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Im_Meme

Xester

Aug 10th, 2018
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  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --IF YOU'RE USING THIS IN A SB, BE SURE TO ALWAYS TYPE G/NL AFTER USING THIS SCRIPT!, IF YOU DON'T, IT'LL MESS UP!--
  21. --DON'T YOU DARE REMOVE SB'S ROBLOX!!!--
  22. --Do you hear those heavy footsteps? Hmmmm, what could it be?--
  23. --Don't you guys just hate it when people come in sb just to be "overpowered"? Pisses me off.--
  24. --If your character gets bugged, such as missing limbs, you can press . to fix yourself!--
  25.  
  26.  
  27. --Look if this was logged cause I used it on VSB I'm sorry Supr, I know you won't be able to trust me again.
  28. --Creterisk
  29.  
  30. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  31. local Player,game,owner = owner,game
  32. local RealPlayer = Player
  33. do
  34. print("FE Compatibility code by Mokiros")
  35. local rp = RealPlayer
  36. script.Parent = rp.Character
  37.  
  38. --RemoteEvent for communicating
  39. local Event = Instance.new("RemoteEvent")
  40. Event.Name = "UserInput_Event"
  41.  
  42. --Fake event to make stuff like Mouse.KeyDown work
  43. local function fakeEvent()
  44. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  45. t.connect = t.Connect
  46. return t
  47. end
  48.  
  49. --Creating fake input objects with fake variables
  50. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  51. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  52. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  53. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  54. end}
  55. --Merged 2 functions into one by checking amount of arguments
  56. CAS.UnbindAction = CAS.BindAction
  57.  
  58. --This function will trigger the events that have been :Connect()'ed
  59. local function te(self,ev,...)
  60. local t = m[ev]
  61. if t and t._fakeEvent then
  62. for _,f in pairs(t.Functions) do
  63. f(...)
  64. end
  65. end
  66. end
  67. m.TrigEvent = te
  68. UIS.TrigEvent = te
  69.  
  70. Event.OnServerEvent:Connect(function(plr,io)
  71. if plr~=rp then return end
  72. m.Target = io.Target
  73. m.Hit = io.Hit
  74. if not io.isMouse then
  75. local b = io.UserInputState == Enum.UserInputState.Begin
  76. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  77. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  78. end
  79. for _,t in pairs(CAS.Actions) do
  80. for _,k in pairs(t.Keys) do
  81. if k==io.KeyCode then
  82. t.Function(t.Name,io.UserInputState,io)
  83. end
  84. end
  85. end
  86. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  87. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  88. end
  89. end)
  90. Event.Parent = NLS([==[
  91. local Player = game:GetService("Players").LocalPlayer
  92. local Event = script:WaitForChild("UserInput_Event")
  93.  
  94. local Mouse = Player:GetMouse()
  95. local UIS = game:GetService("UserInputService")
  96. local input = function(io,a)
  97. if a then return end
  98. --Since InputObject is a client-side instance, we create and pass table instead
  99. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  100. end
  101. UIS.InputBegan:Connect(input)
  102. UIS.InputEnded:Connect(input)
  103.  
  104. local h,t
  105. --Give the server mouse data 30 times every second, but only if the values changed
  106. --If player is not moving their mouse, client won't fire events
  107. while wait(1/30) do
  108. if h~=Mouse.Hit or t~=Mouse.Target then
  109. h,t=Mouse.Hit,Mouse.Target
  110. Event:FireServer({isMouse=true,Target=t,Hit=h})
  111. end
  112. end]==],Player.Character)
  113.  
  114. ----Sandboxed game object that allows the usage of client-side methods and services
  115. --Real game object
  116. local _rg = game
  117.  
  118. --Metatable for fake service
  119. local fsmt = {
  120. __index = function(self,k)
  121. local s = rawget(self,"_RealService")
  122. if s then return s[k] end
  123. end,
  124. __newindex = function(self,k,v)
  125. local s = rawget(self,"_RealService")
  126. if s then s[k]=v end
  127. end,
  128. __call = function(self,...)
  129. local s = rawget(self,"_RealService")
  130. if s then return s(...) end
  131. end
  132. }
  133. local function FakeService(t,RealService)
  134. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  135. return setmetatable(t,fsmt)
  136. end
  137.  
  138. --Fake game object
  139. local g = {
  140. GetService = function(self,s)
  141. return self[s]
  142. end,
  143. Players = FakeService({
  144. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  145. },"Players"),
  146. UserInputService = FakeService(UIS,"UserInputService"),
  147. ContextActionService = FakeService(CAS,"ContextActionService"),
  148. }
  149. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  150. g.service = g.GetService
  151.  
  152. g.RunService = FakeService({
  153. RenderStepped = _rg:GetService("RunService").Heartbeat,
  154. BindToRenderStep = function(self,name,_,fun)
  155. self._btrs[name] = self.Heartbeat:Connect(fun)
  156. end,
  157. UnbindFromRenderStep = function(self,name)
  158. self._btrs[name]:Disconnect()
  159. end,
  160. },"RunService")
  161.  
  162. setmetatable(g,{
  163. __index=function(self,s)
  164. return _rg:GetService(s) or typeof(_rg[s])=="function"
  165. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  166. end,
  167. __newindex = fsmt.__newindex,
  168. __call = fsmt.__call
  169. })
  170. --Changing owner to fake player object to support owner:GetMouse()
  171. game,owner = g,g.Players.LocalPlayer
  172. end
  173.  
  174. wait(1/60)
  175.  
  176. Player=game:GetService("Players").LocalPlayer
  177. Character=Player.Character
  178. Character.Humanoid.Name = "noneofurbusiness"
  179. hum = Character.noneofurbusiness
  180. LeftArm=Character["Left Arm"]
  181. LeftLeg=Character["Left Leg"]
  182. RightArm=Character["Right Arm"]
  183. RightLeg=Character["Right Leg"]
  184. Root=Character["HumanoidRootPart"]
  185. Head=Character["Head"]
  186. Torso=Character["Torso"]
  187. Neck=Torso["Neck"]
  188. walking = false
  189. jumping = false
  190. allowgrassy = false
  191. zxc = false
  192. matte = nil
  193. colori = nil
  194. bigball = false
  195. attacking = false
  196. laughing = false
  197. running = false
  198. downpress = false
  199. taim = nil
  200. change = 0
  201. ws = 10
  202. appi = false
  203. tauntdebounce = false
  204. position = nil
  205. staybooming = false
  206. MseGuide = true
  207. levitate = false
  208. firsttime5 = false
  209. notallowedtransform = false
  210. settime = 0
  211. firsttime2 = false
  212. sine = 0
  213. t = 0
  214. combo1 = true
  215. dgs = 75
  216. combo2 = false
  217. firsttime3 = false
  218. combo3 = false
  219. local bl = {907530553,907527750,907527912}
  220. colortable = {"Really black","Really red"}
  221. colors = #colortable
  222. blz = #bl
  223. local aces = {1880203893,1881287656,1881287420,1881288034}
  224. ace = #aces
  225. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  226. laugh = #laughs
  227. mouse = Player:GetMouse()
  228. RunSrv = game:GetService("RunService")
  229. RenderStepped = game:GetService("RunService").RenderStepped
  230. removeuseless = game:GetService("Debris")
  231. damageall={}
  232. Repeater={}
  233. Repeater2={}
  234. magictable={}
  235. nonmeshRepeater={}
  236. nonmeshRepeater2={}
  237. dmgii={}
  238. DamageAll2={}
  239. SlowlyFade={}
  240. th1={}
  241. lolzor={}
  242. lolzor2={}
  243. th2={}
  244. keyYsize={}
  245. blocktrail={}
  246. keyYtransparency={}
  247. th3={}
  248. laughingtable={}
  249. Extreme={}
  250. ExtremeM={}
  251. ExtremeM2={}
  252. m3={}
  253. th4={}
  254. th5={}
  255. UpMover={}
  256. openshocktable={}
  257. LessSize={}
  258. ForwardMover={}
  259. FadeIn={}
  260. signtransparency={}
  261. signmover={}
  262. signrotator={}
  263.  
  264. screenGui = Instance.new("ScreenGui")
  265. screenGui.Parent = script.Parent
  266.  
  267. FireBall = Instance.new("Sound",LeftArm)
  268. FireBall.SoundId = "rbxassetid://842332424"
  269. FireBall.Volume = 5
  270. FireBall.Pitch = 2.5
  271.  
  272. BigFireBall = Instance.new("Sound",LeftArm)
  273. BigFireBall.SoundId = "rbxassetid://842332424"
  274. BigFireBall.Volume = 8
  275. BigFireBall.Pitch = 1.5
  276.  
  277. local HEADLERP = Instance.new("ManualWeld")
  278. HEADLERP.Parent = Head
  279. HEADLERP.Part0 = Head
  280. HEADLERP.Part1 = Head
  281. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  282.  
  283. local TORSOLERP = Instance.new("ManualWeld")
  284. TORSOLERP.Parent = Root
  285. TORSOLERP.Part0 = Torso
  286. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  287.  
  288. local ROOTLERP = Instance.new("ManualWeld")
  289. ROOTLERP.Parent = Root
  290. ROOTLERP.Part0 = Root
  291. ROOTLERP.Part1 = Torso
  292. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  293.  
  294. local RIGHTARMLERP = Instance.new("ManualWeld")
  295. RIGHTARMLERP.Parent = RightArm
  296. RIGHTARMLERP.Part0 = RightArm
  297. RIGHTARMLERP.Part1 = Torso
  298. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  299.  
  300. local LEFTARMLERP = Instance.new("ManualWeld")
  301. LEFTARMLERP.Parent = LeftArm
  302. LEFTARMLERP.Part0 = LeftArm
  303. LEFTARMLERP.Part1 = Torso
  304. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  305.  
  306. local RIGHTLEGLERP = Instance.new("ManualWeld")
  307. RIGHTLEGLERP.Parent = RightLeg
  308. RIGHTLEGLERP.Part0 = RightLeg
  309. RIGHTLEGLERP.Part1 = Torso
  310. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  311.  
  312. local LEFTLEGLERP = Instance.new("ManualWeld")
  313. LEFTLEGLERP.Parent = LeftLeg
  314. LEFTLEGLERP.Part0 = LeftLeg
  315. LEFTLEGLERP.Part1 = Torso
  316. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  317.  
  318. local function weldBetween(a, b)
  319. local weld = Instance.new("ManualWeld", a)
  320. weld.Part0 = a
  321. weld.Part1 = b
  322. weld.C0 = a.CFrame:inverse() * b.CFrame
  323. return weld
  324. end
  325.  
  326. function makeblockytrail()
  327. coroutine.wrap(function()
  328. while true do
  329. for i,v in pairs(blocktrail) do
  330. smke = Instance.new("Part",v)
  331. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  332. smke.Material = "Neon"
  333. smke.Anchored = true
  334. smke.CanCollide = false
  335. removeuseless:AddItem(smke,2)
  336. end
  337. swait()
  338. end
  339. end)()
  340. end
  341.  
  342. local function ci(x, c, y, n)
  343. so = Instance.new("Sound", x)
  344. so.SoundId = c
  345. so.Volume = y
  346. so.Looped = n
  347. end
  348.  
  349. function ghost()
  350. fakeeyo2 = Instance.new("Part",Head)
  351. fakeeyo2.BrickColor = BrickColor.new("Really Red")
  352. fakeeyo2.Material = "Neon"
  353. fakeeyo2.Shape = "Ball"
  354. fakeeyo2.Anchored = true
  355. fakeeyo2.CFrame = eyo2.CFrame
  356. fakeeyo2.CanCollide = false
  357. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  358. table.insert(ghosttable,fakeeyo2)
  359. removeuseless:AddItem(fakeeyo2,3)
  360.  
  361. fakeeyo1 = Instance.new("Part",Head)
  362. fakeeyo1.BrickColor = BrickColor.new("Really Red")
  363. fakeeyo1.Material = "Neon"
  364. fakeeyo1.Shape = "Ball"
  365. fakeeyo1.CanCollide = false
  366. fakeeyo1.Anchored = true
  367. fakeeyo1.CFrame = eyo1.CFrame
  368. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  369. table.insert(ghosttable,fakeeyo1)
  370. removeuseless:AddItem(fakeeyo1,3)
  371.  
  372. fakemask = Instance.new("Part",Character)
  373. fakemask.Size = Vector3.new(1,1,1)
  374. fakemask.CFrame = mask.CFrame
  375. fakemask.Material = "Neon"
  376. fakemask.CanCollide = false
  377. fakemask.Anchored = true
  378. fakemask.BrickColor = BrickColor.new("Really Red")
  379. fakemask.Transparency = .5
  380. mfMask = Instance.new("SpecialMesh", fakemask)
  381. mfMask.MeshType = "FileMesh"
  382. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  383. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  384. table.insert(ghosttable,fakemask)
  385. removeuseless:AddItem(fakemask,3)
  386.  
  387.  
  388. fakejester = Instance.new("Part",Character)
  389. fakejester.Size = Vector3.new(2,2,2)
  390. fakejester.CFrame = jester.CFrame
  391. fakejester.CanCollide = false
  392. fakejester.Transparency = .5
  393. fakejester.Anchored = true
  394. fakejester.BrickColor = BrickColor.new("Really Red")
  395. fakejesterm = Instance.new("SpecialMesh", fakejester)
  396. fakejesterm.MeshType = "FileMesh"
  397. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  398. fakejesterm.MeshId = 'rbxassetid://1241662062'
  399. table.insert(ghosttable,fakejester)
  400. removeuseless:AddItem(fakejester,3)
  401.  
  402.  
  403. fakehead = Instance.new("Part",Character)
  404. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  405. fakehead.Anchored = true
  406. fakehead.CanCollide = false
  407. fakehead.Transparency = .5
  408. fakehead.BrickColor = BrickColor.new("Really Red")
  409. fakehead.Material = "Neon"
  410. fakehead.CFrame = Head.CFrame
  411. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  412. fakeheadmesh.MeshType = "Head"
  413. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  414. table.insert(ghosttable,fakehead)
  415. removeuseless:AddItem(fakehead,3)
  416.  
  417.  
  418. fakelarm = Instance.new("Part",Character)
  419. fakelarm.CFrame = LeftArm.CFrame
  420. fakelarm.Size = Vector3.new(1,2,1)
  421. fakelarm.CanCollide = false
  422. fakelarm.Transparency = .5
  423. fakelarm.Material = "Neon"
  424. fakelarm.Anchored = true
  425. table.insert(ghosttable,fakelarm)
  426. removeuseless:AddItem(fakelarm,3)
  427.  
