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Hankolijo

yis

Aug 3rd, 2019
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  1. WEAPON ANCHORS: Additional +4 to relevant rolls - whether it's melee, heavy ranged or light ranged. Lack their own health pool. Unlikely to have more than 1
  2.  
  3. special ability, but the abilities are likely to be very potent and versatile.
  4.  
  5. HUMANOID ANCHORS: Have their own health pool, with a base of 20 health +2 to all of the wielder's base stats. No Mental Health. The anchor's maximum distance
  6.  
  7. from the user depends on the user's LIGHT/NORMAL RANGED stat (+SPEED). A 1 (Or 0, I suppose) means that they are unable to leave their master's side. The
  8.  
  9. range grows exponentially - 2 already gives them some room to move, a 3 gives them a 2 meter range, a 4 grants 5 meters, a 5 grants 10 meters and a 6 will
  10.  
  11. grant a whopping 15 meters to work with. Specialities can boost this even further.
  12. Humanoids are relatively balanced and have a decent assortment of special abilities, but they lack the raw power of BEASTS or WEAPONS, or the specialization
  13.  
  14. of MACHINES.
  15.  
  16. BEAST ANCHORS: +3 to all the wielder's base stats, and take the shape of an animal or cryptid. Have a base health pool of a whopping 30. The maximum distance
  17.  
  18. from the wielder is increased by 1 meter - less relevant the bigger the range is to begin with. Have less potent special abilities, instead granting more raw
  19.  
  20. power to the anchor wielder.
  21.  
  22. MACHINE ANCHOR: +5 to most relevant base stat and +1 to other stats. Health pool varies depending on type of machine and size, though it is usually rather
  23.  
  24. massive. With few exceptions maximum distance from the wielder is halved. Might lack direct offensive capabilities, but possess exceptionally potent
  25.  
  26. specialty skills.
  27.  
  28.  
  29.  
  30.  
  31. Nova; Run(Weapon); 0
  32. A rather small and somewhat tight button-down shirt left open over a bright yellow high-collar undershirt. The undershirt's sleeves are wide and hang loosely
  33.  
  34. around Nova's wrists to accomodate for summoning Run. The collar is also larger and more loose, almost allowing them to hide their entire head in their
  35.  
  36. shirt. Simple enough jeans with a yellow belt and shoes. Incredibly light, yellow fingerless gloves cover their hands.
  37.  
  38. Run is a pair of revolvers - one of them silver, the other gold, though they do not weigh as much as one would expect. There are sliding switches on the top
  39.  
  40. of each revolver, an image etched on the either end of the sliders: the golden weapon's switch goes from an image of a winged shoe to an image of a skull,
  41.  
  42. while the silver one goes from the same type of shoe to an image of a heart.
  43.  
  44. +4 FOR RANGED ATTACKS. DOESN'T NEED TO BE RELOADED.
  45.  
  46. Golden Run: HEAVY ranged attack. Allows for focusing for one round in order to fire once on every target in sight. Lethal shot.
  47.  
  48. Silver Run: NORMAL ranged attack. Allows two attacks per turn as opposed to one. Nonlethal shot but can not perform an ANCHOR BREAK, unable to take an anchor
  49.  
  50. below 2 HP.
  51.  
  52. Kick your shoes off & run: When a revolver is set on the 'winged shoe' setting, rather than firing bullets the weapon releases blasts of kinetic energy -
  53.  
  54. enough to launch the wielder one way or another. Each gun in this mode can be used to increase base speed by +1 and acrobatics by an additional +1.
  55.  
  56.  
  57.  
  58. Eliza; New Divide(Beast) 0
  59.  
  60. Pastel pink leather high boots, triangular points on either side ending above the knees. Tight, completely black jeans additionally held up by a series of
  61.  
  62. messy leather straps all around Eliza's waist and stomach, many not actually touching the pants at all. A shirt which matches the pink boots in color with
  63.  
  64. shoulderpads on it. Said shoulderpads are in the shape of wolf heads, their golden fur feeling a lot like an actual wolf's. A single wolf-shaped, pink
  65.  
  66. hairclip keeps Eliza's hair out of her face.
  67.  
  68. New Divide takes the shape of a golden-furred werewolf, 2 meters in height. Its fur is somewhat on the longer side, especially on its head - quite fluffy.
  69.  
  70. The creature's eyes are completely black, sclera and all. The beast has massive claws and a vicious bite, but it might just go for punching someone in the
  71.  
  72. face instead.
  73.  
