Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <amxmodx>
- #include <engine>
- #include <fakemeta>
- #include <fakemeta_util>
- #include <hamsandwich>
- #include <cstrike>
- #include <xs>
- #define PLUGIN "CSO Needler"
- #define VERSION "1.0"
- #define AUTHOR "Dias"
- #define V_MODEL "models/v_coilgun.mdl"
- #define P_MODEL "models/p_coilgun.mdl"
- #define W_MODEL "models/w_coilgun.mdl"
- #define S_NAIL "models/s_coil.mdl"
- #define CSW_COILGUN CSW_MP5NAVY
- #define weapon_coilgun "weapon_mp5navy"
- #define WEAPON_EVENT "events/mp5n.sc"
- #define OLD_W_MODEL "models/w_mp5.mdl"
- #define WEAPON_SECRETCODE 4965
- #define NAIL_CLASSNAME "nail"
- #define DAMAGE 29
- #define CLIP 100
- #define BPAMMO 200
- #define SPEED 4.0
- #define NAIL_SPEED 1000.0
- #define DRAW_TIME 1.0
- #define RELOAD_TIME 3.5
- #define SMART_NAIL 1 // This is a new feature, added by Dias. If this SMART_NAIL is enabled, the nail will chase the nearest player
- new const Weapon_Sounds[4][] =
- {
- "weapons/coilgun-1.wav",
- "weapons/coilgun_clipin1.wav",
- "weapons/coilgun_clipin2.wav",
- "weapons/coilgun_clipout.wav"
- }
- new const Weapon_Resources[3][] =
- {
- "sprites/weapon_coilgun.txt",
- "sprites/640hud3_3.spr",
- "sprites/640hud88_2.spr"
- }
- enum
- {
- ANIM_IDLE = 0,
- ANIM_SHOOT1,
- ANIM_SHOOT2,
- ANIM_RELOAD,
- ANIM_DRAW
- }
- new g_had_coilgun[33], g_coilgun_clip[33], g_old_weapon[33]
- new g_coilgun_event, g_trail_sprid, g_ham_bot, g_MaxPlayers
- public plugin_init()
- {
- register_plugin(PLUGIN, VERSION, AUTHOR)
- register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
- register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
- register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
- register_forward(FM_SetModel, "fw_SetModel")
- register_forward(FM_Touch, "fw_Touch")
- RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
- RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
- RegisterHam(Ham_Item_PostFrame, weapon_coilgun, "fw_Item_PostFrame")
- RegisterHam(Ham_Weapon_Reload, weapon_coilgun, "fw_Weapon_Reload")
- RegisterHam(Ham_Weapon_Reload, weapon_coilgun, "fw_Weapon_Reload_Post", 1)
- RegisterHam(Ham_Item_AddToPlayer, weapon_coilgun, "fw_Item_AddToPlayer_Post", 1)
- g_MaxPlayers = get_maxplayers()
- register_clcmd("admin_get_needler", "Get_CoilGun", ADMIN_KICK)
- register_clcmd("weapon_coilgun", "Hook_Weapon")
- }
- public plugin_precache()
- {
- engfunc(EngFunc_PrecacheModel, V_MODEL)
- engfunc(EngFunc_PrecacheModel, P_MODEL)
- engfunc(EngFunc_PrecacheModel, W_MODEL)
- engfunc(EngFunc_PrecacheModel, S_NAIL)
- new i
- for(i = 0; i < sizeof(Weapon_Sounds); i++)
- engfunc(EngFunc_PrecacheSound, Weapon_Sounds[i])
- for(i = 0; i < sizeof(Weapon_Resources); i++)
- {
- if(i == 0) engfunc(EngFunc_PrecacheGeneric, Weapon_Resources[i])
- else engfunc(EngFunc_PrecacheModel, Weapon_Resources[i])
- }
- g_trail_sprid = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr")
- register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
- }
- public fw_PrecacheEvent_Post(type, const name[])
- {
- if(equal(WEAPON_EVENT, name))
- g_coilgun_event = get_orig_retval()
- }
- public Get_CoilGun(id)
- {
- if(!is_user_alive(id))
- return
