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  1. #pragma once
  2. #include "../SDK/singleton.h"
  3. class c_config : public singleton< c_config > {
  4. private:
  5.  
  6. public:
  7.  
  8. bool legit_aimbot_enabled = false;
  9. bool legit_aimbot_backtrack = false;
  10. int legit_aimbot_fov = 0;
  11. int glow_mode = 0;
  12. int legit_aimbot_priority_hitbox = 0;
  13. bool rcs = false;
  14. bool bulletracers = false;
  15. int rcs_x = 0;
  16. int rcs_y = 0;
  17. int linear_progression_threshold = 0;
  18. bool prefer_bodyaim[6] = { false, false, false, false, false };
  19. int bodyaim_mode = 0;
  20. /*--------------------------------------*/
  21. bool aimbot_enabled = false; // AIMBOT SETTINGS
  22. /*--------------------------------------*/
  23. bool ezkillcount;
  24. bool fakelagindicator;
  25. int legitlist = 0;
  26. bool enablelegitaa = false;
  27. int maxticks;
  28. bool aspectchanger = false;
  29. int aspectslide = 0;
  30. bool fakelagenable;
  31. bool aimbot_norecoil = false;
  32. bool aimbot_silentaim = false;
  33. int aimbot_headpointscale = 0;
  34. int knife_range = 0;
  35. bool skeleton[2] = { false, false };
  36. int aimbot_bodypointscale = 0;
  37.  
  38. int auto_headpointscale = 0;
  39. int auto_bodypointscale = 0;
  40.  
  41. // NEW RESOLVER
  42. bool resolverchoices[4] = { false, false, false, false };
  43. int hcty = 0;
  44.  
  45. // NEW FAKELAG
  46. bool flslw = false;
  47. int fltype = 0;
  48.  
  49. // NEW VISUALS
  50. bool flaags[4] = { false, false, false, false };
  51. bool indicators[3] = { false, false, false };
  52. bool removals[5] = { false, false, false, false, false };
  53. bool leftknife = false;
  54. bool impacts = false;
  55. bool fixleg = false;
  56. bool legitaa = false;
  57. int fakeside = 0;
  58.  
  59. int aimbot_fov = 0;
  60. bool aimbot_resolver = false;
  61.  
  62. bool autostop = false;
  63. bool autorevolver = false;
  64. bool stop_inbetween_shots = false;
  65. int autostop_mode = 0;
  66. bool auto_scope = false;
  67. bool auto_crouch = false;
  68. bool accuracy_boost = false;
  69. bool fakelag_prediction = false;
  70. int zeus_range = 0;
  71. bool baim[3] = { false, false, false };
  72. int missed_shoots = 0;
  73. int bmissed_shoots = 0;
  74. bool flagsty_enemy[5] = { false, false, false, false, false };
  75. int hp = 0;
  76. int baim_bind = -1;
  77. int dtap_bind = -1;
  78. bool fastrec = false;
  79.  
  80. int customautostop = 0;
  81. int invbodylean = 0;
  82. int dtkey = -1;
  83. bool drawhtbx = false;
  84. int hitbox_color_r = 255; int hitbox_color_g = 255; int hitbox_color_b = 255; int hitbox_color_a = 255;
  85. int htbxdur = 0;
  86. bool dropped = false;
  87.  
  88. // SPECTATOR LIST CHANGE
  89. int speclist_x = 300;
  90. int speclist_y = 300;
  91.  
  92. int auto_mindamage = 0;
  93. int auto_hitchance = 0;
  94. int auto_headscale = 0;
  95. int auto_bodyscale = 0;
  96. bool auto_hitscan[6] = { false, false, false, false, false, false };
  97.  
  98. int scout_mindamage = 0;
  99. int scout_hitchance = 0;
  100. int scout_headscale = 0;
  101. int scout_bodyscale = 0;
  102. bool scout_hitscan[6] = { false, false, false, false, false, false };
  103.  
  104. int awp_mindamage = 0;
  105. int awp_hitchance = 0;
  106. int awp_headscale = 0;
  107. int awp_bodyscale = 0;
  108. bool awp_hitscan[6] = { false, false, false, false, false, false };
  109.  
