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Oct 16th, 2019
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  1. // removes the shifting of the arm when crouching down.
  2.  
  3. cl_viewmodel_shift_left_amt "0"
  4. cl_viewmodel_shift_right_amt "0"
  5. m_mousespeed 0
  6. m_mouseaccel 0
  7. m_customaccel_exponent "1.000000"
  8. m_customaccel_max "0"
  9. m_customaccel_scale "0.04"
  10. m_forward "1"
  11. m_mouseaccel1 "0"
  12. m_mouseaccel2 "0"
  13. m_pitch "0.022000"
  14. m_rawinput "1"
  15. m_yaw 0.022
  16.  
  17. ////
  18.  
  19. //FPS commands
  20. cl_disablehtmlmotd 1
  21. cl_forcepreload 1
  22. mat_queue_mode 2
  23. fps_max 0
  24. fps_max_menu 120
  25. cl_showfps 1
  26. cl_showpos 1
  27.  
  28.  
  29. // removes the bobbing of the weapon back and forth, when you run.
  30.  
  31. cl_bob_lower_amt "21"
  32. cl_bobamt_lat "0"
  33. cl_bobamt_vert "0"
  34.  
  35.  
  36. // lowers delay between sounds.
  37.  
  38. volume 0.03
  39. snd_mixahead "0.025"
  40. snd_musicvolume "0"
  41. snd_headphone_pan_exponent "2"
  42. snd_headphone_pan_radial_weight "2
  43. snd_legacy_surround "0"
  44. snd_pitchquality "1"
  45. dsp_enhance_stereo "0"
  46. voice_mixer_volume "0.99"
  47.  
  48. // sets interpolation values.
  49.  
  50. cl_interp "0"
  51. cl_interp_ratio "1"
  52.  
  53.  
  54. // usual rate commands
  55.  
  56. cl_cmdrate "128"
  57. cl_updaterate "128"
  58. rate "786432 "
  59.  
  60. r_drawtracers_firstperson 0
  61.  
  62.  
  63. // causes the scope to move less while moving scoped and reduces bobbing effect
  64.  
  65. cl_bobcycle "0"
  66.  
  67.  
  68.  
  69. cl_radar_scale "0.5"
  70. cl_radar_rotate "1"
  71. closeonbuy "1"
  72. cl_forcepreload "1"
  73. cl_showhelp 0
  74. cl_lagcompensation "1"
  75. cl_predictweapons "1"
  76. cl_resend "6"
  77. cl_timeout "9999999"
  78. cl_hud_healthammo_style "1"
  79. cl_hud_playercount_pos "1"
  80. cl_hud_playercount_showcount "1"
  81. hud_scaling "0.95"
  82. hud_showtargetid "0"
  83. hud_takesshots "0"
  84. cl_use_opens_buy_menu "0"
  85. closeonbuy "1"
  86. r_dynamic "0"
  87. r_eyegloss "0"
  88. r_eyemove "0"
  89. r_eyeshift_x "0"
  90. r_eyeshift_y "0"
  91. r_eyeshift_z "0"
  92. r_eyesize "0"
  93. muzzleflash_light "0"
  94. sys_antialiasing "0"
  95. sys_aspectratio "-1"
  96. sys_refldetail "0"
  97. mat_queue_mode 2
  98. cl_autowepswitch "0"
  99.  
  100.  
  101. // Chat commands
  102. bind "." "say >:["
  103. bind "o" "say Hyperneurokostiskadiafragmakontravibrationer"
  104. bind "i" "say mihi nomen est Pegasus"
  105. bind "p" "rcon_password apan; rcon mp_pause_match"
  106. bind "-" "rcon mp_unpause_match"
  107. bind "x" "radio2"
  108.  
  109. // viewmodel
  110.  
  111. viewmodel_fov "68"
  112. viewmodel_offset_x "2.5"
  113. viewmodel_offset_y "0"
  114. viewmodel_offset_z "-2"
  115. viewmodel_presetpos "3"
  116.  
  117. // Sensitivity
  118.  
  119. Sensitivity 3.09
  120. zoom_sensitivity_ratio_mouse "1"
  121.  
  122. // controll binds
  123.  
