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uor
Feb 21st, 2020
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107. local sick = Instance.new("Sound",Character)
  108. sick.SoundId = "rbxassetid://1494340971"
  109. sick.Looped = true
  110. sick.Pitch = 1
  111. sick.Volume = 1
  112. sick:Play()
  113.  
  114. IT = Instance.new
  115. CF = CFrame.new
  116. VT = Vector3.new
  117. RAD = math.rad
  118. C3 = Color3.new
  119. UD2 = UDim2.new
  120. BRICKC = BrickColor.new
  121. ANGLES = CFrame.Angles
  122. EULER = CFrame.fromEulerAnglesXYZ
  123. COS = math.cos
  124. ACOS = math.acos
  125. SIN = math.sin
  126. ASIN = math.asin
  127. ABS = math.abs
  128. MRANDOM = math.random
  129. FLOOR = math.floor
  130.  
  131. --//=================================\\
  132. --|| USEFUL VALUES
  133. --\\=================================//
  134.  
  135. Animation_Speed = 3
  136. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  137. local Speed = 25
  138. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  141. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  142. local DAMAGEMULTIPLIER = 1
  143. local ANIM = "Idle"
  144. local ATTACK = false
  145. local EQUIPPED = false
  146. local HOLD = false
  147. local COMBO = 1
  148. local Rooted = false
  149. local SINE = 0
  150. local KEYHOLD = false
  151. local CHANGE = 2 / Animation_Speed
  152. local WALKINGANIM = false
  153. local VALUE1 = false
  154. local VALUE2 = false
  155. local ROBLOXIDLEANIMATION = IT("Animation")
  156. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  157. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  158. --ROBLOXIDLEANIMATION.Parent = Humanoid
  159. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  160. WEAPONGUI.Name = "Weapon GUI"
  161. local Effects = IT("Folder", Character)
  162. Effects.Name = "Effects"
  163. local ANIMATOR = Humanoid.Animator
  164. local ANIMATE = Character.Animate
  165. local UNANCHOR = true
  166. local PLAYMAINANIM = true
  167. local BOLTSOUNDS = {168586621,168586586,178452241}
  168.  
  169. --//=================================\\
  170. --\\=================================//
  171.  
  172.  
  173. --//=================================\\
  174. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  175. --\\=================================//
  176.  
  177. ArtificialHB = Instance.new("BindableEvent", script)
  178. ArtificialHB.Name = "ArtificialHB"
  179.  
  180. script:WaitForChild("ArtificialHB")
  181.  
  182. frame = Frame_Speed
  183. tf = 0
  184. allowframeloss = false
  185. tossremainder = false
  186. lastframe = tick()
  187. script.ArtificialHB:Fire()
  188.  
  189. game:GetService("RunService").Heartbeat:connect(function(s, p)
  190. tf = tf + s
  191. if tf >= frame then
  192. if allowframeloss then
  193. script.ArtificialHB:Fire()
  194. lastframe = tick()
  195. else
  196. for i = 1, math.floor(tf / frame) do
  197. script.ArtificialHB:Fire()
  198. end
  199. lastframe = tick()
  200. end
  201. if tossremainder then
  202. tf = 0
  203. else
  204. tf = tf - frame * math.floor(tf / frame)
  205. end
  206. end
  207. end)
  208.  
  209. --//=================================\\
  210. --\\=================================//
  211.  
  212. --//=================================\\
  213. --|| SOME FUNCTIONS
  214. --\\=================================//
  215.  
  216. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  217. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  218. end
  219.  
  220. function PositiveAngle(NUMBER)
  221. if NUMBER >= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226.  
  227. function NegativeAngle(NUMBER)
  228. if NUMBER <= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function Swait(NUMBER)
  235. if NUMBER == 0 or NUMBER == nil then
  236. ArtificialHB.Event:wait()
  237. else
  238. for i = 1, NUMBER do
  239. ArtificialHB.Event:wait()
  240. end
  241. end
  242. end
  243.  
  244. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  245. local NEWMESH = IT(MESH)
  246. if MESH == "SpecialMesh" then
  247. NEWMESH.MeshType = MESHTYPE
  248. if MESHID ~= "nil" and MESHID ~= "" then
  249. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  250. end
  251. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  252. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  253. end
  254. end
  255. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  256. NEWMESH.Scale = SCALE
  257. NEWMESH.Parent = PARENT
  258. return NEWMESH
  259. end
  260.  
  261. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  262. local NEWPART = IT("Part")
  263. NEWPART.formFactor = FORMFACTOR
  264. NEWPART.Reflectance = REFLECTANCE
  265. NEWPART.Transparency = TRANSPARENCY
  266. NEWPART.CanCollide = false
  267. NEWPART.Locked = true
  268. NEWPART.Anchored = true
  269. if ANCHOR == false then
  270. NEWPART.Anchored = false
  271. end
  272. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  273. NEWPART.Name = NAME
  274. NEWPART.Size = SIZE
  275. NEWPART.Position = Torso.Position
  276. NEWPART.Material = MATERIAL
  277. NEWPART:BreakJoints()
  278. NEWPART.Parent = PARENT
  279. return NEWPART
  280. end
  281.  
