Awooslayer699

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Feb 2nd, 2019
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142.  
  143.  
  144. --God Slayer
  145.  
  146.  
  147.  
  148.  
  149. --[[wait(0.1)
  150. -------------------------------
  151. local p=game:service("Players").LocalPlayer
  152. if p.Name=="Reruderu" then
  153. p:Kick("go away, skid who uses crappy decompilers,v3rmie skid.")
  154. elseif p.Name=="Rerumu" then
  155. p:Kick("no thanks, skid who uses crappy decompilers that they didnt make.also being an pathetic v3rmie kid")
  156. end]]
  157. local p=game:service("Players").LocalPlayer
  158. local char=p.Character
  159. script.Parent=char
  160. local torso=char.Torso
  161. local hed=char.Head
  162. local larm=char:FindFirstChild("Left Arm")
  163. local rarm=char:FindFirstChild("Right Arm")
  164. local lleg=char:FindFirstChild("Left Leg")
  165. local rleg=char:FindFirstChild("Right Leg")
  166. local hum=char.Humanoid
  167. local cam=workspace.CurrentCamera
  168. local root=char.HumanoidRootPart
  169. local mouse=p:GetMouse()
  170. local hb=game:service("RunService").Heartbeat
  171. local rs=game:service("RunService").Stepped
  172. hum.MaxHealth=math.huge
  173. hum.Health=hum.MaxHealth
  174. local pgui=Instance.new("ScreenGui",p.PlayerGui)
  175. random={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  176. local run = 30
  177. local normal = 16
  178. local color = "Really black"
  179. local color2 = "Really blue"
  180. local righteyebrickcolor = "Really blue"
  181. local NumCol = 0,0,255
  182. local GodSlayer = true
  183. local Full = false
  184. hum.WalkSpeed = 5
  185. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  186. -------------------
  187. local drinks="10722059"
  188. local m="41707332"
  189. local tx="41708701"
  190. local ragesong="590156873"
  191. local breaks="368270172"
  192. local scream="527276541"
  193. local Shirt = "rbxassetid://427841675"
  194. local Pants = "rbxassetid://428282416"
  195. -------------------
  196.  
  197.  
  198. function swait(num)
  199. if num==0 or num==nil then
  200. game:service'RunService'.Stepped:wait(0)
  201. else
  202. for i=0,num do
  203. game:service'RunService'.Stepped:wait(0)
  204. end
  205. end
  206. end
  207.  
  208. function chatfunc(text)
  209. local chat = coroutine.wrap(function()
  210. if char:FindFirstChild("TalkingBillBoard")~= nil then
  211. char:FindFirstChild("TalkingBillBoard"):destroy()
  212. end
  213. local naeeym2 = Instance.new("BillboardGui",char)
  214. naeeym2.Size = UDim2.new(0,100,0,40)
  215. naeeym2.StudsOffset = Vector3.new(0,3,0)
  216. naeeym2.Adornee = char.Head
  217. naeeym2.Name = "TalkingBillBoard"
  218. local tecks2 = Instance.new("TextLabel",naeeym2)
  219. tecks2.BackgroundTransparency = 1
  220. tecks2.BorderSizePixel = 0
  221. tecks2.Text = ""
  222. tecks2.Font = "Fantasy"
  223. tecks2.TextSize = 30
  224. tecks2.TextStrokeTransparency = 0
  225. tecks2.TextColor3 = Color3.new(.6,0,0)
  226. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  227. tecks2.Size = UDim2.new(1,0,0.5,0)
  228. local tecks3 = Instance.new("TextLabel",naeeym2)
  229. tecks3.BackgroundTransparency = 1
  230. tecks3.BorderSizePixel = 0
  231. tecks3.Text = ""
  232. tecks3.Font = "Fantasy"
  233. tecks3.TextSize = 30
  234. tecks3.TextStrokeTransparency = 0
  235. tecks3.TextColor3 = Color3.new(0,0,255)
  236. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  237. tecks3.Size = UDim2.new(1,0,0.5,0)
  238. for i = 1,string.len(text),1 do
  239. tecks2.Text = string.sub(text,1,i)
  240. tecks3.Text = string.sub(text,1,i)
  241. wait(0.01)
  242. end
  243. wait(2)
  244. for i = 1, 50 do
  245. swait()
  246. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  247. tecks2.Rotation = tecks2.Rotation - .8
  248. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  249. tecks2.TextTransparency = tecks2.TextTransparency + .04
  250. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  251. tecks3.Rotation = tecks2.Rotation + .8
  252. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  253. tecks3.TextTransparency = tecks2.TextTransparency + .04
  254. end
  255. naeeym2:Destroy()
  256. end)
  257. chat()
  258. end
  259. function onChatted(msg)
  260. chatfunc(msg)
  261. end
  262. p.Chatted:connect(onChatted)
  263. coroutine.resume(coroutine.create(function()
  264. wait(2)
  265. chatfunc("Allow me to show you what happens when I break my limiter..")
  266. end))
  267.  
  268.  
  269. local s0=Instance.new("Sound",char)
  270. s0.SoundId="rbxassetid://"..ragesong
  271. s0.Volume=1999
  272. s0.Pitch=1
  273. s0.Looped=true
  274.  
  275.  
  276. local s02=Instance.new("Sound",char)
  277. s02.SoundId="rbxassetid://978788235"
  278. s02.Volume=1999
  279. s02.Pitch=1
  280. s02.Looped=false
  281. s02:Play()
  282.  
  283. function Sound(ID,Parent,Vol,Pitch,Loop)
  284. local S0 = Instance.new("Sound",Parent)
  285. S0.SoundId = ID
  286. S0.Volume = Vol
  287. S0.Looped = Loop
  288. S0.Pitch = Pitch
  289. wait(.1)
  290. S0:Play()
  291. end
  292. function weld(a, b, acf)
  293. local w = Instance.new("Weld", a)
  294. w.Part0 = a
  295. w.Part1 = b
  296. w.C0 = acf
  297. end
  298.  
  299.  
  300. wait(9)
  301. char.Head.face:Destroy()
  302. local reye = Instance.new("Part", char)
  303. reye.CanCollide = false
  304. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  305. reye.Material = "Neon"
  306. reye.Size = Vector3.new(.15,.15,.15)
  307. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  308. m1 = Instance.new("SpecialMesh", reye)
  309. m1.MeshType = "Sphere"
  310. m1.Scale = Vector3.new(0.9,0.9,0.9)
  311. reye.Locked = true
  312. reye.Name = "re"
  313.  
  314. local leye = Instance.new("Part", char)
  315. leye.CanCollide = false
  316. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  317. leye.Material = "Neon"
  318. leye.Size = Vector3.new(.15,.15,.15)
  319. weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
  320. local m = Instance.new("SpecialMesh", leye)
  321. m.MeshType = "Sphere"
  322. m.Scale = Vector3.new(0.9,0.9,0.9)
  323. leye.Locked = true
  324. leye.Name = "le"
  325.  
  326. coroutine.resume(coroutine.create(function(Part,Weld)
  327. while Part.Parent~=nil do
  328. wait(2)
  329. for i=0,1,0.2 do
  330. wait()
  331. m.Scale = Vector3.new(.9,.9-.8*i,.5)
  332. end
  333. for i=0,1,0.2 do
  334. wait()
  335. m.Scale = Vector3.new(.9,.9+.8*i,.5)
  336. end
  337. end
  338. end),leye,weld)
  339.  
  340. coroutine.resume(coroutine.create(function(Part,Weld)
  341. while Part.Parent~=nil do
  342. wait(2)
  343. for z=0,1,0.2 do
  344. wait()
  345. m1.Scale = Vector3.new(.9,.9-.8*z,.5)
  346. end
  347. for z=0,1,0.2 do
  348. wait()
  349. m1.Scale = Vector3.new(.9,.9+.8*z,.5)
  350. end
  351. end
  352. end),reye,weld)
  353.  
  354.  
  355.  
  356. function fnt(pos,dist,splr)
  357. if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
  358. local list = {}
  359. for i,v in pairs(workspace:GetChildren())do
  360. if v:IsA("Model")then
  361. if v:findFirstChild("Torso")then
  362. if v ~= char then
  363. if(v.Torso.Position -pos).magnitude <= dist then
  364. table.insert(list,v)
  365. end
  366. end
  367. end
  368. end
  369. end
  370. return list
  371. end
  372. function fnp(pos,dist,splr)
  373. if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
  374. local list = {}
  375. for i,v in pairs(workspace:GetChildren())do
  376. if v:IsA("Part")then
  377. if v ~= char and v.Name~="Car" and v~=torso and v.Name~="Base" and v.Name~="Baseplate" then
  378. if(v.Position -pos).magnitude <= dist then
  379. table.insert(list,v)
  380. end
  381. end
  382. end
  383. end
  384. return list
  385. end
  386. fw = function(wp0, wp1, wc0x, wc0y, wc0z) -- fast weld
  387. local wld = Instance.new("Weld", wp1)
  388. wld.Part0 = wp0
  389. wld.Part1 = wp1
  390. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  391. end
  392. local trans=false
  393. ------------------------------------
  394. ------------------------------------
  395. anim="idle"
  396. local sine=0
  397. local add=0
  398. local value=0
  399. local ffing=false
  400. local msgs=0
  401. attack=false
  402. NoAnims=false
  403. ----preparing character----
  404.  
  405.  
  406.  
  407.  
  408.  
  409.  
  410. function NoOutline(Part)
  411. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  412. end
  413. function lerp(a, b, t) -- Linear interpolation
  414. return a + (b - a)*t
  415. end
  416.  
  417. function slerp(a, b, t) --Spherical interpolation
  418. dot = a:Dot(b)
  419. if dot > 0.99999 or dot < -0.99999 then
  420. return t <= 0.5 and a or b
  421. else
  422. r = math.acos(dot)
  423. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  424. end
  425. end
  426.  
  427. function matrixInterpolate(a, b, t)
  428. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  429. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  430. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  431. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  432. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  433. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  434. local t = v1:Dot(v2)
  435. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  436. return CFrame.new()
  437. end
  438. return CFrame.new(
  439. v0.x, v0.y, v0.z,
  440. v1.x, v1.y, v1.z,
  441. v2.x, v2.y, v2.z,
  442. v3.x, v3.y, v3.z)
  443. end
  444. ----------------------------------------------------
  445. function genWeld(a,b)
  446. local w = Instance.new("Weld",a)
  447. w.Part0 = a
  448. w.Part1 = b
  449. return w
  450. end
  451. function weld(a, b)
  452. local weld = Instance.new("Weld")
  453. weld.Name = "W"
  454. weld.Part0 = a
  455. weld.Part1 = b
  456. weld.C0 = a.CFrame:inverse() * b.CFrame
  457. weld.Parent = a
  458. return weld;
  459. end
  460. ----------------------------------------------------
  461. function Lerp(c1,c2,al)
  462. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  463. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  464. for i,v in pairs(com1) do
  465. com1[i] = v+(com2[i]-v)*al
  466. end
  467. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  468. end
  469. ----------------------------------------------------
  470.  
  471.  
  472.  
  473. fw(torso, larm, -1.5, 0.5, 0)
  474. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  475. fw(torso, rarm, 1.5, 0.5, 0)
  476. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  477. fw(torso, hed, 0, 1.5, 0)
  478. fw(torso, lleg, -0.5, -1, 0)
  479. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  480. fw(torso, rleg, 0.5, -1, 0)
  481. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  482. fw(root, torso, 0, -1, 0)
  483. torso.Weld.C1 = CFrame.new(0, -1, 0)
  484. --------------rot------------
  485. local r=0
  486. local radd=0.04
  487. coroutine.wrap(function()
  488. while rs:wait() do
  489. r=r+radd
  490. end
  491. end)()
  492. attack = false
  493. -----------------------------
  494.  
  495. -----------------------------
  496.  
  497.  
  498. if trans == false then
  499. attack=true
  500. NoAnims=true
  501. hum.WalkSpeed=0
  502.  
  503. local fx = Instance.new("Sound",char)
  504. fx.SoundId="rbxassetid://"..drinks
  505. fx.Volume=0
  506. fx.Pitch=1
  507. fx:Play()
  508.  
  509.  
  510.  
  511.  
  512. fx.SoundId="rbxassetid://"..breaks
  513. fx.Volume=10
  514. fx:Play()
  515.  
  516.  
  517.  
  518.  
  519. print("drinked")
  520.  
  521.  
  522.  
  523. coroutine.wrap(function()
  524. while trans == false do
  525. wait(0.2)
  526. local ef = Instance.new("Part",char)
  527. ef.Name="pulse"
  528. ef.BrickColor=BrickColor.new(color2)
  529. ef.Material="Neon"
  530. ef.Shape="Ball"
  531. ef.CanCollide=false
  532. ef.Anchored=true
  533. ef.Size=Vector3.new(1,1,1)
  534. ef.CFrame=root.CFrame
  535.  
  536. local ef2 = ef:Clone()
  537. ef2.Parent=ef
  538. ef2.BrickColor=BrickColor.new(color)
  539. ef2.Name="call"
  540. ef2.Size=Vector3.new(1,1,1)
  541. local em=Instance.new("SpecialMesh",ef2)
  542. em.MeshId="rbxassetid://3270017"
  543. em.Scale=Vector3.new(1,1,0.0001)
  544.  
  545. local ef3 = ef2:Clone()
  546. ef3.Parent=ef
  547. ef3.Name="aura"
  548. ef3.CFrame=root.CFrame
  549. local em2=ef3.Mesh
  550. em2.MeshId="rbxassetid://20329976"
  551. em2.Scale=Vector3.new(1,0.4,1)
  552.  
  553. local ef4 = ef3:Clone()
  554. ef4.Parent=ef
  555. local em3=ef4.Mesh
  556.  
  557. local ef5 = ef2:Clone()
  558. ef5.Parent=ef
  559. local em4=ef5.Mesh
  560.  