  124. bind "uparrow" "volume 0.38"
  125. bind "downarrow" "volume 0.02"
  126. bind "leftarrow" "cl_righthand 0"
  127. bind "rightarrow" "cl_righthand 1"
  128. bind "c" "use weapon_smokegrenade"
  129. bind "f" "use weapon_flashbang"
  130. bind "mouse4" "use weapon_hegrenade"
  131. bind "z" "use weapon_molotov; use weapon_incgrenade"
  132. bind "t" "+lookatweapon"
  133. bind "u" "messagemode2"
  134. bind "\" "toggleconsole"
  135. bind "MOUSE5" "r_cleardecals"
  136. bind "MWHEELUP" "+jump"
  137. bind "n" "-attack; -attack2"
  138. bind "h" noclip
  139. unbind "MOUSE2"
  140. bind "MOUSE2" "+attack2"
  141.  
  142. alias "+jumpthrow" "+jump;-attack; -attack2""
  143. alias "-jumpthrow" "-jump"
  144. bind "space" "+jumpthrow"
  145.  
  146. // radar zoom in-out script
  147. bind "pgup" "cl_radar_scale 0.55"
  148. bind "pgdn" "cl_radar_scale 0.36"
  149.  
  150. // Sound commands
  151. snd_musicvolume "0" // Master music volume level
  152. snd_deathcamera_volume "0" // Music in deathcamera
  153. snd_mapobjective_volume "0" // Music that starts when bomb is planted
  154. snd_menumusic_volume "0" // Music in main menu
  155. snd_roundend_volume "0" // Music when round ends
  156. snd_roundstart_volume "0" // Music when round starts
  157. snd_tensecondwarning_volume "0" // 10 Second bomb music
  158.  
  159. // Buybinds
  160.  
  161. bind "KP_INS" "buy flashbang"
  162. bind "KP_END" "buy deagle"
  163. bind "KP_DOWNARROW" "buy mp9; mac10"
  164. bind "KP_PGDN" "buy m4a1;buy ak47"
  165. bind "KP_LEFTARROW" "buy famas;buy galil"
  166. bind "KP_5" "buy awp"
  167. bind "KP_UPARROW" "buy tec9; buy fiveseven;"
  168. bind "KP_PGUP" "buy molotov; buy incgrenade;"
  169. bind "KP_MULTIPLY" "buy smokegrenade"
  170. bind "KP_MINUS" "buy defuser"
  171. bind "KP_PLUS" "buy vest"
  172. bind "KP_ENTER" "buy vesthelm"
  173. bind "KP_HOME" "buy vesthelm"
  174. bind "KP_DEL" "buy hegrenade"
  175. bind "KP_RIGHTARROW" "buy p250"
  176.  
  177. cl_loadout_colorweaponnames 1
  178.  
  179. +cl_show_team_equipment
  180.  
  181. bind "t" "+lookatweapon; +cl_show_team_equipment"
  182.  
  183. alias +CrookHasSwag "+duck; +jump; -forward; -back"
  184. alias -CrookHasSwag "-duck; -jump;"
  185. alias "lj" "clear; bind mouse2 "+CrookHasSwag"; echo "LJ bindings loaded""
  186. alias "nolj" "bind mouse2 "+attack2"; echo "LJ bindings disabled""
  187.  
