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  1. UA LIST
  2.  
  3. (1) Sejong's Starleague
  4. -Gain 1 gas per each variety of non-defense buildings you've built, but start with three workers. Add-ons count, and buildings do not need to survive to retain the bonus.
  5. *This of course is referencing Civ V's Sejong godstomping with science, as well as Koreans godstomping Starcraft with micro.
  6.  
  7. (2) Blood and Iron
  8. -Gain triple minerals from razing.
  9.  
  10. (3) Strength Through Labour
  11. -Start with 2 more workers than normal, and workers periodically heal.
  12. *A bit of a direct counter to Imperialism.
  13.  
  14. (4) Treasures of Aiur
  15. -Gain gas per each enemy building you destroy.
  16. *A callback to Treasures of Nineveh of Assyria.
  17.  
  18. (5) Capitalism
  19. -Building a gas-gathering building in your capital returns a permanent investment, each of which grants 10 minerals and 5 gas every 30 seconds, and receive 50 minerals 25 gas immediately. The maximum number of investments that can be made is 30.
  20. *Your science generation will be terrible at the start, so I'd recommend taking a gas multi ASAP.
  21. *Idea credit: Noksek.
  22.  
  23. (6) Eulogy in Blood
  24. -Gain 2^6-x gas and minerals periodically, where x is the number of players alive. You do not receive any aid when all players are alive.
  25.  
  26. (7) Ingenuity
  27. -In exchange for having to build three preparations for a gas gathering building, another gas gathering building in your empire will yield as much as the capital's. Unlike the capital's, this provides the same bonus to invaders.
  28. *A reference to Babylon from Civ V.
  29.  
  30. (8) Imperialism
  31. -Upon researching Spire, Starport, or Stargate, the appropriate capital ship (at 50% HP and shield) will spawn in the capital if none of it exists. Zergs receive a Guardian or a Devourer, and Carriers start with 4 Interceptors.
  32. *Used correctly it will break the game. If the opponent is prepared, it'll be near useless.
  33. *Excellent synergy with Guardian/Battlecruiser/Carrier UUs.
  34. *Idea credit: Noksek
  35.  
  36. (9) Espionage
  37. -Gain the location of all buildings on the map periodically. Must research Advanced Buildings.
  38.  
  39. (10) Pleasures of Biophobia
  40. -Become hostile towards nature. Gain 15x mineral and gas per each critter killed, where x is the number of critters killed. Also gain 400y minerals when a species is exctinct, where y is the creatures originally in existence. You monster.
  41. -Has a side effect of becoming hostile towards minerals and gas.
  42.  
  43. (11) Martyr's Legacy
  44. -Upon losing a unit, salvage a fifth of the mineral and two fifths of the gas cost of the unit.
  45.  
  46. (12) Wayfinding
  47. -Start with a dropship or shuttle if Terran or Protoss. If Zerg, start with the Ventral Sacs upgrade.
  48. *A callback to Polynesia from Civ V (why is Polynesia a civ again?)
  49. *You can really abuse this by loading and unloading units before the enemy has AA.
  50.  
  51. (13) Ubermensch
  52. -Heal all units when upon razing 750 points worth of buildings, but gain less minerals per razing. For an estimate: Hatcheries are 900, and Photon Cannons are 300. Excess points carry over.
  53.  
  54. (14) Inherit the People
  55. -When a player is defeated, gain the player's UA, and receive 800 minerals and 500 gas.
  56. *Pray you don't get Strength Through Labour in the midgame.
  57. *Pray you do get Sejong's Starleague/Ingenuity in the early game.
  58. *1.18 had broken this, and it was truly annoying to fix. Thanks Blizzard.
  59.  
  60. (15) Not One Step Backwards
  61. -Pay 4/5 of normal maintenance fees.
  62.  
  63. (16) Prototype Overdrive
  64. -Upon unlocking and constructing a new building, receive three (six for Zerg) units granted by it immediately. The effect only works once.
  65. -Lurkers, archons, and dark archons won't spawn, partly because they crush everything. Guardians and devourers will spawn.
  66. *Complements UUs excellently.
  67.  
  68.  
  69.  
  70. UU LIST
  71. Basic units tend to receive weak buffs as you'll probably produce lots of them. Strong units also tend to be late in the tech or obselete quickly.
