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- import java.util.Scanner;
- public class experienceGaining {
- public static void main(String[] args) {
- Scanner scanner = new Scanner(System.in);
- double neededExperience = Double.parseDouble(scanner.nextLine());
- int battles = Integer.parseInt(scanner.nextLine());
- double collectedExperience = 0;
- for (int i = 1; i <=battles ; i++) {
- double expiriencePerBattle = Double.parseDouble(scanner.nextLine());
- if (i % 3 == 0){
- collectedExperience += expiriencePerBattle*1.15;
- }else if (i % 5 == 0 ){
- collectedExperience += expiriencePerBattle*0.9;
- }else {
- collectedExperience += expiriencePerBattle;
- }
- if (collectedExperience >= neededExperience){
- System.out.printf("Player successfully collected his needed experience for %d battles.",i);
- break;
- }
- }
- if (neededExperience-collectedExperience > 0) {
- double moreNeededExperince = neededExperience - collectedExperience;
- System.out.printf("Player was not able to collect the needed experience, %.2f more needed.", moreNeededExperince);
- }
- }
- }
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