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- StepMania AMX Beta 3 crash report (build 1)
- --------------------------------------
- Assertion '0' failed
- Thread: Main thread
- .\FontManager.cpp:69 FontManager::LoadFont(Themes/default/Fonts/Common Normal.ini).
- .\BitmapText.cpp:78 BitmapText::LoadFromFont(Themes/default/Fonts/Common Normal.ini)
- .\FontManager.cpp:69 FontManager::LoadFont(Themes/default/Fonts/Common Normal.ini).
- .\RageTextureManager.cpp:108 RageTextureManager::LoadTexture(Themes/default/Graphics/NoteField bars 1x4.png).
- .\ScreenGameplay.cpp:274 Assertion '0' failed
- Thread: Decode thread
- .\arch\Sound\RageSoundDriver_Generic_Software.cpp:198
- .\arch\Sound\RageSoundDriver_Generic_Software.cpp:198
- .\arch\Sound\RageSoundDriver_Generic_Software.cpp:198
- .\arch\Sound\RageSoundDriver_Generic_Software.cpp:198
- .\arch\Sound\RageSoundDriver_Generic_Software.cpp:198
- Thread: Mixer thread
- Thread: MusicThread
- .\GameSoundManager.cpp:89
- .\GameSoundManager.cpp:93
- .\GameSoundManager.cpp:87
- .\GameSoundManager.cpp:89
- .\GameSoundManager.cpp:93
- Thread: DirectInput thread
- .\arch\InputHandler\InputHandler_DirectInput.cpp:510
- .\arch\InputHandler\InputHandler_DirectInput.cpp:485
- .\arch\InputHandler\InputHandler_DirectInput.cpp:505
- .\arch\InputHandler\InputHandler_DirectInput.cpp:510
- .\arch\InputHandler\InputHandler_DirectInput.cpp:485
- 00564def: void debug_crash(void)
- 00546bdc: void sm_crash(char const *)
- 0043cf7f: void ScreenGameplay::Init(void)
- 7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
- 7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305]
- 7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
- 7c3416f8: MSVCR71!malloc [7c340000+16e9+f]
- 006e180c: void * operator new(unsigned int)
- 7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
- 7c3416db: MSVCR71!_crtLCMapStringA [7c340000+13ae+32d]
- 7c3416f8: MSVCR71!malloc [7c340000+16e9+f]
- 006e180c: void * operator new(unsigned int)
- 0041a8d8: struct std::_Tree_nod<class std::_Tmap_traits<unsigned int,struct Attack,struct std::less<unsigned int>,class std::allocator<struct std::pair<unsigned int const ,struct Attack> >,0> >::_Node * std::_Tree<class std::_Tmap_traits<unsigned int,struct Attack,struct std::less<unsigned int>,class std::allocator<struct std::pair<unsigned int const ,struct Attack> >,0> >::_Buynode(void)
- 004dd012: std::map<unsigned int,struct Attack,struct std::less<unsigned int>,class std::allocator<struct std::pair<unsigned int const ,struct Attack> > >::map<unsigned int,struct Attack,struct std::less<unsigned int>,class std::allocator<struct std::pair<unsigned int const ,struct Attack> > >(void)
- 004da65c: NoteData::NoteData(void)
- 0043f251: ScreenGameplay::ScreenGameplay(class CStdStr<char>,bool,bool)
- 00402017: static class Screen * Screen::Create(class CStdStr<char>)
- 7c3a6730: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+6710+20]
- 006913a9: class Screen * ScreenManager::MakeNewScreen(class CStdStr<char>)
- 0069148e: void ScreenManager::PrepNewScreen(class CStdStr<char>)
- 004a10af: virtual void ScreenStage::HandleScreenMessage(enum ScreenMessage)
- 004018f3: void Screen::PostScreenMessage(enum ScreenMessage,float)
- 0065c822: void GameState::Update(float)
- 00693f1f: void ScreenManager::Update(float)
- 0054aab1: void GameLoop(void)
- 0054b799: SDL_main()
- 003051a4: SDL!SDL_GetKeyName [002f0000+15090+114]
- 77cb7d17: ntdll!RtlDosApplyFileIsolationRedirection_Ustr [77c60000+5761d+6fa]
- 77cb7bee: ntdll!RtlDosApplyFileIsolationRedirection_Ustr [77c60000+5761d+5d1]
- 77cbfe42: ntdll!RtlImageNtHeader [77c60000+5f9b9+489]
- 77cbfc15: ntdll!RtlImageNtHeader [77c60000+5f9b9+25c]
- 77cb5d63: ntdll!wcsnicmp [77c60000+5588c+4d7]
- 77cb6500: ntdll!wcsnicmp [77c60000+5588c+c74]
- 7c3420df: MSVCR71!msize [7c340000+20a2+3d]
- 7c34214f: MSVCR71!unlock [7c340000+213c+13]
- 7c341d57: MSVCR71!initterm [7c340000+1cbe+99]
- 7c341d5e: MSVCR71!initterm [7c340000+1cbe+a0]
- 7c341d90: MSVCR71!onexit [7c340000+1d5f+31]
- 0072c800: SDL_CreateRGBSurfaceFrom()
- 006f2939: main()
- 006f2a81: WinMain@16()
- 006e2014: WinMainCRTStartup()
- 77cc374e: ntdll!RtlInitializeExceptionChain [77c60000+6368c+c2]
- Static log:
- StepMania AMX Beta 3
- Compiled Thu Jan 13 01:21:06 2011 (build 1)
- Log starting 2013-07-27 22:53:01
- Loading window: win32
- Windows 6.1 (unknown NT-based) build 7601 [Service Pack 1]
- Memory: 2047mb total, 4095mb swap (4095mb swap avail)
- Video driver: NVIDIA GeForce 8500 GT [NVIDIA]
- 9.18.13.1106, 1-18-2013 [pci\ven_10de&dev_0421]
- WARNING: RegOpenKeyEx(-2147483646,HARDWARE\DEVICEMAP\Scsi) error (El sistema no puede encontrar el archivo especificado.)
