ZeiiKeN

[Functions] PS3 Call of Duty 4 Modern Warfare Builtin Method [1.40 / MP / BLES00148]

Feb 4th, 2026 (edited)
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  1. [+] 0x131A88 -> GScr_CreatePrintChannel
  2. [+] 0x131950 -> GScr_printChannelSet
  3. [+] 0x131830 -> print
  4. [+] 0x131900 -> println
  5. [+] 0x132E50 -> iprintln
  6. [+] 0x132E10 -> iprintlnbold
  7. [+] 0x1374B8 -> GScr_print3d
  8. [+] 0x131668 -> GScr_line
  9. [+] 0x12B250 -> Scr_logstring
  10. [+] 0x1438B0 -> Scr_GetEnt
  11. [+] 0x1436F8 -> Scr_GetEntArray
  12. [+] 0x137BF8 -> GScr_Spawn
  13. [+] 0x137A30 -> GScr_SpawnPlane
  14. [+] 0x137968 -> GScr_SpawnTurret
  15. [+] 0x12DDB8 -> GScr_PrecacheTurret
  16. [+] 0x18B7E8 -> Scr_AddStruct
  17. [+] 0x137828 -> GScr_SpawnHelicopter
  18. [+] 0x12B618 -> assertCmd
  19. [+] 0x12BA48 -> assertexCmd
  20. [+] 0x12BA00 -> assertmsgCmd
  21. [+] 0x12D170 -> GScr_IsDefined
  22. [+] 0x12D120 -> GScr_IsString
  23. [+] 0x12D0A8 -> GScr_IsAlive
  24. [+] 0x1315E8 -> GScr_GetDvar
  25. [+] 0x131590 -> GScr_GetDvarInt
  26. [+] 0x138970 -> GScr_GetDvarFloat
  27. [+] 0x132BA8 -> GScr_SetDvar
  28. [+] 0x12C0D8 -> GScr_GetTime
  29. [+] 0x12D260 -> Scr_GetEntByNum
  30. [+] 0x131400 -> Scr_GetWeaponModel
  31. [+] 0x131360 -> GScr_GetAnimLength
  32. [+] 0x1312E0 -> GScr_AnimHasNotetrack
  33. [+] 0x131260 -> GScr_GetNotetrackTimes
  34. [+] 0x130678 -> GScr_GetBrushModelCenter
  35. [+] 0x12FDA0 -> Scr_Objective_Add
  36. [+] 0x12BD10 -> Scr_Objective_Delete
  37. [+] 0x12C4D0 -> Scr_Objective_State
  38. [+] 0x12FD20 -> Scr_Objective_Icon
  39. [+] 0x12BE68 -> Scr_Objective_Position
  40. [+] 0x12C2C8 -> Scr_Objective_OnEntity
  41. [+] 0x1310D8 -> Scr_Objective_Current
  42. [+] 0x123480 -> Scr_MissileCreateAttractorEnt
  43. [+] 0x123248 -> Scr_MissileCreateAttractorOrigin
  44. [+] 0x123360 -> Scr_MissileCreateRepulsorEnt
  45. [+] 0x123130 -> Scr_MissileCreateRepulsorOrigin
  46. [+] 0x122F60 -> Scr_MissileDeleteAttractor
  47. [+] 0x139DC0 -> Scr_BulletTrace
  48. [+] 0x130F08 -> Scr_BulletTracePassed
  49. [+] 0x136A98 -> Scr_SightTracePassed
  50. [+] 0x138700 -> Scr_PhysicsTrace
  51. [+] 0x138630 -> Scr_PlayerPhysicsTrace
  52. [+] 0x130CB0 -> GScr_GetMoveDelta
  53. [+] 0x130DD8 -> GScr_GetAngleDelta
  54. [+] 0x12EEE8 -> GScr_GetNorthYaw
  55. [+] 0x130C30 -> Scr_RandomInt
