  1159. script.Parent = WEAPONGUI
  1160. ANIMATE.Parent = nil
  1161. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1162. v:Stop();
  1163. end
  1164. SINE = SINE + CHANGE
  1165. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1166. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1167. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1168. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1169. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1170. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1171. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1172. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1173. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1174. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1175. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1176. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. end
  1180. if HITFLOOR == nil then
  1181. ANIM = "Midair"
  1182. if ATTACK == false then
  1183. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1187. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1189. end
  1190. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1191. ANIM = "Idle"
  1192. if ATTACK == false then
  1193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. end
  1200. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1201. ANIM = "Walk"
  1202. if ATTACK == false then
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1209. end
  1210. end
  1211. unanchor()
  1212. Humanoid.MaxHealth = 5e7
  1213. Humanoid.Health = 5e7
  1214. Humanoid.Name = "BigJoJoFanBoie"
  1215. if Rooted == false then
  1216. Disable_Jump = false
  1217. Humanoid.WalkSpeed = Speed
  1218. elseif Rooted == true then
  1219. Disable_Jump = true
  1220. Humanoid.WalkSpeed = 0
  1221. end
  1222. for _, c in pairs(Character:GetChildren()) do
  1223. if c.ClassName == "Part" then
  1224. c.Material = "SmoothPlastic"
  1225. if c:FindFirstChildOfClass("ParticleEmitter") then
  1226. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1227. end
  1228. if c == Torso or c.Name == "Muscle" then
  1229. c.BrickColor = BRICKC"Bright blue"
  1230. elseif c == RightLeg or c == LeftLeg then
  1231. c.BrickColor = BRICKC"Br. yellowish green"
  1232. else
  1233. c.BrickColor = BRICKC"Bright yellow"
  1234. end
  1235. if c == Head and ATTACK == false then
  1236. if c:FindFirstChild("face") then
  1237. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1238. end
  1239. end
  1240. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1241. c:remove()
  1242. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1243. c:remove()
  1244. end
  1245. end
  1246. if ATTACK == false then
  1247. sick.SoundId = "rbxassetid://292480358"
  1248. sick.Looped = true
  1249. sick.Pitch = (MRANDOM(95,105)/100)+0.1
  1250. sick.Volume = 2.5
  1251. sick:Resume()
  1252. end
  1253. sick.Parent = Torso
  1254. ORA.SoundId = "rbxassetid://791374350"
  1255. ORA.Looped = false
  1256. ORA.Pitch = (MRANDOM(90,110)/100)+0.13
  1257. ORA.Volume = 10
  1258. ORA.Parent = Torso
  1259. muda.SoundId = "rbxassetid://904811971"
  1260. muda.Looped = false
  1261. muda.Pitch = (MRANDOM(80,140)/100)+0.13
  1262. muda.Volume = 10
  1263. muda.Parent = Torso
  1264. Humanoid.JumpPower = 150
  1265. TEXT.Text = KILLCOUNT
  1266. if 0 < #Effects then
  1267. for e = 1, #Effects do
  1268. if Effects[e] ~= nil then
  1269. local Thing = Effects[e]
  1270. if Thing ~= nil then
  1271. local Part = Thing[1]
  1272. local Mode = Thing[2]
  1273. local Delay = Thing[3]
  1274. local IncX = Thing[4]
  1275. local IncY = Thing[5]
  1276. local IncZ = Thing[6]
  1277. if 1 >= Thing[1].Transparency then
  1278. if Thing[2] == "Block1" then
  1279. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1280. local Mesh = Thing[1].Mesh
  1281. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1282. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1283. elseif Thing[2] == "Block2" then
  1284. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1285. local Mesh = Thing[7]
  1286. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1287. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1288. elseif Thing[2] == "Block3" then
  1289. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1290. local Mesh = Thing[7]
  1291. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1292. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1293. elseif Thing[2] == "Cylinder" then
  1294. local Mesh = Thing[1].Mesh
  1295. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1296. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1297. elseif Thing[2] == "Blood" then
  1298. local Mesh = Thing[7]
  1299. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1300. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1301. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1302. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  1303. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1304. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1305. elseif Thing[2] == "Disappear" then
  1306. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1307. elseif Thing[2] == "Shatter" then
  1308. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1309. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1310. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1311. Thing[6] = Thing[6] + Thing[5]
  1312. end
  1313. else
  1314. Part.Parent = nil
  1315. table.remove(Effects, e)
  1316. end
  1317. end
  1318. end
  1319. end
  1320. end
  1321. end
  1322.  
  1323. --//=================================\\
  1324. --\\=================================//
  1325.  
  1326.  
  1327.  
  1328.  
  1329.  
  1330. --//====================================================\\--
  1331. --|| END OF SCRIPT
  1332. --\\====================================================//--
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