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Insane96MCP

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Feb 1st, 2019
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  1. # Configuration file
  2.  
  3. Block {
  4.  
  5. OreFluid {
  6. # If TRUE, Clathrates will create fluid when broken.
  7. B:FluidOnBreaking=true
  8. }
  9.  
  10. }
  11.  
  12.  
  13. Equipment {
  14. # If TRUE, recipes for all Armor Sets are disabled. [default: false]
  15. B:DisableAllArmorRecipes=false
  16.  
  17. # If TRUE, recipes for all new Bows will be disabled, leaving only the Vanilla Bow [default: false]
  18. B:DisableAllBows=true
  19.  
  20. # If TRUE, recipes for all new Fishing Rods will be disabled, leaving only the Vanilla (Wood) Fishing Rod [default: false]
  21. B:DisableAllFishingRods=true
  22.  
  23. # If TRUE, recipes for all new Shears will be disabled, leaving only the Vanilla (Iron) Shears. [default: false]
  24. B:DisableAllShears=true
  25.  
  26. # If TRUE, recipes for all new Shields will be disabled, leaving only the Vanilla (Wood) Shield [default: false]
  27. B:DisableAllShields=true
  28.  
  29. # If TRUE, recipes for all Tools are disabled. [default: false]
  30. B:DisableAllToolRecipes=false
  31.  
  32. # If TRUE, recipes for new Vanilla material (Wood, Stone, Iron, Gold, Diamond) Tools are disabled. [default: false]
  33. B:DisableVanillaToolRecipes=false
  34.  
  35. # If TRUE, items which have had their recipes disabled will show in the Creative Tab and JEI. [default: false]
  36. B:ShowDisabledEquipment=false
  37.  
  38. Armor {
  39.  
  40. Copper {
  41. B:Boots=true
  42. B:Chestplate=true
  43. B:Helmet=true
  44. B:Leggings=true
  45. }
  46.  
  47. Tin {
  48. B:Boots=true
  49. B:Chestplate=true
  50. B:Helmet=true
  51. B:Leggings=true
  52. }
  53.  
  54. Silver {
  55. B:Boots=true
  56. B:Chestplate=true
  57. B:Helmet=true
  58. B:Leggings=true
  59. }
  60.  
  61. Lead {
  62. B:Boots=true
  63. B:Chestplate=true
  64. B:Helmet=true
  65. B:Leggings=true
  66. }
  67.  
  68. Aluminum {
  69. B:Boots=true
  70. B:Chestplate=true
  71. B:Helmet=true
  72. B:Leggings=true
  73. }
  74.  
  75. Nickel {
  76. B:Boots=true
  77. B:Chestplate=true
  78. B:Helmet=true
  79. B:Leggings=true
  80. }
  81.  
  82. Platinum {
  83. B:Boots=true
  84. B:Chestplate=true
  85. B:Helmet=true
  86. B:Leggings=true
  87. }
  88.  
  89. Steel {
  90. B:Boots=true
  91. B:Chestplate=true
  92. B:Helmet=true
  93. B:Leggings=true
  94. }
  95.  
  96. Electrum {
  97. B:Boots=true
  98. B:Chestplate=true
  99. B:Helmet=true
  100. B:Leggings=true
  101. }
  102.  
  103. Invar {
  104. B:Boots=true
  105. B:Chestplate=true
  106. B:Helmet=true
  107. B:Leggings=true
  108. }
  109.  
  110. Bronze {
  111. B:Boots=true
  112. B:Chestplate=true
  113. B:Helmet=true
  114. B:Leggings=true
  115. }
  116.  
  117. Constantan {
  118. B:Boots=true
  119. B:Chestplate=true
  120. B:Helmet=true
  121. B:Leggings=true
  122. }
  123.  
  124. }
  125.  
  126. Tools {
  127.  