  428.  
  429. fakerarm = Instance.new("Part",Character)
  430. fakerarm.CFrame = RightArm.CFrame
  431. fakerarm.Size = Vector3.new(1,2,1)
  432. fakerarm.Transparency = .5
  433. fakerarm.CanCollide = false
  434. fakerarm.Material = "Neon"
  435. fakerarm.Anchored = true
  436. table.insert(ghosttable,fakerarm)
  437. removeuseless:AddItem(fakerarm,3)
  438.  
  439.  
  440. fakelleg = Instance.new("Part",Character)
  441. fakelleg.CFrame = LeftLeg.CFrame
  442. fakelleg.Size = Vector3.new(1,2,1)
  443. fakelleg.Transparency = .5
  444. fakelleg.CanCollide = false
  445. fakelleg.Material = "Neon"
  446. fakelleg.Anchored = true
  447. table.insert(ghosttable,fakelleg)
  448. removeuseless:AddItem(fakelleg,3)
  449.  
  450.  
  451. fakerleg = Instance.new("Part",Character)
  452. fakerleg.CFrame = RightLeg.CFrame
  453. fakerleg.Size = Vector3.new(1,2,1)
  454. fakerleg.Transparency = .5
  455. fakerleg.CanCollide = false
  456. fakerleg.Material = "Neon"
  457. fakerleg.Anchored = true
  458. table.insert(ghosttable,fakerleg)
  459. removeuseless:AddItem(fakerleg,3)
  460.  
  461.  
  462. fakeTorso = Instance.new("Part",Character)
  463. fakeTorso.CFrame = Torso.CFrame
  464. fakeTorso.Size = Vector3.new(2,2,1)
  465. fakeTorso.Transparency = .5
  466. fakeTorso.CanCollide = false
  467. fakeTorso.Material = "Neon"
  468. fakeTorso.Anchored = true
  469. table.insert(ghosttable,fakeTorso)
  470. removeuseless:AddItem(fakeTorso,3)
  471. end
  472.  
  473. ghosttable={}
  474. coroutine.wrap(function()
  475. while true do
  476. for i,v in pairs(ghosttable) do
  477. v.Transparency = v.Transparency + 0.025
  478. end
  479. wait()
  480. end
  481. end)()
  482.  
  483. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  484. A = Instance.new("Attachment", PARENT)
  485. A.Position = POSITION1
  486. A.Name = "A"
  487. B = Instance.new("Attachment", PARENT)
  488. B.Position = POSITION2
  489. B.Name = "B"
  490. tr1 = Instance.new("Trail", PARENT)
  491. tr1.Attachment0 = A
  492. tr1.Attachment1 = B
  493. tr1.Enabled = true
  494. tr1.Lifetime = LIFETIME
  495. tr1.TextureMode = "Static"
  496. tr1.LightInfluence = 0
  497. tr1.Color = COLOR
  498. tr1.Transparency = NumberSequence.new(0, 1)
  499. end
  500.  
  501. function clean()
  502. damageall={}
  503. Repeater={}
  504. Repeater2={}
  505. nonmeshRepeater={}
  506. nonmeshRepeater2={}
  507. dmgii={}
  508. DamageAll2={}
  509. SlowlyFade={}
  510. th1={}
  511. th2={}
  512. th3={}
  513. Extreme={}
  514. ExtremeM={}
  515. ExtremeM2={}
  516. m3={}
  517. th4={}
  518. th5={}
  519. UpMover={}
  520. openshocktable={}
  521. LessSize={}
  522. ForwardMover={}
  523. FadeIn={}
  524. signtransparency={}
  525. signmover={}
  526. signrotator={}
  527. end
  528.  
  529. coroutine.wrap(function()
  530. while wait() do
  531. hum.WalkSpeed = ws
  532. LeftArm.BrickColor = BrickColor.new("Really black")
  533. RightArm.BrickColor = BrickColor.new("Really black")
  534. Head.BrickColor = BrickColor.new("Really black")
  535. end
  536. end)()
  537. godmode = coroutine.wrap(function()
  538. for i,v in pairs(Character:GetChildren()) do
  539. if v:IsA("BasePart") and v ~= Root then
  540. v.Anchored = false
  541. end
  542. end
  543. while true do
  544. hum.MaxHealth = math.huge
  545. wait(0.0000001)
  546. hum.Health = math.huge
  547. wait()
  548. end
  549. end)
  550. godmode()
  551. ff = Instance.new("ForceField", Character)
  552. ff.Visible = false
  553.  
  554. coroutine.wrap(function()
  555. for i,v in pairs(Character:GetChildren()) do
  556. if v.Name == "Animate" then v:Remove()
  557. end
  558. end
  559. end)()
  560.  
  561. function damagealll(Radius,Position)
  562. local Returning = {}
  563. for _,v in pairs(workspace:GetChildren()) do
  564. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  565. if v:FindFirstChild("Torso") then
  566. local Mag = (v.Torso.Position - Position).magnitude
  567. if Mag < Radius then
  568. table.insert(Returning,v)
  569. end
  570. elseif v:FindFirstChild("UpperTorso") then
  571. local Mag = (v.UpperTorso.Position - Position).magnitude
  572. if Mag < Radius then
  573. table.insert(Returning,v)
  574. end
  575. end
  576. end
  577. end
  578. return Returning
  579. end
  580.  
  581. ArtificialHB = Instance.new("BindableEvent", script)
  582. ArtificialHB.Name = "Heartbeat"
  583. script:WaitForChild("Heartbeat")
  584.  
  585. frame = 1 / 60
  586. tf = 0
  587. allowframeloss = false
  588. tossremainder = false
  589.  
  590.  
  591. lastframe = tick()
  592. script.Heartbeat:Fire()
  593.  
  594.  
  595. game:GetService("RunService").Heartbeat:connect(function(s, p)
  596. tf = tf + s
  597. if tf >= frame then
  598. if allowframeloss then
  599. script.Heartbeat:Fire()
  600. lastframe = tick()
  601. else
  602. for i = 1, math.floor(tf / frame) do
  603. script.Heartbeat:Fire()
  604. end
  605. lastframe = tick()
  606. end
  607. if tossremainder then
  608. tf = 0
  609. else
  610. tf = tf - frame * math.floor(tf / frame)
  611. end
  612. end
  613. end)
  614.  
  615. function swait(num)
  616. if num == 0 or num == nil then
  617. game:service("RunService").Stepped:wait(0)
  618. else
  619. for i = 0, num do
  620. game:service("RunService").Stepped:wait(0)
  621. end
  622. end
  623. end
  624.  
  625. doomtheme = Instance.new("Sound", Torso)
  626. doomtheme.Volume = 1000
  627. doomtheme.Name = "doomtheme"
  628. doomtheme.Looped = true
  629. doomtheme.SoundId = "rbxassetid://1511008327"
  630. doomtheme:Play()
  631.  
  632. Torso.ChildRemoved:connect(function(removed)
  633. if removed.Name == "doomtheme" then
  634. if levitate then
  635. doomtheme = Instance.new("Sound", Torso)
  636. doomtheme.Volume = 1000
  637. doomtheme.Name = "doomtheme"
  638. doomtheme.Looped = true
  639. doomtheme.SoundId = "rbxassetid://1511008327"
  640. doomtheme:Play()
  641. else
  642. doomtheme = Instance.new("Sound", Torso)
  643. doomtheme.Volume = 1000
  644. doomtheme.Name = "doomtheme"
  645. doomtheme.Looped = true
  646. doomtheme.SoundId = "rbxassetid://1511008327"
  647. doomtheme:Play()
  648. doomtheme.TimePosition = 20.7
  649. end
  650. end
  651. end)
  652.  
  653. for _,n in pairs(Character:GetChildren()) do
  654. if n:IsA("Accessory") then n:Remove() end
  655. end
  656. for _,x in pairs(Character:GetChildren()) do
  657. if x:IsA("Decal") then x:Remove() end
  658. end
  659.  
  660. glow = Instance.new("Part",Head)
  661. glow.Size = Vector3.new(.488,.3,.1)
  662. glow.CanCollide = false
  663. glow.Material = "Neon"
  664. glow.Transparency = 1
  665. glow.BrickColor = BrickColor.new("Really Red")
  666. glowweld = weldBetween(glow,Head)
  667. glowweld.C0 = CFrame.new(0,.2,.565)
  668.  
  669. leftlocation = Instance.new("Part",LeftArm)
  670. leftlocation.Size = Vector3.new(1,1,1)
  671. leftlocation.Transparency = 1
  672. leftlocationweld = weldBetween(leftlocation,LeftArm)
  673. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  674. rightlocation = Instance.new("Part",RightArm)
  675. rightlocation.Size = Vector3.new(1,1,1)
  676. rightlocation.Transparency = 1
  677. rightlocationweld = weldBetween(rightlocation,RightArm)
  678. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  679.  
  680. shirt = Instance.new("Shirt", Character)
  681. shirt.Name = "Shirt"
  682. pants = Instance.new("Pants", Character)
  683. pants.Name = "Pants"
  684. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  685. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  686.  
  687. fakehed = Instance.new("Part",Character)
  688. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  689. fakehed.Anchored = false
  690. fakehed.CanCollide = false
  691. fakehed.Transparency = 0
  692. fakehed.BrickColor = BrickColor.new("Really black")
  693. fakehed.Material = "Neon"
  694. fakehed.CFrame = Head.CFrame
  695. fakehedweld = weldBetween(fakehed,Head)
  696. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  697. fakehedmesh.MeshType = "Head"
  698. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  699.  
  700. jester = Instance.new("Part",Character)
  701. jester.Size = Vector3.new(2,2,2)
  702. jester.CFrame = Head.CFrame
  703. jester.CanCollide = false
  704. jesterWeld = Instance.new("Weld",jester)
  705. jesterWeld.Part0 = jester
  706. jesterWeld.Part1 = Head
  707. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  708. mjester = Instance.new("SpecialMesh", jester)
  709. mjester.MeshType = "FileMesh"
  710. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  711. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  712.  
  713. mask = Instance.new("Part",Character)
  714. mask.Size = Vector3.new(1,1,1)
  715. mask.CFrame = Head.CFrame
  716. mask.CanCollide = false
  717. maskweld = weldBetween(mask,Head)
  718. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  719. mMask = Instance.new("SpecialMesh", mask)
  720. mMask.MeshType = "FileMesh"
  721. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  722. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  723.  
  724. eyo1 = Instance.new("Part",Head)
  725. eyo1.BrickColor = BrickColor.new("Really Red")
  726. eyo1.Material = "Neon"
  727. eyo1.Shape = "Ball"
  728. eyo1.Name = "eyo1"
  729. eyo1.CanCollide = false
  730. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  731. eyo1weld = weldBetween(eyo1,Head)
  732. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  733.  
  734. light = Instance.new("PointLight", eyo1)
  735. light.Color = Color3.new(1,1,1)
  736. light.Range = 3
  737. light.Brightness = 4
  738. light.Enabled = true
  739.  
  740. eyo2 = Instance.new("Part",Head)
  741. eyo2.BrickColor = BrickColor.new("Really Red")
  742. eyo2.Material = "Neon"
  743. eyo2.Shape = "Ball"
  744. eyo2.Name = "eyo2"
  745. eyo2.CanCollide = false
  746. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  747. eyo2weld = weldBetween(eyo2,Head)
  748. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  749.  
  750. light2 = Instance.new("PointLight", eyo2)
  751. light2.Color = Color3.new(1,1,1)
  752. light2.Range = 3
  753. light2.Brightness = 4
  754. light2.Enabled = true
  755.  
  756. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  757. so = Instance.new("Sound")
  758. so.Parent = PARENT
  759. so.SoundId = "rbxassetid://"..ID
  760. so.Volume = VOL
  761. so.Looped = LOOP
  762. so:Play()
  763. removeuseless:AddItem(so,REMOVE)
  764. end
  765.  
  766.  
  767. mouse.KeyDown:connect(function(Press)
  768. Press=Press:lower()
  769. if Press=='r' then
  770. if levitate then return end
  771. if debounce then return end
  772. debounce = true
  773. attacking = true
  774. appi = true
  775. ws = 0
  776. coroutine.wrap(function()
  777. while appi do
  778. wait()
  779. if Root.Velocity.Magnitude < 2 and attacking == true then
  780. position = "Idle2"
  781. end
  782. end
  783. end)()
  784. coroutine.wrap(function()
  785. while appi do
  786. wait()
  787. settime = 0.05
  788. sine = sine + change
  789. if position == "Idle2" and attacking == true and appi == true then
  790. change = .4
  791. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  792. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  793. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  794. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  795. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  796. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  797. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  798. end
  799. end
  800. end)()
  801. for i = 1, 20 do
  802. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  803. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  804. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  805. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  806. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  807. swait()
  808. end
  809. SOUND(RightArm,342337569,6,false,1)
  810. coroutine.wrap(function()
  811. for i = 1, 9 do
  812. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  813. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  814. swait()
  815. end
  816. for i = 1, 9 do
  817. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  818. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  819. swait()
  820. end
  821. end)()
  822. shockwave = Instance.new("Part",Torso)
  823. shockwave.Shape = "Ball"
  824. shockwave.Size = Vector3.new(1,1,1)
  825. shockwave.BrickColor = BrickColor.new("Really Red")
  826. shockwave.Material = "Neon"
  827. shockwave.CFrame = Torso.CFrame
  828. shockwave.CanCollide = false
  829. shockwave.Anchored = true
  830. coroutine.wrap(function()
  831. for i = 1, 20 do
  832. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  833. shockwave.Transparency = shockwave.Transparency + 0.05
  834. wait()
  835. end
  836. end)()
  837. SOUND(Torso,1072606965,0,false,10)
  838. coroutine.wrap(function()
  839. for i = 1, 10 do
  840. so.Volume = so.Volume + 0.3
  841. wait()
  842. end
  843. end)()
  844. for i = 1, 35 do
  845. local Hit = damagealll(22,Torso.Position)
  846. for _,v in pairs(Hit) do
  847. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  848. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  849. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  850. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  851. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  852. removeuseless:AddItem(vel,.1)
  853. end
  854. wave = Instance.new("Part", Torso)
  855. wave.Size = Vector3.new(1, 1, 1)
  856. wave.Transparency = 0
  857. wave.BrickColor = BrickColor.new("Really Red")
  858. wave.Anchored = true
  859. wave.CanCollide = false
  860. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  861. wavemesh = Instance.new("SpecialMesh", wave)
  862. wavemesh.MeshId = "rbxassetid://20329976"
  863. wavemesh.Scale = Vector3.new(1, 1, 1)
  864. table.insert(th2,wave)
  865. table.insert(SlowlyFade,wave)
  866. table.insert(th5,wavemesh)
  867. removeuseless:AddItem(wave,2)
  868. CardStorm = Instance.new("Part",Torso)
  869. CardStorm.Size = Vector3.new(.1,.1,.1)
  870. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  871. CardStorm.Anchored = true
  872. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  873. CardStormMesh.Scale = Vector3.new(1,1,1)
  874. CardStormMesh.MeshId = "rbxassetid://6512150"
  875. CardStormMesh.TextureId = "rbxassetid://55364685"
  876. table.insert(SlowlyFade,CardStorm)
  877. table.insert(m3,CardStormMesh)
  878. table.insert(th1,CardStorm)
  879. removeuseless:AddItem(CardStorm,3)
  880. wait(.1)
  881. end
  882. coroutine.wrap(function()
  883. for i = 1, 10 do
  884. so.Volume = so.Volume - 0.3
  885. wait()
  886. end
  887. end)()
  888. wait(1)
  889. ws = 10
  890. clean()
  891. attacking = false
  892. debounce = false
  893. appi = false
  894. end
  895. end)
  896.  
