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Grim editV2

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Nov 17th, 2019
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  1. warn("Hello and welcome Mr.Death")
  2. warn("Reap Edited by ggrelior333")
  3. --//====================================================\\--
  4. --|| Made By shackluster
  5. --\\====================================================//--
  6.  
  7. --//====================================================\\--
  8. --|| Edited By ggrelior333
  9. --\\====================================================//--
  10.  
  11. wait(0.2)
  12. local function callback(text)
  13. if text == "Yes" then
  14. print("User said yes")
  15. elseif text == "No" then
  16. print("User said no")
  17. end
  18. end
  19.  
  20. local bindableFunction= Instance.new("BindableFunction")
  21.  
  22. game.StarterGui:SetCore("SendNotification", {
  23. Title = "Grim loaded";
  24. Text = "Have fun ok?";
  25. Icon = "";
  26. Duration = "5";
  27. callbakc = bindableFunction;
  28. Button1 = "Ok! Sure";
  29. Button2 = "No thanks nub.";
  30. })
  31.  
  32. wait(0.2)
  33.  
  34.  
  35.  
  36. Player = game:GetService("Players").LocalPlayer
  37. PlayerGui = Player.PlayerGui
  38. Cam = workspace.CurrentCamera
  39. Backpack = Player.Backpack
  40. Character = Player.Character
  41. Humanoid = Character.Humanoid
  42. Mouse = Player:GetMouse()
  43. RootPart = Character["HumanoidRootPart"]
  44. Torso = Character["Torso"]
  45. Head = Character["Head"]
  46. RightArm = Character["Right Arm"]
  47. LeftArm = Character["Left Arm"]
  48. RightLeg = Character["Right Leg"]
  49. LeftLeg = Character["Left Leg"]
  50. RootJoint = RootPart["RootJoint"]
  51. Neck = Torso["Neck"]
  52. RightShoulder = Torso["Right Shoulder"]
  53. LeftShoulder = Torso["Left Shoulder"]
  54. RightHip = Torso["Right Hip"]
  55. LeftHip = Torso["Left Hip"]
  56. local sick = Instance.new("Sound",Character)
  57. sick.SoundId = "rbxassetid://542364176"
  58. sick.Looped = true
  59. sick.Pitch = 1
  60. sick.Volume = 2
  61. Player:ClearCharacterAppearance()
  62. local HANDS = {}
  63. Character.Archivable = true
  64. Humanoid.DisplayDistanceType = "None"
  65.  
  66. local naeeym2 = Instance.new("BillboardGui",Character)
  67. naeeym2.AlwaysOnTop = true
  68. naeeym2.Size = UDim2.new(5,35,2,35)
  69. naeeym2.StudsOffset = Vector3.new(0,3,0)
  70. naeeym2.Adornee = Character.Head
  71. naeeym2.Name = "Name"
  72. naeeym2.PlayerToHideFrom = Player
  73. local tecks2 = Instance.new("TextLabel",naeeym2)
  74. tecks2.BackgroundTransparency = 1
  75. tecks2.TextScaled = true
  76. tecks2.BorderSizePixel = 0
  77. tecks2.Text = "1x1x1x1IAMbck"
  78. tecks2.Font = "Antique"
  79. tecks2.TextSize = 30
  80. tecks2.TextTransparency = 1
  81. tecks2.TextStrokeTransparency = 1
  82. tecks2.TextColor3 = Color3.new(1,0,0)
  83. tecks2.Size = UDim2.new(1,0,0.5,0)
  84. tecks2.Parent = naeeym2
  85.  
  86. IT = Instance.new
  87. CF = CFrame.new
  88. VT = Vector3.new
  89. RAD = math.rad
  90. C3 = Color3.new
  91. UD2 = UDim2.new
  92. BRICKC = BrickColor.new
  93. ANGLES = CFrame.Angles
  94. EULER = CFrame.fromEulerAnglesXYZ
  95. COS = math.cos
  96. ACOS = math.acos
  97. SIN = math.sin
  98. ASIN = math.asin
  99. ABS = math.abs
  100. MRANDOM = math.random
  101. FLOOR = math.floor
  102.  
  103. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  104. local NEWMESH = IT(MESH)
  105. if MESH == "SpecialMesh" then
  106. NEWMESH.MeshType = MESHTYPE
  107. if MESHID ~= "nil" and MESHID ~= "" then
  108. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  109. end
  110. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  111. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  112. end
  113. end
  114. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  115. NEWMESH.Scale = SCALE
  116. NEWMESH.Parent = PARENT
  117. return NEWMESH
  118. end
  119.  
  120. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  121. local NEWPART = IT("Part")
  122. NEWPART.formFactor = FORMFACTOR
  123. NEWPART.Reflectance = REFLECTANCE
  124. NEWPART.Transparency = TRANSPARENCY
  125. NEWPART.CanCollide = false
  126. NEWPART.Locked = true
  127. NEWPART.Anchored = true
  128. if ANCHOR == false then
  129. NEWPART.Anchored = false
  130. end
  131. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  132. NEWPART.Name = NAME
  133. NEWPART.Size = SIZE
  134. NEWPART.Position = Torso.Position
  135. NEWPART.Material = MATERIAL
  136. NEWPART:BreakJoints()
  137. NEWPART.Parent = PARENT
  138. return NEWPART
  139. end
  140.  
  141. --//=================================\\
  142. --|| CUSTOMIZATION
  143. --\\=================================//
  144.  
  145. Player_Size = 1 --Size of the player.
  146. Animation_Speed = 3
  147. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  148.  
  149. local Speed = 16
  150. local Effects2 = {}
  151.  
  152. --//=================================\\
  153. --|| END OF CUSTOMIZATION
  154. --\\=================================//
  155.  
  156. local function weldBetween(a, b)
  157. local weldd = Instance.new("ManualWeld")
  158. weldd.Part0 = a
  159. weldd.Part1 = b
  160. weldd.C0 = CFrame.new()
  161. weldd.C1 = b.CFrame:inverse() * a.CFrame
  162. weldd.Parent = a
  163. return weldd
  164. end
  165.  
  166. --//=================================\\
  167. --|| USEFUL VALUES
  168. --\\=================================//
  169.  
  170. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  171. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  172. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  173. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  174. local CHANGEDEFENSE = 0
  175. local CHANGEDAMAGE = 0
  176. local CHANGEMOVEMENT = 0
  177. local ANIM = "Idle"
  178. local ATTACK = false
  179. local EQUIPPED = false
  180. local HOLD = false
  181. local COMBO = 1
  182. local Rooted = false
  183. local SINE = 0
  184. local KEYHOLD = false
  185. local CHANGE = 2 / Animation_Speed
  186. local WALKINGANIM = false
  187. local WALK = 0
  188. local VALUE1 = false
  189. local VALUE2 = false
  190. local ROBLOXIDLEANIMATION = IT("Animation")
  191. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  192. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=04405743154"
  193. --ROBLOXIDLEANIMATION.Parent = Humanoid
  194. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  195. WEAPONGUI.Name = "Weapon GUI"
  196. local Weapon = IT("Model")
  197. Weapon.Name = "Weapon"
  198. local Effects = IT("Folder", Weapon)
  199. Effects.Name = "Effects"
  200. local ANIMATOR = Humanoid.Animator
  201. local ANIMATE = Character.Animate
  202. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  203. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  204. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  205. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  206. local UNANCHOR = true
  207. local INTRO = false
  208. local TRANSFORMED = false
  209. local INSTANT = false
  210.  
  211. local SKILLTEXTCOLOR = BRICKC("Black").Color
  212.  
  213. --//=================================\\
  214. --\\=================================//
  215.  
  216.  
  217. --//=================================\\
  218. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  219. --\\=================================//
  220.  
  221. ArtificialHB = Instance.new("BindableEvent", script)
  222. ArtificialHB.Name = "ArtificialHB"
  223.  
  224. script:WaitForChild("ArtificialHB")
  225.  
  226. frame = Frame_Speed
  227. tf = 0
  228. allowframeloss = false
  229. tossremainder = false
  230. lastframe = tick()
  231. script.ArtificialHB:Fire()
  232.  
  233. game:GetService("RunService").Heartbeat:connect(function(s, p)
  234. tf = tf + s
  235. if tf >= frame then
  236. if allowframeloss then
  237. script.ArtificialHB:Fire()
  238. lastframe = tick()
  239. else
  240. for i = 1, math.floor(tf / frame) do
  241. script.ArtificialHB:Fire()
  242. end
  243. lastframe = tick()
  244. end
  245. if tossremainder then
  246. tf = 0
  247. else
  248. tf = tf - frame * math.floor(tf / frame)
  249. end
  250. end
  251. end)
  252.  
  253. --//=================================\\
  254. -- Name OF The Grim--
  255. --\\=================================//
  256.  
  257. local naeeym2 = Instance.new("BillboardGui",Character)
  258. naeeym2.AlwaysOnTop = true
  259. naeeym2.Size = UDim2.new(5,35,2,35)
  260. naeeym2.StudsOffset = Vector3.new(0,4.5,0)
  261. naeeym2.Adornee = Character.Head
  262. naeeym2.Name = "Name"
  263. naeeym2.MaxDistance = 200
  264. local tecks2 = Instance.new("TextLabel",naeeym2)
  265. tecks2.BackgroundTransparency = 1
  266. tecks2.TextScaled = true
  267. tecks2.BorderSizePixel = 0
  268. tecks2.Text = "Mr.Death"-- The Grim's name! --
  269. tecks2.Font = "Fantasy"
  270. tecks2.TextSize = 70
  271. tecks2.TextStrokeTransparency = 0
  272. tecks2.TextColor3 = Color3.new(128, 187, 219)
  273. tecks2.TextStrokeColor3 = Color3.new(188/128, 155/187, 93/219)
  274. tecks2.Size = UDim2.new(1,0,0.5,0)
  275. tecks2.Parent = naeeym2
  276.  
  277.  
  278.  
  279. --//=================================\\
  280. --|| SOME FUNCTIONS
  281. --\\=================================//
  282.  
  283. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  284. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  285. end
  286.  
  287. function PositiveAngle(NUMBER)
  288. if NUMBER >= 0 then
  289. NUMBER = 0
  290. end
  291. return NUMBER
  292. end
  293.  
  294. function NegativeAngle(NUMBER)
  295. if NUMBER <= 0 then
  296. NUMBER = 0
  297. end
  298. return NUMBER
  299. end
  300.  
  301. function Swait(NUMBER)
  302. if NUMBER == 0 or NUMBER == nil then
  303. ArtificialHB.Event:wait()
  304. else
  305. for i = 1, NUMBER do
  306. ArtificialHB.Event:wait()
  307. end
  308. end
  309. end
  310.  
  311. function QuaternionFromCFrame(cf)
  312. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  313. local trace = m00 + m11 + m22
  314. if trace > 0 then
  315. local s = math.sqrt(1 + trace)
  316. local recip = 0.5 / s
  317. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  318. else
  319. local i = 0
  320. if m11 > m00 then
  321. i = 1
  322. end
  323. if m22 > (i == 0 and m00 or m11) then
  324. i = 2
  325. end
  326. if i == 0 then
  327. local s = math.sqrt(m00 - m11 - m22 + 1)
  328. local recip = 0.5 / s
  329. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  330. elseif i == 1 then
  331. local s = math.sqrt(m11 - m22 - m00 + 1)
  332. local recip = 0.5 / s
  333. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  334. elseif i == 2 then
  335. local s = math.sqrt(m22 - m00 - m11 + 1)
  336. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  337. end
  338. end
  339. end
  340.  
  341. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  342. local xs, ys, zs = x + x, y + y, z + z
  343. local wx, wy, wz = w * xs, w * ys, w * zs
  344. local xx = x * xs
  345. local xy = x * ys
  346. local xz = x * zs
  347. local yy = y * ys
  348. local yz = y * zs
  349. local zz = z * zs
  350. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  351. end
  352.  
  353. function QuaternionSlerp(a, b, t)
  354. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  355. local startInterp, finishInterp;
  356. if cosTheta >= 0.0001 then
  357. if (1 - cosTheta) > 0.0001 then
  358. local theta = ACOS(cosTheta)
  359. local invSinTheta = 1 / SIN(theta)
  360. startInterp = SIN((1 - t) * theta) * invSinTheta
  361. finishInterp = SIN(t * theta) * invSinTheta
  362. else
  363. startInterp = 1 - t
  364. finishInterp = t
  365. end
  366. else
  367. if (1 + cosTheta) > 0.0001 then
  368. local theta = ACOS(-cosTheta)
  369. local invSinTheta = 1 / SIN(theta)
  370. startInterp = SIN((t - 1) * theta) * invSinTheta
  371. finishInterp = SIN(t * theta) * invSinTheta
  372. else
  373. startInterp = t - 1
  374. finishInterp = t
  375. end
  376. end
  377. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  378. end
  379.  
  380. function Clerp(a, b, t)
  381. local qa = {QuaternionFromCFrame(a)}
  382. local qb = {QuaternionFromCFrame(b)}
  383. local ax, ay, az = a.x, a.y, a.z
  384. local bx, by, bz = b.x, b.y, b.z
  385. local _t = 1 - t
  386. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  387. end
  388.  
  389. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  390. local frame = IT("Frame")
  391. frame.BackgroundTransparency = TRANSPARENCY
  392. frame.BorderSizePixel = BORDERSIZEPIXEL
  393. frame.Position = POSITION
  394. frame.Size = SIZE
  395. frame.BackgroundColor3 = COLOR
  396. frame.BorderColor3 = BORDERCOLOR
  397. frame.Name = NAME
  398. frame.Parent = PARENT
  399. return frame
  400. end
  401.  
  402. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  403. local label = IT("TextLabel")
  404. label.BackgroundTransparency = 1
  405. label.Size = UD2(1, 0, 1, 0)
  406. label.Position = UD2(0, 0, 0, 0)
  407. label.TextColor3 = TEXTCOLOR
  408. label.TextStrokeTransparency = STROKETRANSPARENCY
  409. label.TextTransparency = TRANSPARENCY
  410. label.FontSize = TEXTFONTSIZE
  411. label.Font = TEXTFONT
  412. label.BorderSizePixel = BORDERSIZEPIXEL
  413. label.TextScaled = false
  414. label.Text = TEXT
  415. label.Name = NAME
  416. label.Parent = PARENT
  417. return label
  418. end
  419.  
  420. function NoOutlines(PART)
  421. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  422. end
  423.  
  424.  
  425. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  426. local NEWWELD = IT(TYPE)
  427. NEWWELD.Part0 = PART0
  428. NEWWELD.Part1 = PART1
  429. NEWWELD.C0 = C0
  430. NEWWELD.C1 = C1
  431. NEWWELD.Parent = PARENT
  432. return NEWWELD
  433. end
  434.  
  435. function CreateSound(ID, PARENT, VOLUME, PITCH)
  436. local NEWSOUND = nil
  437. coroutine.resume(coroutine.create(function()
  438. NEWSOUND = IT("Sound", PARENT)
  439. NEWSOUND.Volume = VOLUME
  440. NEWSOUND.Pitch = PITCH
  441. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  442. Swait()
  443. NEWSOUND:play()
  444. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  445. end))
  446. return NEWSOUND
  447. end
  448.  
  449. function CFrameFromTopBack(at, top, back)
  450. local right = top:Cross(back)
  451. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  452. end
  453.  
  454. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  455. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  456. local mesh = IT("SpecialMesh",wave)
  457. mesh.MeshType = "FileMesh"
  458. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  459. mesh.Scale = SIZE
  460. mesh.Offset = VT(0,0,0)
  461. wave.CFrame = CFRAME
  462. coroutine.resume(coroutine.create(function(PART)
  463. for i = 1, WAIT do
  464. Swait()
  465. mesh.Scale = mesh.Scale + GROW
  466. if DOESROT == true then
  467. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  468. end
  469. wave.Transparency = wave.Transparency + (0.5/WAIT)
  470. if wave.Transparency > 0.99 then
  471. wave:remove()
  472. end
  473. end
  474. end))
  475. end
  476.  
  477. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  478. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  479. local mesh = IT("SpecialMesh",wave)
  480. mesh.MeshType = "Sphere"
  481. mesh.Scale = SIZE
  482. mesh.Offset = VT(0,0,0)
  483. wave.CFrame = CFRAME
  484. coroutine.resume(coroutine.create(function(PART)
  485. for i = 1, WAIT do
  486. Swait()
  487. mesh.Scale = mesh.Scale + GROW
  488. wave.Transparency = wave.Transparency + (1/WAIT)
  489. if wave.Transparency > 0.99 then
  490. wave:remove()
  491. end
  492. end
  493. end))
  494. end
  495.  
  496. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  497. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  498. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  499. wave.CFrame = CFRAME
  500. coroutine.resume(coroutine.create(function(PART)
  501. for i = 1, WAIT do
  502. Swait()
  503. mesh.Scale = mesh.Scale * GROW
  504. wave.Transparency = wave.Transparency + (0.5/WAIT)
  505. if wave.Transparency > 0.99 then
  506. wave:remove()
  507. end
  508. end
  509. end))
  510. end
  511.  
  512. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  513. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  514. local mesh = IT("BlockMesh",wave)
  515. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  516. coroutine.resume(coroutine.create(function(PART)
  517. for i = 1, WAIT do
  518. Swait()
  519. mesh.Scale = mesh.Scale + GROW
  520. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  521. wave.Transparency = wave.Transparency + (1/WAIT)
  522. if wave.Transparency > 0.99 then
  523. wave:remove()
  524. end
  525. end
  526. end))
  527. end
  528.  
  529. function MakeForm(PART,TYPE)
  530. if TYPE == "Cyl" then
  531. local MSH = IT("CylinderMesh",PART)
  532. elseif TYPE == "Ball" then
  533. local MSH = IT("SpecialMesh",PART)
  534. MSH.MeshType = "Sphere"
  535. elseif TYPE == "Wedge" then
  536. local MSH = IT("SpecialMesh",PART)
  537. MSH.MeshType = "Wedge"
  538. end
  539. end
  540.  
  541. function CheckTableForString(Table, String)
  542. for i, v in pairs(Table) do
  543. if string.find(string.lower(String), string.lower(v)) then
  544. return true
  545. end
  546. end
  547. return false
  548. end
  549.  
  550. function CheckIntangible(Hit)
  551. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  552. if Hit and Hit.Parent then
  553. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  554. return true
  555. end
  556. end
  557. return false
  558. end
  559.  
  560. Debris = game:GetService("Debris")
  561.  
