Advertisement
Guest User

Untitled

a guest
Aug 9th, 2017
363
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.95 KB | None | 0 0
  1. /* This is our main server.cfg config file */
  2.  
  3. ////////////////////////////////////////////////////////////////////////////////////////////
  4. // Public information
  5.  
  6. hostname "Knife Only || Mega_web" //Hostname for the server, will show up in server browsers.
  7. log on //This is set to turn on logging!
  8. sv_lan "0" //This should always be set, so you know it's not on
  9. sv_region "255" //The region of the world to report this server in.
  10. sv_tags "knife, melee, mega, megaweb" //Server tags. Used to provide extra information to clients when they're browsing for servers
  11. sv_setsteamaccount 3AFF66E23D25243E4DFC86AF532ACBC8 // sets the key for Steam Game Server Account Management
  12.  
  13. /////////////////////////////////////////////////////////////////////////////////
  14. // Passwords
  15.  
  16. rcon_password "51hobson" //Remote console password.
  17. sv_password "51hobson" //Only set this if you intend to have a private server!
  18. rcon_address "1"
  19.  
  20. /////////////////////////////////////////////////////////////////////////////////
  21. // The Bot Convars
  22.  
  23. bot_difficulty "3" //Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  24. bot_chatter "normal" //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
  25. bot_join_after_player "1" //If nonzero, bots wait until a player joins before entering the game.
  26. bot_quota "10" //Determines the total number of bots in the game.
  27. bot_quota_mode "fill" //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match
  28.  
  29.  
  30. /////////////////////////////////////////////////////////////////////////////////
  31. // Server Convars
  32.  
  33. sv_pausable "0" //Is the server pausable.
  34. sv_allow_lobby_connect_only "0" //If set, players may only join this server from matchmaking lobby, may not connect directly.
  35. sv_allow_votes "1" //Allow voting?
  36. sv_allow_wait_command "1" //Allow or disallow the wait command on clients connected to this server.
  37. sv_alltalk "1" //Players can hear all other players' voice communication, no team restrictions
  38. sv_alternateticks "0" //If set, server only simulates entities on even numbered ticks.
  39. sv_cheats "0" //Allow cheats on server
  40. sv_deadtalk "0" //Dead players can speak (voice, text) to the living
  41. sv_downloadurl"0" //Location from which clients can download missing files
  42. sv_forcepreload "0" //Force server side preloading
  43. sv_friction "4" //World friction."
  44. sv_full_alltalk "1" //Any player (including Spectator team) can speak to any other player
  45. sv_infinite_ammo "0" //Player's active weapon will never run out of ammo
  46.  
  47.  
  48. /////////////////////////////////////////////////////////////////////////////////
  49. // Server Logging
  50.  
  51. sv_log_onefile "0" //Log server information to only one file.
  52. sv_logbans "0" //Log server bans in the server logs.
  53. sv_logecho "1" //Echo log information to the console.
  54. sv_logfile "1" //Log server information in the log file.
  55. sv_logflush "0" //Flush the log file to disk on each write (slow).
  56. sv_logsdir "0" //Folder in the game directory where server logs will be stored.
  57.  
  58.  
  59. /////////////////////////////////////////////////////////////////////////////////
  60. // Server Rates
  61.  
  62. sv_maxcmdrate "102" //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  63. sv_maxrate "0" //Max bandwidth rate allowed on server, 0 == unlimited
  64. sv_mincmdrate "10" //This sets the minimum value for cl_cmdrate. 0 == unlimited.
  65. sv_minrate "5000" //Min bandwidth rate allowed on server, 0 == unlimited
  66.  
  67. /////////////////////////////////////////////////////////////////////////////////
  68. // Server Downloads
  69.  
  70. //sv_downloadurl "0" //Location from which clients can download missing files
  71.  
  72.  
  73. /////////////////////////////////////////////////////////////////////////////////
  74. // Pure Options
  75.  
  76. //sv_pure_kick_clients "1" //If set to 1, the server will kick clients with mismatching files.
  77. //sv_pure_trace "0" //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  78.  
  79. /////////////////////////////////////////////////////////////////////////////////
  80. // Round Convars
  81.  
  82. mp_startmoney "0" //Start round money 0
  83. mp_match_end_restart "0" //Restart the map at the end of round limit **added**
  84. mp_afterroundmoney "0" //Amount of money awared to every player after each round
  85. mp_playercashawards "0" //Players can earn money by performing in-game actions
  86. mp_teamcashawards "0" //Teams can earn money by performing in-game actions
  87. mp_maxrounds "15" //Maximum amount of rounds per map
  88. mp_timelimit "0" //How many minutes for the whole map
  89. mp_roundtime "2" //How many minutes each round takes.
  90. mp_freezetime"5" //how many seconds to keep players frozen when the round starts
  91. mp_buytime "0" //How many seconds after round start players can buy items for.
  92. mp_forcecamera "1" //Set to 1 for team only spectating.
  93. mp_defuser_allocation "0" //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  94. mp_death_drop_defuser "0" //Drop defuser on player death
  95. mp_death_drop_grenade "0" //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
  96. mp_death_drop_gun "0" //Which gun to drop on player death: 0=none, 1=best, 2=current or best
  97.  
  98.  
  99. /////////////////////////////////////////////////////////////////////////////////
  100. // Friendly Fire
  101.  
  102. mp_friendlyfire "1" //Enable Friendly Fire 1 =Enable 0 =Disable
  103. //ff_damage_reduction_grenade "0" //How much to reduce damage done to teammates by a thrown grenade.
  104. //ff_damage_reduction_bullets "0" //How much to reduce damage done to teammates when shot.