  897. mouse.KeyDown:connect(function(Press)
  898. Press=Press:lower()
  899. if Press=='e' then
  900. if levitate then return end
  901. if debounce then return end
  902. attacking = true
  903. debounce = true
  904. damagedebounce = false
  905. clickdisallowance = true
  906. clickdebounce = false
  907. notallowed = true
  908. appi = true
  909. ws = 0
  910. coroutine.wrap(function()
  911. while appi do
  912. wait()
  913. if Root.Velocity.y > 1 and attacking == true then
  914. position = "Jump2"
  915. elseif Root.Velocity.y < -1 and attacking == true then
  916. position = "Falling2"
  917. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  918. position = "Idle2"
  919. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  920. position = "Walking2"
  921. end
  922. end
  923. end)()
  924. coroutine.wrap(function()
  925. while appi do
  926. wait()
  927. settime = 0.05
  928. sine = sine + change
  929. if position == "Jump2" and attacking == true and appi == true then
  930. change = 1
  931. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  932. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  933. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  934. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  935. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  936. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  937. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  938. elseif position == "Falling2" and attacking == true and appi == true then
  939. change = 1
  940. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  941. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  942. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  943. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  944. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  945. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  946. elseif position == "Idle2" and attacking == true and appi == true then
  947. change = .4
  948. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  949. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  950. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  951. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  952. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  953. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  954. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  955. elseif position == "Walking2" and attacking == true and appi == true then
  956. change = .8
  957. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  958. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  959. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  960. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  961. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  962. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  963. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  964. end
  965. end
  966. end)()
  967. coroutine.wrap(function()
  968. for i = 1, 40 do
  969. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  970. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  971. swait()
  972. end
  973. end)()
  974. haloh = Instance.new("Part", Torso)
  975. haloh.Size = Vector3.new(1,1,1)
  976. haloh.Anchored = false
  977. haloh.Transparency = 1
  978. haloh.CanCollide = false
  979. halohweld = weldBetween(haloh,Torso)
  980. halohweld.C0 = CFrame.new(0,0,0)
  981. n = 0
  982. x = 0
  983. tab={}
  984. tab2={}
  985. SOUND(Torso,1882057730,6,false,2)
  986. for i = 1, 20 do
  987. n = n + 20
  988. x = x + 5
  989. halo = Instance.new("Part", Torso)
  990. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  991. halo.Transparency = 1
  992. halo.CanCollide = false
  993. halo.Material = "Neon"
  994. halo.BrickColor = BrickColor.new("Really Red")
  995. halow = weldBetween(halo,haloh)
  996. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  997. table.insert(FadeIn,halo)
  998. table.insert(tab,halow)
  999. table.insert(tab2,halo)
  1000. wait()
  1001. end
  1002. ws = 10
  1003. clickdisallowance = false
  1004. coroutine.wrap(function()
  1005. g1 = Instance.new("BodyGyro", Root)
  1006. g1.D = 175
  1007. g1.P = 20000
  1008. g1.MaxTorque = Vector3.new(0,9000,0)
  1009. while notallowed do
  1010. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1011. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1012. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1013. swait()
  1014. end
  1015. end)()
  1016. coroutine.wrap(function()
  1017. mouse.Button1Down:connect(function()
  1018. if clickdisallowance then return end
  1019. if clickdebounce then return end
  1020. wait(.2)
  1021. clickdebounce = true
  1022. notallowed = false
  1023. end)
  1024. end)()
  1025. while notallowed do
  1026. for i,v in pairs(tab) do
  1027. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1028. end
  1029. swait()
  1030. end
  1031. appi = false
  1032. ws = 0
  1033. for i = 1, 15 do
  1034. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1035. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1036. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1037. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1038. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1039. swait()
  1040. end
  1041. for i,v in pairs(tab) do
  1042. v:Remove()
  1043. end
  1044. for i,v in pairs(tab2) do
  1045. removeuseless:AddItem(v,6)
  1046. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("Really Red").Color,BrickColor.new("Really Red").Color))
  1047. BodyGyro=Instance.new('BodyGyro',v)
  1048. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1049. BodyGyro.P=2e4
  1050. removeuseless:AddItem(BodyGyro,.1)
  1051. PB2 = Instance.new("BodyVelocity", v)
  1052. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1053. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1054. PB2.Velocity = v.CFrame.lookVector * 80
  1055. end
  1056. SOUND(Torso,1499747506,3,false,1)
  1057. for i,v in pairs(tab2) do
  1058. v.Touched:connect(function(hit)
  1059. if hit.Parent:IsA("Part") then
  1060. elseif hit.Parent:IsA("SpecialMesh") then
  1061. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1062. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1063. if damagedebounce == true then return end
  1064. damagedebounce = true
  1065. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1066. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1067. Slachtoffer:TakeDamage(math.random(17,35))
  1068. SOUND(tor,694703797,6,false,1)
  1069. wait(.1)
  1070. damagedebounce = false
  1071. end
  1072. end)
  1073. end
  1074. for i = 1, 20 do
  1075. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1076. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1077. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1078. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1079. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1080. swait()
  1081. end
  1082. clean()
  1083. g1:Remove()
  1084. haloh:Remove()
  1085. attacking = false
  1086. debounce = false
  1087. damagedebounce = false
  1088. clickdebounce = false
  1089. appi = false
  1090. ws = 10
  1091. end
  1092. end)
  1093.  
  1094. mouse.KeyDown:connect(function(Press)
  1095. Press=Press:lower()
  1096. if Press=='y' then
  1097. if levitate then return end
  1098. if debounce then return end
  1099. clickdisallowance = true
  1100. clickdebounce = false
  1101. debounce = true
  1102. attacking = true
  1103. appi = true
  1104. ws = 0
  1105. coroutine.wrap(function()
  1106. while appi do
  1107. wait()
  1108. if Root.Velocity.y > 1 and attacking == true then
  1109. position = "Jump2"
  1110. elseif Root.Velocity.y < -1 and attacking == true then
  1111. position = "Falling2"
  1112. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1113. position = "Idle2"
  1114. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1115. position = "Walking2"
  1116. end
  1117. end
  1118. end)()
  1119. coroutine.wrap(function()
  1120. while appi do
  1121. wait()
  1122. settime = 0.05
  1123. sine = sine + change
  1124. if position == "Jump2" and attacking == true and appi == true then
  1125. change = 1
  1126. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1127. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1128. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1129. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1130. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1131. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1132. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1133. elseif position == "Falling2" and attacking == true and appi == true then
  1134. change = 1
  1135. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1136. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1137. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1138. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1139. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1140. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1141. elseif position == "Idle2" and attacking == true and appi == true then
  1142. change = .4
  1143. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1144. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1145. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1146. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1147. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1148. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1149. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1150. elseif position == "Walking2" and attacking == true and appi == true then
  1151. change = .8
  1152. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1153. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1154. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1155. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1156. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1157. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1158. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1159. end
  1160. end
  1161. end)()
  1162. bigcard = Instance.new("Part",Torso)
  1163. bigcard.Material = "Neon"
  1164. bigcard.Transparency = 1
  1165. bigcard.BrickColor = BrickColor.new("Really Red")
  1166. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1167. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1168. bigcard.Anchored = true
  1169. SOUND(bigcard,236989198,6,false,1)
  1170. ace = aces[math.random(1,#aces)]
  1171. acer = Instance.new("Decal",bigcard)
  1172. acer.Texture = "rbxassetid://"..ace
  1173. acer.Transparency = 1
  1174. acer.Face = "Front"
  1175. ace2 = acer:Clone()
  1176. ace2.Parent = bigcard
  1177. ace2.Face = "Back"
  1178. table.insert(FadeIn,acer)
  1179. table.insert(FadeIn,ace2)
  1180. table.insert(FadeIn,bigcard)
  1181. for i = 1, 30 do
  1182. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1183. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1184. swait()
  1185. end
  1186. ws = 10
  1187. g1 = Instance.new("BodyGyro", Root)
  1188. g1.D = 175
  1189. g1.P = 20000
  1190. g1.MaxTorque = Vector3.new(0,9000,0)
  1191. clickdisallowance = false
  1192. coroutine.wrap(function()
  1193. mouse.Button1Down:connect(function()
  1194. if clickdisallowance then return end
  1195. if clickdebounce then return end
  1196. wait(.2)
  1197. clickdebounce = true
  1198. end)
  1199. end)()
  1200. while not clickdebounce do
  1201. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1202. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1203. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1204. swait()
  1205. end
  1206. g1:Remove()
  1207. ws = 0
  1208. for i = 1, 13 do
  1209. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1210. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1211. swait()
  1212. end
  1213. locationpart = Instance.new("Part",bigcard)
  1214. locationpart.Size = Vector3.new(1,1,1)
  1215. locationpart.Transparency = 1
  1216. locationpart.CanCollide = false
  1217. locationpart.Anchored = true
  1218. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1219. shockwave = Instance.new("Part", Torso)
  1220. shockwave.Size = Vector3.new(1,1,1)
  1221. shockwave.CanCollide = false
  1222. shockwave.Anchored = true
  1223. shockwave.Transparency = 0
  1224. shockwave.BrickColor = BrickColor.new("Really Red")
  1225. shockwave.CFrame = CFrame.new(locationpart.Position)
  1226. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1227. shockwavemesh.Scale = Vector3.new(5,2,5)
  1228. shockwavemesh.MeshId = "rbxassetid://20329976"
  1229. removeuseless:AddItem(shockwave,4)
  1230. shockwave2 = Instance.new("Part", Torso)
  1231. shockwave2.Size = Vector3.new(1,1,1)
  1232. shockwave2.CanCollide = false
  1233. shockwave2.Anchored = true
  1234. shockwave2.Transparency = 0
  1235. shockwave2.BrickColor = BrickColor.new("Really Red")
  1236. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1237. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1238. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1239. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1240. removeuseless:AddItem(shockwave2,4)
  1241. shockwave3 = Instance.new("Part", Torso)
  1242. shockwave3.Size = Vector3.new(1,1,1)
  1243. shockwave3.CanCollide = false
  1244. shockwave3.Anchored = true
  1245. shockwave3.Transparency = 0
  1246. shockwave3.BrickColor = BrickColor.new("Really Red")
  1247. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1248. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1249. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1250. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1251. removeuseless:AddItem(shockwave3,4)
  1252. shockwave4 = Instance.new("Part", Torso)
  1253. shockwave4.Size = Vector3.new(1,1,1)
  1254. shockwave4.CanCollide = false
  1255. shockwave4.Anchored = true
  1256. shockwave4.Transparency = 0
  1257. shockwave4.BrickColor = BrickColor.new("Really Red")
  1258. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1259. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1260. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1261. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1262. removeuseless:AddItem(shockwave4,4)
  1263. Hit = damagealll(20,locationpart.Position)
  1264. for _,v in pairs(Hit) do
  1265. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1266. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1267. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1268. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1269. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1270. removeuseless:AddItem(vel,.1)
  1271. end
  1272. coroutine.wrap(function()
  1273. for i = 1, 90 do
  1274. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1275. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1276. shockwave.Transparency = shockwave.Transparency + 0.025
  1277. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1278. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1279. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1280. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1281. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1282. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1283. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1284. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1285. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1286. swait()
  1287. end
  1288. end)()
  1289. SOUND(locationpart,765590102,6,false,2)
  1290. for i = 1, 24 do
  1291. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1292. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1293. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1294. swait()
  1295. end
  1296. for i = 1, 40 do
  1297. bigcard.Transparency = bigcard.Transparency + 0.2
  1298. acer.Transparency = acer.Transparency + .2
  1299. ace2.Transparency = ace2.Transparency + .2
  1300. swait()
  1301. end
  1302. attacking = false
  1303. debounce = false
  1304. appi = false
  1305. clickdisallowance = false
  1306. clickdebounce = false
  1307. ws = 10
  1308. bigcard:Remove()
  1309. clean()
  1310. end
  1311. end)
  1312.  