  562. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  563. local Direction = CFrame.new(StartPos, Vec).lookVector
  564. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  565. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  566. if RayHit and CheckIntangible(RayHit) then
  567. if DelayIfHit then
  568. wait()
  569. end
  570. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  571. end
  572. return RayHit, RayPos, RayNormal
  573. end
  574.  
  575. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  576. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  577. end
  578.  
  579. function turnto(position)
  580. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  581. end
  582.  
  583. --//=================================\\
  584. --|| SPEECH
  585. --\\=================================//
  586.  
  587. function chatfunc(text,waitt)
  588. local chat = coroutine.wrap(function()
  589. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  590. Character:FindFirstChild("TalkingBillBoard"):destroy()
  591. end
  592. local naeeym2 = Instance.new("BillboardGui",Character)
  593. naeeym2.Size = UDim2.new(0,100,0,40)
  594. naeeym2.StudsOffset = Vector3.new(0,5,0)
  595. naeeym2.Adornee = Character.Head
  596. naeeym2.Name = "TalkingBillBoard"
  597. naeeym2.AlwaysOnTop = true
  598. local tecks2 = Instance.new("TextLabel",naeeym2)
  599. tecks2.BackgroundTransparency = 1
  600. tecks2.BorderSizePixel = 0
  601. tecks2.Text = ""
  602. tecks2.Font = "SciFi"
  603. tecks2.TextSize = 30
  604. tecks2.TextStrokeTransparency = 1
  605. tecks2.TextColor3 = SKILLTEXTCOLOR
  606. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  607. tecks2.Size = UDim2.new(1,0,0.5,0)
  608. for i = 1,string.len(text),1 do
  609. tecks2.Text = string.sub(text,1,i)
  610. Swait()
  611. end
  612. wait(waitt)
  613. coroutine.resume(coroutine.create(function()
  614. for i = 1, 10 do
  615. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  616. Swait()
  617. end
  618. naeeym2:Destroy()
  619. end))
  620. end)
  621. chat()
  622. end
  623.  
  624. --//=================================\\
  625. --|| WEAPON CREATION
  626. --\\=================================//
  627.  
  628. local EyeSizes={
  629. NumberSequenceKeypoint.new(0,1,0),
  630. NumberSequenceKeypoint.new(1,0,0)
  631. }
  632. local EyeTrans={
  633. NumberSequenceKeypoint.new(0,0.8,0),
  634. NumberSequenceKeypoint.new(1,1,0)
  635. }
  636. local PE=Instance.new("ParticleEmitter",art)
  637. PE.LightEmission=.8
  638. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  639. PE.Size=NumberSequence.new(EyeSizes)
  640. PE.Transparency=NumberSequence.new(EyeTrans)
  641. PE.Lifetime=NumberRange.new(0.35,1.5)
  642. PE.Rotation=NumberRange.new(0,360)
  643. PE.Rate=999
  644. PE.VelocitySpread = 10000
  645. PE.Acceleration = Vector3.new(0,0,0)
  646. PE.Drag = 5
  647. PE.Speed = NumberRange.new(0,0,0)
  648. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  649. PE.ZOffset = -1.5
  650. PE.Name = "PE"
  651. PE.Enabled = false
  652.  
  653. function particles(art)
  654. local PARTICLES = PE:Clone()
  655. PARTICLES.Parent = art
  656. end
  657.  
  658. local HANDFOLDER = IT("Folder",Weapon)
  659. HANDFOLDER.Name = "Hands"
  660.  
  661. for i = 1, 3 do
  662. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
  663. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  664. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  665. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
  666. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  667. MakeForm(Palm2,"Ball")
  668. particles(Palm2)
  669.  
  670. local EN = IT("BoolValue",Palm)
  671. EN.Name = "IsEnabled"
  672. EN.Value = true
  673. table.insert(HANDS,{Palm,HandleWeld})
  674. end
  675.  
  676. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  677. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  678. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  679.  
  680. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  681. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  682. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  683.  
  684. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  685. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  686. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  687.  
  688. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  689. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  690. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  691.  
  692. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  693. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  694. MakeForm(HandlePart,"Ball")
  695. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  696. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  697. MakeForm(HandlePart,"Ball")
  698.  
  699. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  700. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  701. MakeForm(HandlePart,"Ball")
  702.  
  703. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  704. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  705. MakeForm(HandlePart,"Ball")
  706. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  707. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  708. MakeForm(HandlePart,"Ball")
  709. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  710. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  711. MakeForm(HandlePart,"Ball")
  712. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  713. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  714. MakeForm(HandlePart,"Ball")
  715. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  716. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  717. MakeForm(HandlePart,"Ball")
  718. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  719. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  720. MakeForm(HandlePart,"Ball")
  721. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  722. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  723. MakeForm(HandlePart,"Ball")
  724. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  725. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  726. MakeForm(HandlePart,"Ball")
  727. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  728. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  729. MakeForm(HandlePart,"Ball")
  730. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  731. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  732. MakeForm(HandlePart,"Ball")
  733.  
  734. local SCYTHE = IT("Model",Character)
  735. SCYTHE.Name = "SCYTHE"
  736.  
  737. local B = SCYTHE
  738. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  739. particles(HandlePart)
  740. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  741. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  742. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  743. MakeForm(part,"Ball")
  744. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  745. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  746. MakeForm(part,"Ball")
  747. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  748. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  749. MakeForm(part,"Ball")
  750. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  751. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  752. MakeForm(part,"Ball")
  753. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  754. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  755. MakeForm(part,"Ball")
  756. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  757. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  758. MakeForm(part,"Ball")
  759. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  760. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  761. MakeForm(part,"Ball")
  762. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  763. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  764. MakeForm(part,"Ball")
  765. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  766. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  767. MakeForm(part,"Ball")
  768. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  769. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  770. MakeForm(part,"Ball")
  771. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  772. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  773. MakeForm(part,"Ball")
  774. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  775. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  776. MakeForm(part,"Ball")
  777. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  778. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  779. MakeForm(part,"Ball")
  780. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  781. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  782. MakeForm(part,"Ball")
  783. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  784. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  785. MakeForm(part,"Ball")
  786. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  787. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  788. MakeForm(part,"Ball")
  789. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  790. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  791. MakeForm(part,"Ball")
  792. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  793. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  794. MakeForm(part,"Ball")
  795. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  796. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  797. MakeForm(part,"Ball")
  798. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  799. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  800. MakeForm(part,"Ball")
  801. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  802. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  803. MakeForm(part,"Ball")
  804. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  805. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  806.  
