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May 16th, 2018
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  1. this is Defaultguns_CSP
  2.  
  3.  
  4. Gauss_CSP:
  5. Item_Information:
  6. Item_Name: "&7Gauss &c-&7"
  7. Item_Type: 291
  8. Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
  9. Remove_Unused_Tag: true
  10. Shooting:
  11. Right_Click_To_Shoot: true
  12. Cancel_Left_Click_Block_Damage: true
  13. Projectile_Amount: 1
  14. Projectile_Type: energy
  15. Projectile_Subtype: 30-1.5-NONE-0
  16. Projectile_Damage: 7
  17. Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0,ENTITY_GENERIC_EXPLODE-1-2-0
  18. Fully_Automatic:
  19. Enable: true
  20. Fire_Rate: 1
  21. Scope:
  22. Pumpkin_On_Zoom: true
  23. Scope_Skin: true
  24. Fog: true
  25. Second_Zoom:
  26. Amount: 10
  27. Fog: false
  28. Night_Vision: true
  29. Reload:
  30. Enable: true
  31. Reload_Amount: 16
  32. Reload_Duration: 30
  33. Sounds_Reloading: BLOCK_PISTON_EXTEND-1-1-0,ENTITY_GENERIC_SWIM-1-1-13,ITEM_SHIELD_BREAK-1-1-17,BLOCK_PISTON_EXTEND-1-1-25
  34. Abilities:
  35. Reset_Hit_Cooldown: true
  36. No_Vertical_Recoil: true
  37. Extras:
  38. Disable_Underwater: true
  39.  
  40. this is in the crackshotplus defaultguns map/file
  41.  
  42. Gauss_CSP:
  43. Shoot:
  44. Trails:
  45. Trail: "CircleRainbow,PiercedMagic"
  46. Increasing_Fire_Rate:
  47. Starting_Rate: 1
  48. Add_Rate_Per_Shot: 1
  49. Minium_Rate_For_Shot: 1
  50. Maxium_Rate_For_Shot: 3
  51. Decrease_Back_to_Starting_Rate:
  52. Minium_Milliseconds: 700
  53. Maxium_Milliseconds: 1000
  54. Damage:
  55. No_Knockback:
  56. Affect_Players: true
  57. Affect_Mobs_And_Animals: true
  58. Spawn_Firework:
  59. Shape: "BALL"
  60. Color: "235-0-156"
  61. Flicker: false
  62. Damage_Increase_Based_On_Armor:
  63. Helmet:
  64. LEATHER_HELMET: 1
  65. IRON_HELMET: 2
  66. CHAINMAIL_HELMET: 3
  67. GOLD_HELMET: 4
  68. DIAMOND_HELMET: 5
  69. Chestplate:
  70. LEATHER_CHESTPLATE: 1
  71. IRON_CHESTPLATE: 2
  72. CHAINMAIL_CHESTPLATE: 4
  73. GOLD_CHESTPLATE: 5
  74. DIAMOND_CHESTPLATE: 7
  75. Leggings:
  76. LEATHER_LEGGINGS: 1
  77. IRON_LEGGINGS: 2
  78. CHAINMAIL_LEGGINGS: 3
  79. GOLD_LEGGINGS: 4
  80. DIAMOND_LEGGINGS: 5
  81. Boots:
  82. LEATHER_BOOTS: 1
  83. IRON_BOOTS: 2
  84. CHAINMAIL_BOOTS: 3
  85. GOLD_BOOTS: 4
  86. DIAMOND_BOOTS: 5
  87. Reload:
  88. Visual_Reload:
  89. GUI:
  90. Use_GUI_To_Select_Visual_Reload: true
  91. Default_Visual_Reload: "Gray_Reload"
  92. GUI_Name: "&c- &7Visual Reload &c-"
  93. Visual_Reload: "Blue_Reload,Green_Reload"
  94. Held:
  95. Weapon_Weight: 0.01
  96. Hide_Attributes: true
  97. Update_Lore:
  98. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  99. - "&7✴ &c➣ &7Attachments &c⟹ &7#ATTACHMENTS#"
  100. - "&7✴ &c➣ &7Skin &c⟹ &7#SKIN#"
  101. #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
  102. - "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Damage"
  103. - "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Weight"
  104. #- "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Spread"
  105. #- "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Projectile Speed"
  106. #- "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Reload Duration"
  107. - "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Reload Amount"
  108. #- "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Explosion Radius"
  109. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  110. Skin:
  111. GUI_Name: "&c- &7Skin &c-"
  112. Default_Skin: "NoSkin"
  113. Skins: "Blue,Pink,Red"
  114. Attachment:
  115. Add_Attachment_GUI_Name: "&c- &7Add Attachment &c-"
  116. Detach_Attachment_GUI_Name: "&c- &7Detach Attachment &c-"
  117. Attachments: "Flame_Gun,FMJ"
  118. Maxium_Amount_Of_Attachments: 2
  119. Variables:
  120. Weapon_Weight: "BAR~-0.05~0.05"
  121. Damage: "BAR~2~17"
  122. Spread: "BAR~0.3~2.2"
  123. Projectile_Speed: "BAR~5~130"
  124. Reload_Duration: "BAR~0~80"
  125. Reload_Amount: "BAR~0~40"
  126. Explosion_Radius: "BAR~0~10"
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