- g_had_coilgun[id] = 1
- fm_give_item(id, weapon_coilgun)
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_COILGUN)
- if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, CLIP)
- cs_set_user_bpammo(id, CSW_COILGUN, BPAMMO)
- update_ammo(id, CSW_COILGUN, CLIP, BPAMMO)
- }
- public Remove_CoilGun(id)
- {
- if(!is_user_connected(id))
- return
- g_had_coilgun[id] = 0
- }
- public Hook_Weapon(id)
- {
- engclient_cmd(id, weapon_coilgun)
- return PLUGIN_HANDLED
- }
- public client_putinserver(id)
- {
- if(!g_ham_bot && is_user_bot(id))
- {
- g_ham_bot = 1
- set_task(0.1, "Do_Register_HamBot", id)
- }
- }
- public Do_Register_HamBot(id)
- {
- RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
- }
- public Event_CurWeapon(id)
- {
- if(!is_user_alive(id))
- return
- if((get_user_weapon(id) == CSW_COILGUN && g_old_weapon[id] != CSW_COILGUN) && g_had_coilgun[id])
- {
- set_pev(id, pev_viewmodel2, V_MODEL)
- set_pev(id, pev_weaponmodel2, P_MODEL)
- set_weapon_anim(id, ANIM_DRAW)
- set_weapon_timeidle(id, CSW_COILGUN, DRAW_TIME)
- set_player_nextattack(id, DRAW_TIME)
- } else if((get_user_weapon(id) == CSW_COILGUN && g_old_weapon[id] == CSW_COILGUN) && g_had_coilgun[id]) {
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_COILGUN)
- if(pev_valid(Ent)) set_pdata_float(Ent, 46, get_pdata_float(Ent, 46, 4) * SPEED, 4)
- }
- g_old_weapon[id] = get_user_weapon(id)
- }
- public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
- {
- if(!is_user_alive(id) || !is_user_connected(id))
- return FMRES_IGNORED
- if(get_user_weapon(id) == CSW_COILGUN && g_had_coilgun[id])
- set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
- return FMRES_HANDLED
- }
- public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
- {
- if (!is_user_connected(invoker))
- return FMRES_IGNORED
- if(get_user_weapon(invoker) != CSW_COILGUN || !g_had_coilgun[invoker])
- return FMRES_IGNORED
- if(eventid == g_coilgun_event)
- {
- engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
- set_weapon_anim(invoker, random_num(ANIM_SHOOT1, ANIM_SHOOT1))
- emit_sound(invoker, CHAN_WEAPON, Weapon_Sounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
- return FMRES_SUPERCEDE
- }
- return FMRES_HANDLED
- }
- public fw_SetModel(entity, model[])
- {
- if(!pev_valid(entity))
- return FMRES_IGNORED
- static Classname[32]
- pev(entity, pev_classname, Classname, sizeof(Classname))
- if(!equal(Classname, "weaponbox"))
- return FMRES_IGNORED
- static iOwner
- iOwner = pev(entity, pev_owner)
- if(equal(model, OLD_W_MODEL))
- {
- static weapon; weapon = fm_find_ent_by_owner(-1, weapon_coilgun, entity)
- if(!pev_valid(weapon))
- return FMRES_IGNORED;
- if(g_had_coilgun[iOwner])
- {
- g_had_coilgun[iOwner] = 0
- set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
- engfunc(EngFunc_SetModel, entity, W_MODEL)
- return FMRES_SUPERCEDE
- }
- }
- return FMRES_IGNORED;
- }
- public fw_Touch(Ent, Id)
- {
- if(!pev_valid(Ent))
- return
- static Classname[32]; pev(Ent, pev_classname, Classname, sizeof(Classname))
- if(!equal(Classname, NAIL_CLASSNAME))
- return
- static ptr; ptr = pev(Ent, pev_iuser4)
- static Owner; Owner = pev(Ent, pev_owner)
- if(!is_user_connected(Owner))
- {
