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RP-1 Early Contract Revamp

Jul 21st, 2019
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  1. Misc information:
  2. * FSO and other orbital contracts do not open until FO completion OR upon the completion of the Advanced Suborbital Rocketry series.
  3. * Crewed Karman Line contract does not open until FO completion.
  4. * The current advanced-level sounding rocket payload contracts we've got right now remain, and open after the Karman Line contract is completed.
  5. * A new SoundingPayload-esque tank fill, "SciencePayload" is introduced.
  6. * FOLV: First orbital launch vehicle.
  7. * X-Planes (low) rewards 2 SPH upgrades as well as current rewards, X-Planes (high) rewards 3, Supersonic flight rewards 4.
  8. * Human Milestone "Break Sound Barrier" contract is removed.
  9.  
  10. First Flight:
  11. When?
  12. Upon starting a new career.
  13.  
  14. What?
  15. * Launch a new manned vehicle.
  16. * Be in level flight.
  17. * Above 5 km.
  18. * For 2 minutes.
  19. Advance: 1 science.
  20. Reward: 1 SPH point.
  21. No time limit.
  22.  
  23. Why?
  24. Noobs:
  25. * Figure out how to fly something.
  26. * Be able to start researching something.
  27.  
  28. Pros:
  29. * Quickly get first SPH upgrade.
  30. * Be able to start researching something.
  31.  
  32.  
  33. First Launch:
  34. When?
  35. Upon starting a new career.
  36.  
  37. What?
  38. * Launch a new unmanned vehicle.
  39. * And be above 10 km.
  40. * While pointing directly up (+/- ~10 degrees)
  41. * For 30 seconds.
  42. Advance: 1 science.
  43. Reward: 1 VAB point.
  44. No time limit.
  45.  
  46. Why?
  47. Noobs:
  48. * Figure out how to launch something.
  49. * Be able to start researching something.
  50.  
  51. Pros:
  52. * Quickly get first VAB upgrade.
  53. * Be able to start researching something.
  54.  
  55. Karman Line:
  56. When?
  57. After the First Launch or First Flight contract is completed.
  58.  
  59. What?
  60. * Pass 100 km.
  61. * With a very little bit of SciencePayload (like 1-5 units).
  62. Advance: 1,000 funds.
  63. Reward: 1 R&D point.
  64. No time limit.
  65.  
  66. Why?
  67. Noobs:
  68. * Figure out how to use a kick stage.
  69. * Deal with ullage.
  70. * Proper fin design.
  71. * Learn how to add payloads to a tank.
  72.  
  73. Pros:
  74. * Get first R&D upgrade.
  75. * Get money and science to unlock RD101.
  76.  
  77. Atmospheric Science Series (5 contracts):
  78. When?
  79. After the First Launch contract is completed.
  80.  
  81. What?
  82. All:
  83. * Run temp+pressure experiments in high atmosphere.
  84. * Be below a given mass (should exclude bumpers but not two-stage areobees ala the Areobee 300 "Sparrowbee" if you desire)
  85.  
  86. 1: (Should be able to be completed by a WAC)
  87. * Be on a suborbital trajectory with apogee between 130-150 km.
  88. * For some time.
  89. * With some SciencePayload.
  90. Advance: 500 funds
  91. Reward: 1 VAB point, 1,000 funds, 0.5 science.
  92. Time limit: 6 months.
  93.  
  94. 2: (Should be able to be completed by a WAC)
  95. * Be on a suborbital trajectory with apogee between 130-150 km.
  96. * While spinning between 30-120 RPM.
  97. * With some SciencePayload.
  98. Advance: 500 funds
  99. Reward: 1 R&D point, 1,000 funds, 1.0 science.
  100. Time limit: 6 months.
  101.  
  102. 3: (Should be able to be completed by a XASR)
  103. * Hold an angle between 70-40 degrees.
  104. * Below 140 km.
  105. * For some time.
  106. * With some SciencePayload.
  107. Advance: 500 funds
  108. Reward: 1 VAB point, 1,000 funds, 1.5 science.
  109. Time limit: 6 months.
  110.  
  111. 4: (Should be able to be completed by a XASR)
  112. * Be on a suborbital trajectory with apogee between 130-150 km.
  113. * For some time.
  114. * With some SciencePayload.
  115. * And reach a certain downrange distance.
  116. Advance: 500 funds
  117. Reward: 2 R&D points, 1,000 funds, 2.0 science.
  118. Time limit: 6 months.
  119.  
  120. 5: (Should be able to be completed by a AJ10-27, requires a parachute to hang in the air for long enough)
  121. * Be some certain downrange distance.
  122. * Between 10 and 140 km.
  123. * With some SciencePayload.
  124. * For some time.
  125. Advance: 2,000 funds
  126. Reward: 2 unallocated points, 2,000 funds, 3.0 science.
  127. Time limit: 6 months.
  128.  
  129. Why?
  130. Noobs:
  131. * Teaches about spin-stabilization.
  132. * Teaches about angling in the VAB.