  105. //ff_damage_reduction_other "0" //How much to reduce damage done to teammates by things other than bullets and grenades.
  106.  
  107.  
  108. /////////////////////////////////////////////////////////////////////////////////
  109. // Game Convars
  110.  
  111.  
  112. mp_autokick "0" //Kick idle/team-killing players
  113. mp_autoteambalance "1" //Auto balaces teams
  114. mp_buytime "0" //How many seconds after round start players can buy items for.
  115. mp_c4timer "45" //how long from when the C4 is armed until it blows
  116. mp_do_warmup_period "1" //Whether or not to do a warmup period at the start of a match.
  117. mp_force_pick_time "15" //The amount of time a player has on the team screen to make a selection before being auto-teamed
  118. mp_halftime_duration "15" //Number of seconds that halftime lasts
  119. mp_join_grace_time "15" //Number of seconds after round start to allow a player to join a game
  120. mp_limitteams "2" //Max # of players 1 team can have over another (0 disables check)
  121. mp_match_end_restart "0" //At the end of the match, perform a restart instead of loading a new map **edit**
  122. mp_maxrounds "30" //Max amount of rounds per map
  123. mp_playercashawards "0" //Players can earn money by performing in-game actions
  124. mp_playerid "0" //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  125. mp_playerid_delay "0" //Number of seconds to delay showing information in the status bar
  126. mp_playerid_hold "0" //Number of seconds to keep showing old information in the status bar
  127. mp_restartgame "0" //If non-zero, game will restart in the specified number of seconds **edit**
  128. mp_round_restart_delay "7" //Number of seconds to delay before restarting a round after a win
  129. mp_roundtime "3" //How many minutes each round takes.
  130. mp_tkpunish "0" //Will a TK'er be punished in the next round? {0=no, 1=yes}
  131. mp_warmuptime "25" //If true, there will be a warmup period/round at the start of each match to allow to connect.
  132. mp_win_panel_display_time "5" //The amount of time to show the win panel between matches / halfs
  133. mp_roundtime_defuse "5"
  134. mp_ct_default_weapon "weapon_knife"
  135. mp_t_default_weapon "weapon_knife"
  136. mp_ct_default_secondary ""
  137. mp_t_default_secondary ""
  138. mp_startmoney "0"
  139. mp_give_player_c4 "0"
  140. mp_free_armor "1"
  141.  
  142. /////////////////////////////////////////////////////////////////////////////////
  143. // Cash Convars
  144.  
  145. mp_startmoney "0" //Amount of money each player gets when they reset.
  146. mp_maxmoney "0" //Maximum amount of money allowed in a player's account.
  147. cash_team_terrorist_win_bomb "0" //How much the team will win for the bomb.
  148. cash_team_elimination_hostage_map "0" //How much a player earns when they eliminate all hostages.
  149. cash_team_elimination_bomb_map "0" //How much the team will win when the bomb is eliminated.
  150. cash_team_win_by_time_running_out "0" //How much the team will win when the time runs out.
  151. cash_team_win_by_defusing_bomb "0" //How much the team will win when bomb has been defused.
  152. cash_team_win_by_hostage_rescue "0" //How much the team will win when all hostages have been rescued.
  153. cash_team_loser_bonus "0" //How much the team will win when when the team looses.
  154. cash_team_loser_bonus_consecutive_rounds "0" //How much the team will win when the team looses consecutive rounds.
  155. cash_team_rescued_hostage "0" //How much the team will win when team has recued a hostage.
  156. cash_team_hostage_alive "0" //How much the team will win when a hostage is still alive
  157. cash_team_planted_bomb_but_defused "0" //How much the team will win when when a team has planted a bomb and been defused
  158. cash_team_hostage_interaction "0" //How much the team will win when hostages are saved
  159. cash_player_killed_teammate "0" //How much the player will loose when a teamate has been team killed
  160. cash_player_killed_enemy_default "0" //How much the player will win when killing an enemy
  161. cash_player_killed_enemy_factor "0" //How much the player will win when killing an enemy
  162. cash_player_bomb_planted "0" //How much the player will win when the bomb has been planted.
  163. cash_player_bomb_defused "0" //How much the player will win when the bomb has been defused
  164. cash_player_rescued_hostage "0" //How much the player will win when rescuing hostages
  165. cash_player_interact_with_hostage "0" //How much the player will win when interacting with hostages
  166. cash_player_damage_hostage "0" //How much the player will loose when demaging a hostage
  167. cash_player_killed_hostage "0" //How much the player will loose when a hostage has been killed
  168.  
  169.  
  170. /////////////////////////////////////////////////////////////////////////////////
  171. // Voting Options
  172.  
  173. sv_vote_allow_spectators "0" //Allow spectators to vote?
  174. sv_vote_command_delay "2" //How long after a vote passes until the action happens
  175. sv_vote_creation_time "120" //How often someone can individually call a vote.
  176. sv_vote_failure_timer "300" //A vote that fails cannot be re-submitted for this long
  177. sv_vote_quorum_ratio "0" //The minimum ratio of players needed to vote on an issue to resolve it.
  178. sv_vote_timer_duration "15" //How long to allow voting on an issue
  179.  
  180.  
  181. /////////////////////////////////////////////////////////////////////////////////
  182. // TV Options
  183.  
  184. //tv_nochat "0" //Don't receive chat messages from other SourceTV spectators
  185. //tv_port "check" //Host SourceTV port
  186.  
  187.  
  188. /////////////////////////////////////////////////////////////////////////////////
  189. // The following commands manage kicks and bans
  190.  
  191. writeid
  192. writeip
  193. exec banned_user.cfg
  194. exec banned_ip.cfg
  195. exec autoexec.txt
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement