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- [EDGE Settings]
- ;;Rebalance
- fRepairLeatherArmorWithBelts=1
- ;adds leather belts to the leather armor repair list, to make it more appealing in the early game, if you choose to use the relatively useful leather belts
- ;;Megaton Bomb Settings
- fBombDefusalMethod=4
- ;1 for repair, 2 for explosives, 3 for a combination of both, 4 for formula based checks, 0 for default explosives threshold
- ;when set to 3, your repair and explosives skills will be added together
- ;the formula for setting 4 is as follows:
- ;Player's defusal skill = ((Intelligence * Science) * .05) + Repair + Explosives
- ;this bonus maxes out at 50 with 10 Int and 100 Science, and Intelligence is a much stronger factor than science in recieving the combined bonus
- fBombSkillThreshold=90
- ;this is the total player defusal script required
- ;90 or 95 recommended for formula setting, 75 or 80 is recommended for skill combo setting, 50 recommended for single stat checks
- ;the threshold to see the repair message is 25 points lower than this setting, and so is the skill required to arm the bomb with the fusion pulse charge
- ;;Wasteland Survival Guide Settings
- fRadiationRemovalandHealthHeal=1
- ;only recommended for use with RAD - Radiation is Actually Dangerous
- ;with RAD, you're forced to lose ~60% of a health bar to accomplish both objectives, and only your radiation is removed, you're not healed
- ;if this is set to 1, you'll get a full heal/limb reset when the radiation is removed
- ;set it to 2 to only receive health healing and not crippled limbs healing
- fTinGrenadesForMinefield=0
- ;gives you tin grenades instead of frags for completing minefield if set to 1
- ;off by default, as it doesn't line up with in game dialog
- fBonusMinefieldBottleCapMine=1
- ;gives you a bonus bottlecap mine in addition to the schematics for it on completion of Minefield bonus objective
- fArkansasScopedHuntingRifle=1
- ;gives Arkansas a unique unmoddable scoped hunting rifle that has lower health, -1 clip capacity, and slightly higher spread, but it comes with the scope by default, and it has a slightly higher crit damage and multiplier
- ;CAN BE USED to repair the regular .308 hunting rifle, so be careful if you don't want to
- ;if this setting is set to 1, the rifle options in Little TTW Tweaks WILL NOT WORK - just turn this off if you prefer those options
- fRepellantMoreInterestingChems=1
- ;this setting gives you more exotic chems as a reward for completing the repellant quest: rebound and turbo
- fMoreRepellantOptionalXP=1
- ;provides an extra 75 xp for completing the thorough mole rat testing
- fMirelurkNonSneakRewardChange=1
- ;instead of recieving stealth boys, you'll instead get a perk with a small damage bonus against targets in water
- fMirelurkSneakRewardBonusXP=1
- ;bonus 125 xp for completing the sneaky objective
- fCrippledLimbDocBagReward=1
- ;gives you a bonus doctor's bag for the crippled limb objective
- fRivetCityMagazineRewards=1
- ;provides bonus magazines for completing the rivet city history objective - 4 for basic completion, 9 for bonus objective
- ;the mentats reward for this quest was very lackluster, and this is a way to make it sort of more of a people-related reward, and especially more rewarding for the long-ass optional objective
- fRobotHouseRewardUpgrade=1
- ;provides bonus rewards for the Robco facility objectives
- ;basic completion grants an additional 3 fission batteries and 50 drained energy cells, and the optional objective additionally provides 50 drained electron charge pack, 3 more batteries, and 2 science magazines
- fLibraryRewardUpgrade=1
- ;provides 2 bonus pre war books on basic completion, and 4 for the bonus objective
- fFinalSurvivalGuideXpBoost=1
- ;completing the wasteland survival guide only grants *100 xp*
- ;set this to 1 to gain +25 karma and a total of 500 xp
- ;Raider Overpass
- fMoreMapMarkersMergeOverride=0
- ;if you've merged more map markers ttw into another file, set this to 1 to regain compatibility with showing that mod's map markers when you pick up the raiding map
- ;Ladybug Cave
- iDistillDays=2
- ;this is how many days it takes to distill the moonshine
- ;;Point Lookout
- fMeetingOfTheMindsPerk=1
- ;this perk grants +5% crit chance when targeting the head in vats, if you side with Desmond during A Meeting Of The Minds in Point Lookout
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