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1nubloku

fuki

Nov 23rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by by by by")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. warn("Dummy Glitcher")
  175. warn("Bonnie Song Changed!")
  176. warn("Edit By Mediakiller7")
  177. warn("Heres The Link Skids =https://pastebin.com/raw/eJ791JcE=")
  178. warn("Expert Mode Added Name of Song == A Hat in The Time TrainWreck ==")
  179. warn("Adding New mode Next Day")
  180. warn("Stop It ADded")
  181. plr = game.Players.LocalPlayer
  182. char = plr.Character
  183. hum = char.Humanoid
  184. local cam = game.Workspace.CurrentCamera
  185. Camera = cam
  186. local CamInterrupt = false
  187. local TwoD = false
  188. local TargetInfo = {nil, nil}
  189. cam.CameraType = "Custom"
  190. t = char.Torso
  191. h = char.Head
  192. ra = char["Right Arm"]
  193. la = char["Left Arm"]
  194. rl = char["Right Leg"]
  195. ll = char["Left Leg"]
  196. tors = char.Torso
  197. lleg = char["Left Leg"]
  198. root = char.HumanoidRootPart
  199. hed = char.Head
  200. rleg = char["Right Leg"]
  201. rarm = char["Right Arm"]
  202. larm = char["Left Arm"]
  203. radian = math.rad
  204. random = math.random
  205. Vec3 = Vector3.new
  206. Inst = Instance.new
  207. cFrame = CFrame.new
  208. Euler = CFrame.fromEulerAnglesXYZ
  209. vt = Vector3.new
  210. bc = BrickColor.new
  211. br = BrickColor.random
  212. it = Instance.new
  213. cf = CFrame.new
  214. local Booleans = {CamFollow = true, GyroUse = true}
  215. function lerp(object, newCFrame, alpha)
  216. return object:lerp(newCFrame, alpha)
  217. end
  218.  
  219. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  220. ff.Visible = false
  221.  
  222.  
  223. local Directer = Inst("BodyGyro", root)
  224. Directer.MaxTorque = Vec3(0, 0, 0)
  225. Directer.P = 600000
  226. local CPart = Inst("Part")
  227. CPart.Anchored = true
  228. CPart.CanCollide = false
  229. CPart.Locked = true
  230. CPart.Transparency = 1
  231. local rainbowmode = false
  232. local chaosmode = false
  233. kan = Instance.new("Sound", char)
  234. kan.Volume = 1.98
  235. kan.TimePosition = 0
  236. kan.PlaybackSpeed = 1
  237. kan.Pitch = 1
  238. kan.SoundId = "rbxassetid://280614407"
  239. kan.Name = "wrecked"
  240. kan.Looped = true
  241. kan:Play()
  242. function newTheme(ID, timepos, pitch, vol)
  243. local kanz = kan
  244. kanz.PlaybackSpeed = pitch
  245. kanz.Pitch = pitch
  246. kanz.SoundId = ID
  247. kanz.Name = "wrecked"
  248. kanz.Looped = true
  249. end
  250. function CameraShake(Times, Power, PlayerTarget)
  251. coroutine.resume(coroutine.create(function()
  252. FV = Instance.new("BoolValue", PlayerTarget)
  253. FV.Name = "CameraShake"
  254. for ShakeNum = 1, Times do
  255. swait()
  256. local ef = Power
  257. if ef >= 1 then
  258. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  259. else
  260. ef = Power * 10
  261. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  262. end
  263. end
  264. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  265. FV:Destroy()
  266. end))
  267. end
  268. function CameraEnshaking(Length, Intensity)
  269. coroutine.resume(coroutine.create(function()
  270. local intensity = 1 * Intensity
  271. local rotM = 0.01 * Intensity
  272. for i = 0, Length, 0.1 do
  273. swait()
  274. intensity = intensity - 0.05 * Intensity / Length
  275. rotM = rotM - 5.0E-4 * Intensity / Length
  276. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  277. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  278. end
  279. Humanoid.CameraOffset = Vec3(0, 0, 0)
  280. end))
  281. end
  282. function CamShake(Part, Distan, Power, Times)
  283. local de = Part.Position
  284. for i, v in pairs(workspace:children()) do
  285. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  286. for _, c in pairs(v:children()) do
  287. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  288. do
  289. local Noob = v.Humanoid
  290. if Noob ~= nil then
  291. coroutine.resume(coroutine.create(function()
  292. FV = Instance.new("BoolValue", Noob)
  293. FV.Name = "CameraShake"
  294. for ShakeNum = 1, Times do
  295. swait()
  296. local ef = Power
  297. if ef >= 1 then
  298. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  299. else
  300. ef = Power * 10
  301. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  302. end
  303. end
  304. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  305. FV:Destroy()
  306. end))
  307. CameraShake(Times, Power, Noob)
  308. end
  309. end
  310. end
  311. end
  312. end
  313. end
  314. end
  315. function chatfunc(text, color)
  316. local chat = coroutine.wrap(function()
  317. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  318. Character:FindFirstChild("TalkingBillBoard"):destroy()
  319. end
  320. local naeeym2 = Instance.new("BillboardGui", Character)
  321. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  322. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  323. naeeym2.Adornee = Character.Head
  324. naeeym2.Name = "TalkingBillBoard"
  325. local tecks2 = Instance.new("TextLabel", naeeym2)
  326. tecks2.BackgroundTransparency = 1
  327. tecks2.BorderSizePixel = 0
  328. tecks2.Text = ""
  329. tecks2.Font = "SciFi"
  330. tecks2.TextSize = 30
  331. tecks2.TextStrokeTransparency = 0
  332. tecks2.TextColor3 = color
  333. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  334. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  335. local tecks3 = Instance.new("TextLabel", naeeym2)
  336. tecks3.BackgroundTransparency = 1
  337. tecks3.BorderSizePixel = 0
  338. tecks3.Text = ""
  339. tecks3.Font = "SciFi"
  340. tecks3.TextSize = 30
  341. tecks3.TextStrokeTransparency = 0
  342. tecks3.TextColor3 = Color3.new(0, 0, 0)
  343. tecks3.TextStrokeColor3 = color
  344. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  345. coroutine.resume(coroutine.create(function()
  346. while true do
  347. swait(1)
  348. if chaosmode == true then
  349. tecks2.TextColor3 = BrickColor.random().Color
  350. tecks3.TextStrokeColor3 = BrickColor.random().Color
  351. end
  352. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  353. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  354. tecks2.Rotation = math.random(-5, 5)
  355. tecks3.Rotation = math.random(-5, 5)
  356. end
  357. end))
  358. for i = 1, string.len(text) do
  359. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  360. tecks2.Text = string.sub(text, 1, i)
  361. tecks3.Text = string.sub(text, 1, i)
  362. swait(1)
  363. end
  364. wait(1)
  365. local randomrot = math.random(1, 2)
  366. if randomrot == 1 then
  367. for i = 1, 50 do
  368. swait()
  369. tecks2.Rotation = tecks2.Rotation - 0.75
  370. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  371. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  372. tecks3.Rotation = tecks2.Rotation + 0.75
  373. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  374. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  375. end
  376. elseif randomrot == 2 then
  377. for i = 1, 50 do
  378. swait()
  379. tecks2.Rotation = tecks2.Rotation + 0.75
  380. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  381. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  382. tecks3.Rotation = tecks2.Rotation - 0.75
  383. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  384. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  385. end
  386. end
  387. naeeym2:Destroy()
  388. end)
  389. chat()
  390. end
  391. local Create = LoadLibrary("RbxUtility").Create
  392. CFuncs = {
  393. Part = {
  394. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  395. local Part = Create("Part")({
  396. Parent = Parent,
  397. Reflectance = Reflectance,
  398. Transparency = Transparency,
  399. CanCollide = false,
  400. Locked = true,
  401. BrickColor = BrickColor.new(tostring(BColor)),
  402. Name = Name,
  403. Size = Size,
  404. Material = Material
  405. })
  406. RemoveOutlines(Part)
  407. return Part
  408. end
  409. },
  410. Mesh = {
  411. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  412. local Msh = Create(Mesh)({
  413. Parent = Part,
  414. Offset = OffSet,
  415. Scale = Scale
  416. })
  417. if Mesh == "SpecialMesh" then
  418. Msh.MeshType = MeshType
  419. Msh.MeshId = MeshId
  420. end
  421. return Msh
  422. end
  423. },
  424. Mesh = {
  425. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  426. local Msh = Create(Mesh)({
  427. Parent = Part,
  428. Offset = OffSet,
  429. Scale = Scale
  430. })
  431. if Mesh == "SpecialMesh" then
  432. Msh.MeshType = MeshType
  433. Msh.MeshId = MeshId
  434. end
  435. return Msh
  436. end
  437. },
  438. Weld = {
  439. Create = function(Parent, Part0, Part1, C0, C1)
  440. local Weld = Create("Weld")({
  441. Parent = Parent,
  442. Part0 = Part0,
  443. Part1 = Part1,
  444. C0 = C0,
  445. C1 = C1
  446. })
  447. return Weld
  448. end
  449. },
  450. Sound = {
  451. Create = function(id, par, vol, pit)
  452. coroutine.resume(coroutine.create(function()
  453. local S = Create("Sound")({
  454. Volume = vol,
  455. Pitch = pit or 1,
  456. SoundId = id,
  457. Parent = par or workspace
  458. })
  459. wait()
  460. S:play()
  461. game:GetService("Debris"):AddItem(S, 10)
  462. end))
  463. end
  464. },
  465. LongSound = {
  466. Create = function(id, par, vol, pit)
  467. coroutine.resume(coroutine.create(function()
  468. local S = Create("Sound")({
  469. Volume = vol,
  470. Pitch = pit or 1,
  471. SoundId = id,
  472. Parent = par or workspace
  473. })
  474. wait()
  475. S:play()
  476. game:GetService("Debris"):AddItem(S, 30)
  477. end))
  478. end
  479. },
  480. ParticleEmitter = {
  481. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  482. local fp = Create("ParticleEmitter")({
  483. Parent = Parent,
  484. Color = ColorSequence.new(Color1, Color2),
  485. LightEmission = LightEmission,
  486. Size = Size,
  487. Texture = Texture,
  488. Transparency = Transparency,
  489. ZOffset = ZOffset,
  490. Acceleration = Accel,
  491. Drag = Drag,
  492. LockedToPart = LockedToPart,
  493. VelocityInheritance = VelocityInheritance,
  494. EmissionDirection = EmissionDirection,
  495. Enabled = Enabled,
  496. Lifetime = LifeTime,
  497. Rate = Rate,
  498. Rotation = Rotation,
  499. RotSpeed = RotSpeed,
  500. Speed = Speed,
  501. VelocitySpread = VelocitySpread
  502. })
  503. return fp
  504. end
  505. },
  506. CreateTemplate = {}
  507. }
  508. function New(Object, Parent, Name, Data)
  509. local Object = Instance.new(Object)
  510. for Index, Value in pairs(Data or {}) do
  511. Object[Index] = Value
  512. end
  513. Object.Parent = Parent
  514. Object.Name = Name
  515. return Object
  516. end
  517. local halocolor = BrickColor.new("Pastel light blue")
  518. local halocolor2 = BrickColor.new("Really black")
  519. local starcolor = BrickColor.new("Really black")
  520. local lunacolor = BrickColor.new("Navy blue")
  521. local lunacolor2 = BrickColor.new("Bright blue")
  522. local wepcolor = BrickColor.new("Really black")
  523. local maincolor = BrickColor.new("Really black")
  524. local m = Instance.new("Model", char)
  525. local m2 = Instance.new("Model", char)
  526. local m3 = Instance.new("Model", char)
  527. local mw1 = Instance.new("Model", char)
  528. local mw2 = Instance.new("Model", char)
  529. local extrawingmod1 = Instance.new("Model", char)
  530. local extrawingmod2 = Instance.new("Model", char)
  531. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  532. local p = Instance.new("Part")
  533. p.TopSurface = 0
  534. p.BottomSurface = 0
  535. p.Parent = parent
  536. p.Size = Vector3.new(0.1, 0.1, 0.1)
  537. p.Transparency = transparency
  538. p.Reflectance = reflectance
  539. p.CanCollide = false
  540. p.Locked = true
  541. p.BrickColor = brickcolor
  542. p.Material = material
  543. return p
  544. end
  545. function CreateMesh(parent, meshtype, x1, y1, z1)
  546. local mesh = Instance.new("SpecialMesh", parent)
  547. mesh.MeshType = meshtype
  548. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  549. return mesh
  550. end
  551. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  552. local mesh = Instance.new("SpecialMesh", parent)
  553. mesh.MeshType = "FileMesh"
  554. mesh.MeshId = meshid
  555. mesh.Scale = Vector3.new(x1, y1, z1)
  556. return mesh
  557. end
  558. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  559. local mesh = Instance.new("SpecialMesh", parent)
  560. mesh.MeshType = "FileMesh"
  561. mesh.MeshId = meshid
  562. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  563. mesh.Scale = Vector3.new(x1, y1, z1)
  564. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  565. return mesh
  566. end
  567. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  568. local weld = Instance.new("Weld")
  569. weld.Parent = parent
  570. weld.Part0 = part0
  571. weld.Part1 = part1
  572. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  573. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  574. return weld
  575. end
  576. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  577. CreateMesh(handle, "Brick", 0, 0, 0)
  578. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  579. local valuaring = 10
  580. for i = 0, 49 do
  581. valuaring = valuaring + 10
  582. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  583. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  584. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  585. end
  586. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  587. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  588. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  589. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  590. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  591. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  592. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  593. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  594. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  595. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  596. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  597. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  598. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  599. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  600. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  601. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  602. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  603. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  604. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  605. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  606. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  607. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  608. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  609. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  610. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  611. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  612. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  613. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  614. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  615. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  616. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  617. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  618. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  619. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  620. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  621. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  622. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  623. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  624. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  625. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  626. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  627. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  628. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  629. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  630. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  631. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  632. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  633. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  634. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  635. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  636. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  637. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  638. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  639. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  640. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  641. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  642. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  643. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  644. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  645. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  646. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  647. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  648. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  649. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  650. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  651. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  652. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  653. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  654. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  655. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  656. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  657. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  658. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  659. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  660. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  661. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  662. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  663. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  664. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  665. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  666. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  667. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  668. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  669. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  670. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  671. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  672. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  673. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  674. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  675. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  676. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  677. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  678. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  679. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  680. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  681. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  682. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  683. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  684. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  685. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  686. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  687. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  688. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  689. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  690. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  691. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  692. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  693. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  694. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  695. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  696. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  697. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  698. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  699. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  700. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  701. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  702. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  703. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  704. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  705. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  706. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  707. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  708. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  709. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  710. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  711. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  712. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  713. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  714. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  715. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  716. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  717. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  718. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  719. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  720. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  721. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  722. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  723. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  724. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  725. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  726. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  727. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  728. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  729. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  730. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  731. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  732. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  733. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  734. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  735. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  736. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  737. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  738. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  739. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  740. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  741. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  742. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  743. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  744. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  745. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  746. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  747. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  748. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  749. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  750. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  751. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  752. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  753. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  754. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  755. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  756. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  757. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  758. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  759. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  760. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  761. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  762. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  763. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  764. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  765. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  766. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  767. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  768. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  769. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  770. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  771. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  772. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  773. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  774. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  775. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  776. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  777. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  778. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  779. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  780. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  781. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  782. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  783. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  784. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  785. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  786. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  787. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  788. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  789. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  790. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  791. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  792. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  793. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  794. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  795. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  796. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  797. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  798. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  799. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  800. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  801. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  802. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  803. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  804. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  805. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  806. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  807. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  808. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  809. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  810. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  811. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  812. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  813. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  814. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  815. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  816. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  817. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  818. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  819. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  820. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  821. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  822. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  823. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  824. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  825. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  826. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  827. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  828. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  829. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  830. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  831. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  832. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  833. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  834. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  835. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  836. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  837. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  838. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  839. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  840. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  841. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  842. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  843. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  844. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  845. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  846. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  847. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  848. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  849. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  850. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  851. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  852. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  853. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  854. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  855. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  856. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  857. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  858. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  859. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  860. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  861. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  862. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  863. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  864. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  865. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  866. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  867. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  868. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  869. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  870. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  871. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  872. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  873. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  874. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  875. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  876. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  877. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  878. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  879. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  880. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  881. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  882. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  883. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  884. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  885. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  886. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  887. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  888. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  889. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  890. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  891. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  892. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  893. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  894. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  895. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  896. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  897. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  898. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  899. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  900. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  901. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  902. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  903. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  904. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  905. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  906. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  907. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  908. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  909. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  910. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  911. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  912. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  913. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  914. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  915. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  916. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  917. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  918. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  919. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  920. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  921. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  922. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  923. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  924. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  925. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  926. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  927. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  928. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  929. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  930. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  931. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  932. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  933. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  934. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  935. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  936. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  937. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  938. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  939. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  940. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  941. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  942. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  943. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  944. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  945. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  946. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  947. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  948. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  949. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  950. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  951. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  952. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  953. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  954. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  955. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  956. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  957. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  958. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  959. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  960. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  961. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  962. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  963. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  964. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  965. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  966. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  967. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  968. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  969. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  970. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  971. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  972. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  973. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  974. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  975. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  976. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  977. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  978. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  979. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  980. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  981. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  982. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  983. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  984. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  985. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  986. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  987. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  988. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  989. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  990. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  991. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  992. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  993. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  994. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  995. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  996. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  997. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  998. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  999. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1000. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  1001. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1002. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1003. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1004. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1005. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1006. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1007. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1008. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1009. for i, v in pairs(m:GetChildren()) do
  1010. if v:IsA("Part") then
  1011. v.BrickColor = BrickColor.new("Really black")
  1012. v.Material = "Glass"
  1013. end
  1014. end
  1015. for i, v in pairs(m2:GetChildren()) do
  1016. if v:IsA("Part") then
  1017. v.BrickColor = BrickColor.new("Crimson")
  1018. v.Material = "Granite"
  1019. end
  1020. end
  1021. for i, v in pairs(m3:GetChildren()) do
  1022. if v:IsA("Part") then
  1023. v.BrickColor = BrickColor.new("Really red")
  1024. v.Material = "Neon"
  1025. end
  1026. end
  1027. for i, v in pairs(mw2:GetChildren()) do
  1028. if v:IsA("Part") then
  1029. v.BrickColor = BrickColor.new("Really red")
  1030. v.Material = "Neon"
  1031. end
  1032. end
  1033. for i, v in pairs(mw1:GetChildren()) do
  1034. if v:IsA("Part") then
  1035. v.Transparency = 1
  1036. v.BrickColor = BrickColor.new("Really red")
  1037. v.Material = "Neon"
  1038. end
  1039. end
  1040. for i, v in pairs(extrawingmod1:GetChildren()) do
  1041. if v:IsA("Part") then
  1042. v.Transparency = 1
  1043. v.BrickColor = BrickColor.new("White")
  1044. v.Material = "Neon"
  1045. end
  1046. end
  1047. for i, v in pairs(extrawingmod2:GetChildren()) do
  1048. if v:IsA("Part") then
  1049. v.Transparency = 1
  1050. v.BrickColor = BrickColor.new("White")
  1051. v.Material = "Neon"
  1052. end
  1053. end
  1054.  
  1055. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1056. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  1057. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1058. FHead.CanCollide = false
  1059.  
  1060.  
  1061.  
  1062. local MAINRUINCOLOR = BrickColor.new("Really red")
  1063. function RemoveOutlines(part)
  1064. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1065. end
  1066. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1067. local Part = Create("Part")({
  1068. Parent = Parent,
  1069. Reflectance = Reflectance,
  1070. Transparency = Transparency,
  1071. CanCollide = false,
  1072. Locked = true,
  1073. BrickColor = BrickColor.new(tostring(BColor)),
  1074. Name = Name,
  1075. Size = Size,
  1076. Material = Material
  1077. })
  1078. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1079. RemoveOutlines(Part)
  1080. return Part
  1081. end
  1082. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1083. local Msh = Create(Mesh)({
  1084. Parent = Part,
  1085. Offset = OffSet,
  1086. Scale = Scale
  1087. })
  1088. if Mesh == "SpecialMesh" then
  1089. Msh.MeshType = MeshType
  1090. Msh.MeshId = MeshId
  1091. end
  1092. return Msh
  1093. end
  1094. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1095. local Weld = Create("Weld")({
  1096. Parent = Parent,
  1097. Part0 = Part0,
  1098. Part1 = Part1,
  1099. C0 = C0,
  1100. C1 = C1
  1101. })
  1102. return Weld
  1103. end
  1104. Player = game:GetService("Players").LocalPlayer
  1105. Character = Player.Character
  1106. PlayerGui = Player.PlayerGui
  1107. Backpack = Player.Backpack
  1108. Torso = Character.Torso
  1109. Head = Character.Head
  1110. Humanoid = Character.Humanoid
  1111. m = Instance.new("Model", Character)
  1112. LeftArm = Character["Left Arm"]
  1113. LeftLeg = Character["Left Leg"]
  1114. RightArm = Character["Right Arm"]
  1115. RightLeg = Character["Right Leg"]
  1116. LS = Torso["Left Shoulder"]
  1117. LH = Torso["Left Hip"]
  1118. RS = Torso["Right Shoulder"]
  1119. RH = Torso["Right Hip"]
  1120. Face = Head.face
  1121. Neck = Torso.Neck
  1122. it = Instance.new
  1123. attacktype = 1
  1124. vt = Vector3.new
  1125. cf = CFrame.new
  1126. euler = CFrame.fromEulerAnglesXYZ
  1127. angles = CFrame.Angles
  1128. cloaked = false
  1129. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1130. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1131. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1132. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1133. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1134. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1135. RootPart = Character.HumanoidRootPart
  1136. RootJoint = RootPart.RootJoint
  1137. RootCF = euler(-1.57, 0, 3.14)
  1138. attack = false
  1139. attackdebounce = false
  1140. deb = false
  1141. equipped = true
  1142. hand = false
  1143. MMouse = nil
  1144. combo = 0
  1145. mana = 0
  1146. trispeed = 0.2
  1147. attackmode = "none"
  1148. local idle = 0
  1149. local Anim = "Idle"
  1150. local gun = false
  1151. local shoot = false
  1152. local sine = 0
  1153. local change = 1
  1154. player = nil
  1155. local toggleTag = true
  1156. local txt = Instance.new("BillboardGui", Head)
  1157. txt.Adornee = nil
  1158. txt.Name = "NameDetect"
  1159. txt.Size = UDim2.new(4, 0, 1.2, 0)
  1160. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  1161. local text = Instance.new("TextLabel", txt)
  1162. text.Size = UDim2.new(5, 0, 3.5, 0)
  1163. text.FontSize = "Size8"
  1164. text.TextScaled = true
  1165. text.TextTransparency = 0
  1166. text.BackgroundTransparency = 1
  1167. text.TextTransparency = 0
  1168. text.TextStrokeTransparency = 0
  1169. text.Font = "Cartoon"
  1170. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  1171. text.TextColor3 = Color3.new(196, 40, 28)
  1172. text.Text = "Welcome"
  1173. function RecolorTextAndRename(name, col1, col2)
  1174. text.TextStrokeColor3 = col2
  1175. text.TextColor3 = col1
  1176. text.Text = name
  1177. end
  1178. mouse = Player:GetMouse()
  1179. RSH, LSH = nil, nil
  1180. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1181. RW.Name = "Right Shoulder"
  1182. LW.Name = "Left Shoulder"
  1183. LH = Torso["Left Hip"]
  1184. RH = Torso["Right Hip"]
  1185. TorsoColor = Torso.BrickColor
  1186. function NoOutline(Part)
  1187. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1188. end
  1189. player = Player
  1190. ch = Character
  1191. RSH = ch.Torso["Right Shoulder"]
  1192. LSH = ch.Torso["Left Shoulder"]
  1193. RSH.Parent = nil
  1194. LSH.Parent = nil
  1195. RW.Name = "Right Shoulder"
  1196. RW.Part0 = ch.Torso
  1197. RW.C0 = cf(1.5, 0.5, 0)
  1198. RW.C1 = cf(0, 0.5, 0)
  1199. RW.Part1 = ch["Right Arm"]
  1200. RW.Parent = ch.Torso
  1201. LW.Name = "Left Shoulder"
  1202. LW.Part0 = ch.Torso
  1203. LW.C0 = cf(-1.5, 0.5, 0)
  1204. LW.C1 = cf(0, 0.5, 0)
  1205. LW.Part1 = ch["Left Arm"]
  1206. LW.Parent = ch.Torso
  1207. local Stats = Instance.new("BoolValue")
  1208. Stats.Name = "Stats"
  1209. Stats.Parent = Character
  1210. local Atk = Instance.new("NumberValue")
  1211. Atk.Name = "Damage"
  1212. Atk.Parent = Stats
  1213. Atk.Value = 1
  1214. local Def = Instance.new("NumberValue")
  1215. Def.Name = "Defense"
  1216. Def.Parent = Stats
  1217. Def.Value = 1
  1218. local Speed = Instance.new("NumberValue")
  1219. Speed.Name = "Speed"
  1220. Speed.Parent = Stats
  1221. Speed.Value = 1
  1222. local Mvmt = Instance.new("NumberValue")
  1223. Mvmt.Name = "Movement"
  1224. Mvmt.Parent = Stats
  1225. Mvmt.Value = 1
  1226. local donum = 0
  1227. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  1228. local fp = it("Part")
  1229. fp.formFactor = formfactor
  1230. fp.Parent = parent
  1231. fp.Reflectance = reflectance
  1232. fp.Transparency = transparency
  1233. fp.CanCollide = false
  1234. fp.Locked = true
  1235. fp.BrickColor = brickcolor
  1236. fp.Name = name
  1237. fp.Size = size
  1238. fp.Position = Torso.Position
  1239. NoOutline(fp)
  1240. fp.Material = "SmoothPlastic"
  1241. fp:BreakJoints()
  1242. return fp
  1243. end
  1244. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1245. local mesh = it(Mesh)
  1246. mesh.Parent = part
  1247. if Mesh == "SpecialMesh" then
  1248. mesh.MeshType = meshtype
  1249. if meshid ~= "nil" then
  1250. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  1251. end
  1252. end
  1253. mesh.Offset = offset
  1254. mesh.Scale = scale
  1255. return mesh
  1256. end
  1257. function weld(parent, part0, part1, c0)
  1258. local weld = it("Weld")
  1259. weld.Parent = parent
  1260. weld.Part0 = part0
  1261. weld.Part1 = part1
  1262. weld.C0 = c0
  1263. return weld
  1264. end
  1265. local Color1 = Torso.BrickColor
  1266. local bodvel = Instance.new("BodyVelocity")
  1267. local bg = Instance.new("BodyGyro")
  1268. function swait(num)
  1269. if num == 0 or num == nil then
  1270. game:service("RunService").Stepped:wait(0)
  1271. else
  1272. for i = 0, num do
  1273. game:service("RunService").Stepped:wait(0)
  1274. end
  1275. end
  1276. end
  1277. local r = 255
  1278. local g = 0
  1279. local b = 0
  1280. coroutine.resume(coroutine.create(function()
  1281. while wait() do
  1282. for i = 0, 50.8 do
  1283. swait()
  1284. g = g + 5
  1285. end
  1286. for i = 0, 50.8 do
  1287. swait()
  1288. r = r - 5
  1289. end
  1290. for i = 0, 50.8 do
  1291. swait()
  1292. b = b + 5
  1293. end
  1294. for i = 0, 50.8 do
  1295. swait()
  1296. g = g - 5
  1297. end
  1298. for i = 0, 50.8 do
  1299. swait()
  1300. r = r + 5
  1301. end
  1302. for i = 0, 50.8 do
  1303. swait()
  1304. b = b - 5
  1305. end
  1306. end
  1307. end))
  1308. function so(id, par, vol, pit)
  1309. coroutine.resume(coroutine.create(function()
  1310. local sou = Instance.new("Sound", par or workspace)
  1311. sou.Volume = vol
  1312. sou.Pitch = pit or 1
  1313. sou.SoundId = id
  1314. swait()
  1315. sou:play()
  1316. game:GetService("Debris"):AddItem(sou, 6)
  1317. end))
  1318. end
  1319. function clerp(a, b, t)
  1320. local qa = {
  1321. QuaternionFromCFrame(a)
  1322. }
  1323. local qb = {
  1324. QuaternionFromCFrame(b)
  1325. }
  1326. local ax, ay, az = a.x, a.y, a.z
  1327. local bx, by, bz = b.x, b.y, b.z
  1328. local _t = 1 - t
  1329. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1330. end
  1331. function QuaternionFromCFrame(cf)
  1332. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1333. local trace = m00 + m11 + m22
  1334. if trace > 0 then
  1335. local s = math.sqrt(1 + trace)
  1336. local recip = 0.5 / s
  1337. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1338. else
  1339. local i = 0
  1340. if m00 < m11 then
  1341. i = 1
  1342. end
  1343. if m22 > (i == 0 and m00 or m11) then
  1344. i = 2
  1345. end
  1346. if i == 0 then
  1347. local s = math.sqrt(m00 - m11 - m22 + 1)
  1348. local recip = 0.5 / s
  1349. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1350. elseif i == 1 then
  1351. local s = math.sqrt(m11 - m22 - m00 + 1)
  1352. local recip = 0.5 / s
  1353. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1354. elseif i == 2 then
  1355. local s = math.sqrt(m22 - m00 - m11 + 1)
  1356. local recip = 0.5 / s
  1357. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1358. end
  1359. end
  1360. end
  1361. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1362. local xs, ys, zs = x + x, y + y, z + z
  1363. local wx, wy, wz = w * xs, w * ys, w * zs
  1364. local xx = x * xs
  1365. local xy = x * ys
  1366. local xz = x * zs
  1367. local yy = y * ys
  1368. local yz = y * zs
  1369. local zz = z * zs
  1370. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1371. end
  1372. function QuaternionSlerp(a, b, t)
  1373. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1374. local startInterp, finishInterp
  1375. if cosTheta >= 1.0E-4 then
  1376. if 1 - cosTheta > 1.0E-4 then
  1377. local theta = math.acos(cosTheta)
  1378. local invSinTheta = 1 / math.sin(theta)
  1379. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1380. finishInterp = math.sin(t * theta) * invSinTheta
  1381. else
  1382. startInterp = 1 - t
  1383. finishInterp = t
  1384. end
  1385. elseif 1 + cosTheta > 1.0E-4 then
  1386. local theta = math.acos(-cosTheta)
  1387. local invSinTheta = 1 / math.sin(theta)
  1388. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1389. finishInterp = math.sin(t * theta) * invSinTheta
  1390. else
  1391. startInterp = t - 1
  1392. finishInterp = t
  1393. end
  1394. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1395. end
  1396. local CFrameFromTopBack = function(at, top, back)
  1397. local right = top:Cross(back)
  1398. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1399. end
  1400. function Triangle(a, b, c)
  1401. local edg1 = (c - a):Dot((b - a).unit)
  1402. local edg2 = (a - b):Dot((c - b).unit)
  1403. local edg3 = (b - c):Dot((a - c).unit)
  1404. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1405. a, b = a, b
  1406. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1407. a, b, c = b, c, a
  1408. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1409. a, b, c = c, a, b
  1410. else
  1411. assert(false, "unreachable")
  1412. end
  1413. local len1 = (c - a):Dot((b - a).unit)
  1414. local len2 = (b - a).magnitude - len1
  1415. local width = (a + (b - a).unit * len1 - c).magnitude
  1416. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1417. local list = {}
  1418. if len1 > 0.01 then
  1419. local w1 = Instance.new("WedgePart", m)
  1420. game:GetService("Debris"):AddItem(w1, 5)
  1421. w1.Material = "SmoothPlastic"
  1422. w1.FormFactor = "Custom"
  1423. w1.BrickColor = BrickColor.new("Really red")
  1424. w1.Transparency = 0
  1425. w1.Reflectance = 0
  1426. w1.Material = "SmoothPlastic"
  1427. w1.CanCollide = false
  1428. local l1 = Instance.new("PointLight", w1)
  1429. l1.Color = Color3.new(170, 0, 0)
  1430. NoOutline(w1)
  1431. local sz = Vector3.new(0.2, width, len1)
  1432. w1.Size = sz
  1433. local sp = Instance.new("SpecialMesh", w1)
  1434. sp.MeshType = "Wedge"
  1435. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1436. w1:BreakJoints()
  1437. w1.Anchored = true
  1438. w1.Parent = workspace
  1439. w1.Transparency = 0.7
  1440. w1,
  1441. "Disappear",
  1442. 0.01
  1443. })
  1444. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1445. table.insert(list, w1)
  1446. end
  1447. if len2 > 0.01 then
  1448. local w2 = Instance.new("WedgePart", m)
  1449. game:GetService("Debris"):AddItem(w2, 5)
  1450. w2.Material = "SmoothPlastic"
  1451. w2.FormFactor = "Custom"
  1452. w2.BrickColor = BrickColor.new("Really red")
  1453. w2.Transparency = 0
  1454. w2.Reflectance = 0
  1455. w2.Material = "SmoothPlastic"
  1456. w2.CanCollide = false
  1457. local l2 = Instance.new("PointLight", w2)
  1458. l2.Color = Color3.new(170, 0, 0)
  1459. NoOutline(w2)
  1460. local sz = Vector3.new(0.2, width, len2)
  1461. w2.Size = sz
  1462. local sp = Instance.new("SpecialMesh", w2)
  1463. sp.MeshType = "Wedge"
  1464. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1465. w2:BreakJoints()
  1466. w2.Anchored = true
  1467. w2.Parent = workspace
  1468. w2.Transparency = 0.7
  1469. w2,
  1470. "Disappear",
  1471. 0.01
  1472. })
  1473. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1474. table.insert(list, w2)
  1475. end
  1476. return unpack(list)
  1477. end
  1478. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1479. if hit.Parent == nil then
  1480. return
  1481. end
  1482. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1483. for _, v in pairs(hit.Parent:children()) do
  1484. if v:IsA("Humanoid") then
  1485. h = v
  1486. end
  1487. end
  1488. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1489. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1490. return
  1491. end
  1492. local c = Create("ObjectValue")({
  1493. Name = "creator",
  1494. Value = RealGame:service("Players")[owner.Name],
  1495. Parent = h
  1496. })
  1497. game:GetService("Debris"):AddItem(c, 0.5)
  1498. if HitSound ~= nil and HitPitch ~= nil then
  1499. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1500. end
  1501. local Damage = math.random(minim, maxim)
  1502. local blocked = false
  1503. local block = hit.Parent:findFirstChild("Block")
  1504. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1505. blocked = true
  1506. block.Value = block.Value - 1
  1507. print(block.Value)
  1508. end
  1509. if blocked == false then
  1510. HitHealth = h.Health
  1511. h.Health = h.Health - Damage
  1512. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1513. print("gained kill")
  1514. end
  1515. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1516. else
  1517. h.Health = h.Health - Damage / 2
  1518. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1519. end
  1520. if Type == "Knockdown" then
  1521. local hum = hit.Parent.Humanoid
  1522. hum.PlatformStand = true
  1523. coroutine.resume(coroutine.create(function(HHumanoid)
  1524. swait(1)
  1525. HHumanoid.PlatformStand = false
  1526. end), hum)
  1527. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1528. local bodvol = Create("BodyVelocity")({
  1529. velocity = angle * knockback,
  1530. P = 5000,
  1531. maxForce = Vector3.new(8000, 8000, 8000),
  1532. Parent = hit
  1533. })
  1534. local rl = Create("BodyAngularVelocity")({
  1535. P = 3000,
  1536. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1537. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1538. Parent = hit
  1539. })
  1540. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1541. game:GetService("Debris"):AddItem(rl, 0.5)
  1542. elseif Type == "Normal" then
  1543. local vp = Create("BodyVelocity")({
  1544. P = 500,
  1545. maxForce = Vector3.new(math.huge, 0, math.huge),
  1546. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1547. })
  1548. if knockback > 0 then
  1549. vp.Parent = hit.Parent.Head
  1550. end
  1551. game:GetService("Debris"):AddItem(vp, 0.5)
  1552. elseif Type == "Up" then
  1553. local bodyVelocity = Create("BodyVelocity")({
  1554. velocity = Vector3.new(0, 20, 0),
  1555. P = 5000,
  1556. maxForce = Vector3.new(8000, 8000, 8000),
  1557. Parent = hit
  1558. })
  1559. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1560. local bodyVelocity = Create("BodyVelocity")({
  1561. velocity = Vector3.new(0, 20, 0),
  1562. P = 5000,
  1563. maxForce = Vector3.new(8000, 8000, 8000),
  1564. Parent = hit
  1565. })
  1566. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1567. elseif Type == "Leech" then
  1568. local hum = hit.Parent.Humanoid
  1569. if hum ~= nil then
  1570. Humanoid.Health = Humanoid.Health + 10
  1571. end
  1572. elseif Type == "UpKnock" then
  1573. local hum = hit.Parent.Humanoid
  1574. hum.PlatformStand = true
  1575. if hum ~= nil then
  1576. hitr = true
  1577. end
  1578. coroutine.resume(coroutine.create(function(HHumanoid)
  1579. swait(5)
  1580. HHumanoid.PlatformStand = false
  1581. hitr = false
  1582. end), hum)
  1583. local bodyVelocity = Create("BodyVelocity")({
  1584. velocity = Vector3.new(0, 20, 0),
  1585. P = 5000,
  1586. maxForce = Vector3.new(8000, 8000, 8000),
  1587. Parent = hit
  1588. })
  1589. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1590. local bodyVelocity = Create("BodyVelocity")({
  1591. velocity = Vector3.new(0, 20, 0),
  1592. P = 5000,
  1593. maxForce = Vector3.new(8000, 8000, 8000),
  1594. Parent = hit
  1595. })
  1596. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1597. elseif Type == "Snare" then
  1598. local bp = Create("BodyPosition")({
  1599. P = 2000,
  1600. D = 100,
  1601. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1602. position = hit.Parent.Torso.Position,
  1603. Parent = hit.Parent.Torso
  1604. })
  1605. local bp = Create("BodyPosition")({