  282. local function weldBetween(a, b)
  283. local weldd = Instance.new("ManualWeld")
  284. weldd.Part0 = a
  285. weldd.Part1 = b
  286. weldd.C0 = CFrame.new()
  287. weldd.C1 = b.CFrame:inverse() * a.CFrame
  288. weldd.Parent = a
  289. return weldd
  290. end
  291.  
  292.  
  293. function QuaternionFromCFrame(cf)
  294. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  295. local trace = m00 + m11 + m22
  296. if trace > 0 then
  297. local s = math.sqrt(1 + trace)
  298. local recip = 0.5 / s
  299. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  300. else
  301. local i = 0
  302. if m11 > m00 then
  303. i = 1
  304. end
  305. if m22 > (i == 0 and m00 or m11) then
  306. i = 2
  307. end
  308. if i == 0 then
  309. local s = math.sqrt(m00 - m11 - m22 + 1)
  310. local recip = 0.5 / s
  311. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  312. elseif i == 1 then
  313. local s = math.sqrt(m11 - m22 - m00 + 1)
  314. local recip = 0.5 / s
  315. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  316. elseif i == 2 then
  317. local s = math.sqrt(m22 - m00 - m11 + 1)
  318. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  319. end
  320. end
  321. end
  322.  
  323. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  324. local xs, ys, zs = x + x, y + y, z + z
  325. local wx, wy, wz = w * xs, w * ys, w * zs
  326. local xx = x * xs
  327. local xy = x * ys
  328. local xz = x * zs
  329. local yy = y * ys
  330. local yz = y * zs
  331. local zz = z * zs
  332. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  333. end
  334.  
  335. function QuaternionSlerp(a, b, t)
  336. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  337. local startInterp, finishInterp;
  338. if cosTheta >= 0.0001 then
  339. if (1 - cosTheta) > 0.0001 then
  340. local theta = ACOS(cosTheta)
  341. local invSinTheta = 1 / SIN(theta)
  342. startInterp = SIN((1 - t) * theta) * invSinTheta
  343. finishInterp = SIN(t * theta) * invSinTheta
  344. else
  345. startInterp = 1 - t
  346. finishInterp = t
  347. end
  348. else
  349. if (1 + cosTheta) > 0.0001 then
  350. local theta = ACOS(-cosTheta)
  351. local invSinTheta = 1 / SIN(theta)
  352. startInterp = SIN((t - 1) * theta) * invSinTheta
  353. finishInterp = SIN(t * theta) * invSinTheta
  354. else
  355. startInterp = t - 1
  356. finishInterp = t
  357. end
  358. end
  359. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  360. end
  361.  
  362. function Clerp(a, b, t)
  363. local qa = {QuaternionFromCFrame(a)}
  364. local qb = {QuaternionFromCFrame(b)}
  365. local ax, ay, az = a.x, a.y, a.z
  366. local bx, by, bz = b.x, b.y, b.z
  367. local _t = 1 - t
  368. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  369. end
  370.  
  371. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  372. local frame = IT("Frame")
  373. frame.BackgroundTransparency = TRANSPARENCY
  374. frame.BorderSizePixel = BORDERSIZEPIXEL
  375. frame.Position = POSITION
  376. frame.Size = SIZE
  377. frame.BackgroundColor3 = COLOR
  378. frame.BorderColor3 = BORDERCOLOR
  379. frame.Name = NAME
  380. frame.Parent = PARENT
  381. return frame
  382. end
  383.  
  384. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  385. local label = IT("TextLabel")
  386. label.BackgroundTransparency = 1
  387. label.Size = UD2(1, 0, 1, 0)
  388. label.Position = UD2(0, 0, 0, 0)
  389. label.TextColor3 = TEXTCOLOR
  390. label.TextStrokeTransparency = STROKETRANSPARENCY
  391. label.TextTransparency = TRANSPARENCY
  392. label.FontSize = TEXTFONTSIZE
  393. label.Font = TEXTFONT
  394. label.BorderSizePixel = BORDERSIZEPIXEL
  395. label.TextScaled = false
  396. label.Text = TEXT
  397. label.Name = NAME
  398. label.Parent = PARENT
  399. return label
  400. end
  401.  
  402. function NoOutlines(PART)
  403. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  404. end
  405.  
  406. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  407. local NEWWELD = IT(TYPE)
  408. NEWWELD.Part0 = PART0
  409. NEWWELD.Part1 = PART1
  410. NEWWELD.C0 = C0
  411. NEWWELD.C1 = C1
  412. NEWWELD.Parent = PARENT
  413. return NEWWELD
  414. end
  415.  
