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- options:
- chat-bypass-allow: false
- auto.msg.cooldown: 300 second
- auto.msg.1: &7Momentan läuft eine&a Bewerbungsphase&7! %nl%&7www.ServerName.de
- auto.msg.2: &7Der Support steht dir gerne zur verfügung! ;)
- auto.msg.3: &7Unser Server läuft momentan in der Test-Version. Bugs können immer auftreten!&8 [&4&l&oDUBISTALPHA&8]
- auto.msg.4: -
- auto.msg.5: -
- auto.msg.6: -
- auto.msg.7: -
- auto.msg.8: -
- auto.msg.9: -
- auto.msg.10: -
- Prefix: &8➥&c Hallo123 ich bin Baris030&8 »&7
- ServerName: Baris030
- Error: &8➥&4 Error&8 »&7
- Usage: &8➥&9 Usage&8 »&7
- GUITP: &8➥&c Baris030&8 »&9 Kompass
- GUISHOP: &8➥&c Baris030&8 »&e Shop
- GUIGAMEMODE: &8➥&c Baris030&8 »&4 Gamemode
- Datenbank: &8➥&a Datenbank&8 »&7
- Fehler: &8➥&4 Fehler&8 »
- Befehl: &8➥&a Datenbank&8 »&7 Der Befehl wurde nicht in unserer Datenbank gefunden.&7 #&3EU7D
- chat-mute-message: &8➥&5Globalmute&8 »&7 Der Chat wurde gerade von&c %player%&7 gemutet.
- chat-bypass: &8➥&5Globalmute&8 »&7 Du hast die Rechte den&5 Glolbalmute&7 zu umgehen.
- chat-muted-message: &8➥&5Globalmute&8 »&7 Der Chat ist gerade im&5 Globalmute&7, du kannst also nicht schreiben.
- chat-unmute-message: &8➥&5Globalmute&8 »&7 Der Chat wurde gerade von&c %player%&7 freigeschaltet.
- Kompass: &8➥&6 CityBuild&8 ×&9 Teleporter
- KompassItem: nether star
- Chest: &8➥&6 CityBuild&8 ×&e Shop
- ChestItem: chest
- FlyTicketName: &8➥&6 CityBuild&8 ×&2 Fly-Ticket
- FlyItem: paper
- CaseName: &8➥&6 CityBuild&8 ×&5 Case
- CaseItem: chest
- Gamemode: Gamemode.*
- Fly: Fly.*
- CoinsAdd: Coins.add
- CoinsSet: Coins.set
- CoinsRemove: Coins.remove
- Globalmute: Globalmute.*
- ChatClear: ChatClear.*
- PlayerSlot: PlayerSlot.*
- SetMOTD: Motd.*
- GlobalmuteBypass: Globalmute.Bypass
- SetSpawn: Set.Spawn
- WarpPerm1: Warp.Set
- WarpPerm2: Warp.Remove
- WarpPerm3: Warp.*
- ReportSee: Report.See
- VanishUse: Vanish.Use
- TeamChat: TeamChat.Use
- Broadcast: Broadcast.Use
- FlyTicketPerm: FlyTicket.Give
- FlyPermission: Fly.Use
- Warp1Name: &8➥&b Teleport&8 ×&a Spawn
- Warp1Lore: &8➥&7 Teleportiere dich zum&a Spawn&7.
- Warp1Item: magma cream
- Warp1Ort: Spawn
- Warp2Name: &8➥&b Teleport&8 ×&b Shop
- Warp2Lore: &8➥&7 Teleportiere dich zum&a Shop&7.
- Warp2Item: chest
- Warp2Ort: Shop
- Warp3Name: &8➥&b Teleport&8 ×&c Grundstücke
- Warp3Lore: &8➥&7 Teleportiere dich zu den&a Grundstücke&7.
- Warp3Item: grass block
- Warp3Ort: Grundstücke
- Warp4Name: &8➥&b Teleport&8 ×&e Farmwelt
- Warp4Lore: &8➥&7 Teleportiere dich zur&a Farmwelt&7.
- Warp4Item: diamond pickaxe
- Warp4Ort: Farmwelt
- Warp5Name: &8➥&b Teleport&8 ×&d Freebuild
- Warp5Lore: &8➥&7 Teleportiere dich zum&a Freebuild&7.
- Warp5Item: dirt
- Warp5Ort: Freebuild
- Warp6Name: &8➥&b Teleport&8 ×&4 FFA
- Warp6Lore: &8➥&7 Teleportiere dich zu&a FFA&7.
- Warp6Item: diamond sword
- Warp6Befehl: /FFA
- Warp7Name: &8➥&b Teleport&8 ×&c Nether&8 |&6 End
- Warp7Lore: &8➥&7 Teleportiere dich zum&a Nether&7 oder&6 End&7.
- Warp7Item: obsidian
- Warp7Ort: NE
- MobilerAdminShop: &8➥&c Mobiler AdminShop
- MobilerAdminShopLore: &8➥&7 Rechtsklick zum öffnen des Mobilen AdminShops.
- MobilerAdminShopItem: chest
- MobilerAdminShopBefehl: MAS
- MobilerAdminShopPrefix: &8➥&c MAS&8 »&7 Du hast dir erfolgreich das Item gekauft.
- Spenden: &8➥&a Spenden
- SpendenLore: &8➥&7 Rechtsklick zum benutzen dieses Bereiches.
