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peacestorm

Test_Lightning

Apr 17th, 2017
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  1. function useItem(x, y, z, itemId, blockId, side, itemDamage, blockDamage) {
  2. if (itemId == 280) {
  3. let chicken = Level.spawnMob(Player.getX()+1, Player.getY()+6, Player.getZ(), EntityType.CHICKEN);
  4. let zombie = Level.spawnMob(Player.getX()+1, Player.getY()+6, Player.getZ(), EntityType.ZOMBIE);
  5. let chicken1 = Level.spawnMob(Player.getX()-1, Player.getY()+6, Player.getZ(), EntityType.CHICKEN);
  6. let zombie1 = Level.spawnMob(Player.getX()-1, Player.getY()+6, Player.getZ(), EntityType.ZOMBIE);
  7. let chicken2 = Level.spawnMob(Player.getX(), Player.getY()+6, Player.getZ()+1, EntityType.CHICKEN);
  8. let zombie2 = Level.spawnMob(Player.getX(), Player.getY()+6, Player.getZ()+1, EntityType.ZOMBIE);
  9. let chicken3 = Level.spawnMob(Player.getX(), Player.getY()+6, Player.getZ()-1, EntityType.CHICKEN);
  10. let zombie3 = Level.spawnMob(Player.getX(), Player.getY()+6, Player.getZ()-1, EntityType.ZOMBIE);
  11. Level.setTime(12000);
  12.  
  13. rideAnimal(zombie,chicken);
  14. rideAnimal(zombie1,chicken1);
  15. rideAnimal(zombie2,chicken2);
  16. rideAnimal(zombie3,chicken3);
  17. Player.addRandomEffect();
  18. }
  19. }
  20.  
  21. let playerX = getPlayerX();
  22. let playerZ = getPlayerZ();
  23.  
  24. let lightningBoltX = [playerX + 1, playerX - 1];
  25. let lightningBoltY = getPlayerY() + 6;
  26. let lightningBoltZ = [playerZ + 1, playerZ - 1];
  27.  
  28. var lightningBolt;
  29.  
  30. for(x = 0; x < lightningBoltX.length; x++) {
  31. for(z = 0; z < lightningBoltZ.length; z++) {
  32. lightningBolt = Level.spawnMob(lightningBoltX[x], lightningBoltY, lightningBoltZ[z], EntityType.LIGHTNING_BOLT);
  33. }
  34. }
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