- engfunc(EngFunc_RemoveEntity, Ent)
- free_tr2(ptr)
- return
- }
- if(pev_valid(Id))
- {
- static EntGun; EntGun = fm_get_user_weapon_entity(Owner, CSW_COILGUN)
- do_attack(Owner, Id, EntGun, float(DAMAGE))
- engfunc(EngFunc_RemoveEntity, Ent)
- } else {
- if(pev(Ent, pev_iuser3))
- {
- static Float:Origin[3], Float:Angles[3], Float:Origin2[3], Float:NewVelocity[3]
- static Smart_Nail; Smart_Nail = SMART_NAIL
- if(random_num(0, 1)) Smart_Nail = 0
- pev(Ent, pev_origin, Origin)
- if(!Smart_Nail) pev(Owner, pev_origin, Origin2)
- else {
- static Enemy; Enemy = FindClosetEnemy(Ent, 1)
- if(is_user_alive(Enemy)) pev(Enemy, pev_origin, Origin2)
- else {
- pev(Owner, pev_origin, Origin2)
- Smart_Nail = 0
- }
- }
- pev(Ent, pev_angles, Angles)
- get_speed_vector(Origin, Origin2, NAIL_SPEED, NewVelocity)
- if(!Smart_Nail)
- {
- NewVelocity[0] += random_float(-500.0, 500.0)
- NewVelocity[1] += random_float(-500.0, 500.0)
- NewVelocity[2] += random_float(-500.0, 500.0)
- }
- Create_Nail(Owner, 0, Origin, Angles, Origin2, NewVelocity)
- set_pev(Ent, pev_iuser3, 0)
- engfunc(EngFunc_RemoveEntity, Ent)
- } else {
- engfunc(EngFunc_RemoveEntity, Ent)
- }
- }
- free_tr2(ptr)
- }
- public fw_TraceAttack(ent, attacker, Float:Damage, Float:fDir[3], ptr, iDamageType)
- {
- if(!is_user_alive(attacker))
- return HAM_IGNORED
- if(get_user_weapon(attacker) != CSW_COILGUN || !g_had_coilgun[attacker])
- return HAM_IGNORED
- Handle_Nail(attacker)
- return HAM_SUPERCEDE
- }
- public fw_Item_PostFrame(ent)
- {
- static id; id = pev(ent, pev_owner)
- if(!is_user_alive(id))
- return HAM_IGNORED
- if(!g_had_coilgun[id])
- return HAM_IGNORED
- static Float:flNextAttack; flNextAttack = get_pdata_float(id, 83, 5)
- static bpammo; bpammo = cs_get_user_bpammo(id, CSW_COILGUN)
- static iClip; iClip = get_pdata_int(ent, 51, 4)
- static fInReload; fInReload = get_pdata_int(ent, 54, 4)
- if(fInReload && flNextAttack <= 0.0)
- {
- static temp1
- temp1 = min(CLIP - iClip, bpammo)
- set_pdata_int(ent, 51, iClip + temp1, 4)
- cs_set_user_bpammo(id, CSW_COILGUN, bpammo - temp1)
- set_pdata_int(ent, 54, 0, 4)
- fInReload = 0
- }
- return HAM_IGNORED
- }
- public fw_Weapon_Reload(ent)
- {
- static id; id = pev(ent, pev_owner)
- if(!is_user_alive(id))
- return HAM_IGNORED
- if(!g_had_coilgun[id])
- return HAM_IGNORED
- g_coilgun_clip[id] = -1
- static BPAmmo; BPAmmo = cs_get_user_bpammo(id, CSW_COILGUN)
- static iClip; iClip = get_pdata_int(ent, 51, 4)
- if(BPAmmo <= 0)
- return HAM_SUPERCEDE
- if(iClip >= CLIP)
- return HAM_SUPERCEDE
- g_coilgun_clip[id] = iClip
- return HAM_HANDLED
- }
- public fw_Weapon_Reload_Post(ent)
- {
- static id; id = pev(ent, pev_owner)
- if(!is_user_alive(id))
- return HAM_IGNORED
- if(!g_had_coilgun[id])
- return HAM_IGNORED
- if((get_pdata_int(ent, 54, 4) == 1))
- { // Reload
- if(g_coilgun_clip[id] == -1)
- return HAM_IGNORED
- set_pdata_int(ent, 51, g_coilgun_clip[id], 4)
- set_weapon_anim(id, ANIM_RELOAD)
- set_weapon_timeidle(id, CSW_COILGUN, RELOAD_TIME)
- set_player_nextattack(id, RELOAD_TIME)
- }
- return HAM_HANDLED
- }
- public fw_Item_AddToPlayer_Post(ent, id)
- {
- if(!pev_valid(ent))
- return HAM_IGNORED
- if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
