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- // Upgrade NOTE: upgraded instancing buffer 'Props' to new syntax.
- Shader "Custom/ColoredPoint" {
- Properties{
- // _Color ("Color", Color) = (1,1,1,1)
- // _MainTex ("Albedo (RGB)", 2D) = "white" {}
- _Glossiness("Smoothness", Range(0,1)) = 0.5
- _Metallic("Metallic", Range(0,1)) = 0.0
- }
- SubShader{
- Tags{ "RenderType" = "Opaque" }
- LOD 200
- CGPROGRAM
- #pragma enable_d3d11_debug_symbols
- #pragma surface surf Standard fullforwardshadows
- #pragma target 3.0
- // sampler2D _MainTex;
- struct Input {
- // float2 uv_MainTex;
- float3 worldPos;
- };
- half _Glossiness;
- half _Metallic;
- // fixed4 _Color;
- UNITY_INSTANCING_BUFFER_START(Props)
- UNITY_INSTANCING_BUFFER_END(Props)
- void surf(Input IN, inout SurfaceOutputStandard o) {
- // fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
- // o.Albedo = c.rgb;
- o.Albedo.r = IN.worldPos.x;
- o.Metallic = _Metallic;
- o.Smoothness = _Glossiness;
- // o.Alpha = c.a;
- o.Alpha = 1;
- }
- ENDCG
- }
- FallBack "Diffuse"
- }
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