  110. int heavy_pistol_mindamage = 0;
  111. int heavy_pistol_hitchance = 0;
  112. int hpistol_headscale = 0;
  113. int hpistol_bodyscale = 0;
  114. bool hpistol_hitscan[6] = { false, false, false, false, false, false };
  115.  
  116. int pistol_mindamage = 0;
  117. int pistol_hitchance = 0;
  118. int pistol_headscale = 0;
  119. int pistol_bodyscale = 0;
  120. bool pistol_hitscan[6] = { false, false, false, false, false, false };
  121.  
  122. int other_mindamage = 0;
  123. int other_hitchance = 0;
  124. int other_headscale = 0;
  125. int other_bodyscale = 0;
  126. bool other_hitscan[6] = { false, false, false, false, false, false };
  127.  
  128. bool prefer_bodyaim_if_low_velocity = false;
  129. bool smart_bodyaim = false;
  130.  
  131. bool antiaim_enabled = false;
  132. bool antiaim_freestanding = false;
  133. int antiaim_freestanding_mode = 0;
  134. bool extrapolated = false;
  135. int desync = 0;
  136. bool on_shot_aa = false;
  137. int DesyncType = 0;
  138. int DesyncInvertKey = -1;
  139. bool AtTarget = false;
  140. bool StaticDesync = false;
  141. int on_shot_aa_type = 0;
  142. int Yaw = 180;
  143. int Jitter = 0;
  144. int JitterRange = 0;
  145. int SlowWalkSlider = 0;
  146. int FreestandType = 0;
  147. int fakelag = 0;
  148. int LBYDelta = 90;
  149. int fakeduck_test = 0;
  150. int variance = 0;
  151. int pitch_standing;
  152. int yaw_standing;
  153. int pitch_moving;
  154. int yaw_moving;
  155. int pitch_air;
  156. int yaw_air;
  157. int aa_jitter = 0;
  158.  
  159. /*--------------------------------------*/
  160. bool visuals_enabled = false; // VISUAL SETTINGS
  161. /*--------------------------------------*/
  162. bool remove_visual_recoil = false;
  163. bool draw_spread = false;
  164.  
  165. /*
  166. Enemies
  167. */
  168. bool name_enemies = false;
  169. bool box_enemies = false;
  170. bool weapon_enemies = false;
  171. bool show_icon_when_possible_enemies = false;
  172. int health_enemies = 0;
  173. bool glow_enemies = false;
  174. bool chams_enemies = false;
  175. bool chams_xqz_enemies = false;
  176. bool flags_enemy = false;
  177. bool ammo_enemy = false;
  178.  
  179. // PASTED
  180. bool back_boost = false;
  181. bool breaklc = false;
  182. bool flopeek = false;
  183. bool dtap = false;
  184. int mintime = 10;
  185. int overridehitchance = 70;
  186. int overridedamage = 30;
  187. bool namespam = false;
  188. bool overrideawp = false;
  189. bool autopistol = false;
  190. bool BacktrackHitbox[2] = { false,false };
  191. bool lbybreak = false;
  192. int lbytype = 0;
  193. int airtype = 0;
  194. bool airduck = false;
  195. bool autodefuser = false;
  196.  
  197. bool gunchams = false;
  198. bool sleevechams = false;
  199. bool handchams = false;
  200. int modelsleeves = 0;
  201. int modelgun = 0;
  202. int localmodel = 0;
  203. int chamsenemies_model = 0;
  204. int gun_chams_color_r = 255, gun_chams_color_g = 255, gun_chams_color_b = 255, gun_chams_color_a = 255;
  205. int sleeves_chams_color_r = 255, sleeves_chams_color_g = 255, sleeves_chams_color_b = 255, sleeves_chams_color_a = 255;
  206.  
  207. bool flickup = false;
  208. bool disabletpnade = false;
  209. int manual_auto = -1;
  210. bool lbycorrekt = false;
  211. int manual_left = -1;
  212. int manual_back = -1;
  213. int manual_right = -1;
  214. int flickvalue = 0;
  215. int flick2value = 0;
  216. bool ragdoll_launcher = false;
  217.  