  561. coroutine.wrap(function()
  562. for i = 1, 60 do
  563. rs:wait()
  564. ef.Size=ef.Size+Vector3.new(1,1,1)
  565. ef.Transparency=ef.Transparency+1/60
  566. ef2.Size=ef2.Size+Vector3.new(1,0.3,1)
  567. ef2.Transparency=ef2.Transparency+1/60
  568. em.Scale=em.Scale+Vector3.new(1,1,0)
  569. ef2.CFrame=torso.CFrame*CFrame.Angles(r,r,r)
  570. ef3.Size=ef3.Size+Vector3.new(1,0.3,1)
  571. ef3.Transparency=ef3.Transparency+1/60
  572. ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
  573. em2.Scale=em2.Scale+Vector3.new(1,0.3,1)
  574. ef4.Size=ef4.Size+Vector3.new(1,0.3,1)
  575. ef4.Transparency=ef4.Transparency+1/60
  576. ef4.CFrame=root.CFrame*CFrame.Angles(0,-r,0)
  577. em3.Scale=em3.Scale+Vector3.new(1,0.3,1)
  578. ef5.Transparency=ef5.Transparency+1/60
  579. em4.Scale=em4.Scale+Vector3.new(1,1,0)
  580. ef5.CFrame=torso.CFrame*CFrame.Angles(-r,-r,-r)
  581. end
  582. ef:Destroy()
  583. ef2:Destroy()
  584. ef3:Destroy()
  585. ef4:Destroy()
  586. ef5:Destroy()
  587. end)()
  588. end
  589. local ef = Instance.new("Part",char)
  590. ef.Name="pulse"
  591. ef.BrickColor=BrickColor.new(color2)
  592. ef.Material="Neon"
  593. ef.Shape="Ball"
  594. ef.CanCollide=false
  595. ef.Anchored=true
  596. ef.Size=Vector3.new(1,1,1)
  597. ef.CFrame=root.CFrame
  598. local em=Instance.new("SpecialMesh",ef)
  599. em.MeshId="rbxassetid://9982590"
  600. em.Scale=Vector3.new(1,0.3,1)
  601.  
  602. local ef2 = ef:Clone()
  603. ef2.Parent=ef
  604. ef2.Name="aura"
  605. ef2.CFrame=root.CFrame
  606. ef2.Mesh:Destroy()
  607.  
  608. local ef3 = ef:Clone()
  609. ef3.Parent=ef
  610. ef3.Name="aura"
  611. ef3.CFrame=root.CFrame
  612. ef3.Mesh:Destroy()
  613. local em2=Instance.new("SpecialMesh",ef3)
  614. em2.MeshId="rbxassetid://20329976"
  615. em2.Scale=Vector3.new(1,0.3,1)
  616.  
  617. coroutine.wrap(function()
  618. for i = 1, 250 do
  619. ef.Size=ef.Size+Vector3.new(2,2,2)
  620. ef.Transparency=ef.Transparency+1/160
  621. em.Scale=em.Scale+Vector3.new(0.6,0.6,0.6)
  622. ef.CFrame=root.CFrame*CFrame.Angles(r,r,r)
  623. ef3.Transparency=ef3.Transparency+1/160
  624. ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
  625. em2.Scale=em2.Scale+Vector3.new(2,0.8,2)
  626. ef2.Size=ef2.Size+Vector3.new(2,2,2)
  627. ef2.Transparency=ef2.Transparency+1/160
  628. rs:wait()
  629. end
  630. ef:Destroy()
  631. ef2:Destroy()
  632. ef3:Destroy()
  633. s02:Destroy()
  634.  
  635. end)()
  636. end)()
  637.  
  638. for i = 1, 270 do
  639. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,4,0)*CFrame.Angles(math.rad(20),0,0),0.25)
  640. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,0.15),0.25)
  641. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,-0.15),0.25)
  642. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,-6),0.25)
  643. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,6),0.25)
  644. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
  645. rs:wait()
  646. end
  647. wait(8.7)
  648. s0:Play()
  649. trans=true
  650. print("screamed")
  651. for i,v in pairs(char:GetChildren()) do
  652. if v:FindFirstChild("Handle") then
  653. v.Handle.Transparency=1
  654. end
  655. end
  656. hum.WalkSpeed=normal
  657. NoAnims=false
  658. attack=false
  659. end
  660.  
  661.  
  662. ------effects------
  663.  
  664. ypcall(function()
  665. shirt = Instance.new("Shirt", char)
  666. shirt.Name = "Shirt"
  667. pants = Instance.new("Pants", char)
  668. pants.Name = "Pants"
  669. char.Shirt.ShirtTemplate = Shirt
  670. char.Pants.PantsTemplate = Pants
  671. end)
  672.  
  673. char["Body Colors"].HeadColor = BrickColor.new("Dirt brown")
  674. char["Body Colors"].TorsoColor = BrickColor.new("Dirt brown")
  675. char["Body Colors"].LeftArmColor = BrickColor.new("Dirt brown")
  676. char["Body Colors"].RightArmColor = BrickColor.new("Dirt brown")
  677.  
  678.  
  679.  
  680. hum = char.Humanoid
  681.  
  682. function CreateMesh(parent, id, x, y, z, texture)
  683. local m=Instance.new("SpecialMesh", parent)
  684. m.MeshType = "FileMesh"
  685. m.MeshId=id
  686. if texture ~= nil then
  687. m.TextureId=texture
  688. end
  689. m.Scale = Vector3.new(x,y,z)
  690. end
  691.  
  692. local euler = CFrame.fromEulerAnglesXYZ
  693.  
  694. Hat=function()
  695. hat = Instance.new("Part", char)
  696. CreateMesh(hat, "rbxassetid://667528488", 1.1, 1.1, 1.1,"rbxassetid://845828015")
  697. hat.Name = "PurpleHair"
  698. hat.Locked = true
  699. hat.BrickColor = BrickColor.new("Dark indigo")
  700. hat.CanCollide=true
  701. hat.Size=Vector3.new(1,1,1)
  702. hatw = Instance.new("Weld",hat)
  703. hatw.Part0=hat
  704. hatw.Part1=char['Head']
  705. hatw.C0=CFrame.new(-0.1,-0.4,0)
  706. hatw.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  707. end
  708.  
  709.  
  710. Hat2=function()
  711. hat2 = Instance.new("Part", char)
  712. CreateMesh(hat2, "rbxassetid://943649996", 0.5, 0.5, 0.5,"rbxassetid://943650208")
  713. hat2.Name = "DisguiseScarf"
  714. hat2.Locked = true
  715. hat2.BrickColor = BrickColor.new("Dark indigo")
  716. hat2.CanCollide=true
  717. hat2.Size=Vector3.new(1,1,1)
  718. hat2w = Instance.new("Weld",hat2)
  719. hat2w.Part0=hat2
  720. hat2w.Part1=char['Head']
  721. hat2w.C0=CFrame.new(0,0.5,0)
  722. hat2w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  723. end
  724.  
  725. Hat()
  726. Hat2()
  727.  
  728. hum.MaxHealth=math.huge
  729. hum.Health=hum.MaxHealth
  730.  
  731.  
  732. Debounces = {
  733. CanAttack = true;
  734. NoIdl = false;
  735. Slashing = false;
  736. Slashed = false;
  737. RPunch = false;
  738. RPunched = false;
  739. LPunch = false;
  740. LPunched = false;
  741. }
  742. local Touche = {char.Name, }
  743.  
  744.  
  745.  
  746.  
  747.  
  748. CV="Really blue"
  749.  
  750. local txt = Instance.new("BillboardGui", char)
  751. txt.Adornee = char .Head
  752. txt.Name = "_status"
  753. txt.Size = UDim2.new(2, 0, 1.2, 0)
  754. txt.StudsOffset = Vector3.new(-9, 11, 0)
  755. local text = Instance.new("TextLabel", txt)
  756. text.Size = UDim2.new(10, 0, 7, 0)
  757. text.FontSize = "Size24"
  758. text.TextScaled = true
  759. text.TextTransparency = 0
  760. text.BackgroundTransparency = 1
  761. text.TextTransparency = 0
  762. text.TextStrokeTransparency = 0
  763. text.Font = "Antique"
  764. text.TextStrokeColor3 = Color3.new(0,0,255)
  765.  
  766. v=Instance.new("Part")
  767. v.Name = "ColorBrick"
  768. v.Parent=p.Character
  769. v.FormFactor="Symmetric"
  770. v.Anchored=true
  771. v.CanCollide=false
  772. v.BottomSurface="Smooth"
  773. v.TopSurface="Smooth"
  774. v.Size=Vector3.new(10,5,3)
  775. v.Transparency=1
  776. v.CFrame=char.Torso.CFrame
  777. v.BrickColor=BrickColor.new(CV)
  778. v.Transparency=1
  779. text.TextColor3 = Color3.new(0,0,0)
  780. v.Shape="Block"
  781. text.Text = "God Slayer"
  782.  
  783.  
  784.  
  785.  
  786.  
  787.  
  788.  
  789. rarm.Touched:connect(function(ht)
  790. hit = ht.Parent
  791. if ht and hit:IsA("Model") then
  792. if hit:FindFirstChild("Humanoid") then
  793. if hit.Name ~= p.Name then
  794. if Debounces.RPunch == true and Debounces.RPunched == false then
  795. Debounces.RPunched = true
  796. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
  797. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  798. if Debounces.ks==true then
  799. z = Instance.new("Sound",hed)
  800. z.SoundId = "rbxassetid://588693156"
  801. z.Pitch = ptz[math.random(1,#ptz)]
  802. z.Volume = 20
  803. z:Play()
  804. end
  805. wait(.2)
  806. Debounces.RPunched = false
  807. end
  808. end
  809. end
  810. elseif ht and hit:IsA("Hat") then
  811. if hit.Parent.Name ~= p.Name then
  812. if hit.Parent:FindFirstChild("Humanoid") then
  813. if Debounces.RPunch == true and Debounces.RPunched == false then
  814. Debounces.RPunched = true
  815. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
  816. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  817. if Debounces.ks==true then
  818. z = Instance.new("Sound",hed)
  819. z.SoundId = "rbxassetid://588693156"
  820. z.Pitch = ptz[math.random(1,#ptz)]
  821. z.Volume = 20
  822. z:Play()
  823. end
  824. wait(.2)
  825. Debounces.RPunched = false
  826. end
  827. end
  828. end
  829. end
  830. end)
  831. larm.Touched:connect(function(ht)
  832. hit = ht.Parent
  833. if ht and hit:IsA("Model") then
  834. if hit:FindFirstChild("Humanoid") then
  835. if hit.Name ~= p.Name then
  836. if Debounces.LPunch == true and Debounces.LPunched == false then
  837. Debounces.LPunched = true
  838. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
  839. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  840. if Debounces.ks2==true then
  841. z = Instance.new("Sound",hed)
  842. z.SoundId = "rbxassetid://588693156"
  843. z.Pitch = ptz[math.random(1,#ptz)]
  844. z.Volume = 20
  845. z:Play()
  846. end
  847. wait(.2)
  848. Debounces.LPunched = false
  849. end
  850. end
  851. end
  852. elseif ht and hit:IsA("Hat") then
  853. if hit.Parent.Name ~= p.Name then
  854. if hit.Parent:FindFirstChild("Humanoid") then
  855. if Debounces.LPunch == true and Debounces.LPunched == false then
  856. Debounces.LPunched = true
  857. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
  858. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  859. if Debounces.ks2==true then
  860. z = Instance.new("Sound",hed)
  861. z.SoundId = "rbxassetid://588693156"
  862. z.Pitch = ptz[math.random(1,#ptz)]
  863. z.Volume = 20
  864. z:Play()
  865. end
  866. wait(.2)
  867. Debounces.LPunched = false
  868. end
  869. end
  870. end
  871. end
  872. end)
  873.  
  874.  
  875.  
  876.  
  877.  
  878.  
  879.  
  880.  
  881. local attacktype = 1
  882. local attack = false
  883.  
  884.  
  885.  
  886. function attackone()
  887. Debounces.RPunch = true
  888. Debounces.LPunch = true
  889. attack = true
  890. NoAnims = true
  891. for i = 1, 3 do
  892. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  893. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  894. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  895. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  896. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  897. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  898. if Debounces.on == false then break end
  899. wait()
  900. end
  901. attack = false
  902. NoAnims = false
  903. Debounces.RPunch = false
  904. Debounces.LPunch = false
  905. end
  906.  
  907. function attacktwo()
  908. Debounces.RPunch = true
  909. Debounces.LPunch = true
  910. NoAnims = true
  911. attack = true
  912. for i = 1, 3 do
  913. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  914. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  915. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  916. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  917. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  918. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  919. if Debounces.on == false then break end
  920. wait()
  921. end
  922. attack = false
  923. NoAnims = false
  924. Debounces.RPunch = false
  925. Debounces.LPunch = false
  926.  
  927. end
  928.  
  929.  
  930. function attackthree()
  931. Debounces.RPunch = true
  932. Debounces.LPunch = true
  933. NoAnims = true
  934. attack = true
  935. for i = 1, 3 do
  936. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  937. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  938. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  939. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  940. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  941. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  942. if Debounces.on == false then break end
  943. wait()
  944. end
  945. attack = false
  946. NoAnims = false
  947. Debounces.RPunch = false
  948. Debounces.LPunch = false
  949. end
  950.  
  951.  
  952. function attackfour()
  953. Debounces.RPunch = true
  954. Debounces.LPunch = true
  955. NoAnims = true
  956. attack = true
  957. for i = 1, 3 do
  958. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  959. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  960. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  961. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  962. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  963. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  964. if Debounces.on == false then break end
  965. wait()
  966. end
  967. attack = false
  968. NoAnims = false
  969. Debounces.RPunch = false
  970. Debounces.LPunch = false
  971. end
  972.  
  973.  
  974. mouse.Button1Down:connect(function()
  975. if attack == false and attacktype == 1 then
  976. attacktype = 2
  977. attackone()
  978. elseif attack == false and attacktype == 2 then
  979. attacktype = 3
  980. attacktwo()
  981. elseif attack == false and attacktype == 3 then
  982. attacktype = 4
  983. attackthree()
  984. elseif attack == false and attacktype == 4 then
  985. attacktype = 1
  986. attackfour()
  987. end
  988. end)
  989.  
  990.  