  74. Punch - Normal attack.
  75. Bite - Heavy attack.
  76. Slash - Normal attack.
  77.  
  78. Paralyzing cut: The creature can paralyze an opponent by either biting or slashing them. The damage done is halved, but a succesful attack will result in the
  79.  
  80. opponent being forced to miss an action turn.
  81.  
  82.  
  83.  
  84.  
  85.  
  86. Stephen Angelo; Man Or Monster(Beast); 0
  87.  
  88. Red leather boots over dark slacks with thin metal kneepads over them. A white shirt, on top of which he wears something in between a leather jacket and
  89.  
  90. coat. While on one side the article reaches only to his waist, as it wraps around the back it gradually gets longer until it reaches down to his knees on the
  91.  
  92. other side. The half-jacket/half-labcoat is made of an odd material - not quite as rigid as leather, though the texture is similar, it seems as though the
  93.  
  94. thing likes to submit to the currents of air around it but only when the wearer might feel like it. Stephen's hair is held up slightly on the left side of
  95.  
  96. his head by a hairclip - one in the shape of a snake's open maw.
  97.  
  98. Man Or Monster takes the shape of a large, venomous snake - rather than appearing as a separate entity, it slithers out directly out of either Stephen's
  99.  
  100. chest or back. The creature has a circumferance of 40 cm and remains attached to Stephen at all times, but doesn't pull its master around unless he were to
  101.  
  102. allow for it. The creature can unhinge its jaw to swallow things whole, though it can't retract what it has swallowed back into its master's body - the
  103.  
  104. swallowed items will drop before doing so. The two fangs in its mouth are incredibly thin and sharp - like the tips of darts.
  105.  
  106. BITE: Heavy attack
  107. BODY CRUSH: Heavy special attack
  108.  
  109.  
  110. Venomous bite: In combat, Man Or Monster can bite an opponent poisoning them for 1d4 turns. The damage done is full damage upon the bite connecting, halved
  111.  
  112. on the second turn, then halved again and again. Can only be used ONCE PER FIGHT.
  113.  
  114. Body Crush: Being so large and always connected to Stephen has many drawbacks, but a bonus is the creature's ability to wrap around things and crushing them.
  115.  
  116. The attack is difficult to pull off and requires a set-up turn where Man Or Monster must circle around the target - and the set-up can't happen on turn one.
  117.  
  118. The target can escape via acrobatics or pure speed. If the attack connects, a heavy attack can be made EVERY TURN until the target breaks free.
  119.  
  120. LUNGE!: When an attack fails or misses, the snake might briefly take control if it is then hurt - when it does, it will snap at a random nearby target. The
  121.  
  122. attack is its basic bite, but the hastiness of the attack will only let it do normal levels of damage.
  123.  
  124.  
  125. Lazaro Castellanos; Fall Line(Man); 0
  126.  
  127. NO OUTFIT CHANGE. What a nerd.
  128.  
  129.  
  130. Fall Line takes the shape of a tall man in a deep blue military jacket and trousers. Its hair is a similar color, though of a much darker tone, and said hair
  131.  
  132. flows behind it constantly. Fall Line's chest remains bare, revealing what appears to be a heavily scarred, muscular torso - even though Anchors do not
  133.  
  134. retain injuries. A set of iron dog tags hangs around the Anchor's neck.
  135.  
  136.  
  137.  
  138.  
  139.  
  140.  
  141. Cel; Imitosis(Beast); 0
  142.  
  143.  
  144.  
  145. Imitosis looks almost exactly like a normal mutt with slightly mangy, grey fur. Its eyes lack irises and its movements outside of combat are slowed. When in
  146.  
  147. combat or using its ability, its eyes instead turn black and emptied, like looking into a void.
  148.  
  149. Imitosis can copy the physical shape and basic physical attributes of any anchor it comes in contact with. It does not copy the other anchor's special
  150.  
  151. abilities, but they also gain a certain insight on the opponent's state of mind, and any damage done to either Imitosis or the opponent's anchor is shared.
  152.  
  153. The ability only lasts until the other anchor is called back.
  154.  
  155.  
  156. Tallulah; Baby Shark(Beast) 0
  157.  
  158. Tally's hoodie is replaced by a large cloak, blue-grey in tint and rather shiny. The hood of the cloak bears a protrusion atop which closely resembles a
  159.  
  160. shark fin, the hood of the cloak surrounding her face with snugly fitting, jagged edges when it is up. Her outfit below it seems to be something akin to a
  161.  
  162. one-piece swimsuit taking on the properties of her shorts, though it remains surprisingly comfortable and breathable for what it is. The bottom part where
  163.  