  1313. mouse.KeyDown:connect(function(Press)
  1314. Press=Press:lower()
  1315. if Press=='u' then
  1316. if levitate then return end
  1317. if mouse.Target ~= nil then end
  1318. if debounce then return end
  1319. debounce = true
  1320. attacking = true
  1321. appi = true
  1322. ws = 0
  1323. appi = true
  1324. coroutine.wrap(function()
  1325. while appi do
  1326. wait()
  1327. if Root.Velocity.y > 1 and attacking == true then
  1328. position = "Jump2"
  1329. elseif Root.Velocity.y < -1 and attacking == true then
  1330. position = "Falling2"
  1331. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1332. position = "Idle2"
  1333. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1334. position = "Walking2"
  1335. end
  1336. end
  1337. end)()
  1338. coroutine.wrap(function()
  1339. while appi do
  1340. wait()
  1341. settime = 0.05
  1342. sine = sine + change
  1343. if position == "Jump2" and attacking == true and appi == true then
  1344. change = 1
  1345. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1346. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1347. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1348. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1349. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1350. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1351. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1352. elseif position == "Falling2" and attacking == true and appi == true then
  1353. change = 1
  1354. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1355. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1356. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1357. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1358. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1359. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1360. elseif position == "Idle2" and attacking == true and appi == true then
  1361. change = .4
  1362. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1363. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1364. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1365. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1366. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1367. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1368. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1369. elseif position == "Walking2" and attacking == true and appi == true then
  1370. change = .8
  1371. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1372. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1373. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1374. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1375. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1376. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1377. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1378. end
  1379. end
  1380. end)()
  1381. g1 = Instance.new("BodyGyro", Root)
  1382. g1.D = 175
  1383. g1.P = 20000
  1384. g1.MaxTorque = Vector3.new(0,9000,0)
  1385. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1386. for i = 1, 15 do
  1387. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1388. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1389. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1390. swait()
  1391. end
  1392. cardportal = Instance.new("Part", Torso)
  1393. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1394. cardportal.Material = "Neon"
  1395. cardportal.BrickColor = BrickColor.new("Really Red")
  1396. cardportal.Transparency = 0
  1397. cardportal.Anchored = true
  1398. cardportal.CanCollide = false
  1399. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1400. cardportalMESH.MeshType = "Cylinder"
  1401. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1402. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1403. for i = 1, 10 do
  1404. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1405. swait()
  1406. end
  1407. bigzcard = Instance.new("Part",Torso)
  1408. bigzcard.Material = "Neon"
  1409. bigzcard.Transparency = 0
  1410. bigzcard.BrickColor = BrickColor.new("Really Red")
  1411. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1412. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1413. bigzcard.Anchored = true
  1414. SOUND(bigzcard,1888686669,6,false,1)
  1415. acer = Instance.new("Decal",bigzcard)
  1416. acer.Texture = "rbxassetid://1881287656"
  1417. acer.Transparency = 0
  1418. acer.Face = "Front"
  1419. ace2 = acer:Clone()
  1420. ace2.Parent = bigzcard
  1421. ace2.Face = "Back"
  1422. spinning = true
  1423. coroutine.wrap(function()
  1424. while spinning do
  1425. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1426. swait()
  1427. end
  1428. end)()
  1429. for i = 1, 20 do
  1430. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1431. swait()
  1432. end
  1433. coroutine.wrap(function()
  1434. for i = 1, 10 do
  1435. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1436. swait()
  1437. end
  1438. cardportal:Remove()
  1439. end)()
  1440. wait(.7)
  1441. ace3 = Instance.new("Decal",bigzcard)
  1442. ace3.Texture = "rbxassetid://1880203893"
  1443. ace3.Transparency = 1
  1444. ace3.Face = "Front"
  1445. ace4 = ace3:Clone()
  1446. ace4.Parent = bigzcard
  1447. ace4.Face = "Back"
  1448. bigzcard2 = Instance.new("Part",Torso)
  1449. bigzcard2.Material = "Neon"
  1450. bigzcard2.Transparency = 1
  1451. bigzcard2.BrickColor = BrickColor.new("Really black")
  1452. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1453. bigzcard2.CFrame = bigzcard.CFrame
  1454. bigzcard2.CanCollide = false
  1455. bigzcard2.Anchored = true
  1456. coroutine.wrap(function()
  1457. while spinning do
  1458. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1459. swait()
  1460. end
  1461. end)()
  1462. blz = bl[math.random(1,#bl)]
  1463. woos = Instance.new("Sound",Torso)
  1464. woos.SoundId = "rbxassetid://"..blz
  1465. woos.Volume = 4
  1466. woos:Play()
  1467. for i = 1, 20 do
  1468. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1469. bigzcard.Transparency = bigzcard.Transparency + .05
  1470. ace3.Transparency = ace3.Transparency - 0.05
  1471. ace4.Transparency = ace4.Transparency - 0.05
  1472. acer.Transparency = acer.Transparency + 0.05
  1473. ace2.Transparency = ace2.Transparency + 0.05
  1474. wait()
  1475. end
  1476. ace3.Parent = bigzcard2
  1477. ace3.Face = "Front"
  1478. ace4.Parent = bigzcard2
  1479. ace4.Face = "Back"
  1480. bigzcard:Remove()
  1481. spinning = false
  1482. blackholeactive = true
  1483. coroutine.wrap(function()
  1484. blackhole={}
  1485. orbzfade={}
  1486. for i = 1, 100 do
  1487. orbz = Instance.new("Part", Torso)
  1488. orbz.Shape = "Ball"
  1489. orbz.Material = "Neon"
  1490. orbz.BrickColor = BrickColor.new("Really black")
  1491. orbz.Size = Vector3.new(2,2,2)
  1492. orbz.Anchored = true
  1493. orbz.CanCollide = false
  1494. removeuseless:AddItem(orbz,1)
  1495. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1496. table.insert(blackhole,orbz)
  1497. table.insert(orbzfade,orbz)
  1498. for i,v in pairs(blackhole) do
  1499. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1500. end
  1501. for i,v in pairs(orbzfade) do
  1502. v.Transparency = v.Transparency + 0.025
  1503. end
  1504. swait()
  1505. end
  1506. end)()
  1507. coroutine.wrap(function()
  1508. while blackholeactive do
  1509. local Hit = damagealll(45,bigzcard2.Position)
  1510. for _,v in pairs(Hit) do
  1511. coroutine.wrap(function()
  1512. wait(.15)
  1513. if blackholeactive == false then return end
  1514. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1515. end)()
  1516. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1517. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1518. end
  1519. wait()
  1520. end
  1521. end)()
  1522. for i = 1, 100 do
  1523. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1524. cataclysmics = Instance.new("Part", Torso)
  1525. cataclysmics.Shape = "Ball"
  1526. cataclysmics.Material = "Neon"
  1527. cataclysmics.BrickColor = BrickColor.new("Really black")
  1528. cataclysmics.Size = Vector3.new(11,11,11)
  1529. cataclysmics.Transparency = .3
  1530. cataclysmics.Anchored = true
  1531. cataclysmics.CanCollide = false
  1532. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1533. table.insert(LessSize,cataclysmics)
  1534. table.insert(keyYtransparency,cataclysmics)
  1535. removeuseless:AddItem(cataclysmics,1)
  1536. swait()
  1537. end
  1538. coroutine.wrap(function()
  1539. for i = 1, 20 do
  1540. for i,v in pairs(orbzfade) do
  1541. v.Transparency = v.Transparency + 0.05
  1542. end
  1543. swait()
  1544. end
  1545. end)()
  1546. explosiontable={}
  1547. ringtable={}
  1548. ringtable2={}
  1549. soundboks = Instance.new("Part",Torso)
  1550. soundboks.CanCollide = false
  1551. soundboks.Anchored = true
  1552. soundboks.Transparency = 1
  1553. soundboks.CFrame = bigzcard2.CFrame
  1554. removeuseless:AddItem(soundboks,6)
  1555. SOUND(soundboks,472579737,6,false,1)
  1556. blackholeactive = false
  1557. bigzcard2:Remove()
  1558. Hit = damagealll(60,soundboks.Position)
  1559. for _,v in pairs(Hit) do
  1560. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1561. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1562. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1563. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1564. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1565. removeuseless:AddItem(vel,.1)
  1566. end
  1567. coroutine.wrap(function()
  1568. shockwave = Instance.new("Part", Torso)
  1569. shockwave.Size = Vector3.new(1,1,1)
  1570. shockwave.CanCollide = false
  1571. shockwave.Anchored = true
  1572. shockwave.Transparency = 0
  1573. shockwave.BrickColor = BrickColor.new("Really black")
  1574. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1575. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1576. shockwavemesh.Scale = Vector3.new(5,2,5)
  1577. shockwavemesh.MeshId = "rbxassetid://20329976"
  1578. shockwave2 = Instance.new("Part", Torso)
  1579. shockwave2.Size = Vector3.new(1,1,1)
  1580. shockwave2.CanCollide = false
  1581. shockwave2.Anchored = true
  1582. shockwave2.Transparency = 0
  1583. shockwave2.BrickColor = BrickColor.new("Really black")
  1584. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1585. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1586. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1587. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1588. for i = 1, 40 do
  1589. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1590. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1591. shockwave.Transparency = shockwave.Transparency + 0.025
  1592. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1593. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1594. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1595. swait()
  1596. end
  1597. shockwave:Remove()
  1598. shockwave2:Remove()
  1599. end)()
  1600. for i = 1, 4 do
  1601. explosion = Instance.new("Part", Torso)
  1602. explosion.Shape = "Ball"
  1603. explosion.Size = Vector3.new(1,1,1)
  1604. explosion.Transparency = 0
  1605. explosion.CanCollide = false
  1606. explosion.Anchored = true
  1607. explosion.BrickColor = BrickColor.new("Really black")
  1608. explosion.Material = "Neon"
  1609. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1610. table.insert(ExtremeM,explosion)
  1611. table.insert(SlowlyFade,explosion)
  1612. removeuseless:AddItem(explosion,4)
  1613. ring = Instance.new("Part", Torso)
  1614. ring.Size = Vector3.new(5, 5, 5)
  1615. ring.Transparency = 0
  1616. ring.BrickColor = BrickColor.new("Really black")
  1617. ring.Anchored = true
  1618. ring.CanCollide = false
  1619. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1620. ringh = Instance.new("SpecialMesh", ring)
  1621. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1622. ringh.Scale = Vector3.new(2, 2, .1)
  1623. table.insert(keyYsize,ringh)
  1624. table.insert(keyYtransparency,ring)
  1625. removeuseless:AddItem(ring,4)
  1626. swait()
  1627. end
  1628. wait(1.2)
  1629. clean()
  1630. keyYsize={}
  1631. keyYtransparency={}
  1632. blackholev = false
  1633. appi = false
  1634. g1:Remove()
  1635. ws = 10
  1636. attacking = false
  1637. debounce = false
  1638. end
  1639. end)
  1640.  
  1641. mouse.KeyDown:connect(function(Press)
  1642. Press=Press:lower()
  1643. if Press=='t' then
  1644. if levitate then
  1645. if tauntdebounce then return end
  1646. tauntdebounce = true
  1647. laughing = true
  1648. coroutine.wrap(function()
  1649. while laughing do
  1650. local b1 = Instance.new("BillboardGui",Head)
  1651. b1.Size = UDim2.new(0,4,0,1.6)
  1652. b1.StudsOffset = Vector3.new(0,0,0)
  1653. b1.Name = "laff"
  1654. b1.AlwaysOnTop = true
  1655. b1.Adornee = Head
  1656. removeuseless:AddItem(b1,3)
  1657. local b2 = Instance.new("TextLabel",b1)
  1658. b2.BackgroundTransparency = 1
  1659. b2.Text = "HaHaHaHaHaHa..."
  1660. b2.Font = "Garamond"
  1661. b2.TextSize = 0
  1662. b2.Name = "lafftext"
  1663. b2.TextStrokeTransparency = 0
  1664. b2.TextColor3 = BrickColor.new("Really red").Color
  1665. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1666. b2.Size = UDim2.new(1,0,.5,0)
  1667. table.insert(laughingtable,b2)
  1668. removeuseless:AddItem(b1,2)
  1669. coroutine.wrap(function()
  1670. if zxc then return end
  1671. zxc = true
  1672. while true do
  1673. swait()
  1674. for i,v in pairs(Head:GetChildren()) do
  1675. if v.Name == "laff" then
  1676. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1677. end
  1678. end
  1679. for i,v in pairs(laughingtable) do
  1680. v.TextTransparency = v.TextTransparency + .025
  1681. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1682. v.TextSize = v.TextSize + 2
  1683. v.Rotation = v.Rotation + .1
  1684. end
  1685. end
  1686. end)()
  1687. swait(10)
  1688. end
  1689. end)()
  1690. laugh = laughs[math.random(1,#laughs)]
  1691. laughy = Instance.new("Sound",Head)
  1692. laughy.SoundId = "rbxassetid://"..laugh
  1693. laughy.Volume = 10
  1694. laughy:Play()
  1695. wait(1)
  1696. wait(laughy.TimeLength)
  1697. laughing = false
  1698. laughy:Remove()
  1699. tauntdebounce = false
  1700. else
  1701. if mouse.Target ~= nil then
  1702. if debounce then return end
  1703. attacking = true
  1704. ghost()
  1705. tps = Instance.new("Sound", Torso)
  1706. tps.Volume = 5
  1707. tps.SoundId = "rbxassetid://1894958339"
  1708. tps:Play()
  1709. removeuseless:AddItem(tps,2)
  1710. g1 = Instance.new("BodyGyro", Root)
  1711. g1.D = 175
  1712. g1.P = 20000
  1713. g1.MaxTorque = Vector3.new(0,9000,0)
  1714. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1715. removeuseless:AddItem(g1,.05)
  1716. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1717. wait(.1)
  1718. attacking = false
  1719. debounce = false
  1720. end
  1721. end
  1722. end
  1723. end)
  1724.  
