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- function useItem(x, y, z, itemId, blockId, side, itemDamage, blockDamage) {
- if (itemId == 280) {
- let chicken = Level.spawnMob(Player.getX()+1, Player.getY()+6, Player.getZ(), EntityType.CHICKEN);
- let zombie = Level.spawnMob(Player.getX()+1, Player.getY()+6, Player.getZ(), EntityType.ZOMBIE);
- let chicken1 = Level.spawnMob(Player.getX()-1, Player.getY()+6, Player.getZ(), EntityType.CHICKEN);
- let zombie1 = Level.spawnMob(Player.getX()-1, Player.getY()+6, Player.getZ(), EntityType.ZOMBIE);
- let chicken2 = Level.spawnMob(Player.getX(), Player.getY()+6, Player.getZ()+1, EntityType.CHICKEN);
- let zombie2 = Level.spawnMob(Player.getX(), Player.getY()+6, Player.getZ()+1, EntityType.ZOMBIE);
- let chicken3 = Level.spawnMob(Player.getX(), Player.getY()+6, Player.getZ()-1, EntityType.CHICKEN);
- let zombie3 = Level.spawnMob(Player.getX(), Player.getY()+6, Player.getZ()-1, EntityType.ZOMBIE);
- Level.setTime(12000);
- rideAnimal(zombie,chicken);
- rideAnimal(zombie1,chicken1);
- rideAnimal(zombie2,chicken2);
- rideAnimal(zombie3,chicken3);
- Player.addRandomEffect();
- }
- }
- let playerX = getPlayerX();
- let playerZ = getPlayerZ();
- let lightningBoltX = [playerX + 1, playerX - 1];
- let lightningBoltY = getPlayerY() + 6;
- let lightningBoltZ = [playerZ + 1, playerZ - 1];
- var lightningBolt;
- for(x = 0; x < lightningBoltX.length; x++) {
- for(z = 0; z < lightningBoltZ.length; z++) {
- lightningBolt = Level.spawnMob(lightningBoltX[x], lightningBoltY, lightningBoltZ[z], EntityType.LIGHTNING_BOLT);
- }
- }
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