  56. [+] 0x130B48 -> Scr_RandomFloat
  57. [+] 0x130B88 -> Scr_RandomIntRange
  58. [+] 0x130AA0 -> Scr_RandomFloatRange
  59. [+] 0x138818 -> GScr_sin
  60. [+] 0x1387D0 -> GScr_cos
  61. [+] 0x12F068 -> GScr_tan
  62. [+] 0x130A10 -> GScr_asin
  63. [+] 0x130980 -> GScr_acos
  64. [+] 0x130940 -> GScr_atan
  65. [+] 0x138860 -> GScr_CastInt
  66. [+] 0x12F030 -> GScr_abs
  67. [+] 0x12EFD8 -> GScr_min
  68. [+] 0x12EF80 -> GScr_max
  69. [+] 0x12EF48 -> GScr_floor
  70. [+] 0x130908 -> GScr_ceil
  71. [+] 0x1308D0 -> GScr_sqrt
  72. [+] 0x139C30 -> GScr_VectorFromLineToPoint
  73. [+] 0x139A98 -> GScr_PointOnSegmentNearestToPoint
  74. [+] 0x12F650 -> Scr_Distance
  75. [+] 0x130858 -> Scr_Distance2D
  76. [+] 0x139D48 -> Scr_DistanceSquared
  77. [+] 0x139938 -> Scr_Length
  78. [+] 0x139988 -> Scr_LengthSquared
  79. [+] 0x1399D8 -> Scr_Closer
  80. [+] 0x138270 -> Scr_VectorDot
  81. [+] 0x13A308 -> Scr_VectorNormalize
  82. [+] 0x1305F0 -> Scr_VectorToAngles
  83. [+] 0x130540 -> Scr_VectorLerp
  84. [+] 0x1307E8 -> Scr_AnglesToUp
  85. [+] 0x130778 -> Scr_AnglesToRight
  86. [+] 0x130708 -> Scr_AnglesToForward
  87. [+] 0x130468 -> Scr_CombineAngles
  88. [+] 0x1303F8 -> Scr_IsSubStr
  89. [+] 0x12B7D0 -> Scr_GetSubStr
  90. [+] 0x12B710 -> Scr_ToLower
  91. [+] 0x1301C8 -> Scr_StrTok
  92. [+] 0x12CFE0 -> Scr_MusicPlay
  93. [+] 0x138E90 -> Scr_MusicStop
  94. [+] 0x12CF40 -> Scr_SoundFade
  95. [+] 0x1397E0 -> Scr_AmbientPlay
  96. [+] 0x1396F8 -> Scr_AmbientStop
  97. [+] 0x130148 -> Scr_PrecacheModel
  98. [+] 0x130098 -> Scr_PrecacheShellShock
  99. [+] 0x12FFA8 -> Scr_PrecacheItem
  100. [+] 0x12FB88 -> Scr_PrecacheShader
  101. [+] 0x12FB20 -> Scr_PrecacheString
  102. [+] 0x12B3F0 -> Scr_PrecacheRumble
  103. [+] 0x12FA58 -> Scr_LoadFX
  104. [+] 0x13A900 -> Scr_PlayFX
  105. [+] 0x12F860 -> Scr_PlayFXOnTag
  106. [+] 0x13A610 -> Scr_PlayLoopedFX
  107. [+] 0x13A3B8 -> Scr_SpawnFX
  108. [+] 0x139618 -> Scr_TriggerFX
  109. [+] 0x12E170 -> Scr_PhysicsExplosionSphere
  110. [+] 0x12DE08 -> Scr_PhysicsExplosionCylinder
  111. [+] 0x12E010 -> Scr_PhysicsRadiusJolt
  112. [+] 0x12DEF8 -> Scr_PhysicsRadiusJitter
  113. [+] 0x12F338 -> Scr_SetExponentialFog
  114. [+] 0x137648 -> Scr_GrenadeExplosionEffect
  115. [+] 0x12F330 -> GScr_RadiusDamage
  116. [+] 0x12B5E8 -> GScr_SetPlayerIgnoreRadiusDamage