- SpendenItem: diamond
- SpendenBefehl: Spenden
- SpendenPrefix: &8➥&a Spenden&8 »
- Extras: &8➥&b Extras
- ExtrasLore: &8➥&b Extras&8 »&7 Rechtsklick zum öffnen der Extras GUI.
- ExtrasItem: ender chest
- ExtrasBefehl: ExtrasGUI
- ExtrasPrefix: &8➥&c Extras&8 »&7 Du hast dir erfolgreich dieses Extra gekauft.
- WillkommenTitel: &8➥&a Willkommen&7,
- UnterTitel: &8&6❑&7 Viel Spaß&a %player%&7! &6❑
- JoinTitel: &8➥&a Hey&7,
- WillkommenNachricht: &8│&a Willkommen&8 »&7 Willkommen auf &a{@ServerName}&c %player%&7.
- JoinNachricht: &8│&c {@ServerName}&8 »&e Der Spieler&9 %player%&e hat den Server betreten!
- LeaveNachricht: &8│&c {@ServerName}&8 »&e Der Spieler&9 %player%&e hat den Server verlassen!
- DeathMessage: &9%victim%&7 ist gestorben.&8 [&4&l&oEine Runde Mitleid für den Knecht :3&8]
- DeathMessage2: &9%victim%&7 ist gestorben.&8 [&4&l&oEine Runde Mitleid für den Knecht :3&8]
- KillMessage: &a%victim%&7 wurde von&4 %attacker%&7 getötet. [&4&l&o%attacker's health% {@Herz}&8]
- Herz: &4&l♥
- AutoMessager: &8»&e AutoMessager&8 |
- Broadcast: &8»&4 Broadcast&8 |
- Report: &8»&4 Report&8 |
- Report-Team: &8»&4 Report&8-&4Team&8 |
- MSG: &8»&3 MSG&8 |
- MSG-Toggle: &8»&3 MSG&8-&3Toggle&8 |
- PluginBlocker: &8»&4 PluginStealer&8 |
- Vanish: &8»&e Vanish&8 |
- TeamchatChat: &8»&3 TeamChat&8 |
- FlyTicket: &8»&3 &2Fly&8-&2Ticket&8 |
- Home: &8»&5 Home&8 |
- auto.msg.prefix: &8»&m----------&8«&7 ➥&4 Baris030 ist boss &8»&m----------&8«
- EnderChestName: &8➥&6 CityBuild&8 ×&5 EnderChest
- SaveEnderChest: &8»&3 TeamChat&8 |&7 Die &5Enderchest &7wurde gerade &agesichert&7.
- LoadEnderChest: &8»&3 TeamChat&8 |&7 Die &5Enderchest &7wird &egeladen&7...
- FlyOn: &8»&e Fly&8 |&7 Dein Fly wurde &aaktiviert&7.
- FlyOff: &8»&e Fly&8 |&7 Dein Fly wurde &cdeaktiviert&7.
- FlyUsage: &8»&e Fly&8 |&7 Falsche Anwendung. &8[&e&l&o/Fly [on/off]&8]&7.
- CaseOpenings: &8»&3 &5Case
- CoinSystemPrefix: &8» &eBarisIstBoss&8 |&7
- CoinpayPermission: Coins.pay
- Coins*Permission: Coins.*
- CoinsUsePermission: Coins.use
- CoinsUsage: &8»&e Coins-Usage&8 |&7
- CoinsPermissionMessage: {@CoinsystemPrefix} &7Du hast &ckeine &9Rechte&7 auf diesen &6Befehl&7.
- CoinsError: &8»&4 Coins-Error&8 |&7
- CoinsHelp1: &8» &e/eCoins see <Spielername>&8 |&7 Gucke dir die Anzahl der Coins des Spielers an.
- CoinsHelp2: &8» &e/eCoins send <Spielername>&8 |&7 Spende diesem Spieler eine bestimmte Anzahl von Coins.
- CoinsHelp3: &8» &e/eCoins give <Spielername>&8 |&7 Gebe einem Spieler eine bestimmte Anzahl von Coins.
- CoinsHelp4: &8» &e/eCoins reset <Spielername>&8 |&7 Resette das Konto eines Spielers.
- CoinsHelp5: &8» &e/eCoins remove <Spielername>&8 |&7 Entferne einem Spieler eine bestimmte Anzahl von Coins.
- CoinsHelp6: &8» &e/eCoins pay <Spielername>&8 |&7 Überweise einem Spieler eine bestimmte Anzahl an Coins.
- CoinsOverLay: &8»&m----------&8«&7 ➥&e Coinsystem &8»&m----------&8«
- CaseOpeningPrefix: &8» &5Case&8 |&7
- CaseOpeningOverlay: &8»&m----------&8«&7 ➥&5 CaseOpening &8»&m----------&8«
- CasePermission: CaseOpening.*
- CaseLore: {@CaseOpeningPrefix} Kaufe dir &8[&4&l&o1&8]&7 Case.
