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  1. # Thanks for downloading ViaVersion
  2. # Ensure you look through all these options
  3. # If you need help:
  4. # Discord - https://viaversion.com/discord
  5. # viaversion.com - Discussion tab
  6. # Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
  7. #
  8. # ----------------------------------------------------------#
  9. # GLOBAL OPTIONS #
  10. # ----------------------------------------------------------#
  11. #
  12. # Should ViaVersion check for updates?
  13. checkforupdates: true
  14. # Send the supported versions with the Status (Ping) response packet
  15. send-supported-versions: false
  16. # Block specific Minecraft protocols that ViaVersion allows
  17. # List of all Minecraft protocol versions: http://wiki.vg/Protocol_version_numbers or use a generator: https://via.krusic22.com
  18. block-protocols: []
  19. # Change the blocked disconnect message
  20. block-disconnect-msg: You are using an unsupported Minecraft version!
  21. # If you use ProtocolLib, we can't reload without kicking the players.
  22. # (We don't suggest using reload either, use a plugin manager)
  23. # You can customise the message we kick people with if you use ProtocolLib here.
  24. reload-disconnect-msg: Server reload, please rejoin!
  25. # We warn when there's a error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
  26. suppress-conversion-warnings: false
  27. #
  28. # ----------------------------------------------------------#
  29. # GLOBAL PACKET LIMITER #
  30. # ----------------------------------------------------------#
  31. #
  32. #
  33. # Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
  34. # Clients by default send around 20-90 packets per second.
  35. #
  36. # What is the maximum per second a client can send (Use %pps to display their pps)
  37. # Use -1 to disable.
  38. max-pps: -1
  39. max-pps-kick-msg: You are sending too many packets!
  40. #
  41. # We can also kick them if over a period they send over a threshold a certain amount of times.
  42. #
  43. # Period to track (in seconds)
  44. # Use -1 to disable.
  45. tracking-period: -1
  46. # How many packets per second counts as a warning
  47. tracking-warning-pps: 120000
  48. # How many warnings over the interval can we have
  49. # This can never be higher than "tracking-period"
  50. tracking-max-warnings: 10
  51. tracking-max-kick-msg: You are sending too many packets, :(
  52. #
  53. # ----------------------------------------------------------#
  54. # MULTIPLE VERSIONS OPTIONS #
  55. # ----------------------------------------------------------#
  56. #
  57. # Should we enable our hologram patch?
  58. # If they're in the wrong place enable this
  59. hologram-patch: false
  60. # This is the offset, should work as default when enabled.
  61. hologram-y: -0.96
  62. # Should we disable piston animation for 1.11/1.11.1 clients?
  63. # In some cases when firing lots of pistons it crashes them.
  64. piston-animation-patch: false
  65. # Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
  66. chat-nbt-fix: true
  67. # Experimental - Should we fix shift quick move action for 1.12 clients (causes shift + double click not to work when moving items) (only works on 1.8-1.11.2 bukkit based servers)
  68. quick-move-action-fix: false
  69. # Should we use prefix for team colour on 1.13 and above clients
  70. team-colour-fix: true
  71. # 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
  72. disable-1_13-auto-complete: true
  73. # The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
  74. 1_13-tab-complete-delay: 0
  75. # For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
  76. fix-low-snow-collision: false
  77. # Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
  78. fix-infested-block-breaking: true
  79. # In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
  80. truncate-1_14-books: false
  81. # This prevents clients using 1.9-1.13 on 1.8 servers from receiving no knockback/having velocity bugs whilst sneaking under a block.
  82. change-1_9-hitbox: false
  83. # Similar to the above, but for 1.14+ players on 1.8-1.13 servers.
  84. # WARNING: This gives 1.14+ players the ability to sneak under blocks, that players under that version cannot (sneaking in places that are only 1.5 blocks high)!
  85. # Another thing to remember is that those players might be missed by projectiles and other hits directed at the very top of their head whilst sneaking.
  86. change-1_14-hitbox: false
  87. # Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non full blocks.
  88. fix-non-full-blocklight: true
  89. # Fixes walk animation not shown when health is set to Float.NaN
  90. fix-1_14-health-nan: true
  91. # Should 1.15+ clients respawn instantly / without showing a death screen?
  92. use-1_15-instant-respawn: false
  93. #
  94. # Enable serverside block-connections for 1.13+ clients - all of the options in this section are built around this option
  95. serverside-blockconnections: true
  96. # Sets the method for the block connections (world for highly experimental (USE AT OWN RISK) world-level or packet for packet-level)
  97. blockconnection-method: packet
  98. # When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
  99. reduce-blockstorage-memory: false
  100. # When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
  101. # Useful for lobbyservers where users can't build and those stems are used decoratively
  102. flowerstem-when-block-above: false
  103. # Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
  104. vine-climb-fix: false
  105. #
  106. # Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
  107. # CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
  108. ignore-long-1_16-channel-names: true
  109. #
  110. # Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
  111. forced-use-1_17-resource-pack: false
  112. # The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
  113. resource-pack-1_17-prompt: ''
  114. #
  115. # ----------------------------------------------------------#
  116. # 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
  117. # ----------------------------------------------------------#
  118. #
  119. # No collide options, these allow you to configure how collision works.
  120. # Do you want us to prevent collision?
  121. prevent-collision: true
  122. # If the above is true, should we automatically team players until you do?
  123. auto-team: true
  124. # When enabled if certain metadata can't be read we won't tell you about it
  125. suppress-metadata-errors: false
  126. # When enabled 1.9+ will be able to block by using shields
  127. shield-blocking: true
  128. # If this setting is active, the main hand is used instead of the off hand to trigger the blocking of the player.
  129. # With the main hand the blocking starts way faster.
  130. # (Requires "show-shield-when-sword-in-hand" to be disabled)
  131. no-delay-shield-blocking: false
  132. # If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
  133. # The shield disappears when you switch to another item.
  134. # (Requires "shield-blocking" to be enabled)
  135. show-shield-when-sword-in-hand: false
  136. # Enable player tick simulation, this fixes eating, drinking, nether portals.
  137. simulate-pt: true
  138. # Should we use nms player to simulate packets, (may fix anti-cheat issues)
  139. nms-player-ticking: true
  140. # Should we patch boss bars so they work? (Default: true, disable if you're having issues)
  141. bossbar-patch: true
  142. # If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
  143. bossbar-anti-flicker: false
  144. # This will show the new effect indicator in the top-right corner for 1.9+ players.
  145. use-new-effect-indicator: true
  146. # Show the new death messages for 1.9+ on the death screen
  147. use-new-deathmessages: true
  148. # Should we cache our items, this will prevent server from being lagged out, however the cost is a constant task caching items
  149. item-cache: true
  150. # Patch the anti xray to work on 1.9+ (If your server is 1.8) This can cost more performance, so disable it if you don't use it.
  151. anti-xray-patch: true
  152. # Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
  153. replace-pistons: false
  154. # What id should we replace with, default is air. (careful of players getting stuck standing on them)
  155. replacement-piston-id: 0
  156. # Force the string -> json transform
  157. force-json-transform: false
  158. # Minimize the cooldown animation in 1.8 servers
  159. minimize-cooldown: true
  160. # Allows 1.9+ left-handedness (main hand) on 1.8 servers
  161. left-handed-handling: true
  162.  
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