- Sound device 0: Altavoces (Realtek High Definit, 6.1, MID 1, PID 100
- DirectSound Driver: Controlador primario de sonido
- DirectSound Driver: Altavoces (Realtek High Definition Audio) {0.0.0.00000000}.{a5ee4b35-fd46-4e82-8e58-3cefe8d0dc65}
- DirectSound sample rates: 100..200000 (continuous)
- Couldn't load driver DirectSound: no hardware buffers available
- Sound driver: DirectSound-sw
- WARNING: Invalid #BGCHANGES value " Tell Me _ Curiosity.avi=1.000=0=0=0" was ignored
- WARNING: Invalid #BGCHANGES value " Save Us.avi=1.000=0=0=0" was ignored
- WARNING: Invalid #BGCHANGES value "november-bg.png=1.000=0=0=1" was ignored
- WARNING: BannerCache::CacheBanner: Couldn't load Songs/34-DJ Max Portable/028 xxdbxx - Cherokee/BG.jpg: Unknown file format
- WARNING: BannerCache::CacheBanner: Couldn't load Songs/34-DJ Max Portable/028 xxdbxx - Cherokee/BG.jpg: Unknown file format
- WARNING: BackgroundCache::CacheBackground: Couldn't load Songs/34-DJ Max Portable/028 xxdbxx - Cherokee/BG.jpg: Unknown file format
- Video renderers: 'opengl,d3d'
- SDL version: 1.2.6
- Got 32 bpp (8880), 24 depth, 0 stencil
- Mode 7: ICD 32 (888) 24 depth 64 accum
- Paletted textures disabled: GL_EXT_paletted_texture missing.
- OGL Vendor: NVIDIA Corporation
- OGL Renderer: GeForce 8500 GT/PCIe/SSE2
- OGL Version: 3.3.0
- OGL Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- OGL Max texture size: 8192
- GLU Version: 1.2.2.0 Microsoft Corporation
- Fullscreen 800x600 32 color 32 texture 0Hz NoVsync AA
- Found 1 DirectInput devices:
- 0: 'Teclado' axes: 0, hats: 0, buttons: 256 (buffered)
- Got 32 bpp (8880), 24 depth, 0 stencil
- Mode 7: ICD 32 (888) 24 depth 64 accum
- Paletted textures disabled: GL_EXT_paletted_texture missing.
- WARNING: RageBitmapTexture: Couldn't load : No such file or directory
- Players joined: P1
- Language: english
- Current renderer: OpenGL
- Theme: default
- Partial log:
- 04:28.971: Sprite::LoadFromTexture( Themes/default/Graphics/HoldJudgment 1x2.png )
- 04:28.972: Sprite::LoadFromTexture( Themes/default/Graphics/HoldJudgment 1x2.png )
- 04:28.972: Sprite::LoadFromTexture( Themes/default/Graphics/HoldJudgment 1x2.png )
- 04:28.972: Sprite::LoadFromTexture( Themes/default/Graphics/HoldJudgment 1x2.png )
- 04:28.972: Sprite::LoadFromTexture( Themes/default/Graphics/HoldJudgment 1x2.png )
- 04:28.973: Sprite::LoadFromTexture( Themes/default/Graphics/HoldJudgment 1x2.png )
- 04:28.975: Sprite::LoadFromTexture( Themes/default/Graphics/Judgment 1x6.png )
- 04:28.976: Sprite::LoadFromTexture( Themes/default/Graphics/Combo label.png )
- 04:28.976: Sprite::LoadFromTexture( Themes/default/Graphics/_blank.png )
- 04:28.977: Sprite::LoadFromTexture( Themes/default/Graphics/NoteField bars 1x4.png )
- -- End of report
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