  117. [+] 0x136970 -> GScr_GetNumParts
  118. [+] 0x1369C0 -> GScr_GetPartName
  119. [+] 0x139358 -> GScr_Earthquake
  120. [+] 0x119068 -> GScr_NewHudElem
  121. [+] 0x118FB8 -> GScr_NewClientHudElem
  122. [+] 0x118EC8 -> GScr_NewTeamHudElem
  123. [+] 0x187E10 -> Scr_ResetTimeout
  124. [+] 0x12F0F8 -> GScr_WeaponFireTime
  125. [+] 0x12EE88 -> GScr_IsWeaponClipOnly
  126. [+] 0x12E9E0 -> Scr_isweapondetonationtimed
  127. [+] 0x12F0F8 -> GScr_WeaponFireTime
  128. [+] 0x138DC0 -> GScr_WeaponClipSize
  129. [+] 0x12EBA8 -> GScr_WeaponIsSemiAuto
  130. [+] 0x12EB30 -> GScr_WeaponIsBoltAction
  131. [+] 0x12EE08 -> GScr_WeaponType
  132. [+] 0x12ED88 -> GScr_WeaponClass
  133. [+] 0x12ED08 -> GScr_WeaponInventoryType
  134. [+] 0x12EAB8 -> GScr_WeaponStartAmmo
  135. [+] 0x12EA40 -> GScr_WeaponMaxAmmo
  136. [+] 0x12EC50 -> GScr_WeaponAltWeaponName
  137. [+] 0x12D030 -> GScr_IsPlayer
  138. [+] 0x12C040 -> GScr_IsPlayerNumber
  139. [+] 0x12E910 -> GScr_SetWinningPlayer
  140. [+] 0x12E7C0 -> GScr_SetWinningTeam
  141. [+] 0x132B30 -> GScr_Announcement
  142. [+] 0x132A98 -> GScr_ClientAnnouncement
  143. [+] 0x12C910 -> GScr_GetTeamScore
  144. [+] 0x12CE18 -> GScr_SetTeamScore
  145. [+] 0x12C438 -> GScr_SetClientNameMode
  146. [+] 0x12E6A8 -> GScr_UpdateClientNames
  147. [+] 0x12C7E8 -> GScr_GetTeamPlayersAlive
  148. [+] 0x12C9E8 -> GScr_Objective_Team
  149. [+] 0x12E3A8 -> GScr_LogPrint
  150. [+] 0x12C0B0 -> GScr_WorldEntNumber
  151. [+] 0x12E260 -> GScr_Obituary
  152. [+] 0x137E38 -> GScr_positionWouldTelefrag
  153. [+] 0x12C080 -> GScr_getStartTime
  154. [+] 0x12DC68 -> GScr_PrecacheMenu
  155. [+] 0x12DB38 -> GScr_PrecacheStatusIcon
  156. [+] 0x12DA08 -> GScr_PrecacheHeadIcon
  157. [+] 0x12D8D8 -> GScr_PrecacheLocationSelector
  158. [+] 0x12B550 -> GScr_MapRestart
  159. [+] 0x12D2C8 -> GScr_ExitLevel
  160. [+] 0x12D220 -> GScr_AddTestClient
  161. [+] 0x132908 -> GScr_MakeDvarServerInfo
  162. [+] 0x12B430 -> GScr_SetArchive
  163. [+] 0x12CDB8 -> GScr_AllClientsPrint
  164. [+] 0x12CD20 -> GScr_ClientPrint
  165. [+] 0x12C158 -> GScr_MapExists
  166. [+] 0x12D470 -> GScr_IsValidGameType
  167. [+] 0x12B450 -> GScr_MatchEnd
  168. [+] 0x12CB68 -> GScr_SetPlayerTeamRank
  169. [+] 0x12B470 -> GScr_SendXboxLiveRanks
  170. [+] 0x12B478 -> GScr_EndXboxLiveLobby