  991. --[[function Transformation()
  992. hum.WalkSpeed = 0
  993. local Portal = Instance.new("Model",char)
  994. local prt1 = Instance.new("Model",Portal)
  995. local prt2 = Instance.new("Model",Portal)
  996. local prt3 = Instance.new("Model",Portal)
  997. for i = 1,7 do
  998. local p = Instance.new("Part",prt1)
  999. p.Locked = true
  1000. p.Anchored = true
  1001. p.Transparency = 1
  1002. p.CanCollide = false
  1003. p.BrickColor = BrickColor.new("Really red")
  1004. p.TopSurface = 0
  1005. p.Material = "Neon"
  1006. p.BottomSurface = 0
  1007. p.Size = Vector3.new(1,1,1)
  1008. local m = Instance.new("SpecialMesh",p)
  1009. m.Name = 'm'
  1010. m.Scale = Vector3.new(1,1,1)
  1011. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  1012. end for i = 1,7 do
  1013. local p = Instance.new("Part",prt2)
  1014. p.Locked = true
  1015. p.Anchored = true
  1016. p.CanCollide = false
  1017. p.Transparency = 1
  1018. p.BrickColor = BrickColor.new("Really black")
  1019. p.TopSurface = 0
  1020. p.Material = "Neon"
  1021. p.BottomSurface = 0
  1022. p.Size = Vector3.new(1,1,1)
  1023. local m = Instance.new("SpecialMesh",p)
  1024. m.Name = 'm'
  1025. m.Scale = Vector3.new(1,1,1)
  1026. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  1027. end for i = 1,7 do
  1028. local p = Instance.new("Part",prt3)
  1029. p.Locked = true
  1030. p.Anchored = true
  1031. p.CanCollide = false
  1032. p.Transparency = 1
  1033. p.BrickColor = BrickColor.new("Really red")
  1034. p.TopSurface = 0
  1035. p.Material = "Neon"
  1036. p.BottomSurface = 0
  1037. p.Size = Vector3.new(1,1,1)
  1038. local m = Instance.new("SpecialMesh",p)
  1039. m.Name = 'm'
  1040. m.Scale = Vector3.new(1,1,1)
  1041. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  1042. end
  1043. local Rot,Rate,Dist,Size = 0,65,65,1
  1044. coroutine.wrap(function()
  1045. while wait()do
  1046. if _DEBOUNCE then break end
  1047. for i,v in pairs(prt1:GetChildren())do
  1048. v.Transparency = v.Transparency -0.035
  1049. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,math.rad((i *360/#prt1:GetChildren())+Rot),0)* CFrame.new(0,0,-Dist)
  1050. v.m.Scale = Vector3.new(Size,Size,Size)
  1051. end for i,v in pairs(prt2:GetChildren())do
  1052. v.Transparency = v.Transparency -0.035
  1053. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(math.rad((i *360/#prt2:GetChildren())+Rot),0,0)* CFrame.new(0,0,-Dist)
  1054. v.m.Scale = Vector3.new(Size,Size,Size)
  1055. end for i,v in pairs(prt3:GetChildren())do
  1056. v.Transparency = v.Transparency -0.035
  1057. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,0,math.rad((i *360/#prt2:GetChildren())+Rot))* CFrame.new(-Dist,-Dist,0)
  1058. v.m.Scale = Vector3.new(Size,Size,Size)
  1059. end
  1060. Rot = Rot >= 360 and 0 or Rot +Rate
  1061. end end)()
  1062. wait(0.75)
  1063. for i = 1,90 do
  1064. Rate = Rate -(2.3/3)
  1065. Dist = Dist -(1.5/3)
  1066. wait()
  1067. end
  1068. wait(1)
  1069. for i = 1,30 do
  1070. Rate = Rate -(2.3/3)
  1071. Dist = Dist +0.5
  1072. wait()
  1073. end
  1074. wait(2)
  1075. for i = 1,30 do
  1076. Rate = Rate +(9.2/3)
  1077. Dist = Dist -1.75
  1078. wait()
  1079. end
  1080. wait(0.75)
  1081. for i = 1,6 do
  1082. Rate = Rate -4
  1083. Dist = Dist +0.5
  1084. wait()
  1085. end
  1086. Rate = 0
  1087. Dist = 6
  1088. wait(2)
  1089. for i = 1,90 do
  1090. Rate = Rate +0.5
  1091. Dist = Dist +0.2
  1092. wait()
  1093. end
  1094. wait(1)
  1095. for i = 1,30 do
  1096. Dist = Dist -(24/30)
  1097. Size = Size +0.05
  1098. wait()
  1099. end
  1100. -- Scream in pain
  1101.  
  1102.  
  1103. coroutine.resume(coroutine.create(function()
  1104. wait(2)
  1105. game.Lighting.TimeOfDay = "00:00:00"
  1106.  
  1107. hat.Transparency = 1
  1108. Hat3=function()
  1109. hat3 = Instance.new("Part", char)
  1110. CreateMesh(hat3, "rbxassetid://667528488", 1.1, 1.1, 1.1)
  1111. hat3.Name = "RedHair"
  1112. hat3.Locked = true
  1113. hat3.BrickColor = BrickColor.new("Maroon")
  1114. hat3.CanCollide=true
  1115. hat3.Size=Vector3.new(1,1,1)
  1116. hat3w = Instance.new("Weld",hat3)
  1117. hat3w.Part0=hat3
  1118. hat3w.Part1=char['Head']
  1119. hat3w.C0=CFrame.new(-0.1,-0.4,0)
  1120. hat3w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  1121. end
  1122.  
  1123.  
  1124.  
  1125. ypcall(function()
  1126. shirt = Instance.new("Shirt", char)
  1127. shirt.Name = "Shirt"
  1128. pants = Instance.new("Pants", char)
  1129. pants.Name = "Pants"
  1130. char.Shirt.ShirtTemplate = "rbxassetid://519769931"
  1131. char.Pants.PantsTemplate = "rbxassetid://519770250"
  1132. end)
  1133.  
  1134. ragesong2 = "492913801"
  1135. s02=Instance.new("Sound",char)
  1136. s02.SoundId="rbxassetid://"..ragesong2
  1137. s02.Volume=1999
  1138. s02.Pitch=1
  1139. s02.Looped=true
  1140. righteyebrickcolor = "Really red"
  1141. s0:Stop()
  1142. wait(0.01)
  1143. s02:Play()
  1144. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1145. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  1146. text.TextStrokeColor3 = Color3.new(255,0,0)
  1147. hat.BrickColor = BrickColor.new("Maroon")
  1148. Hat3()
  1149. end))
  1150.  
  1151.  
  1152. tran = 0
  1153. for i,v in pairs(char:GetChildren()) do
  1154. if v.Name == "Head" or v.Name == "Torso" or v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then
  1155. Glow1 = Color3.new(.6,0,.1)
  1156. Glow2 = Color3.new(0,0,0)
  1157.  
  1158. GlowParticle = Instance.new("ParticleEmitter",v)
  1159. GlowParticle.LightEmission = 1
  1160. GlowParticle.Color = ColorSequence.new(Glow1,Glow2)
  1161. GlowParticle.Size = NumberSequence.new(0,2)
  1162.  
  1163. GlowParticle.Texture = "http://www.roblox.com/asset/?id=467188845"
  1164. GlowParticle.Transparency = NumberSequence.new(tran,1)
  1165. GlowParticle.LockedToPart = true
  1166. GlowParticle.Lifetime = NumberRange.new(0.5)
  1167. GlowParticle.Rate= 300
  1168. GlowParticle.Speed =NumberRange.new(0)
  1169. end end
  1170.  
  1171.  
  1172.  
  1173.  
  1174.  
  1175.  
  1176.  
  1177.  
  1178.  
  1179.  
  1180.  
  1181.  
  1182.  
  1183. coroutine.wrap(function()
  1184. for i = 1,3 do
  1185. wait()
  1186. end end)()
  1187. wait(1.65)
  1188. _DEBOUNCE = true
  1189. wait()
  1190. Portal:Destroy()
  1191. coroutine.wrap(function()
  1192. local Pos = char.Torso.Position
  1193. local BOOSH = Instance.new("Sound",Workspace)
  1194. BOOSH.SoundId = "http://www.roblox.com/asset/?id=2101159"
  1195. BOOSH.Volume = 1
  1196. BOOSH.Pitch = 0.675
  1197. local Fuse = Instance.new("Sound",Workspace)
  1198. Fuse.SoundId = "http://www.roblox.com/asset/?id=2233908"
  1199. Fuse.Volume = 1
  1200. Fuse.Pitch = 0.25
  1201. local BOOSH2 = Instance.new("Sound",Workspace)
  1202. BOOSH2.SoundId = "http://www.roblox.com/asset/?id=3264793"
  1203. BOOSH2.Volume = 1
  1204. BOOSH2.Pitch = 0.25
  1205. local dsound = true
  1206. local PewPew = Instance.new("Sound",Workspace)
  1207. PewPew.Name = "PewPew"
  1208. PewPew.SoundId = "http://www.roblox.com/asset/?id=34315534"
  1209. PewPew.Volume = 1
  1210. PewPew.Pitch = 0.32
  1211. local function GetHumanoids()
  1212. local Characters = {}
  1213. for i,v in pairs(Workspace:GetChildren())do
  1214. if v:IsA("Model")then
  1215. local Hu = v:findFirstChild("Humanoid")
  1216. local Torso = v:findFirstChild("Torso")
  1217. if Hu and Torso and v.Name ~= p.Name then
  1218. table.insert(Characters,Torso)
  1219. end end end
  1220. return Characters
  1221. end
  1222. local function Boom()
  1223. for i = 1,25 do
  1224. for _,v in pairs(GetHumanoids())do
  1225. if(Pos - v.Position).magnitude <=(40 +i *2.5)/2 then
  1226. local h = v.Parent:findFirstChild("Humanoid")
  1227. if h then
  1228. local Moar =(Pos - v.Position).unit
  1229.  
  1230.  
  1231. end end end
  1232. local p = Instance.new("Part",char)
  1233. p.Name = "BlastRing"
  1234. p.TopSurface = 0
  1235. p.BottomSurface = 0
  1236. p.CanCollide = false
  1237. p.Anchored = true
  1238. p.BrickColor = BrickColor.new("Really red")
  1239. p.Size = Vector3.new(1,1,1)
  1240. p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
  1241. local rm = Instance.new("SpecialMesh",p)
  1242. rm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1243. rm.Name = "BlastMesh"
  1244. rm.Scale = Vector3.new(1,1,1)
  1245. coroutine.wrap(function()
  1246. for n = 1,15 do
  1247. rm.Scale = rm.Scale + Vector3.new(1.2 +2 +i/5,1.2 +2 +i/5,0.1)*4/2
  1248. if 2 +i/5 == 1.2 then
  1249. rm.Scale = rm.Scale + Vector3.new(0,0.9,0)
  1250. end
  1251. p.Transparency = n/15
  1252. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/50,math.random(-20,20)/70,0)
  1253. wait()
  1254. end
  1255. p:Destroy()
  1256. end)()
  1257. local p = Instance.new("Part",char)
  1258. p.TopSurface = 0
  1259. p.BottomSurface = 0
  1260. p.formFactor = "Symmetric"
  1261. p.Size = Vector3.new(1,1,1)
  1262. p.Anchored = true
  1263. p.CanCollide = false
  1264. p.BrickColor = BrickColor.new("Really red")
  1265. p.CFrame = CFrame.new(Pos)
  1266. local m = Instance.new("BlockMesh",p)
  1267. coroutine.wrap(function()
  1268. for x = 1,48 do
  1269. m.Scale = m.Scale + Vector3.new(0.48 *2 -x/50 +i *0.4,0.48 *2 -i/50 +i *0.4,0.48 *2 -i/50 +i *0.4)/2
  1270. p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/60,math.random(-10,10)/50)
  1271. p.Transparency = x/48
  1272. Wait()
  1273. end
  1274. p:Destroy()
  1275. end)()
  1276. Game:GetService("Debris"):AddItem(p,5)
  1277. local p = Instance.new("Part",char)
  1278. p.Name = "BlastRing"
  1279. p.TopSurface = 0
  1280. p.BottomSurface = 0
  1281. p.CanCollide = false
  1282. p.Anchored = true
  1283. p.BrickColor = BrickColor.new("Really black")
  1284. p.Size = Vector3.new(1,1,1)
  1285. p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
  1286. local m = Instance.new("SpecialMesh",p)
  1287. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1288. m.Scale = Vector3.new(1,0.25,1)
  1289. coroutine.wrap(function()
  1290. for n = 1,13 do
  1291. m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
  1292. if 1 +i/5 == 1.2 then
  1293. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1294. end
  1295. p.Transparency = n/13
  1296. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
  1297. Wait()
  1298. end
  1299. p:Destroy()
  1300. end)()
  1301. Wait(0.1)
  1302. end for i = 10,19 do
  1303. local p = Instance.new("Part",char)
  1304. p.Name = "BlastRing"
  1305. p.TopSurface = 0
  1306. p.BottomSurface = 0
  1307. p.CanCollide = false
  1308. p.Anchored = true
  1309. p.BrickColor = BrickColor.new("Really red")
  1310. p.Size = Vector3.new(1,1,1)
  1311. p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
  1312. local m = Instance.new("SpecialMesh",p)
  1313. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1314. m.Scale = Vector3.new(1,0.25,1)
  1315. coroutine.wrap(function()
  1316. for n = 1,13 do
  1317. m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
  1318. if 1 +i/5 == 1.2 then
  1319. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1320. end
  1321. p.Transparency = n/13
  1322. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
  1323. Wait()
  1324. end
  1325. p:Destroy()
  1326. end)()
  1327. local p = Instance.new("Part",char)
  1328. p.Name = "BlastRing"
  1329. p.TopSurface = 0
  1330. p.BottomSurface = 0
  1331. p.CanCollide = false
  1332. p.Anchored = true
  1333. p.BrickColor = BrickColor.new("Really black")
  1334. p.Size = Vector3.new(1,1,1)
  1335. p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
  1336. p.Parent = workspace
  1337. local m = Instance.new("SpecialMesh",p)
  1338. m.Name = "BlastMesh"
  1339. m.Scale = Vector3.new(0.1,0.1,0.1)
  1340. m.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1341. coroutine.wrap(function()
  1342. for n = 1,15 do
  1343. m.Scale = m.Scale + Vector3.new(1.5 + 3 +i/5,1.5 + 3+i/5,0.1)*4/2
  1344. if 3+i/5 == 1.2 then
  1345. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1346. end
  1347. p.Transparency = n/15
  1348. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/90,math.random(-20,20)/170,0)
  1349. Wait()
  1350. end
  1351. p:Destroy()
  1352. end)()
  1353. for _,v in pairs(GetHumanoids())do
  1354. if(Pos - v.Position).magnitude <=(5 +i *9.5)/3 then
  1355. local h = v.Parent:findFirstChild("Humanoid")
  1356. if h then
  1357. local Moar =(Pos - v.Position).unit
  1358.  
  1359.  
  1360. end end end
  1361. Wait(0.1)
  1362. end for i = 30,37 do
  1363. for _,v in pairs(GetHumanoids())do
  1364. if(Pos -v.Position).magnitude <=(140 +i *2.5)/3 then
  1365. local h = v.Parent:findFirstChild("Humanoid")
  1366. if h then
  1367. local Moar =(Pos - v.Position).unit
  1368.  
  1369.  
  1370. end end end end
  1371. dsound = false
  1372. wait(6.5)
  1373. for i = 1,30 do
  1374. BOOSH.Volume = BOOSH.Volume -0.033
  1375. BOOSH2.Volume = BOOSH.Volume
  1376. Fuse.Volume = BOOSH.Volume
  1377. Wait()
  1378. end
  1379. BOOSH:Stop()
  1380. BOOSH2:Stop()
  1381. Fuse:Stop()
  1382. end
  1383. BOOSH2:Play()
  1384. Fuse:Play()
  1385. BOOSH:Play()
  1386. Boom()
  1387. end)()
  1388. hum.WalkSpeed = 5
  1389. end]]
  1390.  
  1391.  
  1392. GroundWave = function()
  1393. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1394. local Colors = {"Really blue", "Really blue"}
  1395. local wave = Instance.new("Part", torso)
  1396. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1397. wave.Anchored = true
  1398. wave.CanCollide = false
  1399. wave.Locked = true
  1400. wave.Size = Vector3.new(1, 1, 1)
  1401. wave.TopSurface = "Smooth"
  1402. wave.BottomSurface = "Smooth"
  1403. wave.Transparency = 0.35
  1404. wave.CFrame = HandCF
  1405. wm = Instance.new("SpecialMesh", wave)
  1406. wm.MeshId = "rbxassetid://3270017"
  1407. coroutine.wrap(function()
  1408. for i = 1, 14, 1 do
  1409. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  1410. wave.Size = wm.Scale
  1411. wave.CFrame = HandCF
  1412. wave.Transparency = i/14
  1413. wait()
  1414. end
  1415. wait()
  1416. wave:Destroy()
  1417. end)()
  1418. end
  1419.  
  1420.  
  1421.  
  1422. function BurningEff(part)
  1423. local eff1 = Instance.new("ParticleEmitter",part)
  1424. eff1.Size = NumberSequence.new(.1)
  1425. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1426. eff1.LightEmission = 1
  1427. eff1.Lifetime = NumberRange.new(1)
  1428. eff1.Speed = NumberRange.new(0)
  1429. eff1.Rate = 100
  1430. eff1.Texture = "rbxassetid://284205403"
  1431. eff1.Acceleration = Vector3.new(0,10,0)
  1432. eff1.Color = ColorSequence.new(Color3.new(0,0,255))
  1433. local eff2 = Instance.new("ParticleEmitter",part)
  1434. eff2.Size = NumberSequence.new(.1)
  1435. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1436. eff2.LightEmission = 1
  1437. eff2.Lifetime = NumberRange.new(0.2)
  1438. eff2.Speed = NumberRange.new(0)
  1439. eff2.Rate = 100
  1440. eff2.Texture = "rbxassetid://347504259"
  1441. eff2.Acceleration = Vector3.new(0,10,0)
  1442. eff2.Color = ColorSequence.new(Color3.new(0,0,255))
  1443. local eff3 = Instance.new("ParticleEmitter",part)
  1444. eff3.Size = NumberSequence.new(0.2)
  1445. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1446. eff3.LightEmission = 1
  1447. eff3.Lifetime = NumberRange.new(1)
  1448. eff3.Speed = NumberRange.new(0)
  1449. eff3.Rate = 100
  1450. eff3.Texture = "rbxassetid://284205403"
  1451. eff3.Acceleration = Vector3.new(0,10,0)
  1452. eff3.Color = ColorSequence.new(Color3.new(0,0,255))
  1453. end
  1454.  
  1455.  
  1456. function FullPower()
  1457. NoAnims = true
  1458. attack = true
  1459.  
  1460.  
  1461.  
  1462. Full = true
  1463.  
  1464.  
  1465. for i = 1, 40 do
  1466. wait()
  1467. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  1468. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  1469. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  1470. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  1471. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  1472. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  1473. end
  1474.  
  1475.  
  1476.  
  1477.  
  1478.  
  1479.  
  1480.  
  1481.  
  1482.  
  1483. for i = 1, 20 do
  1484. wait()
  1485. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  1486. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  1487. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  1488. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  1489. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  1490. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  1491. end
  1492.  
  1493. s0:Destroy()
  1494. ragesong = "397952612"
  1495. wait(0.001)
  1496. s02 = Instance.new("Sound",char)
  1497. s02.Volume = 90
  1498. s02.SoundId = "rbxassetid://"..ragesong
  1499. s02.Looped = true
  1500. s02.Pitch = 1
  1501. wait(0.001)
  1502. s02:Play()
  1503.  
  1504.  
  1505. local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
  1506. selectionBoxOfTorso.Adornee = torso
  1507. selectionBoxOfTorso.Color = BrickColor.new("Really blue")
  1508. selectionBoxOfTorso.LineThickness = 0.01
  1509. selectionBoxOfTorso.Transparency = 0
  1510.  
  1511. local selectionBoxOfRightArm = Instance.new("SelectionBox",char["Right Arm"])
  1512. selectionBoxOfRightArm.Adornee = char["Right Arm"]
  1513. selectionBoxOfRightArm.Color = BrickColor.new("Really blue")
  1514. selectionBoxOfRightArm.LineThickness = 0.01
  1515. selectionBoxOfRightArm.Transparency = 0
  1516.  
  1517. local selectionBoxOfRightLeg = Instance.new("SelectionBox",char["Right Leg"])
  1518. selectionBoxOfRightLeg.Adornee = char["Right Leg"]
  1519. selectionBoxOfRightLeg.Color = BrickColor.new("Really blue")
  1520. selectionBoxOfRightLeg.LineThickness = 0.01
  1521. selectionBoxOfRightLeg.Transparency = 0
  1522.  
  1523. local selectionBoxOfLeftArm = Instance.new("SelectionBox",char["Left Arm"])
  1524. selectionBoxOfLeftArm.Adornee = char["Left Arm"]
  1525. selectionBoxOfLeftArm.Color = BrickColor.new("Really blue")
  1526. selectionBoxOfLeftArm.LineThickness = 0.01
  1527. selectionBoxOfLeftArm.Transparency = 0
  1528.  
  1529. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",char["Left Leg"])
  1530. selectionBoxOfLeftLeg.Adornee = char["Left Leg"]
  1531. selectionBoxOfLeftLeg.Color = BrickColor.new("Really blue")
  1532. selectionBoxOfLeftLeg.LineThickness = 0.01
  1533. selectionBoxOfLeftLeg.Transparency = 0
  1534.  
  1535. BurningEff(reye)
  1536.  
  1537. LightOnBody = Instance.new("PointLight", hed)
  1538. LightOnBody.Brightness = 3000
  1539. LightOnBody.Range = 20
  1540. LightOnBody.Color = Color3.new(0, 0, 255)
  1541.  
  1542. r = game:GetService("RunService").RenderStepped
  1543. Activated = true
  1544. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  1545. Debri = coroutine.wrap(function()
  1546. repeat
  1547. local p = Instance.new('Part',torso)
  1548. p.formFactor = 'Custom'
  1549. p.Size = Vector3.new(1,1,1)
  1550. p.BrickColor = workspace.Base.BrickColor
  1551. p.CanCollide = false
  1552. p.Transparency = 0
  1553. p.Anchored = true
  1554. p.Locked=true
  1555. p.Material = workspace.Base.Material
  1556. s = math.random(1,40)/10
  1557. local m = Instance.new("BlockMesh",p)
  1558. m.Scale = Vector3.new(s,s,s)
  1559. p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
  1560. --[[coroutine.wrap(function()
  1561. wait(2)
  1562. while Charging == true do
  1563. wait(2)
  1564. GroundWave1()
  1565. wait(2)
  1566. end
  1567. end)()]]--
  1568.  
  1569. spawn(function()
  1570. while r:wait() do
  1571. if p.Transparency >= 1 then p:Destroy() break end
  1572. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
  1573. p.Transparency = p.Transparency+0.01
  1574. end
  1575. end)
  1576. wait(.3)
  1577. until Activated == false
  1578. end)
  1579. Debri()
  1580.  
  1581. l = game.Lighting
  1582. l.TimeOfDay = 1
  1583. game.Lighting.Ambient = Color3.new(0,0,0)
  1584. l.Brightness = 0.1
  1585.  
  1586.  
  1587. spawn(function()
  1588. while wait(2)
  1589. do
  1590. GroundWave()
  1591. end
  1592. end)
  1593.  
  1594.  
  1595. local eColors = {"Really blue", "Really blue"}
  1596. coroutine.resume(coroutine.create(function()
  1597. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
  1598. local magz = (Part0 - Part1).magnitude
  1599. local curpos = Part0
  1600. local trz = {-Offset,Offset}
  1601. for i=1,Times do
  1602. local li = Instance.new("Part", torso)
  1603. li.Name = "Lightning"
  1604. li.TopSurface =0
  1605. li.Material = "Neon"
  1606. li.BottomSurface = 0
  1607. li.Anchored = true
  1608. li.Locked = true
  1609. li.Transparency = Trans or 0.4
  1610. li.BrickColor = BrickColor.new(Color)
  1611. li.formFactor = "Custom"
  1612. li.CanCollide = false
  1613. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  1614. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1615. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1616. if Times == i then
  1617. local magz2 = (curpos - Part1).magnitude
  1618. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1619. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1620. else
  1621. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1622. end
  1623. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1624. game.Debris:AddItem(li,.1)
  1625. end
  1626. end
  1627.  
  1628. BodyParts = {}
  1629. for _, v in pairs(char:GetChildren()) do
  1630. if v:IsA("Part") then
  1631. table.insert(BodyParts, v)
  1632. end
  1633. end
  1634.  
  1635. Bounding = {} -- Calculate the bounding boxes
  1636. for _, v in pairs(BodyParts) do
  1637. local temp = {X=nil, Y=nil, Z=nil}
  1638. temp.X = v.Size.X/2 * 10
  1639. temp.Y = v.Size.Y/2 * 10
  1640. temp.Z = v.Size.Z/2 * 10
  1641. Bounding[v.Name] = temp
  1642. end
  1643.  
  1644. while wait(lightspeed) do
  1645. lightspeed = math.random(0.1,0.2)
  1646. local Body1 = BodyParts[math.random(#BodyParts)]
  1647. local Body2 = BodyParts[math.random(#BodyParts)]
  1648. local Pos1 = Vector3.new(
  1649. math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
  1650. math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
  1651. math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
  1652. )
  1653. local Pos2 = Vector3.new(
  1654. math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
  1655. math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
  1656. math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
  1657. )
  1658. local SPos1 = Body1.Position + Pos1
  1659. local SPos2 = Body2.Position + Pos2
  1660. Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56)
  1661. end
  1662. end))
  1663. for i = 1, 20 do
  1664. wait()
  1665. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
  1666. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  1667. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
  1668. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
  1669. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
  1670. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
  1671. end
  1672.  
  1673.  
  1674. attack = false
  1675. NoAnims = false
  1676. end
  1677.  
  1678. function weld5(part0, part1, c0, c1)
  1679. weeld=Instance.new("Weld", part0)
  1680. weeld.Part0=part0
  1681. weeld.Part1=part1
  1682. weeld.C0=c0
  1683. weeld.C1=c1
  1684. return weeld
  1685. end
  1686.  
  1687.  
  1688.  
  1689. Grab = false
  1690.  
  1691.  
  1692.  
  1693.  
  1694.  
  1695. fat = Instance.new("BindableEvent",script)
  1696. fat.Name = "Heartbeat"
  1697.  
  1698. script:WaitForChild("Heartbeat")
  1699.  
  1700. frame = 1/30
  1701. tf = 0
  1702. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  1703. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  1704. lastframe = tick()
  1705. script.Heartbeat:Fire() --ayy lmao
  1706.  
  1707. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  1708. tf = tf + s
  1709. if tf >= frame then
  1710. if allowframeloss then
  1711. script.Heartbeat:Fire()
  1712. lastframe=tick()
  1713. else
  1714. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  1715. for i=1, math.floor(tf/frame) do
  1716. script.Heartbeat:Fire()
  1717. end
  1718. lastframe=tick()
  1719. end
  1720. if tossremainder then
  1721. tf = 0
  1722. else
  1723. tf = tf - frame * math.floor(tf/frame)
  1724. end
  1725. end
  1726. end)
  1727.  
  1728. function Swait(NUMBER)
  1729. if NUMBER == 0 or NUMBER == nil then
  1730. fat.Event:wait()
  1731. else
  1732. for i = 1, NUMBER do
  1733. fat.Event:wait()
  1734. end
  1735. end
  1736. end
  1737.  
  1738.  
  1739.  
  1740.  
  1741.  
  1742. function GrabAndDrag()
  1743. NoAnims = true
  1744. attack = true
  1745.  
  1746. if Grab == false then
  1747.  
  1748. for i = 1, 20 do
  1749. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1750. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1751. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1752. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1753. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1754. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1755. if Debounces.on == false then break end
  1756. rs:wait(2)
  1757. end
  1758. con1=larm.Touched:connect(function(hit) -- this is grab
  1759. ht = hit.Parent
  1760. hum1=ht:FindFirstChild('Humanoid')
  1761. if hum1 ~= nil then
  1762.  
  1763.  
  1764.  
  1765.  
  1766. z = Instance.new("Sound",char)
  1767. z.SoundId = "rbxassetid://227194112"
  1768. z.Volume = 90
  1769. wait(.1)
  1770. z:Play()
  1771. hum1.PlatformStand=true
  1772. gp = ht
  1773. Grab = true
  1774. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
  1775. asd.Parent = larm
  1776. asd.Name = "asd"
  1777. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1778.  
  1779.  
  1780. --[[ elseif hum1 == nil then
  1781. con1:disconnect()
  1782. wait() return]]
  1783. end
  1784. end)
  1785.  
  1786.  
  1787. for i = 1, 20 do
  1788. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1789. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1790. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
  1791. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
  1792. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1793. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1794. if Debounces.on == false then break end
  1795. rs:wait(2)
  1796. end
  1797. con1:disconnect()
  1798.  
  1799. if gp == nil then
  1800. attack = false
  1801. NoAnims = false
  1802. return end
  1803.  
  1804.  
  1805.  
  1806. --[[for i = 1, 16 do
  1807. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1808. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1809. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1810. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1811. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1812. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1813. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1814. if Debounces.on == false then end
  1815. rs:wait()
  1816. end]]--
  1817. for i = 1, 16 do
  1818. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
  1819. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-73)), 0.3)
  1820. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1821. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
  1822. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1823. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1824. if Debounces.on == false then end
  1825. rs:wait()
  1826. end
  1827.  
  1828.  
  1829. coroutine.resume(coroutine.create(function()
  1830. local BF = Instance.new("BodyVelocity",hed)
  1831. BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1832. BF.velocity = root.CFrame.lookVector*120
  1833. wait(2.5)
  1834. BF:remove()
  1835. end))
  1836.  
  1837.  
  1838.  
  1839. z = Instance.new("Sound",char)
  1840. z.SoundId = "rbxassetid://138223085"
  1841. z.Volume = 90
  1842. wait(.1)
  1843. z:Play()
  1844.  
  1845. coroutine.resume(coroutine.create(function()
  1846. for i=1,78 do
  1847. wait()
  1848. MagicBlock(BrickColor.new("Really blue"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
  1849. wait(0.01)
  1850. MagicBlock(BrickColor.new("Really black"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
  1851. end
  1852. end))
  1853.  
  1854. coroutine.resume(coroutine.create(function()
  1855. Grabee = gp:FindFirstChild("Torso")
  1856. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1857. wait(0.01)
  1858. for i = 1,78 do
  1859. wait(0.01)
  1860. for i=1, 5 do
  1861. p=Instance.new("Part")
  1862. p.FrontSurface=par.TopSurface
  1863. p.Material=par.Material
  1864. p.BottomSurface=0
  1865. p.Anchored=true p.CanCollide=false
  1866. p.BrickColor=par.BrickColor
  1867. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  1868. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  1869. p.Parent=char
  1870. game:GetService("Debris"):AddItem(p,2+i*.1)
  1871. if math.random(1,5)==5 then
  1872. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1873. end
  1874. end
  1875. end
  1876.  
  1877. end))
  1878.  
  1879. coroutine.resume(coroutine.create(function()
  1880. Grabee = gp:FindFirstChild("Torso")
  1881. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1882. wait(0.01)
  1883.  
  1884. for i=1, 78 do
  1885. wait(0.01)
  1886. for i=1, 1 do
  1887. p=Instance.new("Part")
  1888. p.TopSurface=par.TopSurface
  1889. p.BottomSurface=par.BottomSurface
  1890. p.Material=par.Material
  1891. p.BottomSurface=0
  1892. p.Anchored=false p.CanCollide=false
  1893. p.BrickColor=par.BrickColor
  1894. p.formFactor="Custom"
  1895. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  1896. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  1897. p.Parent=char
  1898. game:GetService("Debris"):AddItem(p,3+i*.1)
  1899. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  1900. p.RotVelocity=p.Velocity
  1901. if math.random(1,5)==5 then
  1902. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1903. end
  1904. end
  1905. Swait(.025)
  1906. end
  1907.  
  1908. end))
  1909. for i = 1, 100 do
  1910. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
  1911. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-13)), 0.3)
  1912. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
  1913. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
  1914. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
  1915. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
  1916. if Debounces.on == false then end
  1917. rs:wait()
  1918. end
  1919. asd:Destroy()
  1920. gp = nil
  1921. hum1.Health = 0
  1922. attack = false
  1923. ht = nil
  1924. NoAnims = false
  1925. Grab = false
  1926. end
  1927. end
  1928.  
  1929.  
  1930.  
  1931.  
  1932.  
  1933.  
  1934.  
  1935.  
  1936.  
  1937.  
  1938.  
  1939. function FindNearestTorso(Position,Distance,SinglePlayer)
  1940. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1941. local List = {}
  1942. for i,v in pairs(workspace:GetChildren())do
  1943. if v:IsA("Model")then
  1944. if v:findFirstChild("Torso")then
  1945. if v ~= char then
  1946. if(v.Torso.Position -Position).magnitude <= Distance then
  1947. table.insert(List,v)
  1948. end
  1949. end
  1950. end
  1951. end
  1952. end
  1953. return List
  1954. end
  1955.  
  1956.  
  1957.  
  1958. function Ring()
  1959.  
  1960.  
  1961. local effspwn = Instance.new("Part")
  1962. local model = Instance.new("Model")
  1963. game.Debris:AddItem(model, 20)
  1964. model.Name = "smasheffects"
  1965. model.Parent = workspace
  1966. effspwn.Name = "spwnr"
  1967. effspwn.Size = Vector3.new(1, 1, 1)
  1968. effspwn.Anchored = true
  1969. effspwn.CanCollide = false
  1970. effspwn.Transparency = 1
  1971. effspwn.CFrame = root.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1972. effspwn.Parent = model
  1973.  
  1974. for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
  1975. if v:FindFirstChild('Humanoid') then
  1976. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1977. v.Humanoid.PlatformStand = true
  1978. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 200
  1979. end
  1980. end
  1981. coroutine.resume(coroutine.create(function()
  1982. local shok = Instance.new("Part")
  1983. shok.Name = "wring1"
  1984. shok.BrickColor = BrickColor.new("Really blue")
  1985. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1986. shok.Size = Vector3.new(1, 1, 1)
  1987. shok.Anchored = true
  1988. shok.Material = "Neon"
  1989. shok.Transparency = 0.25
  1990. shok.CanCollide = false
  1991. shok.Parent = model
  1992. game.Debris:AddItem(shok, 12)
  1993. local mesh = Instance.new("SpecialMesh")
  1994. mesh.MeshType = "FileMesh"
  1995. mesh.MeshId = "rbxassetid://3270017"
  1996. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1997. mesh.Parent = shok
  1998. for e = 1, 30 do
  1999. wait()
  2000. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  2001. shok.Transparency = shok.Transparency + 0.002
  2002. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2003. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2004. end
  2005. for e = 1, 38 do
  2006. wait()
  2007. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2008. shok.Transparency = shok.Transparency + 0.002
  2009. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2010. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2011. end
  2012. for e = 1, 24 do
  2013. wait()
  2014. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2015. shok.Transparency = shok.Transparency + 0.03
  2016. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2017. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2018. end
  2019. end))
  2020. coroutine.resume(coroutine.create(function()
  2021. local shok = Instance.new("Part")
  2022. shok.Name = "wring2"
  2023. shok.BrickColor = BrickColor.new("Really blue")
  2024. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2025. shok.Size = Vector3.new(1, 1, 1)
  2026. shok.Anchored = true
  2027. shok.Material = "Neon"
  2028. shok.Transparency = 0.25
  2029. shok.CanCollide = false
  2030. shok.Parent = model
  2031. game.Debris:AddItem(shok, 12)
  2032. local mesh = Instance.new("SpecialMesh")
  2033. mesh.MeshType = "FileMesh"
  2034. mesh.MeshId = "rbxassetid://3270017"
  2035. mesh.Scale = Vector3.new(12, 12, 0.05)
  2036. mesh.Parent = shok
  2037. for e = 1, 30 do
  2038. wait()
  2039. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  2040. shok.Transparency = shok.Transparency + 0.002
  2041. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2042. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2043. end
  2044. for e = 1, 38 do
  2045. wait()
  2046. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2047. shok.Transparency = shok.Transparency + 0.002
  2048. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2049. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2050. end
  2051. for e = 1, 24 do
  2052. wait()
  2053. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2054. shok.Transparency = shok.Transparency + 0.03
  2055. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2056. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2057. end
  2058. end))
  2059.  
  2060. coroutine.resume(coroutine.create(function()
  2061. local shok = Instance.new("Part")
  2062. shok.Name = "shokwve"
  2063. shok.BrickColor = BrickColor.new("Really black")
  2064. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  2065. shok.Size = Vector3.new(1, 1, 1)
  2066. shok.Anchored = true
  2067. shok.Material = "Neon"
  2068. shok.Transparency = 0.6
  2069. shok.CanCollide = false
  2070. shok.Parent = model
  2071. game.Debris:AddItem(shok, 12)
  2072. local mesh = Instance.new("SpecialMesh")
  2073. mesh.MeshType = "FileMesh"
  2074. mesh.MeshId = "rbxassetid://489415447"
  2075. mesh.Scale = Vector3.new(1, 1, 1)
  2076. mesh.Parent = shok
  2077. for e = 1, 12 do
  2078. wait()
  2079. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  2080. shok.Transparency = shok.Transparency + 0.002
  2081. end
  2082. for e = 1, 32 do
  2083. wait()
  2084. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2085. shok.Transparency = shok.Transparency + 0.002
  2086. end
  2087. for e = 1, 24 do
  2088. wait()
  2089. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2090. shok.Transparency = shok.Transparency + 0.03
  2091. end
  2092. end))
  2093. coroutine.resume(coroutine.create(function()
  2094. local shok = Instance.new("Part")
  2095. shok.Name = "shock2"
  2096. shok.BrickColor = BrickColor.new("Really black")
  2097. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2098. shok.Size = Vector3.new(1, 1, 1)
  2099. shok.Anchored = true
  2100. shok.Material = "Neon"
  2101. shok.Transparency = 0.35
  2102. shok.CanCollide = false
  2103. shok.Parent = model
  2104. game.Debris:AddItem(shok, 12)
  2105. local mesh = Instance.new("SpecialMesh")
  2106. mesh.MeshType = "FileMesh"
  2107. mesh.MeshId = "rbxassetid://489415447"
  2108. mesh.Scale = Vector3.new(12, 12, 12)
  2109. mesh.Parent = shok
  2110. for e = 1, 15 do
  2111. wait()
  2112. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2113. shok.Transparency = shok.Transparency + 0.004
  2114. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2115. end
  2116. for e = 1, 16 do
  2117. wait()
  2118. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2119. shok.Transparency = shok.Transparency + 0.004
  2120. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2121. end
  2122. for e = 1, 12 do
  2123. wait()
  2124. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2125. shok.Transparency = shok.Transparency + 0.06
  2126. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2127. end
  2128. end))
  2129. coroutine.resume(coroutine.create(function()
  2130. local shok = Instance.new("Part")
  2131. shok.Name = "shock3"
  2132. shok.BrickColor = BrickColor.new("Really blue")
  2133. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2134. shok.Size = Vector3.new(1, 1, 1)
  2135. shok.Anchored = true
  2136. shok.Material = "Neon"
  2137. shok.Transparency = 0.35
  2138. shok.CanCollide = false
  2139. shok.Parent = model
  2140. game.Debris:AddItem(shok, 12)
  2141. local mesh = Instance.new("SpecialMesh")
  2142. mesh.MeshType = "FileMesh"
  2143. mesh.MeshId = "rbxassetid://489415447"
  2144. mesh.Scale = Vector3.new(12, 12, 12)
  2145. mesh.Parent = shok
  2146. for e = 1, 15 do
  2147. wait()
  2148. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2149. shok.Transparency = shok.Transparency + 0.004
  2150. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2151. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2152. end
  2153. for e = 1, 16 do
  2154. wait()
  2155. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2156. shok.Transparency = shok.Transparency + 0.004
  2157. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2158. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2159. end
  2160. for e = 1, 12 do
  2161. wait()
  2162. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2163. shok.Transparency = shok.Transparency + 0.06
  2164. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2165. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2166. end
  2167. end))
  2168.  
  2169. end
  2170.  
  2171.  
  2172.  
  2173.  
  2174.  
  2175.  
  2176.  
  2177. it=Instance.new
  2178. vt=Vector3.new
  2179. cf=CFrame.new
  2180.  
  2181. function NoOutline(Part)
  2182. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  2183. end
  2184.  
  2185.  
  2186. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  2187. local fp=it("Part")
  2188. fp.formFactor=formfactor
  2189. fp.Parent=parent
  2190. fp.Reflectance=reflectance
  2191. fp.Transparency=transparency
  2192. fp.CanCollide=false
  2193. fp.Locked=true
  2194. fp.BrickColor=brickcolor
  2195. fp.Name=name
  2196. fp.Size=size
  2197. fp.Position=torso.Position
  2198. NoOutline(fp)
  2199. fp.Material="SmoothPlastic"
  2200. fp:BreakJoints()
  2201. return fp
  2202. end
  2203.  
  2204.  
  2205.  
  2206. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2207. local mesh=it(Mesh)
  2208. mesh.Parent=part
  2209. if Mesh=="SpecialMesh" then
  2210. mesh.MeshType=meshtype
  2211. if meshid~="nil" then
  2212. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  2213. end
  2214. end
  2215. mesh.Offset=offset
  2216. mesh.Scale=scale
  2217. return mesh
  2218. end
  2219.  
  2220. function weld(parent,part0,part1,c0)
  2221. local weld=it("Weld")
  2222. weld.Parent=parent
  2223. weld.Part0=part0
  2224. weld.Part1=part1
  2225. weld.C0=c0
  2226. return weld
  2227. end
  2228.  
  2229.  
  2230. function swait(num)
  2231. if num==0 or num==nil then
  2232. game:service'RunService'.Stepped:wait(0)
  2233. else
  2234. for i=0,num do
  2235. game:service'RunService'.Stepped:wait(0)
  2236. end
  2237. end
  2238. end
  2239.  
  2240.  
  2241.  
  2242.  
  2243. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2244. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2245. end
  2246.  
  2247. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  2248. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2249. prt.Anchored=true
  2250. prt.CFrame=cframe
  2251. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  2252. --http://www.roblox.com/asset/?id=4770560
  2253. game:GetService("Debris"):AddItem(prt,2)
  2254. CF=prt.CFrame
  2255. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  2256. for i=0,1,0.2 do
  2257. wait()
  2258. Part.CFrame=CF*cf(0,0,-0.4)
  2259. end
  2260. for i=0,1,delay do
  2261. wait()
  2262. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  2263. Mesh.Scale=Mesh.Scale
  2264. end
  2265. for i=0,1,0.1 do
  2266. wait()
  2267. Part.Transparency=i
  2268. end
  2269. Part.Parent=nil
  2270. end),prt,msh,CF)
  2271. end
  2272.  
  2273. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2274. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2275. prt.Anchored=true
  2276. prt.Material = "SmoothPlastic"
  2277. prt.CFrame=cframe
  2278. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2279. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2280. game:GetService("Debris"):AddItem(prt,5)
  2281. coroutine.resume(coroutine.create(function(Part,Mesh)
  2282. for i=0,1,delay do
  2283. swait()
  2284. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2285. Part.Transparency=i
  2286. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2287. end
  2288. Part.Parent=nil
  2289. end),prt,msh)
  2290. end
  2291.  
  2292. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  2293. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2294. prt.Anchored=true
  2295. prt.Material = "Neon"
  2296. prt.CFrame=cframe
  2297. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2298. game:GetService("Debris"):AddItem(prt,5)
  2299. coroutine.resume(coroutine.create(function(Part,Mesh)
  2300. local rtype = rottype
  2301. for i=0,1,delay do
  2302. swait()
  2303. if rtype == 1 then
  2304. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  2305. elseif rtype == 2 then
  2306. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  2307. end
  2308. Part.Transparency=i
  2309. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2310. end
  2311. Part.Parent=nil
  2312. end),prt,msh)
  2313. end
  2314.  
  2315. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2316. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2317. prt.Anchored=true
  2318. prt.CFrame=cframe
  2319. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2320. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2321. game:GetService("Debris"):AddItem(prt,5)
  2322. coroutine.resume(coroutine.create(function(Part,Mesh)
  2323. for i=0,1,delay do
  2324. wait()
  2325. Part.Transparency=i
  2326. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2327. end
  2328. Part.Parent=nil
  2329. end),prt,msh)
  2330. end
  2331.  
  2332. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2333. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2334. prt.Anchored=false
  2335. prt.CFrame=cframe
  2336. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2337. local wld=weld(prt,prt,Parent,cframe)
  2338. game:GetService("Debris"):AddItem(prt,5)
  2339. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2340. for i=0,1,delay do
  2341. wait()
  2342. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  2343. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2344. Part.Transparency=i
  2345. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2346. end
  2347. Part.Parent=nil
  2348. end),prt,msh,wld)
  2349. end
  2350.  
  2351. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2352. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2353. prt.Anchored=false
  2354. prt.CFrame=cframe
  2355. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2356. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  2357. game:GetService("Debris"):AddItem(prt,5)
  2358. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2359. for i=0,1,delay do
  2360. wait()
  2361. Weld.C0=euler(i*20,0,0)
  2362. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2363. Part.Transparency=i
  2364. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2365. end
  2366. Part.Parent=nil
  2367. end),prt,msh,wld)
  2368. end
  2369.  
  2370. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2371. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2372. prt.Anchored=true
  2373. prt.CFrame=cframe
  2374. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2375. game:GetService("Debris"):AddItem(prt,2)
  2376. coroutine.resume(coroutine.create(function(Part,Mesh)
  2377. for i=0,1,delay do
  2378. wait()
  2379. Part.CFrame=Part.CFrame
  2380. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2381. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2382. prt2.Anchored=true
  2383. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2384. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  2385. game:GetService("Debris"):AddItem(prt2,2)
  2386. coroutine.resume(coroutine.create(function(Part,Mesh)
  2387. for i=0,1,0.1 do
  2388. wait()
  2389. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  2390. end
  2391. Part.Parent=nil
  2392. end),prt2,msh2)
  2393. end
  2394. for i=0,1,delay*2 do
  2395. wait()
  2396. Part.CFrame=Part.CFrame
  2397. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  2398. end
  2399. Part.Parent=nil
  2400. end),prt,msh)
  2401. end
  2402.  
  2403. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2404. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2405. prt.Anchored=true
  2406. prt.CFrame=cframe
  2407. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2408. game:GetService("Debris"):AddItem(prt,2)
  2409. coroutine.resume(coroutine.create(function(Part,Mesh)
  2410. for i=0,1,delay do
  2411. wait()
  2412. Part.CFrame=Part.CFrame
  2413. Part.Transparency=i
  2414. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2415. end
  2416. Part.Parent=nil
  2417. end),prt,msh)
  2418. end
  2419.  
  2420. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  2421. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2422. prt.Anchored=true
  2423. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2424. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2425. game:GetService("Debris"):AddItem(prt,2)
  2426. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2427. CF=Part.CFrame
  2428. Numbb=0
  2429. randnumb=math.random()/10
  2430. rand1=math.random()/10
  2431. for i=0,1,rand1 do
  2432. wait()
  2433. CF=CF*cf(0,math.random()/2,0)
  2434. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2435. Part.CFrame=CF*euler(Numbb,0,0)
  2436. Part.Transparency=i
  2437. Numbb=Numbb+randnumb
  2438. end
  2439. Part.Parent=nil
  2440. end),prt,CF,Numbb,randnumb)
  2441. end
  2442.  
  2443. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2444. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2445. prt.Anchored=true
  2446. prt.CFrame=cframe
  2447. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  2448. game:GetService("Debris"):AddItem(prt,5)
  2449. coroutine.resume(coroutine.create(function(Part,Mesh)
  2450. for i=0,1,delay do
  2451. wait()
  2452. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  2453. Part.Transparency=i
  2454. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2455. end
  2456. Part.Parent=nil
  2457. end),prt,msh)
  2458. end
  2459.  
  2460. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2461. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2462. prt.Anchored=true
  2463. prt.CFrame=cframe
  2464. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  2465. game:GetService("Debris"):AddItem(prt,2)
  2466. coroutine.resume(coroutine.create(function(Part,Mesh)
  2467. for i=0,1,delay do
  2468. wait()
  2469. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  2470. Part.Transparency=i
  2471. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2472. end
  2473. Part.Parent=nil
  2474. end),prt,msh)
  2475. end
  2476.  
  2477. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  2478. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2479. prt.Anchored=true
  2480. prt.CFrame=cframe*cf(x,y,z)
  2481. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  2482. game:GetService("Debris"):AddItem(prt,5)
  2483. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  2484. local num=math.random()
  2485. local num2=math.random(-3,2)+math.random()
  2486. local numm=0
  2487. for i=0,1,delay*2 do
  2488. swait()
  2489. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  2490. Part.Transparency=i
  2491. numm=numm+0.01
  2492. end
  2493. Part.Parent=nil
  2494. Mesh.Parent=nil
  2495. end),prt,msh,x,y,z)
  2496. end
  2497.  
  2498.  
  2499.  
  2500. function newRay(start,face,range,wat)
  2501. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  2502. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  2503. return rey,hit,pos
  2504. end
  2505.  
  2506. function Landing()
  2507. MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2508. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2509. MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2510. MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2511. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2512. MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2513.  
  2514. MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2515. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2516. MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2517. end
  2518.  
  2519.  
  2520.  
  2521.  
  2522.  
  2523.  
  2524.  
  2525.  
  2526.  
  2527.  
  2528. function nooutline(part)
  2529. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  2530. end
  2531.  
  2532.  
  2533.  
  2534.  
  2535. function debris(cfremz, thepart, amt)
  2536. for j = 1, amt do
  2537. do
  2538. local pr = Instance.new("Part")
  2539. nooutline(pr)
  2540. pr.Name = "debrisobeb"
  2541. pr.Anchored = true
  2542. pr.BrickColor = thepart.BrickColor
  2543. pr.CanCollide = true
  2544. pr.Material = thepart.Material
  2545. pr.Transparency = thepart.Transparency
  2546. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  2547. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  2548. pr.Parent = workspace
  2549. game.Debris:AddItem(pr, 25)
  2550. delay(15, function()
  2551. if pr then
  2552. pr.CanCollide = false
  2553. pr.Anchored = false
  2554. end
  2555. end)
  2556. end
  2557. end
  2558. for c = 1, amt do
  2559. do
  2560. local pr2 = Instance.new("Part")
  2561. nooutline(pr2)
  2562. pr2.Name = "moredebr"
  2563. pr2.Anchored = false
  2564. pr2.BrickColor = thepart.BrickColor
  2565. pr2.CanCollide = false
  2566. pr2.Material = thepart.Material
  2567. pr2.Transparency = thepart.Transparency
  2568. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  2569. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  2570. pr2.Parent = workspace
  2571. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  2572. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  2573. game.Debris:AddItem(pr2, 45)
  2574. delay(2, function()
  2575. pr2.CanCollide = true
  2576. wait(10)
  2577. if pr2 then
  2578. pr2.CanCollide = false
  2579. end
  2580. end)
  2581. end
  2582. end
  2583. end
  2584.  
  2585.  
  2586.  
  2587.  
  2588.  
  2589.  
  2590.  
  2591.  
  2592.  
  2593.  
  2594. function AirSlam()
  2595. NoAnims = true
  2596. attack = true
  2597. for i = 1, 20 do
  2598. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  2599. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  2600. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  2601. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  2602. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  2603. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  2604. if Debounces.on == false then break end
  2605. wait()
  2606. end
  2607. wait(0.5)
  2608.  
  2609.  
  2610. coroutine.resume(coroutine.create(function()
  2611. MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2612. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2613. MagicBlock(BrickColor.new("Really blue"),root.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15)
  2614. end))
  2615.  
  2616. Sound("http://www.roblox.com/asset?id = 180199750",char,90,1,false)
  2617.  
  2618. hum.WalkSpeed = 50
  2619. BV = Instance.new("BodyVelocity", torso)
  2620. BV.maxForce = Vector3.new(0,200000,0)
  2621. BV.P = 100000
  2622. BV.velocity = Vector3.new(0,150,0)
  2623. for i = 1, 20 do
  2624. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  2625. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  2626. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  2627. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  2628. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  2629. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  2630. if Debounces.on == false then break end
  2631. wait()
  2632. end
  2633. BV:Destroy()
  2634.  
  2635. coroutine.resume(coroutine.create(function()
  2636. for i = 1, 2880, 48 do
  2637. torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(i), math.rad(0), math.rad(0))
  2638. rs:wait(4)
  2639. end
  2640. torso.Weld.C1 = CFrame.new(0, -1, 0)
  2641. end))
  2642.  
  2643. for i = 1, 30 do
  2644. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
  2645. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
  2646. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2647. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2648. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
  2649. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
  2650. if Debounces.on == false then break end
  2651. wait()
  2652. end
  2653.  
  2654. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  2655. for i = 1, 20 do
  2656. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
  2657. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
  2658. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
  2659. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
  2660. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  2661. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
  2662. if Debounces.on == false then break end
  2663. wait()
  2664. end
  2665. end
  2666. local ry,ht,ps=nil,nil,nil
  2667. while ht==nil do
  2668. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  2669. wait()
  2670. end
  2671. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2672. if par then
  2673. local cfremz = CFrame.new(loc)
  2674. debris(cfremz, par, 50)
  2675. end
  2676. coroutine.resume(coroutine.create(function()
  2677. Ring()
  2678. end))
  2679. Landing()
  2680. Sound("rbxassetid://514867425",char,90,1,false)
  2681. hum.WalkSpeed = 5
  2682. for i = 1, 25 do
  2683. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.3) *CFrame.Angles (math.rad(120),math.rad(10),math.rad(32)), 0.2)
  2684. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20)), 0.2)
  2685. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-8),math.rad(-40), math.rad(-8)),0.2)
  2686. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2)
  2687. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, 0, -.6) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2)
  2688. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2)
  2689. if Debounces.on == false then break end
  2690. wait()
  2691. end
  2692. wait(0.2)
  2693. attack = false
  2694. NoAnims = false
  2695. end
  2696.  
  2697.  
  2698.  
  2699. function CreatePart(parent,transparency,reflectance,material,brickcolor)
  2700. local p = Instance.new("Part")
  2701. p.Parent = parent
  2702. p.Size = Vector3.new(1,1,1)
  2703. p.Transparency = transparency
  2704. p.Reflectance = reflectance
  2705. p.CanCollide = false
  2706. p.BrickColor = brickcolor
  2707. p.Material = material
  2708. return p
  2709. end
  2710.  
  2711.  
  2712. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  2713. local weld = Instance.new("Weld")
  2714. weld.Parent = parent
  2715. weld.Part0 = part0
  2716. weld.Part1 = part1
  2717. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  2718. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  2719. return weld
  2720. end
  2721.  
  2722.  
  2723.  
  2724. --[[HandleR = Instance.new("Part")
  2725. HandleR.BrickColor = BrickColor.new("Really blue")
  2726. HandleR.Material = "Neon"
  2727. HandleR.Transparency = 0.3
  2728. HandleR.Size = Vector3.new(1,0.8,4)
  2729. HandleR.CFrame = sorb.CFrame
  2730. HandleRM = Instance.new("SpecialMesh",HandleR)
  2731. HandleRM.MeshId = "rbxasset://fonts/sword.mesh"
  2732. HandleRM.Scale = Vector3.new(1,1,1)
  2733.  
  2734. HandleL = Instance.new("Part")
  2735. HandleL.BrickColor = BrickColor.new("Really blue")
  2736. HandleL.Material = "Neon"
  2737. HandleL.Transparency = 0.3
  2738. HandleL.Size = Vector3.new(1,0.8,4)
  2739. HandleL.CFrame = sorb2.CFrame
  2740. HandleLM = Instance.new("SpecialMesh",HandleL)
  2741. HandleLM.MeshId = "rbxasset://fonts/sword.mesh"
  2742. HandleLM.Scale = Vector3.new(1,1,1)]]
  2743.  
  2744.  
  2745. local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really blue"))
  2746. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  2747. local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really blue"))
  2748. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  2749.  
  2750.  
  2751. v3 = Vector3.new
  2752. rad=math.rad
  2753.  
  2754. kiblade = Instance.new("Part",char)
  2755. kiblade.Name = "Blade"
  2756. kiblade.Size = v3(1,5,1)
  2757. kiblade.Transparency = 1
  2758. kiblade.BrickColor = BrickColor.new("Really blue")
  2759. kiblade.Position = v3(999,999,999)
  2760. kiblade.CanCollide = false
  2761. kiblademesh = Instance.new("SpecialMesh",kiblade)
  2762. kiblademesh.MeshType = "FileMesh"
  2763. kiblademesh.MeshId = "rbxassetid://898849476"
  2764. kiblademesh.Scale = v3(0.01,0.008,0.01)
  2765. kiweld7 = Instance.new("Weld",kiblade)
  2766. kiweld7.Part0 = rarm
  2767. kiweld7.Part1 = kiblade
  2768. kiweld7.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
  2769. kiblade1 = Instance.new("Part",char)
  2770. kiblade1.Name = "Blade"
  2771. kiblade1.Transparency = 1
  2772. kiblade1.Size = v3(0.1,0.1,0.1)
  2773. kiblade1.Position = v3(999,999,999)
  2774. kiblade1.CanCollide = false
  2775. kiblademesh = Instance.new("SpecialMesh",kiblade1)
  2776. kiblademesh.MeshType = "Sphere"
  2777. kiblademesh.Scale = v3(1,1,1)
  2778. kiweld = Instance.new("Weld",kiblade1)
  2779. kiweld.Part0 = rarm
  2780. kiweld.Part1 = kiblade1
  2781. kiweld.C0 = CFrame.new(0,-1,0)
  2782. kiblade2 = Instance.new("Part",char)
  2783. kiblade2.Name = "Blade"
  2784. kiblade2.Size = v3(0.1,0.1,0.1)
  2785. kiblade2.Transparency = 1
  2786. kiblade2.Position = v3(999,999,999)
  2787. kiblade2.CanCollide = false
  2788. kiblademesh = Instance.new("SpecialMesh",kiblade2)
  2789. kiblademesh.MeshType = "Sphere"
  2790. kiblademesh.Scale = v3(1,1,1)
  2791. kiweld = Instance.new("Weld",kiblade2)
  2792. kiweld.Part0 = rarm
  2793. kiweld.Part1 = kiblade2
  2794. kiweld.C0 = CFrame.new(0,-4.5,0)
  2795. torso = game.Players.LocalPlayer.Character.Torso
  2796. head = game.Players.LocalPlayer.Character.Head
  2797. torso1 = Instance.new("Attachment",kiblade1)
  2798. head1 = Instance.new("Attachment",kiblade2)
  2799. trail = Instance.new("Trail",torso)
  2800. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,255))
  2801. trail.Attachment0 = torso1
  2802. trail.Attachment1 = head1
  2803. trail.Lifetime = 0.5
  2804. trail.Enabled = false
  2805.  
  2806.  
  2807.  
  2808.  
  2809. kiblade2 = Instance.new("Part",char)
  2810. kiblade2.Name = "Blade"
  2811. kiblade2.Size = v3(1,5,1)
  2812. kiblade2.Transparency = 1
  2813. kiblade2.BrickColor = BrickColor.new("Really blue")
  2814. kiblade2.Position = v3(999,999,999)
  2815. kiblade2.CanCollide = false
  2816. kiblademesh2 = Instance.new("SpecialMesh",kiblade2)
  2817. kiblademesh2.MeshType = "FileMesh"
  2818. kiblademesh2.MeshId = "rbxassetid://898849476"
  2819. kiblademesh2.Scale = v3(0.01,0.008,0.01)
  2820. kiweld72 = Instance.new("Weld",kiblade2)
  2821. kiweld72.Part0 = larm
  2822. kiweld72.Part1 = kiblade2
  2823. kiweld72.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
  2824. kiblade12 = Instance.new("Part",char)
  2825. kiblade12.Name = "Blade"
  2826. kiblade12.Transparency = 1
  2827. kiblade12.Size = v3(0.1,0.1,0.1)
  2828. kiblade12.Position = v3(999,999,999)
  2829. kiblade12.CanCollide = false
  2830. kiblademesh2 = Instance.new("SpecialMesh",kiblade12)
  2831. kiblademesh2.MeshType = "Sphere"
  2832. kiblademesh2.Scale = v3(1,1,1)
  2833. kiweld2 = Instance.new("Weld",kiblade12)
  2834. kiweld2.Part0 = larm
  2835. kiweld2.Part1 = kiblade12
  2836. kiweld2.C0 = CFrame.new(0,-1,0)
  2837. kiblade22 = Instance.new("Part",char)
  2838. kiblade22.Name = "Blade"
  2839. kiblade22.Size = v3(0.1,0.1,0.1)
  2840. kiblade22.Transparency = 1
  2841. kiblade22.Position = v3(999,999,999)
  2842. kiblade22.CanCollide = false
  2843. kiblademesh2 = Instance.new("SpecialMesh",kiblade22)
  2844. kiblademesh2.MeshType = "Sphere"
  2845. kiblademesh2.Scale = v3(1,1,1)
  2846. kiweld2 = Instance.new("Weld",kiblade22)
  2847. kiweld2.Part0 = larm
  2848. kiweld2.Part1 = kiblade22
  2849. kiweld2.C0 = CFrame.new(0,-4.5,0)
  2850. torso2 = game.Players.LocalPlayer.Character.Torso
  2851. head2 = game.Players.LocalPlayer.Character.Head
  2852. torso12 = Instance.new("Attachment",kiblade12)
  2853. head12 = Instance.new("Attachment",kiblade22)
  2854. trail2 = Instance.new("Trail",torso2)
  2855. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,255))
  2856. trail2.Attachment0 = torso12
  2857. trail2.Attachment1 = head12
  2858. trail2.Lifetime = 0.5
  2859. trail2.Enabled = false
  2860.  
  2861.  
  2862.  
  2863. local Gibs = game.Workspace
  2864.  
  2865.  
  2866.  
  2867.  
  2868.  
  2869.  
  2870.  
  2871.  
  2872.  
  2873.  
  2874.  
  2875.  
  2876. function Kill(Character)
  2877. Character.Humanoid.Health = 0
  2878. local poo = Instance.new("IntValue",Character)
  2879. poo.Name = "haha nope"
  2880. local svch = Character
  2881. local hum = Character:findFirstChild("Humanoid")
  2882. Character.Archivable = true
  2883. local chrclone = Character:clone()
  2884. Character.Archivable = false
  2885.  
  2886. local ch = chrclone:GetChildren()
  2887. local i
  2888. for i = 1,#ch do
  2889. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  2890. ch[i]:remove()
  2891. end
  2892. end
  2893. local function Scan(ch)
  2894. local e
  2895. for e = 1,#ch do
  2896. Scan(ch[e]:GetChildren())
  2897. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  2898. ch[e]:remove()
  2899. end
  2900. end
  2901. end
  2902. Scan(chrclone:GetChildren())
  2903.  
  2904. local hum2 = chrclone:findFirstChild("Humanoid")
  2905.  
  2906.  
  2907. if hum2 ~= nil then
  2908. hum2.Name = "Humanoid2"
  2909. hum2.PlatformStand = true
  2910. hum2.Sit = true
  2911. hum2.MaxHealth = 0
  2912. hum2.Health = 0
  2913. end
  2914.  
  2915. local ch = Character:GetChildren()
  2916. local i
  2917. for i = 1,#ch do
  2918. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2919. ch[i]:remove()
  2920. end
  2921. end
  2922.  
  2923. wait(0.2)
  2924.  
  2925. local ch = Character:GetChildren()
  2926. local i
  2927. for i = 1,#ch do
  2928. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2929. ch[i]:remove()
  2930. end
  2931. end
  2932. Character = chrclone
  2933. local Torso = Character.Torso
  2934. local movevector = Vector3.new()
  2935.  
  2936. if Torso then
  2937. local Head = Character:FindFirstChild("Head")
  2938. local Limb = Character:FindFirstChild("Right Arm")
  2939. if Limb then
  2940.  
  2941. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  2942. local Joint = Instance.new("Glue")
  2943. Joint.Name = "RightShoulder"
  2944. Joint.Part0 = Torso
  2945. Joint.Part1 = Limb
  2946. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2947. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2948. Joint.Parent = Torso
  2949.  
  2950. local B = Instance.new("Part")
  2951. B.TopSurface = 0
  2952. B.BottomSurface = 0
  2953. B.formFactor = "Symmetric"
  2954. B.Size = Vector3.new(1, 1, 1)
  2955. B.Transparency = 1
  2956. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2957. B.Parent = Character
  2958. local W = Instance.new("Weld")
  2959. W.Part0 = Limb
  2960. W.Part1 = B
  2961. W.C0 = CFrame.new(0, -0.5, 0)
  2962. W.Parent = Limb
  2963.  
  2964. end
  2965. local Limb = Character:FindFirstChild("Left Arm")
  2966. if Limb then
  2967.  
  2968. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  2969. local Joint = Instance.new("Glue")
  2970. Joint.Name = "LeftShoulder"
  2971. Joint.Part0 = Torso
  2972. Joint.Part1 = Limb
  2973. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2974. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2975. Joint.Parent = Torso
  2976.  
  2977. local B = Instance.new("Part")
  2978. B.TopSurface = 0
  2979. B.BottomSurface = 0
  2980. B.formFactor = "Symmetric"
  2981. B.Size = Vector3.new(1, 1, 1)
  2982. B.Transparency = 1
  2983. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2984. B.Parent = Character
  2985. local W = Instance.new("Weld")
  2986. W.Part0 = Limb
  2987. W.Part1 = B
  2988. W.C0 = CFrame.new(0, -0.5, 0)
  2989. W.Parent = Limb
  2990.  
  2991. end
  2992. local Limb = Character:FindFirstChild("Right Leg")
  2993. if Limb then
  2994.  
  2995. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  2996. local Joint = Instance.new("Glue")
  2997. Joint.Name = "RightHip"
  2998. Joint.Part0 = Torso
  2999. Joint.Part1 = Limb
  3000. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3001. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3002. Joint.Parent = Torso
  3003.  
  3004. local B = Instance.new("Part")
  3005. B.TopSurface = 0
  3006. B.BottomSurface = 0
  3007. B.formFactor = "Symmetric"
  3008. B.Size = Vector3.new(1, 1, 1)
  3009. B.Transparency = 1
  3010. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  3011. B.Parent = Character
  3012. local W = Instance.new("Weld")
  3013. W.Part0 = Limb
  3014. W.Part1 = B
  3015. W.C0 = CFrame.new(0, -0.5, 0)
  3016. W.Parent = Limb
  3017.  
  3018. end
  3019. local Limb = Character:FindFirstChild("Left Leg")
  3020. if Limb then
  3021.  
  3022. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  3023. local Joint = Instance.new("Glue")
  3024. Joint.Name = "LeftHip"
  3025. Joint.Part0 = Torso
  3026. Joint.Part1 = Limb
  3027. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3028. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3029. Joint.Parent = Torso
  3030.  
  3031. local B = Instance.new("Part")
  3032. B.TopSurface = 0
  3033. B.BottomSurface = 0
  3034. B.formFactor = "Symmetric"
  3035. B.Size = Vector3.new(1, 1, 1)
  3036. B.Transparency = 1
  3037. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  3038. B.Parent = Character
  3039. local W = Instance.new("Weld")
  3040. W.Part0 = Limb
  3041. W.Part1 = B
  3042. W.C0 = CFrame.new(0, -0.5, 0)
  3043. W.Parent = Limb
  3044.  
  3045. end
  3046. --[
  3047. local Bar = Instance.new("Part")
  3048. Bar.TopSurface = 0
  3049. Bar.BottomSurface = 0
  3050. Bar.formFactor = "Symmetric"
  3051. Bar.Size = Vector3.new(1, 1, 1)
  3052. Bar.Transparency = 1
  3053. Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
  3054. Bar.Parent = Character
  3055. local Weld = Instance.new("Weld")
  3056. Weld.Part0 = Torso
  3057. Weld.Part1 = Bar
  3058. Weld.C0 = CFrame.new(0, 0.5, 0)
  3059. Weld.Parent = Torso
  3060. --]]
  3061. end
  3062. Character.Parent = Gibs
  3063. game.Debris:AddItem(Character, 12)
  3064. if movevector ~= Vector3.new() then
  3065. for i = 1,10 do
  3066. wait()
  3067. Torso.Velocity = Vector3.new(0,0,-100)
  3068. Head.Velocity = movevector * 200
  3069. end
  3070. end
  3071. end
  3072.  
  3073.  
  3074.  
  3075. function SpinSlice()
  3076. NoAnims = true
  3077. attack = true
  3078.  
  3079.  
  3080. Sound("rbxassetid://588738949",char,90,1,false)
  3081. kiblade.Transparency = 0
  3082. kiblade2.Transparency = 0
  3083. trail.Enabled = true
  3084. trail2.Enabled = true
  3085.  
  3086. hum.WalkSpeed = 0
  3087. for i = 1,40 do
  3088. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3089. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  3090. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  3091. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(90)), 0.5)--arm
  3092. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-90)), 0.5)--arm
  3093. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3094. if Debounces.on == false then break end
  3095. wait()
  3096. end
  3097.  
  3098.  
  3099. coroutine.resume(coroutine.create(function()
  3100. local BF = Instance.new("BodyVelocity",hed)
  3101. BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3102. BF.velocity = root.CFrame.lookVector*120
  3103. wait(2.0)
  3104. BF:remove()
  3105. end))
  3106.  
  3107. coroutine.resume(coroutine.create(function()
  3108. Sound("rbxassetid://588734356",char,90,1,false)
  3109. wait(.1)
  3110. Sound("rbxassetid://588734356",char,90,1,false)
  3111. wait(.1)
  3112. Sound("rbxassetid://588734356",char,90,1,false)
  3113. wait(.1)
  3114. Sound("rbxassetid://588734356",char,90,1,false)
  3115. wait(.1)
  3116. Sound("rbxassetid://588734356",char,90,1,false)
  3117. wait(.1)
  3118. Sound("rbxassetid://588734356",char,90,1,false)
  3119. wait(.1)
  3120. Sound("rbxassetid://588734356",char,90,1,false)
  3121. wait(.1)
  3122. Sound("rbxassetid://588734356",char,90,1,false)
  3123. end))
  3124. local HitBox = Instance.new("Part",rarm)
  3125. HitBox.Size = Vector3.new(1,5,1)
  3126. HitBox.CanCollide = false
  3127. HitBox.Transparency = 1
  3128. local HitBox2 = Instance.new("Weld",HitBox)
  3129. HitBox2.Part0 = rarm
  3130. HitBox2.Part1 = HitBox
  3131. HitBox2.C0 = CFrame.new(0,-1.8,0)
  3132. HitBox.Touched:connect(function(hit)
  3133. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
  3134. Kill(hit.Parent)
  3135. hit.Parent.Humanoid.PlatformStand = true
  3136. end
  3137. end)
  3138.  
  3139. local HitBox2 = Instance.new("Part",larm)
  3140. HitBox2.Size = Vector3.new(1,5,1)
  3141. HitBox2.CanCollide = false
  3142. HitBox2.Transparency = 1
  3143. local HitBox22 = Instance.new("Weld",HitBox2)
  3144. HitBox22.Part0 = larm
  3145. HitBox22.Part1 = HitBox2
  3146. HitBox22.C0 = CFrame.new(0,-1.8,0)
  3147. HitBox2.Touched:connect(function(hit)
  3148. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
  3149. Kill(hit.Parent)
  3150. hit.Parent.Humanoid.PlatformStand = true
  3151. end
  3152. end)
  3153.  
  3154. for i = 1,40 do
  3155. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3156. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  3157. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  3158. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(90)), 0.5)--arm
  3159. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-90)), 0.5)--arm
  3160. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3161. root.CFrame = root.CFrame * CFrame.fromEulerAnglesXYZ(0,1,0)
  3162. if Debounces.on == false then break end
  3163. wait()
  3164. end
  3165. kiblade.Transparency = 1
  3166. kiblade2.Transparency = 1
  3167. trail.Enabled = false
  3168. trail2.Enabled = false
  3169. HitBox:Destroy()
  3170. HitBox2:Destroy()
  3171. hum.WalkSpeed = 5
  3172. attack = false
  3173. NoAnims = false
  3174. end
  3175.  
  3176.  
  3177.  
  3178.  
  3179. function hito(partoz, magn, dmg, debtim)
  3180. for _, guy in pairs(workspace:GetChildren()) do
  3181. if guy:FindFirstChildOfClass("Humanoid") and guy:FindFirstChild("Head") and guy ~= char and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  3182. do
  3183. local humz = guy:FindFirstChildOfClass("Humanoid")
  3184. local hed = guy:FindFirstChild("Head")
  3185. humz:TakeDamage(math.random(15,30)) if Full == true then guy:BreakJoints()
  3186. local db = Instance.new("StringValue")
  3187. db.Name = "alabo"
  3188. db.Parent = hed
  3189. delay(debtim, function()
  3190. db:Destroy()
  3191. end)
  3192. end
  3193. end
  3194. end
  3195. end
  3196. end
  3197.  
  3198.  
  3199.  
  3200. ang = CFrame.Angles
  3201. rd = math.rad
  3202. rd2 = math.random
  3203. ov = false
  3204.  
  3205.  
  3206.  
  3207. nooutline = function(i)
  3208. i.TopSurface = 10
  3209. end
  3210. makepart = function(l, m, n, o, p, q, r)
  3211. local s = Instance.new("Part")
  3212. s.BrickColor = BrickColor.new(l)
  3213. s.Name = m
  3214. s.Transparency = o
  3215. nooutline(s)
  3216. s.Reflectance = n
  3217. s.Material = p
  3218. s.Anchored = true
  3219. s.CanCollide = false
  3220. s.Locked = true
  3221. s.CFrame = r
  3222. s.Size = Vector3.new(0.2, 0.2, 0.2)
  3223. s.Parent = q
  3224. return s
  3225. end
  3226.  
  3227. makemesh = function(t, u, v, w)
  3228. local x = Instance.new("SpecialMesh")
  3229. x.MeshType = t
  3230. x.Scale = u
  3231. if t == "FileMesh" then
  3232. x.MeshId = v
  3233. end
  3234. x.Parent = w
  3235. return x
  3236. end
  3237.  
  3238. local H = {}
  3239.  
  3240.  
  3241. Barrage = function()
  3242. modz = Instance.new("Model")
  3243. modz.Name = "efx"
  3244. modz.Parent = char
  3245. ov = true
  3246. hum.AutoRotate = false
  3247. local aN = nil
  3248. local a9 = true
  3249. local aa = {}
  3250. local ab = {}
  3251. local b7 = {}
  3252. for j = 1, 16 do
  3253. local ac = Instance.new("Part")
  3254. nooutline(ac)
  3255. ac.Anchored = true
  3256. ac.Locked = true
  3257. ac.CanCollide = false
  3258. ac.Material = "Neon"
  3259. ac.Size = Vector3.new(1, 1, 1)
  3260. ac.Transparency = 1
  3261. ac.CFrame = CFrame.new(0, 1000, 0)
  3262. ac.Parent = modz
  3263. ac.BrickColor = BrickColor.new("Really blue")
  3264. makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, ac)
  3265. table.insert(aa, ac)
  3266. end
  3267. for j = 1, 40 do
  3268. local a3 = makepart("Really blue", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
  3269. makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://489415447", a3)
  3270. table.insert(ab, a3)
  3271. end
  3272. for j = 1, 30 do
  3273. local a3 = makepart("Really blue", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
  3274. makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", a3)
  3275. table.insert(b7, a3)
  3276. end
  3277. local b8 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
  3278. local b9 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
  3279. for I,aO in pairs(H) do
  3280. if aO.Parent == rarm or aO.Parent == larm then
  3281. aN = aO.Transparency
  3282. aO.Transparency = 1
  3283. end
  3284. end
  3285. local a8 = Instance.new("BodyGyro")
  3286. a8.MaxTorque = Vector3.new(1050, 3000, 750)
  3287. a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
  3288. a8.P = 580000
  3289. a8.D = 250
  3290. a8.Parent = root
  3291. coroutine.resume(coroutine.create(function()
  3292. while a8 do
  3293. swait()
  3294. a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
  3295. end
  3296. end))
  3297. local af = 0
  3298. local ag = 0
  3299. repeat
  3300. ag = ag + 1
  3301. if af == 0 then
  3302. af = 1
  3303. else
  3304. af = af % 14 + 1
  3305. end
  3306. coroutine.resume(coroutine.create(function()
  3307. local ah = aa[af]
  3308. local ai = ab[af]
  3309. local aj = ab[af + 14]
  3310. local ba = b7[af]
  3311. ah.Size = Vector3.new(1, 1, 2)
  3312. ah.CFrame = cf(root.CFrame * cf(rd2(-600, 600) / 100, rd2(-150, 350) / 100, rd2(-200, -50) / 100).p, mouse.Hit * cf(rd2(-4, 4), rd2(-2, 2), 0).p)
  3313. ah.Transparency = 0.25
  3314. ah:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0, 0, 0)
  3315. ai.Transparency = 0.35
  3316. ai:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.6, 0.6, 0.6)
  3317. aj.Transparency = 0.45
  3318. aj:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
  3319. aj.CFrame = ah.CFrame * ang(0, rd(90), rd(90))
  3320. if af % 2 == 1 then
  3321. ai.CFrame = cf(rarm.CFrame * cf(rd2(-6, 6) / 10, rd2(4, 12) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
  3322. else
  3323. if af % 2 == 0 then
  3324. ai.CFrame = cf(larm.CFrame * cf(rd2(-6, 6) / 10, rd2(3, 8) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
  3325. end
  3326. end
  3327. ba.CFrame = ah.CFrame * cf(0, 0, -8)
  3328. ba.Transparency = 0.4
  3329. ba:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
  3330. local bb = ah.CFrame * cf(0, 0, -5)
  3331. local bc = aj.CFrame * cf(0, -0.1, 0)
  3332. local bd = ba.CFrame * cf(0, 0, rd2(-300, 50) / 100)
  3333. local ak = false
  3334. for j = 1, 12 do
  3335. swait()
  3336. local a0 = Ray.new(ah.Position, ah.CFrame.lookVector * (12.5 - j))
  3337. local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {char}, true, true)
  3338. if a1 and ak == false then
  3339. ak = true
  3340. local a3 = makepart("Really blue", "nah", 0, 0.2, "SmoothPlastic", modz, cf(a2, ah.CFrame.p) * ang(0, 0, 0) * ang(0, rd(270), rd(90)))
  3341. do
  3342. local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
  3343. game.Debris:AddItem(a3, 0.5)
  3344. local a5 = rd2(1, 12)
  3345. if a5 == 6 then
  3346. hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10, Vector3.new(0, 0, rd2(-8, 8)))
  3347. else
  3348. hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10)
  3349. end
  3350. coroutine.resume(coroutine.create(function()
  3351. for I = 1, 4 do
  3352. swait()
  3353. a4.Scale = a4.Scale + Vector3.new(0.8, 0.8, 0.8)
  3354. a3.Transparency = a3.Transparency + 0.2
  3355. end
  3356. a3:Destroy()
  3357. end))
  3358. end
  3359. end
  3360. ah.Size = ah.Size:lerp(Vector3.new(2, 2, 12), 0.5)
  3361. ah.CFrame = ah.CFrame:lerp(bb, 1)
  3362. ah:FindFirstChildOfClass("SpecialMesh").Scale = ah:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1, 1, 1), 0.45)
  3363. ah.Transparency = ah.Transparency + 0.0725
  3364. ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.25, 1.2, 1.25), 0.4)
  3365. ai.Transparency = ai.Transparency + 0.06
  3366. aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.6, 1.6, 1.6), 0.4)
  3367. aj.CFrame = aj.CFrame:lerp(bc, 0.3)
  3368. aj.Transparency = aj.Transparency + 0.05
  3369. ba:FindFirstChildOfClass("SpecialMesh").Scale = ba:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(4.5, 4.5, 4.5), 0.4)
  3370. ba.CFrame = ba.CFrame:lerp(bd, 0.3)
  3371. ba.Transparency = ba.Transparency + 0.06
  3372. end
  3373. end))
  3374. swait()
  3375. until ov == false
  3376. for I,aO in pairs(H) do
  3377. if aO.Parent == rarm or aO.Parent == larm then
  3378. aO.Transparency = aN
  3379. end
  3380. end
  3381. b8:Destroy()
  3382. b9:Destroy()
  3383. a8:Destroy()
  3384. hum.AutoRotate = true
  3385. ov = false
  3386. wait(1)
  3387. for I,al in pairs(aa) do
  3388. al:Destroy()
  3389. end
  3390. for I,am in pairs(ab) do
  3391. am:Destroy()
  3392. end
  3393. for I,be in pairs(b7) do
  3394. be:Destroy()
  3395. end
  3396. end
  3397.  
  3398.  
  3399.  
  3400.  
  3401.  
  3402.  
  3403. function Kneel()
  3404.  
  3405. for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
  3406. if v:FindFirstChild('Humanoid') then
  3407.  
  3408. hum2 = v:FindFirstChild('Humanoid')
  3409. hum2.PlatformStand=true
  3410.  
  3411. end
  3412. end
  3413. end
  3414.  
  3415. --[[mouse.KeyDown:connect(function(key)
  3416. if key == "l" and Trans == false and Strength then
  3417. Transformation()
  3418. Trans = true
  3419. end
  3420. end)]]
  3421.  
  3422.  
  3423.  
  3424. mouse.KeyDown:connect(function(key)
  3425. if key == "z" then
  3426. GrabAndDrag()
  3427. end
  3428. end)
  3429.  
  3430.  
  3431. mouse.KeyDown:connect(function(key)
  3432. if key == "x" then
  3433. AirSlam()
  3434. end
  3435. end)
  3436.  
  3437.  
  3438.  
  3439. mouse.KeyDown:connect(function(key)
  3440. if key == "c" then
  3441. SpinSlice()
  3442. end
  3443. end)
  3444.  
  3445.  
  3446. mouse.KeyDown:connect(function(key)
  3447. if key == "p" and Full == false then
  3448. FullPower()
  3449. end
  3450. end)
  3451.  
  3452. mouse.KeyDown:connect(function(key)
  3453. if key == "1" then
  3454. Sound("rbxassetid://966268002",char,90,1,false)
  3455. Kneel()
  3456. end
  3457. end)
  3458.  
  3459. mouse.KeyDown:connect(function(key)
  3460. if key == "v" then
  3461. if ov == false then
  3462. hed.Weld.C0 = hed.Weld.C0 * CFrame.Angles(0,0,0)
  3463. wait()
  3464. local ChatService = game:GetService("Chat")
  3465. wait()
  3466. local ChatService = game:GetService("Chat")
  3467. coroutine.resume(coroutine.create(function()
  3468. s = 0
  3469. repeat
  3470. s = s + 1
  3471. Barrage()
  3472. wait()
  3473. until not ov
  3474. end))
  3475. if Full == true then
  3476. coroutine.resume(coroutine.create(function()
  3477. s = 0
  3478. repeat
  3479. s = s + 1
  3480. Barrage()
  3481. wait()
  3482. until not ov
  3483. end))
  3484. end
  3485. mouse.KeyUp:connect(function(key)
  3486. if key == "v" then
  3487. wait(0.4)
  3488. ov = false
  3489. wait(0.1)
  3490. end
  3491. end)
  3492. end
  3493. end
  3494. end)
  3495.  
  3496.  
  3497.  
  3498.  
  3499.  
  3500. -----animations-----
  3501.  
  3502. game:GetService("RunService").RenderStepped:connect(function()
  3503. char.Humanoid.FreeFalling:connect(function(f)
  3504. if f then
  3505. ffing = true
  3506. else
  3507. ffing = false
  3508. end
  3509. end)
  3510. sine = sine + add
  3511. if ffing==true then
  3512. anim="jump"
  3513. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  3514. anim="idle"
  3515. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  3516. anim = "walk"
  3517. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  3518. anim = "run"
  3519. end
  3520.  
  3521. if NoAnims==false then
  3522. if anim=="idle" then
  3523. add=0.5
  3524. if trans == false then
  3525. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3526. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
  3527. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
  3528. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.6+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/7,0,-6+-math.sin(sine/14)/7),0.1)
  3529. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
  3530. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
  3531. else
  3532. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3533. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  3534. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  3535. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm
  3536. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm
  3537. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3538. end
  3539.  
  3540. elseif anim=="walk" then
  3541. add=0.5
  3542. if trans == false then
  3543. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/3.5)/3,0)*CFrame.Angles(math.rad(-10),0,0),0.25)
  3544. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/7)/2,-0.15+-math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/7)/2,0,0.05),0.25)
  3545. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/7)/2,-0.15+math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/7)/2,0,-0.05),0.25)
  3546. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/7)/7,0+math.sin(sine/14)/7)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/2,0,-6+-math.sin(sine/14)/7),0.1)
  3547. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/10)/14,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
  3548. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),0,0),0.25)
  3549. else
  3550. change = 0.5
  3551. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 3), -math.sin(sine / 6) / 4) * CFrame.Angles(math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(-10 - 2 * math.cos(sine / 3))), 0.2)
  3552. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 3), math.sin(sine / 6) / 4) * CFrame.Angles(-math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(10 + 2 * math.cos(sine / 3))), 0.2)
  3553. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 3)), math.rad(0), math.rad(0)), 0.2)
  3554. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.15 * math.cos(sine / 6) / 5, -0.15 + math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + -math.sin(sine / 6) / 2.7, 0, 0), 0.4)
  3555. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.15 * math.cos(sine / 6) / 5, -0.15 + -math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + math.sin(sine / 6) / 2.7, 0, 0), 0.4)
  3556. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.07 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-4 + 1 * math.cos(sine / 3)), 0, math.rad(0)), 0.2)
  3557. end
  3558.  
  3559. elseif anim=="run" then
  3560. add=0.5
  3561. if trans == false then
  3562. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/2)/3,0)*CFrame.Angles(math.rad(-37),0,0),0.025)
  3563. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/4)/2,-0.15+-math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/4)/2,0,0.05),0.25)
  3564. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/4)/2,-0.15+math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/4)/2,0,-0.05),0.25)
  3565. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,-6),0.25)
  3566. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,6),0.25)
  3567. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),0,0),0.25)
  3568. else
  3569. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,1+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-70),0,0),0.25)
  3570. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
  3571. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
  3572. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,-6),0.25)
  3573. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,6),0.25)
  3574. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0.3)*CFrame.Angles(math.rad(70),0,0),0.25)
  3575. end
  3576.  
  3577. elseif anim=="jump" then
  3578. add=0.5
  3579. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0+-math.cos(sine/14)/7,.5+-math.cos(sine/14)/7,0+-math.cos(sine/14)/7)*CFrame.Angles(math.rad(0),0,0),0.05)
  3580. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-0.7,-0.5)*CFrame.Angles(math.rad(10),0,0),0.25)
  3581. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.1)*CFrame.Angles(math.rad(-10),0,0),0.25)
  3582. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(50),0,90),0.25)
  3583. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),0,-90),0.25)
  3584. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3585.  
  3586. end
  3587. end
  3588.  
  3589. end)
  3590.  
  3591.  
  3592. --[[l = game.Lighting
  3593. l.TimeOfDay = 1
  3594. game.Lighting.Ambient = Color3.new(0,0,0)
  3595. l.Brightness = 0.1]]--
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