  128. Copper {
  129. B:Axe=true
  130. B:Bow=true
  131. B:Excavator=false
  132. B:FishingRod=true
  133. B:Hammer=false
  134. B:Hoe=true
  135. B:Pickaxe=true
  136. B:Shears=true
  137. B:Shield=true
  138. B:Shovel=true
  139. B:Sickle=true
  140. B:Sword=true
  141. }
  142.  
  143. Tin {
  144. B:Axe=true
  145. B:Bow=true
  146. B:Excavator=false
  147. B:FishingRod=true
  148. B:Hammer=false
  149. B:Hoe=true
  150. B:Pickaxe=true
  151. B:Shears=true
  152. B:Shield=true
  153. B:Shovel=true
  154. B:Sickle=true
  155. B:Sword=true
  156. }
  157.  
  158. Silver {
  159. B:Axe=true
  160. B:Bow=true
  161. B:Excavator=false
  162. B:FishingRod=true
  163. B:Hammer=false
  164. B:Hoe=true
  165. B:Pickaxe=true
  166. B:Shears=true
  167. B:Shield=true
  168. B:Shovel=true
  169. B:Sickle=true
  170. B:Sword=true
  171. }
  172.  
  173. Lead {
  174. B:Axe=true
  175. B:Bow=true
  176. B:Excavator=false
  177. B:FishingRod=true
  178. B:Hammer=false
  179. B:Hoe=true
  180. B:Pickaxe=true
  181. B:Shears=true
  182. B:Shield=true
  183. B:Shovel=true
  184. B:Sickle=true
  185. B:Sword=true
  186. }
  187.  
  188. Aluminum {
  189. B:Axe=true
  190. B:Bow=true
  191. B:Excavator=false
  192. B:FishingRod=true
  193. B:Hammer=false
  194. B:Hoe=true
  195. B:Pickaxe=true
  196. B:Shears=true
  197. B:Shield=true
  198. B:Shovel=true
  199. B:Sickle=true
  200. B:Sword=true
  201. }
  202.  
  203. Nickel {
  204. B:Axe=true
  205. B:Bow=true
  206. B:Excavator=false
  207. B:FishingRod=true
  208. B:Hammer=false
  209. B:Hoe=true
  210. B:Pickaxe=true
  211. B:Shears=true
  212. B:Shield=true
  213. B:Shovel=true
  214. B:Sickle=true
  215. B:Sword=true
  216. }
  217.  
  218. Platinum {
  219. B:Axe=true
  220. B:Bow=true
  221. B:Excavator=false
  222. B:FishingRod=true
  223. B:Hammer=false
  224. B:Hoe=true
  225. B:Pickaxe=true
  226. B:Shears=true
  227. B:Shield=true
  228. B:Shovel=true
  229. B:Sickle=true
  230. B:Sword=true
  231. }
  232.  
  233. Steel {
  234. B:Axe=true
  235. B:Bow=true
  236. B:Excavator=false
  237. B:FishingRod=true
  238. B:Hammer=false
  239. B:Hoe=true
  240. B:Pickaxe=true
  241. B:Shears=true
  242. B:Shield=true
  243. B:Shovel=true
  244. B:Sickle=true
  245. B:Sword=true
  246. }
  247.  
  248. Electrum {
  249. B:Axe=true
  250. B:Bow=true
  251. B:Excavator=false
  252. B:FishingRod=true
  253. B:Hammer=false
  254. B:Hoe=true
  255. B:Pickaxe=true
  256. B:Shears=true
  257. B:Shield=true
  258. B:Shovel=true
  259. B:Sickle=true
  260. B:Sword=true
  261. }
  262.  
  263. Invar {
  264. B:Axe=true
  265. B:Bow=true
  266. B:Excavator=false
  267. B:FishingRod=true
  268. B:Hammer=false
  269. B:Hoe=true
  270. B:Pickaxe=true
  271. B:Shears=true
  272. B:Shield=true
  273. B:Shovel=true
  274. B:Sickle=true
  275. B:Sword=true
  276. }
  277.  