  171. [+] 0x12C6D8 -> GScr_SetTeamRadar
  172. [+] 0x12C610 -> GScr_GetTeamRadar
  173. [+] 0x12C378 -> GScr_GetAssignedTeam
  174. [+] 0x12BC40 -> GScr_SetVoteString
  175. [+] 0x12BB88 -> GScr_SetVoteTime
  176. [+] 0x12BAF8 -> GScr_SetVoteYesCount
  177. [+] 0x12BAA0 -> GScr_SetVoteNoCount
  178. [+] 0x12B3F8 -> GScr_OpenFile
  179. [+] 0x12B400 -> GScr_CloseFile
  180. [+] 0x12B410 -> GScr_FPrintln
  181. [+] 0x12B418 -> GScr_FPrintFields
  182. [+] 0x12B420 -> GScr_FReadLn
  183. [+] 0x12B428 -> GScr_FGetArg
  184. [+] 0x12B9A8 -> GScr_KickPlayer
  185. [+] 0x12B950 -> GScr_BanPlayer
  186. [+] 0x12C1C8 -> GScr_LoadMap
  187. [+] 0x12B438 -> Scr_PlayRumbleOnPosition
  188. [+] 0x12B440 -> Scr_PlayRumbleLoopOnPosition
  189. [+] 0x12B448 -> Scr_StopAllRumbles
  190. [+] 0x12C108 -> ScrCmd_SoundExists
  191. [+] 0x12BFE8 -> Scr_IsSplitscreen
  192. [+] 0x138BF0 -> GScr_SetMiniMap
  193. [+] 0x12BF80 -> GScr_SetMapCenter
  194. [+] 0x12BE18 -> GScr_SetGameEndTime
  195. [+] 0x12BDA0 -> GScr_GetArrayKeys
  196. [+] 0x12B480 -> GScr_SearchForOnlineGames
  197. [+] 0x12B488 -> GScr_QuitLobby
  198. [+] 0x12B490 -> GScr_QuitParty
  199. [+] 0x12B498 -> GScr_StartParty
  200. [+] 0x12B4A0 -> GScr_StartPrivateMatch
  201. [+] 0x139550 -> Scr_VisionSetNaked
  202. [+] 0x139488 -> Scr_VisionSetNight
  203. [+] 0x12B658 -> Scr_TableLookup
  204. [+] 0x1382D8 -> Scr_TableLookupIString
  205. [+] 0x12B4B0 -> Scr_endlobby
  206. [+] 0x10DF58 -> PlayerCmd_giveWeapon
  207. [+] 0x10DE28 -> PlayerCmd_takeWeapon
  208. [+] 0x10DD50 -> PlayerCmd_takeAllWeapons
  209. [+] 0x10BEE8 -> PlayerCmd_getCurrentWeapon
  210. [+] 0x10BE00 -> PlayerCmd_getCurrentOffhand
  211. [+] 0x10FBB8 -> PlayerCmd_hasWeapon
  212. [+] 0x10FA20 -> PlayerCmd_switchToWeapon
  213. [+] 0x10F888 -> PlayerCmd_switchToOffhand
  214. [+] 0x10F780 -> PlayerCmd_giveStartAmmo
  215. [+] 0x10F600 -> PlayerCmd_giveMaxAmmo
  216. [+] 0x10F488 -> PlayerCmd_getFractionStartAmmo
  217. [+] 0x10F310 -> PlayerCmd_getFractionMaxAmmo
  218. [+] 0x10E188 -> PlayerCmd_setOrigin
  219. [+] 0x10D748 -> PlayerCmd_GetVelocity
  220. [+] 0x10D830 -> PlayerCmd_setAngles
  221. [+] 0x10D660 -> PlayerCmd_getAngles
  222. [+] 0x10B008 -> PlayerCmd_useButtonPressed
  223. [+] 0x10AF50 -> PlayerCmd_attackButtonPressed
  224. [+] 0x10AE98 -> Scr_adsbuttonpressed
  225. [+] 0x10ADE0 -> PlayerCmd_meleeButtonPressed
