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Patch TFT en 1.28a - 1.31.1

Feb 24th, 2020
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  1. Patch TFT en 1.28a - 1.31.1
  2. https://pastebin.com/7AYvG1yv
  3. txt by Firstrun70
  4. 02.26.2020
  5. https://wow.gamepedia.com/Category:Warcraft_III_patches
  6.  
  7. ----------------------------------------------------------------------------------
  8. 1.31.1
  9. https://us.forums.blizzard.com/en/warcraft3/t/1-31-1-patch-notes/6290
  10. Warcraft III patch 1.31.1 is a minor patch that was released on June 10, 2019.
  11.  
  12. Specific Changes and Improvements
  13. • All natives are now zero-indexed
  14.  
  15. Bug Fixes
  16. • The game successfully regains focus to fullscreen after minimizing during download or lobby transitions
  17. • Custom maps appear on the game creation list
  18. • Browsing the game creation list no longer causes a crash
  19. • Lua maps no longer crash on save
  20. • Map data no longer corrupts on save
  21. • Illusion no longer deals 1 damage
  22. • Elf units set to patrol or follow during the night cycle no longer remain in Shadowmeld
  23. • Using Staff of Teleport on a possessed worker followed by casting Scroll of Teleport no longer causes a desync
  24. • Video options are saved when switching between windowed and fullscreen mode with Alt+Enter
  25. • Units\Creeps\Medivh\GenericGlow2_mip1.blp no longer missing
  26. • Objects\InventoryItems\PotofGold\GOLDCoin.blp no longer missing
  27. • (2)Terenas Stand LV - Each Dark Wizard replaced with a Renegade Wizard and a Rogue
  28.  
  29. ----------------------------------------------------------------------------------
  30. 1.31.0
  31. https://us.forums.blizzard.com/en/warcraft3/t/1-31-0-patch-notes/5721
  32. Warcraft III patch 1.31.0 is a major patch that was released on May 28, 2019.
  33.  
  34. Specific Changes & Improvements
  35. • Integrated Direct3D 11 and Metal graphic APIs
  36. • Added 64 bit support for Windows and Mac
  37. • Dropped 32 bit support for Mac
  38. • Sounds are disabled when the client is not active
  39. • Expanded supported window modes within Options
  40. • See World Editor Updates for more details on many additions and improvements including beta support for Lua
  41. • Join the fray over in Balance Updates for multiplayer and map pool changes
  42. • Battle.net disabled for Reign of Chaos
  43. Dev Comment: We've been encountering non-trivial issues connecting players over Battle.net as we unify the game client - a prime example being disconnects caused by erroneous matches between Chaos and Throne. Custom maps created with RoC data are still playable, this affects melee only. A major benefit to this change is players who owned Reign of Chaos only now have The Frozen Throne.
  44.  
  45. Bug Fixes
  46. • Triggers won't be lost during saves (Thank you, Bribe)
  47. • 256 bones are available (Thank you, Retera)
  48. • Custom movies play correctly (Thank you, Gustafsson)
  49. • DBZ Tribute Elite 2.5.1g no longer causes desyncs
  50. • Builders_and_Fighters_CFVers_1.08 no longer causes desyncs
  51. • Char Def 4 3.0 Fix 5 English loads
  52. • HM RPG v7.00 loads
  53. • NCD6.9 ENG Dannebox loads
  54. • Maps no longer download again with each patch
  55. • Sound data no longer transferred between maps
  56. • Commands issued while a unit is affected by Possession no longer trigger after control is restored
  57. • Switching window focus with Open Broadcaster Software running no longer causes freezes
  58. • Combat and death sounds are no longer played globally for observers
  59. • Movement speed and attack speed data labels are no longer reversed for Envenomed Spear in the editor
  60. • Disease Cloud will now stack properly when using custom buff data
  61. • Runed Bracer's tooltip now accurately describes that it reduces spell damage, not magic damage
  62.  
  63. Known Issues
  64. • Mac clients are not able to take screenshots
  65. • Lua errors report the wrong line number
  66. • Mac requires legacy CD keys to launch
  67. • Arranged teams are not available
  68.  
  69. Command Line Changes
  70. • The ‘/' command line argument flag is no longer supported (use ‘-' instead)
  71. • Removed: -nativefullscr (Replacement: -windowmode fullscreen)
  72. • Removed: -fullscreen (Replacement: -windowmode windowedfullscreen)
  73. • Removed: -window (Replacement: -windowmode windowed)
  74. • Removed: -swtnl (Replacement: nothing, Warcraft uses hardware texture and lighting)
  75. • Removed: -d3d (Replacement: -graphicsapi Direct3D9 [May be removed in the future])
  76. • Remvoed: -opengl (Replacement: -graphicsapi OpenGL [May be removed in the future])
  77.  
  78. Registry Changes
  79. • Removed: "Gfx Fullscreen" (Replacement: the window mode is now stored in the preferences)
  80. • Removed: "Gfx OpenGL" (Replacement: -graphicsapi OpenGL on the command line)
  81. • Removed: "Gfx SwTNL" (Replacement: nothing, Warcraft uses hardware texture and lighting)
  82.  
  83. World Editor Updates
  84. (Beta) Added Lua as a supported scripting language. To create a Lua map:
  85. 1.Create a blank map
  86. 2.Open Scenario > Map Options
  87. 3.Select Lua from the Script Language dropdown
  88. • Maps save in the selected language
  89. • Maps that are written only in standard libraries can switch to Lua
  90. • Maps that use custom script will have to disable all custom triggers before conversion
  91. (Beta) Object modification system API allows new changes to many items, abilities, units and more at run-time.
  92. • Maps can be saved and loaded as folders (as well as MPQs)
  93. • The map structure can now be updated outside of the editor (such as adding files). In the editor go to File > Save As and then select to save the map as a directory or an MPQ. This feature coupled with auto-import allows maps to be manipulated and developed by multi-person teams more easily.
  94. • Loose files in a map are now auto-imported in World Editor
  95. • Historically, an imported file would be noted in the .imp file. Loading the map only load/save files that were stored in the import file. Auto-import loads and save files that are stored in the map folder automatically. This also makes manipulation of map files outside the editor possible.
  96. • Added support for many popular community created functions
  97. • Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames
  98. • When saving a map as an MPQ, the editor no longer saves file times to make maps deterministic
  99. • The editor now creates a backup map file on save
  100. • The data layout in CASC has changed, each directory with the ".w3mod" suffix acts as an overlay for the engine
  101. • Maps are .w3mods with a different extension (.w3m or .w3x) which allows us to support maps that contain all locales in one map
  102. • Folders can now be nested in the Trigger Editor
  103. • Globals are now part of the trigger tree, and can be put in relevant categories
  104. • Doodad height is now an adjustable property (Requires "Reset Fixed Object Heights" disabled)
  105. • When creating new objects in the object editor you are now given the option to customize it
  106. • Scripts can now detect when any unit is damaged
  107. • Scripts can now detect and modify the damage done before armor
  108. • Scripts can now detect and modify the attack type, damage type, and weapon type (Note, modifying these only works in the pre-armor event)
  109. • GroupAddUnit/GroupRemoveUnit now returns true/false if a unit was added/removed
  110. • More group manipulation natives (BlzGroupAddGroupFast, BlzGroupRemoveGroupFast, BlzGroupGetSize, BlzGroupUnitAt)
  111. • Bitwise functions (BlzBitOr, BlzBitAnd, BlzBitXor)
  112. • When JassHelper is enabled, it now only shows the JassHelper error dialog
  113. • Removed deadzone when using the editor on widescreen displays
  114. • Tooltip Previewer displays how text will appear in game
  115. • BlzSetAbilityResearchExtendedTooltip now displays the correct string
  116. • BlzGetLocalUnitZ now returns the correct height
  117. • Setting Use Custom Color to True for the waterfall doodad no longer causes a crash
  118. • Units given custom spellcaster icons do not crash the game client when selected
  119. • Certain custom models are no longer lost due to textures being relocated in the game
  120. • Items have a new field, Stock Initial After Start Delay. This allows mapmakers to specify how much of an item starts in stock on a shop if it has an initial start delay.
  121.  
  122. Balance Updates
  123.  
  124. ORC
  125.  
  126. Blademaster
  127. Windwalk
  128. • Cooldown now occurs when Windwalk breaks
  129. • Reduced the cooldown of Windwalk from 5 seconds to 2 seconds across all levels
  130. Critical Strike
  131. • Now benefits from all damage once again, not just base damage
  132. Dev Comment: Reducing Critical Strike's damage sources lowered overall burst, and had the downside of making his stats unclear. The Blademaster was also able to strike and fade away without recourse if Windwalk was activated 5 seconds prior to get attacking. These changes increase the Blademaster's damage, but leaves him vulnerable to counterattack.
  133.  
  134. Kodo Beast
  135. • Devour can target Mountain Giants without Resistant Skin
  136.  
  137. Tauren
  138. Pulverize
  139. • Tauren now start with a reduced Pulverize that deals 20 damage
  140. • The Pulverize upgrade has been changed to "Upgrade Pulverize," which increases the damage of Pulverize to 60
  141. • Upgrade Pulverize lumber cost reduced from 250 to 225 lumber
  142. Dev Comment: Prior changes made the Tauren Totem easier to construct early, but it is still rare to see Tauren on the battlefield. This change is intended to make your first few Tauren more viable to takeover your front line. Reducing the upgrade's lumber cost also helps with the transition. Overall, your upgrade cost is similar to a fully upgraded Knight or Abomination.
  143.  
  144. Spiked Barricades
  145. • Reduced the number of upgrade levels from 3 to 2
  146. • Tier 1 is 5 base damage + 20% of the attacker's damage
  147. • Tier 2 is 5 base damage + 50% of the attacker's damage
  148. Dev Comment: Spiked Barricades has not had much of a role in high level 1v1 games. Giving the upgrade extra percentage based damage increases the effectiveness against late game units, and reducing upgrade level count should help with it coming online faster. This does make the upgrade more complex, so we look forward to hearing feedback about this direction.
  149.  
  150. HUMAN
  151.  
  152. Knight
  153. New Upgrade: Sundering Blades
  154. • Researched at the Barracks
  155. • Requires Castle, Lumber Mill, and Blacksmith
  156. • 100 gold / 100 lumber / 40 second research time
  157. • Increases Knight's damage against Medium armor by 15%
  158. Dev comment: While the Knight is quite formidable in single combat with other units, we wanted to improve its role vs medium armor further than the default damage bonus of 150%. This allows Knights to be more threatening vs ranged units they chase down, such as Crypt Fiends, and increases their ability to fight against Mountain Giants.
  159.  
  160. Paladin
  161. • Equipping Orbs no longer slows attack speed when attacking air units
  162.  
  163. Animal War Training
  164. • Knight base Hit Points increased by 50
  165. • Gryphon Rider base Hit Points increased by 50
  166. • Dragonhawk Rider base Hit Points increased by 50
  167. • Animal War Training provides 100 Hit Points, down from 150
  168. • Animal War Training lumber cost reduced from 175 to 125
  169. Dev comment: This change is intended to help Human players transition to their Tier 3 units. Increasing base hit points should help reduce the reliance on Animal War Training, and reducing the lumber cost should slightly help the overall transition to these units.
  170.  
  171. Control Magic
  172. • Additional mana cost up from 35% to 45%
  173. Dev comment: We had reduced the additional mana cost of this ability to promote its usage, but it ended up inhibiting more strategies than it promoted.
  174.  
  175. Orb of Fire
  176. • Bonus Damage reduced from 10 to 7
  177. • No longer gives area of effect damage
  178. • New effect: Decreases the effectiveness of healing abilities and hit point regeneration by 35% for 3 seconds
  179. Dev comment: By shifting the Orb of Fire into an anti-healing role, Human players will be better equipped to focus fire enemy units in the late game against powerful healers like the Death Knight. This should benefit late game unit combinations such as Riflemen, casters, and Gryphons. Its effectiveness is not determined by a unit's raw stats, so it should be viable for ranged and melee heroes.
  180.  
  181. NIGHT ELF
  182.  
  183. • Ultravision is now applied to Mountain Giants, Spirits of Vengeance, and Avatars of Vengeance
  184.  
  185. Dark Ranger
  186. Life Drain
  187. • Life Drain now applies the Dark Minion effect of the current rank of Black Arrow (Requires at least 1 point in Black Arrow)
  188. Dev comment: Drain Life and Black Arrow didn't synergize. Black Arrow's short debuff meant Drain Life was unlikely to result in a Dark Minion. This change benefits Drain Life by letting it gain the intended effect - but not damage bonus - of Black Arrow.
  189.  
  190. Demon Hunter
  191. Mana Burn
  192. • Mana cost reduced from 60 to 50 across all levels
  193. Dev Comment: While part of the lower usage of DH is due to the popularity of Keeper, we also agreed with feedback that the increased cost of Mana Burn was a factor.
  194.  
  195. Druid of the Claw
  196. Base Stats
  197. • Minimum damage in bear form increased from 22 to 23
  198. Dev comment: Prior nerfs were in response to feedback that Druids of the Claw were… overbearing… at Tier 3. They stopped mauling structures as badly, but their role became fuzzy with the preeminence of Mountain Giants. This is a small change - Night Elf has been doing well at a high level lately - but is intended to sweeten the honey pot when you decide to feed these beasts.
  199.  
  200. Glaive Thrower
  201. Vorpal Glaives Upgrade
  202. • Now increases projectile speed from 1400 to 2000
  203. • No longer guaranteed to hit its primary target
  204. • No longer changes to do damage in a line, instead Glaive Throwers keep their pre-upgrade circular area of effect damage
  205. Dev comment: We were not happy with Vorpal Glaives homing ability always inflicting full damage to the target. The upgrade now increases the Glaive's speed, but returns to having a chance to miss - similar to other siege weapons. This leans into the Glaive Thrower's personality of being a high velocity siege weapon while fixing the bug.
  206.  
  207. Hippogryph Rider
  208. Base Stats
  209. • Base hit points increased from 780 to 785
  210. Dev comment: The Hippogryph Rider is a merge of both the Hippogryph and Archer, this means they share hit points as well. This should have minimal balance impact beyond making it more consistent with their individual hit points.
  211.  
  212. Keeper of the Grove
  213. Base Stats
  214. • Night vision radius reduced from 900 to 800
  215. • Base Intelligence reduced from 19 to 18
  216. Tranquility
  217. • Invulnerability duration reduced from 3 seconds to 1
  218. Force of Nature
  219. • Treant base damage reduced from 15 to 14
  220. Dev Comment: Keeper has become the pick following his buffs in earlier patches. We are dialing him back some to help promote other heroes - as diverse hero options is one of the best ways to mix up gameplay. The night vision reduction reverts an unintended change.
  221.  
  222. UNDEAD
  223.  
  224. Gargoyle
  225. Base Stats
  226. • Movement Speed increased from 350 to 375
  227. • Gold Cost reduced from 185 to 175
  228. Dev Comment: Raising the speed of Gargoyles above ground units allows them to better pick off retreating enemies or intercept reinforcements trickling into the main force. They are still slower than the anti-air units designed to counter them though. Reducing their cost makes them a bit more competitive choice with Crypt Fiends.
  229.  
  230. Necromancer
  231. New Spell Order
  232. • Cripple → Raise Dead → Unholy Frenzy
  233. Cripple
  234. • Now 85 mana
  235. • Reduces movement speed by 75%, reduces attack speed by 10%, and reduces attack damage by 35%
  236. Unholy Frenzy
  237. • Renamed to Incite Unholy Frenzy
  238. • Sacrifices a target friendly Undead unit
  239. • All nearby non-mechanical units gain Unholy Frenzy - including neutral and enemy units
  240. • Raised to 175 mana
  241. • Added a 5 second cooldown
  242. • Ability area of effect is 250
  243. • Attack speed bonus reduced from 75% to 50%
  244. Skeletal Mastery
  245. • Now requires Necromancer Adept Training to unlock
  246. Dev Comment: Currently Necromancers must be produced in large numbers right away in order to summon many skeletons, as their single target spells are locked behind the Necromancer training upgrades. This commitment to Necromancers can be problematic as the opposing player has a large window to scout and prepare. We want to address this by rearranging and revamping the skills of the Necromancer so that producing a few early on can provide value right away while massing them later still lets players summon a large skeleton army.
  247. Ghoul Frenzy
  248. • Increase attack speed bonus from 25% to 35%
  249. Dev Comment: Currently, this upgrade makes Ghouls not quite strong enough to make up for how poorly they trade vs the other race's similarly upgraded units. Increasing the attack bonus by 10% changes a number of unit relations to better favor Ghouls in direct combat. Additionally, the change to Necromancers having Cripple right away should also assist Ghoul effectiveness at Tier 2.
  250.  
  251. (New Item) Ritual Dagger
  252. Shop Details
  253. • Bought from Tomb of Relics
  254. • Available at Tier 1
  255. • 125 Gold, 2 Charges
  256. • Stock 1
  257. • 90 second restock time
  258. Item Details
  259. • Sacrifices a friendly Undead unit to heal 100 hit points to all friendly non-mechanical units
  260. • Damage interrupts regeneration
  261. • 5 second cooldown between charges
  262. • 400 cast range
  263. • 300 effect radius
  264. Dev Comment: With this item the Undead race will have access to an early game healing effect outside of the Death Knight. Using in conjunction with Rod of Necromancy or Crypt Lord Beetles gives more viability to creep and fight early game. We added the interrupt from damage to match the intent of a recovery mechanism between fights.
  265.  
  266. NEUTRAL UNITS
  267.  
  268. Alchemist
  269. Healing Spray
  270. • Cooldown increased from 0 to 6 seconds
  271. Acid Bomb
  272. • Level 1: Primary damage reduced from 6 to 5, and secondary damage reduced from 4 to 3
  273. • Level 2: Primary damage reduced from 11 to 10, and secondary damage reduced from 7 to 6
  274. Transmute
  275. • Bonus gold granted reduced from 125% to 100%
  276. Dev Comment: The Alchemist continued to be too well rounded. Healing Spray's cooldown is now in line with similar abilities - such as Blizzard - and we are reducing some of his early to mid game damage compared to other damage dealer heroes. Reducing Transmute is aimed at late game where it over-performed in teams and FFA.