  416. local S = IT("Sound")
  417. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  418. local NEWSOUND = nil
  419. coroutine.resume(coroutine.create(function()
  420. NEWSOUND = S:Clone()
  421. NEWSOUND.Parent = PARENT
  422. NEWSOUND.Volume = VOLUME
  423. NEWSOUND.Pitch = PITCH
  424. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  425. NEWSOUND:play()
  426. if DOESLOOP == true then
  427. NEWSOUND.Looped = true
  428. else
  429. repeat wait(1) until NEWSOUND.Playing == false
  430. NEWSOUND:remove()
  431. end
  432. end))
  433. return NEWSOUND
  434. end
  435.  
  436. local EyeSizes={
  437. NumberSequenceKeypoint.new(0,2,0),
  438. NumberSequenceKeypoint.new(1,0,0)
  439. }
  440. local EyeTrans={
  441. NumberSequenceKeypoint.new(0,0.5,0),
  442. NumberSequenceKeypoint.new(1,1,0)
  443. }
  444. local PE=Instance.new("ParticleEmitter",nil)
  445. PE.LightEmission=.8
  446. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  447. PE.Size=NumberSequence.new(EyeSizes)
  448. PE.Transparency=NumberSequence.new(EyeTrans)
  449. PE.Lifetime=NumberRange.new(0.35,1)
  450. PE.Rotation=NumberRange.new(0,360)
  451. PE.Rate=100
  452. PE.VelocitySpread = 10000
  453. PE.Acceleration = Vector3.new(0,85,0)
  454. PE.Drag = 5
  455. PE.Speed = NumberRange.new(0.1,5)
  456. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  457. PE.ZOffset = 0.5
  458. PE.Name = "PE"
  459. PE.Enabled = false
  460.  
  461. function Fire(art)
  462. local PARTICLES = PE:Clone()
  463. PARTICLES.Parent = art
  464. PARTICLES.Enabled = true
  465. return PARTICLES
  466. end
  467.  
  468. function CFrameFromTopBack(at, top, back)
  469. local right = top:Cross(back)
  470. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  471. end
  472.  
  473. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  474. function WACKYEFFECT(Table)
  475. local TYPE = (Table.EffectType or "Sphere")
  476. local SIZE = (Table.Size or VT(1,1,1))
  477. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  478. local TRANSPARENCY = (Table.Transparency or 0)
  479. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  480. local CFRAME = (Table.CFrame or Torso.CFrame)
  481. local MOVEDIRECTION = (Table.MoveToPos or nil)
  482. local ROTATION1 = (Table.RotationX or 0)
  483. local ROTATION2 = (Table.RotationY or 0)
  484. local ROTATION3 = (Table.RotationZ or 0)
  485. local MATERIAL = (Table.Material or "Neon")
  486. local COLOR = (Table.Color or C3(1,1,1))
  487. local TIME = (Table.Time or 45)
  488. local SOUNDID = (Table.SoundID or nil)
  489. local SOUNDPITCH = (Table.SoundPitch or nil)
  490. local SOUNDVOLUME = (Table.SoundVolume or nil)
  491. coroutine.resume(coroutine.create(function()
  492. local PLAYSSOUND = false
  493. local SOUND = nil
  494. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
  495. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  496. PLAYSSOUND = true
  497. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  498. end
  499. EFFECT.Color = COLOR
  500. local MSH = nil
  501. if TYPE == "Sphere" then
  502. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  503. elseif TYPE == "Block" or TYPE == "Box" then
  504. MSH = IT("BlockMesh",EFFECT)
  505. MSH.Scale = SIZE
  506. elseif TYPE == "Wave" then
  507. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  508. elseif TYPE == "Ring" then
  509. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  510. elseif TYPE == "Slash" then
  511. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  512. elseif TYPE == "Round Slash" then
  513. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  514. elseif TYPE == "Swirl" then
  515. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  516. elseif TYPE == "Skull" then
  517. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  518. elseif TYPE == "Crystal" then
  519. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  520. end
  521. if MSH ~= nil then
  522. local MOVESPEED = nil
  523. if MOVEDIRECTION ~= nil then
  524. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  525. end
  526. local GROWTH = SIZE - ENDSIZE
  527. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  528. if TYPE == "Block" then
  529. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  530. else
  531. EFFECT.CFrame = CFRAME
  532. end
  533. for LOOP = 1, TIME+1 do
  534. Swait()
  535. MSH.Scale = MSH.Scale - GROWTH/TIME
  536. if TYPE == "Wave" then
  537. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  538. end
  539. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  540. if TYPE == "Block" then
  541. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  542. else
  543. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  544. end
  545. if MOVEDIRECTION ~= nil then
  546. local ORI = EFFECT.Orientation
  547. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  548. EFFECT.Orientation = ORI
  549. end
  550. end
  551. if PLAYSSOUND == false then
  552. EFFECT:remove()
  553. else
  554. repeat wait(1) until SOUND.Playing == false
  555. EFFECT:remove()
  556. end
  557. else
  558. if PLAYSSOUND == false then
  559. EFFECT:remove()
  560. else
  561. repeat Swait() until SOUND.Playing == false
  562. EFFECT:remove()
  563. end
  564. end
  565. end))
  566. end
  567.  