- on rightclick with nether star:
- execute player command "/Warp"
- command /System Info:
- trigger:
- send "&8➥ &4❤&8&m ⚊⚊⚊⚊⚊⚊&a System Informationen&8&m ⚊⚊⚊⚊⚊⚊&4❤"
- send "&8➥ &7Developer&8:&a AmkArmy"
- send "&8➥ &7Codet for&8: {@ServerName}"
- send "&8➥ &7Version&8:&a 1.0&8 [&4&l&oBaris030&8]"
- send "&8➥ &4❤&8&m ⚊⚊⚊⚊⚊⚊&a System Informationen&8&m ⚊⚊⚊⚊⚊⚊&4❤"
- command /Gamemode:
- permission: {@Gamemode}
- permission message: {@Error} Du hast keine Rechte auf diesen Befehl.
- trigger:
- open chest with 3 row named "{@GUIGAMEMODE}" to player
- format slot 0 of player with black glass pane named "&0 " to close
- format slot 1 of player with black glass pane named "&0 " to close
- format slot 2 of player with black glass pane named "&0 " to close
- format slot 3 of player with black glass pane named "&0 " to close
- format slot 4 of player with black glass pane named "&0 " to close
- format slot 5 of player with black glass pane named "&0 " to close
- format slot 6 of player with black glass pane named "&0 " to close
- format slot 7 of player with black glass pane named "&0 " to close
- format slot 8 of player with black glass pane named "&0 " to close
- format slot 9 of player with black glass pane named "&0 " to close
- format slot 10 of player with green clay block named "&aSurvival Mode" to close then run [make player execute command "/1"]
- format slot 11 of player with black glass pane named "&0 " to close
- format slot 12 of player with yellow clay block named "&eAdventure Mode" to close then run [make player execute command "/2"]
- format slot 13 of player with black glass pane named "&0 " to close
- format slot 14 of player with red clay block named "&cCreative Mode" to close then run [make player execute command "/3"]
- format slot 15 of player with black glass pane named "&0 " to close
- format slot 16 of player with blue clay block named "&3Spectator Mode " to close then run [make player execute command "/4"]
- format slot 17 of player with black glass pane named "&0 " to close
- format slot 18 of player with black glass pane named "&0 " to close
- format slot 19 of player with black glass pane named "&0 " to close
- format slot 20 of player with black glass pane named "&0 " to close
- format slot 21 of player with black glass pane named "&0 " to close
- format slot 22 of player with black glass pane named "&0 " to close
- format slot 23 of player with black glass pane named "&0 " to close
- format slot 24 of player with black glass pane named "&0 " to close
- format slot 25 of player with black glass pane named "&0 " to close
- format slot 26 of player with black glass pane named "&0 " to close
- command /1:
- permission: {@Gamemode}
- permission message: {@Error} Du hast keine Rechte auf diesen Befehl.
- trigger:
- set player's gamemode to survival
- send "{@Prefix} Du bist nun im &8[&a&l&oSURVIVAL MODE&8]&7."
- command /2:
- permission: {@Gamemode}
- permission message: {@Error} Du hast keine Rechte auf diesen Befehl.
- trigger:
- set player's gamemode to adventure
- send "{@Prefix} Du bist nun im &8[&e&l&oADVENTURE MODE&8]&7."
- command /3:
- permission: {@Gamemode}
- permission message: {@Error} Du hast keine Rechte auf diesen Befehl.
- trigger:
- set player's gamemode to creative
- send "{@Prefix} Du bist nun im &8[&c&l&oCREATIVE MODE&8]&7."
- command /4:
- permission: {@Gamemode}
- permission message: {@Error} Du hast keine Rechte auf diesen Befehl.
- trigger:
- execute player command "/minecraft:gamemode 3"
- send "{@Prefix} Du bist nun im &8[&3&l&oSPECTATOR MODE&8]&7."
- command /ClearChat [[<text>]]:
- permission: {@ChatClear}
- permission message: {@Error} Du hast keine Rechte auf diesen Befehl.
- trigger:
- loop 200 times:
- broadcast " "
- broadcast "{@Prefix} Der Chat wurde geleert.&8 [&4&l&o%arg 1%&8]"
- stop
- command /SetMotd [<text>] [<text>]:
- permission: {@SetMOTD}
- permission message: {@Error} Du hast keine Rechte auf diesen Befehl.
- Usage: {@Usage} Die richtige Anwendung des Befehls wäre&8:&c /SetMotd <Oben> <unten>.
- trigger:
- set motd to "<arg 1> %nl% <arg 2>"
- command /SetSlot [<text>]:
- permission: {@PlayerSlot}
- permission message: {@Error} Du hast keine Rechte auf diesen Befehl.
- Usage: {@Usage} Die richtige Anwendung des Befehls wäre&8:&c /SetSlot <Zahl>.
- trigger:
- if arg-1 is not set:
- send "{@Fehler} Die Slot Anzahl konnte NICHT geändert werden."
- send "{@Usage} Die richtige Anwendung des Befehls wäre&8:&c /SetSlot <Zahl>."
- stop
- set {SetmaxPlayer} to ("%arg-1%" parsed as integer)
- send "{@Prefix} Die Slot Anzahl wurde geändert. &8[&4&l&o%arg 1%&8]"
- command /globalmute:
- permission: {@Globalmute}
- permission message: {@Error} Du hast keine Rechte auf diesen Befehl.
