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  1. Fan-made Black Mesa is a remake of Valve's classic 1998 shooter Half-Life. It's been in development for around eight years, which is poignant, since it's been around that long since I've played the original.
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  3. A lot has changed since then.
  4. For starters, the project's original goal slowly became almost untenable as time went by. First conceived as a way to remake Half-Life and do it properly - unlike Valve's own lacklustre effort - as the years dragged on it became less and less likely that the finished product (if it ever was finished!) would look as modern as it had first been hoped. Time was moving faster than the project's ability to keep up with it.
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  6. So, let's get this out of the way first. Black Mesa does not look like a modern video game. The limitations of both the Source Engine, and the fact its armchair developers were working with someone else's code, means that things like object density and character animation look like something you'd have seen in 2007, not the kind of thing we're accustomed to now, even in mods.
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  8. That's not to say it's ugly, far from it. There are some gorgeous lighting and environmental effects to be seen, and as a foundation Valve's original art design still looks, in many parts, as fresh as it did when it was first released. But in general, for the majority of your playthrough, you'll feel like you're playing, yeah, something from 2007.
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  10. Full size
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  12. WHY: Black Mesa isn't just a remake of one of the greatest games of all time, it's also, in many ways, an improvement. Oh, and it's free.
  13. Black Mesa
  14. Developer: Black Mesa Mod Team
  15. Platforms: PC
  16. Released: Sept. 14
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  18. Type of game: First-person shooter.
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  20. What I played: The whole thing, in three sittings. It's shorter than I remember it.
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  24. My Two Favorite Things
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  26. It's an update to a classic, but it's a restrained, tasteful update.
  27. Did I mention it's Half-Life, and it's free?
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  29.  
  30. My Two Least-Favorite Things
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  32. The new music is, at times, wonderful. But at other times it's wholly unsuitable.
  33. Some of the new voice acting isn't so great either.
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  35.  
  36. Made-to-Order-Back-of-Box-Quotes
  37.  
  38. "Black Mesa has Full-Life Consequences!—Luke Plunkett, Kotaku.com
  39. "Still hot shit" —Luke Plunkett, Kotaku.com
  40. Except for the parts where you remember you're playing a game that's actually from 1998. Those simply reliving old glories won't mind, and will probably even enjoy the fact, but for younger players interested in seeing what all the fuss is about, know that the FPS genre moved on from a lot of this game's staples for a very good reason. You need health packs to survive, not five seconds behind cover, which may make things harder, but often also results in a tedious procession of endless quicksaves. There is still platforming, dominated by crouch-jumping, and it's still dreadful.
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  42. But you know what? None of that stuff really matters. Because Half-Life, like its sequel, is great not for its bullet-point features, but for the way it pioneered the experience of really being in the first-person perspective, and not just using it as a disembodied floating gun platform. And Black Mesa doesn't just maintain that feeling, it's where the bulk of the really worthwhile improvements have been made.
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  44. This isn't just a remake. The Black Mesa team, led by Carlos "cman2k" Montero, have quietly gone in and either fixed or added new content all around the fringes of the game to make it more immersive, to really kick up the sense that Black Mesa was a facility where a lot of people worked, and not just some empty, cavernous shooting gallery.
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  46. That means more chit-chat and incidental events in the background. More junk lying around. One gun has, gasp, iron sights. Many areas have even been not-so-subtly changed, to make them bigger, or even just to be more impressive.
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  48. Which is a gutsy thing to do! There are other developers porting obscure old games who wouldn't dare mess with the original, let alone something on the level of Half-Life, one of the greatest games of all time. But these guys did, and did it well, so my hats are off to them.
  49.  
  50. Especially for the end. If you've never played Half-Life, know this: the end sucks. I don't mean that relative to the rest of the game, I mean it really sucks. Terrible first-person platforming combined with a weird storyline twist (that sits at odds with the one of the rest of the series) makes it easily Half-Life's lowest moment.
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  52. Lucky for newcomers (and everyone), then, it's gone. You don't play it. The team have cut it from this release of the mod, and instead of plugging it in later, will release it as a standalone title sometime in the future, promising to make substantial changes. It's not often you can praise a game for leaving something out, but again, making that call must have taken guts, and in the end it was the right call. The Half-Life experience is a tighter and more coherent one without it.
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  54. It feels strange playing Black Mesa after all this time. I'd honestly resigned myself to never getting my hands on it at all. It's also weirdly stressful to be reviewing it; while it's a fan-made mod, it's also a remake of one of the greatest PC games ever made, only now I'm reviewing it with 12 years of critical baggage and adoration along for the ride.
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  57. Which, of course, must have been nothing compared to the stresses involved in actually creating such a high-profile project. There have been AAA original titles come and go with less scrutiny than this mod, which may explain in part why it's taken eight years to get the thing into the hands of the public.