  568. function MakeForm(PART,TYPE)
  569. if TYPE == "Cyl" then
  570. local MSH = IT("CylinderMesh",PART)
  571. elseif TYPE == "Ball" then
  572. local MSH = IT("SpecialMesh",PART)
  573. MSH.MeshType = "Sphere"
  574. elseif TYPE == "Wedge" then
  575. local MSH = IT("SpecialMesh",PART)
  576. MSH.MeshType = "Wedge"
  577. end
  578. end
  579.  
  580. Debris = game:GetService("Debris")
  581.  
  582. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  583. local DIRECTION = CF(StartPos,EndPos).lookVector
  584. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  585. end
  586.  
  587. local HATWELD = nil
  588. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  589. PLAYMAINANIM = false
  590. if WhichPose == "Cast1" then
  591. for i=0, Time, 0.1 / Animation_Speed do
  592. Swait()
  593. if Magic == true then
  594. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  595. end
  596. if Gyro ~= nil and Gyro ~= false then
  597. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  598. end
  599. if Gyro ~= nil and Gyro ~= false then
  600. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  601. end
  602. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  603. function Lightning(Table)
  604. local Color = Table.Color or C3(1,1,1)
  605. local StartPos = Table.Start or Torso.Position
  606. local EndPos = Table.End or Mouse.Hit.p
  607. local SegmentLength = Table.SegmentL or 2
  608. local Thickness = Table.Thickness or 0.1
  609. local Dissapear = Table.DoesFade or false
  610. local Parent = Table.Ignore or Character
  611. local MaxDist = Table.MaxDist or 400
  612. local Branches = Table.Branches or false
  613. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  614. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  615. local LIGHTNINGMODEL = IT("Model",Effects)
  616. LIGHTNINGMODEL.Name = "Lightning"
  617. local LastBolt = nil
  618. for E = 1, DISTANCE do
  619. local ExtraSize = (DISTANCE-E)/15
  620. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  621. PART.Color = Color
  622. MakeForm(PART,"Cyl")
  623. if LastBolt == nil then
  624. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  625. else
  626. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  627. end
  628. LastBolt = PART
  629. if Branches == true then
  630. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  631. if CHOICE == 1 then
  632. local LASTBRANCH = nil
  633. for i = 1, MRANDOM(2,5) do
  634. local ExtraSize2 = ((DISTANCE-E)/25)/i
  635. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  636. PART.Color = Color
  637. MakeForm(PART,"Cyl")
  638. if LASTBRANCH == nil then
  639. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  640. else
  641. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  642. end
  643. LASTBRANCH = PART
  644. end
  645. end
  646. end
  647. end
  648. if Dissapear == true then
  649. coroutine.resume(coroutine.create(function()
  650. for i = 1, 10 do
  651. Swait()
  652. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  653. if c.ClassName == "Part" then
  654. c.Transparency = i/10
  655. end
  656. end
  657. end
  658. LIGHTNINGMODEL:remove()
  659. end))
  660. elseif Dissapear == false then
  661. Debris:AddItem(LIGHTNINGMODEL,0.1)
  662. end
  663. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  664. end
  665.  
  666. --//=================================\\
  667. --|| WEAPON CREATION
  668. --\\=================================//
  669.  