  807. for _, c in pairs(SCYTHE:GetChildren()) do
  808. if c.ClassName == "Part" then
  809. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  810. end
  811. end
  812.  
  813. Weapon.Parent = Character
  814.  
  815. Humanoid.Died:connect(function()
  816. KillChildren(Character)
  817. HANDS = {}
  818. HANDFOLDER:ClearAllChildren()
  819. SCYTHE:ClearAllChildren()
  820. for i = 1, 100 do
  821. Swait()
  822. sick.Volume = sick.Volume - 0.02
  823. end
  824. end)
  825.  
  826. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  827. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  828. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  829. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  830. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  831.  
  832. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  833. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  834. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  835. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  836. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  837.  
  838. --//=================================\\
  839. --|| DAMAGING
  840. --\\=================================//
  841.  
  842. function KillChildren(v)
  843. v:BreakJoints()
  844. for _, c in pairs(v:GetChildren()) do
  845. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  846. if c.Transparency < 1 then
  847. if c:FindFirstChildOfClass("Decal") then
  848. c:FindFirstChildOfClass("Decal"):remove()
  849. end
  850. particles(c)
  851. c.PE.Enabled = true
  852. c.Parent = Effects
  853. c.CanCollide = false
  854. c.Material = "Neon"
  855. c.Color = C3(1,0,0)
  856. c.Transparency = 0.5
  857. local grav = Instance.new("BodyPosition",c)
  858. grav.P = 20000
  859. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  860. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  861. grav.Name = "GravityForce"
  862. coroutine.resume(coroutine.create(function()
  863. for i = 1, 50 do
  864. Swait()
  865. c.Transparency = c.Transparency + 0.01
  866. end
  867. c.PE.Enabled = false
  868. Debris:AddItem(c,2)
  869. end))
  870. end
  871. end
  872. end
  873. end
  874.  
  875. function killnearest(position,range)
  876. for i,v in ipairs(workspace:GetChildren()) do
  877. local body = v:GetChildren()
  878. for part = 1, #body do
  879. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  880. if(body[part].Position - position).Magnitude < range then
  881. if v.ClassName == "Model" then
  882. KillChildren(v)
  883. end
  884. end
  885. end
  886. end
  887. end
  888. end
  889.  
  890. --//=================================\\
  891. --|| ATTACK FUNCTIONS AND STUFF
  892. --\\=================================//
  893.  
  894. function Intro()
  895. ATTACK = true
  896. Rooted = true
  897. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  898. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  899. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
  900. MakeForm(ORB,"Ball")
  901. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  902. MakeForm(ORB2,"Ball")
  903. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  904. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  905. for _, c in pairs(Character:GetChildren()) do
  906. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  907. c.Transparency = 1
  908. end
  909. end
  910. for i=0, 1, 0.1 / Animation_Speed do
  911. Swait()
  912. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  913. ORB2.CFrame = ORB.CFrame
  914. for _, c in pairs(Character:GetChildren()) do
  915. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  916. c.Transparency = 1
  917. elseif c.ClassName == "Accessory" then
  918. c:remove()
  919. end
  920. end
  921. for _, c in pairs(SCYTHE:GetChildren()) do
  922. if c.ClassName == "Part" then
  923. c.Transparency = 1
  924. c.Color = C3(0,0,0)
  925. end
  926. end
  927. Player:ClearCharacterAppearance()
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  934. end
  935. repeat
  936. Swait()
  937. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  938. ORB2.CFrame = ORB.CFrame
  939. until sick.TimePosition > 12
  940. CreateSound("134978657", Effects, 5, 1)
  941. repeat
  942. Swait()
  943. if MRANDOM(1,5) == 1 then
  944. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  945. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  946. MakeForm(SPHERE,"Ball")
  947. coroutine.resume(coroutine.create(function()
  948. for i = 1, 100 do
  949. Swait()
  950. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  951. SPHERE.Transparency = (i/100)
  952. end
  953. SPHERE:remove()
  954. end))
  955. end
  956. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  957. ORB2.CFrame = ORB.CFrame
  958. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  959. until sick.TimePosition > 24
  960. CreateSound("135017578", Effects, 5, 1)
  961. repeat
  962. Swait()
  963. if MRANDOM(1,5) == 1 then
  964. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  965. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  966. MakeForm(SPHERE,"Ball")
  967. coroutine.resume(coroutine.create(function()
  968. for i = 1, 100 do
  969. Swait()
  970. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  971. SPHERE.Transparency = (i/100)
  972. end
  973. SPHERE:remove()
  974. end))
  975. end
  976. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  977. ORB2.CFrame = ORB.CFrame
  978. if MRANDOM(1,5) == 1 then
  979. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  980. end
  981. if MRANDOM(1,5) == 1 then
  982. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  983. end
  984. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  985. until sick.TimePosition > 34.5
  986. repeat
  987. Swait()
  988. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  989. ORB2.CFrame = ORB.CFrame
  990. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
  991. if MRANDOM(1,5) == 1 then
  992. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  993. end
  994. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  995. until sick.TimePosition > 36
  996. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
  997. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
  998. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
  999. CreateSound("2691586", Effects, 5, 1)
  1000. CreateSound("181384451", Effects, 10, 0.6)
  1001. ORB:remove()
  1002. ORB2:remove()
  1003. tecks2.TextTransparency = 0
  1004. repeat
  1005. Swait()
  1006. for _, c in pairs(Character:GetChildren()) do
  1007. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1008. c.Transparency = 0
  1009. c.Color = C3(0,0,0)
  1010. elseif c.ClassName == "Accessory" then
  1011. c:remove()
  1012. end
  1013. end
  1014. for _, c in pairs(Weapon:GetChildren()) do
  1015. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1016. c.Transparency = 0
  1017. end
  1018. end
  1019. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1020. if c.ClassName == "Part" then
  1021. c.Transparency = 0
  1022. c.Color = C3(0,0,0)
  1023. end
  1024. end
  1025. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1026. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1033. until sick.TimePosition > 42
  1034. HandleWeld.Part0 = RightArm
  1035. for i=0, 1, 0.1 / Animation_Speed do
  1036. Swait()
  1037. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1044. end
  1045. for i = 1, 100 do
  1046. Swait()
  1047. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1048. for _, c in pairs(SCYTHE:GetChildren()) do
  1049. if c.ClassName == "Part" then
  1050. if c.Material ~= Enum.Material.Neon then
  1051. c.Transparency = c.Transparency - 0.01
  1052. end
  1053. c.Color = C3(0,0,0)
  1054. end
  1055. end
  1056. end
  1057. HandleWeld.Part0 = Torso
  1058. TRANSFORMED = true
  1059. ATTACK = false
  1060. Rooted = false
  1061. end
  1062.  
