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BenBailey22

Hazel RP

Oct 28th, 2016
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  1. Name: Hazel (Last name unknown currently)
  2. Age: 18 (Birthday is April 27th)
  3. Birthplace: Currently Unknown
  4.  
  5. STATISTICS: base stats
  6. Level: 200
  7. HP/Aura: 205,000
  8. Physical Strength (weapon damage): 8 Physical Strength: 383
  9. Magical Strength (spell damage/potency): 2 Magical Strength: 197
  10. Physical Defense (HP, how well you take a melee/weapon attack): 3 Physical Defense: 205
  11. Magical Defense (how many spells you can take): 4 Magical Defense: 205
  12. Mana Power: 5000 Mana Power:
  13. Wisdom (How well you are with plans and weapon-wielding): 6 Wisdom: 201
  14. Stamina (How long you can battle without tiring): 8 Stamina 213
  15. Movement Speed (How fast are you and your reflexes): 10 Movement Speed: 486
  16. Stealth (How good you are when you need to get around without being noticed): 7 Stealth: 302
  17.  
  18. Strengths: 1v1 close range fights, really nimble and agile.
  19. Weaknesses: Long range combat. If she is separated from her weapons, she can't use her magic.
  20.  
  21. Likes: Training, being surrounded with people she feels comfortable around, music and singing/playing flute, cute stuff.
  22. Dislikes: Bitches and people that continuously put others down. (Yet somehow she's friends with Morgana)
  23.  
  24. Personality: A devoted samurai and strong minded girl. Hardworking but friendly and somewhat jokey. She enjoys to train, but still loves to have fun. Really calm when it comes to fighting, and eager to prove herself. She shows a lot of discipline and respect towards others, as long as they return the respect. She cares deeply for both of her weapons and makes sure that both katanas are in pristine condition at all times.
  25. She may appear shy and quiet at first, but will become more talkative once she feels comfortable around the people she is with at the time.
  26.  
  27. Close Friends: Pretty much everyone
  28.  
  29. Possible Relationships: Ely(Canon)
  30.  
  31. Physical Appearance: http://imgur.com/a/hnTUj (Thanks to Aggron for making the sprite)
  32.  
  33.  
  34. MAGIC: Light & Dark
  35.  
  36. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  37.  
  38. Passive- A Samurai's Determination
  39. E(Effect): If she is hit with a status (e.g- paralysed, burned) her strength is x 1.5. She will not take damage from the first attack which triggered the passive.
  40.  
  41.  
  42. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  43.  
  44. Basic Spell One- Embrace the Dark
  45. E(Effect): User raises Dusk, as the area is shrouded in darkness, making it difficult for opponents to see
  46. D(Damage): None
  47. C(Cost): 100
  48. R(Recoil/Drawback): Allies may also find it tough to see
  49.  
  50. Basic Spell Two- Flash Strike
  51. E(Effect): Dawn flashes a blinding light as the user rushes in and slashes the opponent at near light-speed with Dawn. Unavoidable
  52. D(Damage): 2000 [Low]
  53. C(Cost): 200
  54. R(Recoil/Drawback): The user HAS to strike with Dawn, and the user needs to be concentrated. Can only be used once per 5 mins
  55.  
  56. Basic Spell Three- A Samurai's Courage
  57. E(Effect): User's strength, magic, and speed are doubled.
  58. D(Damage): None
  59. C(Cost): 400
  60. R(Recoil/Drawback): Can only be used under 60% HP
  61.  
  62.  
  63. Basic Spell Four- A Samurai's Eye
  64. E(Effect): The user can detect hidden targets or react to attacks easier. User can also see through any sort of spell or illusion, or if something might be blocking her vision. It can be used to find objects, but this gives the user a headache.
  65. D(Damage): None
  66. C(Cost): 200
  67. R(Recoil/Drawback): Can only be used once per 5 IRL minutes.
  68.  
  69. Basic Spell Five (Only w/o weapon)-
  70. E(Effect):
  71. D(Damage):
  72. C(Cost):
  73. R(Recoil/Drawback):
  74.  
  75. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  76.  
  77. Secret Art One- Dawn/Dusk Strike
  78. E(Effect):
  79. If the user slashes with Dawn, a copy of the user forms made of pure light, which is sent straight at the opponent to strike once with a replicated Dawn blade.
  80. If the user slashes with Dusk, a copy of the user forms made of darkness, which is sent straight at the opponent to strike once with a replicated Dusk blade.