  226. [+] 0x10AD28 -> PlayerCmd_fragButtonPressed
  227. [+] 0x10AC70 -> PlayerCmd_secondaryOffhandButtonPressed
  228. [+] 0x10DA30 -> PlayerCmd_playerADS
  229. [+] 0x10AB60 -> PlayerCmd_isOnGround
  230. [+] 0x109890 -> PlayerCmd_pingPlayer
  231. [+] 0x10D578 -> PlayerCmd_SetViewmodel
  232. [+] 0x10D388 -> PlayerCmd_GetViewmodel
  233. [+] 0x10B218 -> PlayerCmd_setOffhandSecondaryClass
  234. [+] 0x10D498 -> PlayerCmd_getOffhandSecondaryClass
  235. [+] 0x10D1B8 -> PlayerCmd_BeginLocationSelection
  236. [+] 0x1095F8 -> PlayerCmd_EndLocationSelection
  237. [+] 0x10AC40 -> PlayerCmd_buttonPressedDEVONLY
  238. [+] 0x10D0E0 -> PlayerCmd_SayAll
  239. [+] 0x10D008 -> PlayerCmd_SayTeam
  240. [+] 0x10CF38 -> PlayerCmd_showScoreboard
  241. [+] 0x10CE00 -> PlayerCmd_setSpawnWeapon
  242. [+] 0x10CC70 -> PlayerCmd_dropItem
  243. [+] 0x10E668 -> PlayerCmd_finishPlayerDamage
  244. [+] 0x10CB88 -> PlayerCmd_Suicide
  245. [+] 0x10CA48 -> PlayerCmd_OpenMenu
  246. [+] 0x10C908 -> PlayerCmd_OpenMenuNoMouse
  247. [+] 0x10A3E0 -> PlayerCmd_CloseMenu
  248. [+] 0x10A308 -> PlayerCmd_CloseInGameMenu
  249. [+] 0x109B68 -> PlayerCmd_FreezeControls
  250. [+] 0x1097B0 -> PlayerCmd_DisableWeapons
  251. [+] 0x1096C8 -> PlayerCmd_EnableWeapons
  252. [+] 0x10C508 -> PlayerCmd_SetReverb
  253. [+] 0x10C390 -> PlayerCmd_DeactivateReverb
  254. [+] 0x10C740 -> PlayerCmd_SetChannelVolumes
  255. [+] 0x10C208 -> PlayerCmd_DeactivateChannelVolumes
  256. [+] 0x110180 -> PlayerCmd_SetWeaponAmmoClip
  257. [+] 0x1103B0 -> PlayerCmd_SetWeaponAmmoStock
  258. [+] 0x10BFD0 -> PlayerCmd_GetWeaponAmmoClip
  259. [+] 0x10C0B8 -> PlayerCmd_GetWeaponAmmoStock
  260. [+] 0x10BCD0 -> PlayerCmd_AnyAmmoForWeaponModes
  261. [+] 0x10BBF8 -> iclientprintln
  262. [+] 0x10BB20 -> iclientprintlnbold
  263. [+] 0x10BA40 -> PlayerCmd_spawn
  264. [+] 0x109C50 -> PlayerCmd_setEnterTime
  265. [+] 0x10E2D8 -> PlayerCmd_ClonePlayer
  266. [+] 0x10B800 -> PlayerCmd_SetClientDvar
  267. [+] 0x10B558 -> PlayerCmd_SetClientDvars
  268. [+] 0x10B460 -> ScrCmd_PlayLocalSound
  269. [+] 0x10B368 -> ScrCmd_StopLocalSound
  270. [+] 0x10AA78 -> PlayerCmd_IsTalking
  271. [+] 0x10B0C8 -> PlayerCmd_AllowSpectateTeam
  272. [+] 0x10A9B0 -> PlayerCmd_GetGuid
  273. [+] 0x10A870 -> Scr_getxuid
  274. [+] 0x10D918 -> PlayerCmd_AllowADS