  1063. function AttackTemplate()
  1064. ATTACK = true
  1065. Rooted = false
  1066. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1067. HandleWeld.Part0 = RightArm
  1068. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1069. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1070. for i=0, 1, 0.1 / Animation_Speed do
  1071. Swait()
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1078. end
  1079. HandleWeld.Part0 = Torso
  1080. ATTACK = false
  1081. Rooted = false
  1082. end
  1083.  
  1084. function Hit()
  1085. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1086. if HAND[1].IsEnabled.Value == true then
  1087. HAND[1].IsEnabled.Value = false
  1088. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1089. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1090. for i = 1, 4 do
  1091. Swait()
  1092. killnearest(HAND[1].Position,5)
  1093. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1094. end
  1095. HAND[1].IsEnabled.Value = true
  1096. end
  1097. end
  1098.  
  1099. function Warp()
  1100. ATTACK = true
  1101. Rooted = true
  1102. UNANCHOR = false
  1103. RootPart.Anchored = true
  1104. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1105. HandleWeld.Part0 = RightArm
  1106. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1107. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1108. for i=0, 0.5, 0.1 / Animation_Speed do
  1109. Swait()
  1110. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1111. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1112. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1119. end
  1120. for i = 1, 10 do
  1121. Swait()
  1122. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1123. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1124. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1125. if c.ClassName == "Part" then
  1126. c.Transparency = c.Transparency + 0.1
  1127. end
  1128. end
  1129. end
  1130. for i=0, 1, 0.1 / Animation_Speed do
  1131. Swait()
  1132. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1133. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1134. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1141. end
  1142. local ORIGIN = RootPart.Position
  1143. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1144. for i=0, 1, 0.1 / Animation_Speed do
  1145. Swait()
  1146. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1147. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1148. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1149. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1155. end
  1156. UNANCHOR = true
  1157. RootPart.Anchored = false
  1158. for i = 1, 10 do
  1159. Swait()
  1160. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1161. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1162. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1163. if c.ClassName == "Part" then
  1164. c.Transparency = c.Transparency - 0.1
  1165. end
  1166. end
  1167. end
  1168. HandleWeld.Part0 = Torso
  1169. ATTACK = false
  1170. Rooted = false
  1171. end
  1172.  
  1173. function DeathlyDash()
  1174. ATTACK = true
  1175. Rooted = false
  1176. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1177. HandleWeld.Part0 = RightArm
  1178. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1179. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1180. for i=0, 1, 0.1 / Animation_Speed do
  1181. Swait()
  1182. turnto(Mouse.Hit.p)
  1183. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1190. end
  1191. local TRAILS = {}
  1192. local FOUND = false
  1193. for i = 1, 75 do
  1194. Swait()
  1195. local TRAIL = Character:Clone()
  1196. for _, c in pairs(TRAIL:GetChildren()) do
  1197. if c.ClassName == "Part" then
  1198. c.Anchored = true
  1199. c.Color = C3(1,0,0)
  1200. c.Transparency = 0.5
  1201. c.Material = "Neon"
  1202. c.CanCollide = false
  1203. else
  1204. c:remove()
  1205. end
  1206. end
  1207. TRAIL.Parent = Effects
  1208. table.insert(TRAILS,TRAIL)
  1209. Debris:AddItem(TRAIL,0.08)
  1210. for _, c in pairs(workspace:GetChildren()) do
  1211. if c.ClassName == "Model" then
  1212. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1213. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1214. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1215. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1216. killnearest(TORSO.Position,25)
  1217. FOUND = true
  1218. end
  1219. end
  1220. end
  1221. end
  1222. if FOUND == true then
  1223. for i = 1, 65 do
  1224. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1225. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1226. end
  1227. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1228. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1229. for i=0, 1, 0.1 / Animation_Speed do
  1230. Swait()
  1231. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1238. end
  1239. break
  1240. end
  1241. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1242. end
  1243. HandleWeld.Part0 = Torso
  1244. ATTACK = false
  1245. Rooted = false
  1246. end
  1247.  
  1248. function FatalGrab()
  1249. Rooted = true
  1250. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1251. if HAND[1].IsEnabled.Value == true then
  1252. HAND[1].IsEnabled.Value = false
  1253. HAND[1].CanCollide = true
  1254. local GRABBED = false
  1255. local GRABTARGET = nil
  1256. local HUMAN = nil
  1257. local HIT = HAND[1].Touched:Connect(function(hit)
  1258. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1259. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1260. if TORS ~= nil then
  1261. GRABTARGET = TORS
  1262. GRABBED = true
  1263. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1264. end
  1265. end
  1266. end)
  1267. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1268. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1269. for i = 1, 4 do
  1270. Swait()
  1271. turnto(Mouse.Hit.p)
  1272. if GRABBED == true then
  1273. break
  1274. end
  1275. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1276. end
  1277. if GRABBED == true then
  1278. UNANCHOR = false
  1279. RootPart.Anchored = true
  1280. HUMAN.PlatformStand = true
  1281. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1282. local WELD = weldBetween(HAND[1],GRABTARGET)
  1283. VALUE2 = true
  1284. for i = 1, 30 do
  1285. Swait()
  1286. HUMAN.PlatformStand = true
  1287. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1288. end
  1289. for i = 1, 50 do
  1290. Swait()
  1291. HUMAN.PlatformStand = true
  1292. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1293. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1294. end
  1295. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1296. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1297. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1298. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1299. WELD:remove()
  1300. KillChildren(GRABTARGET.Parent)
  1301. killnearest(GRABTARGET.Position,10)
  1302. UNANCHOR = true
  1303. RootPart.Anchored = false
  1304. for i = 1, 10 do
  1305. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1306. Swait()
  1307. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1308. end
  1309. VALUE2 = false
  1310. end
  1311. HAND[1].CanCollide = false
  1312. HAND[1].IsEnabled.Value = true
  1313. end
  1314. Rooted = false
  1315. end
  1316.  