  81. If the user slashes with Truth, both will happen.
  82. D(Damage): 5,000 per replica [Mid]
  83. C(Cost): 500
  84. R(Recoil/Drawback):User cannot use any other attacks until the hit is landed.
  85.  
  86. Secret Art Two- Full Replica
  87. E(Effect): The user makes a full replica of themselves, with halved strength and magic, fades after 2 hits
  88. D(Damage): None
  89. C(Cost): 600
  90. R(Recoil/Drawback): strength and magic is halved while the replica is active.
  91.  
  92. Secret Art Three- Astra
  93. E(Effect): The user locks the opponent in a combo of 5 attacks. Ignores defence.
  94. D(Damage): 4,000 per strike [Mid/High]
  95. C(Cost): 750
  96. R(Recoil/Drawback): If the first one is dodged/blocked, the combo is nulled.
  97.  
  98. Secret Art Four (Only w/o weapon)- “[name here]”
  99. E(Effect):
  100. D(Damage):
  101. C(Cost):
  102. R(Recoil/Drawback):
  103.  
  104. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  105.  
  106. Forbidden Art One- Samurai's Secret Technique- Sol
  107. E(Effect): A katana of the user's choice glows with energy, as the user strikes with great energy and force, which can also break any shield.
  108. D(Damage): 25,000 [High]
  109. C(Cost): 600
  110. R(Recoil/Drawback): The user needs to charge the katana of choice, so must only use the other katana until the strike
  111.  
  112. Forbidden Art Two- Dual Blast
  113. E(Effect): The user holds their katanas together, as a beam of light and darkness is shot directly at the opponent. The beams can be shot separately if necessary,
  114. D(Damage): 20,000 (10,000 if shot separately) [High]
  115. C(Cost): 800
  116. R(Recoil/Drawback): Can be easily dodged
  117.  
  118. Forbidden Art Three- Counter
  119. E(Effect): The user deals damage equal to the damage the opponent just dealt
  120. D(Damage): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  121. C(Cost): 500
  122. R(Recoil/Drawback): Must be activated before the opponent strikes
  123.  
  124. Forbidden Art Four- “[name here]”
  125. E(Effect):
  126. D(Damage):
  127. C(Cost):
  128. R(Recoil/Drawback):
  129.  
  130.  
  131. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  132. BANNED-As of normal fights, only storyline fights may use Ultimate arts.
  133.  
  134. Ultimate Move- A Samurai's Wrath
  135. E(Effect): The user stabs Truth (Dawn and Dusk merged) into the ground which unleashes countless arrows of pure light/darkness straight at the opponent, weakening them before the user dashes in for 10 devastating strikes.
  136. D(Damage): KO
  137. C(Cost): All remaining mana
  138. R(Recoil/Drawback): No mana last and 25% of original stats. Truth also separates back to Dawn and Dusk afterwards.
  139.  
  140. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  141.  
  142. Takeover- “[name here]”
  143. E(Effect):
  144. D(Damage):
  145. C(Cost):
  146. R(Recoil/Drawback):
  147.  
  148.  
  149. Overdrive - Light's Sacrifice
  150. E: She holds Dawn up as it glows a blindingly bright colour before merging with Dusk, Hazel regains 33% HP and Mana as Speed and Strength are doubled. She calls the new katana 'Truth'. It can use both light and dark magic, unlike Dawn and Dusk, which could only use a single one each.
  151. R: She only has the one katana until the end of the fight. After the fight, Truth will split back into Dawn and Dusk.
  152.  
  153. Overdriven Art - A Samurai's Forbidden Blast
  154. E: The user raises Truth, as light and dark energy fuse together and charges above the user's head, before the blast of light and dark is shot directly at the opponent
  155. D: 70,000 [Extreme]
  156. R: She can only use this below 25% HP
  157. C: 1000
  158.  
  159. Weapons: Two katanas, one is lighter and is called Dawn, and the other one is darker and is called Dusk
  160. E: Each of her katanas uses a different part of her magic. When using Dawn in an attack, Hazel can use the light magic, and when using Dusk in an attack, Hazel can use the dark magic. She wields Dawn in her left hand and Dusk in her right hand.
  161. Power-ups:
  162.  
  163. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that don't boost you.
  164.  
  165. Upgrades:
  166. E:
  167. Power-Ups:
  168.  
  169. Equipment: They can be related to your character or just what they pick up over time.
  170.  
  171. Equipment:
  172. E:
  173. Power-Ups:
  174.  
  175. Extra Spells(Optional)
  176. ~~~~~~~~~~~~~~~~~~~~~~
  177.  
  178. Any questions? Ask Ben.
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