  275. [+] 0x109A88 -> PlayerCmd_AllowJump
  276. [+] 0x1099A8 -> PlayerCmd_AllowSprint
  277. [+] 0x10A738 -> PlayerCmd_SetSpreadOverride
  278. [+] 0x109E88 -> PlayerCmd_ResetSpreadOverride
  279. [+] 0x10A4B8 -> PlayerCmd_SetActionSlot
  280. [+] 0x10F1D8 -> PlayerCmd_GetWeaponsList
  281. [+] 0x10F090 -> PlayerCmd_GetWeaponsListPrimaries
  282. [+] 0x10FE18 -> PlayerCmd_SetPerk
  283. [+] 0x10FCC8 -> PlayerCmd_HasPerk
  284. [+] 0x10FF58 -> PlayerCmd_ClearPerks
  285. [+] 0x110040 -> PlayerCmd_UnsetPerk
  286. [+] 0x10A1A8 -> Scr_updatescores
  287. [+] 0x109F48 -> Scr_updatedmscores
  288. [+] 0x109D38 -> Scr_setrank
  289. [+] 0x13BEB0 -> ScriptEntCmd_MoveTo
  290. [+] 0x13BE88 -> ScriptEntCmd_MoveX
  291. [+] 0x13BE60 -> ScriptEntCmd_MoveY
  292. [+] 0x13BE38 -> ScriptEntCmd_MoveZ
  293. [+] 0x13C0E0 -> ScriptEntCmd_GravityMove
  294. [+] 0x13C540 -> ScriptEntCmd_RotateTo
  295. [+] 0x13BCC0 -> ScriptEntCmd_RotatePitch
  296. [+] 0x13BC98 -> ScriptEntCmd_RotateYaw
  297. [+] 0x13BC70 -> ScriptEntCmd_RotateRoll
  298. [+] 0x13ABF8 -> ScriptEntCmd_DevAddPitch
  299. [+] 0x13AC00 -> ScriptEntCmd_DevAddYaw
  300. [+] 0x13AC08 -> ScriptEntCmd_DevAddRoll
  301. [+] 0x13CEC0 -> ScriptEntCmd_Vibrate
  302. [+] 0x13C950 -> ScriptEntCmd_RotateVelocity
  303. [+] 0x13AE38 -> ScriptEntCmd_Solid
  304. [+] 0x13AD08 -> ScriptEntCmd_NotSolid
  305. [+] 0x13AFD8 -> ScriptEntCmd_SetCanDamage
  306. [+] 0x13C2E0 -> ScriptEntCmd_PhysicsLaunch
  307. [+] 0x118728 -> HECmd_SetText
  308. [+] 0x117CD0 -> HECmd_ClearAllTextAfterHudElem
  309. [+] 0x1184B8 -> HECmd_SetMaterial
  310. [+] 0x1186A0 -> Scr_settargetent
  311. [+] 0x117A98 -> Scr_cleartargetent
  312. [+] 0x119648 -> HECmd_SetTimer
  313. [+] 0x119618 -> HECmd_SetTimerUp
  314. [+] 0x1195E8 -> HECmd_SetTenthsTimer
  315. [+] 0x1195B8 -> HECmd_SetTenthsTimerUp
  316. [+] 0x119978 -> HECmd_SetClock
  317. [+] 0x119948 -> HECmd_SetClockUp
  318. [+] 0x1180F0 -> HECmd_SetValue
  319. [+] 0x1183E0 -> HECmd_SetWaypoint
  320. [+] 0x119B18 -> HECmd_FadeOverTime
  321. [+] 0x1199A8 -> HECmd_ScaleOverTime
  322. [+] 0x1182B8 -> HECmd_MoveOverTime
  323. [+] 0x117A48 -> HECmd_Reset
  324. [+] 0x1192F8 -> HECmd_Destroy
  325. [+] 0x118008 -> HECmd_SetPulseFX
  326. [+] 0x117BE8 -> HECmd_SetPlayerNameString
  327. [+] 0x117AE8 -> HECmd_SetMapNameString
  328. [+] 0x117940 -> HECmd_SetGameTypeString