  1725. mouse.KeyDown:connect(function(Press)
  1726. Press=Press:lower()
  1727. if Press=='q' then
  1728. if levitate then return end
  1729. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1730. if debounce then return end
  1731. debounce = true
  1732. attacking = true
  1733. appi = true
  1734. ws = 0
  1735. coroutine.wrap(function()
  1736. while appi do
  1737. wait()
  1738. if Root.Velocity.y > 1 and attacking == true then
  1739. position = "Jump2"
  1740. elseif Root.Velocity.y < -1 and attacking == true then
  1741. position = "Falling2"
  1742. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1743. position = "Idle2"
  1744. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1745. position = "Walking2"
  1746. end
  1747. end
  1748. end)()
  1749. coroutine.wrap(function()
  1750. while appi do
  1751. wait()
  1752. settime = 0.05
  1753. sine = sine + change
  1754. if position == "Jump2" and attacking == true and appi == true then
  1755. change = 1
  1756. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1757. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1758. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1759. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1760. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1761. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1762. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1763. elseif position == "Falling2" and attacking == true and appi == true then
  1764. change = 1
  1765. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1766. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1767. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1768. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1769. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1770. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1771. elseif position == "Idle2" and attacking == true and appi == true then
  1772. change = .4
  1773. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1774. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1775. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1776. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1777. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1778. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1779. elseif position == "Walking2" and attacking == true and appi == true then
  1780. change = .8
  1781. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1782. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1783. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1784. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1785. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1786. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1787. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1788. end
  1789. end
  1790. end)()
  1791. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1792. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1793. EHead = enemyhum.Parent:FindFirstChild("Head")
  1794. g1 = Instance.new("BodyGyro", Root)
  1795. g1.D = 175
  1796. g1.P = 20000
  1797. g1.MaxTorque = Vector3.new(0,9000,0)
  1798. brick = Instance.new("Part",Torso)
  1799. brick.Anchored = true
  1800. brick.CanCollide = false
  1801. brick.Material = "Neon"
  1802. brick.Transparency = 1
  1803. brick.BrickColor = BrickColor.new("Really Red")
  1804. brick.Size = Vector3.new(8,.3,12)
  1805. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1806. SOUND(brick,1888686669,6,false,1.5)
  1807. ace = aces[math.random(1,#aces)]
  1808. acer = Instance.new("Decal",brick)
  1809. acer.Texture = "rbxassetid://1898092341"
  1810. acer.Transparency = 1
  1811. acer.Face = "Top"
  1812. coroutine.wrap(function()
  1813. for i = 1, 20 do
  1814. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1815. brick.Transparency = brick.Transparency - .05
  1816. acer.Transparency = acer.Transparency - .1
  1817. swait()
  1818. end
  1819. end)()
  1820. ETorso.Anchored = true
  1821. EHead.Anchored = true
  1822. for i = 1, 25 do
  1823. swait()
  1824. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1825. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1826. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1827. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1828. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1829. end
  1830. SOUND(brick,472214107,6,false,2)
  1831. coroutine.wrap(function()
  1832. for i = 1, 10 do
  1833. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1834. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1835. swait()
  1836. end
  1837. end)()
  1838. shockwave = Instance.new("Part", Torso)
  1839. shockwave.Size = Vector3.new(1,1,1)
  1840. shockwave.CanCollide = false
  1841. shockwave.Anchored = true
  1842. shockwave.Transparency = 0
  1843. shockwave.BrickColor = BrickColor.new("Really Red")
  1844. shockwave.CFrame = CFrame.new(brick.Position)
  1845. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1846. shockwavemesh.Scale = Vector3.new(1,1,1)
  1847. shockwavemesh.MeshId = "rbxassetid://20329976"
  1848. removeuseless:AddItem(shockwave,4)
  1849. shockwave2 = Instance.new("Part", Torso)
  1850. shockwave2.Size = Vector3.new(1,1,1)
  1851. shockwave2.CanCollide = false
  1852. shockwave2.Anchored = true
  1853. shockwave2.Transparency = 0
  1854. shockwave2.BrickColor = BrickColor.new("Really Red")
  1855. shockwave2.CFrame = CFrame.new(brick.Position)
  1856. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1857. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1858. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1859. removeuseless:AddItem(shockwave2,4)
  1860. for i = 1, 35 do
  1861. swait()
  1862. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1863. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1864. shockwave.Transparency = shockwave.Transparency + .05
  1865. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1866. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1867. shockwave2.Transparency = shockwave2.Transparency + .03
  1868. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1869. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1870. end
  1871. for i = 1, 8 do
  1872. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1873. swait()
  1874. end
  1875. n = 0
  1876. SOUND(brick,54111471,6,false,1)
  1877. for i = 1, 40 do
  1878. n = n + 6
  1879. brick.Transparency = brick.Transparency + .025
  1880. acer.Transparency = acer.Transparency + .075
  1881. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1882. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1883. swait()
  1884. end
  1885. ws = 10
  1886. brick:Remove()
  1887. enemyhum.Parent:Remove()
  1888. attacking = false
  1889. removeuseless:AddItem(g1,0.001)
  1890. debounce = false
  1891. appi = false
  1892. end
  1893. end
  1894. end)
  1895.  
  1896. mouse.KeyDown:connect(function(Press)
  1897. Press=Press:lower()
  1898. if Press=='p' then
  1899. if levitate then return end
  1900. if blocking then
  1901. if blockedoff then return end
  1902. clickallowance = false
  1903. appi = false
  1904. attacking = true
  1905. blocking = false
  1906. throwing = true
  1907. ws = 0
  1908. n = 0
  1909. blockcard.CanCollide = false
  1910. for i = 1, 35 do
  1911. n = n + 20
  1912. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1913. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1914. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1915. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1916. swait()
  1917. end
  1918. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1919. blockcard.CanCollide = false
  1920. locater1 = Instance.new("Part",blockcard)
  1921. locater1.Size = Vector3.new(1,1,1)
  1922. locater1.CanCollide = false
  1923. locater1.Anchored = true
  1924. locater1.Transparency = 1
  1925. locater2 = Instance.new("Part",blockcard)
  1926. locater2.Size = Vector3.new(1,1,1)
  1927. locater2.CanCollide = false
  1928. locater2.Transparency = 1
  1929. locater2.Anchored = true
  1930. locater3 = Instance.new("Part",blockcard)
  1931. locater3.Size = Vector3.new(1,1,1)
  1932. locater3.Transparency = 1
  1933. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1934. locater3.CanCollide = false
  1935. locater3.Anchored = true
  1936. fushfush = Instance.new("Sound",blockcard)
  1937. fushfush.SoundId = "rbxassetid://288641686"
  1938. fushfush.Volume = 8
  1939. fushfush:Play()
  1940. boosh:Play()
  1941. coroutine.wrap(function()
  1942. n = 0
  1943. for i = 1, 35 do
  1944. n = n + 10
  1945. shockwave = Instance.new("Part", Torso)
  1946. shockwave.Size = Vector3.new(1,1,1)
  1947. shockwave.CanCollide = false
  1948. shockwave.Anchored = true
  1949. shockwave.Transparency = .5
  1950. shockwave.BrickColor = BrickColor.new("Really Red")
  1951. shockwave.CFrame = locater3.CFrame
  1952. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1953. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1954. shockwavemesh.MeshId = "rbxassetid://20329976"
  1955. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1956. removeuseless:AddItem(shockwave,1)
  1957. table.insert(lolzor2,shockwave)
  1958. for i,v in pairs(lolzor2) do
  1959. v.Transparency = v.Transparency + .1
  1960. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1961. end
  1962. swait()
  1963. end
  1964. end)()
  1965. for i = 1, 35 do
  1966. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1967. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1968. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1969. fushfush.Volume = fushfush.Volume - .2
  1970. Hit = damagealll(20,blockcard.Position)
  1971. for _,v in pairs(Hit) do
  1972. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1973. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1974. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1975. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1976. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1977. removeuseless:AddItem(vel,.1)
  1978. end
  1979. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1980. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1981. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1982. grassblocks = Instance.new("Part",Torso)
  1983. grassblocks.Size = Vector3.new(4,4,4)
  1984. grassblocks.Material = "Grass"
  1985. grassblocks.Anchored = true
  1986. grassblocks.BrickColor = BrickColor.new("Bright green")
  1987. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1988. removeuseless:AddItem(grassblocks,5)
  1989. grassblocks2 = Instance.new("Part",Torso)
  1990. grassblocks2.Size = Vector3.new(4,4,4)
  1991. grassblocks2.Material = "Grass"
  1992. grassblocks2.Anchored = true
  1993. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1994. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1995. removeuseless:AddItem(grassblocks2,5)
  1996. blockcardshadow = Instance.new("Part",Torso)
  1997. blockcardshadow.Transparency = .5
  1998. blockcardshadow.Anchored = true
  1999. blockcardshadow.Material = "Neon"
  2000. blockcardshadow.BrickColor = BrickColor.new("Really Red")
  2001. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  2002. blockcardshadow.CanCollide = false
  2003. blockcardshadow.CFrame = blockcard.CFrame
  2004. removeuseless:AddItem(blockcardshadow,2)
  2005. table.insert(lolzor,blockcardshadow)
  2006. for i,v in pairs(lolzor) do
  2007. v.Transparency = v.Transparency + 0.05
  2008. end
  2009. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  2010. swait()
  2011. end
  2012. blockcard.Name = "Getthisshitoutofhere"
  2013. for i = 1, 10 do
  2014. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2015. blockcard.Transparency = blockcard.Transparency + .1
  2016. acer.Transparency = blockcard.Transparency
  2017. ace2.Transparency = blockcard.Transparency
  2018. for i,v in pairs(lolzor) do
  2019. v.Transparency = v.Transparency + .05
  2020. end
  2021. for i,v in pairs(lolzor2) do
  2022. v.Transparency = v.Transparency + .1
  2023. end
  2024. swait()
  2025. end
  2026. lolzor={}
  2027. lolzor2={}
  2028. attacking = false
  2029. debounce = false
  2030. blocking = false
  2031. throwing = false
  2032. fushfush:Remove()
  2033. clickallowance = false
  2034. appi = false
  2035. blockcard:Remove()
  2036. g1:Remove()
  2037. ws = 10
  2038. else
  2039. if debounce then return end
  2040. if throwing then return end
  2041. debounce = true
  2042. ws = 10
  2043. attacking = true
  2044. blocking = true
  2045. boosh = Instance.new("Sound",nil)
  2046. boosh.SoundId = "rbxassetid://413682983"
  2047. boosh.Volume = 6
  2048. appi = true
  2049. coroutine.wrap(function()
  2050. while appi do
  2051. wait()
  2052. if Root.Velocity.y > 1 and attacking == true then
  2053. position = "Jump2"
  2054. elseif Root.Velocity.y < -1 and attacking == true then
  2055. position = "Falling2"
  2056. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2057. position = "Idle2"
  2058. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2059. position = "Walking2"
  2060. end
  2061. end
  2062. end)()
  2063. coroutine.wrap(function()
  2064. while appi do
  2065. wait()
  2066. settime = 0.05
  2067. sine = sine + change
  2068. if position == "Jump2" and attacking == true and appi == true then
  2069. change = 1
  2070. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2071. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2072. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2073. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2074. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2075. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2076. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2077. elseif position == "Falling2" and attacking == true and appi == true then
  2078. change = 1
  2079. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2080. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2081. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2082. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2083. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2084. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2085. elseif position == "Idle2" and attacking == true and appi == true then
  2086. change = .4
  2087. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2088. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2089. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2090. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2091. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2092. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2093. elseif position == "Walking2" and attacking == true and appi == true then
  2094. change = .8
  2095. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2096. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2097. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2098. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2099. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2100. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2101. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2102. end
  2103. end
  2104. end)()
  2105. blockcard = Instance.new("Part",Torso)
  2106. blockcard.Material = "Neon"
  2107. blockcard.Transparency = 1
  2108. blockcard.BrickColor = BrickColor.new("Really Red")
  2109. blockcard.Size = Vector3.new(8, 13, 0.3)
  2110. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2111. blockcard.Anchored = true
  2112. boosh.Parent = blockcard
  2113. SOUND(blockcard,236989198,6,false,1)
  2114. ace = aces[math.random(1,#aces)]
  2115. acer = Instance.new("Decal",blockcard)
  2116. acer.Texture = "rbxassetid://"..ace
  2117. acer.Transparency = 1
  2118. acer.Face = "Front"
  2119. ace2 = acer:Clone()
  2120. ace2.Parent = blockcard
  2121. ace2.Face = "Back"
  2122. coroutine.wrap(function()
  2123. for i = 1, 20 do
  2124. blockcard.Transparency = blockcard.Transparency - 0.05
  2125. acer.Transparency = blockcard.Transparency
  2126. ace2.Transparency = blockcard.Transparency
  2127. swait()
  2128. end
  2129. clickallowance = true
  2130. end)()
  2131. g1 = Instance.new("BodyGyro", Root)
  2132. g1.D = 175
  2133. g1.P = 20000
  2134. g1.MaxTorque = Vector3.new(0,9000,0)
  2135. coroutine.wrap(function()
  2136. while blocking do
  2137. if not blockedoff then
  2138. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2139. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2140. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2141. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2142. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2143. end
  2144. swait()
  2145. end
  2146. end)()
  2147. wait(1)
  2148. mouse.Button1Down:connect(function()
  2149. if throwing then return end
  2150. if not clickallowance then return end
  2151. clickallowance = false
  2152. blockedoff = true
  2153. ws = 0
  2154. for i = 1, 15 do
  2155. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2156. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2157. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2158. swait()
  2159. end
  2160. boosh:Play()
  2161. hitdebounce = false
  2162. blockcard.Touched:connect(function(hit)
  2163. if hit.Parent:IsA("Part") then
  2164. elseif hit.Parent:IsA("SpecialMesh") then
  2165. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2166. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2167. for i,v in pairs(hit.Parent:GetChildren()) do
  2168. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2169. if hitdebounce then return end
  2170. hitdebounce = true
  2171. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2172. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2173. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2174. tors = hit.Parent:FindFirstChild("UpperTorso")
  2175. else
  2176. tors = hit.Parent:FindFirstChild("Torso")
  2177. end
  2178. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2179. removeuseless:AddItem(vel,.1)
  2180. Slachtoffer:TakeDamage(math.random(23,44))
  2181. end
  2182. end
  2183. end)
  2184. for i = 1, 10 do
  2185. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2186. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2187. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2188. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2189. swait()
  2190. end
  2191. for i = 1, 10 do
  2192. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2193. swait()
  2194. end
  2195. hitdebounce = true
  2196. ws = 10
  2197. clickallowance = true
  2198. blockedoff = false
  2199. end)
  2200. end
  2201. end
  2202. end)
  2203.  
  2204.  
  2205. mouse.KeyDown:connect(function(Press)
  2206. Press=Press:lower()
  2207. if Press=='f' then
  2208. if debounce then return end
  2209. if notallowedtransform then return end
  2210. debounce = true
  2211. if levitate then
  2212. levitate = false
  2213. mjester.VertexColor = Vector3.new(1, 1, 1)
  2214. glow.Transparency = 1
  2215. blastwave = Instance.new("Part",Torso)
  2216. blastwave.CFrame = Torso.CFrame
  2217. blastwave.Anchored = true
  2218. blastwave.Material = "Neon"
  2219. blastwave.CanCollide = false
  2220. blastwave.Shape = "Ball"
  2221. blastwave.Size = Vector3.new(3,3,3)
  2222. coroutine.wrap(function()
  2223. for i = 1, 20 do
  2224. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2225. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2226. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2227. blastwave.Transparency = blastwave.Transparency + 0.05
  2228. swait()
  2229. end
  2230. blastwave:Remove()
  2231. levitatewave2:Remove()
  2232. levitatewave:Remove()
  2233. end)()
  2234. ws = 10
  2235. notallowedtransform = true
  2236. attacking = true
  2237. coroutine.wrap(function()
  2238. for i = 1, 10 do
  2239. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2240. v.Transparency = v.Transparency + 0.1
  2241. end
  2242. end
  2243. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2244. v.Transparency = v.Transparency + 0.1
  2245. end
  2246. end
  2247. wait()
  2248. end
  2249. end)()
  2250. doomtheme.SoundId = "rbxassetid://1139230440"
  2251. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2252. wait(0.000001)
  2253. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2254. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2255. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2256.  