  1606. P = 2000,
  1607. D = 100,
  1608. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1609. position = hit.Parent.Torso.Position,
  1610. Parent = hit.Parent.Torso
  1611. })
  1612. game:GetService("Debris"):AddItem(bp, 1)
  1613. elseif Type == "Spike" then
  1614. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1615. local bp = Create("BodyPosition")({
  1616. P = 2000,
  1617. D = 100,
  1618. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1619. position = hit.Parent.Torso.Position,
  1620. Parent = hit.Parent.Torso
  1621. })
  1622. game:GetService("Debris"):AddItem(bp, 1)
  1623. elseif Type == "Freeze" then
  1624. local BodPos = Create("BodyPosition")({
  1625. P = 50000,
  1626. D = 1000,
  1627. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1628. position = hit.Parent.Torso.Position,
  1629. Parent = hit.Parent.Torso
  1630. })
  1631. local BodGy = Create("BodyGyro")({
  1632. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1633. P = 20000,
  1634. Parent = hit.Parent.Torso,
  1635. cframe = hit.Parent.Torso.CFrame
  1636. })
  1637. hit.Parent.Torso.Anchored = true
  1638. coroutine.resume(coroutine.create(function(Part)
  1639. swait(1.5)
  1640. Part.Anchored = false
  1641. end), hit.Parent.Torso)
  1642. game:GetService("Debris"):AddItem(BodPos, 3)
  1643. game:GetService("Debris"):AddItem(BodGy, 3)
  1644. end
  1645. local debounce = Create("BoolValue")({
  1646. Name = "DebounceHit",
  1647. Parent = hit.Parent,
  1648. Value = true
  1649. })
  1650. game:GetService("Debris"):AddItem(debounce, Delay)
  1651. c = Instance.new("ObjectValue")
  1652. c.Name = "creator"
  1653. c.Value = RealGame:service("Players")[owner.Name];
  1654. c.Parent = h
  1655. game:GetService("Debris"):AddItem(c, 0.5)
  1656. end
  1657. end
  1658. function ShowDamage(Pos, Text, Time, Color)
  1659. local Rate = 0.03333333333333333
  1660. local Pos = Pos or Vector3.new(0, 0, 0)
  1661. local Text = Text or ""
  1662. local Time = Time or 2
  1663. local Color = Color or Color3.new(1, 0, 1)
  1664. })
  1665. local TextLabel = Create("TextLabel")({
  1666. BackgroundTransparency = 1,
  1667. Size = UDim2.new(1, 0, 1, 0),
  1668. Text = Text,
  1669. TextColor3 = Color,
  1670. TextScaled = true,
  1671. Font = Enum.Font.ArialBold,
  1672. Parent = BillboardGui
  1673. })
  1674. game.Debris:AddItem(EffectPart, Time + 0.1)
  1675. EffectPart.Parent = game:GetService("Workspace")
  1676. delay(0, function()
  1677. local Frames = Time / Rate
  1678. for Frame = 1, Frames do
  1679. wait(Rate)
  1680. local Percent = Frame / Frames
  1681. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1682. TextLabel.TextTransparency = Percent
  1683. end
  1684. if EffectPart and EffectPart.Parent then
  1685. EffectPart:Destroy()
  1686. end
  1687. end)
  1688. end
  1689. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1690. for _, c in pairs(workspace:children()) do
  1691. local hum = c:findFirstChildOfClass("Humanoid")
  1692. if hum ~= nil then
  1693. local head = c:findFirstChild("Head")
  1694. if head ~= nil then
  1695. local targ = head.Position - Part.Position
  1696. local mag = targ.magnitude
  1697. if magni >= mag and c.Name ~= Player.Name then
  1698. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1699. end
  1700. end
  1701. end
  1702. end
  1703. end
  1704. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1705. for _, c in pairs(workspace:children()) do
  1706. local hum = c:findFirstChild("Humanoid")
  1707. if hum ~= nil then
  1708. local head = c:findFirstChild("Torso")
  1709. if head ~= nil then
  1710. local targ = head.Position - Part.Position
  1711. local mag = targ.magnitude
  1712. if magni >= mag and c.Name ~= Player.Name then
  1713. MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  1714. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1715. end
  1716. end
  1717. end
  1718. end
  1719. end
  1720. function rayCast(Pos, Dir, Max, Ignore)
  1721. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1722. end
  1723. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1724. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1725. prt.Anchored = true
  1726. prt.CFrame = cframe
  1727. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1728. game:GetService("Debris"):AddItem(prt, 2)
  1729. CF = prt.CFrame
  1730. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1731. for i = 0, 1, 0.2 do
  1732. wait()
  1733. Part.CFrame = CF * cf(0, 0, -0.4)
  1734. end
  1735. for i = 0, 1, delay do
  1736. wait()
  1737. Mesh.Scale = Mesh.Scale
  1738. end
  1739. for i = 0, 1, 0.1 do
  1740. wait()
  1741. Part.Transparency = i
  1742. end
  1743. Part.Parent = nil
  1744. end), prt, msh, CF)
  1745. end
  1746. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1747. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1748. prt.Anchored = true
  1749. prt.Material = "Neon"
  1750. prt.CFrame = cframe
  1751. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1752. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1753. game:GetService("Debris"):AddItem(prt, 5)
  1754. coroutine.resume(coroutine.create(function(Part, Mesh)
  1755. for i = 0, 1, delay do
  1756. swait()
  1757. Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1758. Part.Transparency = i
  1759. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1760. end
  1761. Part.Parent = nil
  1762. end), prt, msh)
  1763. end
  1764. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1765. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1766. prt.Anchored = true
  1767. prt.Material = "Neon"
  1768. prt.CFrame = cframe
  1769. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1770. game:GetService("Debris"):AddItem(prt, 5)
  1771. coroutine.resume(coroutine.create(function(Part, Mesh)
  1772. local rtype = rottype
  1773. for i = 0, 1, delay do
  1774. swait()
  1775. if rtype == 1 then
  1776. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1777. elseif rtype == 2 then
  1778. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1779. end
  1780. Part.Transparency = i
  1781. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1782. end
  1783. Part.Parent = nil
  1784. end), prt, msh)
  1785. end
  1786. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1787. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1788. prt.Anchored = true
  1789. prt.CFrame = cframe
  1790. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1791. msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1792. game:GetService("Debris"):AddItem(prt, 5)
  1793. coroutine.resume(coroutine.create(function(Part, Mesh)
  1794. for i = 0, 1, delay do
  1795. wait()
  1796. Part.Transparency = i
  1797. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1798. end
  1799. Part.Parent = nil
  1800. end), prt, msh)
  1801. end
  1802. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1803. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1804. prt.Anchored = true
  1805. prt.Material = "Neon"
  1806. prt.CFrame = cframe
  1807. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1808. game:GetService("Debris"):AddItem(prt, 5)
  1809. coroutine.resume(coroutine.create(function(Part, Mesh)
  1810. local rtype = rottype
  1811. for i = 0, 1, delay do
  1812. swait()
  1813. if rtype == 1 then
  1814. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1815. elseif rtype == 2 then
  1816. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1817. end
  1818. Part.Transparency = i
  1819. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1820. end
  1821. Part.Parent = nil
  1822. end), prt, msh)
  1823. end
  1824. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1825. local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1826. prt.Anchored = true
  1827. prt.Material = "Neon"
  1828. prt.CFrame = cframe
  1829. local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1830. local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1831. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1832. game:GetService("Debris"):AddItem(prt, 5)
  1833. coroutine.resume(coroutine.create(function(Part, Mesh)
  1834. local rtype = rottype
  1835. for i = 0, 1, delay do
  1836. swait()
  1837. if rtype == 1 then
  1838. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1839. elseif rtype == 2 then
  1840. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1841. end
  1842. dec.Transparency = i
  1843. dec2.Transparency = i
  1844. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1845. end
  1846. Part.Parent = nil
  1847. end), prt, msh)
  1848. end
  1849. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1850. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1851. prt.Anchored = true
  1852. prt.Material = "Neon"
  1853. prt.CFrame = cframe
  1854. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1855. game:GetService("Debris"):AddItem(prt, 5)
  1856. coroutine.resume(coroutine.create(function(Part, Mesh)
  1857. local rtype = rottype
  1858. for i = 0, 1, delay do
  1859. swait()
  1860. if rtype == 1 then
  1861. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1862. elseif rtype == 2 then
  1863. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1864. end
  1865. prt.Transparency = i
  1866. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1867. end
  1868. Part.Parent = nil
  1869. end), prt, msh)
  1870. end
  1871. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  1872. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1873. prt.Anchored = true
  1874. prt.Material = "Neon"
  1875. prt.CFrame = cframe
  1876. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  1877. game:GetService("Debris"):AddItem(prt, 5)
  1878. coroutine.resume(coroutine.create(function(Part, Mesh)
  1879. local rtype = rottype
  1880. for i = 0, 1, delay do
  1881. swait()
  1882. if rtype == 1 then
  1883. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  1884. elseif rtype == 2 then
  1885. prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  1886. end
  1887. prt.Transparency = i
  1888. Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  1889. end
  1890. Part.Parent = nil
  1891. end), prt, msh)
  1892. end
  1893. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  1894. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1895. prt.Anchored = true
  1896. prt.Material = "Neon"
  1897. prt.CFrame = cframe
  1898. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1899. game:GetService("Debris"):AddItem(prt, 5)
  1900. coroutine.resume(coroutine.create(function(Part, Mesh)
  1901. local rtype = rottype
  1902. for i = 0, 1, delay do
  1903. swait()
  1904. if rtype == 1 then
  1905. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1906. elseif rtype == 2 then
  1907. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1908. end
  1909. prt.Transparency = i
  1910. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1911. end
  1912. Part.Parent = nil
  1913. end), prt, msh)
  1914. end
  1915. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1916. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1917. prt.Anchored = true
  1918. prt.Material = "Neon"
  1919. prt.CFrame = cframe
  1920. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1921. game:GetService("Debris"):AddItem(prt, 5)
  1922. coroutine.resume(coroutine.create(function(Part, Mesh)
  1923. local rtype = rottype
  1924. for i = 0, 1, delay do
  1925. swait()
  1926. if rtype == 1 then
  1927. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1928. elseif rtype == 2 then
  1929. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1930. end
  1931. prt.Transparency = i
  1932. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1933. end
  1934. Part.Parent = nil
  1935. end), prt, msh)
  1936. end
  1937. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1938. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1939. prt.Anchored = false
  1940. prt.CFrame = cframe
  1941. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1942. local wld = weld(prt, prt, Parent, cframe)
  1943. game:GetService("Debris"):AddItem(prt, 5)
  1944. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1945. for i = 0, 1, delay do
  1946. wait()
  1947. Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  1948. Part.Transparency = i
  1949. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1950. end
  1951. Part.Parent = nil
  1952. end), prt, msh, wld)
  1953. end
  1954. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1955. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1956. prt.Anchored = false
  1957. prt.CFrame = cframe
  1958. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1959. local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  1960. game:GetService("Debris"):AddItem(prt, 5)
  1961. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1962. for i = 0, 1, delay do
  1963. wait()
  1964. Weld.C0 = euler(i * 20, 0, 0)
  1965. Part.Transparency = i
  1966. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1967. end
  1968. Part.Parent = nil
  1969. end), prt, msh, wld)
  1970. end
  1971. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1972. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1973. prt.Anchored = true
  1974. prt.CFrame = cframe
  1975. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1976. game:GetService("Debris"):AddItem(prt, 2)
  1977. coroutine.resume(coroutine.create(function(Part, Mesh)
  1978. for i = 0, 1, delay do
  1979. wait()
  1980. Part.CFrame = Part.CFrame
  1981. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1982. local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1983. prt2.Anchored = true
  1984. prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1985. local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  1986. game:GetService("Debris"):AddItem(prt2, 2)
  1987. coroutine.resume(coroutine.create(function(Part, Mesh)
  1988. for i = 0, 1, 0.1 do
  1989. wait()
  1990. Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  1991. end
  1992. Part.Parent = nil
  1993. end), prt2, msh2)
  1994. end
  1995. for i = 0, 1, delay * 2 do
  1996. wait()
  1997. Part.CFrame = Part.CFrame
  1998. Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  1999. end
  2000. Part.Parent = nil
  2001. end), prt, msh)
  2002. end
  2003. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2004. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2005. prt.Anchored = true
  2006. prt.CFrame = cframe
  2007. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2008. game:GetService("Debris"):AddItem(prt, 2)
  2009. coroutine.resume(coroutine.create(function(Part, Mesh)
  2010. for i = 0, 1, delay do
  2011. wait()
  2012. Part.CFrame = Part.CFrame
  2013. Part.Transparency = i
  2014. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2015. end
  2016. Part.Parent = nil
  2017. end), prt, msh)
  2018. end
  2019. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2020. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2021. prt.Anchored = true
  2022. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2023. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2024. game:GetService("Debris"):AddItem(prt, 2)
  2025. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  2026. CF = Part.CFrame
  2027. Numbb = 0
  2028. randnumb = math.random() / 10
  2029. rand1 = math.random() / 10
  2030. for i = 0, 1, rand1 do
  2031. wait()
  2032. CF = CF * cf(0, math.random() / 2, 0)
  2033. Part.CFrame = CF * euler(Numbb, 0, 0)
  2034. Part.Transparency = i
  2035. Numbb = Numbb + randnumb
  2036. end
  2037. Part.Parent = nil
  2038. end), prt, CF, Numbb, randnumb)
  2039. end
  2040. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2041. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2042. prt.Anchored = true
  2043. prt.CFrame = cframe
  2044. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  2045. game:GetService("Debris"):AddItem(prt, 5)
  2046. coroutine.resume(coroutine.create(function(Part, Mesh)
  2047. for i = 0, 1, delay do
  2048. wait()
  2049. Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  2050. Part.Transparency = i
  2051. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2052. end
  2053. Part.Parent = nil
  2054. end), prt, msh)
  2055. end
  2056. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2057. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2058. prt.Anchored = true
  2059. prt.CFrame = cframe
  2060. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2061. game:GetService("Debris"):AddItem(prt, 2)
  2062. coroutine.resume(coroutine.create(function(Part, Mesh)
  2063. for i = 0, 1, delay do
  2064. wait()
  2065. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  2066. Part.Transparency = i
  2067. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2068. end
  2069. Part.Parent = nil
  2070. end), prt, msh)
  2071. end
  2072. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  2073. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2074. prt.Anchored = true
  2075. prt.CFrame = cframe * cf(x, y, z)
  2076. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  2077. game:GetService("Debris"):AddItem(prt, 5)
  2078. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  2079. local num = math.random()
  2080. local num2 = math.random(-3, 2) + math.random()
  2081. local numm = 0
  2082. for i = 0, 1, delay * 2 do
  2083. swait()
  2084. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  2085. Part.Transparency = i
  2086. numm = numm + 0.01
  2087. end
  2088. Part.Parent = nil
  2089. Mesh.Parent = nil
  2090. end), prt, msh, x, y, z)
  2091. end
  2092. function dmgstart(dmg, what)
  2093. hitcon = what.Touched:connect(function(hit)
  2094. local hum = hit.Parent:FindFirstChild("Humanoid")
  2095. if hum and not hum:IsDescendantOf(Character) then
  2096. hum:TakeDamage(dmg)
  2097. end
  2098. end)
  2099. end