  164. the shorts would have been has remained unchanged. As it goes up, the sides of her midriff are exposed to the air, though it covers her sides the same as it
  165.  
  166. goes further up. The back of the upper torso is also exposed by it, but is usually covered by the cloak. Her hands and feet bear a matching gauntlet-and-boot
  167.  
  168. set, with the boots being higher at the front and possessing sharp edges at the back, and her gauntlets tightly fitting and bearing a series of smaller
  169.  
  170. 'fins' reaching from her wrist to just below the elbow.
  171.  
  172. Baby Shark is a beast-type anchor in the form of a large, cartoonish shark with large eyes and skin which changes color depending on the lighting, kind of
  173.  
  174. like a prismatic sticker. The anchor swims freely through air, and moves just as quickly through any liquid.
  175.  
  176. Baby Shark can track down any scent which it has gotten a whiff of before - or track someone's soul. Though it can not identify intent like &, it can track
  177.  
  178. souls from just encountering them once.
  179.  
  180.  
  181.  
  182. Augusto Correa De Vale; Heaven High(Humanoid); 0
  183. Any undershir August would have worn would not be gone, and his leather jacket would be heavily modified. Fitting well and comfortably around his body, its
  184.  
  185. sleeves are now split and the split sides connected by silk laces, a faded cross on the back. The jacket doesnt have buttons or a sipper on it, save for a
  186.  
  187. single cross-shaped gold button on the collar, effectively forming a choker on his neck. The legs are similarly split and connected to the sleeves. An
  188.  
  189. addition is a large, usually slanted belt bearing a larger version of the cross on the neck as well as several protruding golden studs alongs its length.
  190.  
  191. Heaven High is a humanoid anchor, standing as tall as August himself. The figure is draped in classic preacher garb - all black, with the exception of a
  192.  
  193. woven scarf of red and gold hanging around its neck. Its face is hard and made of stone, its features carved into it unchanging except for its eyes, though
  194.  
  195. the eyeball itself is replaced by white lights.
  196.  
  197. Heaven High is a powerful melee combatant, but it can change the intent of its punches - specifically, the emotion and sensation they cause. While it
  198.  
  199. defaults to normal pain, it can cause pleasure and such as well. It can even be used to cause emotional wounds - with intense feelings of sadness, anger,
  200.  
  201. happiness and others.
  202.  
  203.  
  204.  
  205.  
  206.  
  207.  
  208. Garcia Ramos; Ace of Spades(Weapon); 0
  209. Dark Hawaiian shirt tucked into jeans. Red Wings Iron Rangers. Aviators.
  210.  
  211. Ramos' outfit hasn't changed all that much, but it has - his jeans now show more wear and tear, his shirt is now in shades of yellow and his aviators have a
  212.  
  213. similar yellow tint to them.
  214.  
  215. Ace of Spades takes the form of a 52 deck of playing cards which materialize, initially, in Ramos' hands. These cards have sharp edges to them, and are fully
  216.  
  217. in his control, capable of floating around him and cutting at things. The backs of the cards bear the image of a crane, and while the rest of the cards are
  218.  
  219. normal and can shift to different images depending on target, the king and queen are always Ramos and his late Wife.
  220.  
  221. Each card can be assigned a role if Ramos focuses on a person, animal, machine or anything else capable of fighting or defending. Ramos can then have these
  222.  
  223. cards clash to determine how a fight is most likely to turn out between any two targets or more.
  224.  
  225.  
  226.  
  227.  
  228.  
  229.  
  230. Louis Agiillard; Rise Up Dead Man(Beast); 0
  231.  
  232. The first and likely most prominent change would be the change in the color of Louis' outfit - his entire ensemble is a mix of blues dominated by a dark
  233.  
  234. prussian blue. Around his waist is a belt made of teeth - canines of large beasts, one would guess. A similar line of teeth is wrapped around a wide-brimmed
  235.  
  236. hat atop his head. The fatigues on his legs have not changed much, though they now bear light-weight, protective plates on the thighs and calves. The armor
  237.  
  238. on his chest has become more akin to an open-front vest, a patch with a shattered skull on it on its left. His hands are covered by deep blue gloves, going
  239.  
  240. all the way up to his elbow, though they sit quite comfortably as they are. There seem to be straps on the bottom parts of said gloves, perhaps to act as
  241.  
  242. sheathes or holsters for a concealed weapon. Though his upper arms are now bare, not covered by the fatigues, certain protection is added by the addition of
  243.  
