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- 2020-01-29 21:24:58,866 [Game.Universe.ServerSystemManager+SystemLoadThread] : DEBUG - Retrieving immediate callbacks for system 10000_10000_10000_5891
- 2020-01-29 21:24:58,866 [Game.Universe.ServerSystemManager+SystemLoadThread] : DEBUG - Executing immediate callbacks for system 10000_10000_10000_5891
- 2020-01-29 21:24:58,866 [Game.Universe.SystemManager] : INFO - Initializing system 10000_10000_10000_5891 (Mynora (SO-0520))
- 2020-01-29 21:24:58,876 [Game.Universe.ServerSystemManager+SystemLoadThread] : DEBUG - Retrieving invoked callbacks for system 10000_10000_10000_5891
- 2020-01-29 21:24:58,876 [Game.Universe.ServerSystemManager+SystemLoadThread] : DEBUG - Executing invoked callbacks for system 10000_10000_10000_5891
- 2020-01-29 21:24:58,876 [Game.Universe.ServerSystemManager+SystemLoadThread] : DEBUG - Removing system 10000_10000_10000_5891 from cache
- 2020-01-29 21:24:58,886 [Game.Universe.SystemManager] : INFO - Adding loaded system 10000_10000_10000_5891 (Mynora (SO-0520)) to the system manager
- 2020-01-29 21:25:06,291 [Game.Program] : FATAL - Unhandled exception on thread (Id: 16) System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()
- at Game.Universe.SolarSystem.i_updateCommandStream()
- at Game.Universe.SolarSystem.AdvanceFrame(Single inverseDT)
- at Game.Server.UniverseController.i_updateSystem(SolarSystem system)
- at Game.Server.UniverseController.i_updateSystemThreadProc(Object data)
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- 2020-01-29 21:25:09,309 [Game.Configuration.ServerConfig] : INFO - Loading server config file: server_01.json
- 2020-01-29 21:25:10,768 [Game.Program] : INFO - [u]Server started![/u]
- Game Version: e0.2.13.30
- Arguments: -server -serverAddition 1
- Renderer debug flags: RDF_None
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