- trigger:
- if {gmute} is false:
- set {gmute} to true
- broadcast "{@chat-mute-message}"
- else:
- set {gmute} to false
- broadcast "{@chat-unmute-message}"
- on chat:
- if {gmute} is true:
- if {@chat-bypass-allow} is true:
- if player has permission "{@GlobalmuteBypass}":
- message "{@chat-bypass}"
- else:
- cancel event
- message "{@chat-muted-message}"
- command /SetSpawn:
- permission: {@SetSpawn}
- permission message: {@Error} Du hast keine Rechte auf diesen Befehl.
- trigger:
- set {Spawn} to location of player
- send "{@Datenbank} Du hast den Spawn erfolgreich gesetzt."
- command /Spawn:
- trigger:
- teleport player to {Spawn}
- on first join:
- set slot 0 of player to {@KompassItem} named "{@Kompass}"
- set slot 8 of player to {@ChestItem} named "{@Chest}"
- send "&8➥ &4❤&8&m ⚊⚊⚊⚊⚊⚊&a Willkommen&8&m ⚊⚊⚊⚊⚊⚊&4❤"
- send "&8➥ &7Willkommen auf &a{@ServerName}."
- send "&8➥ &7Du kannst mit&c /Hilfe&7 &aHilfe&7 erhalten."
- send "&8➥ &7Du kannst mit&c /Report&7 Spieler&a reporten&7."
- send "&8➥ &7Du kannst mit&c /Team&7 unser&a Team&7 sehen."
- send "&8➥ &7Du kannst dich mit&c /Warp&a Warpen&7."
- send "&8➥ &7Du kannst mit &c /Shop&7 unseren&a Shop&7 sehen."
- send "&8➥ &7Du kannst mit &c/Items&7 die anfangs Item immer wieder bekommen."
- send "&8➥ &7Viel&e Spaß&7 auf unserem Server!"
- send "&8➥ &c{@ServerName}-Team."
- send "&8➥ &4❤&8&m ⚊⚊⚊⚊⚊⚊&a Willkommen&8&m ⚊⚊⚊⚊⚊⚊&4❤"
- command /Warp:
- trigger:
- open chest with 5 rows named "{@Kompass}" to player
- wait 1 tick
- format slot 0 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 1 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 2 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 3 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 4 of player with {@Warp2Item} named "{@Warp2Name}" with lore "{@Warp2Lore}" to close then run [make player execute command "/warptp {@Warp2Ort}"]
- wait 1 tick
- format slot 5 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 6 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 7 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 8 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 9 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 17 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 18 of player with {@Warp3Item} named "{@Warp3Name}" with lore "{@Warp3Lore}" to close then run [make player execute command "/warptp {@Warp3Ort}"]
- wait 1 tick
- format slot 20 of player with {@Warp4Item} named "{@Warp4Name}" with lore "{@Warp4Lore}" to close then run [make player execute command "/warptp {@Warp4Ort}"]
- wait 1 tick
- format slot 22 of player with {@Warp1Item} named "{@Warp1Name}" with lore "{@Warp1Lore}" to close then run [make player execute command "/warptp {@Warp1Ort}"]
- wait 1 tick
- format slot 24 of player with {@Warp5Item} named "{@Warp5Name}" with lore "{@Warp5Lore}" to close then run [make player execute command "/warptp {@Warp5Ort}"]
- wait 1 tick
- format slot 26 of player with {@Warp6Item} named "{@Warp6Name}" with lore "{@Warp6Lore}" to close then run [make player execute command "{@Warp6Befehl}"]
- wait 1 tick
- format slot 27 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 35 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 36 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 37 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 38 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 39 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 40 of player with {@Warp7Item} named "{@Warp7Name}" with lore "{@Warp7Lore}" to close then run [make player execute command "/warptp {@Warp7Ort}"]
- wait 1 tick
- format slot 41 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 42 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 43 of player with black glass pane named "&0 " to close
- wait 1 tick
- format slot 44 of player with black glass pane named "&0 " to close
- command /setwarp [<text>]:
- permission: {@WarpPerm1}
- permission message: {@Error} Du hast keine Rechte auf diesen Befehl.
- Usage: {@Usage} Du musst einen Parameter angeben um einen Warp zu setzen.
- trigger:
- set {%arg 1%} to location of player
- send "{@Datenbank} Du hast %arg 1% gesetzt."
- command /delwarp [<text>]:
- permission: {@WarpPerm2}
- permission message: {@Error} Du hast keine Rechte auf diesen Befehl.
- Usage: {@Usage} Du musst einen Parameter angeben um einen Warp zu entfernen.
- trigger:
- clear {%arg 1%}
- send "{@Datenbank} Du hast %arg 1% gelöscht."
- command /warptp [<text>]:
- trigger:
- teleport player to {%arg 1%}
- command /Shop:
- trigger:
- open chest with 3 rows named "{@Chest}" to player
- format slot 11 of player with {@MobilerAdminShopItem} named "{@MobilerAdminShop}" with lore "{@MobilerAdminShopLore}" to close then run [make player execute command "/{@MobilerAdminShopBefehl}"]
- format slot 13 of player with {@SpendenItem} named "{@Spenden}" with lore "{@SpendenLore}" to close then run [make player execute command "/{@SpendenBefehl}"]
- format slot 15 of player with {@ExtrasItem} named "{@Extras}" with lore "{@ExtrasLore}" to close then run [make player execute command "/{@ExtrasBefehl}"]
- variables:
- {logincount} = 0
- on join:
- add 1 to {logincount}
- command /Loginlist:
- trigger:
- message "&9Du warst bisher %{logincount}% mal online!"