  277.  
  278. Firelord
  279. Soul Burn
  280. • Mana cost reduced from 85 to 65
  281. • Level 1: Damage reduced from 125 to 80
  282. • Level 2: Damage reduced from 270 to 200
  283. • Level 3: Damage reduced from 450 to 340
  284. Dev Comment: We are trying out a new direction for Soul Burn. The Firelord had a lot of mana tension between his 3 active abilities. This aims to reduce some of the mana tension so Soul Burn's attack damage reduction and single target silence are more impactful to play.
  285.  
  286. Pandaren Brewmaster
  287. Breath of Fire
  288. • Level 1: Increased damage from 5 to 7
  289. • Level 2: Increased damage from 10 to 14
  290. • Level 3: Increased damage from 15 to 21
  291. Dev Comment: The Brewmaster's role as an area of effect damage dealer was overshadowed by other heroes after his previous round of changes. As the main role of the Brewmaster, we wanted to bring the panda-monium back to his kit.
  292.  
  293. General Items
  294.  
  295. Boots of Speed
  296. • Removed from the default creep camp drop table
  297. • Starts with 2 stock on Goblin Merchants after initial cooldown
  298. Dev comment: The primary goal here was to prevent network connectivity wars for the first purchase. Moving Boots of Speed out of the default creep drop table is experimental. It's one of the last items that can be bought at the Goblin Merchant and dropped by creeps, and by increasing the starting stock the item should naturally be more available to both players.
  299.  
  300. Cloak of Shadows
  301. • Heroes carrying this item can now Shadowmeld during the day as well as at night
  302. • Using this Hide ability also works with units that have Shadowmeld
  303. Dev comment: Currently Cloak of Shadows has low desirability among many players. It also is one of the few items that deactivates for portions of the game without player input. Making it usable during the day should give it more flexibility.
  304.  
  305. Crystal Ball
  306. Item level decreased from 5 to 3
  307. Gold price reduced from 500 to 300
  308. Dev comment: At level 5 the Crystal Ball is noticeably less powerful than the other item drop options. It does provide ‘free' scouting which may be helpful, but perhaps more helpful in the early game than later on.
  309.  
  310. Lion Horn of Stormwind
  311. • Devotion Aura effect increased from 1 bonus armor to 2
  312.  
  313. Periapt of Vitality
  314. • Gold price reduced from 350 to 325
  315. Dev comment: The Periapt was the only item in the tier that wasn't 325 gold.
  316.  
  317. Rings of Protection
  318. • All levels: Gold price adjusted to be the same as other permanent items of the same level
  319. • Level 2: Damage reduction increased from +2 to +3
  320. • Level 3: Damage reduction increased from +3 to +4
  321. • Level 6: Damage reduction increased from +4 to +5
  322. • Level 7: Removed from creep drop tables
  323. Dev comment: We get quite a bit of feedback about the Rings of Protection being under-powered compared to other items in their tier. So we increased the bonus armor they provide by 1. We are removing the highest tier ring as it is often less impactful for heroes who obtain it compared with other options in that tier.
  324.  
  325. Scourge Bone Chimes
  326. • Vampiric Aura effect increased from 15% to 20%
  327. Dev comment: As a baseline, aura items should at least be the same as a level 1 hero ability. Since Devotion Aura and Vampiric Aura were buffed, we are increasing the effect of their respective aura items as well.
  328.  
  329. Sentry Wards
  330. • Duration decreased from 5 minutes to 3 minutes
  331. Dev comment: High level feedback is that while this item's duration is already lower than the Witch Doctor's Sentry Ward already, it still provides too much scouting information overall.
  332.  
  333. Tome of Experience
  334. • No longer a random drop from creep camps
  335. Dev comment: Experience comes from the blood of your enemies! We believe one of the core fun parts of Warcraft III melee is the tension between players leveling up their heroes. Tome of Experience changes this by giving the player who finds it a big bump in power but in a way that an opponent cannot prepare for or predict. Since this tome already has reduced effectiveness in late game there was concern that simply reducing its experience amount would make it feel uninteresting late game, while still maintaining its issues early game. So we are going to remove it.
  336.  
  337. Warsong Battle Drums
  338. • Now provides the same ‘War Drums' Command Aura buff as Kodo Beasts
  339. Dev comment: This is currently the only aura item that stacks with a similar aura from one of the playable races. This is a slight nerf to Orc, but it does make the aura items overall more unified and operate without exceptions.
  340.  
  341. Map Pool Changes
  342. • Plunder Isle LV has been removed from 1v1 ladder
  343. • Tirisfal Glades LV has been removed from 1v1 ladder
  344. • Nomad Isles has been added to 1v1 ladder
  345. • Ancient Isles has been added to 1v1 ladder
  346. • Battleground has been removed from 3v3 ladder
  347. • Battleground LV has been added to 3v3 ladder
  348. • Timbermaw Hold (RoC version) has been removed from 3v3 ladder
  349. • Timbermaw Hold (TFT version) has been added to 3v3 ladder
  350. • Blasted Lands has been removed from 4v4 ladder
  351. • Nerubian Passage has been added to 4v4 ladder
  352. (2)EchoIsles
  353. • Changed terrain around the western green gnoll camp to make it less likely for player units to accidentally walk into it
  354. • Added trees and rearranged doodads behind Mercenary Camps to make them more equal
  355. (2)AncientIsles
  356. • Several changes made from original author's version to make it ladder ready
  357. (3)NomadIsles
  358. • New map from W3Arena
  359. • Several changes made from original author's version to make it ladder ready
  360. (8)NerubianPassage
  361. • New map from Hive Workshop
  362. • Small changes made from original author's version to make it ladder ready
  363. (2)NorthernIsles
  364. • Natural expansion creep camp changed from 2 Mud Golems, 2 Ogre Warriors and Rock Golem to Ice Troll, Ice Troll Priest, Tuskarr Trapper, and Ogre Magi. Item drop no longer includes a level 2 power up.
  365. • Red creep camp changed from Blue Drake and 4 Ice Troll Berserkers to Magnataur Reaver, Ogre Magi, Polar Furbolg Shaman, and Ogre Warrior. Item drop now includes a level 2 power up.
  366. • Goblin Laboratory creep camp changed from 2 Gnoll Wardens and 2 Gnoll Overseers to 2 Tuskarr Sorcerers and Polar Furbolg Tracker. Item drop changed from level 2 permanent and level 2 power up to level 3 permanent.
  367. • Replaced 1 Gnoll Assassin with Gnoll Warden at Goblin Merchant creep camp
  368. • Replaced 1 Ice Troll High Priest with Ice Troll Berserker at Marketplace creep camp
  369. • Replaced 1 Warrior Arachnathid with a Barbed Arachnathid and a Crystal Arachnathid at the Arachnathid creep camp. Also moved the Nerubian Webspinner to the other side of the creep camp. Item drop changed from level 3 permanent and level 1 power up to level 2 permanent and level 2 charged.
  370. • Added additional fence near Goblin Laboratory and moved expansion back a little into the tree line to improve pathing.
  371. • Fixed gaps in tree line around the map.
  372. • Removed 2 stray trees near the top expansion in the river.
  373. • Removed random frogs around the map and added a frog critter at the orange ogre/tuskar creep camp for each player.
  374. • Small visual terrain changes and improvements around the map.
  375. • Shifted the northeast starting location so that it is an optimal distance away from the Gold Mine
  376. • Changed some terrain on islands in the northwest and southeast to be unbuildable
  377. • Removed Rock Archway doodads near starting locations to improve visibility
  378. (2)PlunderIsle_LV
  379. • Adjusted the position of each starting location and added trees near each starting location to make them more equal
  380. (2)SwampedTemple
  381. • Compressed the map at the outer edges and reduced playable area size slightly
  382. • Moved Mercenary Camps further in and removed the tree lines in front of them
  383. • The Marketplace has been replaced with a Goblin Merchant and moved into the center of the map. Creeps also changed from Furbolg Shaman, Furbolg Tracker, and Furbolg to 2 Ogre Maulers and a Renegade Wizard.
  384. • Replaced Skeletal Orc with Gnoll Brute for green creep camp adjacent to starting locations
  385. • Mercenary Camp creeps changed from 2 Spitting Spiders and Giant Spider to Skeleton Warrior, Ogre Magi, and Kobold Geomancer. Item drop changed from level 2 charged to level 2 permanent and level 1 power up.
  386. • Forest Troll High Priest replaced with Forest Troll Shadow Priest at the natural expansion creep camp
  387. • Makura Tidecaller replaced with Makura Pooldweller at green creep camp near expansion location. Item drop changed from level 2 power up to Rune of the Watcher.
  388. • Green Murloc creep camp changed from 2 Mur'gul Cliffruners, Mur'gul Blood-Gill, and Mur'gul Snarecaster to 3 Mur'gul Cliffruners, Murloc Huntsman, and Murloc Flesheater.
  389. • Green Skeleton creep camp changed from Giant Skeleton Warrior, Skeletal Marksman, and Skeleton Archer to 2 Skeletal Marksman, Skeletal Archer, and Murloc Flesheater, . Item drop changed from level 1 permanent to level 2 charged.
  390. • Enforcers replaced with Rogues and Brigands replaced with Assassins at the Goblin Laboratory creep camps.
  391. • Removed Gnoll Brute from creep camp at center Gold Mine
  392. • Changed the item drop for the Enforcer/Kobold creep camp from level 2 charged to level 1 power up and Rune of Lesser Healing.
  393. • Creeps at northern Goblin Merchant changed from Renegade Wizard and Kobold Tunneler to Forest Troll Warlord and Forest Troll Shadow Priest.
  394. • Skeletal Marksman replaced with Burning Archers at red creep camp in northeast
  395. • Added a nearby tree for each Goblin Laboratory
  396. • Slightly adjusted the position of the northern Goblin Laboratory and creeps to keep spacing consistent
  397. • Removed a Barricade doodad from the southern Goblin Laboratory area to keep spacing consistent
  398. • Reduced the amount of critters and moved critters so they don't block creeping
  399. (2)TerenasStand_LV
  400. • Removed Column doodads in center of map to improve visibility
  401. (4)BridgeTooNear_LV
  402. • Shifted the northwest starting location so that it is an optimal distance away from the Gold Mine
  403. • Removed trees around 3 of the starting locations to make them more equal
  404. (4)CentaurGrove
  405. • Shifted the east starting location and added trees around multiple starting locations to make them more equal
  406. (4)Deathrose
  407. • Replaced 2 Rubble doodads with trees near each of the Mercenary Camps
  408. (4)FountainOfManipulation
  409. • Shifted the northwest starting location so that it is an optimal distance away from the Gold Mine
  410. (4)LostTemple (RoC version)
  411. • Added some trees near the northern starting location to make wall off distance similar to the other starting locations
  412. (4)TidewaterGlades_LV
  413. • Added two trees behind the northern Goblin Laboratory
  414. (6)GnollWood (TFT version)
  415. • Slightly adjusted some starting locations, added trees, and modified terrain to make all starting locations more equal
  416. (6)Monsoon_LV
  417. • Added additional trees near the northeast Mercenary Camp
  418. • Shifted the east starting location so that it is an optimal distance away from the Gold Mine
  419. (6)NeonCity
  420. • Replaced one of the Bench Stone doodads near each of the Goblin Laboratories with a tree
  421. (6)RollingHills
  422. • Added trees near several of the starting locations to make them more equal
  423. • Removed one rock and shrub doodad, lowered one grid of terrain, and added additional trees nearby the most northern Goblin Laboratory
  424. (6)RuinsOfStratholme
  425. • Shifted the bottom right starting location up so that it is an optimal distance away from the Gold Mine
  426. • Added 4 trees behind each of the Mercenary Camps
  427. (6)StranglethornVale
  428. • Added trees near multiple starting locations to make them more equal
  429. (6)ThunderLake_LV
  430. • Added additional trees near the southwest Mercenary Camp
  431. (6)TimbermawHold (TFT version)
  432. • Added trees near multiple starting locations to make them more equal
  433. (8)Battleground_LV
  434. • Added trees near southwest and west starting locations
  435. • Slightly adjusted position of west and south starting locations
  436. • Changed target acquisition range of creeps guarding expansion locations to Normal
  437. (8)Friends
  438. • Slightly adjusted starting locations and added trees so that each starting location is more equal
  439. (8)GoldRush
  440. • Added trees and slightly modified cliff near the southern Mercenary Camp
  441. (8)GolemsInTheMist_LV
  442. • Slightly adjusted some starting locations, added trees, and modified terrain to make all starting locations more equal
  443. (8)MarketSquare
  444. • Slightly adjusted the position of each of the Mercenary Camps
  445. • Added 3 trees behind each of the Mercenary Camps
  446. (8)Mur'gulOasis_LV
  447. • Shifted the south southeast starting location so that it is an optimal distance away from the Gold Mine
  448. • Added trees behind each of the Mercenary Camps
  449. (8)Sanctuary_LV
  450. • Added two trees behind each of the Mercenary Camps
  451.  
  452. ----------------------------------------------------------------------------------
  453. 1.30.4
  454. https://us.forums.blizzard.com/en/warcraft3/t/1-30-4-patch-notes/2901
  455. Warcraft III patch 1.30.4 is a minor patch that was released on January 14, 2019.
  456. Bug Fixes
  457. • Fixed more cached data desynchronizations
  458.  
  459. ----------------------------------------------------------------------------------
  460. 1.30.3a (PTR)
  461. https://us.forums.blizzard.com/en/warcraft3/t/ptr-1-30-3-11256-patch-notes/2725
  462. Warcraft III patch 1.30.3 is a minor patch that was only released on the Public Test Realm on January 7, 2019.
  463. Bug Fixes
  464. • Fixed more desynchronization causes from cached data
  465.  
  466. ----------------------------------------------------------------------------------
  467. 1.30.3
  468. https://us.forums.blizzard.com/en/warcraft3/t/1-30-3-patch-notes/2647
  469. Patch 1.30.3 is a minor patch that was released on January 4, 2018.
  470.  
  471. Bug Fixes
  472. • Damage mitigated by Hardened Skin will now correctly be reduced to 3 at a minimum, up from 1
  473. • The second pulse from the Taunt ability will no longer fire if the Mountain Giant is dead or affected by ability disabling effects
  474.  
  475. Known Issues
  476. • Potentially fixed Arranged Teams to work with port forwarding (due to technology constraints this can only be tested on Live)
  477. • We are still homing in on the root cause for desyncs. Cached data results in mismatches when switching between game types - like playing a custom game and then playing ladder. Restart the game when switching between game types to lower your risk of disconnects (we’ve also seen the caching issues between some custom maps).
  478.  
  479. Balance Updates
  480.  
  481. Hero Balance Changes
  482.  
  483. Keeper of the Grove
  484. • Entangling Roots
  485. • Cast range decreased from 800 to 600
  486. Developer Notes
  487. Entangling Roots is of high utility to the Keeper’s kit. This change is intended to add a bit more risk to its use without reducing its effectiveness. The spell now has the same range as the Keepers auto attack, which should increase the opportunity for counterplay.
  488.  
  489. Alchemist
  490. • Acid Bomb
  491. • Level 1: Decrease primary damage from 8 to 6 per second (Total damage 120 to 90; Secondary damage 5 to 4 per second)
  492. • Level 2: Decrease primary damage from 13 to 11 per second (Total damage 195 to 165; Secondary damage 8.5 to 7 per second)
  493. • Level 3: Decrease primary damage from 18 to 17 per second (Total damage 270 to 255; Secondary damage 12 to 11 per second)
  494. Developer Notes
  495. Alchemist provides awesome AoE healing, has high hit points, is powerful enough to pick off units, and debuffs opponents effectively. Heroes generally shouldn’t check every box for potential roles… Reducing Acid Bomb’s single target damage better focuses him in a support role - recent tweaks to Healing Spray cemented him as a great alternative healer for any race, and those effects have been positive to gameplay.
  496.  
  497. Human Balance Changes
  498. • Defend
  499. • Piercing damage reduction increased from 50% to 65%. The in game tooltip will show this as 50% damage taken to 35%.
  500. Developer Notes
  501. There has been a drop off in the use of Defend after changes with the 1.30 balance update. This change is intended to restore usage. Its original behavior relied on RNG rather than a flat damage modifier. We anticipate there may need to be adjustments to the percentage, so we will be keeping an active eye on how the new Defend performs.
  502.  
  503. Night Elf Balance Changes
  504.  
  505. Mountain Giant
  506. • Base Stats
  507. • Food cost increased from 6 to 7
  508. • Cargo size increased from 2 to 4
  509. Developer Notes
  510. Mountain Giants are imposing, disruptive, heavy tanks with great siege potential. That potential becomes absolute in large packs. They were never intended to be a massed unit. Increasing food cost will make adding additional giants past the first few cut more heavily into a player’s army makeup as well as push them into higher upkeep faster. Additionally by increasing cargo size they will match the Siege Engine, a fellow high durability siege damage unit.
  511.  
  512. Glaive Thrower
  513. • Vorpal Glaive
  514. Developer Notes
  515. The Vorpal Glaive upgrade has been bugged for some time:
  516. • The main target of the Glaive Thrower always takes full damage
  517. • The area of effect from the Glaives changes from a circle into a line
  518. • Glaives can kill trees
  519. The main target takes full damage, as if the projectile were a homing shot, but the Glaive doesn’t follow said target. Instead it hits the ground like it missed, and does line damage where it impacts. If we fix Vorpal Glaive to adhere to reduced damage of siege weapons to units, then researching the upgrade feels like a nerf when it exchanges radial damage for line damage.
  520. We want to address these issues by having the projectile correctly track and impact the main target of the Glaive Thrower. This embraces a distinctive behavior from other siege weapons, helping with our goal of pushing each race to have their own identity. We hope to have Glaives tracking their targets and ready for the next balance patch – though the updates are not included in this PTR.
  521.  
  522. ----------------------------------------------------------------------------------
  523. 1.30.2
  524. https://us.forums.blizzard.com/en/warcraft3/t/1-30-2-patch-notes/1672
  525. Patch 1.30.2 is a major patch that was released on November 30, 2018.
  526.  