  278. Bronze {
  279. B:Axe=true
  280. B:Bow=true
  281. B:Excavator=false
  282. B:FishingRod=true
  283. B:Hammer=false
  284. B:Hoe=true
  285. B:Pickaxe=true
  286. B:Shears=true
  287. B:Shield=true
  288. B:Shovel=true
  289. B:Sickle=true
  290. B:Sword=true
  291. }
  292.  
  293. Constantan {
  294. B:Axe=true
  295. B:Bow=true
  296. B:Excavator=false
  297. B:FishingRod=true
  298. B:Hammer=false
  299. B:Hoe=true
  300. B:Pickaxe=true
  301. B:Shears=true
  302. B:Shield=true
  303. B:Shovel=true
  304. B:Sickle=true
  305. B:Sword=true
  306. }
  307.  
  308. }
  309.  
  310. Tool {
  311.  
  312. Wood {
  313. B:Excavator=false
  314. B:Hammer=false
  315. B:Shears=false
  316. B:Sickle=false
  317. }
  318.  
  319. Stone {
  320. B:Bow=false
  321. B:Excavator=false
  322. B:FishingRod=false
  323. B:Hammer=false
  324. B:Shears=false
  325. B:Shield=false
  326. B:Sickle=false
  327. }
  328.  
  329. Iron {
  330. B:Bow=true
  331. B:Excavator=false
  332. B:FishingRod=true
  333. B:Hammer=false
  334. B:Shield=true
  335. B:Sickle=true
  336. }
  337.  
  338. Diamond {
  339. B:Bow=true
  340. B:Excavator=false
  341. B:FishingRod=true
  342. B:Hammer=false
  343. B:Shears=true
  344. B:Shield=true
  345. B:Sickle=true
  346. }
  347.  
  348. Gold {
  349. B:Bow=true
  350. B:Excavator=false
  351. B:FishingRod=true
  352. B:Hammer=false
  353. B:Shears=true
  354. B:Shield=true
  355. B:Sickle=true
  356. }
  357.  
  358. }
  359.  
  360. }
  361.  
  362.  
  363. Fluid {
  364.  
  365. CrudeOil {
  366. # If TRUE, Crude Oil will be flammable. [default: true]
  367. B:Flammable=true
  368. }
  369.  
  370. Redstone {
  371. # If TRUE, Fluid Redstone will emit a signal proportional to its fluid level. [default: true]
  372. B:Effect=true
  373. }
  374.  
  375. Glowstone {
  376. # If TRUE, Fluid Glowstone Source blocks will condense back into solid Glowstone above a given y-value. [default: true]
  377. B:Condense=true
  378.  
  379. # If TRUE, Fluid Glowstone will provide buffs to entities on contact. [default: true]
  380. B:Effect=true
  381.  
  382. # If TRUE, Fluid Glowstone Source blocks will gradually float upwards. [default: true]
  383. B:Float=true
  384.  
  385. # This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow. [range: 60 ~ 240, default: 120]
  386. I:MaxHeight=120
  387. }
  388.  
  389. Ender {
  390. # If TRUE, Fluid Ender will randomly teleport entities on contact. [default: true]
  391. B:Effect=true
  392. }
  393.  
  394. Pyrotheum {
  395. # If TRUE, Fluid Pyrotheum will be worse than lava. [default: true]
  396. B:Effect=true
  397.  
  398. # If TRUE, Fluid Pyrotheum Source blocks will gradually fall downwards. [default: true]
  399. B:Fall=true
  400. }
  401.  
  402. Cryotheum {
  403. # If TRUE, Fluid Cryotheum will be worse than lava, except cold. [default: true]
  404. B:Effect=true
  405.  
  406. # If TRUE, Fluid Cryotheum Source blocks will gradually fall downwards. [default: true]
  407. B:Fall=true
  408. }
  409.  
