Misval

/QST/ RWBY 5.- "Shelly Suzume" Character Sheet

Jan 14th, 2026 (edited)
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  1. Name: Shelly Suzume
  2. Gender: Female
  3. Race: Faunus...? (Light-green Sparrow)
  4. Affiliation: White Fang...?
  5. Restriction Class: ~
  6.  
  7. Health: In pain, but healthy, weirdly enough
  8. Aura: Unstable
  9.  
  10. - [NEW] Vigor: 5 (Far above average for a Huntress. Your strength and resilience do not match your body type at all, being borderline 'superhuman'.)
  11. - Cunning: 5 (Quite good for a huntress. Smart, attentive, perceptive, agile, even by average 'Huntress' standard.)
  12. - [NEW] Focus: 2 (It was better before. Your Aura reserves still exist, but they are smaller, more unstable, and it hurts to use your Semblance. Maybe with time and training, this will get better.)
  13. - Dust: 3 (Average knowledge and affinity. You can use Dust to modify both your melee and ranged attacks, and you can use most basic dust types with little to no danger.)
  14. - Melee: 5 (By far better than the average Third-year student. Most successful Huntsmen out there would struggle to beat you. Congrats)
  15. - Ranged: 5 (Pretty good. It is hard to find someone that can equal you when it comes to accuracy and the ability to make trick shots. You're also very good at evading ranged attacks overall)
  16.  
  17. Equipment:
  18. - [NEW] Half of Yama no Yumi (Twin curved sabers with a wing-like motif that serve as a bow when conjoined. Shoots feather-like arrows made of light. Can be used with Dust to change the element of both the Arrows and to grant your slashing attacks a pretty elemental effect. Currently you only own one saber, as such the bow is incomplete.)
  19.  
  20. Semblance:
  21. - [NEW] Weight of Gratitude: By infusing her Aura towards almost any type of object, Shelly can either increase or decrease the weight of such item for a certain amount of time. Can be done at medium range. (10~ meters max.). When done to herself or an object she owns, the speed and efficacy at which the weight is changed is increased drastically. Aerial mobility increased overall.
  22. After recent changes, the Semblance appears harder to use in general. When used on others, it shows Aura-draining and pain-inflicting side effects that can't be controlled.
  23.  
  24. Traits:
  25.  
  26. [PHYSICAL]
  27. - Enhanced Auditory Sense: You can easily pick up quiet and faraway noises and, if you focus, you can easily single out sounds from amongst a crowd. DC greatly reduced for hearing related rolls (Sometimes even autopass).
  28. - [NEW] Gravity Dust Affinity (Unrefined+): Using Gravity Dust together with your Semblance allows for abnormal, and extremely dangerous, results. It appears to enhance your Semblance in an exponential manner, although the exact effects are still mostly unknown. Even when results are not guaranteed, the risk is significant.
  29. - [NEW] Negative Emotion Affinity (Unrefined+): You struggle to describe it. It feels as if some people lack a certain inner fire. A coldness that transcends the physical plane. You can sense it through walls and across great distances. Different types of cold feel distinct, as if they possessed unseen colors. You're starting to scratch the 'meanings' of each cold fire.
  30. - [NEW] Pseudo-Grimm Resilience: Wounds that once took weeks to heal now do so in days. You can go days without eating, drinking, or sleeping. Your sense of pain feels dulled, and overall your body requires far less maintenance than before.
  31.  
  32. [MENTAL]
  33. - [NEW] Grimm-Altered Mental Activity (Surpressed): Your mind used to feel like a stranger at times. One that took control and made you do things you normally would not do. Worse, you were not aware of it while it happened, almost as if those choices were your own.
  34. This is no longer the case. While intrusive thoughts still come and go, you can sense them far better than before. It takes time and mental effort to resist them, but now you can defend yourself.
  35. Symptoms include mood swings, intrusive thoughts, lowered inhibitions, and feral behavior. In your case, they also include reddish eyes that sometimes glow and facial expressions you cannot fully control.
  36. - Stoic: Increased resistance against external effects related to illusions, emotions and mental changes. Somewhat tighter control of your intrusive thoughts.
  37. - [NEW] Kind: It feels as if a fog that once strangled your heart has thinned. Positive emotions feel stronger. Paranoia doesn't hits as strong as before. People seem more at ease around you. A smile here and there, a calming presence. People trust you a bit more. Some of them, at least.
  38. - Combat Prodigy: When it comes to fighting, either against a Grimm or another humanoid, a single opponent or many of them, you can easily outshine most others. DC’s of all rolls related to combat slightly reduced. Your fighting style is flashier than most others, which can influence people in certain ways.
  39. - Battle Trance (Auditory Focus, Incomplete): Greatly reduced (Sometimes autopass) DC for actions related to defense and dodging when your sense of hearing is able to be used. Gets weaker and/or stronger depending on certain unknown factors.
  40.  
  41. [SOCIAL]
  42. - Straight to the Point: Most people coat their words with sugar or sharpen them into dangerous daggers. You don’t bother with either. You have no patience for games, no taste for shenanigans. While this bluntness doesn’t really make you more persuasive, it does make others easier to read. The way they flinch, stall, or shift under the weight of your directness tends to lay their real intentions bare.
  43. - [NEW] Motive Sense (Underdeveloped): When speaking with others, you sometimes sense what they feel. This seems limited to negative emotions such as fear, anger, or sadness. Even so, knowing what someone feels while they speak can work greatly in your favor.
  44. - [NEW] Local Martyr (Kuchinashi): [LOCKED]
  45.  
  46. Reputation / Diplomacy (As far as you're aware):
  47. - White Fang (Kuchinashi Branch): Unknown
  48. - White Fang (Higher ups): Unknown
  49. - Black Sheep Family: Unknown
  50. - Spider Syndicate: Unknown
  51. - The Law (Kuchinashi): Unknown
  52.  
  53. - Taylor/Hopper (Local White Fang Leader): Unknown
  54. - Sora Windcrest (White Fang Lieutenant/Black Sheep Mole): Unknown
  55. - Nocturne Vespera (Independent Huntress): Unknown
  56. - Carmine (Ex-White Fang Technology Chief): Unknown
  57. - Cerise (Ex-Black Sheep Scientist): Seems... weirdly loyal to me. Unaturally so
  58. - The White-haired Girl: Unknown
  59. - The Dead Brother: Unknown
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