  527. December 13, 2018, Hotfix 4
  528. Specific Changes and Improvements
  529. • Custom game lobby list can exceed 100
  530.  
  531. December 6, 2018, Hotfix 3
  532.  
  533. Bug Fixes
  534. • Tab focus on custom games menu
  535. • Fixed bug causing one of the desync’s
  536. • Joining a game no longer results in double game join
  537. • Players joining after a computer slot will not fail to start the game
  538. • Players no longer need to join games twice
  539. • Improved desync check in attempt to reduce number of desyncs
  540.  
  541. Known Issues
  542. • We are aware of the issue of joining games around 1200 PST and are actively investigating the problem.
  543. Note: Arranged teams still require port forwarding for 1.30.2. The current patch only removes the need for port forwarding for custom games, but dont worry, good things are coming.
  544.  
  545. December 4, 2018, Hotfix 2
  546.  
  547. Specific Changes and Improvements
  548. • Error dialogs include error code and better text strings
  549. • Hide map download dialog on successful download
  550.  
  551. Bug Fixes
  552. • Reverted change to way desyncs are checked in 1.30.2 to help reduce likelihood of false desyncs
  553. • Map upload is more successful
  554.  
  555. Known Issues
  556. • One team maps cant be played due to client validation
  557.  
  558. Note on Matchmaking
  559. • We will be deploying a server fix to address this later today.
  560.  
  561. Note on Hostbot Latency
  562. • In game latency is measured as the total time it takes a request to go from the server to the client, through the client processing queue and back to the server. Some prior hosting bots used to half this time by default only measuring the time from the server to client.
  563.  
  564. November 30, 2018, Hotfix 1
  565.  
  566. Bug Fixes
  567. • Refreshes of the custom games list no longer causes crashes
  568. • Last used gateway is remembered
  569. • Users may create accounts on US West
  570.  
  571. Known Issues
  572. • Some maps cause desync on game start (we’ve added tracking for maps that cause the issue)
  573. • Blizzard maps included with game install will always cloud download
  574. • Playing a ladder match and then a custom game no longer desyncs
  575.  
  576. Missed Balance Update
  577. • Paladin
  578. • Devotion Aura
  579. • Bonus at all levels increased by .5
  580.  
  581. Specific Changes and Improvements
  582. • Legacy keys and Reforged Pre-purchase support.
  583. • Installation now supports verification of Reforged pre-purchase or legacy keys
  584. • Added a filter for lobby name
  585. • Added a filter for map name (prefix with @)
  586. • Maps will now be uploaded and downloaded from the cloud
  587. • All custom games from all gateways are now visible in the lobby browser
  588. • Port forwarding is no longer required to host your favorite map for custom games
  589. • Network traffic encrypted
  590. • Updated custom game listing to have all games (for filtering) but list still shows the first 100 games
  591. • Added region filter to custom game filter
  592. • Added auto refresh of game information if less than 100 games on list
  593. • Custom games that are full or cannot be joined are grayed out on games list (refresh to remove)
  594. • Added kick and ban to player menu
  595. • Limited color menu to selectable colors
  596. • For arranged forces, changing player color will change player slot in game list
  597. • Hosts have * next to their name
  598. • Latency is shown on the right side of player list
  599. • Improved peer-to-peer map transfer to increase download speed
  600. • Game lobby is hosted in the cloud in closest supported data center to host
  601. • Host leaving will not end game
  602.  
  603. Host Commands
  604. • !ban [name|slot]
  605. • !unban [name|slot]
  606. • !closeall
  607. • !openall
  608. • !hold [name]
  609. • !holds [name] [slot]
  610. • !swap [x] [y]
  611. • !abort
  612. • !kick [name|slot]
  613.  
  614. Player Commands
  615. • !mute [name|slot]
  616. • !unmute [name|slot]
  617.  
  618. Bug Fixes
  619. • Desyncs with certain custom maps resolved
  620. • Observer API outputting accurate information
  621. • Custom sound files with meta data play again
  622. • Breath of Fire translated in Italian
  623. • JASS Mouse Event IDs reverted to pre-1.30.0 order
  624.  
  625. Known Issues
  626. • A host leaving a LAN game sometimes removes other players
  627. • Custom Hero Survival has a desync with random ability related to legacy code
  628. • !ban command is not functioning when typed but does function from the drop down menu
  629. • Instantly joining a custom game after it is created will cause errors and prevent the game from being listed for a period of time
  630. • If the host leaves a LAN game all remaining players will instantly be taken to the score screen
  631. • Leaving and rejoining a lobby with full observers can cause a crash if at least one player is on a Mac
  632. • Players may become desynchronized when a custom game starts using The Third War Reborn
  633.  
  634. Balance Updates
  635.  
  636. Hero Balance Changes
  637.  
  638. Archmage
  639. • Brilliance Aura
  640. • Level 3 mana regeneration increased from 1.75 to 2.00 per second
  641.  
  642. Blood Mage
  643. • Flamestrike
  644. • Reduced casting delay from 1.33 to .9 on all levels
  645.  
  646. Keeper of the Grove
  647. • Force of Nature
  648. • Treant damage reduced from 16 to 15
  649. • Entangling Roots
  650. • Level 2: Duration reduced from 5 to 4 seconds
  651. • Level 3: Duration reduced from 7 to 6 seconds
  652.  
  653. Warden
  654. • Base Stats
  655. • +1 Intelligence
  656.  
  657. Pit Lord
  658. • Base Stats
  659. • +1 Agility
  660.  
  661. Orc Balance Changes
  662.  
  663. Tauren Totem
  664. • Base Stats
  665. • HP reduced from 1200 to 900
  666.  
  667. Human Balance Changes
  668.  
  669. Priest
  670. • Base Stats
  671. • Mana regeneration increased from .67 to .72
  672.  
  673. Spell Breaker
  674. • Tech Tree
  675. • Control Magic now requires Keep instead of Castle
  676. • Control Magic
  677. • Control Magic mana requirement reduced from 45% of enemy HP to 35% of enemy HP
  678.  
  679. Cannon Tower
  680. • Base Stats
  681. • Build time reduced from 75 to 65
  682. • Gold cost reduced from 200 to 150
  683.  
  684. Night Elf Balance Changes
  685.  
  686. Huntress
  687. • Base Stats
  688. • Decreased base damage from 16 to 15 (17-19 to 16-18)
  689.  
  690. Sentinel
  691. • Is an upgrade again. 100/100 cost, 20 second research, on Ancient of War, requires Hunters Hall, no longer requires Tree of Ages
  692. • Duration increased from 3 minutes to 5 minutes
  693.  
  694. Druid of the Talon
  695. • Base Stats
  696. • Gold cost reduced from 150 to 145
  697.  
  698. Glaive Thrower
  699. • Base Stats
  700. • Base damage decreased from 50 to 44
  701.  
  702. Undead Balance Changes
  703.  
  704. Acolyte
  705. • Base Stats
  706. • Movement speed reduced from 250 to 235
  707.  
  708. Items
  709.  
  710. Wand of Lightning Shield
  711. • Duration reduced from 20 seconds to 10 seconds
  712. • This reduces total damage from 400 to 200
  713.  
  714. ----------------------------------------------------------------------------------
  715. 1.30.1
  716. https://web.archive.org/web/20180913174058/https://us.battle.net/forums/en/bnet/topic/20769157313
  717. Patch 1.30.1 was a minor patch that was released on September 13, 2018.
  718.  
  719. Specific Changes & Improvements
  720. • Game client can now use up to 3GB of memory
  721. • -nativefullscr mouse sensitivity is on point
  722. • Updated observer API to export more game information
  723.  
  724. Bug Fixes
  725.  
  726. Gameplay
  727. • [Mac][10.14 Beta] Cursor responds in game
  728. • FMOD related crashes on many custom maps resolved. Testing was conducted on various MOBAS, Horde Vs Alliance X3, Sunken City, ORD8.4, and numerous test maps submitted by community
  729. • Silent map crashes resolved on popular custom maps
  730. • Maps calling preload() with a file string shorter than 4 characters no longer crash
  731. • TFT campaign missions no longer crash on load
  732. • Casting two spells with the same BuffID no longer causes a crash
  733. • Switching expansions no longer crashes
  734. • [World Editor] Player can be added to player groups again without crashing
  735. • Setting Clan Message of the Day no longer causes a disconnect
  736. • Bash tooltip updated from “opponent” to “target”
  737. • Defend correctly allows 60% of piercing damage through when not reflected
  738. • Improved Masonry cost correctly calculated
  739. • Human fast building speed no longer transfers between structures
  740. • Ancient of War damage is consistent between rooted and uprooted
  741. • Allied heroes with shared control appear in the UI again
  742.  
  743. Sound
  744. • Muting sound using Ctrl+S or Ctrl+M while a unit is selected no longer triggers the hotkeys for Stop and Move
  745. • All ambient sounds return after re-enabling sounds during gameplay
  746. • Resolved sound volume issues for certain spells and ambient footsteps
  747. • Game sound remains when the client is not in focus
  748.  
  749. Data
  750. • Map veto preferences are saved between sessions
  751. • Imported files in custom campaigns no longer silently corrupt on save
  752. • SharedModels/TeamGlow00.tga no longer fails to load
  753. • RoC campaign data no longer includes TFT balance changes
  754. • Dirt and grass cliff tiles are no longer replacing other tiles
  755. • Empty strings in the Italian local no longer display <sp/>
  756. • Numerical tooltips in French, German, Italian, Polish, Russian, and Spanish match English entries
  757. • (4)SynergyBigPaved has the correct file extension
  758. • [World Editor] Abilities with no buff ID no longer stack indefinitely
  759.  
  760. Balance Changes
  761. • Far Sight was intended to be 2700 AoE at level 3
  762. • Meat Wagons' Disease Cloud now deals 2 damage per second
  763.  
  764. Map Updates
  765. (2)Amazonia
  766. • Kobold Taskmasters now drop Level 2 Permanent items instead of Level 2 Charged items
  767. • Creep camps no longer agro other creep camps
  768. (2)SwampedTemple
  769. • Removed hidden unbuildable terrain
  770. • Removed locations where towers could be built on cliffs
  771. • Corrected map description
  772. (2)Road to Stratholme LV
  773. • Removed a location where units could be dropped and not attacked
  774. (4)TwistedMeadows
  775. • Tree locations reverted to 1.29
  776. • Goblin Laboratories have a tree within range for Wisps
  777. • Adjusted all starting locations to allow for optimal building placement
  778.  
  779. ----------------------------------------------------------------------------------
  780. 1.30.0a
  781. https://web.archive.org/web/20180809225006/https://us.battle.net/forums/en/bnet/topic/20767776835
  782. Patch 1.30.0 was a minor patch that was released on August 9, 2018.
  783.  
  784. Bug Fixes
  785. • Custom abilities that have specialized targeting parameters no longer cause a crash
  786. • Network latency restored to 1.29 levels
  787. • -nativefullscr functions again
  788. • Mouse cursor is on point
  789. • Siege Engine with Barrage upgrade uses 4 food
  790.  
  791. Known Issues
  792. • Certain sounds are distorted
  793.  
  794. Balance Changes
  795.  
  796. Ensnare
  797. • Base Stats
  798. • Reduced spell effect duration on units from 10 to 9 seconds
  799.  
  800. Items
  801. • Boots of Speed
  802. • Stock Maximum, Stock Replenish Interval, and Stock Start Delay reverted to 1.28
  803.  
  804. ----------------------------------------------------------------------------------
  805. 1.30.0
  806. https://web.archive.org/web/20180820021132/https://us.battle.net/forums/en/bnet/topic/20767766689
  807. Patch 1.30.0 was a major patch that was released on August 8, 2018.
  808.  
  809. Specific Changes & Improvements
  810. • Updated anticheat to keep the Horde at bay
  811. • Unit button locations and hotkeys adjusted for consistency
  812. • Balance updates can be found and discussed here: https://us.battle.net/forums/en/bnet/topic/20767556670
  813. • Map pool updates can be found and discussed here: https://us.battle.net/forums/en/bnet/topic/20767596655
  814.  
  815. Bug Fixes
  816. • [Mac] Joining a custom game no longer results in a crash
  817. • [Mac] Loading a saved game no longer results in a crash
  818. • [Mac] Client no longer crashes when switching between expansions
  819. • [Mac] Cinematics work again
  820. • [Mac] Switching between fullscreen and windowed mode no longer causes menu/text misalignment
  821. • [World Editor] Crash when same ability with different buff ID’s is cast on a unit resolved
  822. • Blademaster able to path through intended items during Wind Walk again
  823. • Defend consistently reflects damage from piercing attacks again – see Appendix
  824. • Killing a Demon Hunter at the end of its Metamorphosis no longer prevents Metamorphosis from being used for the rest of the match
  825. • Stun works again if the target has already been stunned by an illusion
  826. • Using Crypt Fiend's burrow/unburrow no longer resets the cooldown for the Web ability
  827. • Using Town Portal on a moving Tree of Life can no longer cause the spell to interrupt and grant temporary invulnerability
  828. • Units that can only attack other air units (or groups of units that include one of these units) can attack move to areas where there are trees again
  829. • Dropped items can no longer be stacked on top of each other
  830. • Cursor matches the mouse position when resolution is taller than wider again
  831. • Players can rejoin a saved multiplayer game again
  832. • Clan Message of the Day can be set again
  833. • Intro cinematic displays again
  834. • Text scales correctly and is no longer cut off In Windowed Mode
  835. • After loading a saved game, portraits no longer stretch the width of the screen
  836. • Ambient sound has been returned to tranquility
  837. • Hero glow for player 12 is consistent with original version again
  838. • Korean and Chinese installation names of Warcraft III on Windows 10 OS no longer say "StarCraft" in those languages
  839. • Setting 3 of "Set Ally Color Mode" no longer changes the team color of neutral creeps
  840. • Team and color no longer reset when clicking on the dropdown arrow in Lobby
  841. • The cursor no longer disappears behind the black bars of the main menu
  842. • The scoreboard no longer truncates when a timer is present
  843. • Tooltips for Keeper of the Grove's Learn Tranquility, Blademaster Critical Strike, and other
  844. • Critical Strike abilities have been updated to properly reflect changes made in 1.29.0
  845. • IME no longer creates a green box in non-enUS clients
  846. • Opening preferences no longer generates an error
  847. • The map pool from Random Team has been mirrored to Arranged Team
  848. • “/fps”, “/apm” and “/ping” visibility will be retained between games
  849. • Sound continues to play when game is minimized
  850. • No longer able to overwrite a Saved Game without receiving a warning prompt
  851. • Omni lights no longer show through the Fog of War
  852. • Resolution drop down no longer displays multiples of the same resolution settings
  853. • Community map descriptions updated
  854. • AI player start locations no longer “merge” in large custom games (Thanks to Roland for the test map)
  855. • Floating texts are now correctly positioned on widescreen (Thanks to SpasMaster for the direction)
  856. • Textures\\Doodads0-0.blp no longer missing from game data (Caught by eejin)
  857. • Maps utilizing return bug now prompt an error dialogue rather than crashing on map select
  858. • (4)FountainofManipulation was missing from Small FFA pool
  859. • "The Tomb of Sargeras" (TFT Night Elf 3) no longer crashes when cheats have been used
  860. • Matchmaking sound notification plays correctly
  861. • Tooltip windows scale properly (Thanks Tasyen)
  862. • Text and multi-boards are correctly aligned on the left and rights sides of the screen
  863. • HTML commands no longer display during cinematics
  864. • Issuing a build command to a worker while other actions are queued no longer causes the command queue to break
  865. • 24 player games with AI no longer causes starting locations to be merged
  866. • The glaive thrower damage buff in 1.30 is now applied to the Vorpal Blades upgrade
  867. • [Mac] Units display ground shadows again
  868. • Halls of the Dead and Black Citadel gold cost corrected
  869. • Multiboard minimize icon location is correctly located
  870. • Reinforced Defenses and similar upgrades apply correctly
  871. • Polish voice over no longer overwrites Russian audio in cinematics
  872. • Game data in custom campaigns no longer reverts with another map open
  873. • [World Editor] The edges of the Editor window are clickable again
  874. • [World Editor] BlzIsUnitInvulnerable returns the correct boolean value
  875. • [World Editor] BlzSetSpecialEffectPosition and BlzSetSpecialEffectPositionLoc names are now distinguishable in the GUI
  876. • [World Editor] Dead units no longer remain selectable when using BlzIsUnitSelectable
  877. • [World Editor] Improved function names for ability tooltips to turn on/off autocast
  878. • [World Editor] Values for BlzSetUnitDiceSides can be modified
  879. • [World Editor] Renaming an Item no longer changes all Items’ names
  880. • [World Editor] The default GUI values for UnitInterruptAttack and UnitCancelTimedLife no longer cause an error
  881. • [World Editor] UnitDisableAbility hides an ability with Hide=true and Disabled=false again
  882. • [World Editor] With an ability that has Disabled=false, attempting to set Disabled to false again no longer causes a crash
  883. • [World Editor] Adding a hero ability to a non-hero unit via Spellbook no longer causes a crash
  884. • [World Editor] Preloader native no longer requires “Allow Local Files” registry settings
  885. • [World Editor] 3D sounds can be toggled on/off within the Sound Editor
  886. • [World Editor] Movement based triggers function
  887. • [World Editor] Custom ability names no longer cause increased load times and in game lag (Thanks to Retera for the test map)
  888. • [World Editor] Preloader native functions (Thanks to TriggerHappy for the test map)
  889. • [World Editor] SetSpecialEfffectZ will always have a set value, and SetSpecialEffect Height accounts for terrain levels
  890.  
  891. World Editor Improvements
  892. • Added support for vJass with JassHelper
  893. • Most buffs/debuffs can simultaneously apply to the same unit if their ID’s are different
  894. • Added BlzPlaySpecialEffect
  895. • Added BlzSpecialEffectAddSubAnimation
  896. • Added BlzSpecialEffectRemoveSubAnimation
  897. • Added BlzSpecialEffectClearSubAnimations
  898. • BlzSetSpecialEffectHeight will take terrain height into consideration
  899. • Users may choose up to 16 tiles including cliffs
  900.  