  2100. function dmgstop()
  2101. hitcon:disconnect()
  2102. end
  2103. function Cloak()
  2104. Face.Parent = nil
  2105. cloaked = true
  2106. for _, v in pairs(Torso.Parent:children()) do
  2107. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2108. coroutine.resume(coroutine.create(function()
  2109. for i = 0, 1, 0.2 do
  2110. wait()
  2111. v.Transparency = i
  2112. end
  2113. v.Transparency = 1
  2114. end))
  2115. end
  2116. if v.className == "Hat" then
  2117. hatp = v.Handle
  2118. coroutine.resume(coroutine.create(function(derp)
  2119. for i = 0, 1, 0.2 do
  2120. wait()
  2121. derp.Transparency = i
  2122. end
  2123. derp.Transparency = 1
  2124. end), hatp)
  2125. end
  2126. end
  2127. for _, v in pairs(m:children()) do
  2128. if v.className == "Part" then
  2129. coroutine.resume(coroutine.create(function()
  2130. for i = 0, 1, 0.2 do
  2131. wait()
  2132. v.Transparency = i
  2133. end
  2134. v.Transparency = 1
  2135. end))
  2136. end
  2137. end
  2138. end
  2139. function UnCloak()
  2140. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  2141. Face.Parent = Head
  2142. cloaked = false
  2143. for _, v in pairs(Torso.Parent:children()) do
  2144. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2145. coroutine.resume(coroutine.create(function()
  2146. for i = 0, 1, 0.1 do
  2147. wait()
  2148. v.Transparency = v.Transparency - 0.1
  2149. end
  2150. v.Transparency = 0
  2151. end))
  2152. end
  2153. if v.className == "Hat" then
  2154. hatp = v.Handle
  2155. coroutine.resume(coroutine.create(function(derp)
  2156. for i = 0, 1, 0.1 do
  2157. wait()
  2158. derp.Transparency = derp.Transparency - 0.1
  2159. end
  2160. derp.Transparency = 0
  2161. end), hatp)
  2162. end
  2163. end
  2164. for _, v in pairs(m:children()) do
  2165. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  2166. coroutine.resume(coroutine.create(function()
  2167. for i = 0, 1, 0.1 do
  2168. wait()
  2169. v.Transparency = v.Transparency - 0.1
  2170. end
  2171. v.Transparency = 0
  2172. end))
  2173. v.Transparency = 0
  2174. end
  2175. end
  2176. end
  2177. local origcolor = BrickColor.new("Pastel light blue")
  2178. function Explode(rad, par, pitch, vol, mindam, maxdam)
  2179. local expart = Instance.new("Part", char)
  2180. local expart2 = Instance.new("Part", char)
  2181. local rin = Instance.new("Part", char)
  2182. local rin2 = Instance.new("Part", char)
  2183. local partMesh = Instance.new("SpecialMesh", expart)
  2184. partMesh.MeshType = "Sphere"
  2185. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2186. partMesh2.MeshType = "Sphere"
  2187. local partMesh3 = Instance.new("SpecialMesh", rin)
  2188. partMesh3.MeshType = "Brick"
  2189. local partMesh4 = Instance.new("SpecialMesh", rin2)
  2190. partMesh4.MeshType = "Brick"
  2191. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  2192. partMesh.Scale = vt(rad, rad, rad)
  2193. expart.Size = vt(1, 1, 1)
  2194. expart.Transparency = 0
  2195. expart.Anchored = true
  2196. expart.Material = "Neon"
  2197. expart.BrickColor = bc("White")
  2198. expart.CFrame = par.CFrame
  2199. partMesh2.Scale = vt(rad, rad, rad)
  2200. expart2.Size = vt(1.15, 1.15, 1.15)
  2201. expart2.Transparency = 0.5
  2202. expart2.Anchored = true
  2203. expart2.Material = "Neon"
  2204. expart2.BrickColor = par.BrickColor
  2205. expart2.CFrame = par.CFrame
  2206. rin.Size = vt(1.15, 1.15, 1.15)
  2207. rin.Transparency = 1
  2208. rin.Anchored = true
  2209. rin.Material = "Neon"
  2210. rin.BrickColor = par.BrickColor
  2211. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2212. rin2.Size = vt(1.15, 1.15, 1.15)
  2213. rin2.Transparency = 1
  2214. rin2.Anchored = true
  2215. rin2.Material = "Neon"
  2216. rin2.BrickColor = par.BrickColor
  2217. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2218. partMesh3.Scale = vt(0, 1, 0)
  2219. partMesh4.Scale = vt(0, 1, 0)
  2220. local dec2 = Instance.new("Decal", rin)
  2221. dec2.Face = "Top"
  2222. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2223. dec2.Parent = rin
  2224. local dec2b = dec2:Clone()
  2225. dec2b.Face = "Bottom"
  2226. dec2b.Parent = rin
  2227. local dec2a = Instance.new("Decal", rin2)
  2228. dec2a.Face = "Top"
  2229. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2230. dec2a.Parent = rin2
  2231. local dec2ab = dec2a:Clone()
  2232. dec2ab.Face = "Bottom"
  2233. dec2ab.Parent = rin2
  2234. expart.CanCollide = false
  2235. expart2.CanCollide = false
  2236. rin.CanCollide = false
  2237. rin2.CanCollide = false
  2238. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  2239. local value = 1 * rad / 6.5
  2240. for i = 0, 199 do
  2241. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2242. expart.CFrame = expart.CFrame
  2243. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2244. expart2.CFrame = expart.CFrame
  2245. value = value - 0.035 * rad / 30
  2246. if value < 7.5 then
  2247. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  2248. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  2249. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  2250. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  2251. end
  2252. if value < 0 then
  2253. dec2.Transparency = dec2.Transparency + 0.025
  2254. dec2a.Transparency = dec2a.Transparency + 0.025
  2255. dec2b.Transparency = dec2b.Transparency + 0.025
  2256. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2257. expart.Transparency = expart.Transparency + 0.025
  2258. expart2.Transparency = expart2.Transparency + 0.025
  2259. rin.Transparency = rin.Transparency + 0.025
  2260. rin2.Transparency = rin2.Transparency + 0.025
  2261. end
  2262. swait()
  2263. end
  2264. game:GetService("Debris"):AddItem(expart, 1)
  2265. game:GetService("Debris"):AddItem(expart2, 1)
  2266. game:GetService("Debris"):AddItem(rin, 1)
  2267. game:GetService("Debris"):AddItem(rin2, 1)
  2268. end
  2269. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  2270. local expart = Instance.new("Part", char)
  2271. local expart2 = Instance.new("Part", char)
  2272. local partMesh = Instance.new("SpecialMesh", expart)
  2273. partMesh.MeshType = "Sphere"
  2274. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2275. partMesh2.MeshType = "Sphere"
  2276. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  2277. partMesh.Scale = vt(rad, rad, rad)
  2278. expart.Size = vt(1, 1, 1)
  2279. expart.Transparency = 0
  2280. expart.Anchored = true
  2281. expart.Material = "Neon"
  2282. expart.BrickColor = bc("White")
  2283. expart.CFrame = par.CFrame
  2284. partMesh2.Scale = vt(rad, rad, rad)
  2285. expart2.Size = vt(1.15, 1.15, 1.15)
  2286. expart2.Transparency = 0.5
  2287. expart2.Anchored = true
  2288. expart2.Material = "Neon"
  2289. expart2.BrickColor = par.BrickColor
  2290. expart2.CFrame = par.CFrame
  2291. expart.CanCollide = false
  2292. expart2.CanCollide = false
  2293. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  2294. local value = 1 * rad / 6.5
  2295. for i = 0, 75 do
  2296. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2297. expart.CFrame = expart.CFrame
  2298. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2299. expart2.CFrame = expart.CFrame
  2300. value = value - 0.035 * rad / 5
  2301. if value < 0 then
  2302. value = 0
  2303. expart.Transparency = expart.Transparency + 0.05
  2304. expart2.Transparency = expart2.Transparency + 0.05
  2305. end
  2306. swait()
  2307. end
  2308. game:GetService("Debris"):AddItem(expart, 1)
  2309. game:GetService("Debris"):AddItem(expart2, 1)
  2310. end
  2311. function AreaDanger(rad, par, mindam, maxdam)
  2312. local expart = Instance.new("Part", char)
  2313. local partMesh = Instance.new("SpecialMesh", expart)
  2314. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2315. partMesh.MeshType = "Sphere"
  2316. partMesh.Scale = vt(rad, rad, rad)
  2317. expart.Size = vt(1, 1, 1)
  2318. expart.Transparency = 0.5
  2319. expart.Anchored = true
  2320. expart.Material = "Neon"
  2321. expart.CanCollide = false
  2322. expart.BrickColor = par.BrickColor
  2323. expart.CFrame = par.CFrame
  2324. local value = 1 * rad / 5
  2325. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  2326. for i = 0, 14 do
  2327. wait()
  2328. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2329. expart.CFrame = expart.CFrame
  2330. value = value - 0.035 * rad
  2331. if value < 0 then
  2332. value = 0
  2333. end
  2334. end
  2335. wait(0.25)
  2336. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  2337. wait(0.5)
  2338. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  2339. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  2340. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2341. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  2342. for i = 0, 14 do
  2343. wait()
  2344. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2345. expart.CFrame = expart.CFrame
  2346. value = value - 0.035 * rad / 2
  2347. end
  2348. expart.Transparency = 1
  2349. game:GetService("Debris"):AddItem(expart, 5)
  2350. end
  2351. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  2352. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  2353. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  2354. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  2355. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2356. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  2357. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  2358. for i = 0, 24 do
  2359. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  2360. end
  2361. for i = 0, 24 do
  2362. local expart = Instance.new("Part", char)
  2363. expart.Transparency = 1
  2364. expart.Anchored = true
  2365. expart.CanCollide = false
  2366. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  2367. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  2368. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2369. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  2370. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  2371. for i = 0, 9 do
  2372. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  2373. end
  2374. game:GetService("Debris"):AddItem(expart, 2)
  2375. wait(0.1)
  2376. end
  2377. end
  2378. function EXterPlosion(par)
  2379. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  2380. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  2381. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  2382. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2383. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  2384. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  2385. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  2386. for i = 0, 24 do
  2387. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  2388. end
  2389. for i = 0, 24 do
  2390. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  2391. end
  2392. end
  2393. function ring(type, pos, scale, value)
  2394. local type = type
  2395. local rng = Instance.new("Part", char)
  2396. rng.Anchored = true
  2397. rng.BrickColor = origcolor
  2398. rng.CanCollide = false
  2399. rng.FormFactor = 3
  2400. rng.Name = "Ring"
  2401. rng.Size = Vector3.new(1, 1, 1)
  2402. rng.Transparency = 0
  2403. rng.TopSurface = 0
  2404. rng.BottomSurface = 0
  2405. rng.CFrame = pos
  2406. local rngm = Instance.new("SpecialMesh", rng)
  2407. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2408. rngm.Scale = scale
  2409. local scaler2 = 1
  2410. if type == "Add" then
  2411. scaler2 = 1 * value
  2412. elseif type == "Divide" then
  2413. scaler2 = 1 / value
  2414. end
  2415. coroutine.resume(coroutine.create(function()
  2416. for i = 0, 10, 0.1 do
  2417. swait()
  2418. if type == "Add" then
  2419. scaler2 = scaler2 - 0.01 * value
  2420. elseif type == "Divide" then
  2421. scaler2 = scaler2 - 0.01 / value
  2422. end
  2423. rng.Transparency = rng.Transparency + 0.01
  2424. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2425. end
  2426. rng:Destroy()
  2427. end))
  2428. end
  2429. function wave(type, pos, scale, value)
  2430. local type = type
  2431. local rng = Instance.new("Part", char)
  2432. rng.Anchored = true
  2433. rng.BrickColor = origcolor
  2434. rng.CanCollide = false
  2435. rng.FormFactor = 3
  2436. rng.Name = "Ring"
  2437. rng.Size = Vector3.new(1, 1, 1)
  2438. rng.Transparency = 0
  2439. rng.TopSurface = 0
  2440. rng.BottomSurface = 0
  2441. rng.CFrame = pos
  2442. local rngm = Instance.new("SpecialMesh", rng)
  2443. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2444. rngm.Scale = scale
  2445. local scaler2 = 1
  2446. if type == "Add" then
  2447. scaler2 = 1 * value
  2448. elseif type == "Divide" then
  2449. scaler2 = 1 / value
  2450. end
  2451. coroutine.resume(coroutine.create(function()
  2452. for i = 0, 10, 0.1 do
  2453. swait()
  2454. if type == "Add" then
  2455. scaler2 = scaler2 - 0.01 * value
  2456. elseif type == "Divide" then
  2457. scaler2 = scaler2 - 0.01 / value
  2458. end
  2459. rng.Transparency = rng.Transparency + 0.01
  2460. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2461. end
  2462. rng:Destroy()
  2463. end))
  2464. end
  2465. function wind(type, pos, scale, value, speed)
  2466. local type = type
  2467. local rng = Instance.new("Part", char)
  2468. rng.Anchored = true
  2469. rng.BrickColor = origcolor
  2470. rng.CanCollide = false
  2471. rng.FormFactor = 3
  2472. rng.Name = "Ring"
  2473. rng.Size = Vector3.new(1, 1, 1)
  2474. rng.Transparency = 0
  2475. rng.TopSurface = 0
  2476. rng.BottomSurface = 0
  2477. rng.CFrame = pos
  2478. local rngm = Instance.new("SpecialMesh", rng)
  2479. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2480. rngm.Scale = scale
  2481. local scaler2 = 1
  2482. if type == "Add" then
  2483. scaler2 = 1 * value
  2484. elseif type == "Divide" then
  2485. scaler2 = 1 / value
  2486. end
  2487. coroutine.resume(coroutine.create(function()
  2488. for i = 0, 10, 0.1 do
  2489. swait()
  2490. if type == "Add" then
  2491. scaler2 = scaler2 - 0.01 * value
  2492. elseif type == "Divide" then
  2493. scaler2 = scaler2 - 0.01 / value
  2494. end
  2495. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2496. rng.Transparency = rng.Transparency + 0.01
  2497. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2498. end
  2499. rng:Destroy()
  2500. end))
  2501. end
  2502. function groundwind(type, pos, scale, value, speed)
  2503. local type = type
  2504. local rng = Instance.new("Part", char)
  2505. rng.Anchored = true
  2506. rng.BrickColor = origcolor
  2507. rng.CanCollide = false
  2508. rng.FormFactor = 3
  2509. rng.Name = "Ring"
  2510. rng.Size = Vector3.new(1, 1, 1)
  2511. rng.Transparency = 0
  2512. rng.TopSurface = 0
  2513. rng.BottomSurface = 0
  2514. rng.CFrame = pos
  2515. local rngm = Instance.new("SpecialMesh", rng)
  2516. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2517. rngm.Scale = scale
  2518. local scaler2 = 1
  2519. if type == "Add" then
  2520. scaler2 = 1 * value
  2521. elseif type == "Divide" then
  2522. scaler2 = 1 / value
  2523. end
  2524. coroutine.resume(coroutine.create(function()
  2525. for i = 0, 10, 0.1 do
  2526. swait()
  2527. if type == "Add" then
  2528. scaler2 = scaler2 - 0.01 * value
  2529. elseif type == "Divide" then
  2530. scaler2 = scaler2 - 0.01 / value
  2531. end
  2532. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2533. rng.Transparency = rng.Transparency + 0.01
  2534. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  2535. end
  2536. rng:Destroy()
  2537. end))
  2538. end
  2539. function CameraManager()
  2540. if TwoD and not CamInterrupt then
  2541. if Humanoid.Health > 0 then
  2542. Camera.CameraSubject = Humanoid
  2543. Camera.CameraType = "Scriptable"
  2544. Humanoid.AutoRotate = false
  2545. if Booleans.GyroUse then
  2546. Directer.MaxTorque = Vec3(0, huge, 0)
  2547. else
  2548. Directer.MaxTorque = Vec3(0, 0, 0)
  2549. end
  2550. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2551. if Booleans.CamFollow then
  2552. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2553. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2554. else
  2555. CPart.Position = RootPart.Position
  2556. end
  2557. else
  2558. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2559. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2560. end
  2561. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2562. else
  2563. Camera.CameraSubject = Humanoid
  2564. Camera.CameraType = "Custom"
  2565. end
  2566. end
  2567. end
  2568. function sphere(bonuspeed, type, pos, scale, value, color)
  2569. local type = type
  2570. local rng = Instance.new("Part", char)
  2571. rng.Anchored = true
  2572. rng.BrickColor = color
  2573. rng.CanCollide = false
  2574. rng.FormFactor = 3
  2575. rng.Name = "Ring"
  2576. rng.Material = "Neon"
  2577. rng.Size = Vector3.new(1, 1, 1)
  2578. rng.Transparency = 0
  2579. rng.TopSurface = 0
  2580. rng.BottomSurface = 0
  2581. rng.CFrame = pos
  2582. local rngm = Instance.new("SpecialMesh", rng)
  2583. rngm.MeshType = "Sphere"
  2584. rngm.Scale = scale
  2585. if rainbowmode == true then
  2586. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2587. end
  2588. local scaler2 = 1
  2589. if type == "Add" then
  2590. scaler2 = 1 * value
  2591. elseif type == "Divide" then
  2592. scaler2 = 1 / value
  2593. end
  2594. coroutine.resume(coroutine.create(function()
  2595. for i = 0, 10 / bonuspeed, 0.1 do
  2596. swait()
  2597. if rainbowmode == true then
  2598. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2599. end
  2600. if type == "Add" then
  2601. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2602. elseif type == "Divide" then
  2603. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2604. end
  2605. if chaosmode == true then
  2606. rng.BrickColor = BrickColor.random()
