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- forward fakekillingcheck(playerid,killerid);
- new counting[MAX_PLAYERS];
- public OnPlayerDeath(playerid, killerid, reason)
- {
- killerid[counting] ++;
- SetTimerEx("fakekillingcheck",30000,0,"i",killerid);
- return 1;
- }
- public fakekillingcheck(playerid,killerid)
- {
- if(killerid[counting] >= 5)
- {
- // was passieren soll
- }
- return 1;
- }
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