  72.  
  73. PROTOSS
  74.  
  75. (1) >Zealot -> Paragon
  76. -Unlocked at Citadel of Adun (time: 10 minutes).
  77. -Has 5 more shield and 1 more armor.
  78. 65/100/2 8+2.
  79.  
  80. (2) >Dragoon -> Immortal
  81. -Unlocked at Cybernatics Core (time: 25 minutes).
  82. -Starts with range and increased attack rate.
  83. -Lower initial damage, but higher upgrade rate.
  84. 70/100/1 15+3
  85.  
  86. (3) >High Templar -> Ancient Templar
  87. -Unlocked at Templar Archives (time: 10 minutes).
  88. -Unable to merge into an Archon.
  89. -Able to attack.
  90. -Starts with 0 energy and shield.
  91. -Has halved HP, quadruple shield, and armor.
  92. 120/20/2 15+2
  93. *A really powerful unit if given time to mature.
  94.  
  95. (4) >Archon -> Sovereign
  96. -Unlocked at Arbiter Tribunal (time: forever).
  97. -Has increased shield and damage.
  98. -Spawns instantly.
  99. 500/5/0 30+10
  100. *It takes an eternity to get these guys, but these guys are powerful.
  101.  
  102. (5) >Reaver -> Warbringer
  103. -Unlocked at Robotics Bay (time: 20 minutes).
  104. -Regenerates shield.
  105. 25/100/0 100+25
  106. *Warbringers shoot scarabs immediately after being unloaded from a shuttle.
  107.  
  108. (6) >Scout -> Galvanizer (Mojo)
  109. -Unlocked at Stargate (time: 1 hour).
  110. -Has increased ground damage, reduced HP and increased shield.
  111. 150/50/0 10+1/14+1
  112. *Use shield batteries to your advantage.
  113.  
  114. (7) >Carrier -> Purifier
  115. -Unlocked at Fleet Beacon (time: forever).
  116. >Recharges interceptors for free.
  117. 150/300/4 8+1
  118.  
  119. (8) >Arbiter -> Mediator
  120. -Unlocked at arbiter tribunal (time: forever).
  121. >Starts with full energy.
  122. 150/200/1 0+5
  123.  
  124. (9) >Dark Templar -> Slayer (Zeratul)
  125. [Assassin]
  126. -Unlocked at Templar Archives (time: 25 minutes).
  127. -Moves slightly slower.
  128. -Unable to merge into a Dark Archon.
  129. -Has the shield and HP of a zealot.
  130. 60/100/1 40+3
  131. *Zeratul also attacks slightly faster than dark templars.
  132.  
  133. (10) >Dark Templar -> Assassin (Dark Templar Hero)
  134. [Incompatible with: Slayer]
  135. -Unlocked at Templar Archives (time: 20 minutes).
  136. -Unable to merge into a Dark Archon.
  137. -Has lower HP, but additional damage.
  138. 40/60/1 55+3
  139.  
  140. ZERG
  141.  
  142. (11) >Zergling -> Swarmfiend
  143. -Unlocked at spawning pool (time: 10 minutes).
  144. -Reduced taxes. (~1/2)
  145. -Lower HP, lower attack
  146. -Spawns in threes.
  147. 15/0 3+1
  148. *If the enemy defenses are up they perform worse than normal lings. Use their speed and ability to burrow to your advantage.
  149.  
  150. (12) >Lurker -> Hunter Killer
  151. -Unlocked at Hydralisk Den & Lair (time: 30 minutes).
  152. -Can't act like a lurker, but is a powerful upgrade for the Hydralisk.
  153. 150/1 15+1
  154.  
  155. (13) >Ultralisk -> Abomination
  156. -Unlocked at Ultralisk Den (time: 35 minutes).
  157. -Increased HP, increased damage.
  158. 450/1 25+3
  159.  
  160. (14) >Infested Terran -> Infested Ghost (Infested Duran)
  161. -Unlocked at Infested Command Center (time: forever).
  162. -Only chosen if there are two Terrans in the game.
  163. 125/2 35+0
  164. *The stats may seem broken at first, but it's difficult to get an infested command center, much less two.
  165.  
  166. (15) >Queen -> Matriarch
  167. -Unlocked at Queen's Nest (time: 20 minutes).