  1317. function FatalWave()
  1318. ATTACK = true
  1319. Rooted = true
  1320. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1321. HandleWeld.Part0 = RightArm
  1322. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1323. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1324. for i=0, 1, 0.1 / Animation_Speed do
  1325. Swait()
  1326. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1327. turnto(Mouse.Hit.p)
  1328. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1335. end
  1336. for i=0,0.1, 0.1 / Animation_Speed do
  1337. Swait()
  1338. turnto(Mouse.Hit.p)
  1339. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1346. end
  1347. local angle = - 30
  1348. for i = 1, 5 do
  1349. coroutine.resume(coroutine.create(function()
  1350. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1351. local SpawnPosition = RayPos
  1352. local floor = RayHit
  1353. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1354. local LastPosition = RayPos
  1355. local Delay = 1
  1356. for i = 1, 15 do
  1357. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1358. local End = RayPos
  1359. LastPosition = End
  1360. if SpawnPosition then
  1361. killnearest(End,25)
  1362. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1363. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1364. end
  1365. Swait()
  1366. end
  1367. end))
  1368. angle = angle + 15
  1369. end
  1370. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1371. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1372. CreateSound("62339698", HitBox, 10, 0.4)
  1373. for i=0, 1, 0.1 / Animation_Speed do
  1374. Swait()
  1375. turnto(Mouse.Hit.p)
  1376. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1383. end
  1384. HandleWeld.Part0 = Torso
  1385. ATTACK = false
  1386. Rooted = false
  1387. end
  1388.  
  1389. function Reap()
  1390. ATTACK = true
  1391. Rooted = true
  1392. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1393. HandleWeld.Part0 = RightArm
  1394. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1395. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1396. for i=0, 3, 0.1 / Animation_Speed do
  1397. Swait()
  1398. for e=1,#HANDS do
  1399. if HANDS[e]~=nil then
  1400. local Thing=HANDS[e]
  1401. if Thing~=nil then
  1402. local MainPart=Thing[1]
  1403. local F=Thing[2]
  1404. MainPart.IsEnabled.Value = false
  1405. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1406. end
  1407. end
  1408. end
  1409. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1416. end
  1417. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1418. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1419. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1420. Swait()
  1421. repeat
  1422. Swait()
  1423. for e=1,#HANDS do
  1424. if HANDS[e]~=nil then
  1425. local Thing=HANDS[e]
  1426. if Thing~=nil then
  1427. local MainPart=Thing[1]
  1428. local F=Thing[2]
  1429. MainPart.IsEnabled.Value = false
  1430. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1431. end
  1432. end
  1433. end
  1434. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1439. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1441. until SOUND.playing == false
  1442. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
  1443. MakeForm(FLOOR,"Cyl")
  1444. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1445. CreateSound("289315275", Effects, 5, 0.3)
  1446. for i = 1, 400 do
  1447. Swait()
  1448. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1449. if i > 100 then
  1450. if MRANDOM(1,2) == 1 then
  1451. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1452. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1453. MakeForm(SPHERE,"Ball")
  1454. coroutine.resume(coroutine.create(function()
  1455. for i = 1, 100 do
  1456. Swait()
  1457. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1458. SPHERE.Transparency = (i/100)
  1459. end
  1460. SPHERE:remove()
  1461. end))
  1462. end
  1463. end
  1464. end
  1465. CreateSound("62339698", Effects, 10, 0.3)
  1466. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1467. FLOOR:ClearAllChildren()
  1468. MakeForm(FLOOR,"Ball")
  1469. for i = 1, 50 do
  1470. Swait()
  1471. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1472. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1473. end
  1474. FLOOR:remove()
  1475. HandleWeld.Part0 = Torso
  1476. ATTACK = false
  1477. Rooted = false
  1478. for e=1,#HANDS do
  1479. if HANDS[e]~=nil then
  1480. local Thing=HANDS[e]
  1481. if Thing~=nil then
  1482. local MainPart=Thing[1]
  1483. local F=Thing[2]
  1484. MainPart.IsEnabled.Value = true
  1485. end
  1486. end
  1487. end
  1488. end
  1489.  
  1490. function Taunt()
  1491. ATTACK = true
  1492. Rooted = true
  1493. local SOUND = CreateSound("134978657", Head, 10, 1)
  1494. Swait()
  1495. repeat
  1496. Swait()
  1497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1503. until SOUND.Playing == false
  1504. ATTACK = false
  1505. Rooted = false
  1506. end
  1507.  
  1508. --//=================================\\
  1509. --|| ASSIGN THINGS TO KEYS
  1510. --\\=================================//
  1511.  
  1512. function MouseDown(Mouse)
  1513. if ATTACK == false then
  1514. Hit()
  1515. end
  1516. end
  1517.  
  1518. function MouseUp(Mouse)
  1519. HOLD = false
  1520. end
  1521.  
  1522. function KeyDown(Key)
  1523. KEYHOLD = true
  1524. if TRANSFORMED == true and Rooted == false then
  1525. if Key == "t" and ATTACK == false then
  1526. Taunt()
  1527. end
  1528.  
  1529. if Key == "z" and ATTACK == false then
  1530. Warp()
  1531. end
  1532.  
  1533. if Key == "b" and ATTACK == false then
  1534. DeathlyDash()
  1535. end
  1536.  
  1537. if Key == "c" and ATTACK == false then
  1538. FatalGrab()
  1539. end
  1540.  
  1541. if Key == "v" and ATTACK == false then
  1542. FatalWave()
  1543. end
  1544.  
  1545. if Key == "x" and ATTACK == false then
  1546. Reap()
  1547. end
  1548. end
  1549.  
  1550. if Key == "9" and ATTACK == false then
  1551. CreateSound("135017578", Effects, 5, 1)
  1552. end
  1553. end
  1554.  
  1555. function KeyUp(Key)
  1556. KEYHOLD = false
  1557. end
  1558.  