  329. [+] 0x12AE80 -> CMD_Heli_FreeHelicopter
  330. [+] 0x13F8F8 -> CMD_VEH_SetSpeed
  331. [+] 0x13F8A0 -> CMD_VEH_GetSpeed
  332. [+] 0x13F840 -> CMD_VEH_GetSpeedMPH
  333. [+] 0x13F670 -> CMD_VEH_ResumeSpeed
  334. [+] 0x13F500 -> CMD_VEH_SetYawSpeed
  335. [+] 0x13F3F8 -> CMD_VEH_SetMaxPitchRoll
  336. [+] 0x13F948 -> CMD_VEH_SetTurningAbility
  337. [+] 0x13F390 -> CMD_VEH_SetAirResitance
  338. [+] 0x13F1F0 -> CMD_VEH_SetHoverParams
  339. [+] 0x13F088 -> CMD_VEH_NearGoalNotifyDist
  340. [+] 0x13EF50 -> CMD_VEH_SetGoalPos
  341. [+] 0x13EEE8 -> CMD_VEH_SetGoalYaw
  342. [+] 0x13EE90 -> CMD_VEH_ClearGoalYaw
  343. [+] 0x13EE28 -> CMD_VEH_SetTargetYaw
  344. [+] 0x13EDD0 -> CMD_VEH_ClearTargetYaw
  345. [+] 0x13EC58 -> CMD_VEH_SetLookAtEnt
  346. [+] 0x13EBF8 -> CMD_VEH_ClearLookAtEnt
  347. [+] 0x13EB80 -> CMD_VEH_SetWeapon
  348. [+] 0x1408C0 -> CMD_VEH_FireWeapon
  349. [+] 0x13FED8 -> CMD_VEH_SetTurretTargetVec
  350. [+] 0x13FA40 -> CMD_VEH_SetTurretTargetEnt
  351. [+] 0x13F9A8 -> CMD_VEH_ClearTurretTargetEnt
  352. [+] 0x13F0E8 -> CMD_VEH_SetVehicleTeam
  353. [+] 0x12AE18 -> CMD_Heli_SetDamageStage
  354. [+] 0x1363C8 -> ScrCmd_attach
  355. [+] 0x136210 -> ScrCmd_detach
  356. [+] 0x1361C0 -> ScrCmd_detachAll
  357. [+] 0x134AE8 -> ScrCmd_GetAttachSize
  358. [+] 0x134A18 -> ScrCmd_GetAttachModelName
  359. [+] 0x134950 -> ScrCmd_GetAttachTagName
  360. [+] 0x134878 -> ScrCmd_GetAttachIgnoreCollision
  361. [+] 0x136128 -> GScr_GetAmmoCount
  362. [+] 0x12B920 -> ScrCmd_GetClanId
  363. [+] 0x12B8F0 -> ScrCmd_GetClanName
  364. [+] 0x136F50 -> ScrCmd_hidepart
  365. [+] 0x136D68 -> ScrCmd_showpart
  366. [+] 0x136CB0 -> ScrCmd_showallparts
  367. [+] 0x135E50 -> ScrCmd_LinkTo
  368. [+] 0x135E00 -> ScrCmd_Unlink
  369. [+] 0x1347C0 -> ScrCmd_EnableLinkTo
  370. [+] 0x1377B8 -> ScrCmd_GetOrigin
  371. [+] 0x137740 -> ScrCmd_GetEye
  372. [+] 0x1346E0 -> ScrCmd_UseBy
  373. [+] 0x134168 -> Scr_SetStableMissile
  374. [+] 0x137F78 -> ScrCmd_IsTouching
  375. [+] 0x135D88 -> ScrCmd_PlaySound
  376. [+] 0x135950 -> ScrCmd_PlaySoundAsMaster
  377. [+] 0x135B98 -> ScrCmd_PlaySoundToTeam
  378. [+] 0x135AC0 -> ScrCmd_PlaySoundToPlayer
  379. [+] 0x1358D8 -> ScrCmd_PlayLoopSound
  380. [+] 0x134680 -> ScrCmd_StopLoopSound
  381. [+] 0x12B260 -> ScrCmd_PlayRumbleOnEntity