  670. for i = 1, 15 do
  671. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  672. FACE.Color = C3(0,0,0)
  673. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  674. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  675. end
  676. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  677. MakeForm(HAT1,"Cyl")
  678. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  679. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  680. BELT.Color = C3(15/255,15/255,15/255)
  681. MakeForm(BELT,"Cyl")
  682. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  683. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  684. MakeForm(HAT2,"Cyl")
  685. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  686. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  687. BELT.Color = C3(15/255,15/255,15/255)
  688. MakeForm(BELT,"Cyl")
  689. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  690. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
  691. MakeForm(GEM,"Ball")
  692. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  693. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
  694. MakeForm(GEM,"Ball")
  695. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  696. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  697. MakeForm(GEM,"Ball")
  698. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  699. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  700. MakeForm(GEM,"Ball")
  701. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  702. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  703. BELT.Color = C3(15/255,15/255,15/255)
  704. MakeForm(BELT,"Cyl")
  705. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  706. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  707. BELT.Color = C3(15/255,15/255,15/255)
  708. MakeForm(BELT,"Cyl")
  709. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  710. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  711. BELT.Color = C3(15/255,15/255,15/255)
  712. MakeForm(BELT,"Cyl")
  713. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  714. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  715. BELT.Color = C3(15/255,15/255,15/255)
  716. MakeForm(BELT,"Cyl")
  717. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  718. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  719. MakeForm(BELT,"Ball")
  720. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  721. Humanoid.DisplayDistanceType = "None"
  722. local naeeym2 = IT("BillboardGui",Character)
  723. naeeym2.AlwaysOnTop = true
  724. naeeym2.Size = UDim2.new(5,35,2,15)
  725. naeeym2.StudsOffset = Vector3.new(0,3,0)
  726. naeeym2.MaxDistance = 75
  727. naeeym2.Adornee = Character.Head
  728. naeeym2.Name = "Name"
  729. naeeym2.PlayerToHideFrom = Player
  730. local tecks2 = IT("TextLabel",naeeym2)
  731. tecks2.BackgroundTransparency = 1
  732. tecks2.TextScaled = true
  733. tecks2.BorderSizePixel = 0
  734. tecks2.Text = "The God"
  735. tecks2.Font = "Bodoni"
  736. tecks2.TextSize = 30
  737. tecks2.TextStrokeTransparency = 0.5
  738. tecks2.TextColor3 = C3(0,0,0)
  739. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  740. tecks2.Size = UDim2.new(1,0,0.5,0)
  741. tecks2.Parent = naeeym2
  742. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  743. MakeForm(EYE,"Ball")
  744. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  745. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  746. MakeForm(EYE,"Ball")
  747. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  748. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  749. MakeForm(EYE,"Ball")
  750. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  751. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  752. MakeForm(EYE,"Ball")
  753. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  754.  
  755. local top = Instance.new("Shirt")
  756. top.ShirtTemplate = "rbxassetid://676428254"
  757. top.Parent = Character
  758. top.Name = "Cloth"
  759. local bottom = Instance.new("Pants")
  760. bottom.PantsTemplate = "rbxassetid://676428351"
  761. bottom.Parent = Character
  762. bottom.Name = "Cloth"
  763. for _, c in pairs(Character:GetChildren()) do
  764. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  765. c.Material = "Neon"
  766. if c:FindFirstChildOfClass("ParticleEmitter") then
  767. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  768. end
  769. c.Color = C3(1,1,1)
  770. if c == Head then
  771. if c:FindFirstChild("face") then
  772. c.face:remove()
  773. end
  774. end
  775. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  776. c:remove()
  777. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  778. c:remove()
  779. end
  780. end
  781. local BODY = {}
  782. for _, c in pairs(Character:GetDescendants()) do
  783. if c:IsA("BasePart") and c.Name ~= "Handle" then
  784. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  785. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  786. end
  787. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  788. elseif c:IsA("JointInstance") then
  789. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  790. end
  791. end
  792. for e = 1, #BODY do
  793. if BODY[e] ~= nil then
  794. local STUFF = BODY[e]
  795. local PART = STUFF[1]
  796. local PARENT = STUFF[2]
  797. local MATERIAL = STUFF[3]
  798. local COLOR = STUFF[4]
  799. local TRANSPARENCY = STUFF[5]
  800. if PART.ClassName == "Part" and PART ~= RootPart then
  801. PART.Material = MATERIAL
  802. PART.Color = COLOR
  803. PART.Transparency = TRANSPARENCY
  804. end
  805. PART.AncestryChanged:Connect(function()
  806. PART.Parent = PARENT
  807. end)
  808. end
  809. end
  810. function refit()
  811. Character.Parent = workspace
  812. for e = 1, #BODY do
  813. if BODY[e] ~= nil then
  814. local STUFF = BODY[e]
  815. local PART = STUFF[1]
  816. local PARENT = STUFF[2]
  817. local MATERIAL = STUFF[3]
  818. local COLOR = STUFF[4]
  819. local TRANSPARENCY = STUFF[5]
  820. if PART.ClassName == "Part" and PART ~= RootPart then
  821. PART.Material = MATERIAL
  822. PART.Color = COLOR
  823. PART.Transparency = TRANSPARENCY
  824. end
  825. if PART.Parent ~= PARENT then
  826. Humanoid:remove()
  827. PART.Parent = PARENT
  828. Humanoid = IT("Humanoid",Character)
  829. end
  830. end
  831. end
  832. end
  833. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  834. local SKILLFONT = "Bodoni"
  835. local SKILLTEXTSIZE = 7
  836.  
  837. Humanoid.Died:connect(function()
  838. refit()
  839. end)
  840.  
  841. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  842. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  843. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  844. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  845. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  846.  
  847. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  848. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  849. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  850. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  851. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  852.  
  853. --//=================================\\
  854. --|| DAMAGING
  855. --\\=================================//
  856.  