- command /report [<player>] [<text>]:
- trigger:
- if arg 1 is not set:
- message "{@Report}&7 Bitte gebe einen Spielernamen an."
- stop
- if arg 2 is not set:
- message "{@Report}&7 Bitte gebe einen Grund für den Report an."
- message "{@Report}&7 Reportbare&c Gründe&7:"
- message "&7Hacking, Chatverhalten, Name, Skin, Werbung,"
- message "&7Teaming, Bugusing, Spawntrapping, Cape, Spam, Knockback-Reducen, Trolling"
- stop
- if arg 1 is player:
- message "{@Report}&7 Du kannst dich &cnicht&9 selber&7 reporten."
- stop
- if arg 2 is "Hacking":
- send "{@Report}&7 Du hast den Spieler&c %arg 1%&7 wegen&a Hacking&7 reportet."
- loop all players:
- loop-player has permission "{@ReportSee}"
- send "{@Report-Team}&7 Der Spieler&4 %arg 1%&7 wurde für&a Hacking&7 reportet."
- if arg 2 is "Chatverhalten":
- send "{@Report}&7 Du hast den Spieler&c %arg 1%&7 wegen&a Chatverhalten&7 reportet."
- loop all players:
- loop-player has permission "{@ReportSee}"
- send "{@Report-Team}&7 Der Spieler&4 %arg 1%&7 wurde für&a Chatverhalten&7 reportet."
- if arg 2 is "Name":
- send "{@Report}&7 Du hast den Spieler&c %arg 1%&7 wegen&a Name&7 reportet."
- loop all players:
- loop-player has permission "{@ReportSee}"
- send "{@Report-Team}&7 Der Spieler&4 %arg 1%&7 wurde für&a Name&7 reportet."
- if arg 2 is "Skin":
- send "{@Report}&7 Du hast den Spieler&c %arg 1%&7 wegen&a Skin&7 reportet."
- loop all players:
- loop-player has permission "{@ReportSee}"
- send "{@Report-Team}&7 Der Spieler&4 %arg 1%&7 wurde für&a Skin&7 reportet."
- if arg 2 is "Werbung":
- send "{@Report}&7 Du hast den Spieler&c %arg 1%&7 wegen&a Werbung&7 reportet."
- loop all players:
- loop-player has permission "{@ReportSee}"
- send "{@Report-Team}&7 Der Spieler&4 %arg 1%&7 wurde für&a Werbung&7 reportet."
- if arg 2 is "Teaming":
- send "{@Report}&7 Du hast den Spieler&c %arg 1%&7 wegen&a Teaming&7 reportet."
- loop all players:
- loop-player has permission "{@ReportSee}"
- send "{@Report-Team}&7 Der Spieler&4 %arg 1%&7 wurde für&a Teaming&7 reportet."
- if arg 2 is "BugUsing":
- send "{@Report}&7 Du hast den Spieler&c %arg 1%&7 wegen&a BugUsing&7 reportet."
- loop all players:
- loop-player has permission "{@ReportSee}"
- send "{@Report-Team}&7 Der Spieler&4 %arg 1%&7 wurde für&a BugUsing&7 reportet."
- if arg 2 is "Spawntrapping":
- send "{@Report}&7 Du hast den Spieler&c %arg 1%&7 wegen&a Spawntrapping&7 reportet."
- loop all players:
- loop-player has permission "{@ReportSee}"
- send "{@Report-Team}&7 Der Spieler&4 %arg 1%&7 wurde für&a Spawntrapping&7 reportet."
- if arg 2 is "Cape":
- send "{@Report}&7 Du hast den Spieler&c %arg 1%&7 wegen&a Cape&7 reportet."
- loop all players:
- loop-player has permission "{@ReportSee}"
- send "{@Report-Team}&7 Der Spieler&4 %arg 1%&7 wurde für&a Cape&7 reportet."
- if arg 2 is "Spam":
- send "{@Report}&7 Du hast den Spieler&c %arg 1%&7 wegen&a Spam&7 reportet."
- loop all players:
- loop-player has permission "{@ReportSee}"
- send "{@Report-Team}&7 Der Spieler&4 %arg 1%&7 wurde für&a Spam&7 reportet."
- if arg 2 is "Trolling":
- send "{@Report}&7 Du hast den Spieler&c %arg 1%&7 wegen&a Trolling&7 reportet."
- loop all players:
- loop-player has permission "{@ReportSee}"
- send "{@Report-Team}&7 Der Spieler&4 %arg 1%&7 wurde für&a Trolling&7 reportet."
- if arg 2 is "Knockback-Reducen":
- send "{@Report}&7 Du hast den Spieler&c %arg 1%&7 wegen&a Knockback-Reducen&7 reportet."
- loop all players:
- loop-player has permission "{@ReportSee}"
- send "{@Report-Team}&7 Der Spieler&4 %arg 1%&7 wurde für&a Knockback-Reducen&7 reportet."
- command /broadcast [[<text>]]:
- permission: {@Broadcast}
- permission message: {@Error}&7 Du hast keine Rechte auf diesen befehl.
- trigger:
- if arg 1 is not set:
- message "{@Datenbank}&7 Bitte gebe eine Nachricht ein die einen Rundlauf machen soll."