  133. * Forces you to start using XASRs and then -27s.
  134. * Teaches you about engine configs.
  135.  
  136. Pros:
  137. * Quick way to get early upgrades.
  138. * Good easy science source.
  139. * Basically current sounding payload missions, but marginally more interesting.
  140.  
  141. Heavy Suborbital Rocketry Series (5 contracts):
  142. When?
  143. After the First Launch contract is completed.
  144.  
  145. What?
  146. 1: (Should be able to be completed by an unguided RD100/WAC)
  147. * Transmit telemetry science.
  148. * While above 100 km.
  149. * With some large amount of SciencePayload.
  150. Advance: 500 funds.
  151. Reward: 1 R&D point, 2,500 funds.
  152. Time limit: 1 year.
  153.  
  154. 2: (Should be able to be completed by an unguided RD100/WAC)
  155. * Transmit telemetry science.
  156. * While over 100 km downrange.
  157. * And be over 1500 km downrange.
  158. * With some small amount of SciencePayload.
  159. Advance: 500 funds.
  160. Reward: 1 VAB point, 5,000 funds.
  161. Time limit: 1 year.
  162.  
  163. 3: (Should be able to be completed by an unguided RD101/XASR)
  164. * Transmit telemetry science.
  165. * While over 100 km downrange.
  166. * And be over 2500 km downrange.
  167. * With some small amount of SciencePayload.
  168. Advance: 1,000 funds.
  169. Reward: 1 VAB point, 7,500 funds.
  170. Time limit: 1 year.
  171.  
  172. 4: (Should be able to be completed by a guided RD102/AJ10-27, should require around total 6.5 km/s dV).
  173. * Achieve some horizontal velocity (5 km/s?).
  174. * While on a suborbital trajectory with apogee between 100-150 km.
  175. * And transmit telemetry science.
  176. * With some SciencePayload.
  177. Advance: 1,500 funds.
  178. Reward: 1 VAB point, 10,000 funds.
  179. Time limit: 1 year.
  180.  
  181. 5: (Should be able to be completed on a 20t pad by a Tank-II guided RD102/S2.253 or comparable, should require around total 7.5 km/s dV).
  182. * Achieve some horizontal velocity (6 km/s?).
  183. * While on a suborbital trajectory with apogee between 100-150 km.
  184. * And transmit telemetry science.
  185. * With some SciencePayload that weighs a bit less than an Areobee kick stage.
  186. Advance: 2,500 funds.
  187. Reward: 1 unallocated point, 40,000 funds.
  188. Time limit: 1 year.
  189.  
  190. Why?
  191. Noobs:
  192. * Gets them to build their first bumper.
  193. * Requires them to apply what they've learned about spin-stabilization and VAB aiming to get downrange.
  194. * Teaches about first stage design for an early OLV.
  195.  
  196. Pros:
  197. * Cheap and easy way to get a bunch of VAB upgrades.
  198. * Fills the gap in dV requirements between the current downrange contract and the current first orbit contract that currently X-1 bullshit occupies.
  199. * Late contracts help fund unlocking Tank-II, RD103, and/or the 60t pad.
  200.  
  201. Biological Sample Return (Repeatable, Should be able to be completed 3 times. It takes 6 months after acceptance for the next contract to show up):
  202. When?
  203. After the third Atmospheric Science contract is completed.
  204.  
  205. What?
  206. (Should be able to be completed by a simple XASR sounding rocket)
  207. * Be below a given mass (should exclude bumpers but not two-stage areobees)
  208. * Recover biological experiments from low space.
  209. * And reach a certain altitude.
  210. * With some SciencePayload.
  211. * And recover that SciencePayload.
  212. * And not experience more 5(?)Gs of acceleration.
  213. Advance: 1,500 funds.
  214. Reward: 2.0 science, 1 R&D point.
  215. Time limit: 4 months.
  216.  
  217. Why?
  218. Noobs:
  219. * Better-paying alternative to early sounding rocket contracts, but limited supply.
  220. * Moderate advance can be helpful for getting out of financial pinches.
  221. * Helps fill out R&D without handing the player a ton of liquid.
  222.  
  223. Pros:
  224. * Should be able to be completed with altitude sounding rocket contracts, if desired.
  225. * Helps fill the science gap that X-1 bullshit will leave.
  226.  
  227. Downrange Track Photography (Repeatable, Should be able to be completed 4 times. It takes 6 months after acceptance for the next contract to show up.):
  228. When?
  229. After the third Heavy Suborbital Rocketry contract is completed.
  230.  
  231. What?
  232. (Should be able to be completed by a V-2-style simple ballistic missile, payload mass should require at least an RD101 or heavier.)
  233. * Recover early film science from low space.
  234. * And be some distance downrange.
  235. * With some large amount of SciencePayload.
  236. * And recover that SciencePayload.
  237. Advance: 12,000 funds.
  238. Reward: 3.0 science, 5,500 funds.
  239. Time limit: 4 months.
  240.  