  2257. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2258. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2259. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2260. wait(0.000001)
  2261. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2262.  
  2263. eyo1 = Instance.new("Part",Head)
  2264. eyo1.BrickColor = BrickColor.new("Really Red")
  2265. eyo1.Material = "Neon"
  2266. eyo1.Shape = "Ball"
  2267. eyo1.Name = "eyo1"
  2268. eyo1.CanCollide = false
  2269. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2270. eyo1weld = weldBetween(eyo1,Head)
  2271. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2272.  
  2273. light = Instance.new("PointLight", eyo1)
  2274. light.Color = Color3.new(1,1,1)
  2275. light.Range = 3
  2276. light.Brightness = 4
  2277. light.Enabled = true
  2278.  
  2279. eyo2 = Instance.new("Part",Head)
  2280. eyo2.BrickColor = BrickColor.new("Really Red")
  2281. eyo2.Material = "Neon"
  2282. eyo2.Shape = "Ball"
  2283. eyo2.Name = "eyo2"
  2284. eyo2.CanCollide = false
  2285. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2286. eyo2weld = weldBetween(eyo2,Head)
  2287. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2288.  
  2289. light2 = Instance.new("PointLight", eyo2)
  2290. light2.Color = Color3.new(1,1,1)
  2291. light2.Range = 3
  2292. light2.Brightness = 4
  2293. light2.Enabled = true
  2294.  
  2295. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2296. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2297. hum.HipHeight = 0
  2298. ws = 10
  2299. debounce = false
  2300. attacking = false
  2301. coroutine.wrap(function()
  2302. wait(3)
  2303. notallowedtransform = false
  2304. end)()
  2305. else
  2306. ws = 50
  2307. notallowedtransform = true
  2308. levitate = true
  2309. ws = 50
  2310. glow.Transparency = 0
  2311. eyo1:Remove()
  2312. eyo2:Remove()
  2313. coroutine.wrap(function()
  2314. while levitate do
  2315. for i,v in pairs(Head:GetChildren()) do
  2316. if v.Name == "eyo1" or v.Name == "eyo2" then
  2317. v:Remove()
  2318. end
  2319. end
  2320. wait()
  2321. end
  2322. end)()
  2323. mnb = 0
  2324. levitatewave = Instance.new("Part", Torso)
  2325. levitatewave.Size = Vector3.new(1,1,1)
  2326. levitatewave.CanCollide = false
  2327. levitatewave.Anchored = true
  2328. levitatewave.Transparency = .5
  2329. levitatewave.BrickColor = BrickColor.new("Really black")
  2330. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2331. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2332. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2333. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2334. levitatewave2 = Instance.new("Part", Torso)
  2335. levitatewave2.Size = Vector3.new(1,1,1)
  2336. levitatewave2.CanCollide = false
  2337. levitatewave2.Anchored = true
  2338. levitatewave2.Transparency = .5
  2339. levitatewave2.BrickColor = BrickColor.new("Really red")
  2340. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2341. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2342. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2343. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2344. blastwave = Instance.new("Part",Torso)
  2345. blastwave.CFrame = Torso.CFrame
  2346. blastwave.Anchored = true
  2347. blastwave.Material = "Neon"
  2348. blastwave.CanCollide = false
  2349. blastwave.Shape = "Ball"
  2350. blastwave.Size = Vector3.new(3,3,3)
  2351. coroutine.wrap(function()
  2352. for i = 1, 20 do
  2353. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2354. blastwave.Transparency = blastwave.Transparency + 0.05
  2355. swait()
  2356. end
  2357. blastwave:Remove()
  2358. end)()
  2359. coroutine.wrap(function()
  2360. while levitate do
  2361. mnb = mnb + 15
  2362. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2363. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2364. colors = colortable[math.random(1,#colortable)]
  2365. lmagic = Instance.new("Part",LeftArm)
  2366. lmagic.Material = "Neon"
  2367. lmagic.CanCollide = false
  2368. lmagic.Anchored = true
  2369. lmagic.BrickColor = BrickColor.new(colors)
  2370. lmagic.Size = Vector3.new(1,1,1)
  2371. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2372. removeuseless:AddItem(lmagic,2)
  2373. rmagic = Instance.new("Part",RightArm)
  2374. rmagic.Material = "Neon"
  2375. rmagic.CanCollide = false
  2376. rmagic.Anchored = true
  2377. rmagic.BrickColor = BrickColor.new(colors)
  2378. rmagic.Size = Vector3.new(1,1,1)
  2379. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2380. removeuseless:AddItem(rmagic,2)
  2381. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2382. v.Transparency = v.Transparency + 0.05
  2383. end
  2384. end
  2385. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2386. v.Transparency = v.Transparency + 0.05
  2387. end
  2388. end
  2389. swait()
  2390. end
  2391. end)()
  2392. framee = Instance.new("Frame")
  2393. framee.Parent = screenGui
  2394. framee.Position = UDim2.new(0, 8, 0, -500)
  2395. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2396. framee.BackgroundColor3 = BrickColor.new("Really Red").Color
  2397. framee.BackgroundTransparency = 0
  2398. coroutine.wrap(function()
  2399. wait(.2)
  2400. for i = 1, 40 do
  2401. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2402. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2403. swait()
  2404. end
  2405. hum.CameraOffset = Vector3.new(0,0,0)
  2406. framee:Remove()
  2407. end)()
  2408. doomtheme.SoundId = "rbxassetid://1139230440"
  2409. doomtheme:Play()
  2410. doomtheme.Volume = 1000
  2411. doomtheme.TimePosition = 20.7
  2412. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2413. mjester.MeshId = "rbxassetid://193760002"
  2414. mjester.TextureId = "rbxassetid://379225327"
  2415. mjester.VertexColor = Vector3.new(1, 0, 0)
  2416. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2417. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2418. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2419. mMask.MeshId = "rbxassetid://13520257"
  2420. mMask.Scale = Vector3.new(1.1, 1, 1)
  2421. mMask.TextureId = "rbxassetid://13520260"
  2422. eyo1:Remove()
  2423. eyo2:Remove()
  2424. coroutine.wrap(function()
  2425. while levitate do
  2426. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2427. swait()
  2428. end
  2429. end)()
  2430. attacking = false
  2431. debounce = false
  2432. coroutine.wrap(function()
  2433. wait(3)
  2434. notallowedtransform = false
  2435. end)()
  2436. end
  2437. end
  2438. end)
  2439.  
  2440. mouse.KeyDown:connect(function(Press)
  2441. Press=Press:lower()
  2442. if Press=='.' then
  2443. hum.Parent:BreakJoints()
  2444. end
  2445. end)
  2446.  
  2447. checks1 = coroutine.wrap(function() -------Checks
  2448. while true do
  2449. if Root.Velocity.y > 1 and levitate == false then
  2450. position = "Jump"
  2451. elseif Root.Velocity.y < -1 and levitate == false then
  2452. position = "Falling"
  2453. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2454. position = "Idle"
  2455. elseif Root.Velocity.Magnitude < 2 and running == false then
  2456. position = "Idle2"
  2457. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2458. position = "Walking"
  2459. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2460. position = "Walking2"
  2461. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2462. position = "Running"
  2463. else
  2464. end
  2465. wait()
  2466. end
  2467. end)
  2468. checks1()
  2469.  
  2470. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2471. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2472. end
  2473.  
  2474. function ray2(StartPos, EndPos, Distance, Ignore)
  2475. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2476. return ray(StartPos, DIRECTION, Distance, Ignore)
  2477. end
  2478.  
  2479. OrgnC0 = Neck.C0
  2480. local movelimbs = coroutine.wrap(function()
  2481. while RunSrv.RenderStepped:wait() do
  2482. TrsoLV = Torso.CFrame.lookVector
  2483. Dist = nil
  2484. Diff = nil
  2485. if not MseGuide then
  2486. print("Failed to recognize")
  2487. else
  2488. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2489. Dist = (Head.CFrame.p-Point).magnitude
  2490. Diff = Head.CFrame.Y-Point.Y
  2491. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2492. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2493. Diff2 = LeftArm.CFrame.Y-Point.Y
  2494. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2495. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2496. end
  2497. end
  2498. end)
  2499. movelimbs()
  2500. immortal = {}
  2501. for i,v in pairs(Character:GetDescendants()) do
  2502. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2503. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2504. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2505. end
  2506. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2507. elseif v:IsA("JointInstance") then
  2508. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2509. end
  2510. end
  2511. for e = 1, #immortal do
  2512. if immortal[e] ~= nil then
  2513. local STUFF = immortal[e]
  2514. local PART = STUFF[1]
  2515. local PARENT = STUFF[2]
  2516. local MATERIAL = STUFF[3]
  2517. local COLOR = STUFF[4]
  2518. local TRANSPARENCY = STUFF[5]
  2519. if levitate then
  2520. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2521. PART.Material = MATERIAL
  2522. PART.Color = COLOR
  2523. PART.Transparency = TRANSPARENCY
  2524. end
  2525. PART.AncestryChanged:connect(function()
  2526. PART.Parent = PARENT
  2527. end)
  2528. else
  2529. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2530. PART.Material = MATERIAL
  2531. PART.Color = COLOR
  2532. PART.Transparency = TRANSPARENCY
  2533. end
  2534. PART.AncestryChanged:connect(function()
  2535. PART.Parent = PARENT
  2536. end)
  2537. end
  2538. end
  2539. end
  2540. function immortality()
  2541. for e = 1, #immortal do
  2542. if immortal[e] ~= nil then
  2543. local STUFF = immortal[e]
  2544. local PART = STUFF[1]
  2545. local PARENT = STUFF[2]
  2546. local MATERIAL = STUFF[3]
  2547. local COLOR = STUFF[4]
  2548. local TRANSPARENCY = STUFF[5]
  2549. if PART.ClassName == "Part" and PART == Root then
  2550. PART.Material = MATERIAL
  2551. PART.Color = COLOR
  2552. PART.Transparency = TRANSPARENCY
  2553. end
  2554. if PART.Parent ~= PARENT then
  2555. hum:Remove()
  2556. PART.Parent = PARENT
  2557. hum = Instance.new("Humanoid",Character)
  2558. if levitate then
  2559. eyo1:Remove()
  2560. eyo2:Remove()
  2561. end
  2562. hum.Name = "noneofurbusiness"
  2563. end
  2564. end
  2565. end
  2566. end
  2567. coroutine.wrap(function()
  2568. while true do
  2569. if hum.Health < .1 then
  2570. deadsound = Instance.new("Sound", Torso)
  2571. deadsound.Volume = 6
  2572. deadsound.SoundId = "rbxassetid://1411352723"
  2573. deadsound:Play()
  2574. immortality()
  2575. end
  2576. wait()
  2577. end
  2578. end)()
  2579.  
  2580. mouse.KeyDown:connect(function(Press)
  2581. Press=Press:lower()
  2582. if Press=='g' then
  2583. if not levitate then return end
  2584. if debounce then return end
  2585. debounce = true
  2586. attacking = true
  2587. FireBall:Play()
  2588. ws = 15
  2589. g1 = Instance.new("BodyGyro", Root)
  2590. g1.D = 175
  2591. g1.P = 20000
  2592. g1.MaxTorque = Vector3.new(0,9000,0)
  2593. for i = 1, 15 do
  2594. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2595. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2596. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2597. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2598. swait()
  2599. end
  2600. local swoosh = Instance.new("Part",Torso)
  2601. swoosh.Name = "swoosh"
  2602. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2603. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2604. swoosh.Shape = "Ball"
  2605. swoosh.Material = "Neon"
  2606. swoosh.BrickColor = BrickColor.new("Really black")
  2607. swoosh.CanCollide = false
  2608. swoosh.Touched:connect(function(hit)
  2609. if hit.Parent:IsA("Part") then
  2610. elseif hit.Parent:IsA("SpecialMesh") then
  2611. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2612. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2613. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2614. if Slachtoffer.Health < 1 then return end
  2615. if damagedebounce == true then return end
  2616. damagedebounce = true
  2617. swoosh:Remove()
  2618. explosion = Instance.new("Part",LeftArm)
  2619. explosion.CFrame = hit.CFrame
  2620. explosion.Anchored = true
  2621. explosion.CanCollide = false
  2622. explosion.Name = "explo"
  2623. explosion.Shape = "Ball"
  2624. explosion.BrickColor = swoosh.BrickColor
  2625. explosion.Material = "Neon"
  2626. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2627. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2628. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2629. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2630. removeuseless:AddItem(vel,.1)
  2631. shockwavevv = Instance.new("Part",LeftArm)
  2632. shockwavevv.Size = Vector3.new(1,1,1)
  2633. shockwavevv.CanCollide = false
  2634. shockwavevv.Anchored = true
  2635. shockwavevv.Name = "shock"
  2636. shockwavevv.Transparency = 0
  2637. shockwavevv.BrickColor = BrickColor.new("Really black")
  2638. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2639. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2640. shockwavemeshs.Name = "ring"
  2641. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2642. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2643. shockwave2vv = Instance.new("Part", LeftArm)
  2644. shockwave2vv.Size = Vector3.new(1,1,1)
  2645. shockwave2vv.CanCollide = false
  2646. shockwave2vv.Anchored = true
  2647. shockwave2vv.Name = "shock2"
  2648. shockwave2vv.Transparency = 0
  2649. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2650. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2651. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2652. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2653. shockwavemeshs2.Name = "ring2"
  2654. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2655. removeuseless:AddItem(shockwavevv,3)
  2656. removeuseless:AddItem(shockwavevv2,3)
  2657. removeuseless:AddItem(explosion,3)
  2658. SOUND(explosion,472579737,6,false,3)
  2659. coroutine.wrap(function()
  2660. if firsttime2 then return end
  2661. firsttime2 = true
  2662. while true do
  2663. for i,v in pairs(LeftArm:GetChildren()) do
  2664. if v.Name == "explo" then
  2665. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2666. v.Transparency = v.Transparency + .05
  2667. end
  2668. end
  2669. for i,v in pairs(shockwavevv:GetChildren()) do
  2670. if v.Name == "ring" then
  2671. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2672. end
  2673. end
  2674. for i,v in pairs(shockwave2vv:GetChildren()) do
  2675. if v.Name == "ring2" then
  2676. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2677. end
  2678. end
  2679. for i,v in pairs(LeftArm:GetChildren()) do
  2680. if v.Name == "shock" then
  2681. v.Transparency = v.Transparency + .05
  2682. end
  2683. end
  2684. for i,v in pairs(LeftArm:GetChildren()) do
  2685. if v.Name == "shock2" then
  2686. v.Transparency = v.Transparency + .05
  2687. end
  2688. end
  2689. swait()
  2690. end
  2691. end)()
  2692. Slachtoffer:TakeDamage(math.random(27,48))
  2693. wait(.1)
  2694. damagedebounce = false
  2695. end
  2696. end)
  2697. coroutine.wrap(function()
  2698. if firsttime then return end
  2699. firsttime = true
  2700. while wait() do
  2701. for i,v in pairs(Torso:GetChildren()) do
  2702. if v.Name == "swoosh" then
  2703. magiccc = Instance.new("Part",RightArm)
  2704. magiccc.Material = "Neon"
  2705. magiccc.CanCollide = false
  2706. magiccc.Anchored = true
  2707. magiccc.BrickColor = BrickColor.new(colors)
  2708. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2709. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2710. removeuseless:AddItem(magiccc,2)
  2711. end
  2712. end
  2713. end
  2714. end)()
  2715. bov = Instance.new("BodyVelocity",swoosh)
  2716. bov.maxForce = Vector3.new(99999,99999,99999)
  2717. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2718. bov.velocity = swoosh.CFrame.lookVector*120
  2719. removeuseless:AddItem(swoosh,4)
  2720. for i = 1, 15 do
  2721. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2722. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2723. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2724. swait()
  2725. end
  2726. ws = 50
  2727. removeuseless:AddItem(g1,0.01)
  2728. debounce = false
  2729. attacking = false
  2730. end
  2731. end)
  2732.  
