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Eldritch Emblem

Aug 2nd, 2016
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  1. Bloodborne Emblem (Eldritch Emblem?)
  2.  
  3. We are born of the blood, made men by the blood, undone by the rng.
  4.  
  5. % stats: can add % to these.
  6. HP : HP affects HP, astoundingly enough.
  7. STR : STRENGTH affects damage with physical weapons.
  8. BLD : BLOODTINGE affects damage with firearms.
  9. ARC : ARCANE affects damage with arcane weapons
  10. SKL : SKILL affects chance to hit and crit.
  11. LUC : LUCK affects hit, evasion, and dodge.
  12. SPD : SPEED affects attack speed and evasion.
  13.  
  14. Set stats: Cannot add % to these.
  15. CON : CONSTITUTION affects weapon weight and AID
  16. AID : AID affects ability to rescue
  17. DEF : DEFENCE affects damage taken.
  18. RES : RESISTANCE affects arcane damage taken.
  19. MOV : MOVE affects move distance.
  20.  
  21. Defence and resistance come from wearing armour sets, which have negative affects on hit, dodge and AS. Armour is nice, but not if it engenders timidity.
  22.  
  23. A hunter typically carries two weapons: a gun and a trick weapon. Guns, normally ineffective against beasts, fire bullets infused with the user's blood, and give the hunter ranged attacks, able to open them up to more devastating blows.
  24.  
  25. Classes: origin -> workshop
  26. Origins: Milquetoast, lone survivor, professional, noble scion, waste of skin
  27. Workshop: Church, old hunter, powderkeg, saw hunter, cosmic eye, crow hunter, cursed
  28.  
  29. Origins:
  30.  
  31. How a man is raised can define him. Raise him as an animal, and he will never be anything more than an beast.
  32.  
  33. MILQUETOAST
  34. An ordinary, happy upbringing. Average stats, with no particular weaknesses.
  35. HP 18
  36. STR 3
  37. BLD 2
  38. ARC 2
  39. SKL 3
  40. LUK 3
  41. SPD 3
  42. CON 4
  43. AID 3
  44. DEF 2
  45. RES 1
  46. MOV 4
  47.  
  48. LONE SURVIVOR
  49. An upbringing punctuated with a terrible tragedy. The endurance to survive any trial.
  50. HP 20
  51. STR 2
  52. BLD 1
  53. ARC 0
  54. SKL 2
  55. LUK 1
  56. SPD 2
  57. CON 5
  58. AID 4
  59. DEF 3
  60. RES 2
  61. MOV 4
  62.  
  63. VIOLENT PAST
  64. Terribly violent past. As violence is the domain of hunters, a past filled with such is no bad thing.
  65. HP 17
  66. STR 4
  67. BLD 3
  68. ARC 1
  69. SKL 3
  70. LUK 2
  71. SPD 2
  72. CON 5
  73. AID 4
  74. DEF 1
  75. RES 0
  76. MOV 4
  77.  
  78. PROFESSIONAL
  79. Upbringing focusing on elegance and skill, over brute strength. Civilisation is, after all, what separates man from beast.
  80. HP 16
  81. STR 2
  82. BLD 2
  83. ARC 1
  84. SKL 4
  85. LUK 3
  86. SPD 4
  87. CON 4
  88. AID 3
  89. DEF 1
  90. RES 1
  91. MOV 4
  92.  
  93. NOBLE SCION
  94. A well-respected pedigree. The nobility has always lauded itself as the forefront of man.
  95. HP 16
  96. STR 0
  97. BLD 4
  98. ARC 4
  99. SKL 4
  100. LUK 2
  101. SPD 3
  102. CON 5
  103. AID 4
  104. DEF 0
  105. RES 0
  106. MOV 4
  107.  
  108. WASTE OF SKIN
  109. You shouldn't have been born. Talentless, but perhaps even you can become something.
  110. Gain an additional 50%.
  111. HP 16
  112. STR 1
  113. BLD 1
  114. ARC 1
  115. SKL 1
  116. LUK 1
  117. SPD 1
  118. CON 4
  119. AID 3
  120. DEF 1
  121. RES 1
  122. MOV 4
  123.  
  124. Weapons:
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