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- Freelancer
- All-Rounder. Has a mix of attacking abilities and minor support abilities. Usually fast.
- Mage
- Versatile in spell casting, usually either focusing on multiple spell types at once or specializing in one type, but physically weak.
- Warrior
- Good at one on one combat and deal high damage, but weak to magic.
- Knight
- High defense, and draws enemies attention away from other targets. Offensive capabilities can vary.
- Thief
- Fast and able to move long distances. Can have skills that debilitate enemies or deal fast damage, but are very frail.
- Dancer
- Have abilities that cover multiple class specialties, filling in for other roles, but with less effect than dedicated classes. Some may be able to change forms to boost specific class specialties.
- Summoner
- Can call specialized units to the field to compensate for lack of combat prowess.
- Berserker
- Extremely powerful with melee combat, and can grant themselves defensive bonuses.
- Gunner
- Long ranged units that cannot attack effectively up close. Best at taking care of groups of enemies.
- Healer
- Frail units that heal and revive fallen allies. Some have weak combat spells of specific types.
- Brawler
- Melee unit that can apply buffs and restorative effects to make up for a lack of defense.
- Trickster
- Unpredictable. They can apply numerous negative status effects to enemies, but are incredibly vulnerable to almost everything.
- Commander
- Focuses on buffing allies from afar. Defensively weak up close, but still capable of dealing decent damage if needed
- Merchant
- Unique units that utilize money, items, or other resources to perform powerful abilities.
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