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  59. Now that it's here, though, the Black Mesa team has actually delivered. This is Half-Life updated just enough to make it palatable for contemporary tastes, but not so much as to deviate from the original vision. Considering the amount of people involved, the time it's taken and the legacy of the source material, it's an amazing achievement.
  60.  
  61. Almost as amazing as the fact that it's free.
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  63.  
  64. ###########Comments###############
  65.  
  66. 76 replies @Luke PlunkettReply
  67. Captain Pancake and 8 more Reply
  68. I love it 95%. The load times are excruciating...yes, it's a mod, but still, it makes Portal 2 look like child's play in terms of load frequency/time. Also, I cannot get past the door once I launch the rocket, it always crashes there...I just restarted the game, hopefully I can not crash.
  69. scoopadoop and 12 more Reply
  70. I'm really hoping they will listen to the Half-Life fans and do something about the crouch jumping. I mean really, we wanted a remake of Half-Life here, that doesn't mean we want it to play like Half-Life. Crouch jumping is just ridiculous, frankly it makes me glad modern games have quick time events and "press X to vault" type reminders. How am I meant to remember some long dead mechanic from a game no one cares about anymore? It's a shame because Black Mesa could have been really good but even BM needs an update already.
  71. coltonbyu and 12 more Reply
  72. Am i the only one that sorta likes the crouch jumping? its not hard, and makes me feel like i have more to do with what happens.
  73. Stink Horse and 9 more Reply
  74. Half life had almost no load times.
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  76. I think this is a really important point to make, mostly because I've heard others talk about it and I've had brief conversations about it myself. When Half Life came out it was amazing in how it embedded you into the game. Everyone remembers that clearly. You were there in Black Mesa, it was a real place and not an excuse to shoot aliens. Most people describe this as the point where everyone realized an FPS could have a plot, that story and setting mattered, and then they leave it at that. I honestly think people are forgetting that there was something else that helped that immersion. More »
  77. Viceres and 5 more Reply
  78. So.. I'm in the process of playing this game, and it's incredible. Luke, you've articulated that Xen is no longer in the game. That was one of the big things I was looking forward to. The fact that you go to Xen was so fucking mind-blowing in the original. Plus fighting the Nihilanth.. so cool. So, kinda disappoint that it's not in the game and I have to wait another seven years for it.
  79. superfrogxyz and 5 more Reply
  80. One very welcome change for me was the shortening of the On A Rail portion of the game. It was really annoying in the original it was like a maze. After Xen it was my least favorite part. So I'm glad they cut it down and made it less cryptic. but why is everyone complaining about the voice acting? The people they got for the voices did an amazing job at sounding exactly like the scientists in the original which I really liked.
  81. Platypus Man and 5 more Reply
  82. I played Half-Life 2 and its episodes a few years ago, but I only played the first one earlier this year (I was holding out for this mod, but gave up just a touch too soon). That said, it was a good game, but I never thought it was anywhere close to HL2 (probably not a fair comparison, but expected). I might end up giving this a try because, well, it's free so why not, but it's nothing I'm crazy for.
  83. godosauce and 4 more Reply
  84. Stopped reading at "it looks like something from 2007". Are you serious? Play the same mod I did?
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  86. This is absolutely gorgeous, and easily rivals the best looking games with stunning amounts of detail like Dead Space 2. BF3 it may not be, but I don't think BF3 has environments as detail as this game.
  87.  
  88. Edit: Read more...the end sucks? Really? The ending is amazing in Half-Life.
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  90. I weep for gaming when a game like this receives anything but a near perfect score. It's better than 99% of games out there, including the awesome yet overrated Half-Life 2. Many agree this is better than HL2, maybe even better than HL1. More »
  91. Arctic_0ne and 4 more Reply
  92. "Black Mesa does not look like a modern video game. The limitations of both the Source Engine, and the fact its armchair developers were working with someone else's code, means that things like object density and character animation look like something you'd have seen in 2007, not the kind of thing we're accustomed to now, even in mods."
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  94. I completely disagree with this. I felt the animations were on par with what you'd see today. It's definitely better than most Source mods, especially considering that they are almost all custom animations. I didn't feel at all like I was playing a game from 2007, in my opinion it looks better and plays better than a lot of AAA games being released today for $60 less.
  95. makerofthegames and 4 more Reply
  96. It's odd that you mention it feels like a 2007 game.
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  98. I'm the sole hardcore PC gamer in my office. I downloaded Black Mesa literally the hour it came out (I've been following it *since* 2007), and later that day started it up to play it, mirroring it onto another screen so everyone else could check it out (many of them, sadly, never played the original and wanted to see what all the fuss was about).
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  100. Since all I got through was the Epic Office Commute part, they didn't get much commentary in on the gameplay until Monday, but every *single* one of them commented on just how amazing the graphics looked. More »
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