  168. -Gets full energy per each death of queen or matriarch, spawns with 0% energy.
  169. 120/1
  170.  
  171. (16) >Mutalisk -> Corruptor
  172. -Unlocked at Spire (time: 1 hour).
  173. -Enhanced HP and armor.
  174. 125/1 9+1
  175.  
  176. (17) >Guardian -> Siege Beast
  177. -Unlocked at Greater Spire (time: forever).
  178. -Greatly enhanced armor and health.
  179. 200/5 20+2
  180.  
  181. (18) >Defiler -> Infestor
  182. [Incompatible with: Infested Psionic]
  183. -Unlocked at Defiler Mound (time: forever)
  184. -Has all upgrades immediately.
  185. -Has 2 armor.
  186. -Spawns with an infested teran.
  187. 80/2
  188.  
  189. (19) >Defiler -> Infested Psionic (Infested Kerrigan)
  190. [Incompatible with: Infestor]
  191. -Unlocked at Defiler Mound (time: 15 minutes).
  192. -Pays extra maintenance.
  193. 80/1 30+5
  194. *That's right, Zergs have storms.
  195.  
  196. TERRAN
  197.  
  198. (20) >Marine -> Infantry
  199. -Unlocked at Academy (time: 10 minutes).
  200. -Has +5 HP, but lower attack.
  201. 45/0 5+1
  202.  
  203. (21) >Firebat -> Hellbat
  204. -Unlocked at Academy (time: 35 minutes).
  205. -1 more armor
  206. 50/2 8+1
  207.  
  208. (22) >Vulture -> Raider
  209. -Unlocked at Factory (time: 15 minutes).
  210. -Free repair.
  211. 80/0 20+2
  212. *Raiders benefit from the Ion Thruster upgrade.
  213.  
  214. (23) >Goliath -> Warsuit
  215. -Unlocked at Armory (time: 35 minutes).
  216. -Increased ground attack.
  217. 125/1 14+1/10+2
  218.  
  219. (24) >Siege Tank -> Artillery
  220. -Unlocked at Machine Shop (time: 30 minutes).
  221. -3 times repair rate.
  222. 150/1 30+3/70+5
  223.  
  224. (25) >Wraith -> Stealth Jet
  225. -Unlocked at Starport (time: 1.5 hours.)
  226. -Infinite cloaking, starkly reduced health.
  227. -Slightly increased damage.
  228. 100/0 9+1/10+1
  229.  
  230. (26) >Science Vessel -> Explorer
  231. -Unlocked at Science Facility (time: 30 minutes)
  232. -Spawns in twos, but has less HP.
  233. -Starts with 5% energy.
  234. 125/1
  235.  
  236. (27) >Battlecruiser -> Flagship
  237. -Unlocked at Physics Lab (time: forever).
  238. -Repairs are half cost and 2 times faster.
  239. -+2 upgrade rate for air.
  240. 500/3 25+3/25+5
  241.  
  242. (28) >Ghost -> Sniper (Alexei Stukov)
  243. [Incompatible with: Spectre, Special Forces]
  244. -Unlocked at Covert Ops (time: 25 minutes).
  245. -Has massive damage, but lower HP.
  246. 35/0 25+4
  247. *The best possible units to have in a bunker.
  248.  
  249. (29) >Ghost -> Spectre (Samir Duran)
  250. [Incompatible with: Sniper, Special Forces]
  251. -Unlocked at Covert Ops (time: 30 minutes).
  252. -Has infinite cloak.
  253. -Enhanced damage.
  254. -Returns 100 minerals upon being built.
  255. 45/1 18+1
  256. *In short they cost 40/30!
  257. *Remember to press hold to make them fire automatically whilst being cloaked.
  258. *Excellent synergy with Martyr's Legacy.
  259.  
  260. (30) >Ghost -> Special Forces (Kerrigan)
  261. [Incompatible with: Sniper, Marksman]
  262. -Unlocked at Covert Ops (time: 50 minutes).
  263. -Has 90 HP, and enhanced damage.
  264. -Spawns in twos.
  265. -Cannot use spells.
  266. 70/1 14+1
  267. *This allows you to go bio in the lategame. Just watch out for storms.
  268. *Special Forces are quite strong while defending tanks also.
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