- stop trigger
- else:
- broadcast "{@Broadcast}&7 %arg 1%"
- command /msg [<player>] [<text>]:
- trigger:
- if player has permission "system.join":
- set {chat.private.reply.%player%} to arg 1
- set {chat.private.reply.%arg 1%} to player
- send "{@MSG} &7Du an &c%arg 1% &8» &7%arg 2%" to player
- send "{@MSG} &c%player% &7zu dir &8» &7%arg 2%" to arg 1
- stop
- if {chataus.%arg 1%} is true:
- message "{@MSG} &c%arg 1% &7hat den Empfang von Privaten Nachichten deaktiviert."
- stop
- if {chataus.%arg 1%} is false:
- set {chat.private.reply.%player%} to arg 1
- set {chat.private.reply.%arg 1%} to player
- send "{@MSG} &7Du an &c%arg 1% &8» &7%arg 2%" to player
- send "{@MSG} &c%player% &7zu dir &8» &7%arg 2%" to arg 1
- command /msgtoggle:
- trigger:
- if player has permission "msg.toggle":
- if {chataus.%player%} is not set:
- set {chataus.%player%} to false
- if {chataus.%player%} is false:
- set {chataus.%player%} to true
- message "{@MSG-Toggle}&7 Du hast den Empfang von MSG's &cdeaktiviert"
- stop
- if {chataus.%player%} is true:
- set {chataus.%player%} to false
- message "{@MSG-Toggle}&7 Du hast den Empfang von MSG's &aaktiviert"
- stop
- command /r [<text>]:
- trigger:
- send "{@MSG} &7Du an &c%{chat.private.reply.%player%}% &8» &7%arg 1%" to player
- send "{@MSG} &c%player% &7zu dir &8» &7%arg 1%" to {chat.private.reply.%player%}
- command /vanish [<text>]:
- permission: {@VanishUse}
- permission message: {@Error} &7Du hast &cnicht&7 die Erlaubnis diesen Befehl auszuführen.&8 [&4&l&o#ERROR&8]
- trigger:
- if arg-1 is "aus":
- set {vanish.%player%} to true
- hide the player from all players
- send "{@Vanish} &7Spieler sehen dich nun nicht mehr."
- if arg-1 is "an":
- set {vanish.%player%} to false
- reveal the player from all players
- send "{@Vanish} &7Spieler sehen dich nun."
- command /tc [<text>]:
- permission: {@TeamChat}
- permission message: {@Datenbank} &7Du hast keine Rechte auf diesen Befehl.
- trigger:
- message "{@TeamchatChat} &e%player's display name% &8» &7%argument%" to console
- loop all players:
- loop-player has the permission "teamchat.team":
- message "{@TeamchatChat} &e%player's display name% &8» &7%argument%" to loop-player
- on rightclick with a paper:
- if display name of player's tool contains "{@FlyTicketName}":
- if {fly.%player%} is not set:
- cancel event
- remove 1 paper named "{@FlyTicketName}" from player
- send "{@FlyTicket} &7Du hast jetzt für 5 Minuten Fly. Verlasse das Spiel&4 nicht&7."
- set player's fly mode to true
- set {fly.%player%} to true
- wait 4 minutes
- send "{@FlyTicket} &7Die letze Minute zum Fliegen. Lande schonmal."
- wait 30 seconds
- send "{@FlyTicket} &7Die letzten 30 Sekunden zum Fliegen. Schon gelandet? :D"
- wait 20 seconds
- send "{@FlyTicket} &7Meine Flugerlaubnis geht in 10 Sekunden weg. Schöne Sicht?"
- wait 5 seconds
- send "{@FlyTicket} &7Ich lande in 5 Sekunden pass auf!!!"
- wait 1 seconds
- send "{@FlyTicket} &7Ich lande in 4 Sekunden pass auf!!!"
- wait 1 seconds
- send "{@FlyTicket} &7Ich lande in 3 Sekunden pass auf!!!"
- wait 1 seconds
- send "{@FlyTicket} &7Ich lande in 2 Sekunden pass auf!!!"
- wait 1 seconds
- send "{@FlyTicket} &7Ich lande in 1 Sekunden pass auf!!!"
- set player's fly mode to false
- teleport player to {Spawn}
- delete {fly.%player%}
- send "{@FlyTicket} &7Dein Flug ist zuende."
- else:
- send "{@FlyTicket} &7Dein Flug ist nocht nicht zuende."
- on quit:
- if {fly.%player%} is set:
- delete {fly.%player%}
- command /FlyTicket [<player>]:
- permission: {@FlyTicketPerm}
- permission message: {@Error} &7Du hast keine Rechte auf diesen Befehl.
- trigger:
- give 1 paper named "{@FlyTicketName}" to player
- send "{@FlyTicket} &7Du hast den Spieler &a%arg 1% &7 ein&b Fly&8-&bTicket&7 gegeben."
- command /SetHome [<text>]:
- trigger:
- set {%arg 1%} to location of player
- send "{@Home} &7Du hast deinen Home erfolgreich gesetzt. &8[&2&l&o%arg 1%&8]"
- command /Home [<text>]:
- trigger:
- if {%arg 1%} is set:
- send "{@Home} &7Du wirst in 5 Sekunden teleportiert."
- wait 1 second
- send "{@Home} &7Du wirst in 4 Sekunden teleportiert."