  2607. end
  2608. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2609. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2610. end
  2611. rng:Destroy()
  2612. end))
  2613. end
  2614. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2615. local type = type
  2616. local rng = Instance.new("Part", char)
  2617. rng.Anchored = true
  2618. rng.BrickColor = color
  2619. rng.CanCollide = false
  2620. rng.FormFactor = 3
  2621. rng.Name = "Ring"
  2622. rng.Material = "Neon"
  2623. rng.Size = Vector3.new(1, 1, 1)
  2624. rng.Transparency = 0
  2625. rng.TopSurface = 0
  2626. rng.BottomSurface = 0
  2627. rng.CFrame = pos
  2628. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2629. local rngm = Instance.new("SpecialMesh", rng)
  2630. rngm.MeshType = "Sphere"
  2631. rngm.Scale = vt(x1, y1, z1)
  2632. if rainbowmode == true then
  2633. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2634. end
  2635. local scaler2 = 1
  2636. local speeder = FastSpeed
  2637. if type == "Add" then
  2638. scaler2 = 1 * value
  2639. elseif type == "Divide" then
  2640. scaler2 = 1 / value
  2641. end
  2642. coroutine.resume(coroutine.create(function()
  2643. for i = 0, 10 / bonuspeed, 0.1 do
  2644. swait()
  2645. if rainbowmode == true then
  2646. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2647. end
  2648. if type == "Add" then
  2649. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2650. elseif type == "Divide" then
  2651. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2652. end
  2653. if chaosmode == true then
  2654. rng.BrickColor = BrickColor.random()
  2655. end
  2656. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2657. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2658. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2659. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2660. end
  2661. rng:Destroy()
  2662. end))
  2663. end
  2664. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2665. local type = type
  2666. local rng = Instance.new("Part", char)
  2667. rng.Anchored = true
  2668. rng.BrickColor = color
  2669. rng.CanCollide = false
  2670. rng.FormFactor = 3
  2671. rng.Name = "Ring"
  2672. rng.Material = "Neon"
  2673. rng.Size = Vector3.new(1, 1, 1)
  2674. rng.Transparency = 1
  2675. rng.TopSurface = 0
  2676. rng.BottomSurface = 0
  2677. rng.CFrame = pos
  2678. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2679. local rngm = Instance.new("SpecialMesh", rng)
  2680. rngm.MeshType = "Sphere"
  2681. rngm.Scale = vt(x1, y1, z1)
  2682. if rainbowmode == true then
  2683. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2684. end
  2685. local scaler2 = 1
  2686. local speeder = FastSpeed
  2687. if type == "Add" then
  2688. scaler2 = 1 * value
  2689. elseif type == "Divide" then
  2690. scaler2 = 1 / value
  2691. end
  2692. coroutine.resume(coroutine.create(function()
  2693. for i = 0, 10 / bonuspeed, 0.1 do
  2694. swait()
  2695. if rainbowmode == true then
  2696. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2697. end
  2698. if type == "Add" then
  2699. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2700. elseif type == "Divide" then
  2701. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2702. end
  2703. if chaosmode == true then
  2704. rng.BrickColor = BrickColor.random()
  2705. end
  2706. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2707. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2708. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2709. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2710. end
  2711. rng:Destroy()
  2712. end))
  2713. end
  2714. function dmg(dude)
  2715. if dude.Name ~= Character then
  2716. local bgf = Instance.new("BodyGyro", dude.Head)
  2717. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  2718. local val = Instance.new("BoolValue", dude)
  2719. val.Name = "IsHit"
  2720. local ds = coroutine.wrap(function()
  2721. dude:WaitForChild("Head"):BreakJoints()
  2722. wait(0.5)
  2723. targetted = nil
  2724. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  2725. coroutine.resume(coroutine.create(function()
  2726. for i, v in pairs(dude:GetChildren()) do
  2727. if v:IsA("Accessory") then
  2728. v:Destroy()
  2729. end
  2730. if v:IsA("Humanoid") then
  2731. v:Destroy()
  2732. end
  2733. if v:IsA("CharacterMesh") then
  2734. v:Destroy()
  2735. end
  2736. if v:IsA("Model") then
  2737. v:Destroy()
  2738. end
  2739. if v:IsA("Part") or v:IsA("MeshPart") then
  2740. for x, o in pairs(v:GetChildren()) do
  2741. if o:IsA("Decal") then
  2742. o:Destroy()
  2743. end
  2744. end
  2745. coroutine.resume(coroutine.create(function()
  2746. v.Material = "Neon"
  2747. v.CanCollide = false
  2748. local bld = Instance.new("ParticleEmitter", v)
  2749. bld.LightEmission = 1
  2750. bld.Texture = "rbxassetid://284205403"
  2751. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2752. bld.Rate = 50
  2753. bld.Lifetime = NumberRange.new(1)
  2754. bld.Size = NumberSequence.new({
  2755. NumberSequenceKeypoint.new(0, 0.75, 0),
  2756. NumberSequenceKeypoint.new(1, 0, 0)
  2757. })
  2758. bld.Transparency = NumberSequence.new({
  2759. NumberSequenceKeypoint.new(0, 0, 0),
  2760. NumberSequenceKeypoint.new(1, 1, 0)
  2761. })
  2762. bld.Speed = NumberRange.new(0, 0)
  2763. bld.VelocitySpread = 50000
  2764. bld.Rotation = NumberRange.new(-500, 500)
  2765. bld.RotSpeed = NumberRange.new(-500, 500)
  2766. local sbs = Instance.new("BodyPosition", v)
  2767. sbs.P = 3000
  2768. sbs.D = 1000
  2769. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2770. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  2771. v.Color = Color3.new(1, 1, 1)
  2772. coroutine.resume(coroutine.create(function()
  2773. for i = 0, 49 do
  2774. swait(1)
  2775. v.Transparency = v.Transparency + 0.02
  2776. end
  2777. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  2778. bld.Speed = NumberRange.new(1, 5)
  2779. bld.Acceleration = vt(0, 10, 0)
  2780. wait(0.5)
  2781. bld.Enabled = false
  2782. wait(3)
  2783. v:Destroy()
  2784. dude:Destroy()
  2785. end))
  2786. end))
  2787. end
  2788. end
  2789. end))
  2790. end)
  2791. ds()
  2792. end
  2793. end
  2794. function FindNearestHead(Position, Distance, SinglePlayer)
  2795. if SinglePlayer then
  2796. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2797. end
  2798. local List = {}
  2799. for i, v in pairs(workspace:GetChildren()) do
  2800. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  2801. table.insert(List, v)
  2802. end
  2803. end
  2804. return List
  2805. end
  2806. function FaceMouse()
  2807. Cam = workspace.CurrentCamera
  2808. return {
  2809. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2810. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2811. }
  2812. end
  2813. function FaceMouse2()
  2814. Cam = workspace.CurrentCamera
  2815. return {
  2816. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2817. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2818. }
  2819. end
  2820. local ModeOfGlitch = 1
  2821. local storehumanoidWS = 16
  2822. function ExtinctiveHeartbreak()
  2823. local targetted
  2824. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2825. targetted = mouse.Target.Parent
  2826. end
  2827. if targetted ~= nil then
  2828. attack = true
  2829. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2830. for i = 0, 9 do
  2831. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2832. end
  2833. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2834. local originalpos = root.CFrame
  2835. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  2836. for i = 0, 9 do
  2837. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2838. end
  2839. hum.WalkSpeed = 0
  2840. targetted.Head.Anchored = true
  2841. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2842. for i = 0, 2, 0.1 do
  2843. swait()
  2844. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2845. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2846. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  2847. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2848. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  2849. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  2850. end
  2851. coroutine.resume(coroutine.create(function()
  2852. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  2853. bld.LightEmission = 0.1
  2854. bld.Texture = "rbxassetid://284205403"
  2855. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2856. bld.Rate = 500
  2857. bld.Lifetime = NumberRange.new(1)
  2858. bld.Size = NumberSequence.new({
  2859. NumberSequenceKeypoint.new(0, 2, 0),
  2860. NumberSequenceKeypoint.new(1, 0, 0)
  2861. })
  2862. bld.Acceleration = vt(0, -25, 0)
  2863. bld.Transparency = NumberSequence.new({
  2864. NumberSequenceKeypoint.new(0, 0, 0),
  2865. NumberSequenceKeypoint.new(1, 0, 0)
  2866. })
  2867. bld.Speed = NumberRange.new(10, 50)
  2868. bld.EmissionDirection = "Front"
  2869. bld.VelocitySpread = 25
  2870. bld.Rotation = NumberRange.new(-500, 500)
  2871. bld.RotSpeed = NumberRange.new(-500, 500)
  2872. end))
  2873. coroutine.resume(coroutine.create(function()
  2874. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  2875. bld.LightEmission = 0.1
  2876. bld.Texture = "rbxassetid://284205403"
  2877. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2878. bld.Rate = 500
  2879. bld.Lifetime = NumberRange.new(1)
  2880. bld.Size = NumberSequence.new({
  2881. NumberSequenceKeypoint.new(0, 2, 0),
  2882. NumberSequenceKeypoint.new(1, 0, 0)
  2883. })
  2884. bld.Acceleration = vt(0, -25, 0)
  2885. bld.Transparency = NumberSequence.new({
  2886. NumberSequenceKeypoint.new(0, 0, 0),
  2887. NumberSequenceKeypoint.new(1, 0, 0)
  2888. })
  2889. bld.Speed = NumberRange.new(10, 50)
  2890. bld.EmissionDirection = "Front"
  2891. bld.VelocitySpread = 25
  2892. bld.Rotation = NumberRange.new(-500, 500)
  2893. bld.RotSpeed = NumberRange.new(-500, 500)
  2894. end))
  2895. CameraEnshaking(5, 5)
  2896. game:GetService("Debris"):AddItem(bld, 3)
  2897. dmg(targetted)
  2898. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  2899. for i = 0, 1, 0.1 do
  2900. swait()
  2901. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2902. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2903. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  2904. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  2905. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2906. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  2907. end
  2908. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2909. for i = 0, 9 do
  2910. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2911. end
  2912. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2913. root.CFrame = originalpos
  2914. for i = 0, 9 do
  2915. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2916. end
  2917. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2918. bld.Enabled = false
  2919. attack = false
  2920. hum.WalkSpeed = storehumanoidWS
  2921. end
  2922. end
  2923. function PureBomb()
  2924. attack = true
  2925. local orb = Instance.new("Part", char)
  2926. orb.Anchored = true
  2927. orb.BrickColor = BrickColor.new("Toothpaste")
  2928. orb.CanCollide = false
  2929. orb.FormFactor = 3
  2930. orb.Name = "Ring"
  2931. orb.Material = "Neon"
  2932. orb.Size = Vector3.new(1, 1, 1)
  2933. orb.Transparency = 0
  2934. orb.TopSurface = 0
  2935. orb.BottomSurface = 0
  2936. local orbm = Instance.new("SpecialMesh", orb)
  2937. orbm.MeshType = "Sphere"
  2938. orbm.Name = "SizeMesh"
  2939. orbm.Scale = vt(0, 0, 0)
  2940. local scaled = 0.1
  2941. local posid = 0
  2942. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  2943. for i = 0, 5, 0.1 do
  2944. swait()
  2945. scaled = scaled - 0.001
  2946. posid = posid - scaled
  2947. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2948. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  2949. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  2950. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  2951. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  2952. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2953. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2954. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  2955. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  2956. end
  2957. for i = 0, 2, 0.1 do
  2958. swait()
  2959. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2960. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2961. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2962. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  2963. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  2964. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  2965. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2966. end
  2967. coroutine.resume(coroutine.create(function()
  2968. orb.Anchored = false
  2969. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2970. local a = Instance.new("Part", workspace)
  2971. a.Name = "Direction"
  2972. a.Anchored = true
  2973. a.BrickColor = bc("Bright red")
  2974. a.Material = "Neon"
  2975. a.Transparency = 1
  2976. a.CanCollide = false
  2977. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2978. local ignore = orb
  2979. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2980. a.BottomSurface = 10
  2981. a.TopSurface = 10
  2982. local distance = (orb.CFrame.p - position).magnitude
  2983. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2984. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2985. orb.CFrame = a.CFrame
  2986. a:Destroy()
  2987. local bv = Instance.new("BodyVelocity")
  2988. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2989. bv.velocity = orb.CFrame.lookVector * 125
  2990. bv.Parent = orb
  2991. local hitted = false
  2992. game:GetService("Debris"):AddItem(orb, 15)
  2993. wait()
  2994. local hit = orb.Touched:connect(function(hit)
  2995. if hitted == false then
  2996. hitted = true
  2997. CameraEnshaking(10, 2.5)
  2998. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2999. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  3000. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  3001. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  3002. for i = 0, 9 do
  3003. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3004. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3005. end
  3006. orb.Anchored = true
  3007. orb.Transparency = 1
  3008. wait(8)
  3009. orb:Destroy()
  3010. end
  3011. end)
  3012. end))
  3013. for i = 0, 1, 0.1 do
  3014. swait()
  3015. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  3016. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  3017. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  3018. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  3019. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  3020. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  3021. end
  3022. attack = false
  3023. end
  3024. function ChaosGroundStrike()
  3025. attack = true
  3026. for i = 0, 2, 0.1 do
  3027. swait()
  3028. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3029. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3030. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3031. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3032. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3033. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3034. end
  3035. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  3036. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  3037. CameraEnshaking(4, 12)
  3038. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  3039. if v:FindFirstChild("Head") then
  3040. dmg(v)
  3041. end
  3042. end
  3043. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  3044. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  3045. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  3046. for i = 0, 2, 0.1 do
  3047. swait()
  3048. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3049. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3050. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3051. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3052. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3053. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3054. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3055. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3056. end
  3057. attack = false
  3058. end
  3059. function ChaosBegone()
  3060. attack = true
  3061. chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
  3062. for i = 0, 10, 0.1 do
  3063. swait()
  3064. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3065. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3066. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3067. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3068. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3069. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3070. end
  3071. chatfunc("DIE!!", BrickColor.random().Color)
  3072. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  3073. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  3074. CameraEnshaking(5, 25)
  3075. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  3076. if v:FindFirstChild("Head") then
  3077. dmg(v)
  3078. end
  3079. end
  3080. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  3081. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  3082. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  3083. for i = 0, 3, 0.1 do
  3084. swait()