  218. int bta_color_r = 255, bta_color_g = 255, bta_color_b = 255, bta_color_a = 255;
  219. // END PASTED
  220.  
  221.  
  222. int bullet_tracer_life = 0;
  223. int bullet_tracer_style = 0;
  224. int bullet_tracers_color_r = 255, bullet_tracers_color_g = 255, bullet_tracers_color_b = 255, bullet_tracers_color_a = 255;
  225. int bullet_enemy_tracers_color_r = 255, bullet_enemy_tracers_color_g = 255, bullet_enemy_tracers_color_b = 255, bullet_enemy_tracers_color_a = 255;
  226. int skel_color_r = 255, skel_color_g = 255, skel_color_b = 255, skel_color_a = 255;
  227. int bullet_team_tracers_color_r = 255, bullet_team_tracers_color_g = 255, bullet_team_tracers_color_b = 255, bullet_team_tracers_color_a = 255;
  228. bool visuals_bullet_tracers = false;
  229. bool visuals_enemy_bullet_tracers = false;
  230. bool visuals_team_bullet_tracers = false;
  231. bool visuals_bullet_impacts = false;
  232. bool fakechams = false;
  233. bool btchams = false;
  234. int bodyl = 0;
  235. bool bombtimer = false;
  236.  
  237.  
  238. int lag_color_r = 255, lag_color_g = 255, lag_color_b = 255, lag_color_a = 255;
  239.  
  240.  
  241.  
  242.  
  243.  
  244.  
  245. bool fov_arrows_enemy = false;
  246. bool fov_arrows_always_indicate = false;
  247. int fov_arrows_enemy_size = 0;
  248. int fov_arrows_enemy_distance = 0;
  249.  
  250. int name_esp_color_r = 255, name_esp_color_g = 255, name_esp_color_b = 255, name_esp_color_a = 255;
  251. int box_esp_color_r = 255, box_esp_color_g = 255, box_esp_color_b = 255, box_esp_color_a = 255;
  252. int weapon_esp_color_r = 255, weapon_esp_color_g = 255, weapon_esp_color_b = 255, weapon_esp_color_a = 255;
  253. int glow_esp_color_r = 255, glow_esp_color_g = 255, glow_esp_color_b = 255, glow_esp_color_a = 255;
  254. bool glow_local = false;
  255. int glow_mode_local = 0;
  256. int desync_chams_color_r = 255, desync_chams_color_g = 255, desync_chams_color_b = 255, desync_chams_color_a = 255;
  257. int bull_r = 255, bull_g = 255, bull_b = 255, bull_a = 255;
  258. int chams_esp_color_r = 255, chams_esp_color_g = 255, chams_esp_color_b = 255, chams_esp_color_a = 255;
  259. int chams_xqz_esp_color_r = 255, chams_xqz_esp_color_g = 255, chams_xqz_esp_color_b = 255, chams_xqz_esp_color_a = 255;
  260.  
  261. int fov_arrows_esp_color_r = 255, fov_arrows_esp_color_g = 255, fov_arrows_esp_color_b = 255, fov_arrows_esp_color_a = 255;
  262. /*
  263. Teammates
  264. */
  265. bool name_teammates = false;
  266. int box_teammates = 0;
  267. bool weapon_teammates = false;
  268. bool show_icon_when_possible_teammates = false;
  269. bool health_teammates = false;
  270. bool glow_teammates = false;
  271. int glow_alpha_teammates = 0;
  272. bool chams_teammates = false;
  273.  