- {
- g_had_coilgun[id] = 1
- set_pev(ent, pev_impulse, 0)
- }
- message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), .player = id)
- write_string(g_had_coilgun[id] == 1 ? "weapon_coilgun" : "weapon_mp5navy")
- write_byte(10) // PrimaryAmmoID
- write_byte(200) // PrimaryAmmoMaxAmount
- write_byte(-1) // SecondaryAmmoID
- write_byte(-1) // SecondaryAmmoMaxAmount
- write_byte(0) // SlotID (0...N)
- write_byte(7) // NumberInSlot (1...N)
- write_byte(g_had_coilgun[id] == 1 ? CSW_COILGUN : CSW_MP5NAVY) // WeaponID
- write_byte(0) // Flags
- message_end()
- return HAM_HANDLED
- }
- public Handle_Nail(id)
- {
- static Float:StartOrigin[3], Float:Angles[3], Float:EndOrigin[3], Float:Velocity[3]
- get_position(id, 30.0, 12.5, -10.0, StartOrigin)
- pev(id, pev_angles, Angles)
- fm_get_aim_origin(id, EndOrigin)
- get_speed_vector(StartOrigin, EndOrigin, NAIL_SPEED, Velocity)
- Create_Nail(id, 1, StartOrigin, Angles, EndOrigin, Velocity)
- }
- public Create_Nail(id, Reflect, Float:StartOrigin[3], Float:Angles[3], Float:EndOrigin[3], Float:Velocity[3])
- {
- static Nail; Nail = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
- if(!pev_valid(Nail)) return
- set_pev(Nail, pev_movetype, MOVETYPE_FLY)
- set_pev(Nail, pev_solid, SOLID_BBOX)
- set_pev(Nail, pev_classname, NAIL_CLASSNAME)
- engfunc(EngFunc_SetModel, Nail, S_NAIL)
- set_pev(Nail, pev_origin, StartOrigin)
- set_pev(Nail, pev_angles, Angles)
- set_pev(Nail, pev_v_angle, Angles)
- set_pev(Nail, pev_owner, id)
- set_pev(Nail, pev_velocity, Velocity)
- // Make a Beam
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_BEAMFOLLOW)
- write_short(Nail) // entity
- write_short(g_trail_sprid) // sprite
- write_byte(2) // life
- write_byte(1) // width
- write_byte(210) // r
- write_byte(210); // g
- write_byte(210); // b
- write_byte(150); // brightness
- message_end();
- // Handle Trace Config
- static ptr; ptr = create_tr2()
- engfunc(EngFunc_TraceLine, StartOrigin, EndOrigin, id, id, ptr)
- set_pev(Nail, pev_iuser4, ptr)
- set_pev(Nail, pev_iuser3, Reflect)
- }
- public update_ammo(id, CSWID, ammo, bpammo)
- {
- if(!is_user_alive(id))
- return
- engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
- write_byte(1)
- write_byte(CSWID)
- write_byte(ammo)
- message_end()
- message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
- write_byte(1)
- write_byte(bpammo)
- message_end()
- }
- stock set_weapon_timeidle(id, CSWID, Float:TimeIdle)
- {
- if(!is_user_alive(id))
- return
- static entwpn; entwpn = fm_get_user_weapon_entity(id, CSWID)
- if(!pev_valid(entwpn))
- return
- set_pdata_float(entwpn, 46, TimeIdle, 4)
- set_pdata_float(entwpn, 47, TimeIdle, 4)
- set_pdata_float(entwpn, 48, TimeIdle + 1.0, 4)
- }
- stock set_player_nextattack(id, Float:nexttime)
- {
- if(!is_user_alive(id))
- return
- set_pdata_float(id, 83, nexttime, 5)
- }
- stock set_weapon_anim(id, anim)
- {
- if(!is_user_alive(id))
- return
- set_pev(id, pev_weaponanim, anim)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
- write_byte(anim)
- write_byte(pev(id, pev_body))
- message_end()
- }
- stock get_position(ent, Float:forw, Float:right, Float:up, Float:vStart[])
- {