  3085. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3086. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3087. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3088. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3089. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3090. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3091. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3092. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3093. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3094. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3095. end
  3096. attack = false
  3097. end
  3098. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  3099. local orb = Instance.new("Part", char)
  3100. orb.Anchored = true
  3101. orb.BrickColor = color
  3102. orb.CanCollide = false
  3103. orb.FormFactor = 3
  3104. orb.Name = "Ring"
  3105. orb.Material = "Neon"
  3106. orb.Size = Vector3.new(1, 1, 1)
  3107. orb.Transparency = 0
  3108. orb.TopSurface = 0
  3109. orb.BottomSurface = 0
  3110. local orbm = Instance.new("SpecialMesh", orb)
  3111. orbm.MeshType = "Sphere"
  3112. orb.CFrame = positted
  3113. orbm.Name = "SizeMesh"
  3114. orbm.Scale = vt(1, 1, 1)
  3115. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  3116. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  3117. coroutine.resume(coroutine.create(function()
  3118. wait(timer)
  3119. CameraEnshaking(3, ShakePower)
  3120. orb.Transparency = 1
  3121. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  3122. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  3123. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  3124. wait(3)
  3125. orb:Destroy()
  3126. end))
  3127. end
  3128. function orb_spawn(positted, timer)
  3129. local randomcol = math.random(1, 2)
  3130. local orb = Instance.new("Part", char)
  3131. orb.Anchored = true
  3132. if randomcol == 1 then
  3133. orb.BrickColor = BrickColor.new("White")
  3134. elseif randomcol == 2 then
  3135. orb.BrickColor = BrickColor.new("Really black")
  3136. end
  3137. orb.CanCollide = false
  3138. orb.FormFactor = 3
  3139. orb.Name = "Ring"
  3140. orb.Material = "Neon"
  3141. orb.Size = Vector3.new(1, 1, 1)
  3142. orb.Transparency = 0
  3143. orb.TopSurface = 0
  3144. orb.BottomSurface = 0
  3145. local orbm = Instance.new("SpecialMesh", orb)
  3146. orbm.MeshType = "Sphere"
  3147. orb.CFrame = positted
  3148. orbm.Name = "SizeMesh"
  3149. orbm.Scale = vt(1, 1, 1)
  3150. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  3151. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  3152. for i = 0, 2 do
  3153. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  3154. end
  3155. coroutine.resume(coroutine.create(function()
  3156. wait(timer)
  3157. CameraEnshaking(3, 2)
  3158. orb.Transparency = 1
  3159. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  3160. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  3161. for i = 0, 4 do
  3162. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  3163. end
  3164. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  3165. wait(3)
  3166. orb:Destroy()
  3167. end))
  3168. end
  3169. function scattercorrupt()
  3170. attack = true
  3171. local rot = 0
  3172. local randomrotations = math.random(1, 2)
  3173. local lookv = 2.5
  3174. local power = 5
  3175. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  3176. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  3177. for i = 0, 9 do
  3178. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  3179. end
  3180. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  3181. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  3182. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  3183. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  3184. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  3185. local hite = Instance.new("Part", char)
  3186. hite.Anchored = true
  3187. hite.CanCollide = false
  3188. hite.FormFactor = 3
  3189. hite.Name = "Ring"
  3190. hite.Material = "Neon"
  3191. hite.Size = Vector3.new(1, 1, 1)
  3192. hite.Transparency = 1
  3193. hite.TopSurface = 0
  3194. hite.BottomSurface = 0
  3195. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  3196. local rem = Instance.new("Part", char)
  3197. rem.Anchored = true
  3198. rem.CanCollide = false
  3199. rem.FormFactor = 3
  3200. rem.Name = "Ring"
  3201. rem.Material = "Neon"
  3202. rem.Size = Vector3.new(1, 1, 1)
  3203. rem.Transparency = 1
  3204. rem.TopSurface = 0
  3205. rem.BottomSurface = 0
  3206. rem.CFrame = hite.CFrame
  3207. local rem2 = rem:Clone()
  3208. rem2.Parent = char
  3209. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3210. local rem3 = rem:Clone()
  3211. rem3.Parent = char
  3212. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3213. local rem4 = rem:Clone()
  3214. rem4.Parent = char
  3215. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3216. hite:Destroy()
  3217. coroutine.resume(coroutine.create(function()
  3218. for i = 0, 24 do
  3219. swait(1)
  3220. if randomrotations == 1 then
  3221. rot = rot + 1
  3222. elseif randomrotations == 2 then
  3223. rot = rot - 1
  3224. end
  3225. power = power + 0.5
  3226. lookv = lookv + 7.5
  3227. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  3228. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3229. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3230. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3231. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3232. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3233. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3234. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3235. end
  3236. end))
  3237. attack = false
  3238. end
  3239. function yinyangi()
  3240. attack = true
  3241. for i = 0, 2, 0.1 do
  3242. swait()
  3243. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  3244. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  3245. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3246. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3247. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3248. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3249. end
  3250. local bv = Instance.new("BodyVelocity")
  3251. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3252. bv.velocity = root.CFrame.lookVector * 175
  3253. bv.Parent = root
  3254. for Rotations = 0, 9 do
  3255. for i = 0, 1, 0.5 do
  3256. swait()
  3257. bv.velocity = root.CFrame.lookVector * 175
  3258. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3259. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3260. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3261. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3262. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3263. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3264. end
  3265. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3266. for i = 0, 1, 0.5 do
  3267. swait()
  3268. bv.velocity = root.CFrame.lookVector * 175
  3269. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3270. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3271. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  3272. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3273. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3274. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3275. end
  3276. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3277. for i = 0, 1, 0.5 do
  3278. swait()
  3279. bv.velocity = root.CFrame.lookVector * 175
  3280. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3281. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3282. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  3283. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3284. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3285. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3286. end
  3287. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3288. for i = 0, 1, 0.5 do
  3289. swait()
  3290. bv.velocity = root.CFrame.lookVector * 175
  3291. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3292. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3293. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  3294. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3295. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3296. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3297. end
  3298. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3299. end
  3300. bv:Destroy()
  3301. attack = false
  3302. end
  3303. function Wip()
  3304. attack = true
  3305. local rngb = Instance.new("Part", char)
  3306. rngb.Anchored = true
  3307. rngb.BrickColor = origcolor
  3308. rngb.CanCollide = false
  3309. rngb.FormFactor = 3
  3310. rngb.Name = "Ring"
  3311. rngb.Material = "Neon"
  3312. rngb.Size = Vector3.new(1, 0.05, 1)
  3313. rngb.Transparency = 1
  3314. rngb.TopSurface = 0
  3315. rngb.BottomSurface = 0
  3316. local rngmb = Instance.new("SpecialMesh", rngb)
  3317. rngmb.MeshType = "Brick"
  3318. rngmb.Name = "SizeMesh"
  3319. rngmb.Scale = vt(0, 1, 0)
  3320. local orb = rngb:Clone()
  3321. orb.Parent = char
  3322. orb.Transparency = 0
  3323. orb.BrickColor = BrickColor.new("White")
  3324. orb.Size = vt(1, 1, 1)
  3325. local orbmish = orb.SizeMesh
  3326. orbmish.Scale = vt(0, 0, 0)
  3327. orbmish.MeshType = "Sphere"
  3328. local orbe = rngb:Clone()
  3329. orbe.Parent = char
  3330. orbe.Transparency = 0.5
  3331. orbe.BrickColor = BrickColor.new("New Yeller")
  3332. orbe.Size = vt(1, 1, 1)
  3333. local orbmish2 = orbe.SizeMesh
  3334. orbmish2.Scale = vt(0, 0, 0)
  3335. orbmish2.MeshType = "Sphere"
  3336. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3337. rngb:Destroy()
  3338. for i = 0, 5, 0.1 do
  3339. swait()
  3340. if rainbowmode == true then
  3341. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3342. end
  3343. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3344. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3345. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3346. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3347. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3348. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3349. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3350. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3351. RootPart.CFrame = FaceMouse()[1]
  3352. end
  3353. orbe.Transparency = 1
  3354. orb.Transparency = 1
  3355. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3356. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3357. local a = Instance.new("Part", Character)
  3358. a.Name = "Direction"
  3359. a.Anchored = true
  3360. a.BrickColor = bc("White")
  3361. a.Material = "Neon"
  3362. a.Transparency = 0
  3363. a.Shape = "Cylinder"
  3364. a.CanCollide = false
  3365. local a2 = Instance.new("Part", Character)
  3366. a2.Name = "Direction"
  3367. a2.Anchored = true
  3368. a2.BrickColor = bc("New Yeller")
  3369. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3370. a2.Material = "Neon"
  3371. a2.Transparency = 0.5
  3372. a2.Shape = "Cylinder"
  3373. a2.CanCollide = false
  3374. local ba = Instance.new("Part", Character)
  3375. ba.Name = "HitDirect"
  3376. ba.Anchored = true
  3377. ba.BrickColor = bc("Really black")
  3378. ba.Material = "Neon"
  3379. ba.Transparency = 1
  3380. ba.CanCollide = false
  3381. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3382. local ignore = Character
  3383. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3384. a.BottomSurface = 10
  3385. a.TopSurface = 10
  3386. a2.BottomSurface = 10
  3387. a2.TopSurface = 10
  3388. local distance = (orb.CFrame.p - position).magnitude
  3389. a.Size = Vector3.new(distance, 1, 1)
  3390. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3391. a2.Size = Vector3.new(distance, 1, 1)
  3392. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3393. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3394. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3395. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3396. game:GetService("Debris"):AddItem(a, 20)
  3397. game:GetService("Debris"):AddItem(a2, 20)
  3398. game:GetService("Debris"):AddItem(ba, 20)
  3399. local msh = Instance.new("SpecialMesh", a)
  3400. msh.MeshType = "Cylinder"
  3401. msh.Scale = vt(1, 25, 25)
  3402. local msh2 = Instance.new("SpecialMesh", a2)
  3403. msh2.MeshType = "Cylinder"
  3404. msh2.Scale = vt(1, 30, 30)
  3405. for i = 0, 10, 0.1 do
  3406. swait()
  3407. CameraEnshaking(1, 5)
  3408. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3409. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3410. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3411. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3412. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3413. distance = (orb.CFrame.p - position).magnitude
  3414. if typrot == 1 then
  3415. rotation = rotation + 2.5
  3416. elseif typrot == 2 then
  3417. rotation = rotation - 2.5
  3418. end
  3419. RootPart.CFrame = FaceMouse()[1]
  3420. a.Size = Vector3.new(distance, 1, 1)
  3421. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3422. a2.Size = Vector3.new(distance, 1, 1)
  3423. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3424. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3425. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3426. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3427. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  3428. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  3429. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3430. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3431. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  3432. end
  3433. a:Destroy()
  3434. a2:Destroy()
  3435. ba:Destroy()
  3436. orb:Destroy()
  3437. orbe:Destroy()
  3438. attack = false
  3439. end
  3440. function UniversalSpark()
  3441. attack = true
  3442. local rngb = Instance.new("Part", char)
  3443. rngb.Anchored = true
  3444. rngb.BrickColor = origcolor
  3445. rngb.CanCollide = false
  3446. rngb.FormFactor = 3
  3447. rngb.Name = "Ring"
  3448. rngb.Material = "Neon"
  3449. rngb.Size = Vector3.new(1, 0.05, 1)
  3450. rngb.Transparency = 1
  3451. rngb.TopSurface = 0
  3452. rngb.BottomSurface = 0
  3453. local rngmb = Instance.new("SpecialMesh", rngb)
  3454. rngmb.MeshType = "Brick"
  3455. rngmb.Name = "SizeMesh"
  3456. rngmb.Scale = vt(0, 1, 0)
  3457. local orb = rngb:Clone()
  3458. orb.Parent = char
  3459. orb.Transparency = 0
  3460. orb.BrickColor = BrickColor.new("White")
  3461. orb.Size = vt(1, 1, 1)
  3462. local orbmish = orb.SizeMesh
  3463. orbmish.Scale = vt(0, 0, 0)
  3464. orbmish.MeshType = "Sphere"
  3465. local orbe = rngb:Clone()
  3466. orbe.Parent = char
  3467. orbe.Transparency = 0.5
  3468. orbe.BrickColor = BrickColor.new("New Yeller")
  3469. orbe.Size = vt(1, 1, 1)
  3470. local orbmish2 = orbe.SizeMesh
  3471. orbmish2.Scale = vt(0, 0, 0)
  3472. orbmish2.MeshType = "Sphere"
  3473. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3474. rngb:Destroy()
  3475. for i = 0, 5, 0.1 do
  3476. swait()
  3477. if rainbowmode == true then
  3478. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3479. end
  3480. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3481. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3482. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3483. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3484. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3485. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3486. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3487. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3488. RootPart.CFrame = FaceMouse()[1]
  3489. end
  3490. orbe.Transparency = 1
  3491. orb.Transparency = 1
  3492. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3493. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3494. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  3495. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  3496. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  3497. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  3498. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  3499. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  3500. local xd = Instance.new("Sound", char)
  3501. xd.SoundId = "rbxassetid://445796828"
  3502. xd.Pitch = 0.75
  3503. xd.Looped = true
  3504. xd.Volume = 1.25
  3505. xd:Play()
  3506. local a = Instance.new("Part", Character)
  3507. a.Name = "Direction"
  3508. a.Anchored = true
  3509. a.BrickColor = bc("Alder")
  3510. a.Color = MAINRUINCOLOR.Color
  3511. a.Material = "Neon"
  3512. a.Transparency = 0.5
  3513. a.Shape = "Cylinder"
  3514. a.CanCollide = false
  3515. local a2 = Instance.new("Part", Character)
  3516. a2.Name = "Direction"
  3517. a2.Anchored = true
  3518. a2.BrickColor = bc("New Yeller")
  3519. a2.Color = MAINRUINCOLOR.Color
  3520. a2.Material = "Neon"
  3521. a2.Transparency = 0.5
  3522. a2.Shape = "Cylinder"
  3523. a2.CanCollide = false
  3524. local ba = Instance.new("Part", Character)
  3525. ba.Name = "HitDirect"
  3526. ba.Anchored = true
  3527. ba.BrickColor = bc("Really black")
  3528. ba.Material = "Neon"
  3529. ba.Transparency = 1
  3530. ba.CanCollide = false
  3531. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3532. local ignore = Character
  3533. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3534. a.BottomSurface = 10
  3535. a.TopSurface = 10
  3536. a2.BottomSurface = 10
  3537. a2.TopSurface = 10
  3538. local distance = (orb.CFrame.p - position).magnitude
  3539. a.Size = Vector3.new(distance, 1, 1)
  3540. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3541. a2.Size = Vector3.new(distance, 1, 1)
  3542. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3543. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3544. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3545. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3546. game:GetService("Debris"):AddItem(a, 60)
  3547. game:GetService("Debris"):AddItem(a2, 60)