  274. /*
  275. Local
  276. */
  277. bool name_local = false;
  278. int box_local = 0;
  279. bool weapon_local = false;
  280. bool show_icon_when_possible_local = false;
  281. bool health_local = false;
  282. int glow_alpha_local = 0;
  283. bool chams_local = false;
  284. bool desync_chams = false;
  285. int fov = 0;
  286. bool fov_while_zoomed = false;
  287. int viewmodel_fov = 0;
  288. int thirdperson_distance = 0;
  289. bool remove_scope = false;
  290. bool dynamic_scope = false;
  291. bool force_crosshair = false;
  292. bool nightmode = false;
  293. bool hitmarker = false;
  294. int hitmarker_sound = 0;
  295. bool no_smoke = false;
  296. bool transparent_props = false;
  297. bool wireframe_arms = false;
  298. int hand_chams = 0;
  299. bool local_chams = false;
  300. bool local_glow = false;
  301. bool btchams2 = false;
  302. int local_chams_color_r = 255, local_chams_color_g = 255, local_chams_color_b = 255, local_chams_color_a = 255;
  303. int local_glow_color_r = 255, local_glow_color_g = 255, local_glow_color_b = 255, local_glow_color_a = 255;
  304. int hand_chams_color_r = 255, hand_chams_color_g = 255, hand_chams_color_b = 255, hand_chams_color_a = 255;
  305. bool event_logger[3] = { false, false, false };
  306. bool adds[5] = { false, false, false, false, false };
  307. bool greds[5] = { false, false, false, false, false };
  308. bool ftlash = false;
  309. int specx = 500;
  310. int specy = 500;
  311. bool visual_preserve_killfeed = false;
  312. int killfeedtime = 0;
  313. bool visual_spectator_list = false;
  314. bool penetration_crosshair = false;
  315. bool remove_flash = false;
  316. bool visuals_radar;
  317. bool grenade_prediction = false;
  318.  
  319.  
  320. bool killsay = false;
  321. bool nopostprocc = false;
  322. bool fullbright = false;
  323. /*--------------------------------------*/
  324. // MISC SETTINGS
  325. /*--------------------------------------*/
  326.  
  327. bool misc_save_config = false;
  328. bool misc_load_config = false;
  329. bool misc_export_to_clipboard_config = false;
  330. bool misc_import_from_clipboard_config = false;
  331.  
  332. bool misc_bhop = false;
  333. bool misc_autostrafe = false;
  334. bool misc_fastcrouch = false;
  335. bool misc_radiospam = false;
  336. bool misc_clantag = false;
  337. bool misc_antiuntrusted = false;
  338.  
  339.  
  340. int slowwalk_speed = 0;
  341.  
  342. int thirdperson_bind = -1;
  343. int slowwalk_bind = -1;
  344. int left_bind = -1;
  345. int right_bind = -1;
  346. int back_bind = -1;
  347. int fakeduck_bind = -1;
  348. int manual_swap_bind = -1;
  349. int airstuck_bind = -1;
  350.  
  351.  
  352. /*--------------------------------------*/
  353. // OT MISC
  354. /*--------------------------------------*/
  355.  
  356. bool otbuybot = false;
  357. bool clan = false;
  358. bool crouchwhilejump = false;
  359. bool extendedbacktrack = false;
  360. bool watermark = true;
  361.  
  362. int radarsx = 110;
  363. int radarsy = 110;
  364. int buybotlist = 0;
  365. int bbsecond = 0;
  366. int clanlist = 0;
  367.  
  368. int knife_model = 0;
  369. int knife_skin = 0;
  370. int ssg08_skin = 0;
  371.  
  372. int m4a4_skin;
  373.  
  374. int m4a1_s_skin;
  375. int ak47_skin;
  376. int aug_skin;
  377. int famas_skin;
  378. int g3sg1_skin;
  379. int galilar_skin;
  380. int scar20_skin;
  381. int sg556_skin;
  382. int bizon_skin;
  383. int mac10_skin;
  384. int mp7_skin;
  385. int mp9_skin;
  386. int p90_skin;
  387. int ump45_skin;
  388. int mp5sd_skin;
  389. int m249_skin;
  390. int mag7_skin;
  391. int negev_skin;
  392. int nova_skin;
  393. int sawedoff_skin;
  394. int xm1014_skin;
  395. int usps_skin;
  396. int deagle_skin;
  397. int dualelites_skin;
  398. int fiveseven_skin;
  399. int glock_skin;
  400. int p2000_skin;
  401. int p250_skin;
  402. int tec9_skin;
  403. int cz75_skin;
  404. int r8_skin;
  405.  
  406. int menu_color_r = 255, menu_color_g = 255, menu_color_b = 255, menu_color_a = 255;
  407. };
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