  901. Known Issues
  902. • Unit health and mana bars overlap quest text in the UI
  903. • Icons are off center when the client is snapped while in windowed mode in narrow resolutions
  904. • Framerate is not adjusting correctly when running in the background
  905. • To help visualize and solve mouse cursor lag we have added oscursor to registry that draws the operating system arrow cursor – see
  906.  
  907. Appendix
  908. • Imports in custom campaigns may become corrupted
  909. • In 24 player games AI buildings may become stuck in construction (unverified)
  910. Appendix
  911. Defend
  912. Pre-1.30.0
  913. The immune field was calculated twice:
  914. • 30%: Reflection : Immune Damage + Reflect Damage
  915. • 21%: Immune Damage: Immune Damage
  916. • if not
  917. • 49%: Take 50% Damage
  918. 1.30.0
  919. • 30%: Reflection : Immune Damage + Reflect Damage
  920. • 70%: Take 50% Damage
  921.  
  922. Mouse Lag
  923. When submitting reports of mouse lag please include a video and system specs. To do so, follow these steps:
  924. 1.Run regedit
  925. 2.HKEY_CURRENT_USER -> Software -> Blizzard entertainment -> warcraft iii -> Video -> Right-click -> New DWORD 32 bit value
  926. 3.Value name -> oscursor
  927. 4.Set to 1
  928.  
  929. Hero Balance Changes
  930.  
  931. Archmage
  932. • Water Elemental
  933. • Level 1: Decreased Hit Points from 525 to 500; increased damage 18 - 22 to 19 - 23
  934. • Level 2: Decreased Hit Points from 675 to 625; increased damage 31 - 39 to 33 - 41
  935. • Level 3: Decreased Hit Points from 900 to 825; increased damage 41 - 49 to 44 - 52
  936. • Brilliance Aura
  937. • Level 2: Decreased mana regeneration from 1.5 to 1.25 per second
  938. • Level 3: Decreased mana regeneration from 2.25 to 1.75 per second
  939. • Mass Teleport
  940. • Increased Area of Effect from 700 to 800
  941.  
  942. Mountain King
  943. • Storm Bolt
  944. • Level 2 damage reduced from 210 to 200
  945. • Level 3 damage reduced from 325 to 310
  946. • Thunder Clap
  947. • Damage AoE reduced from 65 to 60
  948. • Damage AoE reduced from 125 to 115
  949. • Damage AoE reduced from 175 to 160
  950.  
  951. Blademaster
  952. • Base Stats
  953. • Reduced Agility from 24 to 22
  954.  
  955. Far Seer
  956. • Far Sight
  957. • Cooldown for all levels is now 30 seconds
  958. • Level 1 radius increased from 600 to 900
  959. • Level 3 radius increased from 2700 to 4000
  960.  
  961. Lich
  962. • Frost Armor
  963. • All Levels: Reduced slow duration against all units to 4 seconds
  964.  
  965. Demon Hunter
  966. • Base Stats
  967. • Reduced Agility from 22 to 21
  968.  
  969. Metamorphosis
  970. • Reduced duration from 60 to 45
  971.  
  972. Keeper of the Grove
  973. • Force of Nature
  974. • All Levels: Reduced mana cost from 125 to 100
  975.  
  976. Goblin Alchemist
  977. • Healing Spray
  978. • Level 1: Decreased from 40 to 30 per wave
  979. • Level 2: Decreased from 55 to 45 per wave
  980. • Level 3: Decreased from 70 to 60 per wave
  981. • Transmute
  982. • Increased conversion factor from .8 to 1.25
  983.  
  984. Goblin Tinker
  985. • Base Stats
  986. • Reduced Armor from 4.5 to 3.5
  987. • Pocket Factory
  988. • Pocket Factory now has Heavy Armor instead of Normal
  989. • Engineering Upgrade
  990. • Level 1: Increased spawn interval time for Clockwerk Goblins from 4 to 4.5 seconds
  991. • Level 2: Increased spawn interval time for Clockwerk Goblins from 3.2 to 3.5 seconds
  992. • Level 3: Increased spawn interval time for Clockwerk Goblins from 2.56 to 3 seconds
  993. • Cluster Rockets
  994. • Level 2: Increase base damage from 18.75 to 19.75
  995. • Level 3: Increase base damage from 27.5 to 30.5
  996.  
  997. Naga Sea Witch
  998. • Mana Shield
  999. • Level 1: Increased damage absorbed from 1 to 2
  1000. • Level 2: Increased damage absorbed from 1.5 to 3
  1001. • Level 3: Increased damage absorbed from 2 to 4
  1002.  
  1003. Pandaren Brewmaster
  1004. • Breath of Fire
  1005. • All levels: Increased mana cost from 70 to 75
  1006. • Level 1: Reduced damage over time from 7 to 5, reduced max damage from 520 to 480
  1007. • Level 2: Reduced damage over time from 14 to 10, reduced max damage from 1000 to 720
  1008. • Level 3: Reduced damage over time from 21 to 15, reduced max damage from 1360 to 1080
  1009.  
  1010. Pit Lord
  1011. • Base Stats
  1012. • Increased starting agility from 14 to 15
  1013. • Cleaving Attack
  1014. • Increased AoE for all levels from 200 to 250
  1015. • Increased splash damage from 30% to 40%
  1016. • Increased splash damage from 55% to 65%
  1017. • Increased splash damage from 80% to 90%
  1018.  
  1019. Human Balance Changes
  1020.  
  1021. Flying Machine
  1022. • Base Stats
  1023. • Increased Hit Points from 200 to 250
  1024. • Increased Gold cost from 90 to 100
  1025. • Increased Damage from 14 - 15 to 18 - 19 (air-vs-air only)
  1026.  
  1027. Militia
  1028. • Base Stats
  1029. • Decreased duration from 45 to 40 seconds
  1030.  
  1031. Rifleman
  1032. • Base Stats
  1033. • Decreased attack cooldown from 1.5 to 1.35
  1034.  
  1035. Mortar Team
  1036. • Base Stats
  1037. • Decreased half damage radius from 150 to 100
  1038. • Decreased quarter damage radius from 250 to 200
  1039.  
  1040. Priest
  1041. • Dispel Magic
  1042. • Increased cast range from 500 to 600
  1043. • Added a 5 second cooldown
  1044. • Applies to Doom Guard (Creep); Doom Guard (Summoned); Pandaren Brewmaster (Storm)
  1045.  
  1046. Siege Engine
  1047. • Base Stats
  1048. • Increased Supply cost from 3 to 4
  1049.  
  1050. Spell Breaker
  1051. • Spell Steal
  1052. • Cooldown increased from 3 to 6 seconds
  1053.  
  1054. Cannon Tower
  1055. • Tech Tree
  1056. • Fragmentation Shards applies
  1057.  
  1058. Items
  1059.  
  1060. Ivory Tower
  1061. • Base Stats
  1062. • Increased lumber cost from 20 to 25
  1063. • Reduced stock from 3 to 2
  1064.  
  1065. Orb of Fire
  1066. • Base Stats
  1067. • Increased hero bonus damage from 5 to 10
  1068. • Increased splash damage radius from 140 to 150
  1069. • Increased gold cost from 275 to 325
  1070.  
  1071. Upgrades
  1072.  
  1073. Flak Cannons
  1074. • Tech Tree
  1075. • Now unlock with Keep
  1076. • Swapped command card location with Flying Machine Bombs
  1077.  
  1078. Fragmentation Shards
  1079. • Base Stats
  1080. • Reduced half damage radius from 275 to 225
  1081. • Increased quarter damage radius from 250 to 275
  1082. • Reduced bonus damage for half damage radius from 18 to 15
  1083. • Reduced bonus damage for quarter damage radius from 12 to 10
  1084. • Tech Tree
  1085. • Now applies to Cannon Tower
  1086.  
  1087. Improved Masonry
  1088. • Cost
  1089. • Level 1: Increased to 125 gold and 50 lumber
  1090. • Level 2: Increased to 150 gold and 75 lumber
  1091. • Level 3: Increased to 175 gold and 100 lumber
  1092.  
  1093. Barrage
  1094. • Base Stats
  1095. • Increased base damage 12 to 14 (13-14 damage to 15-16 damage)
  1096. • Research button location relocated to (2,1)
  1097.  
  1098. Orc Balance Changes
  1099.  
  1100. Bat Rider
  1101. • Base Stats
  1102. • Increased bonus damage from 13 - 15 to 16 - 18
  1103.  
  1104. Berserker
  1105. • Base Stats
  1106. • Increased Hit Points from 450 to 475
  1107.  
  1108. Headhunter
  1109. • Cost
  1110. • Increased gold cost from 135 to 140
  1111. • Base Stats
  1112. • Increased Hit Points from 350 to 375
  1113. • Increased Regeneration upgrade from 0.8 to 1.0 Hit Points per second
  1114. • Increased range from 450 to 550
  1115.  
  1116. Shaman
  1117. • Base Stats
  1118. • Increased Hit Points from 335 to 350
  1119. • Increased bonus damage from 8 - 9 to 10 - 11
  1120. • Increased mana regeneration from 0.67 to 0.72
  1121. • Purge
  1122. • Decreased mana cost from 75 to 65
  1123. • Bloodlust
  1124. • Mana cost decreased from 40 to 35
  1125.  
  1126. Spirit Walker
  1127. • Tech Tree
  1128. • Now trained at Tauren Totem
  1129. • Changed Hotkey from (T) to (W)
  1130.  
  1131. Witch Doctor
  1132. • Base Stats
  1133. • Increased mana regeneration from 0.67 to 0.72
  1134.  
  1135. Tauren
  1136. • Tech Tree
  1137. • Requires War Mill
  1138.  
  1139. Tauren Totem
  1140. • Tech Tree
  1141. • Now unlocks with Stronghold instead of Fortress
  1142. • Now trains Spirit Walkers and Spirit Walker upgrades
  1143. • Swapped command card locations so Spirit Walkers are (0,0)
  1144. • No longer requires War Mill
  1145.  
  1146. Spirit Lodge
  1147. • Cost
  1148. • Reduced lumber cost from 150 to 135
  1149.  
  1150. Items
  1151.  
  1152. Scroll of Speed
  1153. • No longer applies to Goblin Sappers
  1154.  
  1155. Orb of Lightning
  1156. • Decreased chance to purge from 35% to 30%
  1157.  
  1158. Upgrades
  1159.  
  1160. Berserker
  1161. • Base Stats
  1162. • Decreased the damage debuff from 50% to 40%
  1163. • Swapped command card location with Troll Regeneration upgrade
  1164.  
  1165. Burning Oil
  1166. • Tech Tree
  1167. • Moved command card location to middle row
  1168.  
  1169. Liquid Fire
  1170. • Base Stats
  1171. • Reduced the attack speed debuff from 80% to 60%
  1172.  
  1173. Reinforced Defenses
  1174. • Base Stats
  1175. • Reduced from 200 to 150 lumber
  1176. • Increased gold cost from 50 to 75
  1177. • Tech Tree
  1178. • Unlocks with Stronghold instead of Fortress
  1179.  
  1180. Spiked Barricades
  1181. • Cost
  1182. • Level 2: Reduced from 175 to 125 lumber
  1183. • Level 3: Reduced from 275 to 175 lumber
  1184. • Troll Regeneration
  1185. • Swapped command card location with Berserker upgrade
  1186.  
  1187. Ensnare
  1188. • Base Stats
  1189. • Reduced duration for units from 12 seconds to 10 seconds
  1190. • Reduced cooldown from 16 seconds to 15 seconds
  1191.  
  1192. Pulverize
  1193. • Tech Tree
  1194. • Requires War Mill
  1195.  
  1196. Undead Balance Changes
  1197.  
  1198. Acolyte
  1199. • Base Stats
  1200. • Increased Hit Points from 220 to 230
  1201. • Increased Hit Point Regeneration while on Blight from 2 to 4 per second
  1202. • Increased armor from 0 to 1 (6% damage reduction)
  1203. • Increased movement speed from 220 to 250
  1204.  
  1205. Destroyer
  1206. • Base Stats
  1207. • Reduced Hit Points from 900 to 850
  1208. • Reduced Orb of Annihilation bonus damage from 20 to 15
  1209.  
  1210. Frost Wyrm
  1211. • Base Stats
  1212. • Reduced Frost Breath attack duration on Heroes from 10 seconds to 3 seconds
  1213.  
  1214. Necromancer
  1215. • Base Stats
  1216. • Increased base damage from 7 to 9 (8-9 damage to 10-11 damage)
  1217. • Cripple
  1218. • Reduced mana cost from 175 to 125
  1219. • Unholy Frenzy
  1220. • Reduced drain from 4 to 3 Hit Points per second
  1221. • Raise Dead
  1222. • Increased base summon duration from 40 to 45 seconds
  1223.  
  1224. Obsidian Statue
  1225. • Base Stats
  1226. • Reduced Hit Points from 550 to 500
  1227.  
  1228. Skeleton Warrior
  1229. • Base Stats
  1230. • Increased Hit Points from 180 to 190
  1231.  
  1232. Skeleton Mage
  1233. • Base Stats
  1234. • Increased Hit Points from 230 to 240
  1235.  
  1236. Buildings
  1237.  
  1238. Haunted Gold Mine
  1239. • Base Stats
  1240. • Reduced Blight radius from 960 to 768
  1241. • Reduced cost to 225 gold and 210 lumber
  1242.  
  1243. Necropolis
  1244. • Base Stats
  1245. • Reduced cost from 255 to 225 gold
  1246. • Reduced build duration from 100 to 90 seconds
  1247.  
  1248. Ziggurat
  1249. • Base Stats
  1250. • Increased Hit Points from 550 to 600
  1251.  
  1252. Items
  1253.  
  1254. Orb of Corruption
  1255. • Base Stats
  1256. • Decreased armor reduction from 5 to 4
  1257.  
  1258. Sacrificial Skull
  1259. • Tech Tree
  1260. • No longer requires Graveyard to purchase
  1261. • Base Stats
  1262. • Decreased stock regeneration from 60 to 45
  1263.  
  1264. Upgrades
  1265.  
  1266. Cannibalize
  1267. • Tech Tree
  1268. • Swapped command card location with Frenzy upgrade
  1269. • Ghoul and Abomination
  1270. • Decreased the duration from 33 seconds to 20 seconds for Ghouls and Abominations
  1271. • Ghoul
  1272. • Increased healing from 10 to 16 per second
  1273. • Abomination
  1274. • Increased healing from 15 to 25 per second
  1275.  
  1276. Devour Magic
  1277. • Decreased damage against summoned units from 180 to 160
  1278.  
  1279. Disease Cloud (Abomination)
  1280. • Increased damage from 1 to 2 per second
  1281. • Reduced duration from 120 to 90 seconds
  1282.  
  1283. Exhume Corpse
  1284. • Now generates Crypt Fiend corpse instead of Ghoul corpse
  1285.  
  1286. Frenzy
  1287. • Swapped command card location with Cannibalize upgrade
  1288.  
  1289. Skeletal Longevity
  1290. • Increased duration time from 15 to 20 seconds
  1291. • Removed upgrade – included in Skeletal Mastery
  1292.  
  1293. Skeletal Mastery
  1294. • Cost
  1295. • Increased gold cost from 125 to 200
  1296. • Increased lumber cost from 150 to 175
  1297. • Tech Tree
  1298. • Now unlocks with Halls of the Dead
  1299. • Now includes Skeletal Longevity
  1300. • Research button location relocated to (0,1)
  1301.  
  1302. Stone Form
  1303. • Moved command card location to the middle row
  1304.  
  1305. Night Elf Balance Changes
  1306.  
  1307. Archer
  1308. • Base Stats
  1309. • Increased Hit Points from 245 to 260
  1310. • Tech Tree
  1311. • Improved Bows command card location swapped with the Marksmanship upgrade
  1312.  
  1313. Chimeras
  1314. • Base Stats
  1315. • Decreased half damage splash radius from 125 to 100
  1316.  
  1317. Druid of the Claw (Bear Form)
  1318. • Base Stats
  1319. • Decreased bonus damage from 29 - 44 to 25 - 40
  1320.  
  1321. Druid of the Talon
  1322. • Base Stats
  1323. • Increased cost from 135 to 150 gold
  1324. • Faerie Fire
  1325. • Reduced duration on units from 90 to 70 seconds
  1326. • Reduced duration on heroes from 60 to 40 seconds
  1327.  
  1328. Dryad
  1329. • Abolish Magic
  1330. • Reduced damage against summoned units from 300 to 250
  1331. • Applies to: Eredar Sorcerer, Naga Couatl, Centaur Sorcerer, Polar Furbog Shaman, Forest Troll Shadow Priest, Kobold Geomancer, Mur'gul Snarecaster, Nerubian Seer, Salamander Seer, Watery Minion Snarecaster, Tuskarr Healer, and Ice Troll High Priest
  1332.  
  1333. Glaive Thrower
  1334. • Base Stats
  1335. • Increased bonus damage from 36 - 53 to 51- 68
  1336.  
  1337. Huntress
  1338. • Base Stats
  1339. • Increase base damage from 15 to 16 (16-18 damage to 17-19)
  1340. • Tech Tree
  1341. • Moonglaive now unlocks with Tree of Ages
  1342. • Sentinel is researched by default
  1343. • Sentinel has a 180 second duration
  1344.  
  1345. Mountain Giant
  1346. • Base Stats
  1347. • Decreased cost from 425 to 350 gold
  1348. • Decreased Supply from 7 to 6
  1349. • Taunt
  1350. • Now activates a second time after 3 seconds
  1351. • Cooldown increased from 15 to 16 seconds
  1352.  
  1353. Hippogryph
  1354. • Tech Tree
  1355. • Hippogryph Taming is researched by default
  1356.  
  1357. Hippogryph Rider
  1358. • Base Stats
  1359. • Increased Hit Points from 765 to 780
  1360.  
  1361. Buildings
  1362.  
  1363. Ancient of War
  1364. • Base Stats
  1365. • Reduced Hit Points from 1000 to 900
  1366. • Reduced bonus attack damage from 44 to 36
  1367. • Tech Tree
  1368. • Removed Sentinel upgrade – researched by default
  1369.  
  1370. Ancient of Wind
  1371. • Tech Tree
  1372. • Removed Hippogryph Taming upgrade - researched by default
  1373.  