  188. alias "colorcrosshair" "colorcrosshair_0"
  189. alias "colorcrosshair_0" "alias colorcrosshair colorcrosshair_1; cl_crosshaircolor 0; echo **CROSSHAIR IS GREEN**"
  190. alias "colorcrosshair_1" "alias colorcrosshair colorcrosshair_2; cl_crosshaircolor 1; echo **CROSSHAIR IS RED**"
  191. alias "colorcrosshair_2" "alias colorcrosshair colorcrosshair_3; cl_crosshaircolor 2; echo **CROSSHAIR IS BLUE**"
  192. alias "colorcrosshair_3" "alias colorcrosshair colorcrosshair_4; cl_crosshaircolor 3; echo **CROSSHAIR IS YELLOW**"
  193. alias "colorcrosshair_4" "alias colorcrosshair colorcrosshair_5; cl_crosshaircolor 4; echo **CROSSHAIR IS TURQUOISE**"
  194. alias "colorcrosshair_5" "alias colorcrosshair colorcrosshair_6; cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0; echo **CROSSHAIR IS BLACK**"
  195. alias "colorcrosshair_6" "alias colorcrosshair colorcrosshair_7; cl_crosshaircolor 5; cl_crosshaircolor_r 84; cl_crosshaircolor_g 84; cl_crosshaircolor_b 84; echo **CROSSHAIR IS GREY**"
  196. alias "colorcrosshair_7" "alias colorcrosshair colorcrosshair_8; cl_crosshaircolor 5; cl_crosshaircolor_r 168; cl_crosshaircolor_g 168; cl_crosshaircolor_b 168; echo **CROSSHAIR IS LIGHTGREY**"
  197. alias "colorcrosshair_8" "alias colorcrosshair colorcrosshair_9; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; echo **CROSSHAIR IS WHITE**"
  198. alias "colorcrosshair_9" "alias colorcrosshair colorcrosshair_10; cl_crosshaircolor 5; cl_crosshaircolor_r 138; cl_crosshaircolor_g 43; cl_crosshaircolor_b 226; echo **CROSSHAIR IS BLUEPURPLE**"
  199. alias "colorcrosshair_10" "alias colorcrosshair colorcrosshair_11; cl_crosshaircolor 5; cl_crosshaircolor_r 72; cl_crosshaircolor_g 61; cl_crosshaircolor_b 139; echo **CROSSHAIR IS DARKBLUE**"
  200. alias "colorcrosshair_11" "alias colorcrosshair colorcrosshair_12; cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 78; cl_crosshaircolor_b 138; echo **CROSSHAIR IS SKYBLUE**"
  201. alias "colorcrosshair_12" "alias colorcrosshair colorcrosshair_13; cl_crosshaircolor 5; cl_crosshaircolor_r 139; cl_crosshaircolor_g 69; cl_crosshaircolor_b 19; echo **CROSSHAIR IS BROWN**"
  202. alias "colorcrosshair_13" "alias colorcrosshair colorcrosshair_14; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 165; cl_crosshaircolor_b 0; echo **CROSSHAIR IS ORANGE**"
  203. alias "colorcrosshair_14" "alias colorcrosshair colorcrosshair_15; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 105; cl_crosshaircolor_b 185; echo **CROSSHAIR IS HOTPINK**"
  204. alias "colorcrosshair_15" "alias colorcrosshair colorcrosshair_16; cl_crosshaircolor 5; cl_crosshaircolor_r 191; cl_crosshaircolor_g 62; cl_crosshaircolor_b 25; echo **CROSSHAIR IS PURPLE**"
  205. alias "colorcrosshair_16" "alias colorcrosshair colorcrosshair_17; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 215; cl_crosshaircolor_b 0; echo **CROSSHAIR IS GOLD**"
  206. alias "colorcrosshair_17" "alias colorcrosshair colorcrosshair_18; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255; echo **CROSSHAIR IS MAGENTA**"
  207. alias "colorcrosshair_18" "alias colorcrosshair colorcrosshair_19; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 192; cl_crosshaircolor_b 203; echo **CROSSHAIR IS PINK**"
  208. alias "colorcrosshair_19" "alias colorcrosshair colorcrosshair_0; cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 100; cl_crosshaircolor_b 0; echo **CROSSHAIR IS DARKGREEN**"
  209. bind "k" "colorcrosshair"
  210.  
  211. alias deleteNade deleteSmoke; alias deleteSmoke "ent_fire smokegrenade_projectile kill;deleteFlash"; alias deleteFlash "ent_fire flashbang_projectile kill;deleteHE"; alias deleteHE "ent_fire hegrenade_projectile kill;deleteInc"; alias deleteInc "ent_fire incgrenade_projectile kill;deleteMol"; alias deleteMol "ent_fire molotov_projectile kill;deleteDecoy"; alias deleteDecoy "ent_fire decoy_projectile kill"; bind "INS" "deleteNade"
  212.  
  213. //Weapon viewmodel script. Based on a TF2 script by /u/genemilder (http://pastebin.com/7beau8BP). Modified for csgo Bromér
  214.  
  215. //This script allows one to create individual settings for each inventory slot while preserving quickswitching functionality. There is also the option to use mouse scrolling if desired. Slot4 is excluded because the grenade cycle functionality is not compatiable with this logic.
  216.  
  217. //Place this in your autoexec after verifiying that it works. You may have to remove existing binds to the keys that you use here to avoid complications.
  218.  
  219. // ========== BINDS ==========
  220. //Bind whatever keys you like. next/previous inventory binds are commented by default, uncomment and add keys to enable.
  221.  