  2733. mouse.KeyDown:connect(function(Press)
  2734. Press=Press:lower()
  2735. if Press=='h' then
  2736. if not levitate then return end
  2737. if debounce then return end
  2738. debounce = true
  2739. attacking = true
  2740. ws = 0
  2741. appi = true
  2742. coroutine.wrap(function()
  2743. while appi do
  2744. swait()
  2745. if Root.Velocity.Magnitude < 2 and attacking == true then
  2746. position = "Idle3"
  2747. end
  2748. end
  2749. end)()
  2750. coroutine.wrap(function()
  2751. while appi do
  2752. swait()
  2753. settime = 0.05
  2754. sine = sine + change
  2755. if position == "Idle3" and attacking == true and appi == true then
  2756. change = .4
  2757. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2758. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2759. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2760. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2761. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2762. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2763. end
  2764. end
  2765. end)()
  2766. coroutine.wrap(function()
  2767. for i = 1, 20 do
  2768. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2769. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2770. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2771. swait()
  2772. end
  2773. end)()
  2774. SOUND(LeftArm,1982011510,8,false,15)
  2775. blackhole={}
  2776. orbzfade={}
  2777. xz = 0
  2778. for i = 1, 220 do
  2779. xz = xz + .009
  2780. bigrmagic = Instance.new("Part",RightArm)
  2781. bigrmagic.Material = "Neon"
  2782. bigrmagic.CanCollide = false
  2783. bigrmagic.Anchored = true
  2784. bigrmagic.BrickColor = BrickColor.new(colors)
  2785. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2786. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2787. removeuseless:AddItem(bigrmagic,1)
  2788. orbz = Instance.new("Part", Torso)
  2789. orbz.Material = "Neon"
  2790. orbz.BrickColor = BrickColor.new(colors)
  2791. orbz.Size = Vector3.new(2,2,2)
  2792. orbz.Anchored = true
  2793. orbz.CanCollide = false
  2794. removeuseless:AddItem(orbz,1)
  2795. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2796. table.insert(blackhole,orbz)
  2797. table.insert(orbzfade,orbz)
  2798. for i,v in pairs(blackhole) do
  2799. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2800. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2801. end
  2802. for i,v in pairs(orbzfade) do
  2803. v.Transparency = v.Transparency + 0.025
  2804. end
  2805. swait()
  2806. end
  2807. coroutine.wrap(function()
  2808. for i = 1, 10 do
  2809. for i,v in pairs(blackhole) do
  2810. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2811. v.Transparency = v.Transparency + .1
  2812. end
  2813. swait()
  2814. end
  2815. for i,v in pairs(blackhole) do
  2816. v:Remove()
  2817. end
  2818. clean()
  2819. end)()
  2820. charging = true
  2821. coroutine.wrap(function()
  2822. while charging do
  2823. bigrmagic = Instance.new("Part",RightArm)
  2824. bigrmagic.Material = "Neon"
  2825. bigrmagic.CanCollide = false
  2826. bigrmagic.Anchored = true
  2827. bigrmagic.BrickColor = BrickColor.new(colors)
  2828. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2829. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2830. removeuseless:AddItem(bigrmagic,.2)
  2831. swait()
  2832. end
  2833. end)()
  2834. g1 = Instance.new("BodyGyro", Root)
  2835. g1.D = 175
  2836. g1.P = 20000
  2837. g1.MaxTorque = Vector3.new(0,9000,0)
  2838. BigFireBall:Play()
  2839. for i = 1, 15 do
  2840. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2841. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2842. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2843. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2844. swait()
  2845. end
  2846. coroutine.wrap(function()
  2847. for i = 1, 15 do
  2848. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2849. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2850. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2851. swait()
  2852. end
  2853. end)()
  2854. charging = false
  2855. local ballzor = Instance.new("Part",Torso)
  2856. ballzor.Name = "ballzor"
  2857. ballzor.Material = "Neon"
  2858. ballzor.BrickColor = BrickColor.new("Really black")
  2859. ballzor.CanCollide = false
  2860. ballzor.Size = Vector3.new(xz,xz,xz)
  2861. ballzor.Anchored = false
  2862. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2863. ballzor.Shape = "Ball"
  2864. removeuseless:AddItem(g1,.0001)
  2865. zx = xz + .05
  2866. coroutine.wrap(function()
  2867. if firsttime5 then return end
  2868. firsttime5 = true
  2869. while true do
  2870. swait()
  2871. for i,v in pairs(Torso:GetChildren()) do
  2872. if v.Name == "ballzor" then
  2873. magicccc = Instance.new("Part",RightArm)
  2874. magicccc.Material = "Neon"
  2875. magicccc.CanCollide = false
  2876. magicccc.Name = "magicccc"
  2877. magicccc.Anchored = true
  2878. magicccc.Transparency = 0
  2879. magicccc.BrickColor = BrickColor.new(colors)
  2880. magicccc.Size = Vector3.new(zx,zx,zx)
  2881. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2882. removeuseless:AddItem(magicccc,2)
  2883. end
  2884. end
  2885. for i,v in pairs(RightArm:GetChildren()) do
  2886. if v.Name == "magicccc" then
  2887. v.Transparency = v.Transparency + 0.025
  2888. end
  2889. end
  2890. end
  2891. end)()
  2892. ballzor.Touched:connect(function(hit)
  2893. if hit.Name ~= "magicccc" then
  2894. if bigball then return end
  2895. bigball = true
  2896. local explosionwave = Instance.new("Part",Torso)
  2897. explosionwave.Shape = "Ball"
  2898. explosionwave.BrickColor = BrickColor.new("Really black")
  2899. explosionwave.Anchored = true
  2900. explosionwave.CanCollide = false
  2901. explosionwave.Transparency = .2
  2902. explosionwave.Material = "Neon"
  2903. explosionwave.Size = Vector3.new(1,1,1)
  2904. explosionwave.CFrame = ballzor.CFrame
  2905. render = Instance.new("Sound",explosionwave)
  2906. render.SoundId = "rbxassetid://2006635781"
  2907. render.Volume = 10 * 10
  2908. render:Play()
  2909. local explosionwave2 = Instance.new("Part",Torso)
  2910. explosionwave2.Shape = "Ball"
  2911. explosionwave2.BrickColor = BrickColor.new("Really red")
  2912. explosionwave2.Anchored = true
  2913. explosionwave2.CanCollide = false
  2914. explosionwave2.Material = "Neon"
  2915. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2916. explosionwave2.CFrame = ballzor.CFrame
  2917. deadlywave = Instance.new("Part", explosionwave)
  2918. deadlywave.Size = Vector3.new(1,1,1)
  2919. deadlywave.CanCollide = false
  2920. deadlywave.Anchored = true
  2921. deadlywave.Transparency = .5
  2922. deadlywave.BrickColor = BrickColor.new("Really red")
  2923. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2924. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2925. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2926. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2927. deadlywave2 = Instance.new("Part", explosionwave)
  2928. deadlywave2.Size = Vector3.new(1,1,1)
  2929. deadlywave2.CanCollide = false
  2930. deadlywave2.Anchored = true
  2931. deadlywave2.Transparency = .5
  2932. deadlywave2.BrickColor = BrickColor.new("Really black")
  2933. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2934. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2935. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2936. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2937. deadlyring = Instance.new("Part", Torso)
  2938. deadlyring.Size = Vector3.new(5, 5, 5)
  2939. deadlyring.Transparency = 0.5
  2940. deadlyring.BrickColor = BrickColor.new("Really black")
  2941. deadlyring.Anchored = true
  2942. deadlyring.CanCollide = false
  2943. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2944. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2945. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2946. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2947. deadlyring2 = Instance.new("Part", Torso)
  2948. deadlyring2.Size = Vector3.new(5, 5, 5)
  2949. deadlyring2.Transparency = 0.5
  2950. deadlyring2.BrickColor = BrickColor.new("Really black")
  2951. deadlyring2.Anchored = true
  2952. deadlyring2.CanCollide = false
  2953. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2954. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2955. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2956. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2957. ballzor:Remove()
  2958. bigball = false
  2959. staybooming = true
  2960. d = 5
  2961. coroutine.wrap(function()
  2962. while staybooming do
  2963. Hit = damagealll(d,deadlywave.Position)
  2964. for _,v in pairs(Hit) do
  2965. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2966. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2967. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2968. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2969. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2970. removeuseless:AddItem(vel,.1)
  2971. end
  2972. wait(.1)
  2973. end
  2974. end)()
  2975. for i = 1, 70 do
  2976. d = d + 1
  2977. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2978. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2979. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2980. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2981. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2982. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2983. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2984. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2985. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2986. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2987. swait()
  2988. end
  2989. for i = 1, 80 do
  2990. d = d + 3
  2991. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2992. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2993. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2994. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2995. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2996. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2997. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2998. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2999. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  3000. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3001. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3002. swait()
  3003. end
  3004. staybooming = false
  3005. for i = 1, 20 do
  3006. d = d + 3
  3007. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  3008. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  3009. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  3010. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  3011. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  3012. deadlyring.Transparency = deadlyring.Transparency + .25
  3013. deadlyring2.Transparency = deadlyring2.Transparency + .25
  3014. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3015. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  3016. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  3017. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  3018. deadlywave.Transparency = deadlywave.Transparency + .25
  3019. deadlywave2.Transparency = deadlywave2.Transparency + .25
  3020. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3021. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3022. explosionwave.Transparency = explosionwave.Transparency + 0.25
  3023. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  3024. swait()
  3025. end
  3026. hum.CameraOffset = Vector3.new(0,0,0)
  3027. explosionwave:Remove()
  3028. explosionwave2:Remove()
  3029. end
  3030. end)
  3031. bov = Instance.new("BodyVelocity",ballzor)
  3032. bov.maxForce = Vector3.new(99999,99999,99999)
  3033. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  3034. bov.velocity = ballzor.CFrame.lookVector*200
  3035. removeuseless:AddItem(ballzor,4)
  3036. ws = 50
  3037. attacking = false
  3038. debounce = false
  3039. appi = false
  3040. end
  3041. end)
  3042.  