  1374. Ancient Protector
  1375. • Base Stats
  1376. • Reduced build time from 60 to 55 seconds
  1377. • Decreased rooted attack cool down from 2 seconds to 1.7 seconds (24.75 to 29.12 damage per second)
  1378. • Decreased uprooted attack cool down from 1.5 seconds to 1.4 seconds (19.67 to 21.07 damage per second)
  1379.  
  1380. Moon Well
  1381. • Base Stats
  1382. • Increased mana regeneration at night from 1.25 to 1.50 per second
  1383.  
  1384. Chimera Roost
  1385. • Tech Tree
  1386. • No longer requires Ancient of Wind to build
  1387.  
  1388. Neutral Balance Changes
  1389.  
  1390. Purge
  1391. • Reduced damage to summoned units from 400 to 200
  1392.  
  1393. Ensnare
  1394. • Ensnare (Neutral Hostile) - Reduced unit duration from 10 seconds to 8 seconds; hero duration from 5 seconds to 3 seconds; increased cooldown from 10 seconds to 15 seconds
  1395. • Ensnare (Naga) - Reduced unit duration from 15 seconds to 8 seconds; hero duration from 12 seconds to 3 seconds; increased cooldown from 12 seconds to 15 seconds
  1396.  
  1397. Cannibalize
  1398. • Creep cannibalize changed from 10hps to 12hps
  1399. • Duration reduced from 33 to 20
  1400.  
  1401. Items
  1402.  
  1403. Boots of Speed
  1404. • Now have a stock of 2 at game start
  1405.  
  1406. Map Updates
  1407. (2)Amazonia
  1408. • Reduced the number of Wand of Illusion and Sentry drops by creating proper level 2 Charged items drops
  1409. (2)ConcealedHills
  1410. • Cleaned up tree placement
  1411. (2)NorthernIsles
  1412. • Cleaned up tree placement
  1413. (2)RoadToStratholme_LV
  1414. • Revised based on community comments but not yet added to 1v1 pool
  1415. (2)SwampedTemple_V2
  1416. • Removed all custom data
  1417. • Cleaned up tree placement
  1418. • General map clean up from removing the custom doodads
  1419. • Revised again by Anomines
  1420. (2)TerenasStand_LV
  1421. • More building area at start locations
  1422. • Swapped creep camps at the expansions - closer expansion is the easier creep camp now
  1423. • Level 8 Wizard no longer aggro's on passing units
  1424. • Swapped the Mercenary camp location with the green creep camp - these buildings are now further away from start locations
  1425. (4)Avalanche_LV
  1426. • Swapped Mercenary Camp with Fountain of Health
  1427. • Swapped Tavern for Mercenary Camp
  1428. • Added a Tavern to the center of the map
  1429. • Relocated creep camp to prevent accidental aggro
  1430. (4)BridgeToNear
  1431. • Relocated creep camp to prevent accidental aggro
  1432. (4)PhantomGrove_LV
  1433. • Red camps are two levels harder now - Item drop is unchanged
  1434. • Replaced the level 3 Ghost with level 3 Skeletal Marksman
  1435. (4)TwistedMeadows
  1436. • Red Dragons replaced with Granite Golems to prevent base harass (Thanks Ugrilainen)
  1437. (8)Ferelas_LV
  1438. • Pushed back several expansion goldmines and creeps to prevent accidental agro
  1439. (8)GolemsInTheMist_LV
  1440. • Relocated the 2 Mercenary Camp creeps further to prevent accidental agro
  1441. (8)TwilightRuins_LV
  1442. • Swapped the remaining Goblin Laboratories on the outside of the map with the Goblin Merchant's at the center of the map
  1443. • The center creep camps that dropped level 1 permanent items now drop level 1 power-ups
  1444.  
  1445. Map Pool
  1446. 1v1
  1447. • (2)TerenasStand_LV
  1448. • (2)Plunderisle_LV
  1449. • (2)SwampedTemple (comm)
  1450. • (2)NorthernIsles (comm)
  1451. • (2)EchoIsle
  1452. • (2)TirisfalGlades_LV
  1453. • (2)Amazonia(com)
  1454. • (2)LastRefuge-1.3 (comm)
  1455. • (2)ConcealedHill (comm)
  1456. • (4)TwistedMeadows
  1457. • (4)TurtleRock
  1458. 2v2
  1459. • (4)PhantomGrove_LV
  1460. • (4)Avalanche_LV
  1461. • (4)TurtleRock
  1462. • (4)CentaurGrove
  1463. • (4)BridgeTooNear_LV
  1464. • (4)Synergy_big_paved (comm)
  1465. • (4)TidewaterGlades_LV
  1466. • (4)LostTemple
  1467. • (4)TwistedMeadows
  1468. • (4)FurbolgMountain_v3 (comm)
  1469. • (6)GnollWood
  1470. 3v3
  1471. • (6)ThunderLake_LV
  1472. • (6)GnollWood
  1473. • (6)Monsoon_LV
  1474. • (6)DarkForest
  1475. • (6)UpperKingdom
  1476. • (6)RuinsOfStratholme
  1477. • (8)Mur’gulOasis_LV
  1478. • (6)RollingHills
  1479. • (6)TimbermawHold
  1480. • (6)StranglethornVale
  1481. • (8)Battleground
  1482. 4v4
  1483. • (8)Feralas_LV
  1484. • (8)Northshire_LV
  1485. • (8)Sanctuary_LV
  1486. • (8)TwilightRuins_LV
  1487. • (8)Battleground_LV
  1488. • (8)Deadlock_LV
  1489. • (8)GolemsInTheMist_LV
  1490. • (8)Mur’gulOasis_LV
  1491. • (8)MarketSquare
  1492. • (8)GoldRush
  1493. • (8)Friends
  1494. • (8)BlastedLands
  1495. FFA
  1496. • (4)Deathrose
  1497. • (4)FountainOfManipulation (comm)
  1498. • (6)EmeraldShores
  1499. • (6)SilverpineForest
  1500. • (6)Monsoon_LV
  1501. • (6)NeonCity (comm)
  1502. • (8)Deadlock_LV
  1503. • (8)Mur’gulOasis_LV
  1504. • (8)TwilightRuins_LV
  1505. • (8)Marketsquare
  1506.  
  1507. ----------------------------------------------------------------------------------
  1508. 1.29.2
  1509. https://web.archive.org/web/20180503194750/https://us.battle.net/forums/en/bnet/topic/20763816274
  1510. Patch 1.29.2 was a minor patch that was released on May 3, 2018.
  1511.  
  1512. Specific Changes & Improvements
  1513. • Ladder reset
  1514.  
  1515. Bug Fixes
  1516. • Standard/Quick Play maps no longer disappear when patching from 1.28.5 enGB to 1.29.1 enUS
  1517. • Plugged the leak allowing Frozen balance into the Chaos bucket
  1518. • The team game you attempted to join has been found; Arranged Teams working as intended
  1519. • Polish language characters render as Polish again
  1520. • The text cursor reprises its role as conjurer of text
  1521. • Map download progress % over Battle.net has returned
  1522. • /ping command calls forth your need for speed
  1523. • Floating text offset corrected in widescreen
  1524. • Fog and visibility modifiers affect player 13+
  1525. • Visual building upgrades appear for players 13+
  1526. • Unit glow for player 12 is muck colored again
  1527. • Quest logs update via scrolling
  1528. • (2)FloodPlains_LV – Removed water clipping in several locations
  1529. • (8)Ferelas_LV – Reduced aggro range for expansion creeps
  1530. • (8)Twilight Ruins_LV – Level 1 permanent items replaced with tomes in Goblin Laboratories
  1531. • Minimap dead zones in World Editor resurrected
  1532. • Moving special effects using the new natives updates their internal position
  1533. • BlzSetUnitAbilityManaCost no longer affects all units with the chosen ability
  1534. • SetUnitAbilityCooldown no longer affects all units with the chosen ability
  1535. • BlzSetUnitName updates GetUnitName
  1536. • Max clan members and players in channels can actually reach 255…
  1537.  
  1538. Known Issues
  1539. • Joining a custom game on Mac will result in a crash
  1540. • SetItemName affects all items of a chosen type
  1541. • Holding left mouse button causes keyboard events to not be registered
  1542. • Cursor does not match the mouse position when resolution is taller than wider
  1543. • In 24 player games, AI buildings may become stuck in construction
  1544. • Automated tournament map pool updates will be available Soon™
  1545.  
  1546. ----------------------------------------------------------------------------------
  1547. 1.29.1
  1548. - https://us.battle.net/forums/en/bnet/topic/20762157875
  1549. Patch 1.29.1 was a minor patch that was released on April 23, 2018.
  1550.  
  1551. Specific Changes & Improvements
  1552. • Max clan and players in a channel raised to 255
  1553.  
  1554. Bug Fixes
  1555. • Founding of Durotar no longer crashes
  1556. • Building upgrades are visually represented for player slots 13+
  1557. • Building placement footprint displays for player slots 13+
  1558. • Blight displays for player slots 17+
  1559. • GetUnitAbilityCooldown always returns 0.00
  1560. • BlzGetLocalUnitZ always returns 0.00
  1561. • enGB installs and patches
  1562. • Custom textures no longer cause World Editor to crash
  1563. • Neutral units accept item sales in custom games
  1564. • Neutral units display on the mini map in custom games
  1565. • Neutral units drop bounties in custom games
  1566. • Hashtable storage limit is removed
  1567. • Game cache mission key limit is removed
  1568. • Quick Play maps work on Mac
  1569. • Asian characters work in chat
  1570. • UI elements no longer overflow in Asian languages
  1571. • GUI Set Unit Name work
  1572.  
  1573. Known Issues
  1574. • Ladder reset
  1575. • Joining a custom game on Mac will result in a crash
  1576. • Patching from 1.29.0 PTR enGB to 1.29.1 PTR enUS causes Maps to be missing for Standard/Quick Play games
  1577. • Game data for TFT impacted RoC
  1578. • Missing function BlzSetAbilityManaCost
  1579. • SetUnitAbilityCooldown affects all units with the chosen ability
  1580. • Certain areas of the minimap in World Editor do not work
  1581. • SetItemName affects all items of a chosen type
  1582. • BlzSetUnitName does not update GetUnitName
  1583. • Text cursor doesn’t change position in chat
  1584. • Unit glow for player 12 is red
  1585. • Holding left mouse click causes keyboard events to not be registered
  1586. • Cursor does not match the mouse position when resolution is taller than wider
  1587. • Fog and visibility modified do not affect player 13+
  1588. • In 24 player games AI buildings may become stuck in construction
  1589.  
  1590. ----------------------------------------------------------------------------------
  1591. 1.29.0b
  1592. https://web.archive.org/web/20180411005159/https://us.battle.net/forums/en/bnet/topic/20762137149
  1593. Patch 1.29.0 was a major patch that was released on April 10, 2018.
  1594. Video Trailer
  1595.  
  1596. Specific Changes & Improvements
  1597. Widescreen support added. To prevent stretching their have been changes to the interfaces:
  1598. • Added bookends to the in-game interface
  1599. • Added black pillars in menus
  1600. Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:
  1601. • Player 13 - Maroon
  1602. • Player 14 - Navy
  1603. • Player 15 - Turquoise
  1604. • Player 16 - Violet
  1605. • Player 17 - Wheat
  1606. • Player 18 - Peach
  1607. • Player 19 - Mint
  1608. • Player 20 - Lavender
  1609. • Player 21 - Coal
  1610. • Player 22 - Snow
  1611. • Player 23 - Emerald
  1612. • Player 24 - Peanut
  1613.  
  1614. Notes
  1615. • Ladder standings have been reset; good luck and have fun on the climb
  1616. • Replays are incompatible between major game versions
  1617. • This will be the last version to support Windows XP
  1618. • Automated tournaments will resume next week
  1619.  
  1620. Bug Fixes
  1621. • Clans can be created
  1622. • Mac launches
  1623. • Korean locale launches
  1624. • Various missing textures located (Thanks to TriggerHappy for the test map)
  1625. • Default resolution no longer resembles Felwood
  1626. • Ladder maps cleansed of sneaky tower locations near starting mines
  1627.  
  1628. Known Issues
  1629. • Temporarily disabled Fixed Aspect Ratio in Video Options
  1630. • Chaos Kodo Beasts are showing as idle workers in campaign missions
  1631. • Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
  1632. • Certain elements in World Editor overlap
  1633. • Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
  1634. • SetUnitNameAll is disabled for now
  1635. • PlaySpecialEffect is disabled for now
  1636. • PlaySpecialEffectWithTimeScale is disabled for now
  1637. • Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor
  1638. • UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
  1639. • Default map directory is for from maps when creating custom games
  1640. • Resolution does not change properly when switching between windowed and full screen
  1641. • Tooltips for hero abilities may not be updated
  1642.  
  1643. Hero Balance Changes
  1644.  
  1645. Mountain King
  1646. • Movement Speed
  1647. • Increased base speed from 270 to 290
  1648. • Stormbolt
  1649. • Level 2: Reduce damage from 225 to 210
  1650. • Level 3: Reduce damage from 350 to 325
  1651. • Thunder Clap
  1652. • Level 1: Increased damage from 60 to 65; Increased area of effect from 25 to 30
  1653. • Level 2: Increased damage from 100 to 125; Increased area of effect from 30 to 35
  1654. • Level 3: Increased damage from 140 to 175; Increased area of effect from 35 to 40
  1655.  
  1656. Paladin
  1657. • Attack Speed
  1658. • Reduced cooldown from 2.2 to 2.0 seconds
  1659. • Movement Speed
  1660. • Increased base speed from 270 to 290
  1661. • Divine Shield
  1662. • Level 2: Reduced duration from 30 to 25
  1663. • Level 3: Reduced duration from 45 to 35
  1664.  
  1665. Blademaster
  1666. • Mirror Image
  1667. • Reduced Mana cost from 115 to 100 for all levels
  1668. • Critical Strike
  1669. • Removed + damage item interaction from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage
  1670. • Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage
  1671.  
  1672. Far Seer
  1673. • Feral Spirit
  1674. • Level 1: Increased unit healths from 200 to 250
  1675. • Level 2: Increased unit healths from 300 to 350; Reduced unit level from 4 to 3 to reduce enemy experience reward
  1676. • Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward
  1677. • Chain Lightning
  1678. • Reduced damage reduction from 15% to 10% per jump for all levels
  1679. • Far Sight
  1680. • Level 1: Removed mana cost; Added a cooldown of 60 seconds
  1681. • Level 2: Removed mana cost; Added a cooldown of 45 seconds
  1682. • Level 3: Removed mana cost; Added a cooldown of 30 seconds
  1683.  
  1684. Shadow Hunter
  1685. • Serpent Wards
  1686. • Level 1: Increased damage from 11-13 to 14-16; Increased health from 75 to 90
  1687. • Level 2: Increased damage from 23-26 to 27-30; Increased health from 135 to 165
  1688. • Level 3: Increased damage from 41-45 to 48-52; Increased health from 135 to 200
  1689.  
  1690. Tauren Chieftain
  1691. • Movement Speed
  1692. • Increased base speed from 270 to 290
  1693. • War Stomp
  1694. • Level 1: Increased damage from 25 to 30
  1695. • Level 2: Increased damage from 50 to 60
  1696. • Level 3: Increased damage from 75 to 90
  1697. • Reincarnation
  1698. • Reduced spellcast from 7 seconds to 5 seconds
  1699.  
  1700. Crypt Lord
  1701. • Movement Speed
  1702. • Increased base speed from 270 to 290
  1703. • Carrion Beetles
  1704. • Level 1: Increased health from 140 to 170; Increase movement speed from 270 to 290
  1705. • Level 2: Increased health from 275 to 330; Increase movement speed from 270 to 290
  1706. • Level 3: Increased health from 410 to 490; Increase movement speed from 270 to 290
  1707. • Impale
  1708. • Level 1: Increased damage from 50 to 75
  1709. • Level 2: Increased damage from 80 to 120
  1710. • Level 3: Increased damage from 110 to 165
  1711.  
  1712. Dread Lord
  1713. • Movement Speed
  1714. • Increased base speed from 270 to 290
  1715. • Carrion Swarm
  1716. • Level 1: Increased maximum damage from 300 to 400
  1717. • Level 2: Increased maximum damage from 600 to 700
  1718. • Level 3: Increased maximum damage from 1000 to 1200
  1719. • Mana Cost reduced from 110 to 100 for all levels
  1720. • Now damages mechanical units
  1721. • Sleep
  1722. • Cooldown reduced from 6 seconds to 4 seconds for all levels
  1723. • Level 1: Reduced duration from 20 (5) sec to 15 (4) sec; Reduced mana cost from 100 to 80
  1724. • Level 2: Reduced duration from 40 (10) sec to 35 (8) sec; Reduced mana cost from 75 to 65
  1725. • Level 3: Reduced duration from 60 (15) sec to 55 (12) sec
  1726. • Vampiric Aura
  1727. • Level 1: Increased life steal from 15% to 20%
  1728. • Level 2: Increased life steal from 30% to 35%
  1729. • Level 3: Increased life steal from 45% to 50%
  1730.  
  1731. Lich
  1732. • Movement Speed
  1733. • Increased base speed from 270 to 290
  1734.  
  1735. Demon Hunter
  1736. • Mana Burn
  1737. • Increased mana cost from 50 to 60 for all levels
  1738.  
  1739. Keeper of the Grove
  1740. • Intelligence
  1741. • Increased default value from 18 to 19
  1742. • Tranquility
  1743. • Added 3 seconds of invulnerability on spellcast
  1744. • Reduced duration from 30 seconds to 15 seconds
  1745. • Increased healing per second from 20 to 40
  1746. • Entangling Root
  1747. • Level 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage
  1748. • Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage
  1749. • Force of Nature
  1750. • Increased Treant attack damage from 14 to 16
  1751.  
  1752. Priestess of the Moon
  1753. • Attack Speed
  1754. • Reduced cooldown from 2.46 to 2.33 seconds
  1755. • Scout
  1756. • Increased speed from 270 to 300
  1757. • Level 1: Reduced mana cost from 100 to 50
  1758. • Level 2: Reduced mana cost from 75 to 50
  1759.  