  222. bind 1 eq_slot1 //primary
  223. bind 2 eq_slot2 //secondary
  224. bind 3 eq_slot3 //melee
  225. bind 5 eq_slot5 //bomb
  226. bind 4 eq_slot6 //HE grenade
  227. bind f eq_slot7 //flash
  228. bind c eq_slot8 //smoke
  229. bind mouse4 eq_slot9 //decoy
  230. bind z eq_slot10 //molotov/incendiary
  231. bind q eq_lastinv //quickswitch
  232. //bind [key] eq_invnext //select next weapon
  233. //bind [key] eq_invprev //select previous weapon
  234.  
  235.  
  236. // ========== SETTINGS ==========
  237. //insert any settings you wish to add for individual slots (xhair, viewmodel, sensitivity etc.) with a semicolon and the command. the example below puts only the knife in your left hand.
  238.  
  239. alias eq_slot1 "slot1; set_slot1; cl_righthand 0; exec RifleCrosshair"
  240. alias eq_slot2 "slot2; set_slot2; cl_righthand 0; exec PistolCrosshair"
  241. alias eq_slot3 "slot3; set_slot3; cl_righthand 1; exec KnifeCrosshair"
  242. alias eq_slot5 "slot5; set_slot5; cl_righthand 0"
  243. alias eq_slot6 "slot6; set_slot6; cl_righthand 0; exec GrenadeCrosshair"
  244. alias eq_slot7 "slot7; set_slot7; cl_righthand 0; exec GrenadeCrosshair"
  245. alias eq_slot8 "slot8; set_slot8; cl_righthand 0; exec GrenadeCrosshair"
  246. alias eq_slot9 "slot9; set_slot9; cl_righthand 0; exec GrenadeCrosshair"
  247. alias eq_slot10 "slot10; set_slot10; cl_righthand 0; exec GrenadeCrosshair"
  248.  
  249.  
  250. // ========== LOGIC ==========
  251. //No touching. Basically this manually implements quiswitching without the 'lastinv' command and next/previous inventory selection
  252.  
  253. alias qs_slot1 "alias eq_invnext eq_slot2; alias eq_invprev eq_slot10; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot1; alias set_slot1 ; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  254. alias qs_slot2 "alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot2; alias set_slot1 qs_slot1; alias set_slot2 ; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  255. alias qs_slot3 "alias eq_invnext eq_slot5; alias eq_invprev eq_slot2; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot3; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 ; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  256. alias qs_slot5 "alias eq_invnext eq_slot6; alias eq_invprev eq_slot3; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot5; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 ; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  257. alias qs_slot6 "alias eq_invnext eq_slot7; alias eq_invprev eq_slot5; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot6; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 ; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  258. alias qs_slot7 "alias eq_invnext eq_slot8; alias eq_invprev eq_slot6; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot7; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 ; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  259. alias qs_slot8 "alias eq_invnext eq_slot9; alias eq_invprev eq_slot7; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot8; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 ; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  260. alias qs_slot9 "alias eq_invnext eq_slot10; alias eq_invprev eq_slot8; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot9; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 ; alias set_slot10 qs_slot10"
  261. alias qs_slot10 "alias eq_invnext eq_slot1; alias eq_invprev eq_slot9; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot10; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 "
  262.  
  263. qs_slot2
  264. eq_slot3
  265.  
  266. // ========== SCRIPT OVERWRITE ==========
  267. //in case you done messed something up, uncomment the beginning of each line.
  268.  
  269. //bind 1 slot1 //primary
  270. //bind 2 slot2 //secondary
  271. //bind 3 slot3 //melee
  272. //bind 5 slot5 //bomb
  273. //bind 4 slot6 //HE grenade
  274. //bind f slot7 //flash
  275. //bind c slot8 //smoke
  276. //bind mouse4 slot9 //decoy
  277. //bind z slot10 //molotov/incendiary
  278. //bind q lastinv //quickswitch
  279. //bind [key] invnext //select next weapon
  280. //bind [key] invprev //select previous weapon
  281. ////////
  282.  
  283.  
  284.  
  285. ECHO ================================================
  286. ECHO ===[ Bromer Autoexec CFG loaded! ]=====
  287. ECHO ===[ Goodluck have fun! ]=====
  288. ECHO ================================================
  289.  
  290. //////////////
  291.  
  292. host_writeconfig
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