- static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
- pev(ent, pev_origin, vOrigin)
- pev(ent, pev_view_ofs,vUp) //for player
- xs_vec_add(vOrigin,vUp,vOrigin)
- pev(ent, pev_v_angle, vAngle) // if normal entity ,use pev_angles
- angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
- angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
- angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
- vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
- vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
- vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
- }
- stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
- {
- new_velocity[0] = origin2[0] - origin1[0]
- new_velocity[1] = origin2[1] - origin1[1]
- new_velocity[2] = origin2[2] - origin1[2]
- static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
- new_velocity[0] *= num
- new_velocity[1] *= num
- new_velocity[2] *= num
- return 1;
- }
- do_attack(Attacker, Victim, Inflictor, Float:fDamage)
- {
- fake_player_trace_attack(Attacker, Victim, fDamage)
- fake_take_damage(Attacker, Victim, fDamage, Inflictor)
- }
- fake_player_trace_attack(iAttacker, iVictim, &Float:fDamage)
- {
- // get fDirection
- static Float:fAngles[3], Float:fDirection[3]
- pev(iAttacker, pev_angles, fAngles)
- angle_vector(fAngles, ANGLEVECTOR_FORWARD, fDirection)
- // get fStart
- static Float:fStart[3], Float:fViewOfs[3]
- pev(iAttacker, pev_origin, fStart)
- pev(iAttacker, pev_view_ofs, fViewOfs)
- xs_vec_add(fViewOfs, fStart, fStart)
- // get aimOrigin
- static iAimOrigin[3], Float:fAimOrigin[3]
- get_user_origin(iAttacker, iAimOrigin, 3)
- IVecFVec(iAimOrigin, fAimOrigin)
- // TraceLine from fStart to AimOrigin
- static ptr; ptr = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fAimOrigin, DONT_IGNORE_MONSTERS, iAttacker, ptr)
- static pHit; pHit = get_tr2(ptr, TR_pHit)
- static iHitgroup; iHitgroup = get_tr2(ptr, TR_iHitgroup)
- static Float:fEndPos[3]; get_tr2(ptr, TR_vecEndPos, fEndPos)
- // get target & body at aiming
- static iTarget, iBody
- get_user_aiming(iAttacker, iTarget, iBody)
- // if aiming find target is iVictim then update iHitgroup
- if (iTarget == iVictim)
- {
- iHitgroup = iBody
- }
- // if ptr find target not is iVictim
- else if (pHit != iVictim)
- {
- // get AimOrigin in iVictim
- static Float:fVicOrigin[3], Float:fVicViewOfs[3], Float:fAimInVictim[3]
- pev(iVictim, pev_origin, fVicOrigin)
- pev(iVictim, pev_view_ofs, fVicViewOfs)
- xs_vec_add(fVicViewOfs, fVicOrigin, fAimInVictim)
- fAimInVictim[2] = fStart[2]
- fAimInVictim[2] += get_distance_f(fStart, fAimInVictim) * floattan( fAngles[0] * 2.0, degrees )
- // check aim in size of iVictim
- static iAngleToVictim; iAngleToVictim = get_angle_to_target(iAttacker, fVicOrigin)
- iAngleToVictim = abs(iAngleToVictim)
- static Float:fDis; fDis = 2.0 * get_distance_f(fStart, fAimInVictim) * floatsin( float(iAngleToVictim) * 0.5, degrees )
- static Float:fVicSize[3]
- pev(iVictim, pev_size , fVicSize)
- if ( fDis <= fVicSize[0] * 0.5 )
- {
- // TraceLine from fStart to aimOrigin in iVictim
- static ptr2; ptr2 = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fAimInVictim, DONT_IGNORE_MONSTERS, iAttacker, ptr2)