  1760. Warden
  1761. • Blink
  1762. • Level 2: Reduced cooldown from 10 seconds to 7 seconds
  1763. • Level 3: Increased cooldown from 1 second to 4 seconds
  1764.  
  1765. Dark Ranger
  1766. • Life Drain
  1767. • Increase damage done per second and lower mana cost
  1768. • Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50
  1769. • Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50
  1770. • Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50
  1771.  
  1772. Firelord
  1773. • Incinerate
  1774. • Level 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
  1775. • Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
  1776. • Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
  1777. • Soul Burn
  1778. • Level 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125
  1779. • Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270
  1780. • Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450
  1781.  
  1782. Goblin Alchemist
  1783. • Movement Speed
  1784. • Increased base speed from 270 to 290
  1785. • Healing Spray
  1786. • No longer heals enemy units
  1787. • Heals Alchemist
  1788. • Acid Bomb
  1789. • Level 1: Increased Damage from 5 to 8 (total damage 75 to 120; Secondary damage 3 to 5)
  1790. • Level 2: Increased Damage from 10 to 13 (total damage 150 to 195; Secondary damage 6.5 to 8.5)
  1791. • Level 3: Increased Damage from 15 to 18 (total damage 225 to 270; Secondary damage 10 to 12)
  1792.  
  1793. Goblin Tinker
  1794. • Movement Speed
  1795. • Increased base speed from 270 to 290
  1796. • Cluster Rockets
  1797. • Now targets air units
  1798. • Level 1: Increased damage from 35 to 45 damage per second
  1799. • Level 2: Increased damage from 65 to 75 damage per second
  1800. • Level 3: Increased damage from 100 to 110 damage per second
  1801.  
  1802. Naga Sea Witch
  1803. • Movement Speed
  1804. • Increased base speed from 270 to 290
  1805.  
  1806. Pandaren Brewmaster
  1807. • Movement Speed
  1808. • Increased base speed from 270 to 290
  1809.  
  1810. Map Pool
  1811. 1v1
  1812. • (2)TerenasStand_LV
  1813. • (2)Plunderisle_LV
  1814. • (2)TheTwoRivers_LV
  1815. • (2)RoadToStratholme_LV
  1816. • (2)EchoIsle
  1817. • (2)TirisfalGlades_LV
  1818. • (2)Amazonia(COMMUNITY)
  1819. • (2)LastRefuge-1.3(COMMUNITY)
  1820. • (4)Floodplains1v1_LV
  1821. • (4)TwistedMeadows
  1822. • (4)TurtleRock
  1823. 2v2
  1824. • (4)PhantomGrove_LV
  1825. • (4)Avalanche_LV
  1826. • (4)TurtleRock
  1827. • (4)Duskwood_LV
  1828. • (4)BridgeTooNear_LV
  1829. • (4)FrozenClover_LV
  1830. • (4)TidewaterGlades_LV
  1831. • (4)LostTemple
  1832. • (4)TwistedMeadows
  1833. • (6)Duststorm_LV
  1834. • (6)GnollWood
  1835. 3v3
  1836. • (6)ThunderLake_LV
  1837. • (6)GnollWood
  1838. • (6)Monsoon_LV
  1839. • (6)DarkForest
  1840. • (6)UpperKingdom
  1841. • (6)RuinsOfStratholme
  1842. • (8)Mur’gulOasis_LV
  1843. • (6)RollingHills
  1844. • (6)TimbermawHold
  1845. • (6)StranglethornVale
  1846. • (8)Battleground_LV
  1847. 4v4
  1848. • (8)Feralas_LV
  1849. • (8)Northshire_LV
  1850. • (8)Sanctuary_LV
  1851. • (8)TwilightRuins_LV
  1852. • (8)Battleground_LV
  1853. • (8)Deadlock_LV
  1854. • (8)GolemsInTheMist_LV
  1855. • (8)Mur’gulOasis_LV
  1856. • (8)MarketSquare
  1857. • (8)GoldRush
  1858. • (8)Friends
  1859. • (8)BlastedLands
  1860. FFA
  1861. • (4)Deathrose
  1862. • (6)Duststorm_LV
  1863. • (6)EmeraldShores
  1864. • (6)StranglethornVale
  1865. • (6)Monsoon_LV
  1866. • (6)ThunderLake_LV
  1867. • (8)Deadlock_LV
  1868. • (8)Mur’gulOasis_LV
  1869. • (8)TwilightRuins_LV
  1870. • (8)Battleground_LV
  1871.  
  1872. World Editor Upgrades
  1873. • Object Limit: 30,000
  1874. • Neutral Units: 2,048
  1875. • Neutral Buildings: 384
  1876. • Player Units: 4,320
  1877. • Player Buildings: 2,400
  1878. • Items: 1,024
  1879. • Map Size Limit: 480 x 480
  1880. • Tile Slot Limit: 16
  1881. • Max Execution Limit: 3,000,000
  1882. • Max Food Limit: 999
  1883. • Max Resource Limit: 9,999,999
  1884. • Array Size Limit: 32,768
  1885. • "Always show Health Bars" now shows Mana Bars as well
  1886.  
  1887. New Natives
  1888. • native GetTriggerPlayerMouseX: takes nothing returns real
  1889. • native GetTriggerPlayerMouseY: takes nothing returns real
  1890. • native GetTriggerPlayerMousePosition: takes nothing returns location
  1891. • native GetTriggerPlayerMouseButton: takes nothing returns mousebuttontype
  1892. • native SetAbilityTooltip: takes integer abilCode, string tooltip, integer level returns nothing
  1893. • native SetAbilityActivatedTooltip: takes integer abilCode, string tooltip, integer level returns nothing
  1894. • native SetAbilityExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
  1895. • native SetAbilityActivatedExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
  1896. • native SetAbilityResearchTooltip: takes integer abilCode, string researchTooltip, integer level returns nothing
  1897. • native SetAbilityResearchExtendedTooltip: takes integer abilCode, string researchExtendedTooltip, integer level returns nothing
  1898. • native GetAbilityTooltip: takes integer abilCode, integer level returns string
  1899. • native GetAbilityActivatedTooltip: takes integer abilCode, integer level returns string
  1900. • native GetAbilityExtendedTooltip: takes integer abilCode, integer level returns string
  1901. • native GetAbilityActivatedExtendedTooltip: takes integer abilCode, integer level returns string
  1902. • native GetAbilityResearchTooltip: takes integer abilCode, integer level returns string
  1903. • native GetAbilityResearchExtendedTooltip: takes integer abilCode, integer level returns string
  1904. • native SetAbilityIcon: takes integer abilCode, string iconPath returns nothing
  1905. • native GetAbilityIcon: takes integer abilCode returns string
  1906. • native SetAbilityActivatedIcon: takes integer abilCode, string iconPath returns nothing
  1907. • native GetAbilityActivatedIcon: takes integer abilCode returns string
  1908. • native GetAbilityPosX: takes integer abilCode returns integer
  1909. • native GetAbilityPosY: takes integer abilCode returns integer
  1910. • native SetAbilityPosX: takes integer abilCode, integer x returns nothing
  1911. • native SetAbilityPosY: takes integer abilCode, integer y returns nothing
  1912. • native GetAbilityActivatedPosX: takes integer abilCode returns integer
  1913. • native GetAbilityActivatedPosY: takes integer abilCode returns integer
  1914. • native SetAbilityActivatedPosX: takes integer abilCode, integer x returns nothing
  1915. • native SetAbilityActivatedPosY: takes integer abilCode, integer y returns nothing
  1916. • native GetUnitMaxHP: takes unit whichUnit returns integer
  1917. • native SetUnitMaxHP: takes unit whichUnit, integer hp returns nothing
  1918. • native GetUnitMaxMana: takes unit whichUnit returns integer
  1919. • native SetUnitMaxMana: takes unit whichUnit, integer mana returns nothing
  1920. • native DeleteHeroAbility: takes unit whichUnit, integer abilCode returns nothing
  1921. • native SetItemName: takes item whichItem, string name returns nothing
  1922. • native SetItemDescription: takes item whichItem, string name returns nothing
  1923. • native GetItemDescription: takes item whichItem returns string
  1924. • native SetItemTooltip: takes item whichItem, string name returns nothing
  1925. • native GetItemTooltip: takes item whichItem returns string
  1926. • native SetItemExtendedTooltip: takes item whichItem, string name returns nothing
  1927. • native GetItemExtendedTooltip: takes item whichItem returns string
  1928. • native SetItemIconPath: takes item whichItem, string name returns nothing
  1929. • native GetItemIconPath: takes item whichItem returns string
  1930. • native SetUnitName: takes unit whichUnit, string name returns nothing
  1931. • native SetHeroProperName: takes unit whichUnit, string name returns nothing
  1932. • native GetUnitBaseDamage: takes unit whichUnit, integer weaponIndex returns integer
  1933. • native SetUnitBaseDamage: takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
  1934. • native GetUnitDiceNumber: takes unit whichUnit, integer weaponIndex returns integer
  1935. • native SetUnitDiceNumber: takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
  1936. • native GetUnitDiceSides: takes unit whichUnit, integer weaponIndex returns integer
  1937. • native SetUnitDiceSides: takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
  1938. • native GetUnitAttackCooldown: takes unit whichUnit, integer weaponIndex returns real
  1939. • native SetUnitAttackCooldown: takes unit whichUnit, real cooldown, integer weaponIndex returns nothing
  1940. • native SetSpecialEffectColorByPlayer: takes effect whichEffect, player whichPlayer returns nothing
  1941. • native SetSpecialEffectColor: takes effect whichEffect, integer r, integer g, integer b returns nothing
  1942. • native SetSpecialEffectAlpha: takes effect whichEffect, integer alpha returns nothing
  1943. • native SetSpecialEffectScale: takes effect whichEffect, real scale returns nothing
  1944. • native SetSpecialEffectPosition: takes effect whichEffect, real x, real y, real z returns nothing
  1945. • native SetSpecialEffectHeight: takes effect whichEffect, real height returns nothing
  1946. • native SetSpecialEffectTimeScale: takes effect whichEffect, real timeScale returns nothing
  1947. • native SetSpecialEffectTime: takes effect whichEffect, real time returns nothing
  1948. • native SetSpecialEffectOrientation: takes effect whichEffect, real yaw, real pitch, real roll returns nothing
  1949. • native SetSpecialEffectYaw: takes effect whichEffect, real yaw returns nothing
  1950. • native SetSpecialEffectPitch: takes effect whichEffect, real pitch returns nothing
  1951. • native SetSpecialEffectRoll: takes effect whichEffect, real roll returns nothing
  1952. • native SetSpecialEffectX: takes effect whichEffect, real x returns nothing
  1953. • native SetSpecialEffectY: takes effect whichEffect, real y returns nothing
  1954. • native SetSpecialEffectZ: takes effect whichEffect, real z returns nothing
  1955. • native SetSpecialEffectPositionLoc: takes effect whichEffect, location loc returns nothing
  1956. • native GetLocalSpecialEffectX: takes effect whichEffect returns real
  1957. • native GetLocalSpecialEffectY: takes effect whichEffect returns real
  1958. • native GetLocalSpecialEffectZ: takes effect whichEffect returns real
  1959. • native GetUnitArmor: takes unit whichUnit returns real
  1960. • native SetUnitArmor: takes unit whichUnit, real armorAmount returns nothing
  1961. • native UnitHideAbility: takes unit whichUnit, integer abilId, boolean flag returns nothing
  1962. • native UnitDisableAbility: takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
  1963. • native UnitCancelTimedLife: takes unit whichUnit returns nothing
  1964. • native IsUnitSelectable: takes unit whichUnit returns boolean
  1965. • native IsUnitInvulnerable: takes unit whichUnit returns boolean
  1966. • native UnitInterruptAttack: takes unit whichUnit returns nothing
  1967. • native GetUnitCollisionSize: takes unit whichUnit returns real
  1968. • native GetAbilityManaCost: takes integer abilId, integer level returns integer
  1969. • native GetAbilityCooldown: takes integer abilId, integer level returns real
  1970. • native SetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing
  1971. • native GetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level returns real
  1972. • native GetUnitAbilityCooldownRemaining: takes unit whichUnit, integer abilId returns real
  1973. • native EndUnitAbilityCooldown: takes unit whichUnit, integer abilCode returns nothing
  1974. • native GetUnitAbilityManaCost: takes unit whichUnit, integer abilId, integer level returns integer
  1975. • native GetLocalUnitZ: takes unit whichUnit returns real
  1976. • native DecPlayerTechResearched: takes player whichPlayer, integer techid, integer levels returns nothing
  1977. • native SetEventDamage: takes real damage returns nothing
  1978.  
  1979. ----------------------------------------------------------------------------------
  1980. 1.29.0a (PTR)
  1981. http://web.archive.org/web/20180222021432/https://us.battle.net/forums/en/bnet/topic/20762056755
  1982. Patch 1.29.0 was a major patch that was released on March 15, 2018. This patch was never released to the live production, only the PTR.
  1983.  
  1984. Specific Changes & Improvements
  1985. • Team colors revision v2 (Props to Erkan for setting us on the path)
  1986. • Camera reset to 1.28 height
  1987.  
  1988. Bug Fixes
  1989. • Korean client crash resolved
  1990. • Custom hotkeys no longer unbind Esc
  1991. • Matchmaking now starts when using community maps
  1992. • Alchemist's Healing Spray now self-heals
  1993. • Various missing textures located (Thanks to TriggerHappy for the test map)
  1994. • Default resolution no longer resembles Felwood
  1995. • World Editor limits raised for reals:
  1996. • Neutral Units - 2,048
  1997. • Neutral Buildings - 384
  1998. • Player Units - 4,320
  1999. • Player Buildings - 2,400
  2000. • Items - 1,024
  2001. • Queuing actions behaves correctly
  2002. • Ladder maps cleansed of sneaky tower locations near starting mines
  2003.  
  2004. Hero Balance Updates
  2005.  
  2006. Blademaster
  2007. • Mirror Image
  2008. • Decreased Mana cost (all levels) from 115 to 100
  2009.  
  2010. Shadow Hunter
  2011. • Serpent Wards
  2012. • Level 1: Increase damage from 11-13 to 14 to 16; Increase HP from 75 to 90
  2013. • Level 2: Increase damage from 23-26 to 27-30; Increase HP from 135 to 165
  2014. • Level 3: Increase damage from 41-45 to 48 to 52; Increase HP from 135 to 200
  2015.  
  2016. Dread Lord
  2017. • Carrion Swarm
  2018. • (Buff) Max Damage increased
  2019. • Level 1: 300 Dmg to 400 Dmg
  2020. • Level 2: 600 Dmg to 700 Dmg
  2021. • Level 3: 1000 Dmg 1200 Dmg
  2022.  
  2023. Demon Hunter
  2024. • Mana Burn
  2025. • (Nerf) Mana cost increase from 50 to 60
  2026.  
  2027. Priestess of the Moon
  2028. • Attack Speed
  2029. • (Buff) change default from 2.46 to 2.33
  2030.  
  2031. Scout
  2032. • Increase movement speed from 270 to 300
  2033. • Level 1: Reduce mana cost from 100 to 50
  2034. • Level 2: Reduce mana cost from 75 to 50
  2035.  
  2036. Known Issues
  2037. • Selecting LAN in Asian locales crashes the client
  2038. • Esc on Mac has a chance to close the client
  2039. • Opening a scoreboard will temporarily freeze the game during a multiplayer match
  2040. • TriggerAddCondition() now requires you to add (Condition()) around the "function funcname"
  2041. • Constant native DecPlayerTechResearched not working
  2042. • The GUI equivalent for SetAbilityOnIcon and GetAbilityOnIcon have invalid parameters causing the editor to throw errors
  2043. • World Editor crashes with bad IF statement syntax
  2044. • Cannot set research to a lower level using SetPlayerTechResearched
  2045. • DecPlayerTechResearched causes SetPlayerTechResearched to set level at a lower value
  2046. • PlaySpecialEffect and PlaySpecialEffectWithTimeScale are not working correctly
  2047. • The Italian client is missing menus
  2048.  
  2049. Notes
  2050. • Replays are incompatible between major game versions
  2051. • This will be the last version to support Windows XP
  2052.  
  2053. ----------------------------------------------------------------------------------
  2054. 1.29.0 (PTR?)
  2055. http://web.archive.org/web/20180222021432/https://us.battle.net/forums/en/bnet/topic/20762056755 (PTR)
  2056. http://web.archive.org/web/20180222172854/https://us.battle.net/forums/en/bnet/topic/20762006793
  2057. Patch 1.29.0 was a major patch that was released on February 21, 2018.
  2058.  
  2059. Specific Changes & Improvements
  2060.  
  2061. Widescreen Support
  2062. • Added bookends to the in-game interface
  2063. • Added black pillars in menus to prevent stretching
  2064.  
  2065. 24 Player Support
  2066. • Game lobbies revised to support 24 players
  2067. • Team colors revised and expanded
  2068. • Color selection is an ongoing effort, feel free to leave specific suggestions with color codes
  2069.  
  2070. Balance & Map Pools
  2071. • Head here for details and focused discussion: https://us.battle.net/forums/en/bnet/topic/20762006793#1
  2072.  
  2073. World Editor Upgrades
  2074. • Head here for details and focused discussion: https://us.battle.net/forums/en/bnet/topic/20761976724#1
  2075.  
  2076. Bug Fixes
  2077. • Clans may now be created
  2078. • Mac clients launch on 10.11 and beyond
  2079.  
  2080. Known Issues
  2081. • Unable to change resolutions in native fullscreen
  2082. • PTR only supports English version of the client
  2083. • This will be the last version to support Windows XP
  2084.  
  2085. Map Pools & Balance Updates
  2086.  
  2087. Mountain King
  2088. • Base Speed: (Buff) Base speed increase 270 to 290
  2089. • Stormbolt:
  2090. • Level 2: (Nerf) Reduce damage from 225 to 210
  2091. • Level 3: (Nerf) Reduce damage from 350 to 325
  2092. • Thunder Clap
  2093. • Level 1: (Buff) Increase damage from 60 to 65; Radius 25 to 30
  2094. • Level 2: (Buff) Increase damage from 100 to 125; Radius 30 to 35
  2095. • Level 3: (Buff) Increase damage from 140 to 175; Radius 35 to 40
  2096.  