  1559. Mouse.Button1Down:connect(function(NEWKEY)
  1560. MouseDown(NEWKEY)
  1561. end)
  1562. Mouse.Button1Up:connect(function(NEWKEY)
  1563. MouseUp(NEWKEY)
  1564. end)
  1565. Mouse.KeyDown:connect(function(NEWKEY)
  1566. KeyDown(NEWKEY)
  1567. end)
  1568. Mouse.KeyUp:connect(function(NEWKEY)
  1569. KeyUp(NEWKEY)
  1570. end)
  1571.  
  1572. --//=================================\\
  1573. --\\=================================//
  1574.  
  1575.  
  1576. function unanchor()
  1577. if UNANCHOR == true then
  1578. RootPart.Anchored = false
  1579. end
  1580. for _, c in pairs(SCYTHE:GetChildren()) do
  1581. if c.ClassName == "Part" then
  1582. c.Anchored = false
  1583. end
  1584. end
  1585. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1586. if c.ClassName == "Part" then
  1587. c.Anchored = false
  1588. end
  1589. end
  1590. for _, c in pairs(Weapon:GetChildren()) do
  1591. if c.ClassName == "Part" then
  1592. c.Anchored = false
  1593. end
  1594. end
  1595. end
  1596.  
  1597.  
  1598. --//=================================\\
  1599. --|| WRAP THE WHOLE SCRIPT UP
  1600. --\\=================================//
  1601.  
  1602. Humanoid.Changed:connect(function(Jump)
  1603. if Jump == "Jump" and (Disable_Jump == true) then
  1604. Humanoid.Jump = false
  1605. end
  1606. end)
  1607.  
  1608. local FF = IT("ForceField",Character)
  1609. FF.Visible = false
  1610.  
  1611. INSTANT = false
  1612. Speed = 20
  1613.  
  1614. while true do
  1615. Swait()
  1616. SINE = SINE + CHANGE
  1617. --if DEAD == false then
  1618. if VALUE2 == false then
  1619. for e=1,#HANDS do
  1620. if HANDS[e]~=nil then
  1621. local Thing=HANDS[e]
  1622. if Thing~=nil then
  1623. local MainPart=Thing[1]
  1624. local F=Thing[2]
  1625. if MainPart.IsEnabled.Value == true then
  1626. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1627. end
  1628. end
  1629. end
  1630. end
  1631. end
  1632. ANIMATE.Parent = nil
  1633. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1634. IDLEANIMATION:Play()
  1635. if TRANSFORMED == true then
  1636. tecks2.TextTransparency = 0
  1637. for _, c in pairs(Character:GetChildren()) do
  1638. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1639. c.Anchored = false
  1640. c.Transparency = 0
  1641. c.Color = C3(0,0,0)
  1642. end
  1643. end
  1644. for _, c in pairs(Weapon:GetChildren()) do
  1645. if c.ClassName == "Part" then
  1646. c.Transparency = 0
  1647. end
  1648. end
  1649. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1650. if c.ClassName == "Part" then
  1651. c.Color = C3(0,0,0)
  1652. if c:FindFirstChild("PE") then
  1653. c.PE.Enabled = true
  1654. end
  1655. end
  1656. end
  1657. for _, c in pairs(SCYTHE:GetChildren()) do
  1658. if c.ClassName == "Part" then
  1659. if c.Material ~= Enum.Material.Neon then
  1660. c.Transparency = 0
  1661. end
  1662. c.Color = C3(0,0,0)
  1663. if c:FindFirstChild("PE") then
  1664. c.PE.Enabled = true
  1665. end
  1666. end
  1667. end
  1668. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1669. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1670. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1671. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1672. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1673. if ATTACK == false and VALUE2 == false then
  1674. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1675. end
  1676. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1677. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1678. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1679. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1680. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1681. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1682. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1683. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1684. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1685. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1686. end
  1687. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1688. ANIM = "Jump"
  1689. if ATTACK == false then
  1690. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1696. end
  1697. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1698. ANIM = "Fall"
  1699. if ATTACK == false then
  1700. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1703. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1704. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1706. end
  1707. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1708. ANIM = "Idle"
  1709. if ATTACK == false then
  1710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1716. end
  1717. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1718. ANIM = "Walk"
  1719. WALK = WALK + 1 / Animation_Speed
  1720. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1721. WALK = 0
  1722. if WALKINGANIM == true then
  1723. WALKINGANIM = false
  1724. elseif WALKINGANIM == false then
  1725. WALKINGANIM = true
  1726. end
  1727. end
  1728. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1729. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1730. if ATTACK == false then
  1731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1735. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1737. end
  1738. end
  1739. end
  1740. --end
  1741. Humanoid.DisplayDistanceType = "None"
  1742. unanchor()
  1743. Humanoid.MaxHealth = "inf"
  1744. Humanoid.Health = "inf"
  1745. if Rooted == false then
  1746. Disable_Jump = false
  1747. Humanoid.WalkSpeed = Speed
  1748. elseif Rooted == true then
  1749. Disable_Jump = true
  1750. Humanoid.WalkSpeed = 0
  1751. end
  1752. if Head:FindFirstChild("face") then
  1753. Head.face:remove()
  1754. end
  1755. local MATHS = {"0","1"}
  1756. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1757. Humanoid.PlatformStand = false
  1758. if INTRO == false and INSTANT == false then
  1759. INTRO = true
  1760. coroutine.resume(coroutine.create(function()
  1761. sick:Play()
  1762. Intro()
  1763. end))
  1764. end
  1765. if INSTANT == true then
  1766. if TRANSFORMED == false then
  1767. sick.TimePosition = 60
  1768. Player:ClearCharacterAppearance()
  1769. sick:Play()
  1770. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1771. if c.ClassName == "Part" then
  1772. c.Transparency = 0
  1773. end
  1774. end
  1775. end
  1776. TRANSFORMED = true
  1777. end
  1778. script.Parent = PlayerGui
  1779. Character.Parent = workspace
  1780. Humanoid.Parent = Character
  1781. Player:ClearCharacterAppearance()
  1782. end
  1783.  
  1784. --//=================================\\
  1785. --\\=================================//
  1786.  
  1787.  
  1788.  
  1789.  
  1790.  
  1791. --//====================================================\\--
  1792. --|| END OF SCRIPT
  1793. --\\====================================================//--
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