- wait 1 second
- send "{@Home} &7Du wirst in 3 Sekunden teleportiert."
- wait 1 second
- send "{@Home} &7Du wirst in 2 Sekunden teleportiert."
- wait 1 second
- send "{@Home} &7Du wirst in 1 Sekunden teleportiert."
- teleport player to {%arg 1%}
- send "{@Home} &7Du wurdest zu deinem Home Teleportiert.&8 [&2&l&o%arg 1%&8]"
- else:
- if {%arg 1%} is not set:
- send "{@Home} &7Den angegeben Home gibt es nicht!"
- command /DelHome [<text>]:
- trigger:
- if {%arg 1%} is set:
- send "{@Home} &7Du hast den Home erfolgreich gelöscht.&8 [&2&l&o%arg 1%&8]"
- clear {%arg 1%}
- else:
- if {%arg 1%} is not set:
- send "{@Home} &7Du hast diesen Home niemals gesetzt."
- on load:
- clear {automessages::*}
- "{@auto.msg.1}" is not "-":
- add "{@auto.msg.1}" to {automessages::*}
- "{@auto.msg.2}" is not "-":
- add "{@auto.msg.2}" to {automessages::*}
- "{@auto.msg.3}" is not "-":
- add "{@auto.msg.3}" to {automessages::*}
- "{@auto.msg.4}" is not "-":
- add "{@auto.msg.4}" to {automessages::*}
- "{@auto.msg.5}" is not "-":
- add "{@auto.msg.5}" to {automessages::*}
- "{@auto.msg.6}" is not "-":
- add "{@auto.msg.6}" to {automessages::*}
- "{@auto.msg.7}" is not "-":
- add "{@auto.msg.7}" to {automessages::*}
- "{@auto.msg.8}" is not "-":
- add "{@auto.msg.8}" to {automessages::*}
- "{@auto.msg.9}" is not "-":
- add "{@auto.msg.9}" to {automessages::*}
- "{@auto.msg.10}" is not "-":
- add "{@auto.msg.10}" to {automessages::*}
- every {@auto.msg.cooldown}:
- if size of {automessages::*} is bigger than or equal to 1:
- set {_msg} to random element out of {automessages::*}
- broadcast "{@auto.msg.prefix}"
- broadcast ""
- broadcast "%{_msg}%"
- broadcast ""
- broadcast "{@auto.msg.prefix}"
- on right click with helmet:
- set {armorsaved.%player%} to player's held item
- set {savedhelm.%player%} to the helmet of the player
- remove {armorsaved.%player%} from player
- set helmet of the player to {armorsaved.%player%}
- give player {savedhelm.%player%}
- stop
- on right click with chestplate:
- set {armorsaved.%player%} to player's held item
- set {savedhelm.%player%} to the chestplate of the player
- remove {armorsaved.%player%} from player
- set chestplate of the player to {armorsaved.%player%}
- give player {savedhelm.%player%}
- stop
- on right click with leggings:
- set {armorsaved.%player%} to player's held item
- set {savedhelm.%player%} to the leggings of the player
- remove {armorsaved.%player%} from player
- set leggings of the player to {armorsaved.%player%}
- give player {savedhelm.%player%}
- stop
- on right click with boots:
- set {armorsaved.%player%} to player's held item
- set {savedhelm.%player%} to the boots of the player
- remove {armorsaved.%player%} from player
- set boots of the player to {armorsaved.%player%}
- give player {savedhelm.%player%}
- stop
- #Variablen
- # %victim% = Spielername des Opfers
- # %attacker% = Spielername des Killers
- # %attacker's health% = Killers leben
- # {@Herz} = Das Symbol der Herzen
- on death of player:
- #Projectiles
- if attacker is a player:
- if projectile is set:
- set the death message to "{@KillMessage}"
- #Mob
- if attacker is not a player:
- if attacker is set:
- set the death message to "{@DeathMessage}"
- #Magic
- if damage was caused by potion:
- set the death message to "{@DeathMessage2}"
- Command /fly:
- Permission: {@FlyPermission}
- Trigger:
- If {fly.%player%} is not set:
- Send "{@FlyOn}" to player
- set player's flight mode to true
- Set {fly.%player%} to true
- Stop
- Send "{@FlyOff}" to player
- set player's flight mode to false
- Delete {fly.%player%}
- Stop
- on join:
- if {coins.%player's UUID%} is not set:
- set {coins.%player's UUID%} to 0
- command /ecoins [<text>] [<player>] [<number>]:
- aliases: /Money
- trigger:
- if arg 1 is not set:
- if player has permission "{@Coins*Permission}":
- message "{@CoinsOverLay}"
- message "{@CoinsHelp1}"
- message "{@CoinsHelp3}"
- message "{@CoinsHelp4}"
- message "{@CoinsHelp5}"
- message "{@CoinsHelp6}"
- stop
- else:
- message "{@CoinsOverLay}"
- message "{@CoinsHelp1}"
- message "{@CoinsHelp6}"
- else if arg 1 is "see":
- if player has permission "{@CoinsUsePermission}":
- if player arg is not set:
- message "{@CoinSystemPrefix} &7Du hast &a&o%{coins.%player's UUID%}% &7Coin(s)."
- if player arg is set:
- message "{@CoinSystemPrefix} &a&o%arg-2% &7hat &a&o%{coins.%arg-2's UUID%}% &7Coin(s)."
