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- UA LIST
- (1) Sejong's Starleague
- -Gain 1 gas per each variety of non-defense buildings you've built, but start with three workers. Add-ons count, and buildings do not need to survive to retain the bonus.
- *This of course is referencing Civ V's Sejong godstomping with science, as well as Koreans godstomping Starcraft with micro.
- (2) Blood and Iron
- -Gain triple minerals from razing.
- (3) Strength Through Labour
- -Start with 2 more workers than normal, and workers periodically heal.
- *A bit of a direct counter to Imperialism.
- (4) Treasures of Aiur
- -Gain gas per each enemy building you destroy.
- *A callback to Treasures of Nineveh of Assyria.
- (5) Capitalism
- -Building a gas-gathering building in your capital returns a permanent investment, each of which grants 10 minerals and 5 gas every 30 seconds, and receive 50 minerals 25 gas immediately. The maximum number of investments that can be made is 30.
- *Your science generation will be terrible at the start, so I'd recommend taking a gas multi ASAP.
- *Idea credit: Noksek.
- (6) Eulogy in Blood
- -Gain 2^6-x gas and minerals periodically, where x is the number of players alive. You do not receive any aid when all players are alive.
- (7) Ingenuity
- -In exchange for having to build three preparations for a gas gathering building, another gas gathering building in your empire will yield as much as the capital's. Unlike the capital's, this provides the same bonus to invaders.
- *A reference to Babylon from Civ V.
- (8) Imperialism
- -Upon researching Spire, Starport, or Stargate, the appropriate capital ship (at 50% HP and shield) will spawn in the capital if none of it exists. Zergs receive a Guardian or a Devourer, and Carriers start with 4 Interceptors.
- *Used correctly it will break the game. If the opponent is prepared, it'll be near useless.
- *Excellent synergy with Guardian/Battlecruiser/Carrier UUs.
- *Idea credit: Noksek
- (9) Espionage
- -Gain the location of all buildings on the map periodically. Must research Advanced Buildings.
- (10) Pleasures of Biophobia
- -Become hostile towards nature. Gain 15x mineral and gas per each critter killed, where x is the number of critters killed. Also gain 400y minerals when a species is exctinct, where y is the creatures originally in existence. You monster.
- -Has a side effect of becoming hostile towards minerals and gas.
- (11) Martyr's Legacy
- -Upon losing a unit, salvage a fifth of the mineral and two fifths of the gas cost of the unit.
- (12) Wayfinding
- -Start with a dropship or shuttle if Terran or Protoss. If Zerg, start with the Ventral Sacs upgrade.
- *A callback to Polynesia from Civ V (why is Polynesia a civ again?)
- *You can really abuse this by loading and unloading units before the enemy has AA.
- (13) Ubermensch
- -Heal all units when upon razing 750 points worth of buildings, but gain less minerals per razing. For an estimate: Hatcheries are 900, and Photon Cannons are 300. Excess points carry over.
- (14) Inherit the People
- -When a player is defeated, gain the player's UA, and receive 800 minerals and 500 gas.
- *Pray you don't get Strength Through Labour in the midgame.
- *Pray you do get Sejong's Starleague/Ingenuity in the early game.
- *1.18 had broken this, and it was truly annoying to fix. Thanks Blizzard.
- (15) Not One Step Backwards
- -Pay 4/5 of normal maintenance fees.
- (16) Prototype Overdrive
- -Upon unlocking and constructing a new building, receive three (six for Zerg) units granted by it immediately. The effect only works once.
- -Lurkers, archons, and dark archons won't spawn, partly because they crush everything. Guardians and devourers will spawn.
- *Complements UUs excellently.
- UU LIST
- Basic units tend to receive weak buffs as you'll probably produce lots of them. Strong units also tend to be late in the tech or obselete quickly.
- PROTOSS
- (1) >Zealot -> Paragon
- -Unlocked at Citadel of Adun (time: 10 minutes).
- -Has 5 more shield and 1 more armor.
- 65/100/2 8+2.
- (2) >Dragoon -> Immortal
- -Unlocked at Cybernatics Core (time: 25 minutes).
- -Starts with range and increased attack rate.
- -Lower initial damage, but higher upgrade rate.
- 70/100/1 15+3
- (3) >High Templar -> Ancient Templar
- -Unlocked at Templar Archives (time: 10 minutes).
- -Unable to merge into an Archon.
- -Able to attack.
- -Starts with 0 energy and shield.
- -Has halved HP, quadruple shield, and armor.
- 120/20/2 15+2
- *A really powerful unit if given time to mature.
- (4) >Archon -> Sovereign
- -Unlocked at Arbiter Tribunal (time: forever).
- -Has increased shield and damage.
- -Spawns instantly.
- 500/5/0 30+10
- *It takes an eternity to get these guys, but these guys are powerful.
- (5) >Reaver -> Warbringer
- -Unlocked at Robotics Bay (time: 20 minutes).
- -Regenerates shield.
- 25/100/0 100+25
- *Warbringers shoot scarabs immediately after being unloaded from a shuttle.
- (6) >Scout -> Galvanizer (Mojo)
- -Unlocked at Stargate (time: 1 hour).
- -Has increased ground damage, reduced HP and increased shield.
- 150/50/0 10+1/14+1
- *Use shield batteries to your advantage.
- (7) >Carrier -> Purifier
- -Unlocked at Fleet Beacon (time: forever).
- >Recharges interceptors for free.
- 150/300/4 8+1
- (8) >Arbiter -> Mediator
- -Unlocked at arbiter tribunal (time: forever).