- static pHit2; pHit2 = get_tr2(ptr2, TR_pHit)
- static iHitgroup2; iHitgroup2 = get_tr2(ptr2, TR_iHitgroup)
- // if ptr2 find target is iVictim
- if ( pHit2 == iVictim && (iHitgroup2 != HIT_HEAD || fDis <= fVicSize[0] * 0.25) )
- {
- pHit = iVictim
- iHitgroup = iHitgroup2
- get_tr2(ptr2, TR_vecEndPos, fEndPos)
- }
- free_tr2(ptr2)
- }
- // if pHit still not is iVictim then set default HitGroup
- if (pHit != iVictim)
- {
- // set default iHitgroup
- iHitgroup = HIT_GENERIC
- new ptr3 = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fVicOrigin, DONT_IGNORE_MONSTERS, iAttacker, ptr3)
- get_tr2(ptr3, TR_vecEndPos, fEndPos)
- // free ptr3
- free_tr2(ptr3)
- }
- }
- // set new Hit & Hitgroup & EndPos
- set_tr2(ptr, TR_pHit, iVictim)
- set_tr2(ptr, TR_iHitgroup, iHitgroup)
- set_tr2(ptr, TR_vecEndPos, fEndPos)
- // hitgroup multi fDamage
- static Float:fMultifDamage
- switch(iHitgroup)
- {
- case HIT_HEAD: fMultifDamage = 4.0
- case HIT_STOMACH: fMultifDamage = 1.25
- case HIT_LEFTLEG: fMultifDamage = 0.75
- case HIT_RIGHTLEG: fMultifDamage = 0.75
- default: fMultifDamage = 1.0
- }
- fDamage *= fMultifDamage
- // ExecuteHam
- fake_trake_attack(iAttacker, iVictim, fDamage, fDirection, ptr)
- // free ptr
- free_tr2(ptr)
- }
- stock fake_trake_attack(iAttacker, iVictim, Float:fDamage, Float:fDirection[3], iTraceHandle, iDamageBit = (DMG_NEVERGIB | DMG_BULLET))
- {
- ExecuteHam(Ham_TraceAttack, iVictim, iAttacker, fDamage, fDirection, iTraceHandle, iDamageBit)
- }
- stock fake_take_damage(iAttacker, iVictim, Float:fDamage, iInflictor = 0, iDamageBit = (DMG_NEVERGIB | DMG_BULLET))
- {
- ExecuteHam(Ham_TakeDamage, iVictim, iInflictor, iAttacker, fDamage, iDamageBit)
- }
- stock get_angle_to_target(id, const Float:fTarget[3], Float:TargetSize = 0.0)
- {
- new Float:fOrigin[3], iAimOrigin[3], Float:fAimOrigin[3], Float:fV1[3]
- pev(id, pev_origin, fOrigin)
- get_user_origin(id, iAimOrigin, 3) // end position from eyes
- IVecFVec(iAimOrigin, fAimOrigin)
- xs_vec_sub(fAimOrigin, fOrigin, fV1)
- new Float:fV2[3]
- xs_vec_sub(fTarget, fOrigin, fV2)
- new iResult = get_angle_between_vectors(fV1, fV2)
- if (TargetSize > 0.0)
- {
- new Float:fTan = TargetSize / get_distance_f(fOrigin, fTarget)
- new fAngleToTargetSize = floatround( floatatan(fTan, degrees) )
- iResult -= (iResult > 0) ? fAngleToTargetSize : -fAngleToTargetSize
- }
- return iResult
- }
- stock get_angle_between_vectors(const Float:fV1[3], const Float:fV2[3])
- {
- new Float:fA1[3], Float:fA2[3]
- engfunc(EngFunc_VecToAngles, fV1, fA1)
- engfunc(EngFunc_VecToAngles, fV2, fA2)
- new iResult = floatround(fA1[1] - fA2[1])
- iResult = iResult % 360
- iResult = (iResult > 180) ? (iResult - 360) : iResult
- return iResult
- }
- stock Vector_To_Velocity(id, Trace_Result, Float:Speed, Float:RetVel[3])
- {
- static Float:vecSrc[3], Float:vecEnd[3], Float:vecEnd2[3]
- get_weapon_attachment(id, vecSrc)
- global_get(glb_v_forward, vecEnd)
- global_get(glb_v_forward, vecEnd2)
- xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
- xs_vec_mul_scalar(vecEnd2, 8192.0, vecEnd2)
- xs_vec_add(vecSrc, vecEnd, vecEnd)
- xs_vec_add(vecSrc, vecEnd2, vecEnd2)
- get_tr2(Trace_Result, TR_vecEndPos, vecSrc)
