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- Name: Hazel (Last name unknown currently)
- Age: 18 (Birthday is April 27th)
- Birthplace: Currently Unknown
- STATISTICS: base stats
- Level: 200
- HP/Aura: 205,000
- Physical Strength (weapon damage): 8 Physical Strength: 383
- Magical Strength (spell damage/potency): 2 Magical Strength: 197
- Physical Defense (HP, how well you take a melee/weapon attack): 3 Physical Defense: 205
- Magical Defense (how many spells you can take): 4 Magical Defense: 205
- Mana Power: 5000 Mana Power:
- Wisdom (How well you are with plans and weapon-wielding): 6 Wisdom: 201
- Stamina (How long you can battle without tiring): 8 Stamina 213
- Movement Speed (How fast are you and your reflexes): 10 Movement Speed: 486
- Stealth (How good you are when you need to get around without being noticed): 7 Stealth: 302
- Strengths: 1v1 close range fights, really nimble and agile.
- Weaknesses: Long range combat. If she is separated from her weapons, she can't use her magic.
- Likes: Training, being surrounded with people she feels comfortable around, music and singing/playing flute, cute stuff.
- Dislikes: Bitches and people that continuously put others down. (Yet somehow she's friends with Morgana)
- Personality: A devoted samurai and strong minded girl. Hardworking but friendly and somewhat jokey. She enjoys to train, but still loves to have fun. Really calm when it comes to fighting, and eager to prove herself. She shows a lot of discipline and respect towards others, as long as they return the respect. She cares deeply for both of her weapons and makes sure that both katanas are in pristine condition at all times.
- She may appear shy and quiet at first, but will become more talkative once she feels comfortable around the people she is with at the time.
- Close Friends: Pretty much everyone
- Possible Relationships: Ely(Canon)
- Physical Appearance: http://imgur.com/a/hnTUj (Thanks to Aggron for making the sprite)
- MAGIC: Light & Dark
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- A Samurai's Determination
- E(Effect): If she is hit with a status (e.g- paralysed, burned) her strength is x 1.5. She will not take damage from the first attack which triggered the passive.
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Embrace the Dark
- E(Effect): User raises Dusk, as the area is shrouded in darkness, making it difficult for opponents to see
- D(Damage): None
- C(Cost): 100
- R(Recoil/Drawback): Allies may also find it tough to see
- Basic Spell Two- Flash Strike
- E(Effect): Dawn flashes a blinding light as the user rushes in and slashes the opponent at near light-speed with Dawn. Unavoidable
- D(Damage): 2000 [Low]
- C(Cost): 200
- R(Recoil/Drawback): The user HAS to strike with Dawn, and the user needs to be concentrated. Can only be used once per 5 mins
- Basic Spell Three- A Samurai's Courage
- E(Effect): User's strength, magic, and speed are doubled.
- D(Damage): None
- C(Cost): 400
- R(Recoil/Drawback): Can only be used under 60% HP
- Basic Spell Four- A Samurai's Eye
- E(Effect): The user can detect hidden targets or react to attacks easier. User can also see through any sort of spell or illusion, or if something might be blocking her vision. It can be used to find objects, but this gives the user a headache.
- D(Damage): None
- C(Cost): 200
- R(Recoil/Drawback): Can only be used once per 5 IRL minutes.
- Basic Spell Five (Only w/o weapon)-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Dawn/Dusk Strike
- E(Effect):
- If the user slashes with Dawn, a copy of the user forms made of pure light, which is sent straight at the opponent to strike once with a replicated Dawn blade.
- If the user slashes with Dusk, a copy of the user forms made of darkness, which is sent straight at the opponent to strike once with a replicated Dusk blade.
- If the user slashes with Truth, both will happen.
- D(Damage): 5,000 per replica [Mid]
- C(Cost): 500
- R(Recoil/Drawback):User cannot use any other attacks until the hit is landed.
- Secret Art Two- Full Replica
- E(Effect): The user makes a full replica of themselves, with halved strength and magic, fades after 2 hits
- D(Damage): None
- C(Cost): 600
- R(Recoil/Drawback): strength and magic is halved while the replica is active.
- Secret Art Three- Astra
- E(Effect): The user locks the opponent in a combo of 5 attacks. Ignores defence.
- D(Damage): 4,000 per strike [Mid/High]
- C(Cost): 750
- R(Recoil/Drawback): If the first one is dodged/blocked, the combo is nulled.
- Secret Art Four (Only w/o weapon)- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Samurai's Secret Technique- Sol
- E(Effect): A katana of the user's choice glows with energy, as the user strikes with great energy and force, which can also break any shield.
- D(Damage): 25,000 [High]
- C(Cost): 600
- R(Recoil/Drawback): The user needs to charge the katana of choice, so must only use the other katana until the strike
- Forbidden Art Two- Dual Blast
- E(Effect): The user holds their katanas together, as a beam of light and darkness is shot directly at the opponent. The beams can be shot separately if necessary,
- D(Damage): 20,000 (10,000 if shot separately) [High]
- C(Cost): 800
- R(Recoil/Drawback): Can be easily dodged
- Forbidden Art Three- Counter
- E(Effect): The user deals damage equal to the damage the opponent just dealt
- D(Damage): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- C(Cost): 500
- R(Recoil/Drawback): Must be activated before the opponent strikes
- Forbidden Art Four- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only storyline fights may use Ultimate arts.
- Ultimate Move- A Samurai's Wrath
- E(Effect): The user stabs Truth (Dawn and Dusk merged) into the ground which unleashes countless arrows of pure light/darkness straight at the opponent, weakening them before the user dashes in for 10 devastating strikes.
- D(Damage): KO
- C(Cost): All remaining mana
- R(Recoil/Drawback): No mana last and 25% of original stats. Truth also separates back to Dawn and Dusk afterwards.
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Overdrive - Light's Sacrifice
- E: She holds Dawn up as it glows a blindingly bright colour before merging with Dusk, Hazel regains 33% HP and Mana as Speed and Strength are doubled. She calls the new katana 'Truth'. It can use both light and dark magic, unlike Dawn and Dusk, which could only use a single one each.
- R: She only has the one katana until the end of the fight. After the fight, Truth will split back into Dawn and Dusk.
- Overdriven Art - A Samurai's Forbidden Blast
- E: The user raises Truth, as light and dark energy fuse together and charges above the user's head, before the blast of light and dark is shot directly at the opponent
- D: 70,000 [Extreme]
- R: She can only use this below 25% HP
- C: 1000
- Weapons: Two katanas, one is lighter and is called Dawn, and the other one is darker and is called Dusk
- E: Each of her katanas uses a different part of her magic. When using Dawn in an attack, Hazel can use the light magic, and when using Dusk in an attack, Hazel can use the dark magic. She wields Dawn in her left hand and Dusk in her right hand.
- Power-ups:
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that don't boost you.
- Upgrades:
- E:
- Power-Ups:
- Equipment: They can be related to your character or just what they pick up over time.
- Equipment:
- E:
- Power-Ups:
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
- Any questions? Ask Ben.
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