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- level.bounce = GetEnt("bounceroomtrig","targetname");
- level.sniper = GetEnt("snipename", "targetname");
- jump = GetEnt( "bouncejumper", "targetname" );
- acti = GetEnt( "bounceacti", "targetname" );
- while(1)
- {
- level.bounce waittill("trigger", player);
- //if( !player checkForActi() )
- //continue;
- level.sniper delete();
- //removeEndRooms( "bounce" );
- //if( isDefined(level.old_trig) )
- level.PlayerInRoom = true;
- player.health = player.maxhealth;
- level.activ.health = level.activ.maxhealth;
- player SetPlayerAngles( jump.angles );
- player setOrigin( jump.origin );
- player TakeAllWeapons();
- player GiveWeapon( "tomahawk_mp" );
- player GiveMaxAmmo( "tomahawk_mp" );
- level.activ setPlayerangles( acti.angles );
- level.activ setOrigin( acti.origin );
- level.activ TakeAllWeapons();
- level.activ GiveWeapon( "tomahawk_mp" );
- level.activ GiveMaxAmmo( "tomahawk_mp" );
- wait .05;
- player switchToWeapon( "tomahawk_mp" );
- level.activ SwitchToWeapon( "tomahawk_mp" );
- player FreezeControls(1);
- level.activ FreezeControls(1);
- noti = SpawnStruct();
- noti.titleText = "Bounce Room!";
- noti.notifyText = level.activ.name + " ^3VS^5 " + player.name;
- noti.glowcolor = (1,0,0.9);
- noti.duration = 5;
- players = getentarray("player", "classname");
- for(i=0;i<players.size;i++)
- players[i] thread maps\mp\gametypes\_hud_message::notifyMessage( noti );
- wait 5;
- player FreezeControls(0);
- level.activ FreezeControls(0);
- player waittill( "death" );
- level.bounce.origin = level.endRoomOriginal;
- }
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