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- 7.5 DENSITY QUELIUM
- You feel certain that a quelium ring balaclava appears to impose insignificant (1/15) maneuvering hindrance and insignificant (1/15) stealth hindrance, offering:
- moderate (4/15) protection and very great (12/18) damage absorption for puncture attacks.
- very good (6/15) protection and very great (12/18) damage absorption for slice attacks.
- good (5/15) protection and very great (12/18) damage absorption for impact attacks.
- moderate (4/15) protection and high (9/18) damage absorption for fire attacks.
- moderate (4/15) protection and high (9/18) damage absorption for cold attacks.
- fair (3/15) protection and high (9/18) damage absorption for electrical attacks.
- If you were only wearing a quelium ring balaclava you could expect your maneuvering to be barely (1/14) hindered and your stealth to be barely (1/14) hindered.
- You are certain that the ring balaclava is quite fragile and easily damaged (3/18), and is in pristine condition (98-100%).
- The ring balaclava is made with metal.
- The ring balaclava is quite supple.
- You are certain that the ring balaclava weighs exactly 120 stones.
- You are certain that the ring balaclava is worth exactly 438816 Dokoras.
- Roundtime: 5 seconds.
- R> ana other bala
- You analyze every minute detail of the ring balaclava and smile knowingly to yourself.
- This appears to be a type of finished metal chain armor that is masterfully-crafted.
- The balaclava is a simple piece to make.
- It was made by someone with somewhat more skill than your own.
- About 16 volume of metal was used in this item's construction.
- The metal appears to be composed of: 67.00% quelium, 13.00% copper, and 20.00% platinum.
- You find it impossible to identify who crafted this item.
- Roundtime: 10 sec.
- 7.794 DENSITY QUELIUM
- You feel certain that a quelium ring helm crafted from tempered links appears to impose insignificant (1/15) maneuvering hindrance and insignificant (1/15) stealth hindrance, offering:
- moderate (4/15) protection and extreme (13/18) damage absorption for puncture attacks.
- very good (6/15) protection and extreme (13/18) damage absorption for slice attacks.
- good (5/15) protection and extreme (13/18) damage absorption for impact attacks.
- good (5/15) protection and high (9/18) damage absorption for fire attacks.
- moderate (4/15) protection and high (9/18) damage absorption for cold attacks.
- fair (3/15) protection and high (9/18) damage absorption for electrical attacks.
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