- stop
- else if arg 1 is "give":
- if player has permission "{@Coins*Permission}":
- add number arg to {coins.%arg 2's UUID%}
- message "{@CoinSystemPrefix} &7Du hast dem Spieler &a&o%arg-2% &a&o%number arg% &7Coin(s) gegeben"
- else if arg 1 is "pay":
- if player has permission "{@CoinpayPermission}":
- if arg 2 is set:
- if number arg is set:
- if {coins.%player's UUID%} is less than number arg:
- message "&cFehler, du hast nicht genug Coins!"
- stop
- if arg 2 is player:
- message "&cFehler, du kannst dir nicht selbst geld geben!"
- stop
- else:
- remove number arg from {coins.%player's UUID%}
- add number arg to {coins.%arg-2's UUID%}
- message "{@CoinSystemPrefix} Du hast dem Spieler %player arg% %number arg% coins gegeben"
- message "{@CoinSystemPrefix} Der Spieler %player% hat dir %number arg% Coins gegeben" to arg 2
- else:
- message "{@CoinSystemPrefix} &cFehler, sie müssen einen Betrag eingeben!"
- else:
- message "{@CoinSystemPrefix} &cFehler, du musst dein Spieler und einen Betrag eingeben!"
- else if arg 1 is "reset":
- if player has permission "{@Coins*Permission}":
- if player arg is set:
- set {coins.%arg-2's UUID%} to 0
- message "{@CoinSystemPrefix} &7Die Coins von &a&o%arg-2% &7wurden resettet!"
- else if arg 1 is "remove":
- if player has permission "{@Coins*Permission}":
- if arg 2 is set:
- if number arg is set:
- if {coins.%arg-2's UUID%} is less than number arg:
- message "{@CoinSystemPrefix} &cFehler, &a&o%arg-2% &7hat nicht genug Coins "
- stop
- else:
- remove number arg from {coins.%arg-2's UUID%}
- message "{@CoinSystemPrefix} &7Du hast %arg 3% coins von %arg 2% entfernt"
- else:
- message "{@CoinSystemPrefix} &cFehler, gebe bitte einen Betrag zum entfernen ein!"
- on place:
- if player's tool is chest:
- if name of player's tool is "&8»&3 &5Case":
- cancel event
- on right click:
- if player's tool is chest:
- if name of player's tool is "&8»&3 &5Case":
- broadcast "{@CaseOpeningOverlay}"
- broadcast "{@CaseOpeningPrefix}&3 %player%&7 Öffnete eine Kiste."
- chance of 70%:
- drop 64 diamond
- broadcast "{@CaseOpeningPrefix} &8➥&b Diamanten"
- chance of 40%:
- drop 1 311 of protection 4 and unbreaking 3 named "&8➥&b Diamant Brustplatte"
- broadcast "{@CaseOpeningPrefix} &8➥&b Diamant Brustplatte"
- chance of 50%:
- drop 64 emerald
- broadcast "{@CaseOpeningPrefix} &8➥&a Smaragd"
- chance of 50%:
- drop 1 310 of protection 4 and unbreaking 3 named "&8➥&b Diamant Helm"
- broadcast "{@CaseOpeningPrefix} &8➥&b Diamant Helm"
- chance of 80%:
- drop 64 gold ingot
- broadcast "{@CaseOpeningPrefix} &8➥&6 Gold"
- chance of 40%:
- drop 1 312 of protection 4 and unbreaking 3 named "&8➥&b Diamant Hose"
- broadcast "{@CaseOpeningPrefix} &8➥&b Diamant Hose"
- chance of 90%:
- drop 64 iron ingot
- broadcast "{@CaseOpeningPrefix} &8➥&7 Eisen"
- chance of 40%:
- drop 1 276 of sharpness 5 and fire aspect 2 named "&8➥&b Diamant Schwert"
- broadcast "{@CaseOpeningPrefix} &8➥&b Diamant Schwert"
- chance of 90%:
- drop 64 TNT
- broadcast "{@CaseOpeningPrefix} &8➥&4 T&fN&4T"
- chance of 40%:
- drop 1 278 of efficiency 7 and unbreaking 5 and fortune 5 named "&8➥&b Diamant Spitzhacke"
- broadcast "{@CaseOpeningPrefix} &8➥&b Diamant Spitzhacke"
- broadcast "{@CaseOpeningPrefix}&7 Kaufe dir auch eine Case! /CaseShop &8[&4&l&oWARTUNGEN&8]"
- broadcast "{@CaseOpeningOverlay}"
- remove 1 chest named "&8»&3 &5Case" from player's inventory
- command /Cases [<player>] [<text>]: #DIESER BEFEHL IST FÜR EINEN MANUELLEN ZUSTAND UND IST NUR IM GRÖßTEN NOTFALL WICHTIG!
- permission: {@CasePermission}
- trigger:
- if arg 1 is not set:
- if arg 2 is not set:
- send "{@CaseOpeningPrefix} &e/Cases &8[&aSpielerName&8] [&aAnzahl&8]"
- if arg 1 is set:
- if arg 2 is set:
- give chest named "&8»&3 &5Case" to player
- send "{@CaseOpeningPrefix}&7 Du hast dir erfolgreich eine Case gekauft!&8 [&4&l&o%arg 2%&8]" to player-arg
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