  382. [+] 0x12B268 -> ScrCmd_PlayRumbleLoopOnEntity
  383. [+] 0x12B270 -> ScrCmd_StopRumble
  384. [+] 0x1357F0 -> ScrCmd_Delete
  385. [+] 0x135768 -> ScrCmd_SetModel
  386. [+] 0x1345B0 -> ScrCmd_GetNormalHealth
  387. [+] 0x138F78 -> ScrCmd_SetNormalHealth
  388. [+] 0x134550 -> ScrCmd_Show
  389. [+] 0x1344F0 -> ScrCmd_Hide
  390. [+] 0x1344A0 -> ScrCmd_LaserOn
  391. [+] 0x134448 -> ScrCmd_LaserOff
  392. [+] 0x134380 -> ScrCmd_ShowToPlayer
  393. [+] 0x1342F8 -> ScrCmd_SetContents
  394. [+] 0x134228 -> ScrCmd_GetStance
  395. [+] 0x133F78 -> GScr_SetCursorHint
  396. [+] 0x133E30 -> GScr_SetHintString
  397. [+] 0x133DB8 -> GScr_UseTriggerRequireLookAt
  398. [+] 0x139128 -> GScr_ShellShock
  399. [+] 0x1368E8 -> GScr_GetTagOrigin
  400. [+] 0x136848 -> GScr_GetTagAngles
  401. [+] 0x135038 -> GScr_StopShellShock
  402. [+] 0x134D98 -> GScr_SetDepthOfField
  403. [+] 0x134CA8 -> Scr_setviewmodeldepthoffield
  404. [+] 0x138128 -> GScr_ViewKick
  405. [+] 0x137D30 -> GScr_LocalToWorldCoords
  406. [+] 0x133AA0 -> GScr_SetRightArc
  407. [+] 0x133A10 -> GScr_SetLeftArc
  408. [+] 0x133980 -> GScr_SetTopArc
  409. [+] 0x1338F0 -> GScr_SetBottomArc
  410. [+] 0x133B30 -> GScr_EntityRadiusDamage
  411. [+] 0x135618 -> GScr_Detonate
  412. [+] 0x1354C8 -> GScr_DamageConeTrace
  413. [+] 0x1354A0 -> GScr_SightConeTrace
  414. [+] 0x133D60 -> GScr_GetEntityNumber
  415. [+] 0x133CE8 -> GScr_EnableGrenadeTouchDamage
  416. [+] 0x133C68 -> GScr_DisableGrenadeTouchDamage
  417. [+] 0x133BF8 -> GScr_EnableAimAssist
  418. [+] 0x133B80 -> GScr_DisableAimAssist
  419. [+] 0x138390 -> GScr_PlaceSpawnPoint
  420. [+] 0x133670 -> GScr_SetTeamForTrigger
  421. [+] 0x133538 -> GScr_ClientClaimTrigger
  422. [+] 0x133430 -> GScr_ClientReleaseTrigger
  423. [+] 0x133370 -> GScr_ReleaseClaimedTrigger
  424. [+] 0x135290 -> GScr_GetStat
  425. [+] 0x135138 -> GScr_SetStat
  426. [+] 0x133828 -> GScr_SendLeaderboards
  427. [+] 0x1350D8 -> ScrCmd_SetMoveSpeedScale
  428. [+] 0x12B258 -> Scr_logstring
  429. [+] 0x1354F8 -> GScr_MissileSetTarget
  430. [+] 0x1332C8 -> Scr_isonladder
  431. [+] 0x133220 -> Scr_ismantling
  432. [+] 0x133100 -> GScr_StartRagdoll
  433. [+] 0x133098 -> GScr_IsRagdoll
  434. [+] 0x136570 -> GScr_GetCorpseAnim
  435. [+] 0x1389C8 -> ScrCmd_ItemWeaponSetAmmo
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