  244. two skull-shaped shoulder pads, as well as matching pads on the knees.
  245.  
  246. Rise Up Dead Man is a hunched, almost human-like figure with a skull-shaped head and a wide frame, its legs muscular and ending in talons. Its hands are
  247.  
  248. conjoined by default, and upon being pulled apart will reveal flexible, white string connecting each respective finger. Every so often the creature releases
  249.  
  250. a puff of steam from the hole where one would find a nose, but otherwise remains silent, even its motions bearing little noise.
  251.  
  252.  
  253.  
  254.  
  255.  
  256. Maddy; Anachronism(Beast); 0
  257.  
  258. NO OUTFIT CHANGE
  259.  
  260. Anachronism is a large songbird, its feathers a royal purple and its eyes shimmering gold. The bird is about the size of an american eagle, though its
  261.  
  262. plumage makes it seem much larger than it truly is.
  263.  
  264. Anachronism can sing to heal MHealth as effectively as PHealth, or it can be used to heal PHealth at halved effectiveness. This ability can not be used on
  265.  
  266. itself/Maddy.
  267.  
  268.  
  269.  
  270. Ruben; Lose My Mind(Machine); 0
  271.  
  272. Though his outfit hasn't changed that much, there are certain differences - particularly, his labcoat's buttons now bear a similar design to the smiley-face
  273.  
  274. pin on his lapel. The coat seems to have also extended ever so slightly, ending in two points at the back.
  275.  
  276. Lose My Mind takes the form of a visor-gauntlet combination, metallic purple with the visor seemingly made of a flexible plastic.
  277.  
  278. The visor scans and quickly displays any information Ruben might have ever acquired about any person, structure or piece of tech in an easily readable
  279.  
  280. format. Additionaly, Ruben can use to gauntlet to access the inner workings of any piece of machinery or information source to absorb the information, or to
  281.  
  282. change the way the machine/information source functions if applicable.
  283.  
  284.  
  285.  
  286.  
  287. Little Bird; Adrenaline(Weapon); 0
  288. Little Bird's jacket is now a vibrant red and the shirt underneath bears neon red, glowing, angled streaks going from the cuffs up to where they are hidden
  289.  
  290. by the sleeves. The glowing material reveals itself again on the chest where it forms a cross over the shirt. The pants bear a very similar design, with the
  291.  
  292. belt and boot laces being the same glowing material. Rings of this material are wrapped firmly around the thighs and shins of the pants, though they do not
  293.  
  294. cause discomfort. Atop her head she would find a pair of sunglasses with adjustable visors, a thin string keeping them around her neck if needed.
  295.  
  296. Adrenaline, in a way, is always present. It takes the form of Little Bird's prosthetic, though its powers only manifest when it is summoned. The prosthetic
  297.  
  298. will heat up noticeably to the point where it begins to glow, though this doesn't cause discomfort to Little Bird or hurt her if she touches it. When an
  299.  
  300. attack is made against LB, Adrenaline will let Little Bird roll an offensive roll as her defense, only resorting to an actual defensive role if the attack
  301.  
  302. fails.
  303.  
  304.  
  305. Foundation jacket with elbow length sleeves and a black long sleeve shirt under that. Gray BDU pants with black accessories (belt, boots and such) and
  306.  
  307. obviously her left forearm prosthetic which is a black ceramic like material. It is fully articulate like a living arm, has a glossy finish to it and is
  308.  
  309. designed to look like an elegant and thin plate armor glove with sharpened finger tips.
  310.  
  311.  
  312. Joshua Lee; Grave Digger(Machine); 0
  313. Joshua's shirt would have gotten a bit tighter and more form-fitting, though it remains light and comfortable. The sleeves bear holes in them on the elbows
  314.  
  315. and shoulders, revealing bare skin. His pants are also tighter, blue leather belts covering them in a sparse criss-cross pattern from the top to bottom.
  316.  
  317. Behind his ear he would find a blue, gold-capped ink pen.
  318.  
  319. Grave Digger is an anchor which, when focusing on a person, can drastically alter the outcomes of their actions. The anchor appears as a blue-bound notebook
  320.  
  321. surrounded by a blue smoke, appearing already open in Joshua's hand. Grave Digger can, among other things, display the following information:
  322.  
  323. The way in which the person will die: This section does not provide a date, and sometimes provides a vague answer. The answer can be altered, but there is no
  324.  
  325. guarantee the timeframe will change.
  326. Has the person killed someone: Yes/No.
  327. Will they kill someone: Yes/No.
  328. Have they lost someone close to them: Yes/No.
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