  410. Aerotheum {
  411. # If TRUE, Fluid Aerotheum Source blocks will dissipate back into air above a given y-value. [default: true]
  412. B:Dissipate=true
  413.  
  414. # If TRUE, Fluid Aerotheum will slow and redirect entities on contact. [default: true]
  415. B:Effect=true
  416.  
  417. # If TRUE, Fluid Aerotheum Source blocks will gradually float upwards. [default: true]
  418. B:Float=true
  419.  
  420. # This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled. [range: 60 ~ 240, default: 120]
  421. I:MaxHeight=120
  422. }
  423.  
  424. Petrotheum {
  425. # If TRUE, Fluid Petrotheum will break apart stone blocks. [default: true]
  426. B:Effect=true
  427.  
  428. # If TRUE, Fluid Petrotheum will have an EXTREME effect on stone blocks. Fun but not recommended. [default: false]
  429. B:Extreme=false
  430.  
  431. # If TRUE, Fluid Petrotheum Source blocks will gradually fall downwards. [default: true]
  432. B:Fall=true
  433. }
  434.  
  435. Mana {
  436. # If TRUE, Fluid Mana will do...things. [default: true]
  437. B:Effect=true
  438.  
  439. # If TRUE, Fluid Mana Source blocks will gradually fall downwards. [default: true]
  440. B:Fall=true
  441. }
  442.  
  443. }
  444.  
  445.  
  446. General {
  447. # If TRUE, recipes for Basic Craftable Items (Gears, Parts) are disabled. Only enable this option if you understand the consequences. [default: false]
  448. B:DisableBasicItemRecipes=false
  449.  
  450. # If TRUE, recipes for Upgrade Items (Kits) are disabled. Only enable this option if you understand the consequences. [default: false]
  451. B:DisableUpgradeItemRecipes=false
  452.  
  453. # If TRUE, Cryotheum Dust can be used to create Ice and solidify Clathrates. [default: true]
  454. B:EnableCryotheumCrafting=true
  455.  
  456. # If TRUE, Horse Armor will be craftable. [default: true]
  457. B:EnableHorseArmorCrafting=true
  458.  
  459. # If TRUE, Petrotheum Dust can be used to break Ores into Dusts and Gems. [default: true]
  460. B:EnablePetrotheumCrafting=true
  461.  
  462. # If TRUE, Pyrotheum Dust can be used to smelt Ores into Ingots. [default: true]
  463. B:EnablePyrotheumCrafting=true
  464.  
  465. # If TRUE, Saddles will be craftable. [default: true]
  466. B:EnableSaddleCrafting=true
  467.  
  468. # If TRUE, Fire-Immune mobs have a chance to drop Sulfur. [default: true]
  469. B:FireImmuneMobsDropSulfur=true
  470. }
  471.  
  472.  
  473. Items {
  474.  
  475. HorseArmor {
  476. B:Aluminum=true
  477. B:Bronze=true
  478. B:Constantan=true
  479. B:Copper=true
  480. B:Electrum=true
  481. B:Invar=true
  482. B:Lead=true
  483. B:Nickel=true
  484. B:Platinum=true
  485. B:Silver=true
  486. B:Steel=true
  487. B:Tin=true
  488. }
  489.  
  490. }
  491.  
  492.  
  493. Lexicon {
  494. # If TRUE, a default list will generate EVERY time. Enable this if you are satisfied with the default filtering and are adding/removing mods. [default: false]
  495. B:AlwaysGenerateList=false
  496.  
  497. # If TRUE, a default list will be generated depending on your list setting. This will ONLY generate if no list file already exists OR the Always Generate option is enabled. [default: true]
  498. B:GenerateDefaultList=true
  499.  
  500. # If TRUE, all entries will be echoed to the system LOG. [default: false]
  501. B:LogEntries=false
  502.  
  503. # If TRUE, a WHITELIST is used, if FALSE, a BLACKLIST is used. [default: true]
  504. B:UseWhiteList=true
  505. }
  506.  
  507.  