  857. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  858. local CHILDREN = workspace:GetDescendants()
  859. for index, CHILD in pairs(CHILDREN) do
  860. if CHILD.ClassName == "Model" and CHILD ~= Character then
  861. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  862. if HUM then
  863. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  864. if TORSO then
  865. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  866. CHILD:BreakJoints()
  867. if FLING ~= 0 then
  868. for _, c in pairs(CHILD:GetChildren()) do
  869. if c:IsA("BasePart") and c.Transparency == 0 then
  870. if BURN == true then
  871. Fire(c)
  872. end
  873. local bv = Instance.new("BodyVelocity")
  874. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  875. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  876. bv.Parent = c
  877. Debris:AddItem(bv,0.05)
  878. end
  879. end
  880. end
  881. end
  882. end
  883. end
  884. end
  885. end
  886. end
  887.  
  888. --//=================================\\
  889. --|| ATTACK FUNCTIONS AND STUFF
  890. --\\=================================//
  891.  
  892. function Warden_Zap()
  893. ATTACK = true
  894. Rooted = false
  895. local GYRO = IT("BodyGyro",RootPart)
  896. GYRO.D = 750
  897. GYRO.P = 20000
  898. GYRO.MaxTorque = VT(0,40000000,0)
  899. CreateSound(348663022,RightArm,1.5,2,false)
  900. Pose("Cast1",0.8,1,true,GYRO)
  901. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  902. local Hitpos = LightningTable.End
  903. ApplyAoE(Hitpos,10,35)
  904. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  905. for i = 1, 4 do
  906. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  907. end
  908. Pose("Cast1",0.8,1,true)
  909. GYRO:remove()
  910. ATTACK = false
  911. Rooted = false
  912. end
  913.  
  914. function Warden_Thunder()
  915. ATTACK = true
  916. Rooted = false
  917. local GYRO = IT("BodyGyro",RootPart)
  918. GYRO.D = 750
  919. GYRO.P = 20000
  920. GYRO.MaxTorque = VT(0,40000000,0)
  921. CreateSound(469345336,Torso,3,2,false)
  922. Pose("Cast2",1.5,2,true,GYRO)
  923. coroutine.resume(coroutine.create(function()
  924. local FRAME = RootPart.CFrame
  925. for i = 1, 25 do
  926. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  927. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  928. local Hitpos = LightningTable.End
  929. ApplyAoE(Hitpos,20,15)
  930. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  931. for i = 1, 4 do
  932. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  933. end
  934. wait(0.05)
  935. end
  936. end))
  937. Pose("Cast2",1.5,0.7,true)
  938. GYRO:remove()
  939. ATTACK = false
  940. Rooted = false
  941. end
  942.  
  943. function Inferno_Ring()
  944. ATTACK = true
  945. Rooted = false
  946. local GYRO = IT("BodyGyro",RootPart)
  947. GYRO.D = 750
  948. GYRO.P = 20000
  949. GYRO.MaxTorque = VT(0,40000000,0)
  950. local FIRE = IT("Model",Effects)
  951. FIRE.Name = "Fire"
  952. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
  953. FIRE.PrimaryPart = MAIN
  954. local FIRES = {}
  955. for i = 1, 45 do
  956. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
  957. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  958. local F = Fire(PRT)
  959. table.insert(FIRES,F)
  960. end
  961. repeat
  962. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  963. Pose("Cast1",1.5,0.01,false,GYRO)
  964. until HOLD == true
  965. coroutine.resume(coroutine.create(function()
  966. for i = 1, 4 do
  967. ApplyAoE(MAIN.Position,21,-15,true)
  968. CreateSound(463598785,MAIN,3,1,false)
  969. for E = 1, #FIRES do
  970. if FIRES[E] ~= nil then
  971. FIRES[E].Acceleration = VT(0,300,0)
  972. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  973. end
  974. end
  975. wait(0.3)
  976. end
  977. for E = 1, #FIRES do
  978. if FIRES[E] ~= nil then
  979. FIRES[E].Enabled = false
  980. end
  981. end
  982. Debris:AddItem(FIRE,5)
  983. end))
  984. CreateSound(215395388,RightArm,3,2,false)
  985. Pose("RightArmUp",1.5,0.5,true)
  986. GYRO:remove()
  987. ATTACK = false
  988. Rooted = false
  989. end
  990.  
  991. function Warden_Wall()
  992. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  993. if HITFLOOR ~= nil then
  994. if HITFLOOR.Anchored == true then
  995. local WALL = HITFLOOR:Clone()
  996. WALL.Size = VT(45,45,5)
  997. WALL.Parent = Effects
  998. WALL.Name = "Wall"
  999. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1000. CreateSound(130972023,WALL,5,0.8,false)
  1001. ATTACK = true
  1002. Rooted = true
  1003. local HIT = WALL.Touched:Connect(function(hit)
  1004. if hit.Parent ~= Character then
  1005. hit:BreakJoints()
  1006. end
  1007. end)
  1008. coroutine.resume(coroutine.create(function()
  1009. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1010. for i = 1, 90 do
  1011. Swait()
  1012. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1013. end
  1014. HIT:disconnect()
  1015. wait(5)
  1016. for i = 1, 46 do
  1017. Swait()
  1018. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1019. end
  1020. WALL:remove()
  1021. end))
  1022. Pose("RightArmUp",1.5,1.2,true)
  1023. ATTACK = false
  1024. Rooted = false
  1025. end
  1026. end
  1027. end
  1028.  