  2097. Paladin
  2098. • Attack Speed (cool down): (buff) Change default from 2.2 to 2.0
  2099. • Base Speed: (Buff) Base speed increase 270 to 290
  2100. • Divine Shield
  2101. • Level 2: (Nerf) Decrease duration from 30 to 25
  2102. • Level 3: (Nerf) Decrease duration from 45 to 35
  2103.  
  2104. Blade Master
  2105. • Mirror Image: (Buff) Mana Cost (all levels) 125 to 115
  2106. • Critical Strike
  2107. • (Nerf) Removed +damage item interaction from multiplier calculation
  2108. • Current; 40avg + 10 from items (40+10)*3=150
  2109. • Change; 40avg +10 from items (40*3)+10=130
  2110.  
  2111. Far Seer
  2112. • Feral Spirit
  2113. • Lowered XP rewarded to enemy hero
  2114. • Increase Unit Level 1 & Level 2
  2115. • Increase HP Level 1, 200 to 250
  2116. • Level 2, 300 to 350
  2117. • Stats Level: Lvl 2; Stats: Level 4 to Stats Level 3
  2118. • Stats Level: Lvl 3; Stats: Level 5 to Stats Level 4
  2119. • Level 1: 200 to 250 HP
  2120. • Level 2: 300 to 350 HP
  2121. • Chain Lightning
  2122. • Level 1: (Buff) Decrease Damage Reduction per Target from .15 to .10
  2123. • Level 2: (Buff) Decrease Damage Reduction per Target from .15 to .10
  2124. • Level 3: (Buff) Decrease Damage Reduction per Target from .15 to .10
  2125. • Far Sight
  2126. • Level 1: (Buff) No mana cost; Cooldown 60 seconds
  2127. • Level 2: (Buff) No mana cost; Cooldown 45 seconds
  2128. • Level 3: (Buff) No mana cost; Cooldown 30 seconds
  2129.  
  2130. Tauren Chieftain
  2131. • Base Speed: (Buff) Base speed increase 270 to 290
  2132. • Reduce duration for reincarnation to occur - 7 seconds to 5 seconds
  2133. • War Stomp
  2134. • Level 1: (Buff) Increase damage from 25 to 30
  2135. • Level 2: (Buff) Increase damage from 50 to 60
  2136. • Level 3: (Buff) Increase damage from 75 to 90
  2137.  
  2138. Dread Lord
  2139. • Base Speed: (Buff) Base speed increase 270 to 290
  2140. • Carrion Swarm
  2141. • (Buff) Mana Cost (all levels) 110 to 100
  2142. • (Buff) Can now target mechanical units
  2143. • Sleep
  2144. • (Buff) Cool down (all levels) 6 sec to 4 sec
  2145. • (Buff) Mana Reduction 100, 75, 50 to 80, 65, 50
  2146. • (Nerf) Duration 20(5), 40(10), 60(15) to 15(4), 35(8), 55(12)
  2147. • Vampiric Aura: Increased bonus for DL
  2148. • Level 1: (Buff) DL 15% to 20%
  2149. • Level 2: (Buff) DL 30% to 35%
  2150. • Level 3: (Buff) DL 45% to 50%
  2151.  
  2152. Crypt Lord
  2153. • Base Speed: (Buff) Base speed increase 270 → 290
  2154. • Carrion Beetles
  2155. • (Buff) Increased HP and movement speed
  2156. • Level 1: (Buff) Increase HP from 140 to 170; Increase movement speed from 270 to 290
  2157. • Level 2: (Buff) Increase HP from 275 to 330; Increase movement speed from 270 to 290
  2158. • Level 3: (Buff) Increase HP from 410 to 490; Increase movement speed from 270 to 290
  2159. • Impale
  2160. • Level 1: (Buff) Increase damage from 50 to 75
  2161. • Level 2: (Buff) Increase damage from 80 to 120
  2162. • Level 3: (Buff) Increase damage from 110 to 165
  2163.  
  2164. Lich
  2165. • Base Speed: (Buff) Base speed increase 270 to 290
  2166.  
  2167. Priestess of the Moon
  2168. • Attack Speed (cool down): (Buff) change default from 2.46 to 2.33
  2169.  
  2170. Keeper of the Grove
  2171. • Hero Starting Attributes: (Buff) Intelligence 18 to 19
  2172. • Tranquility
  2173. • (Buff) Add a 3-sec invulnerability to the start of the cast
  2174. • Duration:(Nerf) 30-sec to 15-sec
  2175. • Heal: (Buff) 20 to 40 heal/per sec
  2176. • Entangling Roots
  2177. • Unit Root: (Nerf) Lvl 2; 24-sec to 18-sec
  2178. • Unit Root: (Nerf) Lvl 3; 36-sec to 30-sec
  2179. • Hero Root: (Buff) Lvl 2; 3-sec to 5-sec
  2180. • Hero Root: (Buff) Lvl 3, 5-sec to 7-sec
  2181. • Da Per-sec: (Buff) Lvl 2; 15 Da to 20 Da
  2182. • Da Per-sec: (Buff) Lvl 3, 25 Damage to 30 Damage
  2183. • Force of Nature
  2184. • (Buff) Treants; 14 Damage to 16 Damage (12.5% increase)
  2185.  
  2186. Warden
  2187. • Blink
  2188. • Level 2: (Buff) Reduce cooldown from 10 sec to 7 sec
  2189. • Level 3: (Nerf) Increase cooldown from 1 sec to 4 sec
  2190.  
  2191. Naga Sea Witch
  2192. • Base Speed: (Buff) Base speed increase 270 to 290
  2193.  
  2194. Pandaren Brewmaster
  2195. • Base Speed: (Buff) Base speed increase 270 to 290
  2196.  
  2197. Goblin Tinker
  2198. • Base Speed: (Buff) Base speed increase 270 to 290
  2199. • Cluster Rockets
  2200. • Allow targeting air units
  2201. • Level 1: (Buff) Increase base damage from 8.75 to 11.25 → 10 damage increase
  2202. • Level 2: (Buff) Increase base damage from 16.25 to 18.75 → 10 damage increase
  2203. • Level 3: (Buff) Increase base damage from 25 to 27.5 → 10 damage increase
  2204.  
  2205. Goblin Alchemist
  2206. • Base Speed: (Buff) Base speed increase 270 to 290
  2207. • Healing Spray: No longer heals enemy units
  2208. • Acid Bomb
  2209. • Level 1: (Buff) Increase Damage from 5 to 8 (Total Damage 75 to 120; Secondary Damage 3 to 5)
  2210. • Level 2: (Buff) Increase Damage from 10 to 13 (Total Damage 150 to 195; Secondary Damage 6.5 to 8.5)
  2211. • Level 3: (Buff) Increase Damage from 15 to 18 (Total Damage 225 to 270; Secondary Damage 10 to 12)
  2212.  
  2213. Firelord
  2214. • Incinerate
  2215. • Level 1: (Buff) Increase Bonus damage multiplier from 1 to 2, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
  2216. • Level 2: (Buff) Increase Bonus damage multiplier from 2 to 3, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
  2217. • Level 3: (Buff) Increase Bonus damage multiplier from 3 to 4, Death Damage Full Area from 100 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
  2218. • Soul Burn
  2219. • Level 1: (Buff) Increase duration increased from 14(6) to 16(7); Increase Damage from 100 to 125
  2220. • Level 2: (Buff) Increase duration increased from 16(7) to 18(8). Increase Damage from 225 to 270
  2221. • Level 3: (Buff) Increase duration increased from 18(8) to 20(9). Increase Damage from 375 to 450
  2222.  
  2223. Dark Ranger
  2224. • Life Drain
  2225. • Level 1: (Buff) Increase damage per sec from 25 to 30; Reduce Mana cost from 75 to 50
  2226. • Level 2: (Buff) Increase damage per sec from 40 to 45, Reduce Mana cost from 75 to 50
  2227. • Level 3: (Buff) Increase damage per sec from 55 to 60, Reduce Mana cost from 75 to 50
  2228.  
  2229. Map Pools
  2230. 1v1
  2231. • (2)TerenasStand_LV
  2232. • (2)Plunderisle_LV
  2233. • (2)TheTwoRivers_LV
  2234. • (2)RoadToStratholme_LV
  2235. • (2)EchoIsle
  2236. • (2)TirisfalGlades_LV
  2237. • (2)Amazonia(COMMUNITY)
  2238. • (2)LastRefuge-1.3(COMMUNITY)
  2239. • (4)Floodplains1v1_LV
  2240. • (4)TwistedMeadows
  2241. • (4)TurtleRock
  2242. 2v2
  2243. • (4)PhantomGrove_LV
  2244. • (4)Avalanche_LV
  2245. • (4)TurtleRock
  2246. • (4)Duskwood_LV
  2247. • (4)BridgeTooNear_LV
  2248. • (4)FrozenClover_LV
  2249. • (4)TidewaterGlades_LV
  2250. • (4)LostTemple
  2251. • (4)TwistedMeadows
  2252. • (6)Duststorm_LV
  2253. • (6)GnollWood
  2254. 3v3
  2255. • (6)ThunderLake_LV
  2256. • (6)GnollWood
  2257. • (6)Monsoon_LV
  2258. • (6)DarkForest
  2259. • (6)UpperKingdom
  2260. • (6)RuinsOfStratholme
  2261. • (8)Mur’gulOasis_LV
  2262. • (6)RollingHills
  2263. • (6)TimbermawHold
  2264. • (6)StranglethornVale
  2265. • (8)Battleground_LV
  2266. 4v4
  2267. • (8)Feralas_LV
  2268. • (8)Northshire_LV
  2269. • (8)Sanctuary_LV
  2270. • (8)TwilightRuins_LV
  2271. • (8)Battleground_LV
  2272. • (8)Deadlock_LV
  2273. • (8)GolemsInTheMist_LV
  2274. • (8)Mur’gulOasis_LV
  2275. • (8)MarketSquare
  2276. • (8)GoldRush
  2277. • (8)Friends
  2278. • (8)BlastedLands
  2279. FFA
  2280. • (4)Deathrose
  2281. • (6)Duststorm_LV
  2282. • (6)EmeraldShores
  2283. • (6)StranglethornVale
  2284. • (6)Monsoon_LV
  2285. • (6)ThunderLake_LV
  2286. • (8)Deadlock_LV
  2287. • (8)Mur’gulOasis_LV
  2288. • (8)TwilightRuins_LV
  2289. • (8)Battleground_LV
  2290.  
  2291. World Editor Improvements
  2292.  
  2293. General Limit Increases
  2294. • Object limit increased to 30,000
  2295. • Map size limit increased to 480 x 480
  2296. • Tile set limit increased to 16
  2297. • Max execution number increased to 1666666
  2298. • Max food limit increased to 999
  2299. • Max resource limit increased to 9999999
  2300. • Array size increased from 8192 to 32768
  2301. • Display mana bar
  2302.  
  2303. New Natives
  2304. • DecPlayerTechResearched; takes player whichPlayer, integer techid, integer levels returns nothing // Opposite to IncPlayerTechResearched
  2305. • DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
  2306. • DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
  2307. • GetAbilityCooldown; takes integer abilId, integer level returns real
  2308. • GetAbilityIcon; takes integer abilCode, integer level returns string
  2309. • GetAbilityManaCost; takes integer abilId, integer level returns integer
  2310. • GetAbilityPosX; takes integer abilCode returns integer // Icon Position
  2311. • GetAbilityPosY; takes integer abilCode returns integer
  2312. • GetAbilityResearchTooltip; takes integer abilCode, integer level returns string
  2313. • GetAbilityResearchExtendedTooltip; takes integer abilCode, integer level returns string
  2314. • GetAbilityTooltip; takes integer abilCode, integer level returns string
  2315. • GetAbilityExtendedTooltip; takes integer abilCode, integer level returns string
  2316. • GetAbilityOnIcon; takes integer abilCode returns string // "OnIcon is the icon for these auto-castable ablities when they're turned on"
  2317. • GetAbilityOnPosX; takes integer abilCode returns integer
  2318. • GetAbilityOnPosY; takes integer abilCode returns integer
  2319. • GetAbilityOnTooltip; takes integer abilCode, integer level returns string
  2320. • GetAbilityOnUberTooltip; takes integer abilCode, integer level returns string
  2321. • GetItemIconPath; takes item whichItem returns string
  2322. • GetItemTooltip; takes item whichItem returns string
  2323. • GetItemExtendedTooltip; takes item whichItem returns string
  2324. • GetLocalSpecialEffectX; takes effect whichEffect returns real
  2325. • GetLocalSpecialEffectY; takes effect whichEffect returns real
  2326. • GetLocalSpecialEffectZ; takes effect whichEffect returns real
  2327. • GetLocalUnitZ; takes unit whichUnit returns real
  2328. • GetTriggerPlayerMouseButton; takes nothing returns mousebuttontype
  2329. • GetTriggerPlayerMousePosition; takes nothing returns location
  2330. • GetTriggerPlayerMouseX; takes nothing returns real
  2331. • GetTriggerPlayerMouseY; takes nothing returns real
  2332. • GetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level returns real
  2333. • GetUnitAbilityCooldownRemaining; takes unit whichUnit, integer abilId returns real
  2334. • GetUnitAbilityManaCost; takes unit whichUnit, integer abilId, integer level returns integer
  2335. • GetUnitArmor; takes unit returns real
  2336. • GetUnitAttackCooldown; takes unit whichUnit, integer weaponIndex returns real
  2337. • GetUnitBaseDamage; takes unit whichUnit, integer weaponIndex returns integer
  2338. • GetUnitCollisionSize; takes unit whichUnit returns real
  2339. • GetUnitDiceNumber; takes unit whichUnit, integer weaponIndex returns integer
  2340. • GetUnitDiceSides; takes unit whichUnit, integer weaponIndex returns integer
  2341. • IsUnitInvulnerable; takes unit whichUnit returns boolean
  2342. • IsUnitSelectable; takes unit whichUnit returns boolean
  2343. • PlaySpecialEffect; takes effect whichEffect, integer anim returns nothing
  2344. • SetEventDamage; takes real damage returns nothing // Modify EVENT_UNIT_DAMAGED event damage
  2345. • SetHeroProperName; takes unit whichUnit, string name returns nothing
  2346. • SetSpecialEffectAlpha; takes effect whichEffect, integer alpha returns nothing
  2347. • SetSpecialEffectColor; takes effect whichEffect, integer r, integer g, integer b returns nothing
  2348. • SetSpecialEffectColorByPlayer; takes effect whichEffect, player whichPlayer returns nothing
  2349. • SetSpecialEffectPosition; takes effect whichEffect, real x, real y, real z returns nothing
  2350. • SetSpecialEffectPositionLoc; takes effect whichEffect, location loc returns nothing
  2351. • SetSpecialEffectOrientation; takes effect whichEffect, real yaw, real pitch, real roll returns nothing
  2352. • SetSpecialEffectPitch; takes effect whichEffect, real pitch returns nothing
  2353. • SetSpecialEffectRoll; takes effect whichEffect, real roll returns nothing
  2354. • SetSpecialEffectTime; takes effect whichEffect, real time returns nothing // Think this won't solve the leak problem
  2355. • SetSpecialEffectTimeScale; takes effect whichEffect, real timeScale returns nothing
  2356. • SetSpecialEffectX; takes effect whichEffect, real x returns nothing
  2357. • SetSpecialEffectY; takes effect whichEffect, real y returns nothing
  2358. • SetSpecialEffectYaw; takes effect whichEffect, real yaw returns nothing
  2359. • SetSpecialEffectZ; takes effect whichEffect, real z returns nothing
  2360. • SetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing // Set ability cooldown for this specific unit
  2361. • SetUnitArmor; takes unit whichUnit, real armorAmount returns nothing
  2362. • SetUnitAttackCooldown; takes unit whichUnit, real cooldown, integer weaponIndex returns nothing // Set all future attack cooldown for this specific unit
  2363. • SetUnitBaseDamage; takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
  2364. • SetUnitDiceNumber; takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
  2365. • SetUnitDiceSides; takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
  2366. • SetUnitName; takes unit whichUnit, string name returns nothing
  2367. • UnitCancelTimedLife; takes unit whichUnit returns nothing
  2368. • UnitDisableAbility; takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
  2369. • EndUnitAbilityCooldown; takes unit whichUnit, integer abilCode returns nothing // Finish cooldown for this ability for this unit
  2370. • UnitHideAbility; takes unit whichUnit, integer abilId, boolean flag returns nothing
  2371. • UnitInterruptAttack; takes unit whichUnit returns nothing
  2372.  
  2373. ----------------------------------------------------------------------------------
  2374. 1.28.6 (PTR)
  2375. http://web.archive.org/web/20170812225622/https://us.battle.net/forums/en/bnet/topic/20758576598
  2376. Patch 1.28.6 was a major patch that was released on August 25, 2017. This patch was never released to the live production, only the PTR.
  2377.  
  2378. General Improvements & Gameplay Objectives
  2379. • Balanced creep camp difficulty progression from early to late game
  2380. • Balanced creep drop tables for better item progression from early game to late game
  2381. • Item diversity: Varied Level 1 though 6 charged items and Level 1 through 6 permanent items
  2382. • Balanced all start locations: total amount and starting distance from lumber, equal amount of spacing, equal size choke points, et cetera
  2383. • Balanced expansion distance from start locations
  2384. • Decluttered points of interest to reduce visual competition during gameplay
  2385. • Retextured map surfaces for better visual clarity - both on screen and mini-map
  2386. • Minimized the size of trees and doodads that obstructed player view of points of interest
  2387. • Added cliff lines or deep water to edges of the map - removing hard edges (aesthetic choice for immersion)
  2388. • Properly placed trees and doodads on the pathing grid: full-cell Medium Grid to half-cell Medium Grid alternate
  2389. • Removed the rolling shoreline waves from rolling hills to remove the noise the waves created - remains for cliff shores
  2390.  