  241. Why?
  242. Noobs:
  243. * Large advance compared to other contracts gives a lifeline for getting out of a financial pinch.
  244. * Short time limit means that contract should be accepted only after the ability to complete it has been established.
  245.  
  246. Pros:
  247. * Good funding source to pay for larger expenses like the RD103 or the 60t pad.
  248. * Can't all be completed too fast--will take at least two years for all contracts to be handed out.
  249. * A partial replacement for the mid-early-game funding and science boost of X-1 bullshit.
  250.  
  251. First Orbit:
  252. When?
  253. After the Karman Line contract is completed (yes, that early).
  254.  
  255. What?
  256. * Transmit telemetry science.
  257. * While in a stable orbit.
  258. * With perigee above 150 km.
  259. Advance: 10,000 funds, 2 VAB points.
  260. Reward: 25,000 funds, 2 VAB points.
  261. Time limit: 1 year.
  262.  
  263. Why?
  264. Noobs:
  265. * Scary mission, but they should feel pretty good about being able to pull it off after completing the last heavy rocketry contract. If not, they definitely ought to after they do a couple of the advanced rocketry contracts.
  266.  
  267. Pros:
  268. * Advance is pretty good and will help get the FOLV built faster, but isn't enough to be worth rushing it just to invest the advance with the shorter time limit.
  269. * Still, you can start working on your FOLV as soon as you finish the Karman if you wish.
  270.  
  271. Advanced Suborbital Rocketry Series (4 contracts).
  272. When?
  273. After the completion of the Heavy Suborbital Rocketry series.
  274.  
  275. What?
  276. 1: (Should be able to be completed by a one-stage scud.)
  277. * Be below a given mass (should exclude RD100-based rockets).
  278. * And pass 200 km.
  279. * And transmit telemetry science.
  280. * With some large amount of SciencePayload.
  281. * And recover that SciencePayload.
  282. Advance: 2,000 funds, 1 unallocated point.
  283. Reward: 10,000 funds, 1 R&D points.
  284. Time limit: 6 months.
  285.  
  286. 2: (Should be able to be completed by a one-stage scud with avionics.)
  287. * Be below a given mass (should exclude RD100-based rockets).
  288. * And recover early film science from the upper atmosphere.
  289. * And stay between 100 and 140 km for some time (2 minutes? Should require burning horizontally to pull off, can't just shoot up and down through it).
  290. * With some large amount of SciencePayload.
  291. * And recover that SciencePayload.
  292. Advance: 4,000 funds, 1 unallocated point.
  293. Reward: 20,000 funds, 1 R&D point.
  294. Time limit: 6 months.
  295.  
  296. 3: (Should be able to be completed by a FOLV without the third stage.)
  297. * Be below a given mass (should exclude RD101- and RD102-based contraptions).
  298. * Pass 1000 km.
  299. * While not spinning.
  300. * And reach 3000 km downrange.
  301. * While not spinning.
  302. * And transmit telemetry science.
  303. * With some large amount of SciencePayload.
  304. Advance: 6,000 funds, 1 unallocated point.
  305. Reward: 30,000 funds, 1 R&D point.
  306. Time limit: 6 months.
  307.  
  308. 4: (Should be able to be completed by a FOLV without the third stage, but with a mass restriction that means engines better than the 103 should be being used.)
  309. * Be below a given mass (see above).
  310. * Pass 1000 km.
  311. * While not spinning.
  312. * And reach 4000 km downrange.
  313. * While not spinning.
  314. * And transmit telemetry science.
  315. * With some very large amount of SciencePayload.
  316. Advance: 8,000 funds, 1 unallocated point.
  317. Reward: 40,000 funds, 1 R&D point.
  318. Time limit: 6 months.
  319.  
  320. Why?
  321. Noobs:
  322. * Gain more experience before committing to first orbit.
  323. * If they'd rather launch a more guided and larger rocket, they can fund it through this series.
  324. * Forces them to think about building better rockets that just bigger ones.
  325.  
  326. Pros:
  327. * Provides funding between an early first orbit and FSO without a massive FSO advance.
  328. * Value of these conracts encourages working through the HSR series.
  329. * Boosts R&D to what you'll need to prepare for the lunar phase.
  330. * Can be completed earlier if you use unguided alternatives to the "intended" design.
  331.  
  332. First Scientific Satellite:
  333. When?
  334. After the completion of the First Orbit contract OR after the completion of the Advanced Suborbital Rocketry Series.
  335.  
  336. What?
  337. * Do cosmic science.
  338. * While in a stable orbit.
  339. * With perigee between 200-900 km and apogee above 1,500 km.
  340. Advance: 2 unallocated points, 2 R&D points.
  341. Reward: 240,000 funds, 4 R&D points, 4 VAB points.
  342. Deadline: 2 years.
  343.  
  344. Why?
  345. Pros:
  346. * Without the massive advance, you'll need to do suborbital missions to get the cash for the tech and upgrades you'll need.
  347. * Can either do FO and then FSO, or work your way through the ASR series and do them at the same time.
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