  1029. function Prison_Key()
  1030. if Mouse.Target ~= nil then
  1031. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1032. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1033. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1034. local GYRO = IT("BodyGyro",RootPart)
  1035. GYRO.D = 750
  1036. GYRO.P = 20000
  1037. GYRO.MaxTorque = VT(0,40000000,0)
  1038. local grav = Instance.new("BodyPosition",TORSO)
  1039. grav.D = 15
  1040. grav.P = 20000
  1041. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1042. grav.position = TORSO.Position
  1043. local GYRO2 = IT("BodyGyro",TORSO)
  1044. GYRO2.D = 750
  1045. GYRO2.P = 20000
  1046. GYRO2.MaxTorque = VT(0,40000000,0)
  1047. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1048. grav.Name = "Jail"
  1049. local LOCKPARTS = {}
  1050. ATTACK = true
  1051. Rooted = false
  1052. local LOCK = IT("Model",Effects)
  1053. LOCK.Name = "Lock"
  1054. local LOCK2 = IT("Model",LOCK)
  1055. LOCK2.Name = "Metal"
  1056. --CREATE LOCK--
  1057. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1058. LOCK.PrimaryPart = BASE
  1059. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1060. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1061. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1062. MakeForm(PRT,"Cyl")
  1063. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1064. PRT.Color = C3(0,0,0)
  1065. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1066. MakeForm(PRT,"Cyl")
  1067. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1068. PRT.Color = C3(0,0,0)
  1069. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1070. for i = 1, 45 do
  1071. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1072. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1073. end
  1074. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1075. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1076. LOCK2.PrimaryPart = PRT
  1077. ---------------
  1078. local CHILDREN = LOCK:GetDescendants()
  1079. for index, CHILD in pairs(CHILDREN) do
  1080. if CHILD:IsA("BasePart") then
  1081. CHILD.Transparency = 1
  1082. end
  1083. end
  1084. for i = 1, 75 do
  1085. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1086. Swait()
  1087. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1088. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1089. local CHILDREN = LOCK:GetDescendants()
  1090. for index, CHILD in pairs(CHILDREN) do
  1091. if CHILD:IsA("BasePart") then
  1092. CHILD.Transparency = CHILD.Transparency - 1/75
  1093. end
  1094. end
  1095. end
  1096. HUM.DisplayDistanceType = "None"
  1097. local KEY = IT("Model",Effects)
  1098. KEY.Name = "Key"
  1099. --CREATE KEY--
  1100. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false)
  1101. KEY.PrimaryPart = KBASE
  1102. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1103. local WLD = weldBetween(RightArm,KBASE)
  1104. for i = 1, 45 do
  1105. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false)
  1106. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1107. weldBetween(KBASE,PRT)
  1108. end
  1109. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
  1110. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1111. weldBetween(KBASE,PRT)
  1112. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
  1113. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1114. weldBetween(KBASE,PRT)
  1115. --------------
  1116. Rooted = true
  1117. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1118. coroutine.resume(coroutine.create(function()
  1119. for i = 1, 10 do
  1120. Swait()
  1121. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1122. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1123. end
  1124. CreateSound(1149318312,BASE,5,1,false)
  1125. CreateSound(160772554,BASE,3,1,false)
  1126. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1127. for i = 1, 4 do
  1128. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1129. end
  1130. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1131. wait(1)
  1132. TORSO.Parent.Parent = LOCK
  1133. for i = 1, 75 do
  1134. Swait()
  1135. local CHILDREN = KEY:GetDescendants()
  1136. for index, CHILD in pairs(CHILDREN) do
  1137. if CHILD:IsA("BasePart") then
  1138. CHILD.Transparency = i/25
  1139. end
  1140. end
  1141. local CHILDREN = LOCK:GetDescendants()
  1142. for index, CHILD in pairs(CHILDREN) do
  1143. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1144. CHILD.Transparency = CHILD.Transparency + 1/75
  1145. elseif CHILD.ClassName == "Decal" then
  1146. CHILD.Transparency = CHILD.Transparency + 1/75
  1147. end
  1148. end
  1149. end
  1150. TORSO.Parent:ClearAllChildren()
  1151. KEY:remove()
  1152. LOCK:remove()
  1153. end))
  1154. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1155. GYRO:remove()
  1156. ATTACK = false
  1157. Rooted = false
  1158. end
  1159. end
  1160. end
  1161.  
  1162. function Hat()
  1163. ATTACK = true
  1164. Rooted = false
  1165. Pose("Taunt",0.4,1.2,false)
  1166. ATTACK = false
  1167. Rooted = false
  1168. end
  1169.  
