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- --- BUILDER RULESET DRAFT v0.1 ---
- --- POST THESE TO JOIN:
- ORGANIZATION NAME
- DESCRIPTION OF CENTER OF OPERATIONS
- LEADER NAME (your leader starts as level 1 unit)
- LEADER PERK NAME (write in): perk description (select one level 1 perk from the ones listed at bottom of this ruleset)
- your very first turn where your leader goes gathering (make a GATHER roll)
- --- HOW TO PROCESS YOUR TURN
- xx. At any point during processing:
- xy. If you mark trauma which causes total amount of traumas of that unit to exceed its level, mark that unit as deceased.
- xy. You can never have more than 9 supplies.
- xx. Get bonuses:
- xy. If your last action post was posted within 24 hours of GM updating a turn, gain ?? bonus this turn.
- xy. In your last action post, if you referenced, followed-up, or interacted in other way with other player's fluff, gain ?? bonus. Gain this bonus two times if you interacted with at least two different players.
- xy. If your last action post was among the first half of action posts posted (??), gain ?? bonus this turn.
- xx. If you were attacked last turn:
- xy. Remove any of your units which were assassinated or otherwise died.
- xy. Update your supplies if some of them were stolen or destroyed, or otherwise affected.
- xy. For each 1 in any defense roll made on your behalf select one unit which participated in defense and mark and describe one trauma that unit suffered (If you were attacked several times, only mark traumas from attack which caused the most traumas.).
- xy. Each unit which participated in defense gains 1 xp (only 1 xp no matter how many times it participated in defense).
- xx. Resolve your actions from previous turn:
- xy. For each 1 you rolled, select one of units which participated in that action and mark and describe one trauma that unit suffered.
- xy. Update your supplies. If you added or used any supplies, write-in what you gathered, used etc.
- xy. Each unit which attacked last turn gains 2 xp.
- xy. Each unit which gathered last turn gains 1 xp.
- xx. Level Up (optional)
- xy. Level up your units (unit's xp is reset each time it levels up). You can repeat this step for as many units as you want, however one unit can advance only one level per turn.
- 1st level costs 1 xp
- 2nd level costs 2 xp
- 3rd level costs 3 xp
- and so on...
- When you level up a unit, give that unit one additional perk.
- xx. Recruit (optional)
- xy. Name and describe a new unit (units start at level 0) and pay supplies equal to all units you control. You can repeat this step as many times as you want.
- xx. Act
- You can perform up to 2 Actions per turn.
- Each unit is d6.
- Assign your units to Actions, then roll d6 for each assigned unit.
- If you are questing, describe where you are sending your units and what you expect them to do. You can quest in the same location several times over several turns. Roll is xd6 vs ??2d6??.
- If you are attacking someone, describe your attack and link target player's sheet from previous turn (only players which were active last turn are valid targets).
- Roll d6 for each unit you are attacking with, and also roll xd6 for defender where x is units they sent Gathering last turn.
- Compare sum of your two highest dice vs sum of defender's two highest dice.
- If your sum is higher, you get 1 success. If you won this initial opposed roll, also get additional successes for each pair you rolled.
- Actions:
- QUEST For each success, gain ?? supplies.
- ATTACK (RAID) For each success, get/steal?? xx supplies from target.
- ATTACK (ASSASSINATE) For each success, inflict one trauma on target unit.
- ATTACK (NEGOTIATE) Bet your own supplies, then for each success...?? Target may ignore roll and instead pay you or accept your terms??
- Post your sheet and wait for GM to declare end of this turn. Your units will return and report next turn.
- --- WIN CONDITIONS
- If at any point:
- at least one player has 7 units listed in their sheet or
- at least one player has level 5 or higher unit listed in their sheet
- players will finish that turn as normal. Then, whoever has the most Victory Points wins.
- --- UNIT PERKS
- If there is a unit with a perk alive you cannot select that perk when you are leveling up your own unit (exception is several players selecting the same perk in the same turn).
- level 1 perks
- xx
- level 2 perks
- xx
- ..
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