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Maal

Trade League Local 03

Aug 8th, 2017
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  1. guilds_center_trade;Center of Trade;;;;;;;;;;;;;x
  2. guilds_center_trade_desc;This town has a prosperous trade market commendited by the Trade League.;;;;;;;;;;;;;x
  3. guilds_center_trade_sieged;Pillaged Center of Trade;;;;;;;;;;;;;x
  4. guilds_center_trade_sieged_desc;This town was once a major center of trade, but it was attacked. A member of the Great Trade League could restore it before the traders move elsewhere.;;;;;;;;;;;;;x
  5.  
  6. guilds_create_center;Create a Center of Trade;;;;;;;;;;;;x
  7. guilds_create_center_desc;Make your capital as major center of trade.;;;;;;;;;;;;x
  8. guilds_create_center_power_desc;§PIntrigue Decision§! Guild Masters can make their capital a major center of trade once in their lifetime using §YAssets§! and ¤. It will provide you with free goods and shipments, but the owner need to support it in the long term.;;;;;;;;;;;;x
  9. guilds_repair_center;Repair the Center of Trade;;;;;;;;;;;;x
  10. guilds_repair_center_desc;Repair the center of trade before it is abandoned.;;;;;;;;;;;;x
  11.  
  12. EVTDESC_SNW_340;As a Guild Master, you have a lot of connections and influence in the Trade League. With preferential taxes and tarrifs, you manage pull traders away from their favored markets into your territory.\nTo retain their presences, you will need to support the market personnaly with some occasional gifts.;;;;;;;;;;;;x
  13. EVTOPTA_SNW_340;Profits awaits!;;;;;;;;;;;;x
  14. EVTDESC_SNW_342_A;Be it the occasionals bandits, wars or epidemics, your center of trade is facing a less than preferable time. The voices of several merchants reached your ears and a donations of your assets seem to be the best investment.;;;;;;;;;;;;x
  15. EVTDESC_SNW_342_B;Be it the occasionals bandits, wars or epidemics, your center of trade is facing a less than preferable time. The voices of several merchants reached your ears and a donations of gold coins seem to be the best investment.;;;;;;;;;;;;x
  16. EVTDESC_SNW_342_C;Be it the occasionals bandits, wars or epidemics, your center of trade is facing a less than preferable time. The voices of several merchants reached your ears and a donations of high quality goods seem to be the best investment.;;;;;;;;;;;;x
  17. EVTOPTA_SNW_342;I shall give them some of my assets.;;;;;;;;;;;;x
  18. EVTOPTB_SNW_342;I shall give them a lot of my assets.;;;;;;;;;;;;x
  19. EVTOPTC_SNW_342;I shall give them gold coins.;;;;;;;;;;;;x
  20. EVTOPTD_SNW_342;I shall give them one shipment of high quality goods.;;;;;;;;;;;;x
  21. EVTOPTE_SNW_342;I shall give them two shipment of high quality goods.;;;;;;;;;;;;x
  22. EVTOPTF_SNW_342;I have nothing to give them.;;;;;;;;;;;;x
  23. EVTDESC_SNW_343;The merchants in your market are starting to pack their things and harness their horses to their carts. If nothing is done now the market will be abandoned and no merchant would trust you enough to participate if you were to try making a new Center of Trade.;;;;;;;;;;;;x
  24. EVTOPTA_SNW_343;I will revitalise the market with my assets.;;;;;;;;;;;;x
  25. EVTOPTB_SNW_343;I will fund the market with my gold from my coffers.;;;;;;;;;;;;x
  26. EVTOPTC_SNW_343;I will guve them high quality goods.;;;;;;;;;;;;x
  27. EVTOPTD_SNW_343;I cannot support the market anymore.;;;;;;;;;;;;x
  28. EVTDESC_SNW_344;Your market was raided and pillaged by your foes. It is now only a shell of its former self.\nMost of the installations have not burned down and the traders are still in town. With a little help, making it a thriving market is not impossible if you act with haste.;;;;;;;;;;;;x
  29. EVTOPTA_SNW_344;It is merely a setback.;;;;;;;;;;;;x
  30.  
  31. EVTDESC_SNW_351;Greetings [Root.GetSocietyRank] [Root.GetFirstName],\nI am contacting you to offer for you a deal, I am in dire need of assets and have a lot of coins at my disposal. I believe this trade is more than fair and hope you will accept it.\n\Signed,\n[From.GetFirstName];;;;;;;;;;;;x
  32. EVTOPTA_SNW_351;A favorable trade.;;;;;;;;;;;;x
  33. EVTOPTB_SNW_351;I am not interested.;;;;;;;;;;;;x
  34. EVTOPTC_SNW_351;I, unfortunately, cannot accept.;;;;;;;;;;;;x
  35. EVTDESC_SNW_352;Greetings [Root.GetSocietyRank] [Root.GetFirstName],\nI am contacting you to offer for you a deal, I am in dire need of coins and have a lot of assets at my disposal. I believe this trade is more than fair and hope you will accept it.\n\Signed,\n[From.GetFirstName];;;;;;;;;;;;x
  36. EVTOPTA_SNW_352;A favorable trade.;;;;;;;;;;;;x
  37. EVTOPTB_SNW_352;I am not interested.;;;;;;;;;;;;x
  38.  
  39. guilds_goods_bonus_war_tooltip;War influence:;;;;;;;;;;;;x
  40. guilds_goods_bonus_dye_tooltip;Dye influence:;;;;;;;;;;;;x
  41. guilds_goods_bonus_prosperity_tooltip;Prosperity influence:;;;;;;;;;;;;x
  42. guilds_goods_bonus_epidemic_tooltip;Epidemic influence:;;;;;;;;;;;;x
  43. guilds_goods_bonus_terrain_tooltip;Terrain influence:;;;;;;;;;;;;x
  44. guilds_goods_bonus_construction_tooltip;Construction influence:;;;;;;;;;;;;x
  45. guilds_goods_bonus_festivitie_tooltip;Festivities influence:;;;;;;;;;;;;x
  46. guilds_atk_bonus_tooltip;All Units Attack: §G+10.0%§!;;;;;;;;;;;;x
  47. guilds_def_bonus_tooltip;All Units Defence: §G+10.0%§!;;;;;;;;;;;;x
  48. Price influenced by wars.
  49. Price influenced by dyes.
  50. Price influenced by prosperity.
  51. Price influenced by epidemics.
  52. Price influenced by terrains.
  53. Price influenced by constructions.
  54. Price influenced by festivities.
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