  1170. --//=================================\\
  1171. --|| ASSIGN THINGS TO KEYS
  1172. --\\=================================//
  1173.  
  1174. function MouseDown(Mouse)
  1175. HOLD = true
  1176. if ATTACK == false then
  1177. end
  1178. end
  1179.  
  1180. function MouseUp(Mouse)
  1181. HOLD = false
  1182. end
  1183.  
  1184. function KeyDown(Key)
  1185. KEYHOLD = true
  1186. if Key == "z" and ATTACK == false then
  1187. Warden_Zap()
  1188. end
  1189.  
  1190. if Key == "b" and ATTACK == false then
  1191. Warden_Thunder()
  1192. end
  1193.  
  1194. if Key == "c" and ATTACK == false then
  1195. Inferno_Ring()
  1196. end
  1197.  
  1198. if Key == "v" and ATTACK == false then
  1199. Warden_Wall()
  1200. end
  1201.  
  1202. if Key == "x" and ATTACK == false then
  1203. Prison_Key()
  1204. end
  1205.  
  1206. if Key == "t" and ATTACK == false then
  1207. Hat()
  1208. end
  1209. end
  1210.  
  1211. function KeyUp(Key)
  1212. KEYHOLD = false
  1213. end
  1214.  
  1215. Mouse.Button1Down:connect(function(NEWKEY)
  1216. MouseDown(NEWKEY)
  1217. end)
  1218. Mouse.Button1Up:connect(function(NEWKEY)
  1219. MouseUp(NEWKEY)
  1220. end)
  1221. Mouse.KeyDown:connect(function(NEWKEY)
  1222. KeyDown(NEWKEY)
  1223. end)
  1224. Mouse.KeyUp:connect(function(NEWKEY)
  1225. KeyUp(NEWKEY)
  1226. end)
  1227.  
  1228. --//=================================\\
  1229. --\\=================================//
  1230.  
  1231.  
  1232. function unanchor()
  1233. if UNANCHOR == true then
  1234. g = Character:GetChildren()
  1235. for i = 1, #g do
  1236. if g[i].ClassName == "Part" then
  1237. g[i].Anchored = false
  1238. end
  1239. end
  1240. end
  1241. end
  1242.  
  1243.  
  1244. --//=================================\\
  1245. --|| WRAP THE WHOLE SCRIPT UP
  1246. --\\=================================//
  1247.  
  1248. Humanoid.Changed:connect(function(Jump)
  1249. if Jump == "Jump" and (Disable_Jump == true) then
  1250. Humanoid.Jump = false
  1251. end
  1252. end)
  1253.  
  1254. while true do
  1255. Swait()
  1256. script.Parent = WEAPONGUI
  1257. Humanoid.Parent = Character
  1258. if Humanoid then
  1259. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1260. IDLEANIMATION:Play()
  1261. end
  1262. if ANIMATE.Parent == Character then
  1263. ANIMATE:Destroy()
  1264. end
  1265. SINE = SINE + CHANGE
  1266. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1267. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1268. Humanoid.HipHeight = 1
  1269. Humanoid.Name = "Warden"
  1270. Humanoid.PlatformStand = false
  1271. if PLAYMAINANIM == true then
  1272. if TORSOVELOCITY < 1 then
  1273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1279. elseif TORSOVELOCITY > 1 then
  1280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  1286. end
  1287. end
  1288. unanchor()
  1289. Humanoid.MaxHealth = "inf"
  1290. Humanoid.Health = "inf"
  1291. if Rooted == false then
  1292. Disable_Jump = false
  1293. Humanoid.WalkSpeed = Speed
  1294. elseif Rooted == true then
  1295. Disable_Jump = true
  1296. Humanoid.WalkSpeed = 0
  1297. end
  1298. for _, c in pairs(Character:GetChildren()) do
  1299. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1300. c.Material = "Neon"
  1301. if c:FindFirstChildOfClass("ParticleEmitter") then
  1302. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1303. end
  1304. c.Color = C3(1,1,1)
  1305. if c == Head then
  1306. if c:FindFirstChild("face") then
  1307. c.face:remove()
  1308. end
  1309. end
  1310. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1311. c:remove()
  1312. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1313. c:remove()
  1314. end
  1315. end
  1316. sick.SoundId = "rbxassetid://1494340971"
  1317. sick.Looped = true
  1318. sick.Pitch = 1
  1319. sick.Volume = 3
  1320. sick:Resume()
  1321. sick.Parent = Torso
  1322. refit()
  1323. if Head:FindFirstChildOfClass("Sound") then
  1324. Head:FindFirstChildOfClass("Sound"):remove()
  1325. end
  1326. end
  1327.  
  1328. --//=================================\\
  1329. --\\=================================//
  1330.  
  1331.  
  1332.  
  1333.  
  1334.  
  1335. --//====================================================\\--
  1336. --|| END OF SCRIPT
  1337. --\\====================================================//--
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