Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void openGLControl1_OpenGLDraw(object sender, RenderEventArgs e)
- {
- OpenGL gl = openGLControl1.OpenGL;
- gl.Clear(OpenGL.GL_COLOR_BUFFER_BIT);
- gl.Color(1.0, 1.0, 1.0);
- gl.RasterPos((int)Resolution.X, (int)Resolution.Y);
- gl.DrawPixels((int)Resolution.X, (int)Resolution.Y, OpenGL.GL_RGB32UI, Sreen);
- gl.Flush();
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement