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- every 1 real second:
- loop {obs::*}:
- if block above loop-value is air:
- set block above loop-value to stone
- on break obsidian:
- add 1 to {var.%player%}
- On place:
- if player's tool is end stone named "kamien propy":
- add location of target block to {obs::*}
- on break obsidian:
- loop {obs::*}:
- if loop-value is location of target block:
- if {var.%player%} is 10:
- remove location of target block from {obs::*}
- drop dirt
- command /obs:
- give obsidian named "kamien propy" to player
- variables:
- {var.%player%} = 0
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