  3548. game:GetService("Debris"):AddItem(ba, 60)
  3549. local outerscale = 0
  3550. local msh = Instance.new("SpecialMesh", a)
  3551. msh.MeshType = "Cylinder"
  3552. msh.Scale = vt(1, 0, 0)
  3553. local msh2 = Instance.new("SpecialMesh", a2)
  3554. msh2.MeshType = "Cylinder"
  3555. msh2.Scale = vt(1, 0, 0)
  3556. for i = 0, 2, 0.1 do
  3557. swait()
  3558. CameraEnshaking(1, 1)
  3559. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  3560. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  3561. outerscale = outerscale - 0.015
  3562. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3563. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3564. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3565. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3566. distance = (orb.CFrame.p - position).magnitude
  3567. if typrot == 1 then
  3568. rotation = rotation + 2.5
  3569. elseif typrot == 2 then
  3570. rotation = rotation - 2.5
  3571. end
  3572. RootPart.CFrame = FaceMouse()[1]
  3573. a.Size = Vector3.new(distance, 1, 1)
  3574. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3575. a2.Size = Vector3.new(distance, 1, 1)
  3576. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3577. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3578. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3579. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3580. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3581. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3582. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3583. end
  3584. for z = 0, 2 do
  3585. for i = 0, 4, 0.1 do
  3586. swait()
  3587. CameraEnshaking(1, 1)
  3588. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3589. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3590. outerscale = outerscale + 0.015
  3591. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3592. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3593. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3594. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3595. distance = (orb.CFrame.p - position).magnitude
  3596. if typrot == 1 then
  3597. rotation = rotation + 2.5
  3598. elseif typrot == 2 then
  3599. rotation = rotation - 2.5
  3600. end
  3601. RootPart.CFrame = FaceMouse()[1]
  3602. a.Size = Vector3.new(distance, 1, 1)
  3603. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3604. a2.Size = Vector3.new(distance, 1, 1)
  3605. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3606. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3607. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3608. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3609. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3610. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3611. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3612. end
  3613. for i = 0, 4, 0.1 do
  3614. swait()
  3615. CameraEnshaking(1, 1)
  3616. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3617. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3618. outerscale = outerscale - 0.015
  3619. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3620. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3621. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3622. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3623. distance = (orb.CFrame.p - position).magnitude
  3624. if typrot == 1 then
  3625. rotation = rotation + 2.5
  3626. elseif typrot == 2 then
  3627. rotation = rotation - 2.5
  3628. end
  3629. RootPart.CFrame = FaceMouse()[1]
  3630. a.Size = Vector3.new(distance, 1, 1)
  3631. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3632. a2.Size = Vector3.new(distance, 1, 1)
  3633. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3634. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3635. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3636. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3637. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3638. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3639. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3640. end
  3641. end
  3642. for i = 0, 4, 0.1 do
  3643. swait()
  3644. CameraEnshaking(1, 1)
  3645. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3646. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3647. xd.Volume = xd.Volume - 0.025
  3648. a.Transparency = a.Transparency + 0.025
  3649. a2.Transparency = a2.Transparency + 0.025
  3650. outerscale = outerscale - 0.015
  3651. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3652. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3653. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3654. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3655. distance = (orb.CFrame.p - position).magnitude
  3656. if typrot == 1 then
  3657. rotation = rotation + 2.5
  3658. elseif typrot == 2 then
  3659. rotation = rotation - 2.5
  3660. end
  3661. RootPart.CFrame = FaceMouse()[1]
  3662. a.Size = Vector3.new(distance, 1, 1)
  3663. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3664. a2.Size = Vector3.new(distance, 1, 1)
  3665. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3666. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3667. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3668. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3669. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3670. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3671. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3672. end
  3673. xd:Destroy()
  3674. a:Destroy()
  3675. a2:Destroy()
  3676. ba:Destroy()
  3677. orb:Destroy()
  3678. orbe:Destroy()
  3679. attack = false
  3680. end
  3681. function resetmode()
  3682. rainbowmode = false
  3683. chaosmode = false
  3684. RecolorTextAndRename("Ricardo", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
  3685. ModeOfGlitch = 1
  3686. storehumanoidWS = 16
  3687. for i, v in pairs(mw2:GetChildren()) do
  3688. if v:IsA("Part") then
  3689. v.BrickColor = BrickColor.new("Really red")
  3690. v.Material = "Neon"
  3691. end
  3692. end
  3693. for i, v in pairs(mw1:GetChildren()) do
  3694. if v:IsA("Part") then
  3695. v.Transparency = 1
  3696. v.BrickColor = BrickColor.new("Really red")
  3697. v.Material = "Neon"
  3698. end
  3699. end
  3700. MAINRUINCOLOR = BrickColor.new("Really red")
  3701. hum.WalkSpeed = 16
  3702. newTheme("rbxassetid://2836916383", 0, 1, 10)
  3703. for i, v in pairs(m:GetChildren()) do
  3704. if v:IsA("Part") then
  3705. v.BrickColor = BrickColor.new("Really black")
  3706. v.Material = "Glass"
  3707. end
  3708. end
  3709. for i, v in pairs(m2:GetChildren()) do
  3710. if v:IsA("Part") then
  3711. v.BrickColor = BrickColor.new("Crimson")
  3712. v.Material = "Granite"
  3713. end
  3714. end
  3715. for i, v in pairs(m3:GetChildren()) do
  3716. if v:IsA("Part") then
  3717. v.BrickColor = BrickColor.new("Really red")
  3718. v.Material = "Neon"
  3719. end
  3720. end
  3721. for i, v in pairs(extrawingmod1:GetChildren()) do
  3722. if v:IsA("Part") then
  3723. v.Transparency = 1
  3724. v.BrickColor = BrickColor.new("White")
  3725. v.Material = "Neon"
  3726. end
  3727. end
  3728. for i, v in pairs(extrawingmod2:GetChildren()) do
  3729. if v:IsA("Part") then
  3730. v.Transparency = 1
  3731. v.BrickColor = BrickColor.new("White")
  3732. v.Material = "Neon"
  3733. end
  3734. end
  3735. end
  3736. function attackone()
  3737. attack = true
  3738. for i = 0, 1, 0.1 do
  3739. swait()
  3740. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  3741. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  3742. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3743. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3744. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3745. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3746. end
  3747. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  3748. local hitb = Instance.new("Part", char)
  3749. hitb.Anchored = true
  3750. hitb.CanCollide = false
  3751. hitb.FormFactor = 3
  3752. hitb.Name = "Ring"
  3753. hitb.Material = "Neon"
  3754. hitb.Size = Vector3.new(1, 1, 1)
  3755. hitb.Transparency = 1
  3756. hitb.TopSurface = 0
  3757. hitb.BottomSurface = 0
  3758. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3759. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3760. hitb:Destroy()
  3761. for i = 0, 1, 0.1 do
  3762. swait()
  3763. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  3764. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  3765. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  3766. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  3767. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3768. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3769. end
  3770. attack = false
  3771. end
  3772. function attacktwo()
  3773. attack = true
  3774. for i = 0, 1, 0.1 do
  3775. swait()
  3776. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  3777. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  3778. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3779. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3780. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3781. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3782. end
  3783. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  3784. local hitb = Instance.new("Part", char)
  3785. hitb.Anchored = true
  3786. hitb.CanCollide = false
  3787. hitb.FormFactor = 3
  3788. hitb.Name = "Ring"
  3789. hitb.Material = "Neon"
  3790. hitb.Size = Vector3.new(1, 1, 1)
  3791. hitb.Transparency = 1
  3792. hitb.TopSurface = 0
  3793. hitb.BottomSurface = 0
  3794. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3795. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3796. hitb:Destroy()
  3797. for i = 0, 1, 0.1 do
  3798. swait()
  3799. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  3800. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  3801. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  3802. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  3803. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3804. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3805. end
  3806. attack = false
  3807. end
  3808. function attackthree()
  3809. attack = true
  3810. for i = 0, 1, 0.1 do
  3811. swait()
  3812. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3813. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3814. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  3815. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3816. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3817. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3818. end
  3819. local distlook = 5
  3820. for i = 0, 4 do
  3821. swait(2)
  3822. CameraEnshaking(2, 3)
  3823. local hite = Instance.new("Part", char)
  3824. hite.Anchored = true
  3825. hite.CanCollide = false
  3826. hite.FormFactor = 3
  3827. hite.Name = "Ring"
  3828. hite.Material = "Neon"
  3829. hite.Size = Vector3.new(1, 1, 1)
  3830. hite.Transparency = 1
  3831. hite.TopSurface = 0
  3832. hite.BottomSurface = 0
  3833. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  3834. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  3835. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  3836. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  3837. for i = 0, 2 do
  3838. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3839. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3840. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3841. end
  3842. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  3843. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  3844. game:GetService("Debris"):AddItem(hite, 5)
  3845. distlook = distlook + 10
  3846. end
  3847. attack = false
  3848. end
  3849. local attacktype = 1
  3850. mouse.Button1Down:connect(function()
  3851. if attack == false and attacktype == 1 then
  3852. attacktype = 2
  3853. attackone()
  3854. elseif attack == false and attacktype == 2 then
  3855. attacktype = 3
  3856. attacktwo()
  3857. elseif attack == false and attacktype == 3 then
  3858. attacktype = 1
  3859. attackthree()
  3860. elseif attack == false and attacktype == 4 then
  3861. attacktype = 1
  3862. end
  3863. end)
  3864. mouse.KeyDown:connect(function(k)
  3865. if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  3866. ModeOfGlitch = 2
  3867. storehumanoidWS = 16
  3868. hum.WalkSpeed = 16
  3869. rainbowmode = false
  3870. chaosmode = false
  3871. RecolorTextAndRename("Look at the BOIs", Color3.new(0, 0, 21), Color3.new(196, 40, 28))
  3872. newTheme("rbxassetid://662742095", 20.25, 1, 1)
  3873. MAINRUINCOLOR = BrickColor.new("Bright blue")
  3874. for i, v in pairs(mw2:GetChildren()) do
  3875. if v:IsA("Part") then
  3876. v.BrickColor = MAINRUINCOLOR
  3877. v.Material = "Neon"
  3878. end
  3879. end
  3880. for i, v in pairs(mw1:GetChildren()) do
  3881. if v:IsA("Part") then
  3882. v.Transparency = 1
  3883. v.BrickColor = MAINRUINCOLOR
  3884. v.Material = "Neon"
  3885. end
  3886. end
  3887. for i, v in pairs(m:GetChildren()) do
  3888. if v:IsA("Part") then
  3889. v.BrickColor = BrickColor.new("Bright blue")
  3890. v.Material = "Ice"
  3891. end
  3892. end
  3893. for i, v in pairs(m2:GetChildren()) do
  3894. if v:IsA("Part") then
  3895. v.BrickColor = BrickColor.new("Bright blue")
  3896. v.Material = "Glass"
  3897. end
  3898. end
  3899. for i, v in pairs(m3:GetChildren()) do
  3900. if v:IsA("Part") then
  3901. v.BrickColor = BrickColor.new("Bright blue")
  3902. v.Material = "Neon"
  3903. end
  3904. end
  3905. for i, v in pairs(extrawingmod1:GetChildren()) do
  3906. if v:IsA("Part") then
  3907. v.Transparency = 1
  3908. v.BrickColor = BrickColor.new("Bright blue")
  3909. v.Material = "Neon"
  3910. end
  3911. end
  3912. for i, v in pairs(extrawingmod2:GetChildren()) do
  3913. if v:IsA("Part") then
  3914. v.Transparency = 1
  3915. v.BrickColor = BrickColor.new("Bright blue")
  3916. v.Material = "Neon"
  3917. end
  3918. end
  3919. elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  3920. resetmode()
  3921. end
  3922. if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  3923. ModeOfGlitch = 3
  3924. storehumanoidWS = 16
  3925. hum.WalkSpeed = 16
  3926. rainbowmode = false
  3927. chaosmode = false
  3928. RecolorTextAndRename("JUST NICO! :D", Color3.new(228, 173, 200), Color3.new(0.35, 0, 1))
  3929. newTheme("rbxassetid://611284474", 58.15, 1,2)
  3930. MAINRUINCOLOR = BrickColor.new("Light orange brown")
  3931. for i, v in pairs(mw2:GetChildren()) do
  3932. if v:IsA("Part") then
  3933. v.BrickColor = MAINRUINCOLOR
  3934. v.Material = "Neon"
  3935. end
  3936. end
  3937. for i, v in pairs(mw1:GetChildren()) do
  3938. if v:IsA("Part") then
  3939. v.Transparency = 1
  3940. v.BrickColor = MAINRUINCOLOR
  3941. v.Material = "Neon"
  3942. end
  3943. end
  3944. for i, v in pairs(m:GetChildren()) do
  3945. if v:IsA("Part") then
  3946. v.BrickColor = BrickColor.new("Pastel Blue")
  3947. v.Material = "Ice"
  3948. end
  3949. end
  3950. for i, v in pairs(m2:GetChildren()) do
  3951. if v:IsA("Part") then
  3952. v.BrickColor = BrickColor.new("Earth orange")
  3953. v.Material = "Glass"
  3954. end
  3955. end
  3956. for i, v in pairs(m3:GetChildren()) do
  3957. if v:IsA("Part") then
  3958. v.BrickColor = BrickColor.new("Earth orange")
  3959. v.Material = "Neon"
  3960. end
  3961. end
  3962. for i, v in pairs(extrawingmod1:GetChildren()) do
  3963. if v:IsA("Part") then
  3964. v.Transparency = 1
  3965. v.BrickColor = BrickColor.new("White")
  3966. v.Material = "Neon"
  3967. end
  3968. end
  3969. for i, v in pairs(extrawingmod2:GetChildren()) do
  3970. if v:IsA("Part") then
  3971. v.Transparency = 1
  3972. v.BrickColor = BrickColor.new("White")
  3973. v.Material = "Neon"
  3974. end
  3975. end
  3976. elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  3977. resetmode()
  3978. end
  3979. if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  3980. ModeOfGlitch = 4
  3981. storehumanoidWS = 16
  3982. hum.WalkSpeed = 16
  3983. rainbowmode = false
  3984. chaosmode = true
  3985. RecolorTextAndRename("kArMa", Color3.new(107, 50, 124), BrickColor.random().Color)
  3986. newTheme("rbxassetid://1233248685", 0, 1, 10)
  3987. MAINRUINCOLOR = BrickColor.new("Black")
  3988. for i, v in pairs(mw2:GetChildren()) do
  3989. if v:IsA("Part") then
  3990. v.BrickColor = MAINRUINCOLOR
  3991. v.Material = "Neon"
  3992. end
  3993. end
  3994. for i, v in pairs(mw1:GetChildren()) do
  3995. if v:IsA("Part") then
  3996. v.Transparency = 0.75
  3997. v.BrickColor = BrickColor.random()
  3998. v.Material = "Neon"
  3999. end
  4000. end
  4001. for i, v in pairs(m:GetChildren()) do
  4002. if v:IsA("Part") then
  4003. v.BrickColor = BrickColor.new("Black")
  4004. v.Material = "Neon"
  4005. end
  4006. end
  4007. for i, v in pairs(m2:GetChildren()) do
  4008. if v:IsA("Part") then
  4009. v.BrickColor = BrickColor.random()
  4010. v.Material = "Neon"
  4011. end
  4012. end
  4013. for i, v in pairs(m3:GetChildren()) do
  4014. if v:IsA("Part") then
  4015. v.BrickColor = BrickColor.new("Black")
  4016. v.Material = "Neon"
  4017. end
  4018. end
  4019. for i, v in pairs(extrawingmod1:GetChildren()) do
  4020. if v:IsA("Part") then
  4021. v.Transparency = 1
  4022. v.BrickColor = BrickColor.new("White")
  4023. v.Material = "Neon"
  4024. end
  4025. end
  4026. for i, v in pairs(extrawingmod2:GetChildren()) do
  4027. if v:IsA("Part") then
  4028. v.Transparency = 1
  4029. v.BrickColor = BrickColor.new("White")
  4030. v.Material = "Neon"
  4031. end
  4032. end
  4033. elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  4034. resetmode()
  4035. end
  4036. if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  4037. ModeOfGlitch = 5
  4038.  