  2391. List of 1 v 1 maps
  2392. (2)Bandit Ridge
  2393. • This is an original map
  2394. (2)Melting Valley
  2395. • This is an original map
  2396. (2)Plunder Isle LV
  2397. • Added a Tavern to the center of the map
  2398. • Added two Mercenary Camps
  2399. • Added an additional path/ramp to each player’s middle expansion
  2400. (2)Road To Stratholme LV
  2401. • Rotated 3 neutral buildings (Goblin Laboratory moved to the Goblin Merchant; Goblin Merchant moved to the Mercenary Camp; Mercenary Camp moved to the Goblin Laboratory)
  2402. • Added an additional green creep camp to each player’s side of the map
  2403. • Swapped the Mercenary camps with the Goblin Laboratories.
  2404. (2)Terenas Stand LV
  2405. • Swapped Start Location with Goblin Laboratory
  2406. • Swapped Goblin Laboratory with Mercenary Camp
  2407. • Swapped two center green creep camps with orange creep camps
  2408. • Changed corner player expansions from green creep camps to orange creep camps
  2409. • Moved starting green creep camps further from start location
  2410. • Added unpathable terrain to the eastern Mercenary camp, so that both sides of the map have relatively the same amount of unpathable terrain.
  2411. (2)Tirisfal Glades LV
  2412. • Added two Taverns per player side
  2413. • Swapped the Mercenary Camp with expansion gold mines
  2414. • Opened a path through the middle of the map.
  2415. • Removed the +1 cliff level for each start location
  2416. • Removed the -1 cliff level for the northern Murloc creep camp next the players start location, so that both the north and south camp are similar.
  2417. (2)The Two Rivers LV
  2418. • Added a Tavern to the right side of the map
  2419. • Swapped Goblin Laboratory with Mercenary Camp
  2420. • Added some environmental effects (Light rain; Green fog)
  2421. • Tightened the choke point around the northern expansion - similar to the southern position.
  2422. (4)Bridge Too Near LV
  2423. • Changed tileset from Lordaeron Summer to Lordaeron Winter
  2424. • Added Mercenary camp with Goblin Laboratory
  2425. • Balanced the number of trees needed to harvest and reach the center of the map for all start locations
  2426. (4)Broken Shard
  2427. • This is an original map
  2428. (4)Flood Plains LV
  2429. • Added a Goblin Observatory to each corner of the map
  2430. • Added 2 additional green creep camps per start location area
  2431. • Removed cliff level (1up) from the map (no more ramps)
  2432. (4V)1V1 Flood Plains LV
  2433. • Added some flair to the creep camps – attempt to bring life to the those points of interest (POI’s).
  2434. (6)Gnoll Wood
  2435. • This is an original map
  2436.  
  2437. List of 2 v 2 maps
  2438. (4)Avalanche LV
  2439. • Swapped the east and west Gold Mine expansions with Goblin Merchant
  2440. • Swapped out the Fountain of Health with Mercenary Camps
  2441. • Removed the lower cliff level to the expansion
  2442. • Removed one layer of destructible rock chunks from the expansion
  2443. • Added an additional green creep camp to each start location
  2444. (4)Bridge Too Near LV
  2445. • Changed tileset from Lordaeron Summer to Lordaeron Winter
  2446. • Added Mercenary camp with Goblin Laboratory
  2447. • Balanced the number of trees needed to harvest and reach the center of the map for all start locations
  2448. • Opened the center of the map.
  2449. • Removed the Market place and Red creep camp; Added a Tavern in its place.
  2450. • Added upbuildable terrain around the bridges to help prevent blocking the bridges with structures.
  2451. (4)Duskwood LV
  2452. • Replaced Fountain of Health with a Tavern at the center of the map
  2453. • Removed red creep camp from the center of the map
  2454. • Replaced the Gold Mines on the north/south/east/west locations with a Goblin Observatory
  2455. • Replaced the single red creep camp at the north/south/east/west locations with two Orange creep camps - separated by water to separate encounters
  2456. • Added an additional green creep camp for each start location
  2457. (4)Frozen Clover LV
  2458. • Replaced center red creep cap with a Tavern
  2459. • Removed cliffs from the player’s base and center of the map; added trees to create lanes
  2460. • Added a third lane to the player’s base
  2461. • Added a 3rd green creep camp per start location
  2462. (4)Moonglade
  2463. • This is an original map
  2464. (4)Phantom Grove LV
  2465. • Changed tileset from Lordaeron Summer to Lodaeron Fall
  2466. • Added deep water to certain parts of the map to help define expansion
  2467. • Swapped the orange and green expansion creep camps
  2468. • Expanded upon the “creepy” creep theme by using creep from a different tilesest to thematically fit point of interest
  2469. (4)River of Souls
  2470. • This is an original map
  2471. (4)Tidewater Glades LV
  2472. • Rotated 3 neutral buildings (Goblin Laboratory moved to Mercenary Camp; Mercenary camp moved to Goblin Merchant; Goblin Merchant moved to Goblin Laboratory)
  2473. • Changed the layout to better define intended Gold Mine expansions
  2474. (4)Turtle Rock
  2475. • This is an original map
  2476. (6)Duststorm LV
  2477. • Swapped out the center expansion Gold Mines with neutral buildings (2 Mercenary Camps; 2 Goblin Merchant camps; 2 Goblin Laboratory).
  2478. • Removed all the neutral buildings from start location plateau
  2479. • Added orange creep camp to the expansion Gold Mines
  2480. • Swapped out the orange creep in the corner for each start location with a green creep camp
  2481. (6)Gnoll Wood
  2482. • This is an original map
  2483.  
  2484. List of 3 v 3 maps
  2485. (6)Gnoll Wood
  2486. • This is an original map
  2487. (6)Hinterland Raid
  2488. • This is an original map
  2489. (6)Monsoon LV
  2490. • Swapped Goblin Merchant with Mercenary Camps (4 Goblin Merchants to 2 Goblin Merchants; 2 Mercenary to 4 Mercenary Camps)
  2491. • Added a 2nd green creep camp to each start location
  2492. • Removed pure Golem creep camps for better player engagement with creep camps
  2493. • Changed to global constant for rain
  2494. • Thickened the grey fog for a heavy fantasy feel for the map
  2495. (6)River of Souls
  2496. • This is an original map
  2497. (6)Ruins of Stratholme
  2498. • This is an original map
  2499. (6)Thunder Lake LV
  2500. • Added 2 Taverns to the north and south of the lake
  2501. • Swapped Goblin Merchant with all 6 Mercenary Camps
  2502. • Removed the 6 Gold Mine expansions from the center of the map
  2503. • Added 2 Goblin Merchants, 2 Goblin Laboratories, and 2 Marketplaces where the center Gold Mine expansions were
  2504. • Removed double cliff ramp into start location
  2505. (6)Typhoon
  2506. • This is an original map
  2507. (6)Upper Kingdom
  2508. • This is an original map
  2509. (8)Battleground LV
  2510. • Swapped neutral buildings around the edge of the map with Gold Mines
  2511. • Swapped the center Gold Mines with Goblin Merchant
  2512. • Swapped the near center Gold mines with Mercenary Camps
  2513. • Replaced the orange creep camp near start location with a green creep camp
  2514. • Removed the +1 cliff level from the expansion goldmine between Purple and Blue start location.
  2515. • Adjusted all the expansion goldmines, so that there is more room to build Town Hall equivalent and defenses.
  2516. • Red start location no longer has two expansion goldmines pointing its way. The expansion between Red and Pink start locations now points towards pinks location.
  2517. (8)Mur’gul Oasis LV
  2518. • Removed the Fountain of Mana
  2519.  
  2520. List of 4 v 4 maps
  2521. (8)Gold Rush
  2522. • This is an original map
  2523. (8)Market Square
  2524. • This is an original map
  2525. (8)Battleground LV
  2526. • Swapped neutral buildings around the edge of the map with Gold Mines
  2527. • Swapped the center Gold Mines with Goblin Merchants
  2528. • Swapped the near center Gold mines with Mercenary Camps
  2529. • Replaced the orange creep camp near the players start location with a green creep camp
  2530. • Removed the +1 cliff level from the expansion goldmine between Purple and Blue start location.
  2531. • Adjusted all the expansion goldmines, so that there is more room to build Town Hall equivalent and defenses.
  2532. • Red start location no longer has two expansion goldmines pointing its way. The expansion between Red and Pink start locations now points towards pinks location.
  2533. (8)Deadlock LV
  2534. • Swapped out center Gold Mines with a Marketplace
  2535. • Swapped locations of Goblin Merchants and Mercenary Camps
  2536. (8)Feralas LV
  2537. • Added 2 Goblin Merchants and 2 Mercenary Camps to the middle of the map
  2538. • Expansion Gold Mine creep camp now drops items
  2539. (8)Golems In The Mist LV
  2540. • Added 2 Mercenary Camps and 2 Goblin Merchants
  2541. • Added a Tavern to the center of the map
  2542. • Added an additional Green creep camp per start location
  2543. • Adjusted the ally properties so teams can be top vs bottom or east vs west
  2544. (8)Mur’gul Oasis LV
  2545. • Removed the Fountain of Mana
  2546. (8)Northshire LV
  2547. • Replaced the 4 Taverns with 2 Goblin Merchants and 2 Mercenary Camps
  2548. • Swapped the 2 Goblin Merchants with 2 Taverns
  2549. • Added an additional green camp to each start location
  2550. • Orange camps at the 4 corners are now red camps
  2551. • Eased path to the red corner creep camps
  2552. • Adjusted the ally properties so teams can be top vs bottom or east vs west
  2553. • Tucked the Goblin Laboratory and Mercenary camp buildings and creep off the main path. Now easier to move around without engaging them.
  2554. (8)Sanctuary LV
  2555. • Swapped the 4 Mercenary camps with Goblin Laboratories
  2556. • Swapped the 2 center Gold Mines with Mercenary Camps
  2557. • Added a second Tavern to the center of the map
  2558. • Added 2 green creep camps to the center of the map
  2559. • Added a red creep camp to the center of the map
  2560. • No more all Golem creep camps
  2561. • Lowered the previous 2 center red creep camps to orange creep camps
  2562. • Replaced most Lordaeron creep camp units with Cityscape creep units
  2563. (8)Twilight Ruins LV
  2564. • Swapped the Goblin Laboratories with Mercenary Camps at the edges of the map
  2565. • Created three distinct difficulties for the orange camps
  2566.  
  2567. List of FFA maps
  2568. (6)Death Rose
  2569. • This is an original map
  2570. (6)Duststorm LV
  2571. • Swapped out the center expansion Gold Mines with neutral buildings (2 Mercenary Camps; 2 Goblin Merchant camps; 2 Goblin Laboratory).
  2572. • Removed all the neutral buildings from start location plateau
  2573. • Added orange creep camp to the expansion Gold Mines
  2574. • Swapped out the orange creep in the corner for each start location with a green creep camp
  2575. (6)Emerald Shores
  2576. • This is an original map
  2577. (6)Monsoon LV
  2578. • Swapped Goblin Merchant with Mercenary Camps (4 Goblin Merchants to 2 Goblin Merchants; 2 Mercenary to 4 Mercenary Camps)
  2579. • Added a 2nd green creep camp to each start location
  2580. • Removed pure Golem creep camps for better player engagement with creep camps
  2581. • Changed to global constant for rain
  2582. • Thickened the grey fog for a heavy fantasy feel for the map
  2583. (6)Stranglethorn Vale
  2584. • This is an original map
  2585. (6)Thunder Lake LV
  2586. • Added 2 Taverns to the north and south of the lake
  2587. • Swapped Goblin Merchant with all 6 Mercenary Camps
  2588. • Removed the 6 Gold Mine expansions from the center of the map
  2589. • Added 2 Goblin Merchants, 2 Goblin Laboratories, and 2 Marketplaces where the center Gold Mine expansions were
  2590. • Removed double cliff ramp into start location
  2591. (8)Battleground LV
  2592. • Swapped neutral buildings around the edge of the map with Gold Mines
  2593. • Swapped the center Gold Mines with Goblin Merchants
  2594. • Swapped the near center Gold mines with Mercenary Camps
  2595. • Replaced the orange creep camp near the players start location with a green creep camp
  2596. (8)Deadlock LV
  2597. • Swapped out center Gold Mines with a Marketplace
  2598. • Swapped locations of Goblin Merchants and Mercenary Camps
  2599. (8)Mur’gul Oasis LV
  2600. • Removed the Fountain of Mana
  2601. (8)Twilight Ruins LV
  2602. • Swapped the Goblin Laboratories with Mercenary Camps at the edges of the map
  2603. • Created three distinct difficulties for the orange camps
  2604.  
  2605. Known Issues
  2606. • We are aware Warcraft III matchmaking is a bit long in the tusk; we will be improving matchmaker logic for a future patch
  2607. • Automated Tournaments and Ladder Board are not functional for PTR
  2608. • Latency was improved with 1.28, but still needs work to meet modern standards
  2609.  
  2610. ----------------------------------------------------------------------------------
  2611. 1.28.5
  2612. https://web.archive.org/web/20170707055913/https://us.battle.net/forums/en/bnet/topic/20757486286
  2613. Patch 1.28.5 was a minor patch that was released on July 6, 2017.
  2614.  
  2615. Bug Fixes
  2616. • File paths and usernames think more globally in game and World Editor
  2617. • World Editor properly imports custom assets again
  2618. • Switching between Reign of Chaos and The Frozen Throne no longer causes a crash
  2619.  
  2620. ----------------------------------------------------------------------------------
  2621. 1.28.4
  2622. https://web.archive.org/web/20170622070527/https://us.battle.net/forums/en/bnet/topic/20756885804
  2623. Patch 1.28.4 was a minor patch that was released on June 20, 2017.
  2624.  
  2625. Specific Changes & Improvements
  2626. • Some changes to fix Windows XP and patching issues
  2627. • The artificial latency on all Battle.net realms has been reduced from 250ms to 100ms
  2628.  
  2629. ----------------------------------------------------------------------------------
  2630. 1.28.3
  2631. - https://us.battle.net/forums/en/bnet/topic/20756885804
  2632. Patch 1.28.3 was a minor patch that was released on June 20, 2017.
  2633.  
  2634. Specific Changes & Improvements
  2635. • Game turn rate adjusted to match LAN settings of 12 turns per second
  2636. • New installers available for PC and Mac
  2637. • Consolidated Reign of Chaos and The Frozen Throne into one game executable and one World Editor
  2638. • Toggle added to main menu to switch between Reign of Chaos and The Frozen Throne
  2639. • Added memory to relaunch the game version that was closed during the prior play session
  2640.  
  2641. Bug Fixes
  2642. • File paths containing non-Latin characters will now function normally
  2643. • Entering windowed fullscreen will no longer minimize the game
  2644. • Data that escaped the Polish mopaq was found and convinced it is necessary for an optimal gameplay experience
  2645.  
  2646. Known Issue
  2647. • Consolidating to one executable breaks existing game shortcuts
  2648.  
  2649. ----------------------------------------------------------------------------------
  2650. 1.28.2
  2651. https://web.archive.org/web/20170607155846/https://us.battle.net/forums/en/bnet/topic/20754635264
  2652. Patch 1.28.2 was a minor patch that was released on May 10, 2017.
  2653.  
  2654. Bug Fixes
  2655. • Wetlands map added back to the map pool data
  2656. • Raise Dead ability no longer desyncs players in a game between Windows and OSX
  2657. • WorldEdit’s Test Map function will write unsaved maps to %APPDATA%\Temp
  2658. • Aspect ratio checkbox available in Polish again
  2659. • Fixed a crash on Mac when displaying the CD Key dialog in the Russian, Polish, Korean, Traditional Chinese, or Simplified Chinese
  2660.  
  2661. Known Issues
  2662. • If the error, “Something went wrong...” while patching occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update
  2663. • During XP installation, if the error, “Cannot validate version” occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update
  2664. • Tabbing out of the game doesn’t mute game sounds
  2665. • The Mac client is having some problems playing audio files that will be addressed in a future patch
  2666.  
  2667. ----------------------------------------------------------------------------------
  2668. 1.28.1
  2669. - https://us.battle.net/forums/en/bnet/topic/20754496381
  2670. Patch 1.28.1 was a minor patch that was released on April 27, 2017.
  2671.  
  2672. Bug Fixes
  2673. • Fixed installer crashes and bugs
  2674. • Fixed CDKey related bugs
  2675. • Fixed stability issues related to missing data in the Polish build
  2676. • Fixed German RoC installer launching TFT
  2677. • WorldEdit map testing will work with non-default map names
  2678. • PreloadGenEnd() will now save into the User Data folder
  2679.  
  2680. Known Issues
  2681. • Non-Latin Windows usernames are not working
  2682. If Mac OSX does not launch the game, and gives an error that CDKeys could not be found:
  2683. • Rename the .app from "Warcraft III.app" to "War3.app"
  2684. • Run the game and quit
  2685. • Rename .app back to "Warcraft III.app"
  2686.  
  2687. Undocumented
  2688. Order IDs bug: Maps broken or partially broken by 1.28 should also be fixed.
  2689.  
  2690. ----------------------------------------------------------------------------------
  2691. 1.28
  2692. https://web.archive.org/web/20170422105653/https://us.battle.net/forums/en/bnet/topic/20753797075
  2693. Patch 1.28 was a minor patch that was released on April 5, 2017.
  2694.  
  2695. Specific Changes & Improvements
  2696. • Added view options: windowed fullscreen (default), windowed (-window), and native fullscreen (-nativefullscr)
  2697. • Added cursor clamping in game while windowed; unclamped in menus
  2698. • Data migration now removes the need to run as admin to access saved games
  2699. • Improved installation and patching performance
  2700.  
  2701. Bug Fixes
  2702. • Fixed WorldEdit to include proper icon and strings for Map Script Validation
  2703. • Fixed command cards to be hidden again with special coordinates (0, -11) and (-2147483648, -2147483648) within CommandFunc.txt; invalid coordinates will now be ignored
  2704. • Fixed disconnects from Battle.net at the conclusion of games
  2705. • Fixed the cinematic player to keep the entire video on screen at any resolution
  2706. • Fixed an issue that prevented Windows GameDVR from functioning properly
  2707. • Fixed various bugs and exploits
  2708.  
  2709. Known Issues
  2710. • Players must run as admin during patching process
  2711. • Players with Mac 10.11 may need to restart their computer the first time after patching/installing to successfully run the game"
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