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- this is Defaultguns_CSP
- Gauss_CSP:
- Item_Information:
- Item_Name: "&7Gauss &c-&7"
- Item_Type: 291
- Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
- Remove_Unused_Tag: true
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Projectile_Amount: 1
- Projectile_Type: energy
- Projectile_Subtype: 30-1.5-NONE-0
- Projectile_Damage: 7
- Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0,ENTITY_GENERIC_EXPLODE-1-2-0
- Fully_Automatic:
- Enable: true
- Fire_Rate: 1
- Scope:
- Pumpkin_On_Zoom: true
- Scope_Skin: true
- Fog: true
- Second_Zoom:
- Amount: 10
- Fog: false
- Night_Vision: true
- Reload:
- Enable: true
- Reload_Amount: 16
- Reload_Duration: 30
- Sounds_Reloading: BLOCK_PISTON_EXTEND-1-1-0,ENTITY_GENERIC_SWIM-1-1-13,ITEM_SHIELD_BREAK-1-1-17,BLOCK_PISTON_EXTEND-1-1-25
- Abilities:
- Reset_Hit_Cooldown: true
- No_Vertical_Recoil: true
- Extras:
- Disable_Underwater: true
- this is in the crackshotplus defaultguns map/file
- Gauss_CSP:
- Shoot:
- Trails:
- Trail: "CircleRainbow,PiercedMagic"
- Increasing_Fire_Rate:
- Starting_Rate: 1
- Add_Rate_Per_Shot: 1
- Minium_Rate_For_Shot: 1
- Maxium_Rate_For_Shot: 3
- Decrease_Back_to_Starting_Rate:
- Minium_Milliseconds: 700
- Maxium_Milliseconds: 1000
- Damage:
- No_Knockback:
- Affect_Players: true
- Affect_Mobs_And_Animals: true
- Spawn_Firework:
- Shape: "BALL"
- Color: "235-0-156"
- Flicker: false
- Damage_Increase_Based_On_Armor:
- Helmet:
- LEATHER_HELMET: 1
- IRON_HELMET: 2
- CHAINMAIL_HELMET: 3
- GOLD_HELMET: 4
- DIAMOND_HELMET: 5
- Chestplate:
- LEATHER_CHESTPLATE: 1
- IRON_CHESTPLATE: 2
- CHAINMAIL_CHESTPLATE: 4
- GOLD_CHESTPLATE: 5
- DIAMOND_CHESTPLATE: 7
- Leggings:
- LEATHER_LEGGINGS: 1
- IRON_LEGGINGS: 2
- CHAINMAIL_LEGGINGS: 3
- GOLD_LEGGINGS: 4
- DIAMOND_LEGGINGS: 5
- Boots:
- LEATHER_BOOTS: 1
- IRON_BOOTS: 2
- CHAINMAIL_BOOTS: 3
- GOLD_BOOTS: 4
- DIAMOND_BOOTS: 5
- Reload:
- Visual_Reload:
- GUI:
- Use_GUI_To_Select_Visual_Reload: true
- Default_Visual_Reload: "Gray_Reload"
- GUI_Name: "&c- &7Visual Reload &c-"
- Visual_Reload: "Blue_Reload,Green_Reload"
- Held:
- Weapon_Weight: 0.01
- Hide_Attributes: true
- Update_Lore:
- - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
- - "&7✴ &c➣ &7Attachments &c⟹ &7#ATTACHMENTS#"
- - "&7✴ &c➣ &7Skin &c⟹ &7#SKIN#"
- #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
- - "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Damage"
- - "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Weight"
- #- "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Spread"
- #- "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Projectile Speed"
- #- "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Reload Duration"
- - "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Reload Amount"
- #- "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Explosion Radius"
- - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
- Skin:
- GUI_Name: "&c- &7Skin &c-"
- Default_Skin: "NoSkin"
- Skins: "Blue,Pink,Red"
- Attachment:
- Add_Attachment_GUI_Name: "&c- &7Add Attachment &c-"
- Detach_Attachment_GUI_Name: "&c- &7Detach Attachment &c-"
- Attachments: "Flame_Gun,FMJ"
- Maxium_Amount_Of_Attachments: 2
- Variables:
- Weapon_Weight: "BAR~-0.05~0.05"
- Damage: "BAR~2~17"
- Spread: "BAR~0.3~2.2"
- Projectile_Speed: "BAR~5~130"
- Reload_Duration: "BAR~0~80"
- Reload_Amount: "BAR~0~40"
- Explosion_Radius: "BAR~0~10"
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