  4039. storehumanoidWS = 16
  4040. hum.WalkSpeed = 16
  4041. rainbowmode = false
  4042. chaosmode = false
  4043. RecolorTextAndRename("Depression", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
  4044. newTheme("rbxassetid://1006800683", 10, 1, 3.2)
  4045. ModeOfGlitch = 1
  4046. MAINRUINCOLOR = BrickColor.new("White")
  4047. for i, v in pairs(mw2:GetChildren()) do
  4048. if v:IsA("Part") then
  4049. v.BrickColor = MAINRUINCOLOR
  4050. v.Material = "Neon"
  4051. end
  4052. end
  4053. for i, v in pairs(mw1:GetChildren()) do
  4054. if v:IsA("Part") then
  4055. v.Transparency = 0
  4056. v.BrickColor = MAINRUINCOLOR
  4057. v.Material = "Neon"
  4058. end
  4059. end
  4060. for i, v in pairs(m:GetChildren()) do
  4061. if v:IsA("Part") then
  4062. v.BrickColor = BrickColor.new("Really black")
  4063. v.Material = "Ice"
  4064. end
  4065. end
  4066. for i, v in pairs(m2:GetChildren()) do
  4067. if v:IsA("Part") then
  4068. v.BrickColor = BrickColor.new("Really Black")
  4069. v.Material = "Ice"
  4070. end
  4071. end
  4072. for i, v in pairs(m3:GetChildren()) do
  4073. if v:IsA("Part") then
  4074. v.BrickColor = BrickColor.new("Really Black")
  4075. v.Material = "Neon"
  4076. end
  4077. end
  4078. for i, v in pairs(extrawingmod1:GetChildren()) do
  4079. if v:IsA("Part") then
  4080. v.Transparency = 1
  4081. v.BrickColor = BrickColor.new("Really Black")
  4082. v.Material = "Neon"
  4083. end
  4084. end
  4085. for i, v in pairs(extrawingmod2:GetChildren()) do
  4086. if v:IsA("Part") then
  4087. v.Transparency = 1
  4088. v.BrickColor = BrickColor.new("Really Black")
  4089. v.Material = "Neon"
  4090. end
  4091. end
  4092. elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  4093. resetmode()
  4094. end
  4095. if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  4096. ModeOfGlitch = 6
  4097. storehumanoidWS = 75
  4098. hum.WalkSpeed = 75
  4099. rainbowmode = false
  4100. chaosmode = false
  4101. RecolorTextAndRename("Brazil", Color3.new(247, 241, 141), Color3.new(247, 241, 141))
  4102. newTheme("rbxassetid://2682658080", 0, 1, 1)
  4103. MAINRUINCOLOR = BrickColor.new("Cool yellow")
  4104. for i, v in pairs(mw2:GetChildren()) do
  4105. if v:IsA("Part") then
  4106. v.BrickColor = BrickColor.new("Cool yellow")
  4107. v.Material = "Neon"
  4108. end
  4109. end
  4110. for i, v in pairs(mw1:GetChildren()) do
  4111. if v:IsA("Part") then
  4112. v.Transparency = 0
  4113. v.BrickColor = BrickColor.new("Cool yellow")
  4114. v.Material = "Neon"
  4115. end
  4116. end
  4117. for i, v in pairs(m:GetChildren()) do
  4118. if v:IsA("Part") then
  4119. v.BrickColor = BrickColor.new("Cool yellow")
  4120. v.Material = "Ice"
  4121. end
  4122. end
  4123. for i, v in pairs(m2:GetChildren()) do
  4124. if v:IsA("Part") then
  4125. v.BrickColor = BrickColor.new("Cool yellow")
  4126. v.Material = "Ice"
  4127. end
  4128. end
  4129. for i, v in pairs(m3:GetChildren()) do
  4130. if v:IsA("Part") then
  4131. v.BrickColor = BrickColor.new("Cool Yellow")
  4132. v.Material = "Neon"
  4133. end
  4134. end
  4135. for i, v in pairs(extrawingmod1:GetChildren()) do
  4136. if v:IsA("Part") then
  4137. v.Transparency = 1
  4138. v.BrickColor = BrickColor.new("Cool yellow")
  4139. v.Material = "Neon"
  4140. end
  4141. end
  4142. for i, v in pairs(extrawingmod2:GetChildren()) do
  4143. if v:IsA("Part") then
  4144. v.Transparency = 1
  4145. v.BrickColor = BrickColor.new("Cool yellow")
  4146. v.Material = "Neon"
  4147. end
  4148. end
  4149.  
  4150.  
  4151. elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  4152. resetmode()
  4153. end
  4154. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  4155. ModeOfGlitch = 6127843
  4156. storehumanoidWS = 50
  4157. hum.WalkSpeed = 50
  4158. rainbowmode = true
  4159. chaosmode = false
  4160. RecolorTextAndRename(":>", Color3.new(109, 110, 108), Color3.new(1, 1, 1))
  4161. newTheme("rbxassetid://2633517495", 0, 1, 1)
  4162. MAINRUINCOLOR = BrickColor.new("White")
  4163. for i, v in pairs(mw2:GetChildren()) do
  4164. if v:IsA("Part") then
  4165. v.BrickColor = MAINRUINCOLOR
  4166. v.Material = "Neon"
  4167. end
  4168. end
  4169. for i, v in pairs(mw1:GetChildren()) do
  4170. if v:IsA("Part") then
  4171. v.Transparency = 0
  4172. v.BrickColor = MAINRUINCOLOR
  4173. v.Material = "Neon"
  4174. end
  4175. end
  4176. for i, v in pairs(m:GetChildren()) do
  4177. if v:IsA("Part") then
  4178. v.BrickColor = BrickColor.new("White")
  4179. v.Material = "Neon"
  4180. end
  4181. end
  4182. for i, v in pairs(m2:GetChildren()) do
  4183. if v:IsA("Part") then
  4184. v.BrickColor = BrickColor.new("White")
  4185. v.Material = "Neon"
  4186. end
  4187. end
  4188. for i, v in pairs(m3:GetChildren()) do
  4189. if v:IsA("Part") then
  4190. v.BrickColor = BrickColor.new("White")
  4191. v.Material = "Neon"
  4192. end
  4193. end
  4194. for i, v in pairs(extrawingmod1:GetChildren()) do
  4195. if v:IsA("Part") then
  4196. v.Transparency = 1
  4197. v.BrickColor = BrickColor.new("White")
  4198. v.Material = "Neon"
  4199. end
  4200. end
  4201. for i, v in pairs(extrawingmod2:GetChildren()) do
  4202. if v:IsA("Part") then
  4203. v.Transparency = 1
  4204. v.BrickColor = BrickColor.new("White")
  4205. v.Material = "Neon"
  4206. end
  4207. end
  4208. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  4209. resetmode()
  4210. end
  4211. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  4212. ModeOfGlitch = 1000000
  4213. storehumanoidWS = 100
  4214. hum.WalkSpeed = 100
  4215. rainbowmode = false
  4216. chaosmode = false
  4217. RecolorTextAndRename("Xi Ki Bri Ki", Color3.new(13, 105, 172), Color3.new(0.5, 0, 1))
  4218. newTheme("rbxassetid://3259462913", 0, 1, 1)
  4219. MAINRUINCOLOR = BrickColor.new("Bright violet")
  4220. for i, v in pairs(mw2:GetChildren()) do
  4221. if v:IsA("Part") then
  4222. v.BrickColor = MAINRUINCOLOR
  4223. v.Material = "Neon"
  4224. end
  4225. end
  4226. for i, v in pairs(mw1:GetChildren()) do
  4227. if v:IsA("Part") then
  4228. v.Transparency = 0
  4229. v.BrickColor = MAINRUINCOLOR
  4230. v.Material = "Neon"
  4231. end
  4232. end
  4233. for i, v in pairs(m:GetChildren()) do
  4234. if v:IsA("Part") then
  4235. v.Color = Color3.new(0.5, 0, 1)
  4236. v.Material = "Neon"
  4237. end
  4238. end
  4239. for i, v in pairs(m2:GetChildren()) do
  4240. if v:IsA("Part") then
  4241. v.Color = Color3.new(0.25, 0, 1)
  4242. v.Material = "Neon"
  4243. end
  4244. end
  4245. for i, v in pairs(m3:GetChildren()) do
  4246. if v:IsA("Part") then
  4247. v.Color = Color3.new(0.45, 0, 1)
  4248. v.Material = "Neon"
  4249. end
  4250. end
  4251. for i, v in pairs(extrawingmod1:GetChildren()) do
  4252. if v:IsA("Part") then
  4253. v.Transparency = 0
  4254. v.Color = Color3.new(0.25, 0, 1)
  4255. v.Material = "Neon"
  4256. end
  4257. end
  4258. for i, v in pairs(extrawingmod2:GetChildren()) do
  4259. if v:IsA("Part") then
  4260. v.Transparency = 0
  4261. v.Color = Color3.new(0.5, 0, 1)
  4262. v.Material = "Neon"
  4263. end
  4264. end
  4265. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  4266. resetmode()
  4267. end
  4268. if k == "l" and toggleTag == false then
  4269. toggleTag = true
  4270. text.TextTransparency = 0
  4271. text.TextStrokeTransparency = 0
  4272. elseif k == "l" and toggleTag == true then
  4273. toggleTag = false
  4274. text.TextTransparency = 1
  4275. text.TextStrokeTransparency = 1
  4276. end
  4277. if k == "z" and attack == false and ModeOfGlitch == 1 then
  4278. ExtinctiveHeartbreak()
  4279. elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  4280. PureBomb()
  4281. elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  4282. scattercorrupt()
  4283. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4284. ChaosGroundStrike()
  4285. elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  4286. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  4287. UniversalSpark()
  4288. elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
  4289. scattercorrupt()
  4290. wait(1)
  4291. yinyangi()
  4292. elseif k == "l" and attack == false and ModeOfGlitch == 5 then
  4293. scattercorrupt()
  4294. scattercorrupt()
  4295. elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  4296. yinyangi()
  4297. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  4298. Wip()
  4299. end
  4300. if k == "l" and attack == false and ModeOfGlitch == 4 then
  4301. ChaosBegone()
  4302. end
  4303. end)
  4304. coroutine.resume(coroutine.create(function()
  4305. while true do
  4306. swait(2)
  4307. if rainbowmode == true or ModeOfGlitch == 6 then
  4308. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  4309. end
  4310. end
  4311. end))
  4312. coroutine.resume(coroutine.create(function()
  4313. while true do
  4314. swait(0.5)
  4315. if ModeOfGlitch == 1000000 then
  4316. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  4317. end
  4318. end
  4319. end))
  4320. coroutine.resume(coroutine.create(function()
  4321. while true do
  4322. swait(2)
  4323. if chaosmode == true then
  4324. RecolorTextAndRename("Expert", Color3.new(0, 0, 0), BrickColor.random().Color)
  4325. for i, v in pairs(mw1:GetChildren()) do
  4326. if v:IsA("Part") then
  4327. v.Transparency = 0.75
  4328. v.BrickColor = BrickColor.random()
  4329. v.Material = "Neon"
  4330. end
  4331. end
  4332. for i, v in pairs(m2:GetChildren()) do
  4333. if v:IsA("Part") then
  4334. v.BrickColor = BrickColor.random()
  4335. v.Material = "Neon"
  4336. end
  4337. end
  4338. end
  4339. end
  4340. end))
  4341. Humanoid.Name = "STARGLITCHER"
  4342. Humanoid.MaxHealth = math.huge
  4343. Humanoid.Health = math.huge
  4344. Instance.new("ForceField", char).Visible = false
  4345. Humanoid.Animator.Parent = nil
  4346. idleanim = 0.4
  4347. while true do
  4348. if rainbowmode == true then
  4349. RecolorTextAndRename(":>", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  4350. MAINRUINCOLOR = BrickColor.new("White")
  4351. for i, v in pairs(m:GetChildren()) do
  4352. if v:IsA("Part") then
  4353. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4354. end
  4355. end
  4356. for i, v in pairs(m2:GetChildren()) do
  4357. if v:IsA("Part") then
  4358. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4359. end
  4360. end
  4361. for i, v in pairs(m3:GetChildren()) do
  4362. if v:IsA("Part") then
  4363. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4364. end
  4365. end
  4366. for i, v in pairs(mw1:GetChildren()) do
  4367. if v:IsA("Part") then
  4368. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4369. v.Material = "Neon"
  4370. end
  4371. end
  4372. for i, v in pairs(mw2:GetChildren()) do
  4373. if v:IsA("Part") then
  4374. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4375. v.Material = "Neon"
  4376. end
  4377. end
  4378. end
  4379. CameraManager()
  4380. swait()
  4381. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  4382. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  4383. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  4384. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  4385. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  4386. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  4387. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  4388. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  4389. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  4390. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  4391. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  4392. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  4393. sine = sine + change
  4394. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4395. local velderp = RootPart.Velocity.y
  4396. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4397. if equipped == true or equipped == false then
  4398. if attack == false then
  4399. idle = idle + 1
  4400. else
  4401. idle = 0
  4402. end
  4403. if not (idle >= 500) or attack == false then
  4404. end
  4405. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4406. Anim = "Jump"
  4407. if attack == false then
  4408. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4409. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4410. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4411. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  4412. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  4413. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  4414. end
  4415. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4416. Anim = "Fall"
  4417. if attack == false then
  4418. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4419. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4420. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4421. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4422. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  4423. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  4424. end
  4425. elseif torvel < 1 and hitfloor ~= nil then
  4426. Anim = "Idle"
  4427. if attack == false then
  4428. if ModeOfGlitch == 1 then
  4429. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  4430. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  4431. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
  4432. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  4433. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4434. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4435. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  4436. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4437. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4438. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4439. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4440. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  4441. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  4442. elseif ModeOfGlitch == 3 then
  4443. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
  4444. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4445. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
  4446. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
  4447. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4448. LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
  4449. elseif ModeOfGlitch == 4 then
  4450. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  4451. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  4452. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4453. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4454. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4455. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4456. elseif ModeOfGlitch == 5 then
  4457. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4458. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4459. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4460. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4461. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
  4462. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
  4463. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4464. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  4465. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  4466. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4467. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  4468. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  4469. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  4470. end
  4471. end
  4472. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  4473. Anim = "Walk"
  4474. if attack == false then
  4475. if ModeOfGlitch == 1 then
  4476. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4477. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4478. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4479. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4480. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4481. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4482. elseif ModeOfGlitch == 4 then
  4483. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  4484. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  4485. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  4486. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4487. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4488. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4489. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  4490. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4491. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4492. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4493. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4494. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4495. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  4496. end
  4497. end
  4498. elseif torvel >= 22 and hitfloor ~= nil then
  4499. Anim = "Run"
  4500. if attack == false then
  4501. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  4502. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4503. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4504. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  4505. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  4506. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  4507. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  4508. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4509. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4510. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4511. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4512. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4513. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  4514. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  4515. end
  4516. end
  4517. end
  4518. end
  4519. end
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