  3043. mouse.KeyDown:connect(function(Press)
  3044. Press=Press:lower()
  3045. if Press=='j' then
  3046. if not levitate then return end
  3047. if debounce then return end
  3048. debounce = true
  3049. charging = true
  3050. attacking = true
  3051. downpress = false
  3052. x = 1
  3053. ws = 0
  3054. g1 = Instance.new("BodyGyro", Root)
  3055. g1.D = 175
  3056. g1.P = 20000
  3057. g1.MaxTorque = Vector3.new(0,9000,0)
  3058. SOUND(RightArm,2014087015,8,false,3)
  3059. coroutine.wrap(function()
  3060. Charge = Instance.new("Sound",RightArm)
  3061. Charge.SoundId = "rbxassetid://101153932"
  3062. Charge.Looped = false
  3063. Charge.Volume = 8
  3064. Charge:Play()
  3065. end)()
  3066. appi = true
  3067. coroutine.wrap(function()
  3068. while appi do
  3069. swait()
  3070. if Root.Velocity.Magnitude < 2 and attacking == true then
  3071. position = "Idle3"
  3072. end
  3073. end
  3074. end)()
  3075. coroutine.wrap(function()
  3076. while appi do
  3077. swait()
  3078. settime = 0.05
  3079. sine = sine + change
  3080. if position == "Idle3" and attacking == true and appi == true then
  3081. change = .4
  3082. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3083. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3084. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3085. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3086. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3087. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3088. end
  3089. end
  3090. end)()
  3091. for i = 1, 15 do
  3092. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3093. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3094. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3095. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3096. swait()
  3097. end
  3098. for i = 1, 3 do
  3099. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3100. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3101. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3102. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3103. x = x + .1
  3104. blastborb = Instance.new("Part",Torso)
  3105. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3106. blastborb.BrickColor = BrickColor.new(colors)
  3107. blastborb.Anchored = true
  3108. blastborb.Size = Vector3.new(10,10,10)
  3109. blastborb.CanCollide = false
  3110. blastborb.Material = "Neon"
  3111. for i = 1, 5 do
  3112. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3113. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3114. swait()
  3115. end
  3116. blastborb:Remove()
  3117. swait()
  3118. end
  3119. downpress = true
  3120. while charging and x < 5 do
  3121. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3122. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3123. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3124. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3125. x = x + .1
  3126. blastborb = Instance.new("Part",Torso)
  3127. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3128. blastborb.BrickColor = BrickColor.new(colors)
  3129. blastborb.Anchored = true
  3130. blastborb.Size = Vector3.new(10,10,10)
  3131. blastborb.CanCollide = false
  3132. blastborb.Material = "Neon"
  3133. for i = 1, 5 do
  3134. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3135. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3136. swait()
  3137. end
  3138. blastborb:Remove()
  3139. swait()
  3140. end
  3141. coroutine.wrap(function()
  3142. for i = 1, 20 do
  3143. Charge.Volume = Charge.Volume - .5
  3144. swait()
  3145. end
  3146. end)()
  3147. local bigswoosh = Instance.new("Part",Torso)
  3148. bigswoosh.Name = "bigswoosh"
  3149. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3150. bigswoosh.Size = Vector3.new(1,1,1)
  3151. bigswoosh.Material = "Neon"
  3152. bigswoosh.Anchored = true
  3153. bigswoosh.Transparency = 1
  3154. bigswoosh.BrickColor = BrickColor.new("Really red")
  3155. bigswoosh.CanCollide = false
  3156. SOUND(bigswoosh,842332424,10,false,6)
  3157. SOUND(bigswoosh,2017948224,10,false,6)
  3158. SOUND(bigswoosh,138677306,10,false,4)
  3159. coroutine.wrap(function()
  3160. local loc1 = Instance.new("Part",bigswoosh)
  3161. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3162. loc1.Size = Vector3.new(2,2,2)
  3163. loc1.Anchored = true
  3164. loc1.Transparency = 1
  3165. loc1.CanCollide = false
  3166. local loc2 = Instance.new("Part",bigswoosh)
  3167. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3168. loc2.Size = Vector3.new(2,2,2)
  3169. loc2.Anchored = true
  3170. loc2.Transparency = 1
  3171. loc2.CanCollide = false
  3172. n = 0
  3173. nb = 0
  3174. for i = 1, 125 do
  3175. n = n + x
  3176. nb = nb - x
  3177. Hit = damagealll(n,bigswoosh.Position)
  3178. for _,v in pairs(Hit) do
  3179. if x > 4.5 then
  3180. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3181. else
  3182. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3183. end
  3184. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3185. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3186. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3187. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3188. removeuseless:AddItem(vel,.1)
  3189. end
  3190. local bigtrail = Instance.new("Part",LeftArm)
  3191. bigtrail.Size = bigswoosh.Size
  3192. bigtrail.BrickColor = BrickColor.new(colors)
  3193. bigtrail.Anchored = true
  3194. bigtrail.Material = "Neon"
  3195. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3196. bigtrail.CanCollide = false
  3197. removeuseless:AddItem(bigtrail,2)
  3198. local irritatedground = Instance.new("Part",Torso)
  3199. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3200. irritatedground.BrickColor = BrickColor.new(colors)
  3201. irritatedground.Material = "Neon"
  3202. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3203. irritatedground.CanCollide = false
  3204. irritatedground.Anchored = true
  3205. removeuseless:AddItem(irritatedground,10)
  3206. local grassblocks = Instance.new("Part",Torso)
  3207. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3208. grassblocks.Material = "Grass"
  3209. grassblocks.Anchored = true
  3210. grassblocks.Name = "grassblocks"
  3211. grassblocks.BrickColor = BrickColor.new("Bright green")
  3212. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3213. removeuseless:AddItem(grassblocks,10)
  3214. local grassblocks2 = Instance.new("Part",Torso)
  3215. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3216. grassblocks2.Material = "Grass"
  3217. grassblocks2.Anchored = true
  3218. grassblocks2.Name = "grassblocks2"
  3219. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3220. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3221. removeuseless:AddItem(grassblocks2,10)
  3222. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3223. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3224. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3225. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3226. swait()
  3227. end
  3228. for i = 1, 20 do
  3229. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3230. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3231. swait()
  3232. end
  3233. bigswoosh:Remove()
  3234. end)()
  3235. for i = 1, 50 do
  3236. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3237. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3238. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3239. swait()
  3240. end
  3241. ws = 50
  3242. attacking = false
  3243. debounce = false
  3244. appi = false
  3245. g1:Remove()
  3246. end
  3247. end)
  3248.  
  3249. mouse.KeyDown:connect(function(Press)
  3250. Press=Press:lower()
  3251. if Press=='k' then
  3252. if debounce then return end
  3253. debounce = true
  3254. attacking = true
  3255. charging = true
  3256. appi = true
  3257. coroutine.wrap(function()
  3258. while appi do
  3259. swait()
  3260. if Root.Velocity.Magnitude < 2 and attacking == true then
  3261. position = "Idle3"
  3262. end
  3263. end
  3264. end)()
  3265. coroutine.wrap(function()
  3266. while appi do
  3267. swait()
  3268. settime = 0.05
  3269. sine = sine + change
  3270. if position == "Idle3" and attacking == true and appi == true then
  3271. change = .4
  3272. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3273. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3274. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3275. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3276. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3277. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3278. end
  3279. end
  3280. end)()
  3281. ws = 0
  3282. g1 = Instance.new("BodyGyro", Root)
  3283. g1.D = 175
  3284. g1.P = 20000
  3285. g1.MaxTorque = Vector3.new(0,9000,0)
  3286. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3287. for i = 1, 15 do
  3288. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3289. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3290. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3291. swait()
  3292. end
  3293. r = 0
  3294. for i = 1, 10 do
  3295. r = r + .1
  3296. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3297. blass = Instance.new("Part",RightArm)
  3298. blass.Size = Vector3.new(r,r,r)
  3299. blass.Material = "Neon"
  3300. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3301. blass.Anchored = true
  3302. blass.CanCollide = false
  3303. blass.BrickColor = BrickColor.new(colors)
  3304. removeuseless:AddItem(blass,2)
  3305. swait()
  3306. end
  3307. while r < 16 and charging == true do
  3308. r = r + .1
  3309. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3310. blass = Instance.new("Part",RightArm)
  3311. blass.Size = Vector3.new(r,r,r)
  3312. blass.Material = "Neon"
  3313. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3314. blass.Anchored = true
  3315. blass.CanCollide = false
  3316. blass.BrickColor = BrickColor.new(colors)
  3317. removeuseless:AddItem(blass,2)
  3318. swait()
  3319. end
  3320. local TheBeam = Instance.new("Part",RightArm)
  3321. TheBeam.Name = "zebeam"
  3322. TheBeam.Size = Vector3.new(1,1,1)
  3323. TheBeam.Material = "Neon"
  3324. TheBeam.Shape = "Cylinder"
  3325. TheBeam.BrickColor = BrickColor.new("Really red")
  3326. TheBeam.Anchored = true
  3327. TheBeam.CanCollide = false
  3328. ws = 12
  3329. bemmo = Instance.new("Sound",RightArm)
  3330. bemmo.SoundId = "rbxassetid://1910988873"
  3331. bemmo.Volume = 8
  3332. bemmo.Looped = false
  3333. bemmo:Play()
  3334. bemmo.TimePosition = 2
  3335. for i = 1, 100 * r/3 do
  3336. if r > 15 then
  3337. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3338. end
  3339. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3340. local blass = Instance.new("Part",RightArm)
  3341. blass.Size = Vector3.new(r,r,r)
  3342. blass.Material = "Neon"
  3343. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3344. blass.Anchored = true
  3345. blass.CanCollide = false
  3346. blass.BrickColor = BrickColor.new(colors)
  3347. removeuseless:AddItem(blass,2)
  3348. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3349. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3350. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3351. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3352. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3353. boom = Instance.new("Part",RightArm)
  3354. boom.Size = Vector3.new(r,r,r)
  3355. boom.BrickColor = BrickColor.new(colors)
  3356. boom.Anchored = true
  3357. boom.CanCollide = false
  3358. boom.Material = "Neon"
  3359. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3360. removeuseless:AddItem(boom,3)
  3361. boom.Touched:connect(function(getbase)
  3362. if hitdebounce then return end
  3363. hitdebounce = true
  3364. if getbase:IsA("Part") then
  3365. damagedground = Instance.new("Part",RightArm)
  3366. damagedground.Size = Vector3.new(.1,5+r,.1)
  3367. damagedground.Material = "Neon"
  3368. damagedground.CanCollide = false
  3369. damagedground.BrickColor = BrickColor.new(colors)
  3370. damagedground.Anchored = true
  3371. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3372. removeuseless:AddItem(damagedground,2)
  3373. wait(.1)
  3374. hitdebounce = false
  3375. end
  3376. end)
  3377. Hit = damagealll(r+3,boom.Position)
  3378. for _,v in pairs(Hit) do
  3379. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3380. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3381. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3382. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3383. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3384. removeuseless:AddItem(vel,.1)
  3385. end
  3386. swait()
  3387. end
  3388. removeuseless:AddItem(g1,.001)
  3389. coroutine.wrap(function()
  3390. for i = 1, 20 do
  3391. bemmo.Volume = bemmo.Volume - 0.5
  3392. blass.Transparency = blass.Transparency + 0.05
  3393. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3394. swait()
  3395. end
  3396. bemmo:Remove()
  3397. if r > 15 then
  3398. hum.CameraOffset = Vector3.new(0,0,0)
  3399. end
  3400. blass:Remove()
  3401. TheBeam:Remove()
  3402. end)()
  3403. ws = 50
  3404. appi = false
  3405. attacking = false
  3406. debounce = false
  3407. end
  3408. end)
  3409.  
  3410. mouse.KeyUp:connect(function(Press)
  3411. Press=Press:lower()
  3412. if Press=='j' then
  3413. charging = false
  3414. end
  3415. end)
  3416.  
  3417. mouse.KeyUp:connect(function(Press)
  3418. Press=Press:lower()
  3419. if Press=='k' then
  3420. charging = false
  3421. end
  3422. end)
  3423.  
  3424. doit = coroutine.wrap(function()
  3425. while true do
  3426. for _,v in pairs(Repeater) do
  3427. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3428. end
  3429.  
  3430. for _,v in pairs(openshocktable) do
  3431. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3432. end
  3433.  
  3434. for _,v in pairs(nonmeshRepeater) do
  3435. v.Size = v.Size + Vector3.new(2, 2, 2)
  3436. end
  3437.  
  3438. for _,v in pairs(Extreme) do
  3439. v.Size = v.Size + Vector3.new(6, 6, 6)
  3440. end
  3441.  
  3442. for _,v in pairs(LessSize) do
  3443. v.Size = v.Size - Vector3.new(1, 1, 1)
  3444. end
  3445.  
  3446. for _,v in pairs(nonmeshRepeater2) do
  3447. v.Transparency = v.Transparency + 0.05
  3448. end
  3449.  
  3450. for _,v in pairs(Repeater2) do
  3451. v.Transparency = v.Transparency - 0.05
  3452. end
  3453.  
  3454. for _,v in pairs(th1) do
  3455. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3456. end
  3457.  
  3458. for _,v in pairs(th2) do
  3459. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3460. end
  3461.  
  3462. for _,v in pairs(th3) do
  3463. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3464. end
  3465.  
  3466. for _,v in pairs(th5) do
  3467. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3468. end
  3469.  
  3470. for _,v in pairs(ExtremeM) do
  3471. v.Size = v.Size + Vector3.new(8, 8, 8)
  3472. end
  3473.  
  3474. for _,v in pairs(m3) do
  3475. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3476. end
  3477.  
  3478. for _,v in pairs(ExtremeM2) do
  3479. v.Size = v.Size - Vector3.new(2,2,2)
  3480. end
  3481.  
  3482. for _,v in pairs(keyYsize) do
  3483. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3484. end
  3485.  
  3486. for _,v in pairs(th4) do
  3487. v.Transparency = v.Transparency + 0.009
  3488. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3489. end
  3490.  
  3491. for _,v in pairs(SlowlyFade) do
  3492. v.Transparency = v.Transparency + 0.05
  3493. end
  3494.  
  3495. for _,v in pairs(keyYtransparency) do
  3496. v.Transparency = v.Transparency + 0.05
  3497. end
  3498.  
  3499. for _,v in pairs(UpMover) do
  3500. v.Position = v.Position + Vector3.new(0, 3, 0)
  3501. end
  3502.  
  3503. for _,v in pairs(ForwardMover) do
  3504. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3505. end
  3506.  
  3507. for _,v in pairs(FadeIn) do
  3508. v.Transparency = v.Transparency - .05
  3509. end
  3510.  
  3511. for _,v in pairs(signtransparency) do
  3512. v.TextTransparency = v.TextTransparency + 0.025
  3513. end
  3514.  
  3515. for _,v in pairs(signmover) do
  3516. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3517. end
  3518.  
  3519. for _,v in pairs(signrotator) do
  3520. v.Rotation = v.Rotation + 2
  3521. end
  3522. swait()
  3523. end
  3524. end)
  3525. doit()
  3526. t = 0
  3527.  
  3528. mouse.KeyDown:connect(function(Press)
  3529. Press=Press:lower()
  3530. if Press=='0' then
  3531. if levitate then return end
  3532. shoov = true
  3533. if debounce then return end
  3534. ws = 50
  3535. end
  3536. end)
  3537.  
  3538. mouse.KeyUp:connect(function(Press)
  3539. Press=Press:lower()
  3540. if Press=='0' then
  3541. if levitate then return end
  3542. shoov = false
  3543. if debounce then return end
  3544. ws = 10
  3545. end
  3546. end)
  3547.  
  3548.  
  3549. local anims = coroutine.wrap(function()
  3550. while true do
  3551. settime = 0.05
  3552. sine = sine + change
  3553. if position == "Jump" and attacking == false then
  3554. change = 1
  3555. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3556. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3557. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3558. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3559. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3560. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3561. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3562. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3563. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3564. elseif position == "Jump2" and attacking == false and levitate then
  3565. change = 1
  3566. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3567. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3568. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3569. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3570. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3571. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3572. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3573. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3574. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3575. elseif position == "Falling" and attacking == false and levitate == false then
  3576. change = 1
  3577. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3578. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3579. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3580. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3581. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3582. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3583. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3584. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3585. elseif position == "Falling2" and attacking == false and levitate then
  3586. change = 1
  3587. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3588. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3589. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3590. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3591. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3592. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3593. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3594. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3595. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3596. elseif position == "Walking" and attacking == false and running == false then
  3597. change = 1
  3598. walking = true
  3599. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3600. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3601. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3602. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3603. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3604. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3605. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3606. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3607. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3608. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3609. change = .5
  3610. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3611. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3612. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3613. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3614. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3615. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3616. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3617. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3618. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3619. elseif position == "Idle2" and attacking == false and running == false then
  3620. change = .75
  3621. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3622. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3623. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3624. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3625. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3626. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3627. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3628. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3629. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3630. elseif position == "Walking2" and attacking == false and running == false then
  3631. ws = 50
  3632. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3633. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3634. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3635. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3636. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3637. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3638. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3639. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3640. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3641. elseif position == "Running" and attacking == false then
  3642. change = 1
  3643. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3644. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3645. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3646. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3647. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3648. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3649. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3650. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3651. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3652. end
  3653. swait()
  3654. end
  3655. end)
  3656. anims()
  3657. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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