- get_tr2(Trace_Result, TR_vecPlaneNormal, vecEnd)
- get_tr2(Trace_Result, TR_vecPlaneNormal, vecEnd2)
- xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
- xs_vec_mul_scalar(vecEnd2, 5.0, vecEnd2)
- xs_vec_add(vecSrc, vecEnd, vecEnd)
- xs_vec_add(vecSrc, vecEnd2, vecEnd2)
- get_speed_vector(vecEnd, vecEnd2, Speed, RetVel)
- }
- stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
- {
- static Float:vfEnd[3], viEnd[3]
- get_user_origin(id, viEnd, 3)
- IVecFVec(viEnd, vfEnd)
- static Float:fOrigin[3], Float:fAngle[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, fAngle)
- xs_vec_add(fOrigin, fAngle, fOrigin)
- static Float:fAttack[3]
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- static Float:fRate
- fRate = fDis / vector_length(fAttack)
- xs_vec_mul_scalar(fAttack, fRate, fAttack)
- xs_vec_add(fOrigin, fAttack, output)
- }
- public FindClosetEnemy(ent, can_see)
- {
- new Float:maxdistance = 4980.0
- new indexid = 0
- new Float:current_dis = maxdistance
- for(new i = 1 ;i <= g_MaxPlayers; i++)
- {
- if(can_see)
- {
- if(is_user_alive(i) && can_see_fm(ent, i) && entity_range(ent, i) < current_dis)
- {
- current_dis = entity_range(ent, i)
- indexid = i
- }
- } else {
- if(is_user_alive(i) && entity_range(ent, i) < current_dis)
- {
- current_dis = entity_range(ent, i)
- indexid = i
- }
- }
- }
- return indexid
- }
- public bool:can_see_fm(entindex1, entindex2)
- {
- if (!entindex1 || !entindex2)
- return false
- if (pev_valid(entindex1) && pev_valid(entindex1))
- {
- new flags = pev(entindex1, pev_flags)
- if (flags & EF_NODRAW || flags & FL_NOTARGET)
- {
- return false
- }
- new Float:lookerOrig[3]
- new Float:targetBaseOrig[3]
- new Float:targetOrig[3]
- new Float:temp[3]
- pev(entindex1, pev_origin, lookerOrig)
- pev(entindex1, pev_view_ofs, temp)
- lookerOrig[0] += temp[0]
- lookerOrig[1] += temp[1]
- lookerOrig[2] += temp[2]
- pev(entindex2, pev_origin, targetBaseOrig)
- pev(entindex2, pev_view_ofs, temp)
- targetOrig[0] = targetBaseOrig [0] + temp[0]
- targetOrig[1] = targetBaseOrig [1] + temp[1]
- targetOrig[2] = targetBaseOrig [2] + temp[2]
- engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the had of seen player
- if (get_tr2(0, TraceResult:TR_InOpen) && get_tr2(0, TraceResult:TR_InWater))
- {
- return false
- }
- else
- {
- new Float:flFraction
- get_tr2(0, TraceResult:TR_flFraction, flFraction)
- if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
- {
- return true
- }
- else
- {
- targetOrig[0] = targetBaseOrig [0]
- targetOrig[1] = targetBaseOrig [1]
- targetOrig[2] = targetBaseOrig [2]
- engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the body of seen player
- get_tr2(0, TraceResult:TR_flFraction, flFraction)
- if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
- {
- return true
- }
- else
- {
- targetOrig[0] = targetBaseOrig [0]
- targetOrig[1] = targetBaseOrig [1]
- targetOrig[2] = targetBaseOrig [2] - 17.0
- engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the legs of seen player
- get_tr2(0, TraceResult:TR_flFraction, flFraction)
- if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
- {
- return true
- }
- }
- }
- }
- }
- return false
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement