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- Bloodborne Emblem (Eldritch Emblem?)
- We are born of the blood, made men by the blood, undone by the rng.
- % stats: can add % to these.
- HP : HP affects HP, astoundingly enough.
- STR : STRENGTH affects damage with physical weapons.
- BLD : BLOODTINGE affects damage with firearms.
- ARC : ARCANE affects damage with arcane weapons
- SKL : SKILL affects chance to hit and crit.
- LUC : LUCK affects hit, evasion, and dodge.
- SPD : SPEED affects attack speed and evasion.
- Set stats: Cannot add % to these.
- CON : CONSTITUTION affects weapon weight and AID
- AID : AID affects ability to rescue
- DEF : DEFENCE affects damage taken.
- RES : RESISTANCE affects arcane damage taken.
- MOV : MOVE affects move distance.
- Defence and resistance come from wearing armour sets, which have negative affects on hit, dodge and AS. Armour is nice, but not if it engenders timidity.
- A hunter typically carries two weapons: a gun and a trick weapon. Guns, normally ineffective against beasts, fire bullets infused with the user's blood, and give the hunter ranged attacks, able to open them up to more devastating blows.
- Classes: origin -> workshop
- Origins: Milquetoast, lone survivor, professional, noble scion, waste of skin
- Workshop: Church, old hunter, powderkeg, saw hunter, cosmic eye, crow hunter, cursed
- Origins:
- How a man is raised can define him. Raise him as an animal, and he will never be anything more than an beast.
- MILQUETOAST
- An ordinary, happy upbringing. Average stats, with no particular weaknesses.
- HP 18
- STR 3
- BLD 2
- ARC 2
- SKL 3
- LUK 3
- SPD 3
- CON 4
- AID 3
- DEF 2
- RES 1
- MOV 4
- LONE SURVIVOR
- An upbringing punctuated with a terrible tragedy. The endurance to survive any trial.
- HP 20
- STR 2
- BLD 1
- ARC 0
- SKL 2
- LUK 1
- SPD 2
- CON 5
- AID 4
- DEF 3
- RES 2
- MOV 4
- VIOLENT PAST
- Terribly violent past. As violence is the domain of hunters, a past filled with such is no bad thing.
- HP 17
- STR 4
- BLD 3
- ARC 1
- SKL 3
- LUK 2
- SPD 2
- CON 5
- AID 4
- DEF 1
- RES 0
- MOV 4
- PROFESSIONAL
- Upbringing focusing on elegance and skill, over brute strength. Civilisation is, after all, what separates man from beast.
- HP 16
- STR 2
- BLD 2
- ARC 1
- SKL 4
- LUK 3
- SPD 4
- CON 4
- AID 3
- DEF 1
- RES 1
- MOV 4
- NOBLE SCION
- A well-respected pedigree. The nobility has always lauded itself as the forefront of man.
- HP 16
- STR 0
- BLD 4
- ARC 4
- SKL 4
- LUK 2
- SPD 3
- CON 5
- AID 4
- DEF 0
- RES 0
- MOV 4
- WASTE OF SKIN
- You shouldn't have been born. Talentless, but perhaps even you can become something.
- Gain an additional 50%.
- HP 16
- STR 1
- BLD 1
- ARC 1
- SKL 1
- LUK 1
- SPD 1
- CON 4
- AID 3
- DEF 1
- RES 1
- MOV 4
- Weapons:
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