- >Starts with full energy.
- 150/200/1 0+5
- (9) >Dark Templar -> Slayer (Zeratul)
- [Assassin]
- -Unlocked at Templar Archives (time: 25 minutes).
- -Moves slightly slower.
- -Unable to merge into a Dark Archon.
- -Has the shield and HP of a zealot.
- 60/100/1 40+3
- *Zeratul also attacks slightly faster than dark templars.
- (10) >Dark Templar -> Assassin (Dark Templar Hero)
- [Incompatible with: Slayer]
- -Unlocked at Templar Archives (time: 20 minutes).
- -Unable to merge into a Dark Archon.
- -Has lower HP, but additional damage.
- 40/60/1 55+3
- ZERG
- (11) >Zergling -> Swarmfiend
- -Unlocked at spawning pool (time: 10 minutes).
- -Reduced taxes. (~1/2)
- -Lower HP, lower attack
- -Spawns in threes.
- 15/0 3+1
- *If the enemy defenses are up they perform worse than normal lings. Use their speed and ability to burrow to your advantage.
- (12) >Lurker -> Hunter Killer
- -Unlocked at Hydralisk Den & Lair (time: 30 minutes).
- -Can't act like a lurker, but is a powerful upgrade for the Hydralisk.
- 150/1 15+1
- (13) >Ultralisk -> Abomination
- -Unlocked at Ultralisk Den (time: 35 minutes).
- -Increased HP, increased damage.
- 450/1 25+3
- (14) >Infested Terran -> Infested Ghost (Infested Duran)
- -Unlocked at Infested Command Center (time: forever).
- -Only chosen if there are two Terrans in the game.
- 125/2 35+0
- *The stats may seem broken at first, but it's difficult to get an infested command center, much less two.
- (15) >Queen -> Matriarch
- -Unlocked at Queen's Nest (time: 20 minutes).
- -Gets full energy per each death of queen or matriarch, spawns with 0% energy.
- 120/1
- (16) >Mutalisk -> Corruptor
- -Unlocked at Spire (time: 1 hour).
- -Enhanced HP and armor.
- 125/1 9+1
- (17) >Guardian -> Siege Beast
- -Unlocked at Greater Spire (time: forever).
- -Greatly enhanced armor and health.
- 200/5 20+2
- (18) >Defiler -> Infestor
- [Incompatible with: Infested Psionic]
- -Unlocked at Defiler Mound (time: forever)
- -Has all upgrades immediately.
- -Has 2 armor.
- -Spawns with an infested teran.
- 80/2
- (19) >Defiler -> Infested Psionic (Infested Kerrigan)
- [Incompatible with: Infestor]
- -Unlocked at Defiler Mound (time: 15 minutes).
- -Pays extra maintenance.
- 80/1 30+5
- *That's right, Zergs have storms.
- TERRAN
- (20) >Marine -> Infantry
- -Unlocked at Academy (time: 10 minutes).
- -Has +5 HP, but lower attack.
- 45/0 5+1
- (21) >Firebat -> Hellbat
- -Unlocked at Academy (time: 35 minutes).
- -1 more armor
- 50/2 8+1
- (22) >Vulture -> Raider
- -Unlocked at Factory (time: 15 minutes).
- -Free repair.
- 80/0 20+2
- *Raiders benefit from the Ion Thruster upgrade.
- (23) >Goliath -> Warsuit
- -Unlocked at Armory (time: 35 minutes).
- -Increased ground attack.
- 125/1 14+1/10+2
- (24) >Siege Tank -> Artillery
- -Unlocked at Machine Shop (time: 30 minutes).
- -3 times repair rate.
- 150/1 30+3/70+5
- (25) >Wraith -> Stealth Jet
- -Unlocked at Starport (time: 1.5 hours.)
- -Infinite cloaking, starkly reduced health.
- -Slightly increased damage.
- 100/0 9+1/10+1
- (26) >Science Vessel -> Explorer
- -Unlocked at Science Facility (time: 30 minutes)
- -Spawns in twos, but has less HP.
- -Starts with 5% energy.
- 125/1
- (27) >Battlecruiser -> Flagship
- -Unlocked at Physics Lab (time: forever).
- -Repairs are half cost and 2 times faster.
- -+2 upgrade rate for air.
- 500/3 25+3/25+5
- (28) >Ghost -> Sniper (Alexei Stukov)
- [Incompatible with: Spectre, Special Forces]
- -Unlocked at Covert Ops (time: 25 minutes).
- -Has massive damage, but lower HP.
- 35/0 25+4
- *The best possible units to have in a bunker.
- (29) >Ghost -> Spectre (Samir Duran)
- [Incompatible with: Sniper, Special Forces]
- -Unlocked at Covert Ops (time: 30 minutes).
- -Has infinite cloak.
- -Enhanced damage.
- -Returns 100 minerals upon being built.
- 45/1 18+1
- *In short they cost 40/30!
- *Remember to press hold to make them fire automatically whilst being cloaked.
- *Excellent synergy with Martyr's Legacy.
- (30) >Ghost -> Special Forces (Kerrigan)
- [Incompatible with: Sniper, Marksman]
- -Unlocked at Covert Ops (time: 50 minutes).
- -Has 90 HP, and enhanced damage.
- -Spawns in twos.
- -Cannot use spells.
- 70/1 14+1
- *This allows you to go bio in the lategame. Just watch out for storms.
- *Special Forces are quite strong while defending tanks also.
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