  508. Mob {
  509.  
  510. Blizz {
  511. # If TRUE, Blizz attacks will inflict Slowness. [default: true]
  512. B:Effect=true
  513.  
  514. # If TRUE, Blizzes will spawn naturally. [default: true]
  515. B:Enable=true
  516.  
  517. # This sets the maximum light level Blizzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
  518. I:LightLevel=0
  519.  
  520. # If TRUE, Blizzes will only spawn below a specified light level. [default: true]
  521. B:LightLevelRestriction=true
  522.  
  523. # This sets the maximum number of Blizzes that spawn in a group. [range: 1 ~ 24, default: 4]
  524. I:MaxGroupSize=1
  525.  
  526. # This sets the minimum number of Blizzes that spawn in a group. [range: 1 ~ 10, default: 1]
  527. I:MinGroupSize=1
  528.  
  529. # This sets the relative spawn weight for Blizzes. [range: 1 ~ 20, default: 10]
  530. I:SpawnWeight=1
  531. }
  532.  
  533. Blitz {
  534. # If TRUE, Blitz attacks will inflict Blindness. [default: true]
  535. B:Effect=true
  536.  
  537. # If TRUE, Blitzes will spawn naturally. [default: true]
  538. B:Enable=true
  539.  
  540. # This sets the maximum light level Blitzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
  541. I:LightLevel=0
  542.  
  543. # If TRUE, Blitzes will only spawn below a specified light level. [default: true]
  544. B:LightLevelRestriction=true
  545.  
  546. # This sets the maximum number of Blitzes that spawn in a group. [range: 1 ~ 24, default: 4]
  547. I:MaxGroupSize=1
  548.  
  549. # This sets the minimum number of Blitzes that spawn in a group. [range: 1 ~ 10, default: 1]
  550. I:MinGroupSize=1
  551.  
  552. # This sets the relative spawn weight for Blitzes. [range: 1 ~ 20, default: 10]
  553. I:SpawnWeight=1
  554. }
  555.  
  556. Basalz {
  557. # If TRUE, Basalz attacks will inflict Weakness. [default: true]
  558. B:Effect=true
  559.  
  560. # If TRUE, Basalzes will spawn naturally. [default: true]
  561. B:Enable=true
  562.  
  563. # This sets the maximum light level Basalzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
  564. I:LightLevel=0
  565.  
  566. # If TRUE, Basalzes will only spawn below a specified light level. [default: true]
  567. B:LightLevelRestriction=true
  568.  
  569. # This sets the maximum number of Basalzes that spawn in a group. [range: 1 ~ 24, default: 4]
  570. I:MaxGroupSize=1
  571.  
  572. # This sets the minimum number of Basalzes that spawn in a group. [range: 1 ~ 10, default: 1]
  573. I:MinGroupSize=1
  574.  
  575. # This sets the relative spawn weight for Basalzes. [range: 1 ~ 20, default: 10]
  576. I:SpawnWeight=1
  577. }
  578.  
  579. }
  580.  
  581.  
  582. Plugins {
  583. # If TRUE, support for Tinkers' Construct is enabled. [default: true]
  584. B:"Tinkers' Construct"=true
  585. }
  586.  
  587.  
  588. Tome {
  589.  
  590. Lexicon {
  591. # If TRUE, the recipe for the Forge Lexicon is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
  592. B:EnableRecipe=true
  593. }
  594.  
  595. Experience {
  596. # If TRUE, the recipe for the Tome of Knowledge is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
  597. B:EnableRecipe=true
  598. }
  599.  
  600. }
  601.  
  602.  
  603. Version {
  604. S:Identifier=2.6.1
  605. }
  606.  
  607.  
  608. World {
  609. # If TRUE, Thermal Foundation will create default world generation files if it cannot find existing ones. These files will only work if CoFH World is installed! Only disable this if you know what you are doing. [default: true]
  610. B:GenerateDefaultFiles=true
  611. }
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